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The Adventures of Gilligan's Island FAQ/Walkthrough
For the NES
Version 1.0 (Created 1/21/2011)
By Devin Morgan
This file is Copyright (c)2011 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Walkthrough
6. Secrets/Tips and Tricks
7. Copyright Notice
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-= 1. What's New -=
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Version 1.0 (1/21/11): The first version.
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-= 2. Introduction -=
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The Adventures of Gilligan's Island is a NES game loosely based on the TV
series of the same name. You control the Skipper, who is followed along by
Gilligan, and you must complete four episodes containing plots found on the
show as well. The various cast members from the show are present, and you
must interact with them in order to complete each episode. The game is action
oriented, but it is quite clunky since you need to make sure the computer-
controlled Gilligan is with the Skipper at all times. It is a slow-paced
game, but it really isn't that bad once you get over all of the backtracking
and ineffective attacking controls. It may be worth checking out at least
once, but there are plenty of better action/adventure games for the NES.
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-= 3. Controls -=
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Control Pad: Move character
A: Jump
B: Attack, cancel selection on menus
Select: Access menu screen during game
Start: Make selection on menus
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-= 4. Overview -=
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================
General Gameplay
================
In this game, you control the Skipper, with Gilligan following you around
(sort of like Sonic and Tails). Gilligan can be a bit clumsy and end up stuck
behind various obstacles (the computer AI is not that great for him). You
need to move carefully so that Gilligan can follow you through the areas.
Having Gilligan with you is required when talking to people in order to
advance the story. If Gilligan is missing, you will need to go find him first
(or use a Rope item to bring him back to you instantly). I should also note
that it is VERY important to talk to specific people in the correct order;
missing someone may not trigger the next part of the story, preventing you
from proceeding properly.
The gameplay is your standard side-view action type. You can move in the four
directions, jump by pressing A, and attack with B. There are some hazards
such as mud pits, water and quicksand. You can cross them by tapping A
repeatedly while moving across. If the water/quicksand is moving in a certain
direction, you can get carried away to a new area if you don't move against
the current while jumping across. Sometimes it's useful to get carried away,
but other times it's necessary to get across safely.
The game is timed, as designated by the clock at the bottom of the screen.
That said, you need to move quickly in order to make it through each episode.
Luckily, there are Hourglass items that randomly appear that will refill the
timer as you proceed (more on that and other items below). If Gilligan
becomes lost as you progress, the timer will go to 2:00, allowing you extra
time to find him before reverting back to the regular timer.
As you play, you will have access to a map. It will show you all of the
episode's areas, as well as the locations of the other people. Since the game
may require a bit of backtracking and revisiting the same person multiple
times, the map is very useful in finding how to get somewhere quickly.
There are various enemies along the course of the game. If you get hit by
one, you will lose a small amount of health. Lose all of your health and the
game is over of course. You can attack enemies by punching them or using the
Club weapon (when you are given it). Generally the attack is pretty useless,
and it is much easier to avoid the enemies anyway.
There are four episodes (levels) in this game. At the end of each episode,
you will receive a password to access the next one if you stop playing (there
is no save feature in the game).
============
Usable Items
============
During the game, you will see items randomly appear on the ground. Aside from
the key items received by opening chests or talking to people, these items
take effect instantly. If you want to view your items (or use a Rope), access
the menu by pressing Select during the game.
Banana: Refill a square of health to the meter.
Hourglass: Add an extra minute to the timer.
Rope: Use this to bring Gilligan to your current location, if he is not in
the same area.
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-= 5. Walkthrough -=
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=========
Episode 1
=========
From the start, go east and avoid the birds that try to attack from above. At
the right end, go north into the next area. Here, go east and get past the
monkeys jumping around. At the far end, go south into a small area where you
will find the Professor (as a note, in order to talk to anyone you meet and
progress the story, Gilligan must be with you). Anyway, talk to the Professor
before leaving this area.
