"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""
.-------. ##### # # ##### ####### ###### ####### .-------.
/ o /| # # # # # # # # # # # # / o /|
/_______/o| # # # # # # # # # # /_______/o|
| o | | ##### # # # #### # # ###### # # | o | |
| o |o/ # # # # # # # # # # # | o |o/
| o |/ # # # # # # # # # # # # | o |/
'-------' ##### ##### ##### ####### # # ####### '-------'
______ ##### # # ####### ##### ####### ______
/\ \ # # # # # # # # /\ \
/o \ o \ # # # # # # # /o \ o \
/ o\_____\ # # # # ##### ##### # / o\_____\
\o /o / # # # # # # # # \o /o /
\ o/ o / # # # # # # # # \ o/ o /
\/____o/ #### # ##### ####### ##### # \/____o/
Dice no Senshi Tachi
(The Quest of Dice Heroes)
FAQ/Walkthrough
NES 1991
Version: 1.0 released on the 2nd of March 2016
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS
===============================================================================
01.) Introduction | G0100 |
02.) Basics | G0200 |
-------------------------------------------------------------------------------
03.) Walkthrough | G0300 |
Stage 1: Journey | G0310 |
Stage 2: Worried | G0320 |
Stage 3: Beach | G0330 |
Stage 4: Forest | G0340 |
Stage 5: Gates | G0350 |
Stage 6: Hell | G0360 |
-------------------------------------------------------------------------------
04.) Tools | G0400 |
05.) Magic | G0500 |
06.) Experience Chart | G0600 |
07.) Items | G0700 |
08.) Beastiary | G0800 |
-------------------------------------------------------------------------------
XX.) Version History | GXX00 |
ZZ.) Credits & Thanks | GZZ00 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
01.) INTRODUCTION G0100
===============================================================================
Welcome to 'Sugoro Quest: Dice no Senshi Tachi' for the NES, a board game RPG
released by Technos Japan in 1991.
Suggestions, comments or errors - email me about it. Enjoy!
===============================================================================
02.) BASICS G0200
===============================================================================
At the start of the game, choose which log you want to keep track of your
progress.
Basics:
```````
The map of the game is like a boardgame. You move after rolling a die (singular
of 'dice' in case you are lost already), depening on the face value. After
moving, an event happens. This may be a battle or even story event.
When you land on an empty square, you have a random encounter. In the battle
you also roll a die. The rolls depend on the character, some are good at attack
and some good at magic. Calling a diceman helps you defeat an opponent,
depending on the number of the diceman. Finally, you can also try to flee from
a battle.
You start each stage with a basic HP, but can increase it temporarily with
items, spells or drinking water from lakes.
Battles:
````````
During battle, each side throws a die. The higher number gets to do the desired
action, whether it is attack or magic. Even healing can fail if the magic die
is lower value than your opponent's. The strength of an attack is also
depending on how much you beat the opponent in the throw. If you have 4 and the
other person 1, then your attack rate is three times higher, but not exactly
three times more damage is being dealt. In the event of a tie, the dice are
rolled again. Eventually one person will win, and gets to attack for the number
of ties as well as each attack being the rate of the die value. Using items
does not require rolling the dice. Note that the battle dice can have values up
to 9, whereas the map dice is fixed at 1 to 6.
Dicemen:
````````
There are six dicemen to your disposal. You call them at random with a roll of
your die. The higher the number the better the help. They not only have
different attack ranges but can also do special attacks as you might have seen
by the opponent's diceman.
Heroes Guild:
`````````````
At the main castle you have several options in-between stages:
- Talk to the king about your past/new assignments and game hints.
- Buy and sell items from the shop.
- Buy and sell tools, such as weapons, armor and shields.
- Save your progress.
- Check your status as well as equipping new tools.
- Start the next quest.
Map Menu:
`````````
________________________________
| |
MAP .
| |
|--------------------------------|
|HP | | MOVE LOOK |
| 00 | | MAGIC STATS |
|MP | | ITEM MAP |
| 00 | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HP = Your current HP.
MP = Your current MP.
Move = Roll the dice to move on the board.
Magic = Use a spell.
Item = Use an item from the inventory.
Look = Check the square you are on for possible treasure.
Stats = Shows the stats screen.
Map = View the map, scroll around with the d-pad.
Squares:
````````
Empty Random Encounter.
Lake Recover some HP/MP.
Curse Lose some HP.
Ocean Random Encounter. Recover HP on a boat, lost by swimming.
Town Visit towns for story events, items and hints.
Castle Visit the Castle for a story event.
Hideout Boss fight.
Person A person with hints and items, possibly necessary to visit.
Armor Slightly increases the current armor. Lost when unequipped.
Weapon Slightly increases the current weapon. Lost when unequipped.
Shield Slightly increases the current shield. Lost when unequipped.
Characters:
```````````
These are the beginning stats and equipment as you meet them. You can see which
areas the individuals will grow and gain extra attack dice power. For a growth
of the stats, check the experience chart. You eventually need to switch between
characters to progress so leaving all but one on Level 1 is not ideal, but you
may always replay completed quests to build up the stats. It is also a good
idea to farm money with a leveled up character to buy equipment for a lower
level one so they can survive a quest easier.
