The Guardian Legend
                   Walkthrough/Full FAQ
                Copyright (c) Jeremy Jusek
                       Version 1.000

This FAQ was last updated by DarkFury3827 October 4th, 2006.

To contact me pertaining to something about this FAQ, send an e-
mail at [email protected]. Please mark down your email with a
title that makes sense, because if I get something that says
"Hey, I've got something that can help you out!"... well, I'd
probably just disregard it as spam.

Any emails are appreciated, because if there mistakes I'd like to
have them corrected. And if you liked the guide, I'd like to know
that as well. Enjoy!

-----------------------------------------------------------------
                       Table of Contents
-----------------------------------------------------------------

--Concerning only the first version of the FAQ--
Some of the bosses are listed as a random bunch of letters since
at the time of writing them I didn't have the names of the
bosses. I have them now, but won't have time to update the FAQ
for some time. So, if you see "isdaofnhsafk" as a boss, don't get
worried.

A. Introduction
               -Controls
               -Reading and Using Menus
B. Messages of a Lost Friend
C. Character Progression
               -Items
               -Data Tables
D. Special Weapons
E. Bosses/Enemies
       -Bosses
       -Mini-bosses
       -The Bad Guys
F. Walkthrough
       1. Using the Walkthrough
       2. Entering NAJU/NAJU Overworld
       3. Area 1 (Ocean)
       4. Area 2 (Ocean)
       5. Area 3 (Jungle)
       6. Area 4 (Jungle)
       7. Area 5 (Stellar)
       8. Area 6 (Stellar)
       9. Area 7 (Organic)
       10. Area 8 (Organic)
       11. Area 9 (Wasteland)
       12. Area 10 (Wasteland)
       13. Corridor 21
       14. Final Boss
G. Lost Frontier
       -Background
       -Discoveries
H. Secrets
I. Passwords
J. Legal Information
K. Update Information
L. Special Thanks


      The most important thing first... I designed this FAQ so
anybody could use it. If you're reading through the controls and
feel that I am insulting your intelligence for how slowly I
explain it, I'm sorry, but I wanted to cover everything
thoroughly. Besides, I doubt any person who has played this game
for more than an hour would need any information out of the
Introduction!


        ***Use Ctrl + F keys to open a search bar***

-----------------------------------------------------------------
A: Introduction
-----------------------------------------------------------------

       Welcome to The Guardian Legend! This is a game that is more
in depth than most NES games of its time, and I still find it
enjoyable to play. First things first... this guide is designed
to be more than just a walkthrough. I have included information
on all the secrets, passwords, information and advice on enemies
as well as how your character can advance throughout the game.
       If this guide could use any additional info that you find
lacking, please let me know and I can have it added in... but my
hope is to have just about everything covered as needed.
       If for whatever reason you have not yet played the game,
there are two modes of play: a spaceship mode and an overhead
mode. During the spaceship mode you travel down places called
"corridors" fighting monsters and robots that are thrown at you,
where the environment is very linear. The overhead mode takes
place in an environment that looks very much like the original
Legend of Zelda for the NES. You can walk around, shoot enemies,
and choose in what direction you travel in.

--Controls--

       The controls are quite simple... the D-pad is for moving
your character around, regardless of what mode you are in. The B
button fires your standard gun, while the A button fires any
special weapons that you might have selected. The start button
pauses and the select button opens the menu screen. Pretty
simple? That's good.

--Reading and Using Menus--

       Next is the menu at the bottom of the screen, which tells
you a number of different things. The menu is broken down to look
a little like this:

SC          0   CHIP   50         SHOT    0
<3 8 [================]
  AREA 0        X11 Y12

       Now, let's break it down. Your score is first, listed as SC
(More on the importance of your score in the Character
Progression part of the FAQ). Then your chips are next, which you
RPG fans can think of as total MP/mana/"magic power". All the way
on the right is SHOT, which only displays a number if you have a
special weapon selected. This number displays the number of times
you can use that special weapon before your power or chips are
depleted. Once again, the Character Progression section will
explain this all in better detail.
       Below these stats you have your health bar... and that "<3"
is my attempt to create a heart. You can use either the bar or
the number value to the right of the heart to determine how much
health you have left. You start out with a maximum of eight for
your health, but you can raise this max throughout the course of
the game.
       Underneath the all-important health bar is the Area, as
well as the X and Y co-ordinates of the screen you are standing
in. The Area will tell you what respective corridor's "turf"
you're walking on. (ie. Walking in the area containing Corridor
3's dungeon will display Area 3)
       If you press "Select" you will open your menu screen. For
those Zelda fans out there, switching in and out of this screen
will bring forth some deja vu.
       At the top of the screen is your menu. Underneath that is a
map, which will look dismally small and pathetic at the beginning
of the game. More portions of the map appear as you unlock
keys... which are coincidentally displayed to the right of the
map. Also on the right is the maximum amount of chips that your
character can currently reach, along with his defense and attack
power. (When I refer to attack or defensive power anywhere in
this guide, I will say the number of guns or shields displayed on
this screen. For instance, 'attack power of 3' means that you
have 3 guns)
       At the bottom you will find any extra 'special' weapons
that you have unlocked. There are twelve extra weapons
altogether, and you can upgrade each weapon a total of two times.
(Except for one, it doesn't need upgraded, woot)
       If you have NO USE selected instead of a special weapon,
then you're A button just won't shoot anything.
       Above the weapons and to the right of the map are two lines
that read WEAPON POWER and USE CHIP. The weapon power displays
the respective power of each weapon, and the use chip shows how
many chips it takes to active/fire each weapon.


