The Ultimate Super Mario Bros. FAQ
Version 2.5
By The M0urning §ta*
[email protected]
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TABLE OF CONTENTS
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Chapter 1 Introduction
Chapter 2 History
Chapter 3 Story
Chapter 4 Instruction Manual
Chapter 5 Walkthrough (World 1:1 - 8:4)
Chapter 6 Bad Guy List
Chapter 7 Item List
Chapter 8 The Minus World
Chapter 9 Cheats and Game Genie Codes
Chapter 10 Legal Stuff Contact Information
Chapter 11 Conclusion
Chapter 12 Special Thanks and Goodbye
Chapter 13 Coming Soon
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Chapter 1 INTRODUCTION
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Welcome to my first full-length FAQ. On the first video game I ever
played, Super Mario Brothers. I really don't have much more to
say...uh...yeh...this game was fun, and it was kinda fun writing this FAQ,
although it took me a while. I am using the great Marshmallow as my role
model although I don't believe I will ever write as many FAQs as him. If
you don't know who marshmallow is, you don't read the greatest FAQs for most
N64 games.
Using this FAQ, you will find all the stuff you heard about but could
never find in SMB. There are many secrets hidden in this game, and they’ve
been exposed I this walkthrough. There is also a section about different
codes, cheats, and glitches in the game, including the infamous minus world.
That's pretty much all I have to say. So, uh...happy gaming!!!
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Chapter 2 HISTORY
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What's gone on with this FAQ...
03-10-01 Updated some stuff for version 2.5 and. This is now
featured on another site, RoyalRanger's NES site.
Wow!
02-06-01 Finished version 2.0 of this FAQ and sent it out to
all the sites hosting it. Updated site list and got
rid of all the dead-beat sites.
11-09-00 Well I've finally finished Version 2! I'm sending
the update off to all the big sites that are hosting
this FAQ now. My site's up again, but the address
has changed to go.to/dotdotdot. I also began work on
version 2 today (got a head start).
08-29-00 Finished my long move to New York. Started working
on first full version again. Have a little more
experience now, though.
05-06-00 Started fixing the Beta to make version 1. Added
appendix sections. Perfected formatting for text
format, because .doc sucks.
05-03-00 Finished Beta Version. 22 Pages total. E-mailed
about using Game Genie information and True Story of
TSMB.
05-01-00 Started on the Beta Version.
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Chapter 3 STORY
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Wow, such an original story!!! Hmmm, let's see...the evil king has
kidnapped the princess, and her boyfriend goes to save her along with his
brother. Yes, the same old thing, however....
This evil lizard-dragon thing, Bowser Koopa, that has a castle in
Mushroom Land, where all the mushroom people live, kidnaps the Mushroom
King's daughter, princess Peach Toadstool. Some squire type guy sent by the
king, Toad, sets out to save her. However, Toad is a short little guy with
a giant mushroom on his head, so he's got no chance.
Enter Mario, an Italian plumber from Brooklyn, NY (according to the
later movie). He is in love with the fungi princess, and his brother and he
set out on a valiant quest to save her from the Evil lord Bowser Koopa and
his Koopa Troopa and Goomba minions.
Ok, enough of that... Not that anyone read it...
Here's a story I read at
http://nesoracle.retrogaming.net :
-----------------------------------------------------------------------
The True Story Behind Super Mario Brothers.
By: Ryan (Gamme) McCulloch
Introduction: Many people do not know the true story behind the game
Super Mario Brothers. Like with Roswell, NM, the building of the pyramids,
and the JFK Conspiracy; there are many "stories" attributed to it - none of
which can ever be PROVEN true (as well as never be proven false). But here
now, you can finally die in peace. For, hold on to your seats folks, here
comes:
"Secrets Revealed: Super Mario Brothers"
As many people erroneously think, The Kingdom of the Mushroom People
was never actually peaceful. In fact, it wasn't even called "The Kingdom of
the Mushroom People". It was known as "The Republic of the Gibrion Alliance"
(The RGA), a struggling Middle Eastern Nation in the midst of a Civil War.
Mario was not a happy-go-lucky plumber; he was a notorious protester, who
had been jailed thrice for speaking out against the Gibrion Socialist
Republic Government. At this time, King Koopa was not a king - he was a
small-time politician, known by the name of Charles Kooper.
The Gibs had been using the Shrooms (Mushroom People) for hundreds of
years now as slaves. The Shrooms were just beginning to become smarter - and
with wisdom comes defiance. You see, for 2 months now the Shrooms had been
planning to overthrow the Gibs, and start a new nation of their own. All
they needed now was a leader.
Charles Kooper stepped in to take the job. He was a great leader and a
wonderful orator. He would get the Shrooms all riled up with his powerful
speaches. It was June 6, 1983. The Shrooms had binded together and started
war with the Gibs. In this army was protestor Mario. He had no fear of dying
for his Mushroom People. The terrible war lasted 1 year, 3 months, and 16
days. The Shrooms had lost more men then they even knew they had. But they
had did it - they defeated the oppressive Gibrion Government. They had
killed the evil Gibrion leader Snort (his son Wart comes to play in the next
story). The Shrooms had crowned Charles Kooper as their new king.
But soon Charles Kooper (King Koopa, now) became power and money
hungry. He reverted back to the Gibrion ways of slavery. Mario was the first
to speak out against this. However instead of jailing him, King Koopa
kidnapped his fiancée Patricia Seavings (Princess as she was called). Mario
called a meeting with the Shrooms and decided it was time for a second Civil
War. But this time he had to do it alone. With only the help of Patricia's
brother, Luigi. And this is where our story begins.
-----------------------------------------------------------------------
yup, that's it...quite interesting, eh?
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Chapter 4 INSTRUCTION MANUAL
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The following is exactly what is printed in the instruction booklet that
came with the game Super Mario Bros./Duck Hunt/World Class Track Meet (may
not be exactly the same as other SMB manuals) for the Super Mario Bros.
section (the other two sections were excluded), starting with page 2. The
page number is ABOVE what is printed on the page, not below.
[2]
Thank you for selecting the Nintendo Entertainment System® Super Mario
Bros.® ,Duck Hunt® and World Class Track Meet™ Pak.
Please read this instruction booklet to ensure proper handling of your new
game and then save the booklet for future reference.
PRECAUTIONS
1) This is a high precision game. It should not be stored in places that are
very hot or cold. Never hit or drop it. Do not take it apart.
2) Avoid touching the connectors, do not get them wet or dirty. Doing so may
damage the game.
3) Do not clean with benzene, paint thinner, alchohol or other such
solvents.
Note:
In the interest of the product improvement, Nintendo Entertainment System
specifications and design are subject to change without prior notice. This
game has been programmed to take advantage of the full screen. Some older
model T.V.s have rounded screens and may block out a portion of the image.
© 1988, 1989 Nintendo of America Inc.
[3]
GAME SELECTION
* When you turn on the system power switch on, a screen like that to the
right will appear.
* Use the SELECT button or Control Pad to choose the game you want to play.
* When you select a game, each title screen will scroll from right to left.
* When you have decided on the game you want to play, press the START button
or A/B button and a demo screen will appear.
* Refer to each game’s starting procedure before starting.
CAUTION
To return to the game selection once the game is over, either press the
RESET button or turn the power switch off and then on again.