This time, go all the way west past the first intersection. Avoid the snakes
on the ground and head north at the end to reach the next area. Be careful
and avoid the charging hog as you continue into the north room ahead. In this
area, avoid the pit and continue into the northern area. There, head east and
avoid some more hogs running around. When you reach the southbound path, take
it into a small area where you will find Mary Ann. Jump over the log and talk
to her, then leave the area.
From here, go east and slowly wander through the mud pit. At the other end,
go north to the next area. You will see a fast-moving water current here. If
you get pushed out of the area, you will end up on a different screen. You
can avoid that by pressing A repeatedly and holding in the direction against
the current (in this case, hold Up as you tap A repeatedly and get across the
water that way). Once across, continue along and go south to a new area. Get
past the rocks here and continue into the following area to the south.
In this area, you will see some quicksand. Tap A repeatedly as you cross to
avoid sinking into it while you slowly progress. At the end, go south and you
will reach the area with Mr. and Mrs. Howell together. Talk to them,
especially Mr. Howell, and he will mention losing a Ring. With this new task,
leave this area. Now, backtrack along the path you just took, getting across
the sand and water current areas. When you reach the mud pit by where Mary
Ann's area is, get across the mud and continue into the northern area at the
other side.
Here, get across the quicksand and you will find a tree at the end of the
path. Approach it and Gilligan will climb up to find the Ring in the nest
above. Since you have retrieved the Ring, make your way back to where the
Howells are and return the Ring to them. As thanks, Mr. Howell will give you
some Caviar. Talk to the Howells again after that, and they will mention
hearing something by where the Professor is.
With that, leave the area. Get across the quicksand, then continue westward
across another mud pit. At the end, go south into the next area. Get around
the spikes and continue into the south area ahead. Go east and avoid the
jumping monkeys, then go south to reach the Professor again. Talk to him and
he will mention that the Transmitter was stolen by a gorilla. He will then
give you the Club to use as a weapon (press B to swing it and attack
enemies).
Now, exit the area and avoid the monkeys again. Head north to the area where
you just came from and get across the spikes again, and continue onward. In
the next area, get across the mud pit and avoid the lion enemies. Take the
northern path ahead to the next area. There, get around the rocks and
continue northward. In the northern area, head eastward this time around.
Swim across the water and you will reach the edge of the path. If you fall
off the bridge, you will land in an underground cave. You can get out of the
cave by going all the way left and climbing out, emerging elsewhere on the
map.
Anyway, get across the bridge safely while avoiding the birds and rocks along
the way. At the far side, go south to the next area. Head right and cross the
quicksand pit, then continue into the next area to the south. Go west, past
the monkeys and another pit of quicksand, and continue south to the final
area.
Here, you will meet the Gorilla, which is the episode's boss. Basically, you
need to attack it repeatedly with the Club to cause damage, which means you
need to get close enough to do so. I find that when you attack with the Club,
wait for it to stop cringing after getting hit before attacking again.
Otherwise you appear to be wasting your time mashing the B button. It will
take a little while, but after enough hits the Gorilla will run away
defeated. Open the blue chest left behind and take the Transmitter inside. Of
course it is broken, so you need to bring it back to the Professor.
You will now need to backtrack through the area until you reach the Professor
again (use your map for guidance). Once you reach the Professor with Gilligan
in tow, give him the Transmitter and he will give you the Saw which you need
to cut up wood for building a hut. With the Saw, leave the Professor's area
and head to the northwest area where the tree is (you know, the one Gilligan
climbed earlier to find the Ring). Return to this tree and use the Saw to
chop up some wood from it.
Once you have the wood, your final step is to return to the start area in the
southwest area. Once you make it to where you started the episode, Gilligan
will automatically build the hut using the wood you gathered. The next scene
will show the hut floating away overnight (go figure). The first episode ends
at this point.
=========
Episode 2
=========
The second episode starts off with Mary Ann being kidnapped by the head
hunters. So, from where you start, go east and get through the mud pit. At
the other side, cross the water by pressing A while moving and holding Up to
go against the current (it helps if you enter the water closer to the top of
the path). At the other side, go south into the next area. Here, go east and
avoid the pit you see. Avoid the charging hogs and head north at the end.
