FAQ/Strategy Guide for Super Xevious.
          Last updated 06/08/05         Version: 2.00
          Project started: 01/05/05     Project completed: 06/08/05
          Total development hours: 006   File size: 32.9 kilobytes (0.032 MB)
          Written by: Josiah Herrington

          This FAQ is of course copyright (c) 2005 Josiah Herrington
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Contents                   [TOP]                |  [W0.1]  |
                                               |__________|

Table of Contents.........................[TOP] Use the above box to keep the
1:  Intro.................................[010] Search code for your current
2:  Legal stuff/Updates...................[020] Location in so you can jump
3:  Overview..............................[030] right back to where you were
4:  Frequently Asked Questions............[040] in the walkthrough without
5:  Units.................................[050] having to search!
6:  Playing the game......................[060] You can access any area in
7:  Strategies............................[070] the table of contents by
     Ground - Stationary................[S0.1] Pressing CTRL+F and copy
     Ground - Mobile....................[S0.2] and pasting the code into
     Air - Stationary...................[S0.3] the find box and it will
     Air -  Mobile......................[S0.4] take you right to it!
     Boss/Choke points/General..........[S0.5]
8:  Credits...............................[080]
9:  Contact Information...................[090]


===============================================================================
                                1:  Intro
===============================================================================
                                  [010]

AHOY THAR MATEY! Me be Captain Josiah Herrington! Terror of the sea and FAQ
writer extrordinair! This here be a FAQ/Strategy guide for Super Xevious that
I found in a trunk while I be looting cities. I personally beleive in sharing
the loot with the less fortunate, such as yourself, and so that is why I am
donating this FAQ! That and because it don't sell like me gold and silver, and
it don't be good at the chopping part of a pirates life. I thought about using
it to soak up spilled grog, but then I thought "AVAST, AHOY, AND ANCHORS AWAY!"
After that I realized I'd had too much grog even for a fearsome pirate captain
like myself. And devilishly handsome too if I might add. Anyways, here be your
share of the loot. Now take it an git, a'fore I be changin my mind.

===============================================================================
                             2: Legal stuff/Updates
===============================================================================
                                  [020]

This FAQ is mine and is copyright(c) 2004 Josiah Herrington.
This FAQ, as of now, can only be displayed at:

- Gamefaqs (http://www.GAMEFAQS.com)
- Gamespot(www.gamespot.com)
- IGN(www.ign.com)
- www.neoseeker.com


This document is only for personal use.
You may not sell this FAQ or distribute it. Otherwise you may not under any
circumstances host this FAQ unless I give permission. I still reserve all
rights to discontinue any site's hosting of this FAQ.

===============================================================================
                               3: Overview
===============================================================================
                                  [030]

Okay here is my Super Xevious Review!

At one point in time, all the world knew was Xevious. The world had plunged
into a darkness that not even Xevious could defeat. "Who?", they cried in
agony, "Who will save us, if not Xevious? Who will entertain us? Surely these
are the end of days, and the apocolypse is nigh!" But then, when the world was
at it's darkest and all hope was lost, came a beakon of light that illuminated
the dark, twisted, world. "XEVIOUS REBORN!" the people shouted in exultation!
The ran from their hiding places, where they cowered from the darkness, and
they rallied together in the light of super Xevious! Together they battled, and
together they defeated the darkness and liberated the world. And thus a mighty
monument was set up to Super Xevious, so that all the future generations could
know the darkness that had once threatened, and the game which brought light
back into their miserable lives.

Gameplay: 10/10
Yet again, Namco hath brought apon the NES, a kickin' game! The gameplay is by
no means a deep engaging RPG, but it sure as heck is a cool 2D rail shooter! It
takes all the good elements of Xevious, and removes the bad ones! For instance,
you can get shields in Super Xevious that will save you from instant death if
anything shoots you! You can upgrade your lasers, bombs, and shilding! These
handy upgrades aren't just going to be given to you! No, you actually have to
work to get them! First, in a level you will need to find the upgrade dropping
ship and liberate it, then you will need to actually manage to get the upgrades
it drops, usually in the thick of battle, without dying. This proves to be no
easy task, but the rewards, in terms of pointage, make it very worthwhile.

