Goonies II
Copyright Konami 1987
Written By Brian P. Sulpher
E-mail: [email protected]
Version 1.0
Dates Written: January 6th to October 4th, 2014

I dedicate this FAQ to Saikyo Mog. I thought I knew this game inside and out,
but your walkthrough video helped me refine my route I had run for years,
and some of the tips in this Walkthrough are a direct result of your gaming
prowess!

Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
it up in the afterlife as you did in this world.  You will always be in my
memories, and you will never be forgotten.

-----------
Version 1.0
-----------

-Submitted guide on October 4th, 2014

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------------------------------Table Of Contents--------------------------------
-------------------------------------------------------------------------------

1) Introduction
2) Controls
3) Walkthrough
4) Enemies
5) Items
6) Final Word

-------------------------------------------------------------------------------
----------------------------------Introduction---------------------------------
-------------------------------------------------------------------------------

1) The Fratellis, bent on revenge on the Goonies, have taken Annie hostage,
  allowing them to capture every Goonie but Mikey during various rescue
  efforts! As Mikey, your job is to rescue the Goonies, and finally Annie,
  setting the Fratellis up to go back to jail!

  This is one fun (albeit confusing adventure game on the NES, and it is one
  that should be experienced. It could have been more well designed, had a
  better translation, and maybe some more intuitive gameplay, but it is
  ultimately worth a go, if only for that great Goonies R Good Enough chiptune
  version of Cyndi Lauper's great tune!

-------------------------------------------------------------------------------
------------------------------------Controls-----------------------------------
-------------------------------------------------------------------------------

2) This section will look at the controls for Mikey in the various locales
  in the game.


                      o--------------------------------o
                      | Sidescrolling Mansion Controls |
                      o--------------------------------o

D-Pad...: LEFT and RIGHT move Mikey in the corresponding direction pressed.
         UP and DOWN are used to scale and descend ladders/vines,
         respectively, while UP is also used to enter Doors.

SELECT..: Pauses and unpauses the game.

START...: Press START to being up the sub-menu, which contains your Items
         and a map of whichever side of the Hideout Mikey is on.

B Button: This will cause Mikey to attack with his Primary Weapon. Holding
         UP and pressing the B Button will allow Mikey to attack with his
         Auxiliary Weapon.

A Button: Mikey will leap into the air with this Button.


                            o-------------------o
                            | 3-D Room Controls |
                            o-------------------o

D-Pad...: Moves the cursor in the corresponding direction.

SELECT..: Pauses and unpauses the game.

START...: No apparent use.

B Button: No apparent use.

A Button: Confirms a command/action.


                       o------------------------------o
                       | Sidescrolling Water Controls |
                       o------------------------------o

D-Pad...: LEFT and RIGHT move Mikey in the corresponding direction pressed.

SELECT..: Pauses and unpauses the game.

START...: Press START to being up the sub-menu, which contains your Items
         and a map of whichever side of the Hideout Mikey is on.

B Button: Fires a Harpoon from Mikey's Harpoon Gun. Holding UP and pressing
         the B Button will allow Mikey to attack with his Bombs.

A Button: Mikey will rise slightly in the water, using his fins to perform a
         swim kick.

-------------------------------------------------------------------------------
---------------------------------Walkthrough-----------------------------------
-------------------------------------------------------------------------------

3) This section will cover how to get through the game. Specific enemies
  listed may not show up 100% as mentioned, due to the semi randomness of
  the game, and this path should get you through the game as quickly and
  efficiently as possible.


                            o------------------o
                            | The First Goonie |
                            o------------------o

Head to the right, climbing up the ladder before continuing right, leaping
over the gap ahead, and entering the door ahead. Choose the TAKE command to
grab the Hammer, followed by choosing the GO command, and pressing down to
leave the room. Head right through the hallway of the Hideout, entering the
next door. Choose the TAKE command to grab the Key Holder, and then choose
GO, heading out of the room by pressing down.

Go right (likely facing a Fratelli along the way) to descend two ladders to
leave the screen, and go left on this screen (take the high path if
possible) to enter the door ahead. TAKE the Magic Locator, and GO through
the doors ahead, depositing Mikey into a green walled area. Head right to
find a floating ledge, riding it down to a ladder to climb down to leave the
screen.