Cross another water pit, and head south when you can to reach the next area.
Here, cross the bridge while avoiding the birds swooping down from above. At
the other end, take the northbound path to reach a small side area. Talk to
Mr. Howell and he will mention a Stone Tablet in a pit. After you talk to him
(you must do this), go ahead and fall into the pit behind Mr. Howell (the
trick here is to steer Gilligan so he falls into the pit first, or he will be
stuck up here and you cannot proceed properly). Anyway, once you are both in
the pit, go west and cross the mud pit. At the other side, open the blue
chest to find the Stone Tablet.
With the Stone Tablet in hand, make your way out of the pit by climbing back
out. Back in the area by the Howells, go south to exit the area. Head west
and cross the bridge once more, then continue north at the other end. Cross
the water and continue south at the west end. Continue through the next area
until you reach the area where you started the episode once more. Cross the
water and mud pits, then go all the way west and head south at the end. Get
around the rocks here and continue into the next area to the south. Ignore
the baboons and rocks in the next section, and continue southward to find the
Professor's area.
Talk to the Professor and he will need you to grab a Language Book to
translate the Stone Tablet. With that new objective on the list, make your
way back to Mr. Howell's area (use the map if you don't remember, as you just
came from there). Once you get there, talk to Mr. Howell and he will only
give you the Language Book if you find his lost Golf Ball, hidden in a tree
across the river.
So, leave this area and head directly southward into another new area. Go
west and cross the quicksand, then continue southward some more. In the next
area, go west and avoid the head hunter enemies wandering around. Head all
the way west to the last northbound path, then take that path into the next
area. You will find a tree here. Approach it and Gilligan will climb the tree
to find the Golf Ball. With the ball in hand, return it to Mr. Howell (use
the map to help in your backtracking).
Once you give the Golf Ball back to Mr. Howell, you will receive the Language
Book. With the book now in your possession, return to the Professor (he's in
the southwest area; use the map if you don't remember how to get there). Once
there, talk to the Professor and he will translate the Stone Tablet. He will
then give you another Club to use as a weapon.
Now that you have the Club, exit this area to the north. Go west and avoid
the baboons, then continue north into the following section. Simply go around
the rocks in here and head to the north area. You will now be in the area
where you started this episode again. Now, head east and cross the mud pit,
but stop before you reach the body of water. This time around, jump into the
water and allow its current to sweep you away to the south. You will arrive
in a new area known as the head hunter's lair.
Inside here, go east and avoid the rocks. Defeat the head hunters with your
Club if you want, then head south at the end. In the next room, head west and
defeat some more head hunters as needed. At the end, go south to enter the
final room. You will meet the head hunter chief in here, who you will have to
defeat. To defeat him, you need to hit the chief head hunter right in the
head with your Club. You will know if your attacks are effective if the enemy
becomes dazed. Repeat this several times until he is defeated.
Now, open the blue chest that appears to get the Key. With this item in hand,
go north through the next couple of rooms until you reach the prison cell
where Mary Ann is being kept. Since you have the Key, the cell will be
unlocked and Mary Ann will be free! With that, the episode is complete.
=========
Episode 3
=========
The third episode begins with your new objective being given, which is to
find some more Stone Tablets. Before you can proceed with that however, Mr.
Howell is missing so you must find him first. Begin by heading right and
jumping over the spikes and rocks, then go north to the next area. Continue
to the right, avoiding the snakes you encounter. Go through the mud pit and
around the rocks ahead, then head north at the end. When you arrive, simply
continue northward to the following area, where you will find Mrs. Howell.
Talk to her, then leave the area.
From here, go east and cross the mud pit. Then, go north into the next area.
Avoid the head hunter princess, then go into the northern area ahead. There,
talk to Mary Ann and she will tell you that Mr. Howell fell into one of the
pits in this same area. Since there are two pits, you have a choice of which
one to enter. Pick the left one, sending Gilligan down first of course.
