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   _____    _                                      _   _
  |_   _|__| |_ ___ _   ___      ____ _ _ __      / \ | |_ ___  _ __ ___
    | |/ _ \ __/ __| | | \ \ /\ / / _` | '_ \    / _ \| __/ _ \| '_ ` _ \
    | |  __/ |_\__ \ |_| |\ V  V / (_| | | | |  / ___ \ || (_) | | | | | |
    |_|\___|\__|___/\__,_| \_/\_/ \__,_|_| |_| /_/   \_\__\___/|_| |_| |_|

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This FAQ was made for the NES FAQ Completion Project. You could contribute to
this yourself! Just check out Devin Morgan's web site about it:
http://faqs.retronintendo.com
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Table of Contents
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1. - Controls...............................................................TA1
2. - Walkthrough............................................................TA2
3. - Disclaimer.............................................................TA3
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1. - Controls                                                               TA1
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D-Pad  - Move
A      - Jump
B      - Punch
Start  - Pause
Select - No Use

*Please Note - To use the jet pack, you have to jump three times quickly and
then press up. You have to jump immediately after you land and one the third
jump you will notice Astro Boy leaning in the direction you're moving. When
he's leaning, press up to start flying in that direction.
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2. - Walkthrough                                                            TA2
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*Please Note - For some reason, the game doesn't seem to introduce stage 2. I
could only assume that it is the area with the bells with the musical note
sequence. However, since it doesn't introduce it as that, I will just list that
part under stage 1 and have the next part of the guide go to stage 3.
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Stage 1
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Move to the right and climb up a few platforms. At the end of the second
platform you have to jump to is an enemy. All the enemies will be just like
this one in this stage. Fall down to the right for a couple more enemies
walking around in this lower section. Climb up the set of stairs and there will
be an enemy shooting at you from the opposite end of this platform. When you
reach the phone, crouch and hit the bottom of it for a thousand point coin.
Continue to the right and jump over the water for a couple more enemies.

Get a running start early on this platform and jump three times and then press
up to start to fly with your jet pack. Press up when you reach the higher
platform to get on top of it and continue to the right. You will shortly reach
a pier. Jump a couple of times and activate your jetpack. Fly over the water to
the right and you will enter the next part of this stage.

Start to move to the right while jumping over the rocks in your way and killing
enemies if you want to. Jump onto the rocks over the water to avoid the gaps.
Move further to the right for some new enemies. They will just be birds flying
around rather slowly. After you avoid a couple of birds and jump over a lot of
rocks, you will reach a lower platform in the water. Jump over the gap and
climb the stairs. The top of the wall at the end will shoot fireballs. Avoid
those and jump and punch the little skeleton embedded in the wall to open the
door to this temple. Run into it to complete this stage.
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Stage 3
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Move to the right and hit each one of the bells. Listen carefully to what note
each bell makes and try to memorize it. For this part you have to have your
sound on, so if you're using an emulator, make sure it's on. Move to the right
past the first set of bells and you will run into three enemies that throw
bombs. Kill one of them and you will hear a four note sequence in the same
pitch as the bells at the beginning. Listen carefully to those four notes and
hit the bells in that order when you reach them. If you so much as hit one bell
wrong, you will have to go to the right and repeat this until you get it right.

Once you figure out the right bell sequence from the enemies (which is
different every time so I can't tell you specifically what order of bells to
use,) continue to the right. Kill a couple more enemies while jumping over the
platforms. After the second platform, you will see floating knives. Avoid those
while you make your way to the end of this stage. Right after those floating
knives, jump and attack the skull rock sitting on the pedestal. You will see a
little rodent run out from under it and to the left. Chase it and hit it once.

If you chase it too far, it might not trigger the next part of this level. In
that case, just run to the right until you reach the same skull again and do it
again. Be quick and after you hit him, move to the right. Avoid the floating
skulls when you reach them. Kill one of the next enemies with bombs when you
reach them and listen to the sound sequence again. Ring the bells in that
sequence to trigger the next part of this stage. Again, if you ring a bell
wrong, you will have to go to the right and repeat the process. After that,
move to the right and avoid or kill the three enemies. Run off the stage to the
right to finish this stage.
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Stage 4
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Go to the right and avoid the first gap. Avoid the enemies under the higher
wall and jump over the small block on the ground. Keep moving to the right and
ignore the people in the background. When you finally reach a platform that is
slightly higher, move back to the left a little bit. Use your jet pack and
basically fly through the ground to the left of the slightly higher platform to
drop through it. Move to the right and jump over the enemies in your way. You
will see a red and blue flame there. Stand under the flames and hit the block
beneath both of them once. After you do that, just run to the right and finish
this simple stage.
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Stage 5
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Move to the right and attack the floating balls coming out of the first pit.
Jump to the higher platform to the right just after the spider, just make sure
to avoid the spider. Jump onto the above ground platform to the right of this
higher platform to get above ground. Small creatures will keep jumping out of
the water fall to the right so be careful with them. Keep moving to the right
while killing or avoiding the enemies in your way. Jump over the gaps until you
reach the end of this path. Fall down the last small gap and move to the right,
break down the wall with your fist. Climb to the far top right corner of this
cave to finish this stage.
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Stage 6
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This stage is fairly difficult since you can't really see. Immediately jump up
to the highest platforms and move to the right. You will see some water drops
from the ceiling, they won't hurt you. Kill the bats as you continue along the
top path to the right. When you reach the waterfall, you will have to start to
use your jetpack. It's kind of tough to do in this area so I suggest falling to
the lowest part of here to get the jumping start you need. Press down to aim
your flash light down to find small holes to reach the bottom before the tall
wall at the waterfall. Avoid the spider and go to the top right of this area.

