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         *      *          *                      *
         *      *         *     *******************
         *      *         *     *
         *      *         *     *******************
         *      *         *                       *
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         ********         *************************


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TERMINATOR 2 : JUDGMENT DAY BY LJN

A FAQ\WALKTHROUGH FOR THE NINTENDO ENTERTAINMENT SYSTEM (NES) VERSION OF THE
GAME

BY JOSH LOCKYER aka NES BOOKERMAN
COPYRIGHT (c) 2002 JOSH LOCKYER
E-MAIL - [email protected]
THIS FAQ MAY ONLY BE FOUND AT WWW.GAMEFAQS.COM

TERMINATOR, T2, are trademarks of Carolco Pictures Inc. (U.S. and Canada):
Carolco International N.V. (All other countries) and used by LJN Ltd. under
authorization.

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*          TABLE OF CONTENTS            *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*


1.    Revision History
2.    Introduction
3.    T2: The Story
4.    Controls
5.    Good Guys
6.    Bad Guys
7.    Items
8.    Points System
9.    Game Walkthrough
10.   Ending
11    T2: Frequently Asked Questions
12.   Game Genie Codes
13.   Credits
14.   Disclaimer

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  1.       REVISION HISTORY            *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

+ 9th October 2002 - FAQ version 1.3 released
 - Added important information regarding the third extra life in level 2,
   and new information regarding continuing your game. Updated Points system,
   and walkthrough for levels 2 and 5.

+ 17th June 2002 - FAQ version 1.2 released
 - Added Credits section, Points System section, new information regarding
   a third extra life, continuing your game, and a strategy for defeating
   enemies in level 1.

+ 1st May 2002 - FAQ version 1.1 released
 - Nothing major to report. Just got around to fixing some basic punctuation
   errors and layout problems.

+ 3rd January 2002 - FAQ version 1.0 finished

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  2.         INTRODUCTION              *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

It's 1991. Terminator 2 Judgment Day stormed into theatres creating an utter
sensation among a nine year old myself and every other self respecting school
kid this side of the moon. T2 was literally everywhere. Although none of my
friends actually admitted that they hadn't seen the movie, previews and features
on television every second night was enough for most to get a hold of the
storyline and characters and lie about how they went and saw the most violent
movie of the year.
As with other blockbuster movie releases in the past, kids could look forward to
a mass of merchandising, particularly toys and video games, and that's where the
old fatihful NES came in.
Terminator 2 Judgment Day the video game was released to cash in on the success
of the movie and it sure worked, because it worked on me like a drug.
Little did I know when I rented this game all those years ago that this "drug"
would not wear off even to this day, as I relived T2 the video game when I
picked it up for $1.50 at a pawn store.
Without further ado, let's relive a game that most NES gamers are sure to have
played with either little or no success - Terminator 2 Judgment Day.

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  3.         T2: THE STORY             *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

3 billion human lives ended on August 29th, 1997. The survivors of the
nuclear fire called the war Judgment Day. They lived only to face a new
nightmare, the war against the machines...

It has raged endlessly for three decades...but the tide is turning. The human
Resistance scores greater victories with every day.

SKYNET-the supercomputer responsible for the nuclear holocaust and that
controls the machines-has been forced into a last desperate effort to
destroy its enemy. It has sent two terminators back through time to eliminate
the future leader of the Resistance...John Connor.

The first terminator was programmed to strike his mother, Sarah Connor, in
the year 1984...before he was born. It failed.

The second-a T-1000 Advanced Prototype-was sent to strike John himself when
he was 10 years old.

As before, the Resistance must send a lone warrior to protect him.

The only question is who will reach John first: the T-1000 or you...a
Cyberdyne Systems Model 101 T-800 Terminator captured and reprogrammed by
the Resistance? Your skin of living tissue allows you to blend in with humans
unnoticed while your metal endoskeleton provides virtual invincibility. Your
lethal efficiency as a terminator makes you, a machine, the only warrior who
can save John and mankind!

