The Goonies II (NES) FAQ/Walkthrough v3.0
Written by Rydain Darkstar <[email protected]>
Last Revised June 9, 2008

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                               Table of Contents

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1)  Introduction                                                       [INTRO]

2)  Controls                                                        [CONTROLS]

3)  Weapons, Items, and Other Power-Ups                                [ITEMS]

4)  General Advice                                                    [ADVICE]

5)  Walkthrough                                                  [WALKTHROUGH]

6)  Revision History                                               [REVISIONS]

7)  Credits                                                          [CREDITS]

8)  Legal Junk                                                         [LEGAL]

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1)  Introduction                                                       [INTRO]

===============================================================================

This is my first attempt at a walkthrough, borne from summer down time with
favorite NES games that kept their fun factor over the years.  I rewrote it
during more recent interest in improving my FAQ writing.  Whether you're
stuck, looking for secrets, or reading through guides for games you enjoy, I
hope this is useful.  Or, at the very least, entertaining.

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2)  Controls                                                        [CONTROLS]

===============================================================================
Action Scenes (side-scrolling)
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D-Pad          LEFT and RIGHT move you in those directions.  Press UP to enter
               doors, climb up vines and ladders, and use your auxiliary
               weapon (UP + B).  DOWN allows you to duck and climb down.

B              Fires your primary weapon.  UP + B triggers your auxiliary
               weapon.

A              The jump button.  Underwater, use this to swim.

Start          Brings up the pause menu with a map and inventory.  Here, you
               can change your primary weapon, auxiliary weapon, and equipped
               shoes.

Select         Pauses the game without the menu.

-------------------------------------------------------------------------------
Adventure Scenes (first-person rooms)
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D-Pad          Scrolls through menus.  When using the GO command, press the
               direction of a door to enter it.

B              Switches between pages of items in the TOOLS menu.

A              Press to select a command.  Depending on the command, you may
               be prompted to pick a tool or point at something using a hand
               cursor.  After you've made your selection, press A again to
               finish.

Start          Cancels a command.

Select         Pauses the game.  Not really important in this context.

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Password Screen
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D-Pad          Press LEFT and RIGHT to scroll through the list of available
               characters.

B              Moves the cursor to the previous space.

A              Moves the cursor to the next space.

Start          When finished entering your password, place the cursor on END
               and press Start.

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3)  Weapons, Items, and Other Power-Ups                                [ITEMS]

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To find locations of items in the walkthrough, search for their uppercase name
in brackets, e.g. [DEALYBOB]

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Main Weapons
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Yo-Yo          Mikey's standard means of launching an offensive.

Slingshot      Comes with 40 bullets.  You can pick this up in one of the
               rooms.  Enemies occasionally drop them.

Boomerang      Found in a room in one of the ice caves.  Very useful because
               of its long range and multi-directional aim.  You can throw it
               down and diagonally but not straight up.  Unfortunately, the
               boomerang usually gets eaten by a flying snake head on the
               bridge.

Harpoon        Used in the water areas.  You can have two onscreen at once.

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Auxiliary Weapons
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These will hurt you if you walk into the explosion.  Each type of explosive
can one-hit kill certain late game enemies that take a lot of punishment from
your main weapons.

Bomb           If you don't know what a bomb does by now, you live in a box
               and need help.  Anyway, bombs gets dropped where you're
               standing at the time, so get out of the way before they go
               boom.  They can blow open hidden doors and be used underwater.

               One-hit KO's dragons, sword-wielding skeletons, and metallic
               hulk things.

Molotov        A firebomb launched at an angle, good for killing pesky
cocktail       critters on ledges below you.  Won't work underwater.

               One-hit KO's both types of armored knights.

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Clothes
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Mikey wears protective gear automatically.

Helmet         Nullifies damage from falling icicles.

Waterproof     Nullifies damage from contact with waterfalls and geysers.
Coat

Bulletproof    Doesn't repel bullets, but it doubles your defense.
Vest

                   ________________________________________


Shoes are selectable in the pause menu, similarly to weapons.

Normal Shoes   Mikey's standard footwear.  Nothing special.

Jumping Shoes  You can jump extra high with these.

Hyper Shoes    Speed you up considerably.  Very useful!

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Tools
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Used in the Adventure Scenes (rooms).