Story: 2/10
The story is simple. Remember them baddies from Xevious? Well they're back and
they brought some friends. You blew the crap out of them in Xevious, now you
must blow the crap out of them again. Man, they don't learn their lesson do
they? Other than that there is no real plot. But hey, in a NES rail shooter,
who needs a plot? If you need a story, go play an RPG, because Final Fantasy
this a'int.

Graphics: 10/10
The graphics actually happen to be very good for a NES game! The clouds are
cloudy, the air is airy, the baddies are baddie-y, and what more could you
want? The lasers are still little pulsing colored dots, but there are a whole
lot more of them on the screen at once and it doesn't have any slowdown. Now,
some would regard this a bad thing, as the difficulty jumped up a notch over
the already insanely hard Xevious, but a few are objective enough to realize
that this speaks well of the game!

Sound: 8/10
Ahhh, good old NES MIDIs! They are good for nostalsia, and for keeping your
ears occupied in an action packed game! No game knows this petter than
Xevious! The musical scores in this are top-notch, for a NES game, because
they are so quiet, it's almost like they don't exist. I know they must exist
somewhere because every game has to have music, right? But, as it turns out,
the sounds more than make up for the lack of music. The enemies deaths, lasers,
attacks, etc no longer all make the same sound! There is some variation in it
that makes it much easier on the ears! That is a quality that was yet to me
discovered in the NES days.

Replay value: 7/10
This actually has very good replay value! Not only was it designed as an arcade
game, meaning it is to be played over and over again, but you can actually
compete with your friends, or enemies, in it! Now you can battle to your hearts
content, score after score, till the opposition gives and you emerge a victor!

Summary: 8/10
This is a good game! Not worth spending more than $10 on, as it is an old game,
but if you can find it at your local used video-game store in the bargain bin,
it is deffinatly a good investment. You can store it in your closet for those
boring rainy days where you can't make it to work or college!


===============================================================================
                        4: Frequently Asked Questions
===============================================================================
                                  [040]

Q: I keep freaking dying! What the heck is up with that?
A: Be careful, don't take risks if you don't have to, kill everything in your
  path, and you will do much better. You will die anyways...a lot.

Q: What is the story in this game? why am I killing...whoever I am?
A: I dunno. IF you read my review, you will know that there is no apparent
  reason why you should kill all those guys, other than they are trying to
  kill you. That's a good reason in my book!

Q: How do you get more lives?
A: Certain things you can do in the game will net you Extra lives! These are:
   - Bombing the lake in one of the levels will supposedly gain you a 1-up.
   - Scoring 100,000 points will gain you a 1-up. This can be done forever.

Q: What is the secret to getting a high score?
A: Well, the answer is kinda a catch 22 thing. To get a high score you need a
high score. You need the massive score in order to get extra lives and you will
need the extra lives in order to make a massive score. Either way, you know
what I mean.

Q: That ship keeps dropping off little supply egs at me. Which of the three
  upgrades should I attempt to get?
A: Well, if you happen to be way on the left side and can only get the left
  one, then don't go for the center or right one, but the order of priority in
  which you collect upgrades is vital to a high score. First and foremost you
  want to go for the black one, which gives you the shields. This powerup is
  better than getting a 1-up. Why? Because normally you die in one hit,
  period.With the sheilds you can take a hit and be unharmed. Sweet huh! So
  it's basically the same as a 1-up except when your sheilds die you don't
  have to restart the current level! Secondly go for the blue one, which is
  hyper lasers. That makes your lasers fire extremely rapidly and it shoots
  two lasers in front of you and two behind! VERY handy! Last priority is the
  orange one which gives you mega-bombs. They have a wider blast radius. They
  are useless in my opinion. There will very rarely be a time when you will
  ever need them.

Q: I cannot seem to stay alive in the later levels, even with sheilds, your
  advice, and prayers! What am I doing wrong?
A: The answer is nothing. On the later levels you are EXPECTED to die. This
  game gets really really hard and you WILL die A LOT! The sooner you accept
  that, the less frustrated you will be. You aren't doing anything wrong.