Below, exit the first room and head east through a mud pit in the second
room. Fight/ignore the head hunters at the other side, and go into the
northern room ahead. Climb the ladder in this room and you will reach a new
area. Head east and get past the spikes and head hunters, then head south
when you are able to. Get across the fast-moving water, followed by a mud pit
while avoiding some bats. At the end of the area, go south to reach the room
where Mr. Howell is hiding. Talk to him and he will ask you to get his
Swimsuit from Mrs. Howell.
Of course, now this means you need to do some backtracking out of the cave to
reach Mrs. Howell. Use the map to aid in your progress, then go to Mrs.
Howell and talk to her to receive the Swimsuit. Return to the cave and Mr.
Howell to drop off the suit. He will give you a Stone Tablet. With it, leave
the room and walk over to the body of water. Jump in and let it carry you out
to a new area, passing the head hunter princess along the way.
As soon as you arrive in the new section, quickly swim to the right side and
exit the water. From here, go east and north at the end to enter a new room.
In there, talk to the Professor and give him the Stone Tablet you just
received. He will give you a Formula, which can be used by Mary Ann in her
cooking. With it, exit the room and go back west to the water. Jump in and
let the current carry you away into a new area. There, head west and avoid
the tigers, then get across the spikes you see. Move through the mud pit and
continue north into the next area.
There, go east and get across another mud pit, then continue into the north
area at the end. Go through another mud pit there and avoid the head hunters,
then go north for two more areas to reach Mary Ann. Talk to her and she will
need you to find a Nut in order for her to cook the solution. It is found in
a tree in another area, naturally. So, leave this area and head over to the
body of water. Ignore the head hunter princess and jump into the water,
allowing it to carry you into another area.
Once you arrive on the new screen, swim to the left side and get out of the
water. Fall into the pit you see here to enter a cave below. When you land,
go west and over the spikes, then avoid the falling coconuts. At the end of
the path, go into the southern room. Continue to the west and past the
quicksand, then climb the ladder to exit the cave. When you emerge, go west
and over the spikes while avoiding the tigers. At the west end, go south into
the area where you will find the tree. Approach it and Gilligan will climb up
to find the Nut.
With the Nut, exit the area with the tree. Pass the pit you emerged from and
continue going east, then south at the end. In the next area, go east and
through the mud pit, and avoid the hogs running around. At the end, you will
find some quicksand. As a shortcut, jump into the quicksand and allow
yourself to sink, and you will end up in another area.
When you emerge, go east and exit the sand. Avoid the head hunters, then go
north at the second path to reach Mary Ann again. Give her the Nut and she
will cook up the Solution. With it, you will need to go back to the
Professor. Head south to exit this area, then jump into the water nearby.
Ride the current to the next screen, and quickly get out to the right.
Continue going eastward and follow the northbound path at the end to reach
the Professor again.
Give the Professor the Solution and he will give you another Stone Tablet. He
will also give you the Club weapon yet again. The final tablet is being
guarded by a bear, so that is where you are headed next. Exit this area and
go west to the water. Swim across (tap A repeatedly) and fall into the pit at
the other side. When you land, go over the spikes and head west some more.
Avoid the coconuts and get past the quicksand, then climb the ladder to exit
the cave.
Back on the surface, head east and get across the spikes. Then, go south to
the next screen. There, get past the spikes and mud pit before heading south
at the end. In the next area, you will find the Bear boss. This battle is
actually very simple in that you don't have to do a whole lot. Simply allow
the Bear to come to you, then hit its head with the Club weapon. When it
walks away and returns, repeat the process until you win. Once the battle is
over, open the blue chest to receive the final Stone Tablet. With that, the
episode is over!
=========
Episode 4
=========
At last, the final episode! Starting off, head east and avoid the monkeys as
you pass. Take the first northbound path into the next area. There, continue
eastward and get through the quicksand, avoiding the enemies at the other
side. At the end, go north and you will find Mary Ann. Swim across the water
current and talk to her; she will ask you to find Coconuts so she can make a
pie.