[4]
SUPER MARIO BROS.®
OBJECT OF THE GAME/GAME DESCRIPTION
One day the kingdom of the peaceful mushroom people was invaded by the
Koopa, a tribe of turtles famous for their black magic. The quiet,
peace-loving Mushroom People were turned into mere stones, brick and even
field horse-hair plantsm and the Mushroom Kingdom fell into ruin.
The only one who can undo the magic spell on the Mushroom People and return
them to their normal selves is the Princess Toadstool, the daughter of the
Mushroom King. Unfortunately, she is presently in the hands of the great
Koopa turtle king.
Mario, the hero of the story (maybe) hears about the Mushroom People’s
plight and sets out on a quest to free the Mushroom Princess from the evil
Koopa and restore the fallen kingdom of the Mushroom People.
You are Mario! It’s up to you to save the Mushroom People from the black
magic of the Koopa!
1. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS.
Controller 1/Controler 2
* Controller 1 - for 1 player game
* Controller 2 - for second player in 2 player game
[5]
+ Control pad
moves Mario (Luigi):
Up Arrow - ???
Right Arrow - Walk to the right. (Push button B at the same time to run.)
Down Arrow - Crouch. (Super Mario only.)
Left Arrow - Walk to the left. (Push button B at the same time to run.)
A Button
Jump Mario (Luigi) jumps higher if you hold in the button longer.
&
Swim When you’re in the water, each press of this button makes you bob up.
*Don’t get too lazy about swimming or you’ll get pulled under by the
whirlpool at the
bottom of the screen.
B Button
Accelerate Press this button to speed up, then jump and you can go all the
higher.
&
Fireballs After you pick up the fire flower, you can use this button to
throw fireballs.
SELECT Button
Use this button to move the mushroom mark to the game you wish to play.
[6]
START Button
Press this button to begin.
Pause:
If you wish to interrupt play in the middle of a game, press the START
button. The pause tome will sound, and the game will stop. Press the START
button again when you wish to continue playing. The game will continue from
where you left off.
*The TOP SCORE will disappear if the reset switch is pressed or the power
switch is turned off.
2. HOW TO PLAY
As this game proceeds the screen gradually advances to the right. The
Mushroom Kingdom is made of a number of worlds, and each world is divided
into 4 areas. The fourth area of each world ends in a big castle. The
Princess, as well as her mushroom retainers, are being held in one of the
castles by the turtle tribe. In order to rescue the Princess, Mario has to
make it to the castle at the end of each world within the given time. Along
the way are mountains, pits, sea, turtle soldiers, and a host of traps and
riddles. Whether or not you can make it to the last castle and free the
Princess depends on you. You’re going to need sharp wits and lightning
reflexes to complete this quest!
[7]
Starting position and time progress
* At the beginning of the round, play starts from the beginning of the area;
however, once Mario gets about halfway through an area, he doesn’t have to
go all the way back to the beginning after getting done in by one of the bad
guys.
* When you get to the last castle, you start the game over from the castle
entrance.
* When play starts, the clock in the upper right of the screen starts
ticking away. Any time left on the clock when you get to the end of each
area is added to your score as bonus points.
* There is no remaining-time bonus when you get to the very last castle.
* At the end of each area is a small castle, but before you get to the
castle you have to go up a big staircase and jump onto a flagpole. The
higher you jump onto the flagpole, the higher the bonus you receive.
[8]
Pointers
Jumping Mario and Super Mario both jump the same height.
* The height Mario jumps depends on how long you hold the A button down.
* You can use the •+• control pad to make Mario hook to the left or right
even in mid-air!
* Pushing the B button makes Mario speed up, and when Mario is speeded up he
can jump higher.
Bonus Prizes
* If Mario picks up 1 up mushroom, he gets and extra life.
* If Mario picks up 100 coins, he gets an extra life.
* In addition, there are other ways to get an extra Mario.
[9]
Mario, Super Mario, Invincible Mario, etc.
Mario’s Friends
If you come across mushrooms who have been turned into bricks or made
invisible, they will reward you by giving you a power boost. With each boost
Mario changes into a different, more powerful Marion, as shown below.
[=Mario=]----à[Magic Mushroom]----à[=Super Mario=]----à[Fire Flower]>
| |
>----à[Fire Flower]----à----à[=Fiery Mario=]ß----ß----ß----ß---<
(return to regular Mario when bumped by a bad guy)
[=Mario=]----à[Starman]----à[=Invincible Mario=]
[10]
* When Super Mario or Fiery Mario are bumped into by a bad guy, they don’t
die but simply return to their old regular-Mario selves.
* For a short while after turning back into his regular-Mario self, Mario
flickers. During this time, he can not be killed by bad guys (he’s
invincible).
How to topple the Turtle Tribe
* Bad guys on top of the bricks can be taken care of by punching them from
below.
Bad guys on the ground can be done in by jumping on top of them. If you bump
into an enemy from the side or from below, you die.
*when in the water, no matter what the direction you hit the bad guys from,
you die.
* If you stomp on a Koopa Troop, he becomes a (shell) and stays motionless
for a while. During that ttime, you can kick him and send him flying to
knock down other enemies.
* When Mario has fireballs, use the B button to throw them and fry the
enemy.
* Some bad guys can't be killed, watch out for these immortal creeps!
* The points you get depends on how you kill the enemy. Try a few different
methods to see which gives you the most points.
[11]
Beware! The following are deadly:
* Bumping into members of the Turtle Tribe and other baddies. Walking into
flames.
* When you bump into a (shell) you had once kicked.
*however, Super Mario turns into regular Mario and the game continues
at that spot.
* When you fall into a pit or get sucked down a drain.
* Time runs out.
[Little Goomba]
A Mushroom who betrayed the Mushroom Kingdom.
One stomp and he dies...100 PTS.
[Koopa Troops (green)]
Soldier of the Turtle Empire, his orders are to find and destroy Mario. Jump
on him and he stops moving for a while...100 PTS.
[12]
[Koopa Troopa (red)]
This turtle is chicken! Very timid, he gets scared easily and runs back and
forth a lot. Jump on him and he stops moving for a while...100 PTS.
[Koopa Paratroopa (green)]
A bit out of control, he wings around aimlessly and comes at you all of a
sudden. Stomp on him and he loses his wings...400 PTS.
[Koopa Paratroopa (red)]
This turtle is under control, but likes to take it easy. Stomp on him and he
loses his wings... 400 PTS.
[Buzzy Beetle]
Quite the toughy, fireballs don't even faze him...100 PTS.
[13]
[The Hammer Brothers]
These wilt twin-brother turtles come at you throwing hammers...1000 PTS.
[Spiny]
Lakitu's pet, but a wild fighter. You can't kill him by jumping on top of
him...200 PTS.
[Lakitu]
The mysterious turtle who controls the clouds. He chases after Mario and
drops Spiny's eggs on top of him...200 PTS.
[Pirana plants]
Man-eating plants that live in the flower-pots. They show their faces quickl
and without warning, so watch out! You can't kill them by jumping on top of
them...200 PTS.
[14]
[Spiny's eggs]
Eggs of the turtle Spiny, pet of Lakitu. You can't destroy them by jumping
on them...200 PTS.
[Cheep-cheep]
Usually found in the water, but also sprouts wings and flies so you have to
be careful in the air too. Can't be killed from above while she's in the
water...200 PTS.
[Bullet Bill]
Chases after Mario slowly but steadily. You can kill him by jumping onto him
from above...200 PTS.
[Bloober]
Chases stubbornly after Mario; a guy to look out for. You can't kill him by
jumping on top of him...200 PTS.
