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                               Super Sprint FAQ
                             For the Nintendo NES
                             Written by Pseudonym
                                 Version 1.1
                          Email: [email protected]
_______________________________________________________________________________


Table of Contents
-----------------

Revision History
Copyright
FAQ
Introduction
Game Basics
Tracks
Closing

===============================================================================
Revision History
===============================================================================

January 26th, 2006
Version 1.1

Finished the Game Basics and Tracks sections. I completed everything that I
could think of.

===============================================================================
Copyright
===============================================================================

This document is licensed for public use according to the GNU Free
Documentation License. If you'll read the license, you'll see that it allows
for inclusion within another work, provided that the other work in turn
maintains the license.

Some key parts of the license:

This license applies to any manual or other work, in any medium, that contains
a notice placed by the copyright holder saying it can be distributed under the
terms of this license. Such a notice grants a world-wide, royalty-free license,
unlimited in duration, to use that work under the conditions stated herein. The
document, below, refers to any such manual or work. Any member of the public
is a licensee, and is addressed as you. You accept the license if you copy,
modify or distribute the work that requires permission under copyright law.

A "modified version" of the document means any work containing the document or
a portion of it, either copied verbatim, or with modifications and/or
translated into another language. You may copy and distribute a modified
version of the document under the conditions of sections 2 and 3 above,
provided that you release the modified version under precisely this License,
with the modified version filling the role of the document, thus licensing
distribution and modification of the modified version to whoever possesses a
copy of it.

To summarize, you may use my guide in part or whole, without any additional
permission from myself, provided that the resulting guide is similarly released
under the GNU FDL. If this is problem for you, I would be happy to give you
separate permission, PROVIDED THAT I AM GIVEN CREDIT. The latest version of
this guide can always be found at GameFAQs. It's the responsibility of any
other site that has this guide to get the latest version, and no, I won't send
updates to sites already hosting this guide.

Copyright 2006 Tim Courchene aka Pseudonym. All rights reserved.

===============================================================================
FAQ
===============================================================================

Q: Are there any other games similar to this game?

Super Off Road and Micro Machines are the only games I can think of that are
similar to this one.

===============================================================================
Introduction
===============================================================================

Super Sprint is an overhead racing game that was released by Tengen in 1989.
It’s not one of the best racing games on the NES but it’s good if you are
looking for a quick spin because of it’s fast-paced yet simple game play. This
guide isn’t a walkthrough since it doesn’t really need one, nor does it have
any deep insight on how to win races. Instead, this guide will try to help you
with the difficult turns and stuff to watch out for on the track. If you have
any suggestions, comments, or constructive criticism, please email me at
<[email protected]>. All flames, threats, childish comments, etc. will be
deleted and you're email address will be filtered.

===============================================================================
Game Basics
===============================================================================

Controls
--------

Start Button: Pauses the game.

Select Button: Not used.

B Button: Accelerates your car.

A Button: Exit the Game Over/Victory Screen quickly.

Directional Pad: Turns your car. You only need to use Up/Down buttons though.


Screen Info
-----------

# of Players: Located in the top left corner. It indicates the number of people
playing. If there are two people playing, it will say P1 and P2 there.

Score: Located to the right of the # of players. It show the score for the
current player(s). If there are two people playing, the score will appear
beside the P1 and P2 on the left.

Level: Located to the right of the score. It shows which track your on.

Lap: Located to the right of the level. It shows how many laps you’ve done.
There are five laps to each race. If there are two people playing, the current
lap will appear at the same height as the P1 and P2 on the left.


Stuff on the Track
------------------

Red Bar: Gives you points. These aren’t too helpful. Don’t bother grabbing them
unless they are in your way.

Wrench: Gives you one point to use toward an upgrade. Two of them will appear
during a race. The other cars won’t go out of their way to get them but you
should as long as it doesn’t cost you the race.

Water: Slows you down when you go through it.

Oil: Spins you out when you go through it. These are trouble. Avoid them if you
can.

Pylon: Slows you down when you hit it.

Tornado: Spins you out when you go through it. These are a pain in the ass
because they move around on the track but try to avoid them if you can.


Upgrades
--------

Super Traction: Increases the grip of your tires. It’s hard to gauge the
results of this upgrade but it seems to help you slightly when you going around
turns. The Higher Top Speed upgrade will negate it somewhat.

Higher Top Speed: Increases the top speed of your car. Use this sparingly
because it makes it harder to take turns and easier to blow up and spin out
when you run into the barrier or other objects.

Turbo Acceleration: Increases how fast your car speeds up. It makes it a little
harder to take turns if you put a lot of points into it but you don’t have to
worry too much about the negative effects.

Increase Score: Increases your score. You don’t need to use this until later in
the game, maybe after you finish track 7 and beyond.

===============================================================================
Tracks
===============================================================================

Track 1
-------
Difficulty: 1/5

                 Start
    T1  ##########=###############  T7
       ###########=################
      ############=#################
      ############=#################
      #####       T4           #####
      #####     ######         #####
      #####    #########       #####
      #####   ###########      #####
      #####   ##### #######    #####
      #############  ###############
      #############    #############  T6
    T2 ###########      ###########
               T3       T5

Track 1 is a simple to complete since there are no significantly difficult
turns, the cars are slow as hell, and the track is wide all throughout. You
should be able to lap the cars at least once. The only turns you should watch
out for are turn 3 to turn 5, which can make your run into the wall and crash.
You can take those turns at full speed but take your finger off the gas if it
looks like you are going to crash.