Head to the right, wait for the platform to float into range (watch out for
a Spider attack from above), and continue right to enter the door on the
ledge. GO right, use HIT on the back wall to make a Fire Box appear, so TAKE
it with no delay. To exit the room, GO left and then down, returning across
the gap on the floating ledges, and up the ladder to the screen above.
Continue backtracking by going up with the floating platform, going up the
first ladder you encounter to enter a new area of the Mansion.

Head left to scale the ladder, followed by turning right to head for more
ladders to climb, entering a new screen. Move right to climb a ladder,
continuing to the right to leap off the platform to a higher ledge (Mikey
can make it, he has some rather leaping ability) to enter the door. HIT the
back wall for a Bomb Box, then GO right, choose TOOLS to select Mikey's
Hammer, choose HIT, and smash the back wall to reveal a door. GO through the
door, happening upon a trapped Goonie, so use one of your Keys to let them
out, which will also extend your life meter by one whole bar!


                           o--------------------o
                           | The Boomerang Hunt |
                           o--------------------o

GO Down, Left, Down to exit the room, followed by moving left to go down
the ladder to the next screen. Continue left to go down the ladder, heading
right to take another ladder down to the next screen. Enter the door on the
right, where you will GO down to enter a grey basement area.

Head left, entering a door to TAKE a Slingshot (equip at anytime to attack
from long range, just watch your ammo), and GO down to exit. Backtrack to
the right, but this time take the ladder leading down off the screen, and
then Mikey will head to t he left, entering the door. GO up in the warp zone,
which will move Mikey to a far flung corner of the mansion!

Climb the vine immediately to Mikey's left, enter the door on the right, and
HIT the backwall for a transceiver. GO right to the next compartment, where a
woman is hanging out, at which point Mikey can HIT her five times (with any
combination of Fists and Hammers) to make a Candle appear, which he should
immediately TAKE. After abusing the elderly, GO left, and then down to exit
the house that violence built.

In the orange cave, head to the left, finding a moving platform to ride to a
door, entering it. USE the Candle, GO up for a life refill from Konami Man
(as a public service announcement to you, dear reader never HIT Konami Man,
lest he never show his face again, depriving you of free refills), GO right,
USE the Candle, and HIT the backwall for a Key Holder. GO down, USE the
Candle, and TAKE the Magic Locator (second Goonie rescue is go!).

After you GO left and down to exit the room, head right, entering the door
to GO up to re-enter the red cave. Head to the left, dodging the waterfalls,
going down the vine to the next screen. Move left to find a door, entering
to USE the Candle, and then GO down to enter an ice cave area.

Head left to locate a ladder to scale downwards, heading right, fighting
Walruses, Penguins, and dodging Icicles, leaping right to the ledge far below
(miss, and you have to fight back to the left). Enter the door, USE the Candle,
and GO up. USE the Hammer to reveal a Safe, USE the Key to TAKE the Glasses.
GO right, TAKE the Boomerang, GO left, GO down, and GO down to exit the room.


                            o-------------------o
                            | The Second Goonie |
                            o-------------------o

Head left to scale up the ladder (watch out for the frozen fearsomes of the
area), leaping to the right to enter the nearest door (GO up to exit the far
side of this room).Climb the vine on the right, heading left past the
Waterfalls, Bats, and Spiders, to enter the next door Mikey encounters.

USE the Candle, USE the Glasses, GO up, and TAKE the Helmet (protects Mikey
from falling objects). GO down twice to exit the room, backtrack to the right,
taking the first vine available downwards. Run and leap to the right across the
floating platforms (watch out for the Waterfalls), deal with Jake Fratelli and
assorted animals as you pass under the first door you see, entering the second
door via the floating platform. GO right, GO down to exit this room.

Now in the ice cave area again, head left, cross the gaps, kill the Eskimo, and
enter the door he guarded. GO right, HAMMER the backwall, GO up, and USE the
Key to save the Goonie!


                        o---------------------------o
                        | Quest For The Diving Suit |
                        o---------------------------o

GO down, GO left, and GO down to exit the room, heading back to the right
(Eskimo and Walrus attackers will try to knock Mikey into the nearby pit) to
re-enter the previous door (GO left, GO up to exit the other side). Head left,
killing the Scorpion that tries to push Mikey back off the ledge, continuing
back past the various enemies (including Jake Fratelli and Waterfalls),
climbing the first vine upwards that leads off the screen.

Bypass the door as you head right, taking the floating ledges to another door
(this one is guarded by a Scorpion). GO down to exit this room, putting Mikey
near a vine on his left, so climb it, head to the right, and climb the next
vine that appears to lead off of the screen.