-----------------------------------------------------------------
B: Messages of a Lost Friend
-----------------------------------------------------------------

      "Long ago, and alien race sent a huge world hurtling toward
the earth, loaded with a cargo of mysterious life forms.
      You must battle your way deep within the alien world to
destroy its vicious inhabitants.
      You are the guardian of the earth and your saga will become
the guardian legend."

       This is the story you see when you initially start the game
and leave the screen running for a couple of moments. The planet
that you are on is hurtling towards Earth with aliens that would
destroy it if the planet ever got there (As if a planet larger
than Earth's moon running into Earth wouldn't destroy us by
itself)... so naturally your goal is to infiltrate the planet,
and finding a way to stop its advance on Earth.
       When you first start the game, you are (dsvoghsdnglkh) and
you are flying across the surface of this alien planet called
NAJU looking for a way in. The very first battle is not tough,
but look to the walkthrough for details if you are having
trouble.
       Once you beat the first boss and land on the planet, you
find this cryptic message by someone who once lived on NAJU:

       "If someone is reading this... I must have failed. This
star 'NAJU' was our home, but we were invaded by evil life-forms.
Everyone except me was killed. I am going to try to activate the
self-destruct device. If I fail, I would like you to do this task
so this cannot happen to any other race. The self-destruct
mechanism is protected by a safety device which is located in the
underground corridors. Remove each seal and go deep inside NAJU.
       If you destroy all the safety devices, the self-destruct
sequence will be activated.
       I don't have much time. I hope this message will not be
read by anyone...
       ...it will mean that I have failed."

       Throughout the rest of the game you can find rooms where
this person has left messages purposely for you to find to help
you out and make your life a bit easier as you navigate the
depths of NAJU. Here I will like all the possible messages you
can get from this anonymous friend, along with all of the tips he
gives you of how to enter the main ten corridors.

Corridor Tip #1 -
       "To remove the seal at corridor No.1, fire at the gate."

Corridor Tip #2 -
       "To remove the seal for Corridor No.2, touch everywhere."

Corridor Tip #3 -
       "There is no cow level above and beyond what is important.
Do you really think you can survive everything if you continue on
this path that you have chosen for yourself? Somehow I don't
think that such a thing would be true for you to accept. If you
are rereading this speech, and cannot remember why, then I think
it is important that you do."

Corridor Tip #4 -

Corridor Tip #5 -

Corridor Tip #6 -
       "I set seal 6 very well; you will need a special weapon to
break it."

Corridor Tip #7 -

Corridor Tip #8 -
       "To remove seal 8, set your weapon to 'NO USE' and fire."

Corridor Tip #9 -

Corridor Tip #10 -

Room X10, Y13 -
       "I put some weapons in these boxes. Take them out of the
boxes to use them. Some weapons have been stolen by some of the
life-forms; if you need these weapons you will have to destroy
the life-forms. All the weapons need Power Chips. You must search
for them."

Room X9, Y13 -
       "I had all the corridors sealed. If you need to know how to
remove the seal, ask the person who sealed it. To remove the seal
at corridor No.1, fire at the gate. All the rooms leading to the
corridors are locked, so use the "warp panel" to get into the
room. To use the "warp panel", blast through the cover. You will
also need a key for the panel."


-----------------------------------------------------------------
C: Character Progression
-----------------------------------------------------------------

       This game is surprisingly complex when it comes to how your
character can grow stronger. Every stat that you have within the
game can be increased. How much extra playing you do besides the
main corridors will directly affect how much of a monster you can
become by the end of the game. (And how easy each corridor is, of
course)
       First off, you should get familiar with the items you can
pick up:


--Items--

Blue Chip - Refills your health by 3/4 of a bar and gives you 20
chips

Red Chip - Refills your health by 2 bars and gives you a grand
total of 200 chips

Heart - Refills your health by 5 bars

Energy Tank - Complete refills your health

Gun - Raises your maximum attack by one (LOOK FOR THESE!!)

Shield - Raises your maximum attack by one (LOOK FOR THESE!!)

Firing Speed Boost - Raises your firing speed
- Note - this power-up looks like a special weapon, but is just
a bunch of arrows that look like this: ">>>>"

Blue Lander - Raises your maximum health by one

Red Lander - Raises your chip max (ALSO IMPORTANT!)
- Note - the amount that your chip maximum is raised increases
the more you raise it... below I have listed the amount that your
maximum number of chips raises each time


       As you can see, your stats can be raised by finding certain
items. Many mini bosses in the overhead world will yield a shield
or gun, and you can find the Landers by just wandering around
NAJU.
       However, you can also raise your maximum health another
way... by leveling up. When you reach a certain high score, the
bonus music will sound and not only will your maximum life
increase by one bar, but your character will also have his top
speed increased by a little bit, which makes you faster in the
overhead view and the spaceship mode.
       Finally, there is another interesting thing to note about
the maximum number of chips you have. After certain upgrades,
your basic gun has a wider spread to the bullets it fires. For
instance... after your first maximum chip upgrade, your gun goes
from shooting one bullet to three bullets at a time, with all
three bullets being very close together. If you use any of your
special weapons and your chip total falls below 100, you once
again have the single shot gun.
       After several upgrades, your gun fires six then eight
bullets per firing of your weapon, and the bullets themselves are
very spread out. Whether or not your gun is more powerful I am
not sure, but I would appreciate it if someone was able to prove
whether or not the actual power of your gun increased. (Besides
the obvious fact that it is firing more bullets that is)
       So, as a general rule, try to keep your total number of
chips from falling too low.