Track 2
-------
Difficulty: 2/5

               Start
   T1   #######=##################  T8
       ########=###################
       ########=###################
       #####     T6           #####
        #####    ##################
         ##### ####################
          ########################  T7
           #######
         #########################  T3
        ##### #####################
       #####    ###################
      #####     T2            #####
      #############################
      #############################
   T5  ###########################  T4

Track 2 is a little more difficult because of the numerous turns but they are
still simple to go around. Be careful when you drive through the crossover
since you can spin out or possibly crash if you run into another car. The cars
are little faster but you should be able to lap most or all of them again.


Track 3
-------
Difficulty: 2/5

   T8  ############################  T7
      ##############################
      ##############################
      #####        T5         ######
      #####       ##################
      ########   ###################
      #########  ##################  T6
  T10  ########  #####
          #####  #####   ##########  T2
          #####  #####  ############
  T11  ########  #####  ############
      #########  ############  #####
      ########    ##########   #####
      #####      T4        T3  #####
      ############=#################
      ############=#################
  T12  ###########=################  T1
                  Start

Track 3 is more difficult because there are a series of somewhat difficult
turns at turn 2 to turn 4 and turn 10 to turn 12. Those turns form a rough S
shape that can be hard to negotiate, especially if you have a Higher Top Speed
upgrade since it’s easier to crash. The cars move a little faster as well. The
white car in particular is getting quite fast.


Track 4
-------
Difficulty: 3/5

                T8      T3
  T7  #############    ###############  T2
     ###############  #################
     ###############  #################
     #####     #####  #####   T4  #####
      #####   #####   ##########  #####
       ##### #####     ########## #####
        #########      ##   ##### #####
         #########     ##   ##### #####
        ######################### #####
       ##### #################### #####
      #####   ##################  #####
     #####     T6            T5   #####
     #######################=##########
     #######################=##########
  T9  ######################=#########  T1
                       Start

Track 4 is roughly as difficult as the previous track. The only problem that I
can notice is turn 3 and turn 4 and the shortcut where you can get caught on
the inside of the barrier if you are not going straight. The crossover can
cause some problems if you run into another car though. The others cars are
about the same speed as the previous track.


Track 5
-------
Difficulty: 4/5

              Start
   T1  #######=#######    #############  T10
      ########=########  ###############
      ########=#########################
      #####        #########       #####
      #############  #####  ############
      ##############  T11  #############
   T2  #############       ############  T9
               #####       #####
   T5  #######|#####|#####|#####|######  T6
      ########|#####|#####|#####|#######
      ########|#####|#####|#####|#######
      ######   #####       #####   #####
      ##############       #############
      ##############       #############
   T4  ############         ###########  T7
                T3          T8

Track 5 is more difficult, solely because of the twisty nature of the track.
The underpass sections aren’t too difficult if you keep straight on and don’t
run into the barrier. You also don’t have to take Turn 11 because of the hole
in the barrier which lets you bypass it nicely. The cars are starting to get
fast now. The white car will be able to keep pace with you.


Track 6
-------
Difficulty: 3/5

                    Start
  T1  ##################=#######  T10
     ###################=########
     ###################=########
     #####              T3  #####
     #####################  #####
     ###################### #####
  T2  ##################### #####
              T7      ##### #####
  T6  ###########    #####  #####
     #############  #####   #####
     ###################    #####
     #####    #########     #####
     #####     #######      #####
     #####    #########     #####
     ############################
     #############  #############
  T5  ###########    ###########  T9
               T4     T8

Track 6 is a step down in difficulty from the previous track since there are no
tough turns and the cars are around the same speed. There are a lot of sections
of track that are straight where you can get to full speed and some moderate
turns that shouldn’t be much trouble to get through. The crossover isn’t much
trouble as long as you don’t run into another car.


Track 7
-------
Difficulty: 4/5

                 Start
  T1  ############=################  T7
     #############=#################
     #############=#################
     #####                     #####
     #####      T3       ###############
     #####  ##########  #################
     ##### ############ #################
     ##### ############ #####  ##### ####
     ##### #####  ##### ############ ####
     ################## ############ ####
     ##################  ##########  ####
  T2  ################       T6      ####
           #####                     ####
           ##############################
           ##############################
        T4  ############################  T5

Track 7 is the last unique track that you have to race in the game. That being
the case, it’s a difficult one to complete because of the two loops dominating
the track and the speed that the cars travel now. Take it easy around those
loops and try not to run into the walls, which is easy if you don’t watch
out... or you have a Higher Top Speed upgrade.


After Track 7
-------------

You will start on track 1 again but this time there will be more obstacles. The
cars will reset to their original speed as well so you can beat them handily
again until the later tracks.


===============================================================================
Closing
===============================================================================

Final Words
-----------

Goodbye. It's been fun writing this thing for you all. Well, not really, but I
had to have something nice to say since this guide is almost at the end. Heh.
Just kidding. If you have any questions, comments, suggestions, praise or
criticism, they should be sent to <[email protected]> with heading Super
Sprint. If you’re planning on using this guide in the near future, I’d
appreciate it if you emailed me first.


Credits
-------

Tengen for creating this game.

Mountain Dew, Pepsi, and Coke for when I'm writing.

And thank you for reading.

Anyone else who contributes will get a nifty spot here, so don’t delay,
contribute today!

End of Document________________________________________________________________