FIGHTER Str. 7
Int. 4
End. 8
Attack: 9
Defense: 12
Flea Sword, Kesai Armor, Crockery Shield
A. Dice: 1-3
M. Dice: 1-1
Comments: Good to fight and can support himself with some basic spells.
DWARF Str. 9
Int. 1
End. 10
Attack: 12
Defense: 15
Rusty Axe, Thick Clothes, Crockery Shield
A. Dice: 1-4
M. Dice: 1-1
Comments: A dumb tank, absolutely no spells so you need to rely on brute force
and items to heal.
ELF Str. 3
Int. 14
End. 4
Attack: 6
Defense: 11
Wonder Staff, Thick Clothes, Crockery Shield
A. Dice: 1-3
M. Dice: 1-4
Comments: Great supply of spells early on already and quite weak to attack.
Uses staves.
HALF ELF Str. 4
Int. 11
End. 6
Attack: 9
Defense 10
Wood Bow, Clothes, Crockery Shield
A. Dice: 1-3
M. Dice: 1-3
Comment: Uses both magic and attack pretty well. The dice magic on the map
help you greatly to land on specific locations providing you have
enough MP handy.
===============================================================================
03.) WALKTHROUGH G0300
===============================================================================
As you begin you quest, you are introduced to your four heroes: the fighter,
the dwarf, the elf and half elf. You start the game with 200 gold pieces. Use
it to buy an elixir to revive in case you need it and the rest on some better
equipment.
-------------------------------------------------------------------------------
Stage 1: JOURNEY G0310
-------------------------------------------------------------------------------
Legend:
```````
SS Start
EXIT Finish
RR Return
[] Fight
() Lake
A+ Armor+
W+ Weapon+
S+ Shield+
$$ Town
&& Person
["""] Castle
[***] Boss
START [] [] $$ []
[]
[] [] ["""] A+ [] () () [] []
()
RR []
[] [] () [] [] () () W+ () []
/\ []
[] $$ -> A+ () [] () W+ [] [] [] $$ []
[] [] []
&& [] [] [] []
() EXIT [] <- [***] [] <- () []
$$ \/
[] [] () () [] () () []
The man in the first house you get to will give you a letter. Give this to the
king in the next castle you arrive at. At the next village you get nothing but
good luck. As this is the first stage, here are some tips you get strong. Try
to level up your character to at least level 3. Land on lots of lakes to
refresh, and get those equipment boosts. Of course it's all luck with the dice
at the moment. Soon there is the first boss already so use a return spell or
item
BOSS: Goblin King
He cheats like hell, often upgrading his die value or just throwing it at you
to know out the character. His attacks can be lethal at low levels. If you are
level 3 or higher you can probably beat him easily.
If you lose, you can revive your character and continue on the lower path. Then
if you get to the second village a man will ask if you wish to return to the
castle or try beating the goblin king again. Pick what you think is best.
After beating the goblin king, step on the Finish! to complete the first stage.
You may want to replay this stage a few times with different characters. The
boss alone drops 150 gold pieces.
-------------------------------------------------------------------------------
Stage 2: WORRIED G0320
-------------------------------------------------------------------------------
Legend:
```````
START Start
EXIT Finish
RR Return
[] Fight
() Lake
A+ Armor+
W+ Weapon+
$$ Town
&& Person
*# Cave (# number)
XX Curse
@# Warp (# number)
["""] Castle
[***] Boss
[] [] [] *1 1* [] () () []
[] []
[] [] && && && && [] ()
[] && $$ -> []
\/ ## \/ && [] [] () []
[] () && ()
[] [] \/ () && ()
W+ XX () /\ $$ /\
XX [] && W+
@1 XX && [] [] () () []
[] () [] [] [] [] START
[]
@1 [] () [] -> () [] [] [***] -> [] [] []
[] \/ []
*2 [] [] [] () () [] <- $$ [] RR []
XX []
[] <- $$ [] A+ () [] () W+ [] [] []
*2 \/
[] [] [] [] [] () [] []
[] () -> [] ["""] [] [] [] []
[]
-> [] () () [] \/
RR [] <- $$ []
[] ()
[] <- [***] [] []
\/
EXIT [] [] [] []
The first town you get to ask for your help in defeating monsters. If you agree
to help then you get to walk along the path with the many people giving you
items such as amulets and healing boosts. Otherwise you will walk on the
shorter right path but but I highly suggest taking the valuable items instead.
The next town will tell you about a monster called Waver, who we will meet soon
enough. Soon you will enter a cave with 100G. At the next town a guy will ask
you if you think you have earned enough experience points. If you say 'no' you
will enter the loop towards the west side which is filled with curse tiles that
will reduce your HP. You better say 'yes', plus you get some HP from the elder.
The first of the next two 'people' panels talks about bait, whereas the second
actually gives you some. It's very useful to get a free turn against an enemy.
At the tower you need to fight the first boss.
BOSS: Waver
She looks more like a girl in a bear costume. Her HP is not that high but her
claws are mighty tough. Fireball seems very weak against her, so if you use
magic then use Missile instead.