So, proceed by jumping into the water and allowing it to carry you southward.
When you arrive in the next area, go east and avoid the head hunters. At the
end, go south to the next section. There, you will spot the tree. Approach it
and Gilligan will climb up to grab the Coconut. Exit the area, then go back
to the west past the head hunters. At the end, go south to the next area. Go
west and avoid the hogs and spikes, then take the northern path when you come
to it. Get across the quicksand and go north at the east end, then continue
to the next area to meet Mary Ann again (swim across the water to reach her).
Give Mary Ann the Coconut and she will tell you that she needs a fire in
order to cook. Also, Mrs. Howell was kidnapped by the head hunters, and Mary
Ann will give you the Club this time. So, jump into the water and go
downstream. When you arrive on the next screen, continue ahead and go north
into the next area. You will find the head hunter princess here. Get past the
spikes and go north to the next area, where you will find a mud pit and a
regular pit behind it. Get to that pit and fall into the cave below.
When you land, get across the spikes and take the north path into the next
room. Continue eastward and avoid the snakes, then swim across the body of
water you see. Go north at the end, then in the next area, get across the
quicksand and climb the ladder at the end to reach a new room above. Go
through a mud pit, then head south at the other side. Next, make your way
around the spikes and rocks, then continue southward to the following room.
In here, dodge the baboons and continue south at the end.
You will find the chief head hunter in this room. Use the Club to hit the
chief's head to cause damage. Repeat this until you win. Then, open the blue
chest that appears to get a Key. From here, go south to the next room, where
you will find Mrs. Howell in a prison cell. Use the Key to unlock the cell,
freeing her. After that, exit the room and cotninue onward to the following
room as well. Go west and take the first northbound path into a new room.
Mr. Howell will be in this room, trapped behind some quicksand. Get across
(tap A repeatedly, but hold Down as the current moves upward), then talk to
Mr. Howell. He will give you a check for $1,000,000 (not that it matters
much). Anyway, get across the quicksand again and backtrack your way out of
the cave (use the map to help). Then, make your way back around to where Mary
Ann is. Once you get there, talk to Mary Ann and she will use that check you
received to start a fire!
She will now ask you to tell Mr. Howell that dinner won't be ready for a
while longer. So, make your way back to the underground cave like you did
before and visit Mr. Howell again (use the map to help, as well as the
earlier part of this episode's walkthrough if you forgot the way). When you
reach him, talk to Mr. Howell and he will ask you to bring him a slice of the
pie. With that, go ALL the way back to Mary Ann and talk to her again. This
time, Mary Ann will give you the Pie. Return to Mr. Howell and give him the
Pie so he can eat. He will then tell you about a secret weapon that Mary Ann
is holding.
Make your way back around to Mary Ann yet again (lots of running around in
this episode, as you can see). Once you get there, talk to her and she will
give you the Secret Weapon. With the weapon, head all the way back to Mr.
Howell yet again. This time when you reach him, continue past Mr. Howell and
enter the next area. You will find the Professor there. Talk to him and he
will mention breaking the evil curse on the idol by using the Secret Weapon.
After that, head back to where Mr. Howell was, and get across the quicksand
again. At the end of the room, drop into the pit you see. When you land, head
south for two rooms. Then, head east and across some spikes. At the end, jump
into the body of water you see. Ride the current into the next area, where
you will reach the Evil Curse boss. Use your Club to attack it as usual. You
will know if your attack is effective if the enemy's bones crumble after the
attack. Repeat this attack until you defeat the curse.
After the battle, watch the final scenes and then the game is over!
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-= 6. Secrets/Tips and Tricks -=
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=========
Passwords
=========
Episode Password
------- --------
2 LJJGDMPC
3 MIIJCDAD
4 PKKCNMPD
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-= 7. Copyright Notice -=
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This file is Copyright (c)2011 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
http://www.gamefaqs.com/features/recognition/3579.html
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