Hammer         Uncovers hidden doors, holes, and safes.  Can also be used to
               smack people around if you're bored with fists.

Candle         Lights up dark rooms.

Glasses        Makes invisible doors, holes, and chests visible.

Transceiver    Receives messages from the other Goonies and even Konami.

Diving Suit    Lets you explore the funfunfun underwater worlds beyond the
               blue holes in the floor.

Ladder         Self-explanatory.

Key            If you stick it up your nose, it'll sing the Howdy Doody theme
               song.  Sorry, all these obvious items put me in a smart-alecky
               mood.  Use keys to unlock safes and free Goonies.

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Treasures
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Found in the Adventure Scenes (rooms).

Magic Locator  Puts a dot on the map to mark where a Goonie is held captive.

Key Holder     Gives you 2 keys and increases your key-carrying capacity by 2.

Bomb Box       Gives you 5 bombs and increases your bomb-carrying capacity by
               5.

Fire Box       Gives you 5 Molotov cocktails and increases your firebomb-
               carrying capacity by 5.

1-Up           Extremely rare and only obtainable once - ever - because your
               password will remember that you picked them up.  Considering
               that the game allows you to work your way through with
               passwords and unlimited continues, 1-Ups are more of a side
               note than anything else.

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Refills Dropped by Enemies
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Heart          Restores half a block of life.

Key            Gives you 3 keys.

Bomb           Gives you 3 bombs.

Molotov        Gives you 3 Molotov cocktails.
cocktail

Slingshot      Gives you a fully stocked slingshot, whether you already had
               one or not.

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Power-Ups
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Goonie         Each Goonie you save will add another bar to your health meter.

Konamiman      Found in various rooms throughout the game, he will refill your
               health for free every time you visit - unless you hit him.  In
               that case, he won't ever help you again.  His displeasure is
               even saved in your password.  Laaaaaaame.

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4)  General Advice                                                    [ADVICE]

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Hit all the walls that face you in the room areas.  Even if the wall has a
door, it may contain hidden treasure.

Likewise, use your glasses and hammer frequently to uncover hidden safes,
doors, and holes in the floor or ceiling.

Visible safes (ones you can see without the aid of implements) only hold
clues.  Like I needed to waste a key to learn that "It's fun to play the
Goonies 2." The good stuff is in the hidden safes.

Fratelli brothers chase you through some areas.  Most shoot at you.  Some
wield bows.  You can put them out of commission for a short while by hitting
them twice.  Late in the game you'll encounter Ma Fratelli, who lays bombs.
It takes four hits to knock her over.  In some areas are enemies that look
like mini-Fratellis.  They simply run at you, and they die from one hit.

If you run low on anything, find a place where an enemy regenerates.  Keep
killing the enemy over and over until you're stocked up.

Leave the music on when you play.  You don't want to miss out on the
instrumental version of the Cyndi Lauper Goonies song.

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5)  Walkthrough                                                  [WALKTHROUGH]

===============================================================================

This is my most efficient route through the game.   When I refer to finding
items in certain rooms, I'll usually leave it up to you to uncover them.  I
do include directions for one room that contains two commonly missed items.
The background colors might be somewhat different on your screen, but they
should give you a general idea of where you are.  Here we go!

                   ________________________________________


In the Beginning                                                [WK_BEGINNING]
The Orange Cave                                                [WK_ORANGECAVE]
Blunder Bridge and Beyond                                          [WK_BRIDGE]
The Green Cave                                                  [WK_GREENCAVE]
Fun with Diving                                                    [WK_DIVING]
The Brown House                                                [WK_BROWNHOUSE]
The Green House                                                [WK_GREENHOUSE]
The Volcano                                                       [WK_VOLCANO]
The End                                                               [WK_END]

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In the Beginning                                                [WK_BEGINNING]
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[ ] Hammer         [ ] Fire Box        [ ] Magic Locator   [ ] Goonie
[ ] Key Holder     [ ] Bomb Box        [ ] Slingshot

                   ________________________________________


Head right and get the [HAMMER] from the first room.  Continue right and go
into the second door for a [KEY HOLDER].  At the end of this floor, you'll
climb down into a gray basement.

Downstairs, go left and into the first door you see.  You can find a
[MAGIC LOCATOR] in here.  Cross over to a green basement.