Along the next stretch of road the village will wait for the Elf. If you are
not then you simply make short-cut to the castle. As the Elf you take the long
route through the cave where you find a Magic Staff. Equip it if you did not
purchase this already. After the events at the castle you will soon hit the
mountain with the second boss.
BOSS: Lich
His attacks include SlowDice, which means your won't be able to throw dice
well. The normal attack is not so damaging but he does seem to have a pretty
high average roll. The Elf might have some trouble if you run out of MP.
If you lose then an elixir will take you to the route behind the mountain as
before, otherwise finish up the stage.
-------------------------------------------------------------------------------
Stage 3: BEACH G0330
-------------------------------------------------------------------------------
Legend:
```````
SS Start
EXIT Finish
RR Return
[] Empty
~~ Coast
() Lake
A+ Armor+
S+ Shield+
W+ Weapon+
$$ Town
*# Cave (# number)
XX Curse
@# Warp (# number)
["""] Castle
[***] Boss
@3 [] [] [] [] [] [] [] [] <- [] []
[] [] ~~ [] []
[] $$ -> [] RR ~~ []
~~ \/ /\ []
$$ [] \/ [***] []
~~ EXIT <- [***] []
[] [] [] [] ~~ []
@3 [] [] [] [] [] []
[] [] [] [] [] [] [] []
[] [] <- [] []
[] ~~
~~ XX
/\ [] [] () [] $$ -> [] () (4)
$$ -> [] \/ [] [] (3)
[] [] [] [] [] [] /\
[] [] [] []
~~ $$ $$
[]
[] [] [] [] [] []
[] [] []
@1 [] [] [] @2 [] [] [] [] [] []
~~
()
[] [] [] @1 [] ~~ () $$ [] ()
[] [] [] [] -> [] []
[] [] [] [] ~~ [] () []
[] []
[] []
[] [] [] [] [] [] [] [] @2
[] [] ~~
~~ ~~ [] [] [] [] []
[] [] [] [] $$ () XX
/\ /\ [] [] [] [] ~~ $$ []
$$ -> W+ A+ [] [] [] $$ (2)
[] [] () ()
[] [] () [] [] [] [] [] () ()
[] [] [] [] []
() /\
[] <- $$ (1)
[] $$ [] [] XX [] () () () [] [] []
A+ [] [] S+ []
[] []
[] [] () W+ () () ["""] [] () () A+ START
The castle is already a few steps away. Inside the king will tell you about the
fish and that you need a boat. The next village only says his boat is broken,
but you are looking for this person called Garin. Soon you will reach a village
(1) where the guy asks if you are scared of what is up ahead. If you say 'yes'
you will read a village where they give you a fish. The fish possibly results
in gaining a Magic Armor later on.
As you have no boat at the moment, swimming is the only option. It will take
some damage each time you stop, as well as having to battle the foes here. If
you have spells or items to control the dice rolls, it's possible to arrive at
the other side within 2 turns. The swimming damage depends on your character,
so as Dwarf you will have larger deficit than as Elf.
At the next town (2) you get to chose if you wish to take the old boat or
continue on foot. The boat route is at the north, whereas the other is east and
means another round of swimming. I strongly suggest you take the boat. On the
boat you recover HP like a lady told you earlier on.
You boat sinks soon as you go around the northwest bend. After you lose the old
boat, a warp is coming up very soon. Use any item or spell to make your
character land on this spot. If you miss it, read the "no warp" route. [see
additions below the no warp route]
WARP ROUTE:
You warp to the small span of ocean higher up north. On the center tile, a
fairy will give you a fairy boat which will last until the end of the map. As
you warp to the next destination, navigate to the shore and enter the fairy
town. A fairy will give you a compass. Journey across the seas until you reach
yet another town. The compass comes in handy as you continue north. In the loop
you need to land on the warp yet again which takes you to the very far
northwest corner of the map. Arrive at the shore and trade in the compass for a
valuable bait. What's left is a small trip to the boss' hideout.
NO WARP ROUTE:
Let's say you didn't make it on the first warp, you have to continue your
journey without a boat until you reach the next village (3). Without the fairy
ship you also don't have a compass, so the girl will show you the way east. The
next village (4) has Garin you have been looking for all this time. If you have
the fish from earlier you get a trip to the caves. The cave has a Magic Armor.
Either of Garin's boat will sink soon after you start the sea journey. Swim to
the village near the shore, tell the man you do not want to return to the
castle and then swim the rest of the way to the boss' hideout.
===
Robert Starphoenix has the following to add:
If you do NOT have the fish there is a 10% chance the girl at the town will
take the compass and boat and call you a thief. If you DO have the fish, there
is a 99% chance she will take the boat and the compass and call you a thief.
If she DOES take the fairy boat and compass, you're forced to go to Garin's
town and get his Bad Boat and go around the long way swimming.
If she does NOT take the compass, then you will move north and eventually get
to the town where the bait is and keep the fairy boat until you defeat Kraken
or leave the map via escape or death.
All credit goes to him for checking this part more thoroughly!
===
BOSS: Krakken
Not exactly the sea monster I was expecting. Has high amounts of HP, and likes
to heal with medicine.
Again, if you lose and have an elixir then you can return to the village with
the choice to try again or return to the castle. When you beat the boss, it's a
very short trip to the finish line.