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*  4.            CONTROLS               *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

UP: Enter and exit doors and elevators
DOWN: Kneel, Aim gun backwards (2nd level only), places bombs (4th level only)
LEFT: Moves the Terminator left
RIGHT: Moves the Terminator right

B: Jump
A: Fire Gun

START: Pauses the game
SELECT: Not Used

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*  5.           GOOD GUYS               *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

- The Terminator (Cyberdyne Systems Model 101 T-800)
 + Played in the movie by Arnold Schwarzenegger
 + You control this character through out the game
 + Moves are limited to punch, jump, run, and in the later levels fire your gun

- John Connor (Future leader of the resistance)
 + Played in the movie by Edward Furlong
 + Appears in level 2, where you must protect him from the T-1000, and the
   following cut scene

- Sarah Connor (Mother of John)
 + Played in the movie by Linda Hamilton
 + She is a mission objective in level 3, as you must protect her from the
   T-1000

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  6.            BAD GUYS               *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

- T-1000
 + Played in the movie by Robert Patrick
 + Levels 3,4 and 5 carries gun
 + can only be killed by molten lava

- Biker Men
 + Found in level 1, these enemies carry iron bars and aren't afraid to use
   them.
 + Not too tricky, takes 8 punches to put down.

- Exercise punks
 + These guys remind me of joggers, hence the name I gave them.
 + Found also in level 1, these enemies conceal no weapons but attack in
   numbers
 + Take 8 punches to put down.

- Big Biker Boss
 + The boss of level 1. Difficult at first, but easy once the method is applied
   (see walkthrough)

- Hospital Guards
 + Found in level 3
 + Reminiscent of the enemies found in level 1, these guys take around 8
   punches to put down, but this shouldn't be required if you haven't wasted
   the ammunition of your gun which you now carry for the rest of the game.
 + *REMEMBER* From level 3 to Level 4 John permits you from killing anybody so
   be sure to fire ducking to hit the legs or you will lose points, and not
   receive a decent gun.

- Cyberdyne Guards
 + Found in level 4
 + Reminiscent of the enemies found in level 1 and 3, these guys take around 8
   punches to put down, but this shouldn't be required if you haven't wasted
   the ammunition of your gun which you now carry for the rest of the game.
 + *REMEMBER* From level 3 to Level 4 John permits you from killing anybody so
   be sure to fire ducking to hit the legs or you will lose points.

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  7.              ITEMS                *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Not an abundance of items at our Terminator's disposal, but enough to get the
job done.

+ ENERGY - Replenishes Arnie's energy. It is a nuclear symbol with the word
          "Energy" on it.
+ AMMO - Gives Arnie plenty of ammo. It looks like a pink gun.
+ SECURITY CARD - Gives access to the elevators in Pescadero. It is small pink
                 rectangle with the word "Card" on it (only found in level 3)
+ BOMBS - Used to destroy Cyberdyne labs. They are small yellow explosives
         (Only found in level 4)
+ EXTRA LIFE - Gives an all important extra life! It is the T2 Logo with the
              word "LIFE" above it.
+ CONTINUE - Gives an an extremely valuable continue option once you have lost
            all your lives. It is the T2 Logo with the word "GAME" above it.

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  8.         POINTS SYSTEM             *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Terminator 2 Judgment Day uses a points based system which determines what guns
you receive in the later levels.
Guns range from an ordinary shotgun to the ultimate mini-gun.
You gain points by defeating enemies, progressing to new levels and by NOT killing
ANY enemies in levels 3 and 4. You must shoot them in the legs. (More on this in
the walkthrough) On the other hand, I think you can also lose points by killing
those certain enemies in levels 3 and 4.
You will need 8,000+ points to get the ultra cool mini-gun.

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  9.        GAME WALKTHROUGH           *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Terminator 2 Judgment Day is split into a total of five levels including four
relatively simple levels and one extremely difficult level that mirror the movie

LEVEL 1 - Truck Stop
LEVEL 2 - Flood Channel
LEVEL 3 - Pescadero Mental Hospital
LEVEL 4 - Cyberdyne
LEVEL 5 - Steel Mill

Each level has its own mission objectives and enemies

== LEVEL 1
== Truck Stop

The level where the game begins. This is your best chance to get a hang of the
game before things get too frantic in the later levels. As the the Terminator,
you have a standard punch, and can jump, which before too long will be put into
good use.
You start off in view of a semi trailer with several biker men populated around
it. These men along with almost all enemies in the game, take around eight
punches to put down. Take out the ones on the ground first, then the ones on top
of the truck itself by finding which parts of the truck are ledges and proceed
to jump to the top.
Once these initial biker men are taken out, an arrow pointing to the right of
the screen appears.