[15]
[Podoboo]
Protector of the great sorcerer Koopa king, he comes flying out of the lake
of fire inside the Koopa king's castle.
[Mushroom retainers]
Seven Mushrooms who originally served in the court of Princess Toadstool,
but now are under the spell of the evil Koopa king.
[Princess Toadstool]
Princess of the Mushroom Kingdom, she is the only one who can break the
spell of the evil Koopa king.
[Jumping board]
If Mario jumps onto it, it goes up and down. Pushing the A button when the
jumping board is all the way up makes Mario jump superhigh.
[Bowser, King of the Koopa]
The sorcerer king holding Princess Toadstool captive in the last castle. He
comes at you spitting fire. There are several ways to kill him, but you only
get points if you use fireballs.
[16]
Secret Tricks
(shell) Bulldozer attack
* Kick one of the (shell) and then run right behind it (use the B button)
and your path will be cleared for you as your enemies are sent flying.
*Just look out for ricochets. If the (shell) runs into a (pipe), your
attack will backfire and you'd better move fast to keep from getting
swept off yourself.
*If you want to get a lot of points, be sure not to leave any enemies alive
behind you, since the more enemies you kill the more new ones appear.
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Chapter 5 WALKTHROUGH (World 1:1 through 8:4)
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Well, here it is. Most of these levels you will need no help with.
Certainly you will need no help with the first level, but it demonstrates
some basics of the game.
*World 1:
Level 1 =
Wow, what a difficult level. Well, if you haven't played before at
all, it might be a bit difficult. Ok, in the first ? block there is a coin,
but in the second is a mushroom. Bounce on the goomba to kill him. Ok,
Jump over the first three pipes, wither avoiding or stomping on the goombas.
The fourth pipe is a warp to the near end of the level. If you take it
right away, scroll down to the *. However, you can get an extra life and
still take it or you can continue playing normally. Right after the pipe is
a hidden block above the left-most side of a small hill in the bg graphics.
Jump and out comes the 1-up. If you do it without moving too much to the
right, you can still take the pipe. Otherwise, continue.
All right, under the second block coming up next is a Flower if you
are super Mario, and a mushroom if not. Get it, without getting hit by
goombas. Under the next ? is 11 coins. Then is a group of 2 boxes, the
second one contains a star. After the star is a pyramid of ? boxes. The
top one contains a flower, the three bottom contain coins.
Next is just a series of stars and holes. Jump over the holes to get
across.
*
Here is just a row of boxes, the ? one contains a coin. To get 5000
on the flag step all the way to the right of the top part of the stairs as
far as you can without falling off. Now, hold down B and press right until
you get to the very end of the platform and push and hold Jump.
Level 2 =
This is the first underground level you go to. The first ? block is a
Power Up. The first regular box you see contains 9 coins. Now comes a
thing that looks like a badly written W. at the very end of the W the top
box contains a star. After the row of coins on some boxes, there is a thing
hanging down that looks like a backwards J. The top block on the right part
of the backwards J is a Power Up.
Coming up is a rectangle with some coins on top. Get on the platform
before it and run and jump to get on it. Directly above the last coin is a
1-up. Break the box in front of it to make it drop down so you can get to
it. The first pipe is a warp that leads to the third pipe.
The last in the row of blocks under the red turtle contains a Power
Up. ride the elevator to the top and run to the right to access the level
jump. One pipe goes to level 2, one to 3, and one to level 4.
Level 3 =
Tree type place. You come to an elevator and a ? block very early
that contains a Power Up. The last elevator above a red turtle leads to the
stairs going up to the flag.
Level 4 =
Your first castle. Make sure if you try to get the ? block that you
avoid the fire thing. It contains either a mushroom or a fire flower. The
first ditch you come to has a hidden coin block 4 block spaces from the end.
Just jump to get it.
When you get to King Koopa, either jump on the little ride thingy at
the top or run under him when he jumps. Don't let him touch you. If you
have fire Mario you can shoot him about 5 times and he'll die. Otherwise,
get the axe hammer thing at the end of the bridge and kill him. Now Toad
will tell you that the princess is in another castle, what a waist of your
time. Oh Well, keep going.
*World 2:
Level 1 =
In the middle of the first three boxes you come to is a Power Up.
Some ways ahead is two rows of ? boxes. The first ? box on the bottom row
is a Power Up. There are two more rows of ? blocks, only horizontal instead
of on top of each other. Above the two rows is 5 normal blocks. The middle
one contains a vine that leads to a cloud secret. If you don't take the
cloud warp, there is a pipe warp right after where the vine is. The first
box after the pipe warp is a Power Up. After the following pipe and the
ditch, you have to jump on a springboard to get to the platform before the
flag.
Level 2 =
The first underwater level. Avoid the fish (easy) and avoid the squid
that can control their own movement. When the ground disappears, be careful
because you can get sucked down.
Level 3 =
Keep running as much as you can (after a while you can tell if a fish
is gonna hit you.) There is a ? box with a Power Up in it.
Level 4 =
The ? box has a Power Up of course. When you have a chance to either
take the top route or the bottom route, take the bottom. There are less
flame thingies. When you get to the Koopa, break the boxes with super Mario
to take the elevator platform over his head.
*World 3:
Level 1 =
Dark World!!!! The third ? block contains a power up. The second
pipe is a warp. After the warp is a star. You should be able to use the
star power to kill the hammer bros. and then get the Power Up in the second
box above them. The first box in the second row of boxes after the
springboard has a vine that leads to a cloud warp. If you don't take the
vine, a box after the vine contains a power up. Before the end is a last
row of boxes. the second box contains coins.
Level 2 =
The first ? box contains a Power Up. Above one turtle that is trapped
between some bricks is two boxes. The bottom box contains some coins, the
top contains a star.
Level 3 =
There are two elevators right at the start of the level. The first ?
is a Power Up. Watch out for dropping elevators and the pairs of elevators
that make each other rise and fall.
NOTE: In this level, you can use the 'Jump Over the Flag Pole' cheat in the
ceats and codes section.
Level 4 =
Watch out for the flames that jump up from the pits at the beginning.
The second ? contains a Power Up.
*World 4:
Level 1 =
Arghhh...a Lakitu level. It is very useful to have Fire Mario in this
level. The first ? has a Power Up. If you warped in level 1-2, there is a
hidden 1-up block on top of the row of four ? boxes. It won't be there if
you didn't level jump. The third pipe coming up is a warp. There is a coin
box right next to the flag.
Level 2 =
This is an underground level. The first box under the little part
with the coins has a Power Up in it. There is some hidden coins near the
end of the hallway with three goombas 2 blocks up from where the last goomba
is when you first see him (5 boxes from the end). Now there are two groups
of two ? boxes and one group of three. The middle one in the group of three
is a power up. Across the ditch there are three boxes just sitting there.
Jump directly under the second to the right and last to the right. Jump
onto the new block stairs so that you can hit the first normal block from
the right. This leads to a group of sick mushrooms with a warp to either 6,
7, or 8. If you don't go, there is a warp pipe right after the high pipe.
The first box before the strip of boxes with coins on top of them is a power
up.
Level 3 =
The sick mushrooms level (notice that all the giant mushrooms have
chicken pox?). Anyway.... The ? box has a power up. Watch out for those
pulling elevators. The last elevator leads to the flag instead of stairs.
THERE ARE NO STAIRS!!! You gotta jump from the elevator.
Level 4 =
This is the first castle that has somewhat of a maze. You have to
take this route:
The first time you can choose between a high route and a low route,
take the top. Run until you reach another place where you can choose. Jump
down to the bottom and it will lead you to Koopa.