--Data Tables--
       Now, the long awaited data tables. If you find any
information that is incorrect, (I found all of the data myself,
it might be botched or not 100% accurate) let me know please!

--High Scores to Hit for Levels Up--
(Each increase raises your top speed and your maximum health)

Lvl 1... You begin at first level
Lvl 2... 30,000 pts.
Lvl 3... 100,000 pts.
Lvl 4... 500,000 pts.
Lvl 5... 1,000,000 pts.
Lvl 6... 2,000,000 pts.
I've never gotten to three million points, but it is my belief
that your "level" increases every million thereafter.
      (2,532,690 is the highest high score I've gotten so far)

--Maximum Chip Increases--
(Find the Red Landers to get a maximum chip increase)

Base - 50 chips
Increase #1 - 100 chips
Increase #2 - 200 chips
Increase #3 - 400 chips
Increase #4 - 800 chips
Increase #5 - 1200 chips
Increase #6 - 2400 chips
Increase #7 - 4000 chips
I have not gotten an eighth upgrade, but I believe this is as
high of an upgrade as you can get. If anyone ever has a higher
maximum, please let me know.

Maximum possible health = 32 bars
Maximum number of shields = 7
Maximum number of guns = 4

-Note- To hit 32 bars of health, it is impossible to do so in the
game without cheating. Chances are by the end of the game your
maximum health will be between 17-21.

-----------------------------------------------------------------
D: Special Weapons
-----------------------------------------------------------------

       Each special weapon can either be found lying around NAJU,
gotten as a reward for beating bosses or mini-bosses, or they can
be bought from the various Landers that will sell them to you for
chips.
       Since I'm unaware of any real names that the special
weapons have, I just made up my own. I put asterisks next to the
weapons that I find useful in any way, shape or form. The weapons
are listed as they appear on the screen after you have all 12
from left to right, top to bottom.
       There are three "levels" to every special weapon that you
unlock... finding/buying/winning the same weapon will simply
upgrade the same version of the weapon that you already have. An
upgraded weapon in all cases consumes more chips upon use, so I
have listed in parentheses the chip cost to activate that weapon.

(I'd like to thank SiliconHero for this practical format... please
don't be angry that I used the same basic one! :P)

(*) Bubble Shot - Fires a bubble in the direction that you hold on the
D-pad... which means this weapon can be fired in any direction. Works
decently well on bosses or enemies where you need to fire sideways.
Level 1 (1 chip) Shoots a small bubble
Level 2 (3 chips) Shoots a medium bubble
Level 3 (10 chips) Shoots a large, fast bubble

Reverse Wave Gun - Emits waves of energy around your character.
Level 1 (1 chip) Fire a slow wave
Level 2 (5 chips) Fires a faster wave
Level 3 (40 chips) Fires the fastest, strongest wave in directions
around your character

(* * *) Wave Gun - This gun is absolutely incredible when it is fully
upgraded. Not only does it go past most enemies even after hitting
them, it is immensely powerful and very fast, all the while using up
very few chips to fire. Perfect for end of the game combat.
Level 1 (3 chips) Fires a small beam of energy (almost useless)
Level 2 (7 chips) Fires a bigger, faster wave
Level 3 (20 chips) Fires several circular waves that go through enemies
after contact is made

Bullet Shield - Creates a ball of energy that orbits your character.
Quite useless actually, since the only time you'd ever use it is if you
are in trouble, and it doesn't protect you enough to even bother
pulling out into battle. Not only that, the speed it drains your chips
makes it even less effective.
Level 1 (3 chips) Energy ball is small
Level 2 (6 chips) Energy ball is bigger
Level 3 (30 chips) Energy ball is large, moving at a high speed

Grenade - Launches a bomb that destroys enemies.
Level 1 (2 chips) Small explosion
Level 2 (5 chips) Moderate explosion
Level 3 (20 chips) Large explosion

(* *) Fireball - The fireball is worth using against bosses that
doesn't move around too quickly that would get hit several times in a
row by this move. This also works well when you need to clear a path
directly in front of you, whether on the overhead map or in your
spaceship mode.
Level 1 (4 chips) Fireball is small
Level 2 (12 chips) Fireball is larger
Level 3 (30 chips) Fireball is large and fast

Heat Seeking Missiles - The idea of having a heat-seeking gun is
certainly appealing... but the problem is, the missiles can't take out
everything around you fast enough, and they disappear too quickly,
forcing you to re-fire every second or so.
Level 1 (1 chip) Two quickly-absorbed missiles are fired
Level 2 (8 chips) Two longer lasting missiles are fired
Level 3 (120 chips) Fires two missiles that seek out the enemy for a
good amount of time, which also move at a faster speed than the first
two levels

Circular Missile - This gun is probably the most useless in the game.
It fires a missile that moves in a circular path upwards taking out
anything in its path. However, you cannot fire this weapon again until
it reaches the top of the screen, you have no control over it, and
unless you follow it, it grants little to no protection.
       Really, the only time I could see it being useful is if you are
expecting an enemy assault from one particular direction, in which case
I'd find either the Wave Gun or the Fireball to be more practical
regardless. My suggestion, leave it alone.
Level 1 (3 chips) Spiral is small and slow, but it moves up quickly
Level 2 (10 chips) Larger spiral at a medium speed
Level 3 (30 chips) The bullet itself, the spiral and the rotation are
both large and very quick.