Break down the wall there and fall down to the right. Move to the left and fall
down again. Now move to the right and you will reach a wall. I will draw a
diagram below here so you can see what you have to do. You have to jump to the
left ledge (1) and then jump to the right to the highest ledge (2). It's a
really bad angle to jump at, you have to be as far to the right of the left
ledge before you jump so keep trying if you don't make it the first time. Break
the middle of the wall with the crosses on it (3) and jump through it to finish
this stage.

|  |               |
|  |   _2_____     |
|__|  |       |    |
     |____   |    33
|          |  |    33
|_1        |  |    |
  |       |  |    |
  |       |  |    |
___|     __|  |    |
       |     |    |
       |     |    |
________|     |____|
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Stage 7
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Jump across the bridge right off the start. Break the crystal ball sitting on
the pedestal in front of the statue and then continue outside to the right.
Jump over the first gap and you will see a polar bear. He will slide ice blocks
at you, avoid them. Jump down the gap below the polar bear and punch the heads
off the snowmen here until you see a key. Grab the key by punching it and jump
out of the hole you fell in.

Move to the right and open the gate. Jump in front of the statue with its arms
open, it probably says to get a specific item but I can't read Japanese so I'm
not sure. Go back to that hole behind the polar bear with the snowmen. Break
the snowmens' heads again and you will see some items. Just take one of them
since you can only carry them one at a time. Bring them back to the statue and
try moving to the statue to the right. If that statue disappears, you have the
right item. Just like the bell sequence in stage 3, it's random so I can't tell
you which specific item to take.

When that statue gets out of your way, break the blocks to the right to free
two of your friends. Jump over the small gaps to the right after you break all
the blocks When you reach a wall, jump onto the top of it and get above the
ground. Break the blocks holding the birds down and fall down the right side of
the hole you came from. Jump up the next hole to the right and break the block
holding the bird to your left. Just run to the right and jump onto the bird
where your friends are to complete this stage.
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Stage 8
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As you go through this stage, you will notice these electric currents run along
some wires. You will also notice small items that appear to be an S in a small
circle. You have to grab twelve of these as you move to the right. If there are
any too difficult to grab, skip it and go to the end. When you reach the end,
run as far to the top right and then move to the left to the currents again,
they will reappear until you have twelve. Keep moving to the right while
avoiding the currents and jumping over the gaps.

You will eventually reach a part with four currents moving side to side and a
lot of gaps really quickly. Fly across this with a jetpack in between the
currents and fly in between the blocks at the end. Move to the top right above
that electric field and you will see the S items appear on top of the large
machine. Keep punching them to stop the machine and go down to the bottom where
you will see the electric current will turn off. Move to the right in this area
to complete this stage.
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Stage 9
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This stage can be very annoying, I suggest running through it as quickly as
possible. There will be the same enemies from the first stage with rocket
launchers all around. Some snake enemies will pop out of the gaps and shoot
fireballs at you as well. That's not all you will have to avoid, the
environment around you is falling apart. Some blocks on the ground will crumble
up and break while some of the blocks in the ceiling will fall and bounce once
off the ground and then fall off the screen. When you reach the end, punch
those two bubble things and grab the two girls in there. You will notice a hole
appear in the top right when you grab both of them. Fly up there with your jet
pack to finish this stage.
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Stage 10
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Simply run to the left and use the jetpack to fly across the water. You will
notice two set of enemies floating around. I suggest just flying along the very
top of the screen since they usually don't go this high. After you get by both
sets of enemies, you will just simply have to fly a little further to the left
to finish this rather short last stage.
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3. - Disclaimer                                                             TA3
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This FAQ/Walkthrough is copyrighted © 2009 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:

http://www.GameFAQs.com