Head right a bit, down one level, and right across two moving platforms to
reach a room with a [FIRE BOX].  Back in the green basement, climb up into a
gray house area.  There's a door on the left, but you can't do anything in
that room yet.  Go right to find a room with a [BOMB BOX] and [GOONIE].

After you've cleaned out this area, return to the gray basement.  If you don't
have a [SLINGSHOT] and want to remedy that situation, head to the door at the
far left end of this floor to find one.  As a special bonus, you'll also meet
the Old Lady Who's In Trouble Without Glasses.

Go down a floor.  Head left and walk through the warp zone room, identified
by the old man residing therein, to reach an orange cave.

-------------------------------------------------------------------------------
The Orange Cave                                                [WK_ORANGECAVE]
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[ ] Transceiver    [ ] Magic Locator   [ ] Glasses         [ ] Helmet
[ ] Candle         [ ] Key Ring        [ ] Boomerang       [ ] Goonie

                   ________________________________________


Climb up the vine and go into the door next to the petroglyph.  Hit the door
ahead of you for the [TRANSCEIVER], then head right and smack the cranky old
lady 5 times to score a [CANDLE].  Hammer or fist - your choice.  I just
wonder what on earth she means by "What do you do?"

Walk straight back through this room to reach a white cave.  Head all the way
left and into the door for loads o' goodies: a [MAGIC LOCATOR], a [KEY RING],
and [KONAMIMAN].

Hie thee back to the orange cave.  Jump across the waterfalls to the left.
Climb down the vine there to find a door leading to an icy cavern.  In
accordance with standard Nintendo logic, the floor is slippery, so watch your
step.  Head left, down, and right - avoiding falling icicles on the lower
level - to another useful room.  Pick up the [GLASSES] and [BOOMERANG] and
take note of the water hole.  You'll be coming back soon.

Return to the orange cave.  Climb up the vine and get the [HELMET] from the
old lady in the room here.  Now climb down and go all the way to the right
until you see a door floating in midair.  This leads to another ice area.
Jump left across the moving platforms. (Kill the axe-wielding Eskimo with the
boomerang, slingshot, or a couple of Molotov cocktails before you try to jump
to the door, or he'll probably send you plummeting to your frosty death.)
Rescue another [GOONIE] and get your butt out of that annoying cave before you
go nucking futs.

Back in the orange cave, head for the upper right corner of the area to reach
a door leading to a white cavern.  Go through here to Blunder Bridge.

-------------------------------------------------------------------------------
Blunder Bridge and Beyond                                          [WK_BRIDGE]
-------------------------------------------------------------------------------

[ ] Hyper Shoes    [ ] Magic Locator

                   ________________________________________


I like this area despite the bow-wielding Fratelli brothers and the even
peskier silver snake heads that eat your boomerang.  At least they don't
damage you.  The graphics are nifty and you get treated to the Cyndi Lauper
song, too. ^_^

Before you go anywhere, plant a bomb near the rock wall on the left to
uncover a secret room with the [HYPER SHOES].  You can get these later in the
game, but you have more time to play with them if you pick them up now.

It is possible to get through here without losing your boomerang if you're
careful.  Needless to say, do not wing your 'rang at the snake heads.  Try to
kill them as they come.  If one appears under you, you're pretty much
screwed.  Oh well.  At least the 'rang reappears in the room where you found
it, so you can get a new one whenever.

Anyhoo, get to the end of the bridge and climb down 2 screens into the lovely
purple cave.  This area of the game brings winged skeleton enemies.  They take
12 main weapon hits to kill and do lots of damage if they touch you.  To avoid
these guys, keep a look out for smoke clouds that hover off the ground.  Stand
next to the cloud and run under the skeleton thing when it jumps.  Oftentimes
the skeletons will jump into a pit or in such a way that you can safely take
them out with repeated yo-yo hits.  They're not much of a threat if you're
familiar with their patterns.

I now return you to your regularly scheduled programming.  There is a
[MAGIC LOCATOR] in the first room.  Go right until you see a vine heading up
to the next screen.  If you're low on energy, bypass the vine for now and jump
on the moving platform to its right.  Keep pressing UP and you'll find a
hidden door with [KONAMIMAN]. (By the way, there's nothing interesting in the
room below - just an old lady dispensing advice that you don't need.) Climb
the vine, go right, and head through the door into the funky green cavern.