-------------------------------------------------------------------------------
Stage 4: FOREST G0340
-------------------------------------------------------------------------------
Legend:
```````
SS Start
EXIT Finish
RR Return
[] Empty
() Lake
A+ Armor+
S+ Shield+
W+ Weapon+
$$ Town
&& Person
"" Sign
@# Warp (# number)
["""] Castle
[***] Boss
SS [] [] [] $$ [] () [] () () [] A+ [] []
[]
[] [] && () && [] ["""] $$ (1)
[] [] []
[] $$ () [] () [] [] && && [] () []
[]
\/ [] [] $$ [] S+ [] @1
[]
[] <- $$ -> [] [] (2)
[] () @1
() [] []
[] [] ()
\/ $$ \/ \/ $$ \/ () (3) (4)
[] [] [] [] /\
[] [] [] [] () [] [] $$ (5)
[] [] [] \/
\/ $$ \/ \/ $$ \/ $$ -> [] () (6) (7) (8)
[] [] [] [] \/ [] S+
[] [] [] [] [] () []
[] [] [] () [] [] []
@2 @1 @1 @1 @1 @1 [] []
[]
@2 [] [] [] () [] () A+ [] [] ["""]
[] ["""]
[] [] [] () $$ [] && && [] W+ [] []
[] []
[] () [] [] [] [] [] "" [] [] $$ []
[] @1
$$ [] [] []
[] []
() []
[] ()
[] [] "" [] [] [] [] [] [] []
[] [] [] []
$$ [] [] () [] W+ [] ()
""
[] () [] [] () () [] <- [] [] [] []
[] []
[***] /\
[***] -> [] EXIT $$ -> [] [] RR
\/ []
[] [] () () [] () [] []
The start of the quest is very linear. In the second town (1) you get a shoe
from a girl we are looking for. The teacher at the castle gives you an exam
pass. Eventually you come to an examiner in the woods (2). He will ask you a
question.
Q: Which of these consumers more MP?
A: Dice Drain
If you get it correct as above, you take the right path. Otherwise you go left.
The rest of the forest is pretty much the same now. Consult the map and
continue to answer questions until you reach the castle. When you graduate with
100% you get a Faker Shield. Everyone can use it, so every character should try
and go this route first. If not you can still sell it for close to 8,000 gold
pieces. Here are the questions from the examiners:
(3)
Q: Which of these can be used in battle.
A: Dice Grow
(4)
Q: Which spell will wear off first?
A: Berserk
(5)
Q: Which spell is the same as Mirror?
A: Holy Wall
(6)
Q: Which is the same as Wish Dice?
A: Dice Call
(7)
Q: What level does Dwarf learn magic?
A: 19
(8)
Q: Is Hyper Heal or Change Heal stronger?
A: Change Heal
To progress the game, get 0 percent to land on the most western warp. Soon you
reach a village where they found the second shoe. When you reach the sign you
go straight, then get directions to go south. At the next sign you need to go
west first, then return to the sigh and follow north. Too bad the lead was
wrong, so return all the way south. The rest of the way is extremely linear
once again. The last sign tells you what is in store up ahead.
BOSS: Medusa
Now there's a better boss design than before.
As usual finish up the map or resurrect with an elixir and retry later.
-------------------------------------------------------------------------------
Stage 5: GATES G0350
-------------------------------------------------------------------------------
Legend:
```````
SS Start
EXIT Finish
RR Return
[] Empty
() Lake
A+ Armor+
S+ Shield+
W+ Weapon+
$$ Town
&& Person
XX Curse
*# Cave (# number)
["""] Castle
[***] Boss
[] [] () [] () [] [] W+ ["""] [] [] SS
[]
[]
\/ [] XX S+ () [] A+ () [] () W+ A+ && []
[] []
XX [] [] <- $$ [] [] [] [] []
[] [] [] \/ [] [] []
$$ [] W+ [] []
[] [] [] () <- () () [] () []
() [] () () () []
() XX () /\ () []
[] XX \/ [] XX XX <- $$ () ()
[] XX [] [] [] []
[] XX () RR [] <- $$ *1 []
[] [] XX XX && (3)
S+ [] XX XX ()
[] [] XX EXIT XX *1 []
W+ [] XX [] () [] []
[] () XX /\ [] [] []
[] && () [***] [] S+ XX (4)
[] [] [] [] [***] -> [] [] XX
[] [] [] []
[] [] [] [] [] && (1)
() [] [] [] [] [] -> [] [] []
[] [] []
[] [] /\ [] []
[] S+ W+ A+ && () XX $$ -> [] [] [] (2)
At the start of the quest there are some rich experience points to be earned
from the Warlock. If you wish to build up your characters, take some Exits and
perhaps Elixirs to be on the safe side. Play through the start until you reach
around half way down on the west side and then return to the castle. If you had
a look at the experience chart you might have noticed that the gap between the
next levels does not keep on increasing, so every few thousand experience
points will level you up very quickly. At the same time you will most likely
farm tons of money, the max you can hold is 65535 by the way. As for the actual
quest:
The first path is very linear. When you reach the gate at the south the guard
will tell you that you are not ready yet. Continue on the outer circle. You
must land on the person (1) to receive a gate pass. On the second time you
circle around, land on the tile with the person just before the gate (2). He
will give you a pedestal. With both items you get the Writings from the person
waiting on the east side (3). Use any kind of spells or items to make sure you
do not have to loop around the outer circle forever. Finally, visit the town on
the west side to exchange the items for the Skull Key. This will open the gate
at the south side.