(*) Laser Beam - This weapon is the only weapon that can be used in
flying mode, yet is powerful enough to hold its own weight. If you use
it when you're getting beat down by two or three enemies, it is more
powerful than the Wave Gun and more accurate and quicker than the
Fireball, so I suggest to use it in those said tight spots. Chances
are, you probably won't need to bust it out until the organic or
wasteland levels.
Level 1 (4 chips) Fires a single laser
Level 2 (6 chips) Fires two lasers
Level 3 (30 chips) Two very massive lasers are blasted, not only
creating a shield for you but clearing everything in your path

Laser Sword (Skywalker Upgrade) - Makes a sword about lightsaber length
in front of you to take out any enemies that are in front of you. Okay,
but there are better weapons. If you want to risk getting that close
and personal, you might be better off to take your chances chucking
grenades.
Level 1 (4 chips) Sword's strength is weak
Level 2 (8 chips) Sword is a little stronger
Level 3 (30 chips) Sword of moderate to high power

(* *) Reverse Laser Sword - This is much like the Laser Sword, however
the "dual swords" are held to the left and right of your ship and they
kill any enemies that are coming in from the sides.
       This is so ridiculously useful against bosses when you mean to
stall for life or even to hit the bosses that you can't get underneath
of, it's pretty sweet.
Level 1 (5 chips) Swords' strength is weak
Level 2 (10 chips) Swords are a little stronger
Level 3 (35 chips) Swords of moderate to high power

(* * *) Enemy Eraser - These "EE" weapons can be found in sets of 20
all over NAJU. They cannot be upgraded, and do not cost chips to use.
       EE's when used create a bright, white flash on the screen and
wipe out any of the weaker enemies and they deal damage to the stronger
enemies on screen. They are absolutely perfect for stalling for health
while fighting bosses or for cutting down on the opposition when some
of the corridor battles become crazy. Do not waste them!

      Obviously, with this many optional weapons to choose from,
and seeing as how your supply is essentially (for all intensive
purposes) limited, I'll list what I feel are the only guns you
need to survive the game.
       I put emphasis on these guns specifically because, well,
they work very well indeed. With this combination of guns to put
your focus on, I'm pretty confident you won't need to open the
menu for any others.

EE (Used very conservatively)
Wave Gun
Reverse Laser Swords
Fireball

      Maybe the Bubble Shot and Laser Beam. Beyond that, it's
pretty simple no?


-----------------------------------------------------------------
E: Bosses/Enemies
-----------------------------------------------------------------

--Bosses--

Trap Doors
       The end boss of the entrance to NAJU. This boss is easy as
long as you don't do anything rash or stupid during the fight.
Keep towards the bottom of the screen and just fire away, moving
left and right to avoid the bullets they fire at you.
       Every once in awhile the bullets or traps themselves will
drop an item for you, but I doubt you'll need more than one or
two.

Blue Fleepa



--Mini-bosses--

Rug Master
       I termed the name "rug master" because this monster starts
off looking like one of the shuffling rugs, and then appears as
what looks like a dog, and then disappears into the ground,
leaving a rug behind for you to deal with.
       When the rug master appears in its dog form, fire until it
begins to disappear below ground. Keep firing until the rugs
appear, and blast them into oblivion.
       At first this mini-boss isn't terribly difficult, but the
rug masters become far harder to deal with the further you get
into the game. Later rug masters send out multiple rugs, which
all take several shots to kill individually, and as a group, can
deal massive damage to your character very quickly.
       Colors determine how tough they will be, as long as how
many rugs they'll send after you once they disappear into the
ground:

Red - very unbelievably easy, 1 rug per disappearance


Green Spider



--The Bad Guys--

       Asteroids - The very first thing you'll encounter in the
Guardian Legend, asteroids are found in multiple places
throughout the game. More than anything they are usually just a
mild annoyance; another object on the screen that you have to
dodge or blast on top of piles of enemies.
       Asteroids sometimes form rings and pile towards you. Just
get to one side of the screen and dodge them.

      Rugs - probably the first enemy you'll find in your
overhead view, these monsters look like carpets gliding across
the screen. None are tough, and they only do damage to you if
they run into you.
       Like most monsters in the game, there are several different
colors of rugs, some stronger than others. Red is the weakest,
and I believe tan or green is the strongest.




       (Check FAQ Updates to see when completion will occur)

-----------------------------------------------------------------
F: Walkthrough
-----------------------------------------------------------------

   ***Use Ctrl + F to find specific Areas in this guide***


--1. Using the Walkthrough--

       Okay, it is pretty simple. I have broken up the walkthrough
so each Area has its own section. I will tell screen by screen
how to get to both corridors within each Area, and then provide
the co-ordinates to all of the extra tidbits and upgrades that
can be found in every Area.
       I will also provide a rating of one asterisk through ten on
how difficult each Area is compared to your level at that point
in the game. For instance, I don't find either of the organic
Areas nearly as tough to explore as the stellar Areas, yet they
more difficult enemies. Finally, I'll provide a couple of trouble
spots and things to look out for.
       At the end of each Area's section I'll have mini guides for
each corridor. They'll have information such as the bosses,
enemies, (star ratings still, woo!!) and some areas to watch out
for while flying through them.
       The reason I'm not providing step-by-step instruction for a
game like this is because it would be absolutely worthless. Many
of the corridors have you traveling at speeds so high you can't
pick up any health dropped by enemies, so I highly doubt you'd
really look to see every single enemy that will be flying at you.
This will take some player resourcefulness, because the corridors
can be a bit rough.
       Not only that, but enemy-by-enemy guides for every Area and
corridor would take absolutely forever, and I've only got so much
time.