**NOTE**
 Arg Matey ([email protected]) has come up with a strategy for defeating
 the enemies in this level. "In stage one where you fight all the bikers outside
 the bar, you can just jump up on the trailers and jump off onto a group of bad
 guys, damaging them all at once.  Not really a pointer, just another method of
 attack that can sometimes save you some life early on." Thanks Arg!!

Follow the arrow and the game will explain that the arrows open up more of the
level, and will only appear when all the enemies on the current screen have been
taken care of.
Follow the arrow and you will see the backs of several semi trailers. The back
of these trucks can be used as a ledge, which you will need to utilise to avoid
the motorcycle which comes past.
*NOTE* These motorcycles cannot be defeated. After jumping the motorcycle
another semi trailer just like the first one you encountered appears, only this
time populated by exercise punks.
Take care of all enemies and continue on to the next semi trailer and jump to
avoid the motorcycle. If all enemies in this area are dead, an arrow will
appear. Follow the arrow and there will be more semi trailers which you can only
see the back of. Exercise men will attack. Take them all out. Another arrow will
appear. Again follow it, to see another semi trailer populated by biker men.
Take them out avoiding all motorcycles that may appear. Keep going and you will
get to a bridge area where exercise punks jump out and attack. Be wary and do
anything to avoid being hit, as these boys like to double team. Keep going
taking out more men when you will see the brown building which is actually the
bar, where the boss is. Avoid all motorcycles and enter.
*NOTE* To enter the building you must first jump onto the landing.

==BAR

In the bar you will encounter both biker men and exercise punks who jump out
from behind pool tables and such, so be careful. Once they have been taken care
of the Big Biker Boss appears.
Intimidating at first, the boss is quite easy if you use the following method:
Get within punching range and land 2-3 punches so he falls back. Once done,
quickly retreat and repeat until dead. It is vital that you don't treat him like
a normal enemy because his punches and kicks will rip you apart. Just follow the
method and you will win flawlessly.

Cut Scene -
You have acquired clothes, boots, motorcycle, and weapon.
T-1000 identified.


==LEVEL 2
==Flood Channel

This level which is straight out of the movie is my favourite as it is quite an
enjoyable experience once mastered, but flat out frustrating at first.
What most people don't realise about the controls of this level is that the
Terminator can not only shoot forwards but backwards by holding DOWN on the
directional pad which is absolutely vital to lasting fifteen seconds in this
level.
For the duration of the level you are on your motorcycle avoiding boxes, oil
slicks, car wrecks, and most importantly the T-1000, who follows you in a semi
trailer.
Your motorcycle accelerates automatically which enables you to concentrate on
controlling left or right, and aiming and firing your gun, which is used to open
the gates and ward off the T-1000.
To fire your gun press the B button. You automatically fire ahead, so to fire
backwards hold down than fire.
The first section is short and simple. At the end of each section is a closed
gate. To open it and continue, fire at the gate itself. If you don't get it open
by the time you reach the gate, you lose a life.
Continue on past the first section and soon enough the T-1000 will be on you in
his truck.
To combat his crushing you shoot your gun dead directly at he center of the
truck continuously to successfully ward him off for a few seconds. While doing
this, car wrecks, oil slicks and crates need to be avoided/shot at, as well as
the odd gate opened. The last section is a long straight just about clear of
obstacles where at the end you catch up with John on his bike and end the level.

**EXTRA LIFE/CONTINUE**
 Arg Matey ([email protected]) has informed me of an extra life that I
 missed. "If I'm not mistaken, there is a third extra life in the game.
 Technically, it's the first extra life."

**New information from [email protected] has revealed that the extra life
 found in level 2: Flood Channel is actually an extra continue! You can get
 to it by shooting at the very last car wreck in the final section of the
 level.

Thanks guys!!