Q: Are there any kinds of special power or ships in this game? Unlockables?
A: I'm afraid not. The only special things are the afformentioned upgrades,
  but you have to remember that this is a NES game. It is a very simple game
  in terms of the ability of skill you need to grasp it. There are no
  unlockable ships, no super powers, no nothing.

Q: Where can I get the ROM for this game. Can you send it to me?
A: This is a serious Question. I don't want to see anybody E-mail me this
  question. EVER! If you do I will block you and not respond. My Xevious FAQ
  has generated requests for the ROM of the game and I will tell you right
  now, I don't have it, and if I did, I wouldn't give it to you. Now leave!



===============================================================================
                               5: Units
===============================================================================
                                  [050]
Here I will list the enemy units in the game, their name, a description of them
to help you recognize them, whether they are vulnerable to Air attack (Lasers)
or ground attack (bombs), their threat level, and the amount of points you get
for killing the unit. This has all the nice units from Xevious 1, but also has
some extras!

______________________________________________________________________________.
             |                                 |                   | Unit    |
 Unit Name   | Unit description, Threat level. |  Unit Elevation   |  Points |
______________|_________________________________|___________________|_________|
             |  This is the generic, flying    |                   |  30     |
   Diskin    |  saucer type enemy. TH lvl: Low |  Elevation: Air   |  Points |
______________|_________________________________|___________________|_________|
             |  This is the generic, flying    |                   |  50     |
   Diskin II |  saucer type enemy. TH lvl: Low |  Elevation: Air   |  Points |
______________|_________________________________|___________________|_________|
             |  This is the generic, flying    |                   |  50     |
   Diskin III|  saucer type enemy. TH lvl: Med |  Elevation: Air   |  Points |
______________|_________________________________|___________________|_________|
             |  This is the first, enemy ship  |                   |  50     |
   Ro-bit    |  type enemy.        TH lvl: Low |  Elevation: Air   |  Points |
______________|_________________________________|___________________|_________|
             |  This is the square, weaponless |                   |  100    |
   Tent      |  building enemy.    TH lvl: Low | Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the round, armed       |                   |  200    |
   Bunker    |  building enemy.    TH lvl: Low | Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the square, weaponless |                   |  400    |
   Generator |  lit building enemy.TH lvl: Low | Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the square, moving     |                   |  800    |
 Robo-Bunker |  building enemy.    TH lvl: Low | Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the square, moving     |                   |  800    |
Robo-Bunker II|  building enemy.    TH lvl: Low | Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the big, square, armed |                   |  1500   |
Large Bunker |  building enemy.    TH lvl: Med | Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the square, moving     |                   |  ---    |
   Plate     |  tile enemy.        TH lvl: Med | Elevation: Air    |  Points |
______________|_________________________________|___________________|_________|
             |  This is the square, very large |                   |  300    |
   Huge Tent |  tent enemy.        TH lvl: Low | Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the Massive, square    |                   |  500    |
   Main Base |  fort building.     TH lvl: High| Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the small, black, dot  |                   |  20     |
   Blackin   |  flying enemy.      TH lvl: High| Elevation: Air    |  Points |
______________|_________________________________|___________________|_________|
             |  This is the small, black, dot  |                   |  70     |
 Blackin II  |  flying enemy.      TH lvl: High| Elevation: Air    |  Points |
______________|_________________________________|___________________|_________|
             |  This is the Large, Mini-Main   |                   |  500    |
   Turret    |  Base building.     TH lvl: High| Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the small, boat like,  |                   |  100    |
   Ferry     |  unarmed unit.      TH lvl: Low | Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the Large, Mini-Main   |                   |  500    |
Mega-Turret  |  Base building.     TH lvl: High| Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the small, fighter,    |                   |  100    |
 Interceptor |  flying enemy.      TH lvl: High| Elevation: Air    |  Points |
______________|_________________________________|___________________|_________|
             |  This is the small, bomber      |                   |  150    |
   Bomber    |  flying enemy.      TH lvl: High| Elevation: Air    |  Points |
______________|_________________________________|___________________|_________|
             |  This is the small, Bunker-type |                   |  100    |
 Mini-turret |  turret enemy.      TH lvl: High| Elevation: Air    |  Points |
______________|_________________________________|___________________|_________|
             |  This is the small, multi-color |                   |  10     |
   Rez-bit   |  flying enemy.      TH lvl: Med | Elevation: Air    |  Points |
______________|_________________________________|___________________|_________|
             |  This is the round, slow, saw   |                   |  30     |
   Sawblade  |  flying enemy.      TH lvl: Med | Elevation: Air    |  Points |
______________|_________________________________|___________________|_________|
             |  This is the Massive, square    |                   |  600    |
Main Base II |  fort building.     TH lvl: Uber| Elevation: Ground |  Points |
______________|_________________________________|___________________|_________|
             |  This is the small, silver      |                   |  10     |
   Missile   |  flying enemy.      TH lvl: High| Elevation: Air    |  Points |
______________|_________________________________|___________________|_________|
             |                                 |                   |         |
             |                                 |                   |         |
______________|_________________________________|___________________|_________|
             |  These, below, are the units    |                   |  Pointy |
  New Units  |  that are new with this game    | Elevation: Nation |  Points |
______________|_________________________________|___________________|_________|
             |  This is the generic, flying    |                   |  10     |
   Tribit    |  triangle enemy. TH lvl: Low    |  Elevation: Air   |  Points |
______________|_________________________________|___________________|_________|
             |  This is the enemy fighter that |                   |  100 x2 |
 Split-bit   |  splits in two.  TH lvl: Low    |  Elevation: Air   |  Points |
______________|_________________________________|___________________|_________|
             |  This is the enemy disk that    |                   |  100    |
 Plate-let   |  barely moves.  TH lvl: Low     |  Elevation: Air   |  Points |
______________|_________________________________|___________________|_________|
             |  This is the enemy shaped like  |                   |  150    |
 Face-Plate  |  a tiki-face  TH lvl: Low       |  Elevation: Air   |  Points |
______________|_________________________________|___________________|_________|
             |  This is the fighter jet shaped |                   |  200    |
 F-16 Jet    |  plane enemy  TH lvl: MED       |  Elevation: Air   |  Points |
______________|_________________________________|___________________|_________|