*World 5:
Level 1 =
At one point, after the second paratroopa, there are three blocks.
The middle one contains a starman. This level has the first bullet bills in
it. Try to either jump on them or crouch under them if you can. There is a
pipe in the air that warps near the end of the level.
Level 2 =
At the beginning, the last of the top row of blocks has a power up.
The first pipe goes to a swimming warp. Watch out for the lowering
elevators while swimming, they push you into sink holes. The last block on
top of the two rows after the warp has a starman. Then there are two blocks
that only regular small Mario can reach. The first contains coins, the
second a Power Up (mushroom for small Mario).
Level 3 =
Just exactly like World 1 - Level 3, the tree level. There are more
enemies and smaller elevators, and bullet bills are being launched at you
the whole level.
Level 4 =
At the beginning, there is an extra long fire thing near the ? block
with the Power Up in it. Take the bottom route to reach Roy Koopa, the
fifth Koopa.
*World 6:
Level 1 =
Lukitu level! This is another dark level. The first normal block
contains a power up. the third ? block also contains a power up.
Level 2 =
Another dark level. The first pipe is a warp. the second pipe after
the warp is a water warp. If you don't take the water warp, there are two
rows of blocks overhead. The last block of the second row is a warp vine
that leads to a cloud ride.
Level 3 =
This level is all gray for some strange reason. the first ? box is a
power up. About half way through this level, Bullet Bills start launching
at you.
Level 4 =
Same exact as the first castle, except for the Koopa at the end is
using hammers. It is really good to have Fiery Mario at this Koopa.
*World 7:
Level 1 =
First normal block holds a Power Up. There are a lot of Bullet Bills
in this level. There is a block with a power up at the very top of the
springboard. It is kinda hard to reach if you get a flower, and if you get
a mushroom, chances are you will miss it.
Level 2 =
A water level. A LOT OF SQUIDS!!!!!
Level 3 =
Another flying fish level, exact same lay out as level 2 -3. However,
there are more fish, and Koopa Troopas and Koopa Paratroopas are in your
way. There is still a power up in the middle that you want for the
following castle.
Level 4 =
Hmmm...the last castle before the big Bowser Koopa castle. This is
the maze palace of Ludwig Van Koopa. For the first three parts, go Bottom,
Middle, Top. Then you will come to two big ditches of lava on the bottom,
and a fire thing at the top. This one changes I think, but what I did was
went on top, avoiding the fire thing, and then stayed on top, jumping the
ditches. This led me to Ludwig Van Koopa.
*World 8:
Level 1 =
If you used a Level Warp to get here from level 4, there's a hidden
1-up above a Buzzy Beetle that's trapped between two pipes. There is a pipe
warp in a pipe before three Goombas. There is also a trapped Koopa
Paratroopa with a row of blocks above it. In the middle of where it is
trapped is a hidden box. If you jump on the box, you can hit the regular
box above it that contains some coins. After the next series of short
ditches is a row of blocks, the third is a starman.
Level 2 =
There is a 1-up in the box above the springboard. Between the first
set of bullet bills, there is two blocks. The second one is a Power Up.
The first pipe after the difficult jump (where you're on a pipe and you have
to run just right to not fall down a pit) is a warp.
Level 3 =
The first set of hammer bros. are on two rows of blocks. The second
to last block on the top row is a power up. Then the next set of hammer
bros. is also on two rows of blocks. For that set, the second to first
block on top is a power up.
Level 4 =
Well, here it is...the giant maze castle...the home of Bowser Koopa.
Actually, I figured this level out quicker than the World 7 castle (Ludwig
Van Koopa's castle).
Ok, there’s a ditch with a little elevator that moves across some ways
into the level, right after it, enter the first pipe. Then, there’s a pipe
in the air by some Koopa Paratroopas. There’s a hidden block near the left
of it that will help you get into it. After that pipe, you will have to
jump over a pit with lava in it. Right after it, jump into the pipe. This
takes you to a swimming level with spinning fire rods and 3 squidies. If
you have fiery Mario, you can kill the coming up Hammer Brother, otherwise
try to run under it. Now, avoid the Podobo to get to Bowser Koopa. It is
very easy to kill Bowser with fireballs. It is hard to get on top of him,
and he has hammers, so it’s hazardous to try to go under him. Do what you
must.
Well, I guess since you’ve reached the end, the only thing you can do
is….do it again! The second quest has more baddies, a lot more bullet
bills, and all the baddies other than Koopa Troopas turn into Buzzy Beetles.
Have fun!
***********************************************************************
Chapter 6 BAD GUYS LIST
***********************************************************************
There is a list of some of the bad guys in the instruction book that
comes with the game. Other baddies and more detail can be found in this
list, along with tips when encountering them.
Bloober - Chases after Mario in the water. He's that annoying squid guy.
You gotta use fireballs. Worth 200 PTS.
Bowser, King of the Koopa - the sorcerer lizard dude at the end of all the
palaces. You only get points if you shoot him with fireballs. All the
Koopas are worth 5000 PTS. Here are their names:
World 1 Larry Koopa
World 2 Morton Koopa Jr.
World 3 Wendy O. Koopa
World 4 Iggy Koopa
World 5 Roy Koopa
World 6 Lemmy Koopa
World 7 Ludwig Van Koopa
World 8 Bowser Koopa
Bullet Bill - Shoots out of the canons. You can only jump on him. Worth
200 PTS.
Buzzy Beetle - Not effected by fireballs. Jumping on him has the same
effect as on a Koopa Troopa. Worth 100 PTS.
Cheep-cheep - The fish that are in the water and are jumping around on some
stages. The green ones are slow, the red ones are fast and can jump. You
can jump on them out of the water, but can only use fireballs while she's
still in the water. Worth 200 PTS.
Hammer Brothers - Twin-Brother turtles that toss hammers at Mario. Worth
1000 PTS.
Koopa Paratroopa (green) - A Koopa that wings all around aimlessly and
comes at you all of a sudden stomp on him and he loses his wings. Worth 400
PTS.
Koopa Paratroopa (red) - This turtle is under control, unlike the green
paratroopas. Stomp on him to get rid of his wings. Worth 400 PTS.
Koopa Troopa (green) - Soldier of the Turtle Empire, his orders are to find
and destroy Mario. Jump on him and he goes in his shell. You can launch
his shell at other baddies or let it sit. If you let it sit he will come
back out after a while. Worth 100 PTS.
Koopa Troop (red) - Just like a green one, only he wont jump off a cliff.
He's faster, too. Worth 100 PTS.
Lakitu - Little turtle in a cloud that launches spiny eggs at you that hatch
into Spinys. Worth 200 PTS.
Little Goomba - A mushroom that betrayed the Mushroom Kingdom. All you have
to do is stomp on his head to kill him. He can also be shot with fireballs
or killed with a turtle shell. Worth 100 PTS.
Pirana plants - Man-eating plants that live in flower pot (that look exactly
like pipes). You gotta shoot fireballs at them. Worth 200 PTS.
Podoboo - Those annoying fireballs that jump out of the lava in Palaces.
Spiny - Lakitu's pet. You can only kill him with a shell or fireballs.
Worth 200 PTS.
Spiny's Egg - Eggs of the turtle Spiny, pet of Lakitu. You have to shoot
them, too. Worth 200 PTS.
***********************************************************************
Chapter 7 ITEMS LIST
***********************************************************************
Here is an okay list of items from Super Mario Bros. It might not be
complete, so e-mail me if it isn't.