Mikey will now be at the bridge, his first of a few times in this area. Walk
left, drop a bomb roughly 2-3 blocks from the wall, making a door appear! TAKE
the Hyper Shoes, and GO down to exit the room. Now Mikey has to head to the
right, leaping carefully across the rickety and broken bridge. Note that the
Lockjaw enemies will try to ram into Mikey, and if they succeed, say goodbye to
the Boomerang weapon! Another big annoyance will be Francis Fratelli, shooting
his arrows at Mikey, so be wary when he shows up. Once across, climb down the
vine to the next level.

Drop down to the lower ledge, climb down the vine to the next screen, and then
enter the nearby door. GO up, Use the Candle, GO left, TAKE the Magic Locator,
GO right, GO down, and GO down to exit the room. Head right (just run away from
Winged Skeleton, they are too tough to kill easily) past first vine, riding the
floating ledge to find an invisible door by pressing UP (inside will be Konami
Man, giving you a free life refill!).

Retreat to the left to climb the vine to the next level, turning right to find
a door (be quick, or the Scorpion and Winged Skeleton will appear to block
you). HAMMER the backwall, GO up, and GO up to exit the room. Trek leftward
from this spot, going on the high route to avoid the water droplets shooting
upward, and bait the Winged Skelton into dropping down to the lower area,
followed by making him enter the nearby pit, leaving the door below unguarded
for Mikey to enter.

GO up, HIT the backwall, TAKE the Fire Box, Go down, and GO down to exit the
room. Head right over the gap, climb the vine, and then turn left to bypass the
vine leading off screen. Continue to the left to take the vine down to the next
screen, followed by dropping down to enter the door on the left. GO up, GO left,
HAMMER the backwall, GO up, USE the Glasses, USE the KEY, TAKE the Diving Suit!


                            o------------------o
                            | The Third Goonie |
                            o------------------o

GO down, GO right, GO down, and GO down to exit the room. Head to the right,
climbing down vine to the next screen, where Mikey will enter the door below.
GO right, HIT the backwall, TAKE the Bomb Box, GO left, and GO down to exit the
room. Leap off to the left (over the bottomless pits) to dodge a Winged
Skeleton as you run into another door (enter away). HAMMER the backwall, USE
the Key, TAKE the Waterproof Coat, and GO down to exit the room.

Time to retreat to the right quickly (to avoid spawning foes) to climb the vine
up one screen, followed by turning left, hopping a Scorpion to climb the vine
it guards to the next screen. Head right from here, climbing the next vine
leading up one more screen (watch out for the Scorpion), leaping left, looking
for a door guarded by a Scorpion (best to just take the damage and get to the
door quickly). GO right, HAMMER the backwall, GO up, HIT the backwall, TAKE the
Key Holder, GO down, GO left, and GO down to exit the room.

Back outside the door, head left past the water the water droplets to find yet
another Scorpion guarding a door. Once inside the door, GO right, GO up, USE
the Glasses, GO up, USE the Key to save the third Goonie!


                            o-------------------o
                            | The Fourth Goonie |
                            o-------------------o

GO down, GO down, GO left, and GO down to exit the room. Run to the right to
kill a Scorpion, dodge a Winged Skeleton, and keep moving right until you find
a vine to scale down to the next screen. Aim Mikey to the right, stopping when
you reach the bottomless pit, as a Scorpion will spawn to knock him into the
pit if you just leap with abandon (use Fire Bombs to end his presence),
entering the door, GO down, and GO down to exit the room.

climb the vine on the left, leap the gap, and go down the vine to the next
screen. Head to the left (watch out for Jake Fratelli) to bypass the door,
instead climbing the next two vines to go up two screens (on second screen, try
to evade the mass of enemies that show up). Back on the bridge, head left
across the rickety structure, being wary of Francis and Jake Fratelli, as well
as the Crows, going down the vine on the far side.

Leap to the left to find a door to drop down to, entering it to GO up to exit
the room. This area is a familiar one to you by this point, so head left to
climb down the first vine you encounter to go to the next screen. Move left
across the floating ledges to enter a door, and GO down to exit the room.

Jump to the left to climb down the ladder to next screen, followed by going
right to enter the door (Walrus to kill en route). GO up, GO left, USE the
Diving Suit to enter the water area below.