===============================================================================
                            6:  Playing the game
===============================================================================
                                  [060]
The object of the game is to kill as much stuff as you can before you lose all
your lives. It starts out easy, but it gets VERY VERY VEEEERY hard! The control
scheme is simple and easy to remember.

_______________________________________.
D-Pad Up          |Move Up             |
__________________|____________________|
D-Pad Down        |Move Down           |
__________________|____________________|
D-Pad Left        |Move Left           |
__________________|____________________|
D-Pad Right       |Move Right          |
__________________|____________________|
"A" Button        |Fire Bomb           |
__________________|____________________|
"B" Button:       |Fire Lasers         |
__________________|____________________|
Select Button:    |Nothing             |
__________________|____________________|
Start Button:     |Pause the Game      |
__________________|____________________|


If you get hit by anything in this game, you die. No shields, no armor, no HP.
One hit = You die. The same goes for the enemies but there are thousands of
them and only one of you. So get what you can while the getting is good because
only the best players will last more than five minutes on the higher levels.

Powerups:
*Note* You need to collect the ship in a level to get powerups!

Black Egg: Gives one continue. This protects you from losing your place if you
get hit, once. Instead of you dying and starting over when you crash a tank, it
dies and you get a new ship instantly, right where you crashed the tank. If you
crash a wall, it protects you.

Orange Egg: Gives you super bombs! These nice little bombs have a huge blast
radius instead of your normal bombs and are slightly faster firing.

Blue Egg: Gives you super rapid firing lasers that shoot both out the front and
back of your ship!

1-up: Found very rarely in the game and by gaining 100,000 points.

===============================================================================
                               7: Strategies
===============================================================================
                                  [070]

Here you will find the strategies for the Single Player mode of the game.


