Sweet Home inventory hacking guide v1.13
10/14/02 by Skrybe (
[email protected])
This document may be distributed freely without permission, as long as it
remains unchanged.
Based on Gaijin Productions' (
http://gaijin.parodius.com/) and Suicidal
Translations' Sweet Home English translation v1.00
---
I originally began toying with the idea of doing some inventory hacking on
Sweet Home in order to speed my progress through the game, so that I could
write a review for my page:
http://64.53.95.207/ Scanning the web, I
couldn't find any hacking information on the game at all. Even RPG
Classics had a request for help hacking the game. Considering the work I
had done for RPG Classics in the past, I felt obliged to tackle their
request. Opening up NESten, I figured out the inventory addresses pretty
easily, and here's my results.
For more info on Sweet Home, check out
http://www.rpgclassics.com/
* New in v1.13: Removed the now-dead Suicidal Translations address, and
updated the link to my own page.
---
-Item adresses-
These are the addresses that the game uses to define what items each
character is carrying. You can change the items in your inventory by
changing the values at these addresses. The easiest way to do this is with
the emulator NESten. (
http://tnse.zophar.net) Open NESten, load up the Sweet
Home rom, and open up the Cheat Console under the CPU menu. When in the
Cheat Console, the first thing you should make sure you do is to activate
cheats by checking the box in the upper right corner. Now, find the address
of the item you want to edit below, and enter that address, without the
dollar sign, in the "Add Address" box, and click "Add Address." The Cheat
menu should read "Memory Loc:" followed by the address you entered. Check
the box beside the address, and a second cheat menu should pop up below. If
you're doing this from a new game, it will probably say "Current Value: 0,"
since your characters don't have anything equipped at the start of a new
game, and 0 is the unequipped value. Now, find the value of the item you
want from the list below, and enter that number in the "Set Value" box, click
"Set Value," and your character should now have that item in their
inventory. If you have that character's inventory open at the time, you'll
need to close and reopen the inventory menu to see the changes first. This
method will also overwrite any item in the given slot, so only use this on
empty inventory spaces, or those filled by items you're willing to lose.
Checking the "Freeze Value" option will cause that particular item to remain
in that inventory slot at all times, meaning that if you try and trade that
item to another character, both characters will end up with a copy of the
original item, but the item given in exchange will be lost.
If you prefer to use an emulator other than NESten, after you've equipped
everyone with the items you want, simply save the game and copy Sweet Home's
SAV file into your prefered emulator's battery save directory, and the
changes should carry over with it. Hiryuu has also posted instructions on
inventory hacking in Nesticle savestates at RPG Classics.
Kazuo Item 1: $625A
Kazuo Item 2: $625F
Kazuo Weapon: $6264
Akiko Item 1: $625B
Akiko Item 2: $6260
Akiko Weapon: $6265
Taro Item 1: $625C
Taro Item 2: $6261
Taro Weapon: $6266
Asuka Item 1: $625D
Asuka Item 2: $6262
Asuka Weapon: $6267
Emi Item 1: $625E
Emi Item 2: $6263
Emi Weapon: $6268
-Item values-
Put these values in the item sections of your inventory to get the listed
item. None of these items seem to affect your attack power if equipped as a
weapon. You start the game equipped with value 0. Values 1-5 are each
character's default items and were not ment to be unequipped. If exchanged
for another item, the sprite for values 1-5 will not match its description.
Value 1, the Camera, uses a sword sprite, for example. The only exception to
this rule is value 5, the Lighter, which oddly enough has its own sprite.
Values 11 and 12 are both listed as Wood in the inventory, 11 uses the one
that uses the red graphic and breaks after a few steps, 12 uses the blue
graphic and can be walked on many times. Values 14, 15, 29, 30, and 32 seem
to have been dummied out of the game. None seem to have any practical use,
except for value 15, the Light, which can be used as an item in battle to
damage the same types of enemies that the Camera does (Bats, Ghosts, etc.)
0=(nothing)
1=Camera
2=Vaccum
3=Key
4=+Kit
5=Lighter
6=Camera
7=Broom
8=Wire
9=Pills
10=Match
11=Wood
12=Wood
13=Rope
14=Torch
15=Light
16=Mallet
17=Boots
18=Bow
19=Pail
20=Pick
21=Log
22=Pipe
23=Shovel
24=Gem
25=Jade(ring)
26=Two(key)
27=Gold(key)
28=Low(key)
29=Dirk
30=Magnet
31=Pulley
32=Box
33=Tool
34=Iron(key)
35=Armor(spear)
36=Slide
37=Gas
38=Wax(candle)
39=Ladder
40=Diary(key)
41=Gloves
42=Ax
43=Coffin
44=FireX
45=Photo
46=Dress
47=F-Lite
48=Ruby(ring)
49=Blue(candle)
50=Tonic
51=Diary
-Weapon values-
All of these items up your attack power if equipped in the weapons slot in
your inventory. Value 57 seems to have been dummied out of the game. It has
a base attack of 28-10.
52=Fruit(knife)
53=Shiv
54=Flash(knife)
55=Silver(knife)
56=Oak(spear)
57=Old(spear)
58=Shiny(spear)
59=Rune(spear)
60=Rune(axe)
61=Heavy(axe)
62=Cut(axe)
63=Silver(axe)
64=Old(sword)
65=Long(sword)
66=Silver(sword)
67=Soul(sword)
68=Club
69=Mace
70=Pitct(fork)
71=Fork
Any value beyond 71 pulls its stats from outside the item list, resulting in
a useless glitch item.