? Box - Can contain coins, 1-ups, or Power ups.
1-up mushroom - when you get one of these you get an extra life.
Box - a box of bricks. These often contain coins. You get 50 PTS. for
breaking them. They can also contain 1-ups.
Coin - If you get 100 of these, you get an extra life and 100 PTS.
Fire Flower - Turns Super Mario into Fiery Marion or Mario into Super Mario.
Flag - The thingy at the end of each level that isn't a castle, you get
anywhere from 5,000 to 800 PTS. for bringing it down.
Flower Pot - the Pirana Plants live in these. When you kill the plant, the
flower pot turns into a pipe.
Magic Mushroom - Turns Mario into Super Mario.
Pipe - Duh, a pipe...the little green thing that you can often go down or up
to warp, level jump, and, uh, other stuff.
Starman - A star that turns you into Invincible Mario, where you can kill
anything. Wow!
***********************************************************************
Chapter 8 THE MINUS WORLD
***********************************************************************
Here is the most popular secret in the game, the Minus World. What it
is, is a level where you are swimming, and the level counter at top says "
- 1". There is no way to win, because if you go through the pipe at the
end, you just start over at the beginning. This happens until you die or
your time runs out.
Now for how to do it. Ok, you access the Minus World from 1 - 2
(World 1 - Level 2), the first underground level. You will have to have
Super Mario or Fire Mario. Go all the way to the end, where the pipe to go
up to the flag is. Don't go up the pipe. Don't go to the secret level warp
is, either. What you have to do is break about five blocks above the pipe.
Don't break the one nearest the pipe wall. Break all the ones you can away
from the wall. With only one block on the wall, get the farthest on the
edge of the pipe bottom you can without falling off. You have to hit the
last block with the back of Mario's head. The best way to do it, is after
you get as far as you can left on the pipe, squat down and jump, then hold
right. It's kind of complicated to write instructions, but when you do it
it will become easy. Squat, then hold down while you jump, and after you've
jumped, hold right also. Usually it takes a while to get it right. I got
to the minus world the first time I tried, but it took me about 200 on the
timer to get the jumping right.
Ok, if you jump right, you will get sucked into the wall. Now you
have to make Mario walk right until he drops into the Level Jump area. Go
down the first pipe (the one that would go to level 4) you see. Now you are
in the Minus World. Have fun!
NOTE: If you use this FAQ for the Super Mario All-Stars version of this game
for SNES, the Minus World has been removed.
***********************************************************************
Chapter 9 CHEATS, GAME GENIE CODES
***********************************************************************
Here are various cheats that I have found or have heard from other
people. If something doesn't work for you, or you know something else,
e-mail me at
[email protected] ... thanks. Most of the Game Genie
codes were trained by EdTheMoogle (he made them).
***Continue:
After you get a game over, you can continue at the first level of the
world you were on last. When the Game Select screen appears (where you
select 1 or 2 players), hold down A and press start.
***Fire Power when small:
At the end of the fourth level of any world (except eight), you need
to be either super or fiery Mario. Ok, when you get to the Koopa, you have
to touch the axe and Koopa at the same time. If you do it right, you flash
as if you were going to shrink, but you will stay super or fiery Mario.
Get a mushroom in the next level and it will make you shrink. Now,
when you get a power up block it will be a flower. When you get the flower
you will stay small, so you can reach small spaces but have fire balls.
Pretty kewl.
***Jump Over the Flag Pole:
This one was sent to me by way of e-mail by Dag Cato. This is what his
e-mail says:
Hello Mr MOOrstar,
My name is Dag Cato and I've just read your super mario-faq (version 1.0) on
gamefaq (as well as some other's super mario-faqs). I would like to begin to
thank you for your well written faq and the extensive content that helped me
find the last items in the game. But one thing struck me in your (and the
other's) faqs: there isn't a word about jumping over the flagpole-trick in
world 3-3! If you don't know what I'm talking about I will explain. In 3-3
there isn't the normal pyramid structure to finish off the level from, but
instead a sort of balance elevator. If your timing is perfect (jump from the
lower elevator platform, with speed, to the higher and then jump as late as
possible) you will end up by jumping over the flagpole! The result isn't
that great though, either you just run to the right until time ends (sort of
the infinite -1-world trick) or you can jump on the flagpole from behind
(which only gives you the ordinary points). In my opinion, it's kind of cool
anyway and, at least I thougt, a classic feature in this classic game. If
this trick interests you, but you're unable pull it off (it will take some
practice and I don't really know how to do it, but try and you'll eventually
make it), mail me and I'll send you some screenshots/saved files from
Nesticle (the NES-emulator).
Sincerely,
Dag Cato
***Infinite Lives:
Not an embedded cheat, but a useful tid bit. On 3 - 3, near the flag,
there are two turtles coming down the stairs. Jump on the second one and
have it launch at the first one. It will keep hitting it. Eventually you
will get extra men instead of points.
Ok, now here are the Game Genie Codes. This list is rather long. It
starts with actual game play codes and ends with .
***Actual Game play Codes***
YYTOZA Start with over 155 lives
AATOZA 1&2 players have 1 life
IATOZA 1&2 players have 6 lives
AATOZE 1&2 players have 9 lives
VATOLE 1 has 8 lives 2has 3 lives
SXIOPO infinite lives for 1&2
***Deleter Codes (parts of the game are missing)***
SEGAKE no scenery
XZZOEK no enemies
VULANE world is invisible (blue screen code)
IKTPOK no outdoor enemies
ZTSLEG no items except coins
TIKULT fireballs disabled
PIGNAX Mario is invisible, enemies are gone
NAGNAX Mario is invisible, enemies are gone
VENUSS no items in bricks
USSUSS no mushrooms
PZOPIG Some background is gone.
PIGPEG No enemies.
NZXNLZ Mario, enemies invisible.
***Drop Codes (you go right into a ditch)***
OGIPSK Changing world with time-up death.
ATEOAG drop into a pit of blue
OAKOSK Drop from sky into nothing with time-up death.
PGAOSK Great drop into nothing with time-up death.
SAGOKK Warp to 6-7-8 warp zone and die.
SGAOOK Drop into white and die.
PISPYP Drop.
***Graphics Altering Codes***
IKAAAE Just try this sucker out! I can't describe it!
EOXOPE Super Mario Brothers 2020-the scenery looks
tropical OEKULT Get a fire flower and you can
phase between normal graphics and 2020--has
other effects-you can hit bricks
OEPULT Fireballs invisible, 2020 pops up, music
changes, odd effects.
POIAIE Weird blackness.
POOAZE Like POOAIE, but play in grayscale.
EOOEIE Dim colors.
POOEIE Play in grayscale.
OOOEIE Play in blue scale.
POOPAE Mario 1411 graphics. A variation on Mario
2020.
AOOPIS Similar to POOPAE.
IIIEEP Blue void.
GKAEEP Blue void.
GKEAAE Similar to IKAAAE.
ZKSAAE Scrambled graphics with jerky scrolling.
EKGAAE Great frozen title screen!
KKGAAE Play in the great void with slow music.
OOOOZE Like IKAAAE.
POOPIE Mario 1411.
OTAOTA Like POOPIE.
EOXOPE 2020 graphics. Freezes if you hit a block.
POLAKE New colors for blocks, etc
TOSENA Makes a nice background!