Use a Bomb on the crevice to the right of the entry door to obtain an extra
life, and then exit the room to head right, going down through the pipe. Swim
to the left to find a door to enter (ignore/avoid the water creatures, they are
typically too annoying in their movements to kill), and HIT the backwall, TAKE
the LADDER, GO left, HIT the backwall, TAKE the BOMB BOX. GO right, GO right,
HAMMER the ceiling, USE the Ladder, GO up, Use the Key to save the fourth
Goonie (of six)!


                            o-------------------o
                            | The Big Runaround |
                            o-------------------o

USE the Ladder, GO up, GO left, and USE the Diving Suit to exit the room. Swim
to the right to enter the pipe, followed by continuing to the right (again,
best to probably just avoid the water creatures) to enter a door. HIT the
backwall, TAKE the Key Holder, GO left, and Use the Diving Suit to exit the
room.

Go down the nearby pipe, and head left to find a door to enter. GO left, TAKE
the Jumping Shoes, GO right, USE the Diving Suit to exit the room. head back to
the right to go up the pipe, enter the door on the left, GO right, and USE the
Diving Suit to exit the room. Swim all the way back to the left, enter the
door, GO right, GO down, and GO down to get back into the Ice Cave area.

Now you need to head to the left to climb the ladder upward to the next screen,
followed by going right to enter the door, and GO up to exit the room. Climb
the vine beside the door to the next screen, and head to the right, bypassing
the first door to reach a second door (during this run, be sure to avoid and/or
kill enemies as needed), and GO down inside the room to exit to a new area.

Jump the gap to the right, scale the vine, continuing to the right to climb up
another vine, arriving back at the bridge. Cross the bridge (the usual Crows and
Francis Fratelli are your main worries, and the Lockjaws if you decided to get
the Boomerang back or you still have it), taking the vine on the far side
downwards to the next screen.

Drop down to go down the vine to the next screen, heading right past the door
above (watch out for Jake Fratelli around here, as well as a Winged Skeleton)
to jump onto the floating ledge, riding it while pressing UP to find an
invisible door (Konami Man heal opportunity).

Retreat to the left to climb the vine off the screen, go left to climb another
vine off screen, and then go to the right to find a large gap (equip the Jump
Shoes to allow Mikey to clear the gap, but be fast about it, or the Scorpion
will generate, and likely push Mikey into the abyss). Enter the door, GO left,
GO up, HIT the backwall, TAKE the Bomb Box, GO down, GO right, USE the Glasses,
GO up, and GO up to exit the room. Head left in this new area, climb down the
ladder to next area, and head to the right to find a door, as well as the first
of many tough enemies (in this case, a Golem, so drop a Bomb and back away to
draw it into the blast radius). Inside the room, TAKE the Magic Locator, GO
down to exit the room.


                            o------------------o
                            | The Fifth Goonie |
                            o------------------o

Get on the floating ledge, head to the left, climbing down ladder on the left
to the next area. Carefully leap over the gaps to find the Knight enemies (same
as Golems, drop a Bomb and back off to draw them into range), entering the door
you encounter. USE the Glasses, GO up to exit the room, and head left from the
door, using Bombs on the tougher foes while dodging/YoYoing the small foes,
crossing the bottomless pit areas to find another door to enter.

GO up, HAMMER the floor, USE the Ladder, HIT the backwall, TAKE the Fire Box,
and then backtrack the way you came into this room (remember to redeploy the
Ladder when you need to). Head back to the right (keep Bombing as needed,
watching your reserves, switching to Fire Bombs if necessary), enter the door
on the ledge above (drop a Bomb near the higher ledge, the explosive radius
will get the Knight), and GO down to exit the room.

Run left to cross the gap via floating ledge, reaching a ladder to climb to the
next screen. Take the floating ledge up high to continue to the right (watch
out for the Pipsqueak Fratellis), ignoring the door below to instead find a
ladder to climb up to the next screen (in the mansion proper).

Climb the ladder that leads off this screen to the next floor, continuing the
leftward travels (High Jump Shoes will allow Mikey to skip the up and down
ladders on the right) to enter a door (en route you will have to contend with
Jake Fratelli and a guard detail of a few Knights). GO up, HAMMER the ceiling,
USE the Ladder, GO up, USE the Glasses, Use the Key, TAKE the Bulletproof Vest.
Exit room by the same route that you came in, drop down and go right to scale
the ladder into the dead-end area, dropping a Bomb on right side of the area to
reveal a door that holds an extra life.