***********************
(Ground > Stationary)
        [S0.1]
***********************
Ground based and stationary units can be the easiest, or the hardest units in
the game. If it is a tent, unarmed and alone, it's not very threatening, but
doesn't give you many points. However you will come across many main bases,
turrets, megaturrets, mini-turrets, and other buildings of death that will
utterly slay you 90% of the time. These give many points, but are difficult to
combat. Lets cover those classifications individually.

The unarmed buildings:
These don't take much of a strategy to fight, as they are imobile and unarmed.
Fodder for your bombs basically. They only have one purpose; to distract you
from shooting nearby targets that matter. These are small and can be hard to
bomb, but that is noting compared to your time when you are a mere 500 points
behind the world record and you get distracted by one and go after it, only to
realize, all too late, that you should have gone after the nearby dangerous
enemy. Ignore them if there is any threat near you.

The Mega-buildings-of-death:
These buildings are no laughing matter. they will spew tons of lasers at you,
with no mercy. They are formidable by themselves, but are rarely found as
such. Usually they are surrounded by clusters of small, weak, chaff units that
try to kill you and distract you. NEVER stop moving when facing one EVER. If
If you stop, you will die in a split second. Always keep moving and try to move
in close while straifing. Hit the middle with a bomb and the whole building, no
matter what type it is, will die.


***********************
 (Ground > Mobile)
        [S0.2]
***********************
The moile ground units are not a terrible threat, as there are not many of them
usually at a time, and they don't have an overly large amount of firepower.
That is not to say you should ignore them. By no means do that; They can be
fatal. Alwways keep moving and attempt to straif your targeting rectical over
them in a backwards-left or backwards-right motion, squeezing off the bomb at
the right moment. That will get the building once you get good at it and is
also very helpful for getting groups of mobile ground enemies that are in a
line or close together. If enemies are grouped together in one of these
formations:

OO  O    OO  OOOO   O
   O    OO         OO

Or such, you can aim for the middle-point and the bomb should destroy all of
them, except in the case of the line, where you should straif back and
left/right, bombing them in groups of two to get them all.

***********************
 (Air > Stationary)
        [S0.3]
***********************
Stationary air units are very rare, but far more commonly, deadly. The few of
the enemies that hover all seem to kill me a lot. Usually they will hover and
shoot lasers on an itercept course with you. This means you must not stay still
and you must not move in the same direction for more than a half a second.
Other than that, just mash that B-Button and spew out the lasers. Usually these
units are heavily armored and take several hits to kill, or come in swarms.

A lot of the time you will see them in formations such as the following:

OOOOO  O O  O   O OOO   O  O
OOOOO   O    O O  O O    OO    OOOOO
OOOOO  O O    O   OOO   O  O


Most of the time the idea is that they will come into the picture at a time when
you are distracted with other units, and they will hit you because you won't
have time to react to them.



***********************
    (Air > Mobile)
        [S0.4]
***********************
The majority of air units are mobile, and the majority of the mobile ones are
very fast and very deadly. While the most formidable, their formidability comes
from their sheer speed. To counter this, mash your lasers and make a wave of
lasers that kills them because they can't dodge it. Most air units, if you can
avoid them, will go off screen very fast, which is just as good as killing 'em,
except you don't get the points.

The often come at you from the following locations on the screen, usually at a
very high speed with the intent to overwhelm you before you can react, or
distract you from an obstical.

1 - 3:
These are the most common entry points for these fast, aggressive, type of
units. they are relitively easy to deal with, but tend to swerve off to the
side and then back at you, so as to throw you off guard.

4 - 9:
These have slightly less frequency of enemy entries, but they tend to be much
harder to deal with. Often you will have about three come from 4, for example,
and anothe three will come from five, and they will both swarm you.

10 - 15:
This is also a fairly common spawn point for enemies on the later levels. There
is not much to be said about it other than you will have to brake and fall back
if you want to get enough time to shoot them in large numbers.

16 - 21:
Se above, except a lot rarer, harder to deal with, and you will need to boost
ahead of them a lot.

22 - 27:
This is probably the worst place you can get an anemy from, but sadly, they
often ambush you from behind. It is really rare in the erlier levels, but in
the later ones it's extremely commonplace. It's not easy to deal with them and
it really helps to have the laser upgrade.