OSTENA blocks and background scenery are fragmented
Note: OSTENA is part of an immense family of codes which switch the sprites
of game elements (pipes, ground, background, etc) I got tired of doing all
of the iterations, but a partial list follows:
AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA
OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA
AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA
ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA
AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA
ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA
LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA
TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA
EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA
EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA
EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA
EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA
EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA
ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA
ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA
PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA
SKIENA nice graphical substitutions (background, etc.)
ISNAKZ when you hit a block, another block is under it
POKEXX same as ISNAKZ
ISEPAG ground is a double layer of bricks
EATLGZ Mario does not become big when powered
up....get a fire flower and become little fiery
Mario
SSPPYK most of the ground is missing
SAGOZK no background
SEIING hit a block and it becomes nighttime
PGAETT silhouette Mario
PEKEPS silhouette everything but Mario
TIKAGI score is strange
AEENIE gliding Mario
APPNIE charging Mario
YAZPNO weird pipes
YAZONO pipes replaced by background elements
YAZENZ gold bricks flash different colors
YAZENG 7s appear where hidden items are
OPKOPK misplaced background scenery
OLAOLA play on nothing above actual scenery-neat
STAEXZ+GAAGGA rains coins--has other effects
EGXNAY 2020 graphics! Also a music code.
STOXUN Yellow sky.
EPOXUN Tremors. Also a behavioral code.
IKAXUN Stripes are missing from background. Scene
shifts rapidly.
SSSXUN Scene changes randomly.
KKKXUN Scene changes randomly.
TTTXUN 2020 title screen. Freezes.
YYYXUN Small section of 1-1 with a big hole in it
loops infinitely.
EEEXUN Stripes missing from background.
PPPEPP Question blocks flash faster.
GGAEXP Adds colored stripes to screen.
ATPOPT Switches game elements. Lots of question
blocks.
ATLOPT No platforms.
ATEOAT Almost no blocks.
ATEOPG Staggered scenery.
POGPIE When you kill an enemy or hit a block, an
afterimage of it stays with Mario for the rest
of the level.
POXPIE Bizarre graphic scrambler. Freezes.
ATEOPA Mario starts under the ground.
POOAIE Neat-looking title screen, screen before 1-1.
POOPIT Transposing error.
EOOPIT, XOOPIT Similar to POOPIT-Transposes sprites with one
another.
YOOPIT Great transposing error.
POOAAE Frozen nice title screen.
NAGOAG Scenery different or gone.
AKIAAE Nice frozen title screen.
KIAAEE Odd menu screen.
PZOOPK Background full of odd clouds.
ZIGPAK Background is odd.
ZIGPOK Misplaced enemies.
ZIGPZK Too many clouds.
ZGIOOK Black void.
ZIGPXK Misplaced enemies.
KITENO Changing colored stripes on ground.
KISENO Some ground is invisible.
KKEENO Discolored level, some invisible scenery.
XLEENO Stripes.
XLVENO Some discoloration.
NOPEND Ground glows. Some discoloration.
XYXPYP Fragmented 2-headed Mario.
ONEENO Some discoloration and scene jumping.
SUXENO Blue and lime green coloring.
SEGEKE Scrambler.
PAGPEG Misplaced enemies.
PITEXP Color-changing blocks.
POPOIK Floor is raised 1 block.
NOPEIS White skies.
GGAEXP Stripes.
ENOENO Colored bricks.
YAZENO Green world.
EAZEAZ Enemies leave trails, gaps in scenery.
YAZEEO Small changes in color.
YAZEUO Scrambled colors.
AAAETT Nighttime 1-1 and scrambled graphics.
PINAOO Scrambled colors.
PEKING Nice freeze.
AEKING Nice freeze.
EPIOZE Nice title screen.
EXPOPE Grey title freeze.
EOPOPE Adds lots of question blocks to level.
PGOOIG Scrambles graphics.
IGOOIG Scrambles graphics.
OPOOIG Scrambles graphics.
AAAOIG Scrambles graphics.
AEPOIG Scrambles graphics.
APPPPI No blocks.
KPKPKP Ground covered in 1/2 pipes.
OZONAY Fragmented graphics.
ZOTAKK, YOTAEG Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG Some mushrooms, fireballs, and spinys are
almost invisible.
LOIAOK, LXIAEK, LEIAXK Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK Clouds are red and orange.
IXYASG, IXIAOG Blocks are pink.
ZOTAVG, POTAKG Blocks are blue and white.
PEAEKG Blocks which contains coins are marked with the
number 1.
IXTASP Blocks flash fast.
***Jumping, Swimming, Etc. Codes***
AAZUAG Jump as high as you want by holding down the A
button. When you want to come back down, let go
of the A button. This only works on turbo
running.
APZLGK super jump from standing
TPZLTG super jump from run start
GPZUAG super jump from turbo run
APZLGG mega jump from standing
APZLTG mega jump from running
GAZUAG mega jump from turbo running
PIAULT Mario slides when you try to stop or turn
around
POPISO enemies cannot be stomped
POEISO goombas change to invincible Koopas when
stomped
GPPXXY blocks disappear when you hit them
IOAULT fireballs behave...oddly
TELLEY helium-filled Mario has a hard time staying on
the ground
IOEOIO Mario is permanently invincible, but music is
normal
IVYIVY very fast Goombas
SUEISA run into enemies to power up
SEPUEG hit first mushroom block and your score starts
climbing fast
PEGLEG jumpy mushrooms
EATLEG mushrooms and fire flowers absent, 1up mushrooms
jumpy
GAPOAO come out of pipes wrong-cool code
ZTSLEG no special items
XVSUOS all 1ups replaced with starmen
OKKULT fireballs ignore laws of gravity and physics
EEEULT fire shooting behavior odd-can produce machine-
gun effect
UNNUUN Mario has difficulty jumping
NAXULT hold jump to hop once you get Fire Flower
POIISK can't hit bricks
POIISG items in ? blocks are random
VENPIS all blocks are items
VALLEY enemies either move fast or don't move at all
TALLEY enemies move left only
POIISO stomp an enemy and he flips over and floats
downstream
PONISO stomp an enemy and get hurt
YLLLLI mobile powerups will fall off-screen rather
quickly
ULLLLI Mario is slow
PSKIST Mario cannot move
AYYNIE Mario cannot move
AYYYYP Mario cannot move-stupid
POIIOG Mario can pass through boxes
PIGOAP swim without water--neat code
TIKAPO slow motion
YXZLNY Mario is fast
EATSSY walk through things
YAZSNO get hit by enemy and power up
ELVISS zombie mario-pulled to right side of screen
YPZTZZ invisibly tall Goombas
YEZTZZ cannot be touched by enemies or powerups
YAZYIZ lots of teleportation--fun code
YZZENO lots of enemies throw hammers at you
EVYIVY things on ground bounce
YZXLNY run really fast
SSASSA invincible
PAASNO Mario can stomp all enemies
PAZSNO Mario can always throw fireballs
ZEVLGK very high jumps
EEVLGK rocket jump from standing start
ZEVLEY jump a little higher
EVYIVN enemies walk through walls
YZXLNN no enemies and you have super speed
NZXLNY can go left until you stop
KGXVYU Enemy position different than perceived
position.
EGXVYU, EPXVYU,
AGXVYU, EPIVYU Enemy position different than appearance.
EEEVYU Enemies, powerups fall through ground.
EPOXUN Blocks turn invisible when hit. Also a
graphics code.
POPXUN Random invisible blocks and vines appear.
NNNVYU Mario passes through objects and touches
invisible ones.
