Super Contra Boss Walkthrough
By Monica Monet
Version 1.0, Feb 07, 2001

Nothing ruins a vacation like an alien armada showing up and
subjugating the Earth.  And nobody knows that better than our friends,
those Stallone/ Shwartzeneggar love children; Mad Dog and S-   No
sooner had they driven back the mutant hordes of Red Falcoln and
settled back for some R&R, than who should be creeping around Earth's
backdoor, but Red Falcon's second in command, Jaggar Freud.  And boy
does he have a score to settle with the human race!

I fondly recall being a little girl and running around the house
doing a victory dance after performing open heart-surgery on Red Falcon
in the original Contra, many moons ago.  My Mom thought  I needed
Ritalin, but she didn't know what it was like to fight tooth and nail
through jungles and battlestations, struggling against the odds to save
the planet!
I wasn't aware there was a NES sequel until a month ago when I
found a copy of Super C at the local thrift store.  I was even more
shocked to discover it was EVEN BETTER than the original!  I can't
recall another NES game that controls as well as Super C.  With two
buttons and a directional pad you can make Keanu Reeves acrobatics in
the Matrix looks like a drunken stupor.  Dodging bullets is possible
AND fun!  The graphics are impressive as well, with bosses that are
huge and intimidating (Although never really all that hard compared to
the levels that precede them.)  The sound...well, that's the game's
only fault, and not all that much of a problem since you'll be too busy
trying to stay alive to notice. Some screams of pain and death rattles
from the enemy would have been a nice touch, though.  And I really
loved the opening music from the first game, but it's silence at the
start screen here.  Bummer.

Basic Gun-  This is the gun you start with, and altogether not a bad
weapon.
R-Rapid Fire- This speeds up your repeat rate a wee bit.  You'll barely
notice the difference though.
M-Machine Gun Grrrrrrr....absolutely badasses!  The Machine gun is
power!  It's the second best weapon in the game, firing an endless
stream of rounds and making short work of just about anything.
F-Flame-thrower- More like fireballs, this isn't a bad gun.  The power
is low, but it does have a nice spread, as the one huge fireball
explodes in 4 directions when it hits something.  Another bonus is that
you can fire it into solid ceilings and floors and hit enemies above
and below you.
L-Laser- <Cough>  um...you'd be better off fighting the alien legions
with a badminton set.  This gun fires a fuzzy stream of...energy?
pocket lint?...something.  The laser in Contra 1 was a kick ass widow
maker.  The only benefit to its drooling idiot cousin is that it hits
an enemy and keeps going, continuing to hit critters as it goes.
However, its such a thin stream that aiming it is difficult, and rapid
firing reduces its range.  Stick with your basic gun if you see this
joke.
S-Spread Gun-  Conan, What is good in life?  "To crush your enemies and
see them driven before you."  That's the spread gun.  The weapon to end
all weapons.  If it was real, NATO would have rules against it.  The
spread gun turns you into a running, jumping windmill of death.  Firing
in 5 directions like a fan, it's powerful, and inflicts max damage with
max coverage.  Thankfully this gun is plentiful throughout the game.
Neutron Bomb-The Unmarked Eagle will destroy every enemy on the screen,
bullets included.
Invincibility-  The flashing eagle will give you invincibility for a
short time, but I've only seen this at one point in the game, and it's
basically used as a trick to make you rush ahead and fall in some pits.

Strategy.  Get the spread gun.  Keep the spread gun.  Don't die.  Easy,
huh?  Seriously, the biggest key to mastering this game is simply to
learn the levels.  When you know  what to expect, what gun to use and
when to get in position to use it, you will become all but  invincible.
The biggest threat to you will almost always be the red soldiers, the
snipers.  They will show up and fire a bullet at you at all the worst
times forcing you to panic and zig when you want to zag...usually right
into a bullet.  After a while, losing a life and the gun you've worked
so hard to keep is worse than losing ten lives.

Start the game by pushing Up Down Left Right B A start at the title
screen.  This will net you 10 lives which you will most definitely
need!  This game is a walk in the park.  Central park at 2 AM, naked.

Level 1- Cityscape
Boss- Helicopter
       If you managed to keep your callused hands on that spread gun,
then you're in for a cake walk.  If not, it's still not much trouble,
but you'll have to work a little longer.  As soon as the boss music
starts, run to the left, face right, and start jumping and firing
straight up.  As the whirlybird enters the screen you'll be firing on
it's 4 gun turrets.  Occasionally you may have to drop the gun low and
take out a soldier that comes running at you from the right.  But with
some luck you can destroy the turrets before they fire a shot.  Next a
gaping hole will open in the helicopter.  Jump up and continually
unload your weapon into it.  If the helicopter makes it to the right
side of the screen, jump into the trench and fire straight up to take
out the soldiers who jump out the back.  As soon as they stop running
out, go back to hitting the core of the ship.  Shortly, all that'll be
left is a nice big fire ball.
Level 2- Military Complex
Boss- Tank
       This is a tough boss, no matter what gun you have.  There are two
snipers and a turret, and they're all firing at you with limited space
to run.  If you have the spread gun, it'll help a lot.  But no matter
what you're using, the key is to dodge and concentrate your fire.  Take
out the bad guys one at a time, first the left then the right, leaving
just the guy at the turret in the center.  It's a lot easier to hit him
when you're not dodging three sets of bullet trained right on your
noggin.  Soon thereafter you can watch it go boom and smile.