Cut Scene -
The Terminator explains to John the situation that they are in, and in a way to
lure John the T-1000 may take the form of John's mother, Sarah. John tells the
Terminator to high tail it to Pescadero Mental Hospital to rescue his mother.
In the same cut scene John also tells the Terminator that he cannot just go
around killing people.
So for levels 3 and 4 where you have a gun, you must aim at the enemies legs,
causing them to become inactive, but not die.


==LEVEL 3
==Pescadero Mental Hospital

This stage is split into six levels of the hospital. On each level there are
seven doors which can be entered by pressing UP on the directional pad. Inside
these doors are rooms which may hold energy, ammo, and a security card. As well
as these doors, there is an elevator, which allows you to go up a level but can
only be entered when the security card has been found.
You begin the level with a gun and full ammunition, but, with all the guards
roaming the premises you'll soon find your stocks will become low, which is why
it is important to conserve ammo and pick up all ammo items you find. Also in
this level you'll meet up with the T-1000, who can be quite annoying to say the
least. Two types of enemies roam this level - security guards in the corridors
who carry guns, and guards in the rooms who carry iron bars. Also occasionally,
guns appear from the ceilng firing at you. They cannot be defeated.
When in the rooms, get in and quickly get out, as guards will flood the room, or
if you are on one of the higher levels, it'll be the T-1000 who'll be after you.
Below is the locations of items on all levels.

*Level 1*
1st room - Energy
2nd room - Security Card
7th room - Ammo

*Level 2*
3rd room - Security Card
5th room - Ammo

*Level 3*
2nd room - Energy
4th room - Security Card

*Level 4*
1st room - Ammo
3rd room - Security Card

*Level 5*
1st room - Security Card
6th room - Extra Life

*Level 6*
1st room - Ammo
2nd room - Ammo
3rd room - Ammo
4th room - Ammo and Sarah Connor

Once you touch Sarah Connor, the level is completed.
Tips on taking out guards and T-1000 -

+ All guards must be taken out with a shot to the legs
+ If you have no ammo your best bet is to jump over their them and head for the
 nearest room that  holds ammo
+ T-1000 takes around a full round of ammo to put down. Bad thing is he pretty
 much comes back again straight away. Run like hell. Enter rooms. Exit rooms.
 Repeat until you get to the end   of the level. This applies mostly to level 6
 when the T-1000 has sped up incredibly.


==LEVEL 4
==Cyberdyne

The Cyberdyne level is much like the previous Pescadero Hospital level.
It is again split into six levels, each adjoined by an elevator, only this time
no Security Cards need to be found. The main deal with this stage is to destroy
Cyberdyne much like the movie. Throughout the six levels are 10 bombs which need
to collected from the two rooms on levels 1-4, and three rooms on level 5. You
can only hold three bombs at a time though, so once you have at least two, it's
a good idea to head up to level 6 and deposit them in the container provided
just left of the elevator. Once all 10 have been deposited, the pressure is
really applied, as you now have 80 seconds to place all 10 bombs in position on
level 6 using the arrows provided. Adding that you can now only hold two bombs
at a time and that the 80 seconds really does evaporate pretty quickly, and
you've got one tough situation. Security guards roam the corridors with those
guns hanging from the ceiling. Inside the rooms, Armed police are out to stop
you.
Below is the location of all bombs and miscellaneous items across the six levels

*Level 1*
1st room - Ammo
2nd room - Bombs 1 and 2 and Energy

*Level 2*
1st room - Nothing
2nd room - Bombs 3 and 4

*Level 3*
1st room - Bomb 5 And Energy
2nd room - Bomb 6
End of Corridor past 2nd room door - Bomb 7

*Level 4*
1st room - Ammo And Ammo
2nd room - Bomb 8

*Level 5*
1st room - Bombs 9 and 10
2nd room -
3rd room -
*NOTE* rooms 1,2 and 3 are all lead to the same room so going in any one will
net you both the bombs.

You now have 80 seconds to place all 10 bombs in their places using the arrows.
This requires split second timing. One slip-up and you will most likely run out
of time, resulting in you being blown into a million pieces.
Remember you can only take 2 bombs at a time, so once those 2 have been placed,
hurry back to the deposit box quick smart because every second counts. Once all
bombs have been placed, hurry to the elevator to end the level.