The cave you come to has money in it, nice, let's move on. At the town you will
try to open the gate but fail. Continue on the route and land on the person
tile (4) to get the bump looked at. Next time you enter town the gate will open
for you. What's left is to slay the boss.
BOSS: Mechaman
Make sure you are high enough levels to take him on, what's also very important
is having invested into great weapons, armor and shields.
After you beat the boss the fifth stage is complete. You might also consider
throwing away all Cursed Rocks you pick up on the way.
-------------------------------------------------------------------------------
Stage 6: HELL G0360
-------------------------------------------------------------------------------
Speak to the King to start this stage. You can still return to the castle like
during all the other quest.
Legend:
```````
SS Start
END Ending
RR Return
[] Empty
() Lake
$$ Town
&& Person
XX Curse
[***] Boss
SS [] () -> XX () -> () -> [] []
[] XX XX [] () []
() XX [] [] []
/\ () $$ [] RR ()
[***] () XX XX
\/ [***] && [] () [] [***]
&& [] /\ [] <- [***]
&& () [***] \/
&& [] <- [***] [] () () () XX [] []
&&
&&
&&
END
The enemies here are tough, so you should really have the best equipment. If
you aren't max level yet then you will most likely be very soon, as these foes
give you so much experience. After a short trip you already fight the first
boss.
BOSS: Lavalord
High die values, shouldn't be too much of a problem if you were prepared.
If you lose, resurrect the character and return to the village. Either try
again or leave this dungeon.
The next boss is already 2 rolls away.
BOSS: Gold Dragon
He hits very hard.
Should you lose, a person has medicine if you can aim for the tile. You need to
re-battle the previous boss and continue on from there to either the dragon
again or the nearby town (by losing again).
After the Gold Dragon, there are only a few steps for the final boss.
Unfortunately as you enter his hideout your character will be captured. Repeat
the above steps with another character until you reach the hideout again.
BOSS: Hades
Max HP, and pretty much the highest dice roller you will ever meet for both
magic and attack. Use your best attacks and spells, this is the last battle so
no need to keep an precious items stocked up either.
Walk the rest of the path to see the Ending! You cannot use magic nor items
anymore and all the character tiles just say you are a hero.
===============================================================================
04.) TOOLS G0400
===============================================================================
Tools are bought at the shop, for each member of your party. You do not pool
the equipment so if you don't need an item for one person but instead want to
give it to another, first sell and re-buy it. You get 50% back from selling
anything. One person can only hold 4 extra tools of each category, e.g. up to 4
extra weapons exluding the equipped one.
FT = Fighter
DW = Dwarf
EL = Elf
HE = Half Elf
Check the "by character" sorted list for an easier overview for upgrading a
person's tools.
*********
*WEAPONS*
*********
SWORD:
``````
Flea Sword 15G FT DW -- HE
Short Sword 125G FT -- -- --
Long Sword 820G FT -- -- --
Broad Sword 8880G FT -- -- --
Chakeram Sword 10000G -- -- -- HE
Vorpal Sword 33200G FT DW -- --
Excalibur 58000G FT -- -- --
AXE:
````
Rusty Axe 35G -- DW -- --
Steel Axe 250G FT DW -- --
Battle Axe 1300G -- DW -- --
Cutting Axe 6300G -- DW -- --
2Edged Axe 12000G -- DW -- --
Gozu Axe 55250G -- DW -- --
STAFF:
``````
Wonder Staff 50G -- -- EL HE
Mystery Staff 400G -- -- EL HE
Magic Staff 1800G -- -- EL --
Sorcery Staff 7300G -- -- EL --
Mirage Staff 14200G -- -- EL --
Astral Staff 47800G -- -- EL --
BOW:
````
Wood Bow 17G -- -- -- HE
Enforcer Bow 210G -- -- -- HE
Gun Bow 980G -- -- -- HE
Blow Dart 5800G FT -- EL HE
Storm Bow 8220G -- -- -- HE
Proton Bow 24000G -- -- -- HE
Ballista Bow 56950G -- -- -- HE
OTHER:
``````
Cattail 4970G FT -- -- --
*******
*ARMOR*
*******
CLOTHES:
````````
Clothes 10G FT DW EL HE
Thick Clothes 13G FT DW EL HE
Holy Clothes 7620G -- DW -- --
ROBES:
``````
Frilly Robe 130G -- -- EL --
Mystery Robe 580G -- -- EL --
Sage Robe 7950G -- -- EL --
Wise Robe 29800G -- -- EL --
ARMOR:
``````
Kesai 30G FT DW EL --
Kesari 80G FT -- -- --
Scale Armor 98G FT DW -- --
Magic Armor 2700G FT DW EL HE
Heavy Armor 3150G -- DW -- --
Plate Armor 6120G FT DW -- --
Full Armor 12400G FT -- -- --
Cuirass 40000G FT DW -- --
Knight Armor 49250G FT -- -- --
BOOTS:
``````
Leather Boots 120G -- DW -- HE
High Boots 380G -- -- -- HE
Hard Boots 4200G -- -- -- HE
Linnen Boots 8920G -- -- -- HE
Lamera Boots 28000G -- -- -- HE
*********
*SHIELDS*
*********
SHIELD:
```````
Crockery Shield 32G FT DW EL HE
Sauce Pan 20G FT DW -- --
Oak Shield 54G FT -- -- HE
Mystery Shield 325G -- -- EL HE
Sure Shield 400G FT DW -- --
Magic Shield 2700G FT DW EL HE
Spike Shield 4550G FT DW EL HE
Jade Shield 6900G -- -- EL HE
Kuplar Shield 9010G FT -- -- HE
Viking Shield 9950G -- DW -- --
Faker Shield 15963G FT DW EL HE
Topaz Shield 18500G -- -- EL HE
Diamond Shield 31000G -- -- EL --
Tower Shield 32520G -- DW -- --
Knight Shield 37800G FT -- -- HE
------------------------------------------------------------------------------
By Character
------------------------------------------------------------------------------
In these lists the added benefit from a new tool is compared to the FIRST item
in the category, in other words the weakest available equipment. Make sure the
price is worth the upgrade, as often it is not. Stats may vary depending on
other items being worn at the same time, such as sets of "Knight" or "Magic"
equipment.