Go right to climb down the ladder to lower area, running and climbing to the
left to enter the first door you see (if you are fast enough, no foes will
spawn in your way). HAMMER the floor, USE the Ladder, GO up, GO right, and USE
the Diving Suit to exit the room. Paddle to the left to locate a pipe to go up,
entering the door above. GO right, USE the KEY to save the Goonie!


                            o------------------o
                            | The Sixth Goonie |
                            o------------------o

GO left, USE the Diving Suit to exit the room, head down through the pipe, and
swim right to enter the door. GO left, USE the LADDER, GO up, GO down to exit
the room, allowing Mikey to head right, locating a ladder that leads downward
to the next area (it is best to just plow through the enemies here, or they
will overwhelm the headstrong fighter that you want to be). Jump across the
gap to head left, fighting Pipsqueak Fratellis, Golems, and Knights, entering
the lower lying door, and GO up to exit this room.

Back in the mansion proper, run and climb to go left (watch out for Snakes) to
locate a ladder going upwards to the next screen. Head left to spot a door
guarded by a Knight (just go for the door if your Bombs are running low), GO
right (for a conversation), GO left, and GO down to exit the room into a fiery
area. Switch to Fire Bombs, ride the floating ledges to head left, and you will
meet your first Dragon (throw Fire Bombs to kill them), and continue past the
enemy onslaught to climb down the vine to the next screen. Set off to the right
(watch out for the volcanic eruptions) to enter a door, HAMMER the ceiling, USE
the Ladder, GO up, USE the Key to save the last Goonie, leaving just Annie to
save!


                              o--------------o
                              | Rescue Annie |
                              o--------------o

Exit the room as you entered it, and continue to the right in this area (via
the floating ledges) to climb the vine to next screen, followed by another vine
to scale to the next screen (enemy spawns require you to Fire Bomb the Dragon
that appears, but ignore the rest of the foes). This screen is another Fire
Bomb the Dragon to get to climb the vine he is guarding, and Mikey can quickly
hop to the right to enter the nearby door before anything spawns. GO up,
HAMMER the floor, USE the LADDER, Go up, GO right, and GO up to exit the room.

Run to the right to climb down the ladder to the next screen, and enter the
nearby door. GO down to exit the room, Head right to climb the ladder to the
screen above. head left from here to enter a door, GO up, USE the LADDER, GO
up, USE the Candle, GO right, and GO down to exit the room.

Go left to climb the ladders to go up to the next screen, and head right from
here find a door to enter (at this point, ignoring your foes should be your
best bet, as your life should be fairly full). GO up to exit this room, heading
left over the gap to enter yet another door. USE the Glasses, USE the LADDER,
GO up, TAKE the Fire Box. Exit how you came into this room, head right over
the gap (watch out for Jake Fratelli), ignoring the first door, seeking a
second door.

USE a Candle, GO down to exit the room, and drop down to run to the left (tank
the hits, assuming you are above 1/3 life) to scale the ladder, continuing to
the left to find a ladder leading downwards to the next screen. Run right here
to drop down, and head left to take the ladder down to next screen. Move left
along the top of the area, entering the top door of the two. GO left, USE the
CANDLE, HAMMER the backwall, and GO up to exit the room. Follow the path here
to the next door, and USE the Diving Suit. Swim to the nearby door, USE the
Key, and you will find Annie! CONGRATULATIONS!!! Enjoy the ending, you deserve
it!

-------------------------------------------------------------------------------
-----------------------------------Enemies-------------------------------------
-------------------------------------------------------------------------------

4) This section will list all the enemies in the game, broken down into the
  following sub-sections: Humans, Land Animals, Mythical Creatures, and
  Water Animals.


                                o--------o
                                | Humans |
                                o--------o

Cousin Pipsqueak: A shorter Fratelli, one hit will knock out this fast
                 runner who tries to ram into Mikey.

Eskimo..........: In the icy areas of the hideout, the Eskimo will roam,
                 lobbing axes at Mikey in an attempt to maim and kill.

Francis Fratelli: Shooting a triple set of arrows from his bow, Francis
                 cannot be permanently destroyed, but rather knocked down
                 with two well placed hits. He tends to frequent the
                 bridge connecting the two sides of the hideout.

Jake Fratelli...: He also goes down (temporarily) to two hits, but unlike
                 Francis, he is faster, and fires off a gun repeatedly
                 (more shots fired, less spread of missiles).