-------------------------------------------------------------------------------
The Green Cave                                                  [WK_GREENCAVE]
-------------------------------------------------------------------------------

[ ] Diving Suit    [ ] Waterproof Coat [ ] Key Holder
[ ] Bomb Box       [ ] Fire Box        [ ] Goonie

                  ________________________________________


Go left and climb down the vine.  This part of the cave is linear.  You don't
have any choice but to go right, down one level, and left.  Make sure to pick
up a [DIVING SUIT] from the first room you see, a [BOMB BOX] from the second,
and a [WATERPROOF COAT] from the last room.

Return to the point where you climbed down into this area.  You should see
some water-spewing geysers to your left.  Head right to find a vine leading
upward.  There's a [FIRE BOX] in the room on the platform below, but I usually
get it on my way out.

Climb!  Up here, there isn't any place to go except to the left.  You'll find
a [KEY HOLDER] in the first room on this level and a [GOONIE] in the room all
the way to the left.

-------------------------------------------------------------------------------
Fun with Diving                                                    [WK_DIVING]
-------------------------------------------------------------------------------

[ ] 1-Up           [ ] Bomb Box        [ ] Key Holder
[ ] Ladder         [ ] Goonie          [ ] Jumping Shoes

                  ________________________________________


Now it's time for a major hike - all the way back to the orange cave.  Aw,
quit complaining!  I'll tell you a secret if you put on a happy face!  Just
after you arrive through the door from the white cavern, you'll see a platform
that comes right up to the left edge of a rock wall underneath a waterfall.
If you ride the platform to the wall and press UP, you'll find - you guessed
it - another [KONAMIMAN]!  Just make sure to hold LEFT when you exit the room
so you don't fall down go boom.

Remember when I told you to make a note of the water hole in the ice cave?
Well...get back there and put on your diving suit, and you'll find yourself
in one of the most fun areas of the game.  There's nothing quite like swimming
around harpooning vicious marine wildlife to catchy, cheerful music.

You can get a [1-UP] by laying a bomb in the rock crevice located to the right
of the entrance door.  Don't drop off the bottom of the screen, or there will
be one less Mikey in the world.  Travel between levels via the orange tubes.

Drop down the tube and head all the way left to find a really lucrative room.
You'll get a [LADDER], a [BOMB BOX], and a [GOONIE] all in one shot!
Sweeeeet!

Go back up the tube, swim right, and go into the door.  Snag a [KEY HOLDER]
here as you cross over to the second part of this water cave.  Jump into the
first tube you see, and you're on the way to the room with a friendly fishman
thingymacreature who gives you the [JUMPING SHOES].

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The Brown House                                                [WK_BROWNHOUSE]
-------------------------------------------------------------------------------

[ ] Bomb Box       [ ] Magic Locator   [ ] Hyper Shoes     [ ] Fire Box

                  ________________________________________


I hope you're up for another hike.  Cross Blunder Bridge again and climb down
to the purple cave.  Get yourself to the level where you found the door to the
green cave.  This time, go left and up.  There's a huge pit here that can only
be crossed with Jumping Shoes.

The door on the other side contains a [BOMB BOX] and leads to a brown house
area.  Welcome to the late game.  There are loads of enemies in these regions
that take 16 to 20 primary weapon hits to kill.  Until you pick up the
Bulletproof Vest, these baddies will swipe an entire life bar every time they
hit you.  All of them are vulnerable to either bombs or Molotov cocktails.
Use bombs on dragons, sword-wielding skeletons, and metallic hulk things.  Use
Molotov cocktails on armored knights.

In the brown house area, head left to a ladder going down.  Climb down a floor
and go right to find a door.  In this room, grab the [MAGIC LOCATOR] if you
like and continue through to a brown basement.

If you didn't get the [HYPER SHOES] from the secret room near the bridge,
you'll find them in the room on the far right. (If you already have the shoes,
the safe in that far right room will be empty.)

Head all the way left, down a floor, and to the right until you see a door.
Go through here to get to another basement.  Walk to the left end of this
level to find a room with a [FIRE BOX].  This area also contains the Amazing
Nothing Room, i.e. the only room in the game with absolutely nothing in it.
The door to this useless region is located on a small platform and guarded by
a metallic hulk thing.