ZXLLUN Mario jumps high, comes up from under screen,
hits ground, and floats down slowly. Enemies
and powerups also float down. Freezes if you
get too close to the left edge of the screen.
PUNLUN Similar to ZXLLUN.
UXLLUN Mario cannot jump.
UUUXUN Scroll does not keep up with mario.
ZALLUN, ZILLUN,
ZPLLUN, ZZLLUN,
ZGLLUN, ZTLLUN,
ZYLLUN Mario and enemies have trouble running and
stopping properly.
GENLAS Mario has extra acceleration.
GENUAS Mario has super-speed.
GENPTS All question blocks contain powerups.
GENPAZ Mario, enemies fall through ground.
POEISA Mario is invincible and starts with 1000
points.
NAGLAG Certain blocks repel mario.
NAGNAP Coins move when you get them.
NAZNAG When you hit a block, all enemies move closer
to you.
PINAAO Move around while game is paused!
STAGEO All enemies throw hammers!
SPEPNY Fire is shooting at you like in a dungeon.
SGTOSK Drop into levels. Die at 1-2 from time-up.
GGIOOK Mario is a zombie. Also a new world code.
KGIOOK Mario is a zombie. Also a new world code.
EGIOOK Mario is a zombie. Also a new world code.
GANOPE Enemies turn into headless bowsers.
STOPYP Come out of pipe in a cool way.
ZONENO Earthquake!
OPPOAK Earthquake!
SEPTAT Coins are in odd places.
TIKOAP Starts level in odd location.
TSTOIG Zombie mario.
NZXNLO Mario stuck in upper left-hand corner of
screen.
KIGLUY Mario, enemies teleport.
YNPPPO Invincibility.
TVAPKG Lowers ground one block.
AETVEN When mario shoots fire, strange things happen.
TVTAGG Everytime you get a powerup or stomp an enemy
you get a 1up.
OTGOTO Swim without water.
***Misc. Codes***
ALKELI Score is strange.
IANOXG timer is goofed-starts on MOO!
ATAPIX continues automatically
IGEAPO game stuck in demo
TIKPOG more enemies
EPZKIX tons of turtles
YSAOPE+YEAOZA+AOAPYA World H-1
POAPYA World I-1
ZOAPYA World J-1
LOAPYA World K-1
GOAPYA World L-1
IOAPYA World M-1
TOAPYA World N-1
YOAPYA World O-1
AXAPYA World X-1
LXAPYA World -1
***Music Codes***
NGGNAY creates interesting music from all songs (loops
several notes and plays various bass parts over
this)
NIGNAY takes the DrumMix (explained later) and inserts
pauses into it
YAGNAY plays briefly some of the end-game music and
then stops-only works occaisonally
OGGNAY, XGGNAY,
UGGNAY, KGGNAY,
EGGNAY All of these are similar to NGGNAY, but each is
different from the rest.
STAPTO Music stops immediately.
PPPPPP Various tunes are switched around.
EGXNAY Drums are off-time. Also a graphics code.
YYYVYU When you stomp an enemy, music goes through
several variations.
KOTAGE No sound at all.
PIPPPP Plays invincibility music constantly.
PAPPPP Loops normal music constantly.
POZPIS When you interact with blocks, enemies, the
music screws up.
NAGNAN Music skips.
NYGNAG Music skips.
AGGNAY, ZGGNAY One instrument plays some wrong notes on a sine
wave.
GGGNAY Same as AGGNAY but with banjo sound.
POTPIE Freezes with great grinding noise.
EOPOPE No music. Also a graphics code.
APPPPP, PPPPPP,
TPPPPP Mixed-up music.
EPPPPP, LPPPPP,
SPPPPP, NPPPPP Weird music.
ZPPPPP, GPPPPP,
VPPPPP No music.
XPPPPP, UPPPPP Underwater music.
KPPPPP Fortress music.
SKINIT Between-level music.
UNVUXV Repeating music.
STOPPP Starman music.
PGOPGO No music.
TGOOIG Remixes on the fly.
YGOOIG, TAOOIG,
TPOOIG, TZOOIG,
TLOOIG, TYOOIG These all do fantastic remixing which depends
on what mario does!
EPONLY Fragmented music; some instruments off-time.
PISNLY Music stops immediately.
NZXNLY Trance remix.
NLXNLY Similar remix.
AEENLY, ZEANLY Sound effect music freakout!
NVXNLY, SEXNLY,
XXXNLY, Adds a short-decay instrument (like a terrible
synth banjo sound) playing the melody.
OZXNAY, NZXNAY,
EPXNAY, APXNAY All these make the drums off-time in various
ways.
PPPNLY Music starts and stops frequently.
EPPNLY, APONAY,
TVYNLY, EPONLY All these make the melody off-time and the
music starts and stops.
PPENLY, NZANLY,
NZENLY All these make the bass strange.
ZLLNLY, NZYNLY,
NTXNLY, NYXNLY,
NZNNLY, NZXNPY,
NZXNZY All these codes make really cool remixes of the
music with extra drums.
ZOANLY, ZXENLY The melody is turned off.
NUNNLY, YVYNLY,
VNNNLY, UUUNLY If the mario/duck hunt cart is in, these will
first make weird slow interpretive ballad music
and then go into a warped duck hunt with the
coolest music you've ever heard!!! If the
cartridge of just mario is in, that ballad
music will continue.
NANNLY, PZZNAY Drums off-time, melody slow/off.
YLYNLY, GINNLY Music skips frequently.
NSXNLY, NNXNLY,
SUXNLY Adds a pure, no decay sine wave (like a
synthesized clarinet) playing the melody.
NUXNLY, NXXNLY,
IOXNLY Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY,
NGXNLY Every instrument is odd or skipping.
NZXNUY, NZXNOY,
NZXNSY Makes one note more prominent.
EPONAY, EPONEY Strange fragments of all songs and instruments.
NEXNLY Soft clarinet melody.
NZONLY, NZPNLY Strange transitions between sections of music.
NIGNAY Start/stop minimal music.
PPONAY Fragments of normal music.
YEANLY Like ZEANLY.
YVONNE Makes great noise.
***New World Codes (create new levels)***
You should use SSASSA (invincibility) and PIGOAP (swim without water)
when using these codes to explore areas which would be otherwise
inacessible.
GENPAS transposes certain game elements (pipes,
question blocks, etc.)
GENOAS, GENPZS,
GENPLS, GENPGS,
GENPIS, GENPOS All of these do similar things to game elements,
like GENPAS but they all differ from each other.
ATEOPT transposing error pt. II
POOPIS Transposing error.
POOPIG, POOPIK Puzzle piece world. Use PIGOAP or you will
fall and die.
TOOPIS, OOOPIS,
LOOPIS, POAPIG,
POLPIS, POYPIS All new worlds.
POZPIS New world. Also a music code.
SIIPKK Flooded bullet land. 1-2 is a pit.
SPEPNG Underwater loop.
SPPPOG Underwater 4-1. 1-2 is underwater 4-3. 1-3 is
underwater loop.
PIPOIS Altered 1-1. Cannot finish level.
SIPPNG Keep playing through this one. A later level
takes place on clouds, like a bonus round!
PGAPGG Warped 1-1.
PUPOIS, POPOIS Altered 1-1.
LIZONK 3-3 to 3-3 to 1-2 to freeze.
XAAOOK Water world->4-1->1-3 with Lakitu->underwater
loop.
NIXOOK 8.3 loop.
PGAOOK 0-1 strange level.