Ma Fratelli.....: Ma Fratelli takes an active hand in things as well,
                 patrolling the higher reaches of the hideout, attempting
                 to use bombs on Mikey. She takes a whopping four hits to
                 disable temporarily.


                             o--------------o
                             | Land Animals |
                             o--------------o

Bat.......: Swooping about, these furry mammals will lock onto Mikey,
           flying directly at him. Either yoyo them quickly, or just dodge
           their attack.

Crow......: These Corvids will come onto the screen in a weaving pattern,
           followed by locking on and zooming straight forward. One hit
           kills them, but it is probably best to just dodge them most the
           time.

Penguin...: Patrolling a single ledge height, the Penguins are deceptively
           fast at sneaking in a hit or two. Yoyo away, as precision
           leaping on their ledges might be a bad idea!

Polar Bear: Moving around slower than Penguins, these powerhouses will take
           a decent chunk of energy if they connect with an attack. Take
           them down quickly, as they are not easy to get past without any
           damage.

Scorpion..: Taking a couple shots, Scorpions are a rare Animal enemy that
           will actually shoot a projectile at Mikey. Still, there are not
           too tough.

Snake.....: These slippery foes will move back and forth on their ledge,
           never falling off. Hit them once to skin them good.

Spider....: Spider will hop back and forth, attempting to sink their teeth
           into Mikey's tender flesh. A single hit will knock the arachnids
           out cold.

Walrus....: Sliding about in a stop and go sort of pattern, they can be
           tricky at times to line up a hit on. They can be leapt over,
           though that movement pattern needs to be accounted for.


                          o--------------------o
                          | Mythical Creatures |
                          o--------------------o

Dragon.........: Found very late into the game, these toughies are best
                dealt with Molotov Cocktails (ie Firebombs). They breathe
                fire though, so don't get too close, if you can help it!

Ghost..........: A rarely appearing foe, the Ghosts will appear in multiple
                spots, eventually congregating into one spot, which is
                usually right on top of Mikey! Yoyo them when they solidify
                to exorcise these spirits.

Golem..........: These slow movers will try to corral Mikey into a bad spot,
                so you are best served by dropping a Bomb, and then backing
                off, which will often draw them into range, destroying
                them.

Knight.........: A faster and more damaging foe in the line of the Golem,
                they take a couple Bombs/Molotov Cocktails to bring down.
                This is not always optimal, so sometimes it is best to
                simply take a hit and run through them.

Lancer.........: An advanced form of the Lancer, you honestly will have to
                accept that they will often damage you during a tussle, as
                they are not easy to bring down (a couple Bombs/Molotov
                Cocktails).

Lockjaw........: Found only on the bridge connecting the two sides of the
                Hideout, these guys take a few hits to bring down, and if
                they touch Mikey, they will zoom away, taking the Boomerang
                with them!

Skeleton.......: Moving back and forth in hallways as the game moves on, the
                all boned ones will try to ram into Mikey. Use a Bomb or
                Molotov Cocktail to take them out.

Sword Skeleton.: Exactly like the Skeleton, the only difference is they deal
                more damage. Use a Bomb or Molotov Cocktail to take them
                out.

Winged Skeleton: They hop around in large, bounding patterns. They take a
                few hits with the Yoyo, so either Firebomb them, or just
                run underneath them, leaving them in your dust.


                             o---------------o
                             | Water Animals |
                             o---------------o

Crab.....: Scurrying back and forth across the surface of the floors of the
          flooded caverns, they try to put the pinch to Mikey.

Jellyfish: Floating in place, these beings are easily avoided.

Lobster..: Flitting about, Lobsters will attempt to claw Mikey on his
          sensitive skin, they can be killed, but due to erratic motions,
          they are likely just best avoided.

Octopus..: Moving back and forth in slow moving patterns, they are easily
          harpooned when they get in Mikey's way.

Piranha..: Swimming in a wavy pattern, these sharp tooth menaces can be
          really annoying. Harpoon them if you can, but it might be best to
          just steer clear.

Shark....: The strongest of the underwater foes, they take three hits to
          kill, and they will not leave the screen after passing Mikey, but
          rather just turning around to come get some more of the Goonie.

-------------------------------------------------------------------------------
------------------------------------Items--------------------------------------
-------------------------------------------------------------------------------

5) This section will list the items and what they are used for, broken down
  in the following sub-sections: Implements, Shoes, and Weapons.