--2. Entering NAJU/NAJU Overworld--

-Entering NAJU-
Rating - *
Boss - Trap Doors

       This is how the game begins, hurtling towards NAJU in your
spaceship form. At first a couple of asteroids will rain down,
and then eventually diamonds, shields and spinning crabs will
also join in the fun.
       Take your time and enjoy yourself, because this battle is
incredibly easy as long as you have basic motor skills intact.
Fire away and avoid getting hit for the win.

Trouble Spots -
       The only things that might catch you off-guard if you've
never played this game before are the large rings of asteroids
that will appear in front of you and then zoom towards your
character. Just fly to one side that doesn't have other enemies
hovering around you and lure the asteroids there, and then dodge
at once.
       Or, equally effective is just waiting underneath and
shooting at them as they fly at you, but you might get hit doing
that.
       The boss itself is not tough, especially compared to the
rest of the bosses in this game. Just keep your guard up, don't
fly too close and take your time. Other than that, this beginning
fight should be a piece of cake.

-NAJU Overworld-
       After the beginning fight you'll find an interesting
message by some previous occupant of NAJU. He tells you that you
need to activate the self destruct sequence of NAJU and to do so,
you need to unlock and destroy the first ten corridors on the
planet.
       Who could ask for more fun, right?
       I'm going to go over some of the basic upgrades you want to
get, so if you don't feel like you need upgrades or are looking
for a challenge, skip to the next section. However, these can and
will make your life a whole lot easier.
       First, walk out the right door. In the first box you see
you will find a Firing Speed Boost. Below you lies a door to get
a password for your saved game. Above you is a door that leads
you to four rooms where Landers are selling items. I recommend
buying the 50 chip item and getting the Wave Gun early.
       Moving to the right and down a screen is a place where you
can refill health and chips. Now go right again, and there will
be a large "E" in blocks spelled on the screen. Move up three
screens to enter your first mini-boss battle. You'll fight a "Rug
Master", who in turn gives you a Blue Lander as a prize.
       You should be also nearing your first level up, because you
only need a score of 30,000 to get to it.
       Move six screens to the left to find the Bubble Shot in a
screen with a bunch of butterflies whizzing in their hourglass
pattern. Take it and move down two screens to find a Red Lander.
Like your blaster a bit more now? Just wait to see what it looks
like later...
       Move down another two screens to get to another mini-boss.
This time it's a green spider, and the reward is the Bullet
Shield.
       Move down a screen and then right to get the Laser Sword.
Now go to the left again, and walk up four screens and to the
left one screen. Head through the door, and you'll be standing at
the entrance of the first corridor.
       Based off of the hint that your friend gave you, (if you
found the message) shoot the main door to get inside.

-Co-ordinates-
X11, Y12 - Start of the Game
X12, Y12 - Firing Speed Boost
X14, Y9 - Mini-boss, Rug Master, Blue Lander
X8, Y9 - Bubble Shot
X8, Y11 - Red Lander
X8, Y13 - Mini-boss, Green Spider, Bullet Shield
X9, Y14 - Laser Sword


--3. Area 1 (Ocean)--
Overall Rating - *
Located off of the western side of the main map
--Upgrades--

       From the Corridor 1 room, walk up two screens through
jellies, rugs and slimes. Move left three more screens, and still
you find nothing worthwhile for your character. Move down twice
more to find not only a junction, but the Reverse Wave Gun.
       Move down and then right to face a mini-boss, a green crab.
Just stand very close to it when it appears and fire away. The
closer you stand, the less chance any bubbles have of hitting
you. Killing the crab gets you the Fireball! Woot!
       Moving down, you find a screen with butterflies and the
Reverse Laser Sword. You're really rounding out your arsenal
now...
       Head left four screens and up two. Those massive hollowed
out arrows just point you in a circle, and there's nothing in
that circular section of four screens. You should now be standing
in a room with blue miniatures and some rugs. Head the only way
you can... right. Follow the arrow and go up; there's nothing to
the right. Keep following the linear path, collecting the energy
tank on the way, all the way to Corridor 11.
       Don't enter Corridor 11 just yet, we'll come back to it.
Instead, go through the portal at the top of the screen, and
follow the path a couple of screens to come to a mini-boss at the
very tip-top of Area 1.
       This time you'll be fighting a blue spider, which will move
far faster than the green. Just move in a box pattern, and turn
quickly to take pot shots. If you get barely scratched from this
boss, he will take 6-7 bars of health down from you, so don't
play around. After you kill him, you'll get a Red Lander and your
chip max will be raised to 150.
       NOW head back to Corridor 11.

-Co-ordinates-
X6, Y10 - Corridor 1
X3, Y10 - Wave Gun
X4, Y11 - Mini-boss, Green Crab, Fireball
X4, Y12 - Reverse Laser Sword
X0, Y9 - Energy Tank
X1, Y8 - Corridor 11
X0, Y6 - Mini-boss, Blue Spider, Red Lander


-Getting to Corridor 1- (X6, Y10)
       You find Corridor 1 before you ever get into Area 1.