PGAOPK Question block land which you cannot finish.
NLXOOK 1-3->1-3->1-2->freeze.
EGAOOK Underwater 4-1->Underwater 4-3 with EARTHQUAKES
and cheep-cheep swarms and then going to the
underwater loop.
PZXOOK 1-3 to 1/2 to freeze. Try this out.
IPPPPI Pipe and steps turn into question blocks.
Freezes.
SGKOKK Repeating 8-1.
TGOPSK Repeating 2-2.
OGOPOK Underwater 4-1 to underwater 1-3 to underwater
loop to freeze.
PGOPOK Underwater 4-1.
OGIPOK Short wacky land.
OAKPOK Misplaced-enemy land.
PGOPSK Underwater 4-3 with grey bowser to underwater
8-4 to freeze.
ZIGPSK 1-3 with no platforms to 5-1 no enemies to
nocturnal 8-3 to 2-3 bridge to 8-3 (1-5) as a
castle to 5-1 no enemies to underwater 4-1 with
no Lakitu to 1-8 boring level to some strange
dungeon to ? Try this code!
AYKPSK Large ocean to 4-4 as a normal level to clouds.
IAGPSK 4-1 with no Lakitu to 1-3 to underground
underwater level to ?
GAIOPK Stone-filled universe!
PGPOSK 2-1 to 2-3 to 2-3.
SGOOSK 3-1 to 3-1 to 1-1 to 1-3 to ?
SAGOSK Cloud land to 2020 graphics to freeze.
SGAOSK Underwater 4-1 to underwater 4-3 with
earthquakes to?
OGIOOK Wacky colored 1-1 with grey zombie mario. Also
a behavioral code.
OGOOKK Repeating underwater castles.
AGOOPK Handicapped 1-1.
PGOOKK Underwater loop.
AGIOPK World of IF.
EIGPSK Some dumb level to underground night level to
desolate plain level to underground 4-3 to ? to
dungeon 4-3 to time-up death.
VIGPSK 4-4 as a normal daytime level to cloud trap.
OPOPOK 2020 graphics. Underwater 4-3 to cloud loop.
VGKOKK Nighttime in the mine.
UGKOKK Nighttime in the tunnel in greyscale.
ZAGPSK 4-1 no Lakitu to 1-3 to fantastic sewer level.
OGOPSK Dungeon loop.
ZIZPSK 1-1 with Lakitu to 1-2 with Toad! Loops.
KGKOKK Pipe to pipe to underwater 4-3 to fantastic 2-
5.
GGOPSK Dungeon 1-3 to normal level to blackness.
ZIGOSK Drained 2-2 to daytime castle.
IAGPSK+PGPOSK Weird 1-1 to ?
ZIGPKK Fantastic daytime 2-4.
ZIGPTK Fantastic tetris levels!
GGIOOK Halloween land with zombie mario. Also a
behavioral code.
KGIOOK Fall-colored stone land. Also a behavioral
code.
TGIOOK Fall-colored land.
EGIOOK Stone land with zombie mario. Also a
behavioral code.
ZIGPYK Stony land.
PIPOIS+ZIGPSK Strange plain with artifacts!
SAGOOK Drained 2-2!
PGAOKK World of OF.
OAKOAK Flat plain dead end world.
SAZAKE Altered 1-1.
ULTPLT Really strange world.
OOOOAK World riddled with holes.
PPPOSK Looping 1-3 and 2-3.
LLLOAK Strange world.
LLLPSK Strange castle lands.
UUUOKK Daytime castle world.
TIKOIO Flooded outside world.
VPPPPI Strange world with shooting coins.
PXZOIG Rock world.
***New World Traps (create worlds where you can't move)
TIKOKK Weird castle land.
UIGPSK Dungeon trap.
TIGPSK Brick land trap.
PSKOIG Happy brick land (trapped.)
SGSPSK Trapped in cloud world.
OAKPSK Trapped in clouds.
SGSOOK Stuck in stone world.
AGOOKK Stuck in nice caste land.
OGAOKK Pipe-top world.
UGIOOK Nice stone trap.
YGIOOK Cloud castle!
AGIOOK Halloween trap!
UGIOOK Cloud trap.
LGIOOK Stone trap.
ZGKOKK Fantastic cloud trap at night.
XGKOKK Cloud trap with timeup death.
SGAOKK Purple cloud trap.
POZOIG Rock trap.
***Sound Effect Codes***
NAGNAG new sound for stomping
KOTAGE No sound at all.
NAGNAK Many SFX different.
NAGYAG Many SFX different.
NZZNZG Many SFX different.
NAGNIG Stomping effect different.
NAGNZG Hitting block effect different.
NAGNLG Stomp effect different.
AAGNAG Stomp effect different. Freezes.
EAGNAG Block, stomp effects different.
NOGNAG Go down pipe effect different.
PAGNAG, NGGNAG,
NTGNAG Many effects different.
***Warp Codes***
SPPPNK Loop of some level.
OGOPSK Warp to 8-4.
OAKOKK Warp to 6-1.
SGOOKK Warp to 1-4.
TAKOKK Warp to 3-3.
***********************************************************************
Chapter 10 LEGAL STUFF AND CONTACT / DISTRIBUTION INFO
***********************************************************************
Well, I gotta do this....so...uh...anyway...my e-mail address is
[email protected] . I check it daily.
Nintendo and Super Mario Bros. are registered trademarks of Nintendo
of America Inc.
This FAQ is © 2000, 2001 by The Mourning §ta*
If you wanna use this FAQ for any reason other than beating the game,
e-mail me first and get my permission. Failure to do so is against federal
law and subject to criminal prosecution. Besides which, it ain't very nice!
This FAQ is only legaly authorized to be posted on the following sites. If
you see it on any other web site, I would appreciate it if you would e-mail
me and notify me. Here are the sites:
<my website is currently under construction>
www.gamefaqs.com
www.gamewinners.com
www.world-of-nintendo.com
www.fbgames.com
www.geocities.com/nessite/
***********************************************************************
Chapter 11 CONCLUSION
***********************************************************************
Well, now you have beaten the game and unlocked every secret possible
(haha), unless you know something I don't. If you have info on a secret,
code, or some info I just don't have, e-mail me.
[email protected] .
If you want information about using this FAQ on your site, or distributing
it in any way, please e-mail me. Or, if you know that it has been posted
somewhere other than one of the web sites listed above, please tell me.
Thank you, and I hope this FAQ has given you at least an extra hour of game
time or an answer to that one castle you just couldn't beat.
***********************************************************************
Chapter 12 SPECIAL THANKS, GOODBYE
***********************************************************************
Ok, here's a list of everyone I wanna thank:
- Marshmallow for making such awesome FAQs!
- Nintendo for making this game
- GameFAQs, Fresh Baked Games, for hosting such a great sites.
- Gamme for making the "True Story of the Super Mario Bros." featured
in the story section.
- EdTheMoogle 'cuz he made most of the Game Genie Codes.
- Dag Cato for sending in the 'Jump Over the Flag Pole' cheat for level
3-3
I hope you enjoyed the FAQ, I am planning on making one for SMB 2 and
3 eventually and then a special ed. for Super Mario All-Stars including the
Lost Levels.
***********************************************************************
Chapter 13 Coming Soon
***********************************************************************
Some of the stuff I plan to add in the future:
- Well, I need to work on my page, which has been shut down temporarily (by
me, suprisingly).
-I want to eventualy add all the warps within each level, probably that will
come with version 3.