*********
*FIGHTER*
*********
WEAPON:
```````
Flea Sword 15G
Short Sword 125G + 5 ATK + 4 DEF
Steel Axe 250G + 7 ATK + 5 DEF
Long Sword 820G +14 ATK + 5 DEF
Cattail 4970G +28 ATK + 2 DEF
Blow Dart 5800G +23 ATK + 2 DEF
Broad Sword 8880G +40 ATK + 4 DEF
Vorpal Sword 33200G +52 ATK +10 DEF
Excalibur 58000G +88 ATK + 8 DEF
ARMOR:
``````
Clothes 10G
Kesai 30G - 1 ATK + 1 DEF
Thick Clothes 13G - 1 ATK + 2 DEF
Kesari 80G + 5 DEF
Scale Armor 98G - 1 ATK + 8 DEF
Magic Armor 2700G + 5 ATK +23 DEF
Plate Armor 6120G + 9 ATK +28 DEF
Full Armor 12400G +11 ATK +31 DEF
Cuirass 40000G +12 ATK +35 DEF
Knight Armor 49250G +11 ATK +37 DEF
SHIELD:
```````
Crockery Shield 32G
Sauce Pan 20G + 1 ATK + 3 DEF
Oak Shield 54G + 5 ATK + 5 DEF
Sure Shield 400G + 9 ATK + 7 DEF
Magic Shield 2700G +12 ATK +11 DEF
Spike Shield 4550G +21 ATK - 1 DEF
Kuplar Shield 9010G +22 ATK +18 DEF
Faker Shield 15963G +23 ATK +19 DEF
Knight Shield 37800G +42 ATK +19 DEF
*******
*DWARF*
*******
WEAPON:
```````
Flea Sword 15G
Rusty Axe 35G + 1 ATK
Steel Axe 250G + 7 ATK + 5 DEF
Battle Axe 1300G +19 ATK + 4 DEF
Cutting Axe 6300G +36 ATK + 8 DEF
2Edged Axe 12000G +39 ATK + 1 DEF
Vorpal Sword 33200G +52 ATK +10 DEF
Gozu Axe 55250G +77 ATK
ARMOR:
``````
Clothes 10G
Kesai 30G - 1 ATK + 1 DEF
Thick Clothes 13G - 1 ATK + 2 DEF
Leather Boots 120G + 5 ATK + 3 DEF
Scale Armor 98G - 1 ATK + 8 DEF
Magic Armor 2700G + 5 ATK +13 DEF
Heavy Armor 3150G + 6 ATK +26 DEF
Plate Armor 6120G + 9 ATK +28 DEF
Holy Clothes 7620G +11 ATK +28 DEF
Cuirass 40000G +12 ATK +35 DEF
SHIELD:
```````
Crockery Shield 32G
Sauce Pan 20G + 1 ATK + 3 DEF
Sure Shield 400G + 9 ATK + 7 DEF
Magic Shield 2700G +12 ATK +11 DEF
Spike Shield 4550G +21 ATK - 1 DEF
Viking Shield 9950G +22 ATK + 9 DEF
Faker Shield 15963G +23 ATK +19 DEF
Tower Shield 32520G +39 ATK +19 DEF
*****
*ELF*
*****
WEAPON:
```````
Wonder Staff 50G
Mystery Staff 400G + 7 ATK + 7 DEF
Magic Staff 1800G +15 ATK + 7 DEF
Sorcery Staff 7300G +16 ATK + 8 DEF
Mirage Staff 14200G +21 ATK + 8 DEF
Blow Dart 5800G +22 ATK
Astral Staff 47800G +55 ATK + 8 DEF
ARMOR:
``````
Clothes 10G
Kesai 30G - 1 ATK + 1 DEF
Thick Clothes 13G - 1 ATK + 2 DEF
Frilly Robe 130G + 1 ATK + 4 DEF
Mystery Robe 580G + 4 ATK +17 DEF
Magic Armor 2700G + 5 ATK +23 DEF
Sage Robe 7950G +13 ATK +28 DEF
Wise Robe 29800G +13 ATK +35 DEF
SHIELD:
```````
Crockery Shield 32G
Mystery Shield 325G + 7 ATK + 8 DEF
Magic Shield 2700G +12 ATK +11 DEF
Spike Shield 4550G +21 ATK - 1 DEF
Jade Shield 6900G +19 ATK +15 DEF
Faker Shield 15963G +23 ATK +19 DEF
Topaz Shield 18500G +24 ATK +10 DEF
Diamond Shield 31000G +25 ATK +17 DEF
**********
*HALF ELF*
**********
WEAPON:
```````
Flea Sword 15G
Wood Bow 17G + 2 ATK + 1 DEF
Wonder Staff 50G + 1 ATK + 2 DEF
Enforcer Bow 210G + 6 ATK + 2 DEF
Mystery Staff 400G + 8 ATK + 9 DEF
Gun Bow 980G +20 ATK + 8 DEF
Blow Dart 5800G +23 ATK + 2 DEF
Storm Bow 8220G +30 ATK +10 DEF
Chakeram Sword 10000G +38 ATK
Proton Bow 24000G +53 ATK +10 DEF