Corridor 1
Rating - *
Boss - Blue Fleepa

       The majority of this level is quite easy. The beginning
will hurtle green fish, seahorses and a few bubble/projectile
towers at you. Most of the time, even if you get hit from these
monsters, they drop health so frequently that the most you should
ever be down is two or three bars, tops.
       I often get energy tanks in this level as well, so any
worries about losing health should be nullified.
       I advise NOT to use any special abilities, so that your
firepower is at its maximum for the boss. If you've been
following this guide, you should have a 100 chip max, and if you
use any of them, your firepower will decrease quite noticeably.
       Throughout the entire level there are green fish coming at
you, as if sending seventy instead of ten would make any
difference, but since some of the later corridors can be such a
pain, I wouldn't complain about difficulty now.

Trouble Spots -
       There are a couple of areas where some trenches open,
spitting plankton at you, but if you sit at the bottom of the
screen below the eye and just repeatedly fire away at it, the eye
will be destroyed after a few moments.
       A couple of the parts where the seahorses come out may be
rough for some people, just because of the mass quantities of
seahorses zooming around, not to mention the other enemies on the
screen. Once again, just sit at the bottom of the screen and hold
the fire button down, aiming for enemies and getting health. This
is probably the best sound tactic for the first few corridors.
       Finally a couple of those monstrous prehistoric butterflies
come at you, with fish in the background as a minor annoyance.
I'm not quite sure what these huge monstrosities are, but they
will fly down to the bottom of the screen, turn upside down and
move to the top of the screen, and then fly right towards your
ship. Just sit underneath them and fire, and by the time they
reach you, they'll be destroyed.
       After some camping and killing, you'll find the boss, the
Blue Fleepa. Killing him awards you with your first key, which is
shaped like a crescent moon, and the Circular Missile Gun. With
Corridor 2 unlocked, there is no need to explore any of Area 1 or
to enter Corridor 11, so if you are attempting to beat the game
with as little upgrades as possible, skip the next section and go
onto Area 2.


-Getting to Corridor 11- (X1, Y8)
       To head straight to Corridor 11 from the Corridor 1 room,
move in the following order of screens: up, up, left, left, left,
down, down, left, left, up, left, up, right.

Corridor 11
Rating - **
Boss - isdaofnhsafk

       The one thing to say about this corridor is that it is
short. However, you'll notice some other differences that it has
from Corridor 1 as well. The fish are red. Your flying speed
through the level is faster, giving you less time to take out
some of the prehistoric butterflies and towers. This corridor
also introduces starfish, who have a far more erratic movement,
and when they come out in groups, their chances of hitting you
increase dramatically.
       All in all though, this level is not too tough. The boss is
(isdaofnhsafk), so for the love of everything in heaven don't hit
those damned pillars he drops beneath them... it doesn't take too
much to lose nearly all of your health because of them. Even
though you have to be careful, you're lucky, because what I
consider the coolest end boss music in the game is played here.
(It's not played that often either) Beating (askfjhsaf) provides
you with the grenade... yay!
       Now, head onto Area 2.

Trouble Spots -
       There are only a couple of parts that might be troublesome
in this level. Really, most of the time the level seems bored and
"forgets" to send enemies at you, and then when it does, it just
starts with a trickle of red fish. However, the parts it does go
crazy you don't want to lose too much health, because this end
boss can be a pain in the neck.
       Near the beginning when you begin to see some towers, you
know there's a mass of enemies coming up. You'll have on your
hands fish, starfish, and a whole slew of towers.
       Near the end as well there is a mass of enemies, and you'll
know they are arriving because the string of prehistoric
butterflies has stopped.


--4. Area 2 (Ocean)--

Overall Rating - *
Area 2's entrance can be found below where Area 1 was, or in the
southwestern part of NAJU.
--Upgrades--
       Follow the path for several screens upon entering Area 2.
You'll find just the basic enemies... rugs and jellies. You'll
also see a new enemy, flowers, which fly towards you at an
alarming rate and take down a ton of health very quickly.
However, killing the flowers not only gets you some good points,
but flowers almost always drop some health.
       When you get to Corridor 12, it's probably a good idea just
to take care of this dungeon now. The Corridor 2's boss is a
royal pain, and you'll want every upgrade in order to take him
down. Plus, this corridor isn't too terrible. If you do enter it,
scroll down or search the Corridor 12 section.
       After picking up the Laser Beam from Corridor 12, head down
screens until you see a big arrow pointing left. Disregard it and
go right instead, where you will be squared off against a mini-
boss. This is the blue crab, and beating him will get you a
permanent raise to your attack power! A little advice, stay on
the right side of the crab is you can, because his bubbles will
not hit you if you manage to get on his right side. Either way
you shouldn't have a problem, but it'll save health. Heading down
just gives you the hint of how to open the Corridor 2 door that
was sealed shut.
       Move left a couple of screens from the mini-boss area, and
you'll find a Firing Speed Boost. If you move to the left one
screen, you'll find one of those bubble-throwing vases and a
couple of miniatures. Head down and you'll be in a shop. Make
sure you have all 150 chips maxed out, because this is a chip
store. A Lander will offer you a heart, a Bubble Shot upgrade, or
a Firing Speed Boost. BUY THE FIRING SPEED BOOST! It is the only
item that is permanent that is also useful. Trust me, you can max
out your Bubble Shot without buying it here, and a heart you can
get anywhere.
       Leave the store and walk underneath the red wall. Move up
several screens, one screen up from where the wall ends. You'll
be standing in an area that has butterflies. I'd kill them and
try to get a red chip, because a mini-boss is one screen to the
right. Whenever you're ready, move over to the right and prepare
to fight.
       This boss is another Blue Spider, but his Red Lander
upgrade will give you a chip max of 200, which will also spread
out your gunfire once again. Head to the right two screens, and
you'll find a Blue Lander just asking to be picked up.
       Head down a screen and to the left, and you'll see the
entrance to Corridor 2, a.k.a. the Ocean's Royal Pain in the
Butt. Touch all of the red squares surrounding the door to open
the sealed gate, and enter the watery dungeon.
       After beating the second corridor, head to Area 3, which is
not only a change of scenery, but also in the extreme
southwestern part of the main map.