                              o------------o
                              | Implements |
                              o------------o

Bomb Box.........: These items increase your ability to carry Bombs by 5.

Bullet Proof Vest: Reduces damage taken from all enemies.

Candle...........: use in dark rooms to light the surroundings.

Fire Box.........: These items increase your ability to carry Molotov
                  Cocktails by 5.

Glasses..........: Use inside rooms, revealing hidden objects/passages.

Hammer...........: Use inside rooms to hit the surroundings, revealing
                  hidden objects/passages.

Helmet...........: When Mikey dons this football dome, he will no longer
                  take damage from falling objects.

Key..............: Each Key Holder will add a maximum of two more Keys to
                  Mikey's collection. Each use of a Key reduces the total
                  by 1, using them to open Safes and Jail Cells. Mikey can
                  also find a single refill of a Key sometimes by defeating
                  enemies in the sidescrolling sections of the game.

Ladder...........: Use inside rooms to go through holes in the ceiling and
                  floors.

Raincoat.........: The Raincoat will protect Mikey from any damage dealt
                  from water sources, such as waterfalls and geysers.

Scuba Gear.......: This needed piece of equipment will allow Mikey to swim
                  around in the flooded parts of the Fratellis Hideout.

Transceiver......: This item can be used inside rooms to get messages from
                  fellow Goonies, giving their locations as well as where
                  to possibly find some helpful items.


                                o-------o
                                | Shoes |
                                o-------o

Jump Shoes.: These spring loaded blue shoes will allow Mikey to jump much
            higher than he normally would, making some high ledges
            accessible throughout the mansion.

Shoes......: Your starting pair of grey shoes, they have no special
            abilities.

Speed Shoes: The red shoes are found in the mansion, and they will allow
            Mikey to move at double speed (both on foot and on scalable
            surfaces), as well as allow him to use the momentum to soar
            further through the air when jumping (not height wise, just
            distance).


                               o---------o
                               | Weapons |
                               o---------o

                               ~~~~~~~~~~~
                             ~~~ Primary ~~~
                               ~~~~~~~~~~~

Boomerang: This weapon gives Mikey some range, and it can hit enemies while
          going and coming. It also can be stolen away by a certain enemy,
          regardless of whether it is equipped or not. It is found in a
          certain room of the mansion, and it can be obtained from that
          room again if the weapon is lost to the thieving enemy.

Harpoon..: When Mikey is underwater, this becomes his weapon of choice (by
          default). It fires bolts through the water, giving Mikey a bit of
          range to his attack.

Slingshot: Enemies will sometimes drop this weapon, which gives Mikey 40
          shots that will shoot over a wide area. It is useful in certain
          situations, but not as an every battle weapon.

Yo-Yo....: Mikey's starting weapon, it is versatile enough that he can get
          by for the entire game by only using this whirling wonder. It has
          a small range, but he can use it in a fairly rapid manner.

                              ~~~~~~~~~~~~~
                            ~~~ Auxiliary ~~~
                              ~~~~~~~~~~~~~

Bomb............: Mikey will drop this ordinance on the ground after
                 lighting the fuse, and a few seconds later it will
                 explode! It can be used to kill enemies (if they walk into
                 the explosive radius), and it becomes the automatic
                 secondary weapon when Mikey is underwater, but perhaps the
                 best use it has is for blowing open walls to reveal hidden
                 doors! Find Bomb Boxes to obtain and expand the amount of
                 Bombs that can be carried.

Molotov Cocktail: Mikey will throw these fire bombs forward a few spaces,
                 dealing heavy damage to enemies! It is a useful item for
                 hitting enemies on lower ledges, and it also is the
                 preferred weapon for killing stronger foes. Find Fire
                 Boxes to obtain and expand the amount of Molotov Cocktails
                 that can be carried.

-------------------------------------------------------------------------------
---------------------------------Final Word------------------------------------
-------------------------------------------------------------------------------

6) As is the usual, this walkthrough is copyright property of Brian P.
  Sulpher, 2014.  The only website, group, person, etc. to have access to
  post it is www.gamefaqs.com.  You must ask for permission before posting
  this, as doing so without consent is a violation of international
  copyright law.

  If you liked it, hated it, have anything to add, then please E-mail me at
  [email protected].  You can also contact me through MSN messenger
  through the same E-mail address.