==LEVEL 5
==Steel Mill

Most definitely the hardest level in the game by a long way, with its precision
jumps needed to be landed flawlessly to have any chance of finishing the game.
The level consists of a series of stairs, jumps, swinging and moving platforms
and dripping molten lava and bursts of fire that need to be avoided. As a
sweetener of sorts the only enemy you'll encounter will be the T-1000, who shows
himself three times including the final battle.
I've put together a somewhat accurate step by step guide for this level covering
all jumps and obstacles, so stay focused - you're almost finished!

You start on a platform with a set of stairs
Go up the stairs, avoiding the molten lava. Jump over barrels, avoiding the
flames that shoot out. There is now a split path. Going down the stairs will
eventually lead you to your first fight with the T-1000, so make your way down
and dispose of him. Take him out with your gun. Once he has disappeared, head
back the way you came and go up the stairs. Go left for the energy. Go back and
up the set of stairs. Now you will see the first of the swinging platforms that
you will need to jump on to reach the other side. Time your jump so that you jump
when the platform is at its closest to you.
*NOTE* The lava underneath all of the swinging or moving platforms is fatal. You
WILL lose a life. That's why it is important to time your jumps to perfection.
Once on the other side you will see a yellow and black platform. Jump on this
than fall straight off the left side of it. You will land on another platform.
Head right jumping over the pit you come across. Go up the stairs, and the
stairs that follow, watching the molten lava.
Get on the barrels watching fire and lava. You will see two green machines
shooting fire. Run through carefully, and avoid the lava as well. There will be
a conveyer belt which you must cross while avoiding lava. You will come across a
pit where the both sides shoot fire. You need to time your jump so that you
leave the platform just as the first flames stop. The flames on the other side
will not hurt you because the time you spend in the air jumping from the
platform is all the time it takes for the flames to cease allowing you to
quickly pass once you have landed on the other side.
Another conveyer belt is ahead, cross it making sure to avoid all lava. Go up
the next set of stairs. Another swinging chain. Follow the same method for the
first to cross. On the other side there is another swinging chain. Cross and go
down the barrel stairs, jumping the lava. There will be more green machines
spewing out fire along with a long conveyer belt, make it and you must take on
T-1000 again, so pray you have some ammo left. The best way to take him out is
to hit him in the knees until he disappears. Continue on. Go up the barrels and
jump from ledge to ledge.
Go up the next 2 set of stairs, and jump to the next platform to reach one of
the harder jumps in the level. You will see a platform on a chain hanging from
the ceiling which is moving up and down. To make this jump and not fall to your
death in the pit of lava below, you must jump at the very moment the platform is
at its lowest. If you don't make it and fall in the lava, you won't have to
begin from the start again, but from the very area you died! But don't make a
habit of dying as 4 or so lives can disappear very quickly.....
Once on the platform jump over to the next ledge, where you will find..another
platform! This can be quite tricky. The thing you have to remember with this
jump is that it is not like the previous swinging platforms - it does not swing
as far. So when you have got its maximum swing worked out pray that you don't
fall in the lava and jump. If all went well, jump onto the yellow and black
ledge. If you go right from this ledge, it leads to an extra life, but my
advice, unless you are desperate is not to take it, because you cannot go back
the way you came, you have to jump down and repeat those two deadly chain
jumps. Back to the initial ledge. Head left onto the next ledge and jump, where
you'll see another platform chain. Time your jump just like the others and
you'll make it. Head up the next two set of stairs, and jump onto the yellow
and black platform. Keep jumping to the next and head upstairs. Jump to the
next ledge avoiding the fireballs, and again go up the next two set of stairs.
Down to the conveyer belt watching out for lava and fireballs. Jump right to
the yellow and black ledge. Jump to the next ledge and head up the two sets of
stairs to see the last platform chain above another lava pit. This chain goes
straight from left to right, making your jump just that tad easier. Time your
jump just like the others and you'll make it. Jump off the platform chain to
the ledge and head upstairs. Head left and jump to the following yellow and
black ledges. You have reached the climax of the game. The final battle with
the T-1000. Get ready, for this is by far the hardest part of the game, which
will take many lives to master (I hope you preserved your lives!) You will
probably have noticed by now the huge pots pouring the molten lava - these are
the key to destroying the T-1000. Jump down on the ledge for the final battle.
No Ammo? No matter! T-1000 is defeated by a series of jumping and punching while
in midair. There is no other other way of explaining it. You will soon know if
you are doing it right as instead of him disappearing and reappearing somewhere
else, he will fall flat on his back. Continue to attack the scoundrel in this
way until he falls into the molten lava spewing out of the huge pots on either
side. As I said this is an extremely tough battle which takes time to master.
Just don't expect to be beating this guy first try...
When you do finally beat him you will get a nice scene of him falling to his
doom and a screen stating "T-1000 Destroyed".
But it's not over yet. You will by now have noticed a hook hanging above you. It
has now been lowered. Jump on it and leap to the left ledge where Sarah and John
are waiting for you.