-Co-ordinates-
X4, Y15 - Corridor 12
X4, Y18 - Mini-boss, Blue Crab, Attack Upgrade
X2, Y17 - Firing Speed Boost
X1, Y18 - Lander's Chip Store
X1, Y14 - Mini-Boss, Blue Spider, Red Lander
X3, Y14 - Blue Lander
X2, Y16 - Corridor 2

-Getting to Corridor 2- (X2, Y16)
       From the Corridor 12 room, move down two screens, left four
screens, stay on the upper side of the red brick wall, move up
two screens and then right two screens, and you will see the
Corridor 2 entrance.

Corridor 2
Rating - ****
Boss - (asdfsdjkfhdsljkfh)

       This level doesn't move as fast as Corridor 12 did, but
it's a lot more of a pain. If you aren't sporting the Attack
upgrade or the 200 chip max, have fun. This level is a royal pain
without either of those. I have completed it without the attack
upgrade and a chip max as low as 100, but I really wouldn't feel
like doing it twice.
       Dark red fish permeate these waters, moving at about 100
mph. Other than that, no new enemies, and no trench monsters
giving you trouble.
       After the boss fight is over, you get another key, which
looks like a hook, as well as the Laser Sword. (Boss information
under either "Trouble Spots" or the boss section of the FAQ)

Trouble Spots -
       There are only a couple of spots that could really be
considered "trouble spots". After the beginning rush of four
towers at a time, a few towers will dot the landscape, and
suddenly you'll have a rush of red fish. After that seahorses and
starfish literally blanket the screen, and it goes nuts for a
little while. Pick up health and then just cruise to the end
boss.
       The end boss is just one big trouble spot himself, and I
consider this boss to be one of the toughest you'll fight for
being the beginning of the game. He moves left to right, faster
and faster clapping claws at you as a projectile. There's no real
way to dodge the claws, because it takes quite a few hits to take
them out.
       If you have a 200 chip max, good, this won't be too
terribly bad. Just follow him where he moves, and fire away, but
don't use any secondary weapons with it, because you don't want
to lose the power of your main gun.
       If you have a chip max of less than 200, I have found a
technique that works fairly well. Start off throwing grenades,
because they'll do a powerful amount of damage to him in the
beginning. A fireball would work well if he'd sit still, but then
they'd offer no protection against his claws.
       After he begins moving really fast, switch to either the
Laser Beam or the Wave Gun. If you're really low on health you
could give the Bubble Shot a try to try and take out his
projectiles wherever they're coming from, but that can be
difficult if you make too many mistakes.



-Getting to Corridor 12- (X4, Y15)
       To find Corridor 12, just head from the Lander's Save Game
Room and follow the linear path until you find the entrance into
the corridor room. It is impossible to get lost.

Corridor 12
Rating - **
Boss - Red Fleepa

       This corridor moves at a fairly brisk pace, which means
taking down towers is going to be a fair pain. They will be the
least of your worries, partly because you hardly see them in here
and partly because the other monsters have gotten worse.
       The fish are blue this time around, and are a bit stronger,
hit a bit harder, and swim a bit faster. The trenches have far
more health, and move very, very quickly through the ground.
Holes are everywhere, so those first few holes you see in the
beginning are NOT the openings of a trench.
       Try to get health whenever you see it appear so you can
stay fresh for the boss, which is a Red Fleepa. This boss fires
far more plankton from its mouth, and can be a royal pain. Throw
either the Laser Sword or the Wave Gun on and take him down. If
you use the Laser Sword, use it to take out the plankton. The
Wave Gun is probably for a more aggressive strategy, which you'd
want to use to focus on dealing damage to the boss. Take any
health you can get, and when you beat him, you get the Laser
Beam.

Trouble Spots -
       The only trouble spot you should really run into is near
the end, when yes, once again those prehistoric butterflies come
flying towards you. On top of the butterflies you'll be having
blue fish aplenty and trenches popping open, with the tower here
and there to decorate the landscape.