Level 3- In the Jungle
Boss- Robot Wall
       The ground rumbles, the earth shakes, and up from the rubble
rises... a big wall with an eye.  Yeah, it looks like HAL, and it's got
the same love of humanity.  This is a tough boss. It's got 4 homing
turrets that revolve around the center eye, the vulnerable point. The
key to this boss is not to panic.  If you stand just below and to the
left of the eye and continually fire up you'll avoid most of the fire.
HOWEVER, a lot of bullets will come close- damn close- and scare you
into jumping...right into another bullet.  This is one smart boss, and
its weapons will work together to kill you.  Work on destroying the
turrets so you can toast the eye with impunity.  The spread gun is
best, as usual, although the machine gun works great here too.  Even
the laser can be useful, since your targets are large and easy to hit.

Level 4- Alien Hangar
Boss- Laser Chandelier
       This is a well designed boss!  Hanging from the ceiling, this
robot moves back and forth across the screen, whilst the 8 vertical
lasers fire down at you in sequence from right to left, then left to
right.  Each individual laser must be destroyed to defeat this beast.
As soon as you arrive, run to the right side and fire into the right
most laser, jumping straight up to maximize impact.  Don't hang around
too long, as the first laser will fire pretty quick.  As soon as it
fires, continue working on it, then move on to the next in sequence.
After the lasers complete a rotation, run to the opposite side of the
screen and begin working there, otherwise the weapon will corner you.
Repeat this until the robot is just a big fireball.

Level 5- Mountain
Boss- Skull Ship
       Okay, welcome to Hell.  This is the hardest boss in the game.  No
matter what gun you have, your hardened vet is in for a battle.  The
ship floats in, looking like an HR Geiger UFO.  The glowing orb at the
center is its vulnerable spot, but you'll have to worry about the pods
on either side that release crawling, ankle-biting skulls and the
cannon on the bottom that fires homing spike balls. Fun!  The Spread
Gun or Flame thrower will make life easier, taking out some of the
small creatures and hitting the epicenter.  However, the only real
strategy is to continually jump and fire into its gut to maximize
damage and hits.  By jumping and occasionally clearing the ground of
pests, you might make it through without a scratch.

Level 6- Bug Hunt
Boss- Xenomorph 1 & 2
       Two bosses?  Oh, great googlimooglie!  Don't worry, though,
despite this hellish level, these guys are pussycats.  The first form
consists of four alien heads at the top-center of the screen and a
couple of homing-spike shooters at the top corners.  Stick to the
bottom center and let the spikes wander into your line of fire, then
immediately run up and unload into the alien face.  Stay to the center,
and the bullets from the face won't touch you.  When you see the homing
spikes reform, head back to the bottom and let them wander into their
doom again.  Repeat.  It should only take 2 or three cycles to waste
Xeno 1.
       Xeno 2 is even easier.  One huge head crawls out of the center
and shoots large fireballs at you.  These can be shot and destroyed, so
just stick to the center of the screen and unload.  Occasionally an
alien worm will wander out and snake around you, but just ignore it, it
won't actually attack.  The only problem it presents is that it can
prevent you from hitting the fireballs.  Move out of the way of the
fire if you must, then go back to blasting the head once the worm is
out of your line of fire.  You'll be done before you see the worm a
third time.  Yawn.  Somebody bring me my bunny slippers...

Level 7- Alien Underground
Boss- Jaggar Freud
       This is a moderately tough boss.  Jaggar is a huge skeleton with
horns.  The horns are at the left and right tops of the screen and drip
venomous blood, which takes on a life of its own on the ground and
races after you.  His gut will fire huge fireballs right at you.  First
blast the horns until they stop dripping their mutant slime, pausing to
shoot the fireballs and avoid the slime from the opposite horn.  Next
blow his gut away by standing in the center and shooting up.  Once his
gut his gone, Mr. Skull Head will start to shoot three homing spikes at
you, spread gun style.  Stay in the center shooting up.  You'll
instantly destroy the center spike, and then just jump over the other
two as they pass.  He'll go down soon quickly.  You can pretty much
beat him with any gun, although the Flame thrower is very effective.

Level 8 Final
Boss- Red Falcon Revisited
       You'd think a major badass like Red Falcon would be moderately
difficult.  You'd think he'd at least try!  I mean, his heart put up
more of a fight in Contra 1!  Sigh. Well, even if you arrive here with
one life, have no fear.  Run to the far left whilst RF rises from the
ground.  The rocks that are being thrown about will kill you.  As soon
as he settles, run right up to his feet...or whatever they are... and
unload diagonal-right.  Little critters will fall from the ceiling and
you MIGHT have to shoot up at one occasionally.  RF will spit lasers at
you, but they'll pass harmlessly overhead, so just ignore them.  He'll
be gone in about 20 seconds.  Mmmm.  That was a nice nap!

Sit back and relax, you're now treated to credits and a nice view of
your bastard friend in the helicopter flying you off into the sunset.
It's even got multiple scrolling backgrounds!  Only the best for a
seasoned warrior like yourself!