CONGRATULATIONS!!! YOU HAVE BEATEN TERMINATOR 2 JUDGMENT DAY FOR THE NES!!!

Prepare for the not bad ending considering the standards of other NES games.

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  10.             ENDING                *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

John: It's finally over!
Terminator: No, there is another chip.
John: No!
Terminator: I have to go away John, it must end here...or I am the future.
John: Don't do it, please don't go...
Terminator: I now know why you cry, but it is something I can never do.
           You must lower me into the steel. I cannot self-terminate.

Cuts to screen of the Terminator being lowered into the molten steel.

Terminator: Goodbye

The Future is not set
There is no fate but
What we make ourselves

      THE END

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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*  11. T2: FREQUENTLY ASKED QUESTIONS   *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Q: Is there a way to get extra lives in Terminator 2 Judgment Day?

A: Yes. There are two extra lives that are known to exist.

  1. Floor 5 of Pescadero Mental Hospital
  2. Out of the way place in the Steel Mill

Q: I can't make the jumps from platform to platform in the Steel Mill.

A: These jumps need to be absolutely perfectly timed. Try jumping from the very
  edge of the platform.

Q: Are there any secret areas or cheats in Terminator 2 Judgment Day?

A: No. Nothing is known to exist.

Q: I run out of lives too quickly. Is there any way to continue?

A: Yes. New information from [email protected] has revealed that the extra life
  found in level 2: Flood Channel is actually an extra continue! You can get
  to it by shooting at the very last car wreck in the final section of the
  level.

I'll be glad to answer any of your questions, just E-Mail me at
[email protected]!

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*  12.       GAME GENIE CODES           *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Although there are no physical push button cheats or codes for Terminator 2
Judgment Day which is a shame, there are more than enough Game Genie codes out
there to lend a helping hand, especially players who are having massive troubles

1.      SXOATOVK                Infinite lives
2.      PANXPLGA                Start with 1 life
3.      PANXPLGE                Start with 9 lives
4.      GXVTXZAX                Infinite life energy
5.      OXNVKXPK + VNNVSXNN     Take minimal damage
6.      XNVOSOKN                Super jump
7.      PAOOVZZA + PAUOXZZA     Slower running
8.      LAOOVZZA + LAUOXZZA     Faster running
9.      LESPKGZA + LEVPEGZA     Faster and longer jumping

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*  13.           CREDITS                *
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+Arg Matey ([email protected]) For his information on the third extra
life/continue in the game located in level 2: The Flood Channel, and also
for his strategy for defeating enemies in level 1.

[email protected] For his information regarding the third extra life actually
being a continue.

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*  14.          DISCLAIMER              *
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TERMINATOR 2 JUDGMENT DAY

THIS FAQ BY JOSH LOCKYER aka NES BOOKERMAN
COPYRIGHT (c) 2002 JOSH LOCKYER
E-MAIL - [email protected]
THIS FAQ MAY ONLY BE FOUND AT WWW.GAMEFAQS.COM

TERMINATOR, T2, are trademarks of Carolco Pictures Inc. (U.S. and Canada):
Carolco International N.V. (All other countries) and used by LJN Ltd. under
authorization.

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