--5. Area 3 (Jungle)--







-----------------------------------------------------------------
G: Lost Frontier
-----------------------------------------------------------------

--Background--
       The Lost Frontier is based off of an old programming scheme
that game designers used to confine themselves to. It works like
this:
       The map of NAJU is a massive square. Even with every
territory unlocked, however, there are still black spaces on the
map itself. Because of how the game is designed, every single
square on the map is an area, whether or not is has actual "game"
that was created by the game designers or not. Wherever you see
blue squares that you can walk on, that is "game area", while the
black squares can be looked at as "unfinished game area". It is
possible to walk on and interact with the environment in the
"unfinished game area", if only you could get there.
       But you can!
       When writing in passwords, it was discovered that the co-
ordinates of where your character was set when the game was
started was designated by the characters in the password itself.
So, if you knew which characters in the password determined the
co-ordinates, you could warp yourself to any map square on NAJU,
explored or not. Once you mastered the manipulation of the
password, you could have yourself warped to the "unfinished game
area", which has been since dubbed the "Lost Frontier".
       Why would you want to go to such a place?
       Well, be some defect or default of the game, actual game
play can take place in the Frontier itself. There are monsters,
doors and even entrances into corridors lying all over the place,
and none of it was designed by the programmers. Why does it
exist? I'm not quite sure why, and if someone knows, please let
me know.
       However, it can be interesting to move around the Frontier
to see what you can find. Inside the corridors you can find mini
bosses, and you can also get upgrades and all sorts of things.
Not only that, but because the Frontier is just a series of rooms
after rooms of "excess stuff", every time you re-enter the room
there is something different inside. And not just the monsters
and environment change, but the layout of the room itself.
      The Frontier also comes with an expected number of bugs and
glitches, so it is highly recommended to use an emulator before
embarking on a quest there, so save state can be used before
entering new rooms or before choosing a path at a junction.

--Discoveries--
       I have not begun much exploration of the Lost Frontier, so
this section will be miserably short. There is another FAQ that
covers the Frontier in greater detail, so if you would like to,
check that out instead.
       Really, this section will only document why I myself see, and
anything anyone else decides to ask me to put in. If you want more
collected info on the Frontier, I suggest zoogelio's FAQ.

-----------------------------------------------------------------
H: Secrets
-----------------------------------------------------------------

       This section, upon completion, will hold all of the
additional tricks/secrets/glitches to add some enjoyment into the
game.

      Walking Through Walls - When you are strolling the
beautiful landscape of NAJU in overhead view, occasionally you'll
come across a long wall that will stretch across screen after
screen in certain areas. Sometimes these walls will prove to be
very annoying. If you walk northeast into them (Diagonally in any
direction should work sometimes), your character will sometimes
walk partly between some blocks. Now turn into the crack of the
wall you're now standing in, and walk across to the other side!

       (Finished in next version of the FAQ)


-----------------------------------------------------------------
I: Passwords
-----------------------------------------------------------------

       Understanding how the password system works can be a long and
painful process, but instead of explaining that here (Look for Lee Eric
Kirwan's FAQ), I will briefly cover some little tidbits about the
passwords and then list a few for you to enjoy.

--A Little about passwords--
       It is possible with Lee Eric's FAQ to master learning how to use
passwords very effectively. And when I say using them effectively, I
mean not only looking at a password and knowing what it will do, but
also being able to construct your own passwords from scratch, and
manipulate any aspect of the game that you see fit.
       With password construction the following things are possible:

       - Landing yourself in any room in the game, whether or not you
give yourself the key you need to leave that area
       - Starting the game with less health than 8, making it more
difficult
       - Starting the game with any upgrades, whatever score, or
whatever keys you would like to have
       - Being able to explore the Lost Frontier

       As a heads up, learning passwords calls for a basic
understanding of binary as well as a few other things... I find having
used the RPG Maker and messed with Visual Basic/basic C++ (learning
switches, loops, etc.) made understanding the process a bit easier
because of the comparisons I could make.
       However, the FAQ does a pretty good job of explaining the art of
learning and reading passwords, so give it a go if you would like.

--Try some on for size--

       Here's a bit of a 'spoiler' I guess you could call it... when
you beat the game you get a password that is three letters long: "TGL"
       If you type that into the password list, you play through all of
the corridors of the game starting from the very beginning when you
enter NAJU. After every corridor, preset bonuses are given to your
character to make each battle more feasible.

TGL - Play only the corridors of the game



       (Finished in a later version of the FAQ)

-----------------------------------------------------------------
J: Legal Information
-----------------------------------------------------------------

       This FAQ was written by me, and therefore gives nobody the
right to take credit for the time I spent on it. If for any
reason someone feels the need to copy a piece of this FAQ or post
it on their website, I MUST have given my permission for them to
do so. If I find that they have copied my work without my
consent, they will be subject to punishment for plagiarism.
       Really, I don't mind sharing my work, but give me credit
will ya?
       The only websites that I have given permission to display
this FAQ is GameFAQS itself.

-----------------------------------------------------------------
K: Update Information
-----------------------------------------------------------------

Version 1.000 - This initial version had the first two Areas of
the walkthrough completed, which brings the player up through to
the crystal underground part of the game. The Secrets, Frontier
and Bosses/Monsters sections are all unfinished.

Version 1.979 - The second version of the FAQ brought the
Walkthrough all the way up to and including Corridor 20. It also
corrected any found grammar and spelling errors.

Version 2.575 - The Walkthrough was completed, along with the
Bosses/Monsters section.

Version 3.27 - The Secrets section was completed, and the
Password section was updated with several more passwords.

Version 3.75 - The Final Frontier section was begun.

-----------------------------------------------------------------
L: Special Thanks
-----------------------------------------------------------------

       Special thanks go out to, first of all, GameFAQS, which is
the sole inspiration for me to ever sit down and write an FAQ for
any game out there.

       Secondly I would like to thank any help I have gotten
through the boards concerning the FAQ itself or any help given to
me by the following people:

- SiliconHero (For a couple of the co-ordinates I didn't know
                       about previously, as well as the layout for the
                       Special Abilities section)