    9   7    5          1    2     3        4    6     8
 ._______________________________________________________
 |  O   O    O          O    O     O        O    O     O |
 |                                                       |
 |                                                       |
11|O                                                     O| 10
 |                                                       |
 |                                                       |
13|O                                                     O| 12
 |                                                       |
 |                                                       |
15|O                                                     O| 14
 |                                                       |
 |                                                       |
 |                                                       |
 |                                                       |
17|O                                                     O| 16
 |                                                       |
19|O                                                     O| 18
 |                       /\                              |
 |                      /  \                             |
21|O  O      O      O   /you!\ O       O        O        O| 20
 |_______________________________________________________|
     23     25     27         26      24      22


***********************
Boss/Choke points/General
      [S0.5]
***********************

This section is probably the most critical. Okay, to get started:

Boss battles. While there are no named bosses in this game, there are "boss"
enemies whoare really powerful, that you are forced to fight. These generally
spew insane amounts of lasers, or spawn lots of help, or both. The Boss
creature is always ground based, and one super bomb will always kill him, but
often it's difficult to get in bomb range.


Choke points.
Even though all the levels are the same width and there are no real choke
points, per-se, a choke point in this game is where there are lots of buildings,
and they are in a position such as to be immune from all being quickly taken
out. They will spew lasers in a cross fire making it very difficult, and often
impossible, to get past. To get past a "choke point" you will need to always
edge sideways, away from the lasers, while using your bombs to punch a hole in
the defenses and crawl through, avoiding the lasers. This sounds all to easy on
paper, but I promise that when you are stuck at a choke point and lost all of
your accumulated lives, you will be pulling your hair out.


General strategy:
NEVER. STOP. MOVING. EVER!

REMEMBER THOSE WORDS!

If you stay still for even a short while, even on the begining levels, you WILL
die. That's not too cool. You want points, not deaths! Always strafe and cut
your way through.

Never double back on yourself. That may be where you realized you wanted to be,
but you don't want to be there anymore. That's where the enemies attack's are
now. If you go back you will die. And that pretty much covers it all!


Aye, people, and thank ye fer readin me works! I'll be sure to be a-sparin' you
should I ever loot a town ye be in! ARRRRRRRRRRRRR!

===============================================================================
                                8: Credits
===============================================================================
                                  [080]

CJayC for the excellent gaming site.

Joshua Bryce Duganne, to whom I owe my life, and is my best friend. They don't
make em like you anymore Josh! Except on holidays! Heck, if one of you little
people tried to come up and ask for his autograph, he would just look a you and
you would realize his full awesomeness and be overwhelmed and die!

Emily May Hern for being so flipping awesome and cool! And for recently
graduating from being my cricket in gaming, to being my Mantis-o-doom!
One day she might be able to cross the proverbial blades with me, the master!


I love you guys, You rock!

===============================================================================
                           9: Contact Information
===============================================================================
                                  [090]

Before I give you my E-mail Address:

*******************************************************************************
*             FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH             *
*******************************************************************************

R E A D   T H E   F R E A K I N G   W A L K T H R O U G H ! ! !

That is what it's here for! I have get several dozen E-mails a week that are
promptly deleted because the answer was in the FAQ. I'm Not your private
gaming nerd! Read!

Please don't abuse the E-mail and make sure I haven't answered your question in
the guide. With that said:

If for some reason or other you wish to E-mail me, My E-mail is:

Kirbyroks @ gmail . com

Also, be sure to put "Walkthrough Question" in the title or it will get deleted
by my spam filter, and be sure to mention which guide it is. I have several
guides out and asking me questions about how to do something in "Game X" aren't
going to be answered.



===============================================================================
And that wraps up this literary masterpiece. Thanks for reading!
Josh and Emily, you own! I love you guys so much!

            \^^^/                                            \^^^/
         \m/(-_-)\m/ GROG AND LOOT AND Pi ARRRRR SQUARED! \m/(-_-)\m/
            ( . )        [Hugs]----<(^_^)>----[Hugs]         ( . )
            _/ \_ (>^_^)> <(^_^<)           (>^_^)> <(^_^<)  _/ \_
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