Ballista Bow 56950G +67 ATK + 9 DEF
ARMOR:
``````
Clothes 10G
Thick Clothes 13G - 1 ATK + 2 DEF
Leather Boots 120G + 5 ATK + 3 DEF
High Boots 380G + 6 ATK +12 DEF
Magic Armor 2700G + 5 ATK +23 DEF
Hard Boots 4200G +13 ATK +28 DEF
Linnen Boots 8920G +14 ATK +30 DEF
Lamera Boots 28000G +14 ATK +33 DEF
SHIELD:
```````
Crockery Shield 32G
Oak Shield 54G + 5 ATK + 5 DEF
Mystery Shield 325G + 7 ATK + 8 DEF
Magic Shield 2700G +12 ATK + 9 DEF
Spike Shield 4550G +21 ATK - 1 DEF
Jade Shield 6900G +19 ATK +15 DEF
Kuplar Shield 9010G +22 ATK +18 DEF
Faker Shield 15963G +23 ATK +19 DEF
Topaz Shield 18500G +24 ATK +10 DEF
Knight Shield 37800G +42 ATK +19 DEF
===============================================================================
05.) MAGIC G0500
===============================================================================
There are two kinds of spells, map (M) and battle (B). They are pretty self-
explanitory as you can use one kind in the field and the other during a fight.
Check the list to see how much MP they require and at what level a character
will learn the spell. The magic spells are grouped by effect.
____________________________________________________________________
| Magic | MP | Fighter | Dwarf | Elf | Half Elf |
|-------------------+----+----------+----------+----------+----------|
| Heal (M) | 4 | 3 | 19 | 1 | 1 |
| Heal (B) | 4 | | | | 1 |
| Hi-Heal (M/B) | 7 | 25 | | 6 | 7 |
| Hyper Heal (M/B) | 14 | | | 15 | 18 |
| Change Heal (M/B) |ALL | | | 27 | 27 |
| Retry (M) | 4 | 10 | 23 | 14 | 1 |
| Return (M) | 1 | 8 | | 1 | |
| Escape (B) | 99 | | | 17 | 20 |
| Fireball (B) | 3 | 7 | | 1 | 2 |
| Prominan (B) | 10 | 15 | | 8 | 11 |
| Acid (B) | 20 | | | 21 | 15 |
| Flood (B) | 30 | | | 25 | 23 |
| Protect (B) | 20 | | 26 | 4 | 15 |
| No Armor (B) | 20 | 22 | | | 8 |
| Berserk (B) | 18 | 29 | | | 4 |
| Missile (B) | 9 | | | 5 | |
| Atombolt (B) | 15 | | | 12 | |
| Dice Grow (B) | 20 | | | 7 | 14 |
| Dice Drain (B) | 28 | 20 | | | 10 |
| Dice Call (M) | 14 | | | 16 | 6 |
| Holy Wall (B) | 28 | | | 8 | |
| Paralize (B) | 12 | | 22 | 10 | |
--------------------------------------------------------------------
Heal:
`````
Recovers 15 HP.
Hi-Heal:
````````
Recovers 35HP.
Hyper Heal:
```````````
Recovers 50 HP.
Change Heal:
````````````
Uses all remaining MP to recover as much HP as possible.
Retry:
``````
Two chances to roll the die. If the first one is not to your liking, simply
re-roll. You must accept the second roll, however.
Return:
```````
Returns to the Siland castle. It might look like a failure but you can do this
to upgrade weapons from money you have earned and then retry from the
beginning. It's better than dying and stat upgrades only start taking effect
with a newly started quest.
Escape:
```````
Escape from a battle without having to run thus no risk to get caught or
return a few board tiles.
Fireball:
`````````
Attack with a fireball.
Prominan:
`````````
Stronger fire attack than fireball.