Return to the brown basement and get to the upper righthand corner thereof.
Climb up the ladder into a green house area.

-------------------------------------------------------------------------------
The Green House                                                [WK_GREENHOUSE]
-------------------------------------------------------------------------------

[ ] 1-Up           [ ] Goonie          [ ] Bulletproof Vest

                  ________________________________________


Climb up a level and go all the way to the left.  You'll score the ultra-
useful [BULLETPROOF VEST] in the room there.  If you climb into the little
enclosed area and drop a bomb against the righthand wall, you'll uncover a
door leading to a [1-UP].

Get back to the floor below and head left.  Duck into the first door you see
to reach an underwater area.  This water cave is pretty straightforward.  You
should be able to find the next [GOONIE] here with no problem.

Return to the brown house area.  The door in the upper lefthand corner of this
region leads to...a volcano?

-------------------------------------------------------------------------------
The Volcano                                                       [WK_VOLCANO]
-------------------------------------------------------------------------------

[ ] Goonie

                  ________________________________________


Yes.  A volcano.  It might not make sense, but at least it's straightforward.
Enjoy the mad spiffy graphics as you dodge lava geysers, avoid dragons (or
bomb them to hell and beyond), and rescue the last [GOONIE] behind the only
door in this area.

As you ride the horizontal platform beyond that point, keep pressing UP for
a secret door with [KONAMIMAN].  The door at the end leads to some more rooms
with assorted enemies and ultimately back to the gray house area near the
beginning of the game.  Remember when I said there was a door you couldn't do
anything with right now?  That's the one you just came through.

-------------------------------------------------------------------------------
The End                                                               [WK_END]
-------------------------------------------------------------------------------

[ ] Fire Box

                  ________________________________________


You've rescued all six Goonies, so it's time to wrap this game up.  Farm a key
from enemies if you don't already have one, then return to the room waaaaaay
back in the beginning where you got the Hammer.  Climb into the ceiling hole
to reach a funky attic.

Unless you're into pointless old lady blather and useless clues, head for the
door in the upper right corner.  Watch out for Ma Fratelli along the way.
This door takes you to another house area.  Duck into the door on the left if
you want a [FIRE BOX].  The door on the far right leads to a green house area
which connects to a basement.

Climb down the ladder set in the floor here.  This is a Very Special Ladder
that only appears after you've rescued all of the Goonies.  Go into the top
door unless you're simply dying to navigate a whole bunch of hidden doors just
to hear another old lady talk about glasses.

Now all you have to do is open a couple of doors...and you've found Annie,
beaten the game, saved the day, et cetera.  Honestly, you'd think they'd make
the end of the game just an eensy bit more challenging.

Sit back, chill out, and enjoy the ending.  The graphics are pretty good for
1987 standards, but who thought to put in that demoralizing "game over" screen
at the end?  Sheesh!

===============================================================================

6)  Revision History                                               [REVISIONS]

===============================================================================

v3.0    6/9/2008  - Added a Controls section.  Reformatted the FAQ and rewrote
                    some text.  Added some indexing.  Changed my email again.

v2.0    7/2/2001  - Completely reformatted the FAQ, made a few minor edits,
                    and changed my email address to one that I actually use.

v1.1    8/11/1999 - Fixed the goofy line breaks and cleared up a couple of
                    tidbits in the walkthrough.

v1.0    7/30/1999 - Wrote the FAQ.  Yay.

===============================================================================

7)  Credits                                                          [CREDITS]

===============================================================================

Some kind soul from rec.games.video.nintendo for helping me with the
location of the Transceiver many years ago.

Dallas Scott and AstroBlue for their most excellent FAQ writing guide that
inspired me to clean up the atrocious formatting of the v1.0 FAQ.
(http://members.aol.com/sdallas19/faqs/writing_guide.txt)

tsr's NES archive (http://www.atarihq.com/tsr/) for a Goonies II manual that
I referenced for the controls section.

===============================================================================

8)  Legal Junk                                                         [LEGAL]

===============================================================================

This FAQ is copyright 2008 by Rydain Darkstar <[email protected]>  Feel free to
pass it around, put it on your website, print it out for future reference (or
kindling, toilet paper, or anything that floats your boat), et cetera, blah
blah blah, whatever.  Just don't sell it or take credit for any of my work
expressed herein.