(Note: I'm long done playing DoaE II, so this may be one of the last
updates I make to the FAQ. Any tactics I've missed, mail me and I'll
add them. Other than that, I won't make any real regular updates to
the FAQ.)
-= Destiny of an Emperor II Tactic Guide =-
Written by Kuniokun (
[email protected])
v. 0.5 (05/02/2001)
------------------------------------------------------------------------
[CONTENTS]
1. Intro
2. About Tactics
3. Attacking Tactics
4. Healing Tactics
5. Special Tactics
6. Support Tactics
7. Array Tactics
8. Credits, Mad Props, Whatever
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1. [INTRO]
I'll make this short but sweet- If you haven't played
DoaE, you haven't lived. The same thing goes for DoaE II.
This guide covers the uses for the tactics in the game
(which most people probably already know, but I figured
I'd help out the three people who don't know and are actually
playing the game). Here it is folks, in pre-PRE beta form.
There's still a lot more to go on it, so if you can help out
at all, mail me at
[email protected], and you'll
get due mad props on the FAQ.
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2. [ABOUT TACTICS]
Tactics are probably the most handy thing in the DoaE
series. While they have less of a chance of connecting
than an attack, they're much more devestating in the
hands of the right general (for example, Zhuge Liang).
Compare something like Huo Shen on one enemy performed
by a somewhat intelligent general to one attack performed
by any given general, and you'll find that typically, Huo
Shen will do mounds more damage- Plus, it's attack power
doesn't rely on the AP of the general who performs it. One
down side, however, is that TP isn't unlimited and it's hard
to do successful techniques on smarter enemies.
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3. [ATTACKING TACTICS]
--------------------------------------
| I'd say these are pretty self- |
| explanatory in terms of what they're |
| used for, no? All of these tactics |
| are found on the main tactics menu |
| in-battle. |
--------------------------------------
- LIAN HUO - Fire Attack. A small flame shoots up, damaging the
enemy.
- YAN RE - Fire Attack. A column of fire shoots up, damaging
the enemy.
- DA RE - Fire Attack. Same deal as Yan Re, only more powerful.
- HUO SHEN - Powerful Fire Attack. See above, add more damage.
- SHUI LEI - Water Thunder Attack. A "bolt" of water shoots
down on the enemy.
- HONG SHUI - Water Thunder Attack. Same as Shui Lei, only more
powerful.
- SHUI LONG - Powerful Water Thunder Attack. See above, add more
damage.
- LUO SHI - Boulder Attack. A boulder rolls towards the enemy.
- TUO SHI - Boulder Attack. Exactly like Luo Shi, only more
powerful.
- JI SHI - Powerful Boulder Attack. See above, add more damage.
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4. [HEALING TACTICS]
-------------------------------
| Used to heal yourself. Dwaah. |
-------------------------------
- TONG XIAN - Heals a party member.
- YIN XIAN - Same as Tong Xian, only stronger.
- WAN FU - Same as Yin Xian, only stronger.
- JIN XIAN - Very powerful healing tactic.
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5. [SPECIAL TACTICS]
----------------------------------------
| These tactics all have various |
| effects, but not many are really used |
| for attacking or healing. They're |
| more like the status-changing spells |
| in other RPGs. |
----------------------------------------
- CE JIAN - Increases tactical defense.
- LI JIAN - Confuses an opponent, causing him to attack
himself and his allies. Opponent can still
attack your party, though.
- CHAO MA - Lures an enemy's army out into the open.
(Lowers enemy defense)
- YI XIN - Prevents an enemy from attacking or using
tactics until the effect is voided.
- FU SHA - Causes opponent's army to doubt allies. If
used successfully on all enemies at once, your
party will win the battle.
- WEI TUI - Lures all opponents out into the open. Like Chao
Ma, only on a larger scale.
- XING LUAN - Lowers an opponent's TP.
- XIAN JING - Hits the enemy, causing him to lose half his troops.
- LI FAN - Like Li Jian and Fu Sha combined. Causes an enemy
to doubt his allies AND makes him attack them. Handy
if you can get it to work on a powerful warlord, as
he'll take out his own guys for you.
- JIE ZHEN -
- YAN DUN - Your army uses smoke, decreasing the hit rate of
the enemy (making it harder for them to hit you).
- XUE LU - Causes your army to retreat from the battle.
Useful if you're having trouble running from a
fight.
- JIE CE - Uses TP on your main (commanding) general's army.
I'm not sure what this actually does, though...
- CE FAN - Causes a selected ally's troops to reflect tactics
back to the opponent.
- ZHAO GUI - Brings a dead ally back to life with 400 troops.
- AN SHA - Assassination. Instantly kills an opponent.
- LI MIAN - Prevents an enemy party from doing damage with physical
attacks.
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6. [SUPPORT TACTICS]
(Used from the "Tactics" option in the command menu)
-----------------------------------------------
| A mixed bag of delicious tactics- you never |
| know what to expect, and sometimes... NOTHING |
| HAPPENS! YAY! Along with the listed tactics, |
| your most powerful healing tactic will appear |
| on this list. |
-----------------------------------------------
- YAN DUN - When used on the map screen, Yan Dun prevents you
from getting in fights with enemies.
- SHA DU - Protects party from poisonous swamp tiles on the map.
- SUO DI - Teleports your party out of a dungeon.
- ZHAO GUI - Brings an ally back to life, with 400 troops.
------------------------------------------------------------------------
7. [ARRAY TACTICS]
----------------------------------------------
| I'm not sure as to what the practicality |
| of these tactics is, so I'll let you decide |
| for yourself. As a rule of thumb, though, |
| moving forward increases power and decreases |
| defense, and moving backward does the |
| opposite. Here's what it looks like... |
----------------------------------------------
* represents your
character's usual
position. (center)
Liu Bei $ * &
1000 =========== $ represents where
your character goes
when moved back.
& represents your
character when moved
forward.
- SAN KAI - Standard formation, all generals in the center
of the line.
- BAI MA - Commanding (top) general is at the front of the
line, next two generals remain in the center of the
line, and the last two generals fall back to the rear
of the line.
- YU LIN - Top and bottom generals remain in the center of the line,
middle three generals move to the front of the line.
Increases offense of the middle generals, but lowers
overall defense.
- HE YI - Middle general steps out to the front of the line, the
rest stay in the middle.
- HENG FANG - Every other general steps to the front of the line, the
rest step back to the rear of the line. (three forward,
two back)
- FENG JIAN - Middle general steps forward, top and bottom generals step
back, the rest stay in the middle.
- YI WEN - Everyone out to the front line. An all-offense technique.
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8. [CREDITS, MAD PROPS, WHATEVER]
Destiny of an Emperor II is a copyright of Capcom, and I'm
in no way affiliated with them, etc... This FAQ is copyright
of me, Kuniokun, (insert c with a circle dealy) 2001...
Reproduction or use elsewhere is allowed provided credit is
given to me and GameFAQs, cause you thieved it from their
site... :) Mad props to ChronoT who made an incredibly in-depth
FAQ for this game (which unfortunately isn't on GameFAQs)...
Can't think of anything else right now... Props to Rumpy 5-0 for
the info on Sha Du...