Acid:
`````
Strong acid attack.
Flood:
``````
Stronger acid attack.
Protect:
````````
Increases defense.
No Armor:
`````````
Reduces the enemies' defense.
Berserk:
````````
Doubles attack rate.
Missile:
````````
Fires a missile attack.
Atom Bolt:
``````````
A stronger missile attack.
Dice Grow:
``````````
Improves your possible dice values during a fight.
Dice Drain:
```````````
Reduces enemy's possible dice values during a fight.
Dice Call:
``````````
Pick what value to roll on the map.
Holy Wall:
``````````
Reduces damage from spells.
Paralize:
`````````
Paralizes the opponent's diceman. If you have a strong magic user, this helps
to get a free attack every so often.
===============================================================================
06.) EXPERIENCE CHART G0600
===============================================================================
Improvements do not start to take effect until you start a new quest.
Legend:
```````
ST = Strength Up
I = Intelligence Up
E = Endurance Up
A = Max Atk Dice Up
M = Max Mag Dice Up
_____________________________________________________________________
| | | Fighter | Dwarf | Elf | Half Elf |
| Level | EXP |------------+------------+------------+------------|
| | | ST I E A M | ST I E A M | ST I E A M | ST I E A M |
|-------+---------+------------+------------+------------+------------|
| 2 | 3 | 1 2 1 | 2 1 | 4 1 | 1 1 1 |
|-------+---------+------------+------------+------------+------------|
| 3 | 8 | 2 1 1 1 | 2 2 | 1 | 1 1 |
|-------+---------+------------+------------+------------+------------|
| 4 | 19 | 2 1 | 2 1 1 | 1 1 | 1 1 1 1 |
|-------+---------+------------+------------+------------+------------|
| 5 | 36 | 4 3 1 1 | 3 2 | | 2 |
|-------+---------+------------+------------+------------+------------|
| 6 | 62 | 3 1 1 | 6 | 3 | 2 1 1 1 |
|-------+---------+------------+------------+------------+------------|
| 7 | 98 | 5 1 | 5 1 1 | 2 1 1 | 2 |
|-------+---------+------------+------------+------------+------------|
| 8 | 145 | 5 1 1 1 | 6 1 1 | 2 | 1 1 1 |
|-------+---------+------------+------------+------------+------------|
| 9 | 289 | 5 1 1 | 8 | 1 1 1 | 2 1 |
|-------+---------+------------+------------+------------+------------|
| 10 | 480 | 5 1 | 6 2 | 4 | 3 1 1 |
|-------+---------+------------+------------+------------+------------|
| 11 | 790 | 7 1 | 9 1 1 | 3 1 | 1 1 1 |
|-------+---------+------------+------------+------------+------------|
| 12 | 985 | 13 1 1 | 6 1 | | 2 1 1 1 |
|-------+---------+------------+------------+------------+------------|
| 13 | 1320 | 6 1 1 | 5 1 | 1 1 | 3 1 |
|-------+---------+------------+------------+------------+------------|
| 14 | 1960 | 6 1 | 3 | 1 | 4 1 |
|-------+---------+------------+------------+------------+------------|
| 15 | 2732 | 4 1 | 1 1 | 1 | 1 |
|-------+---------+------------+------------+------------+------------|
| 16 | 3900 | 3 1 | 2 1 1 | 1 1 | 2 1 1 |
|-------+---------+------------+------------+------------+------------|
| 17 | 5442 | 6 1 1 | 4 1 | 2 | 5 1 1 |
|-------+---------+------------+------------+------------+------------|
| 18 | 9021 | 4 | 1 1 | 1 | 5 1 |
|-------+---------+------------+------------+------------+------------|
| 19 | 13405 | 1 1 | 2 | 1 1 1 1 1 | 7 1 |
|-------+---------+------------+------------+------------+------------|
| 20 | 18832 | 1 1 1 | 1 1 1 | | 5 1 |
|-------+---------+------------+------------+------------+------------|
| 21 | 25930 | 3 1 | 1 | 1 | 6 1 |
|-------+---------+------------+------------+------------+------------|
| 22 | 29100 | 1 | 1 1 | 1 1 | 2 1 |
|-------+---------+------------+------------+------------+------------|
| 23 | 34256 | 2 1 | 1 1 | 1 | 2 1 1 |
|-------+---------+------------+------------+------------+------------|
| 24 | 39839 | 2 | 1 1 | 1 1 | 2 1 1 1 1 |
|-------+---------+------------+------------+------------+------------|
| 25 | 40032 | 1 1 1 | 1 1 1 | 1 1 1 | 3 |
|-------+---------+------------+------------+------------+------------|
| 26 | 46210 | 1 1 | 1 | 1 | 1 1 |
|-------+---------+------------+------------+------------+------------|
| 27 | 50120 | 1 1 | 2 1 | 1 1 | 1 1 1 |
|-------+---------+------------+------------+------------+------------|
| 28 | 54322 | 2 | 2 1 1 | 1 | 1 1 1 |
|-------+---------+------------+------------+------------+------------|
| 29 | 60046 | 1 | 1 1 1 | 1 | 1 |
|-------+---------+------------+------------+------------+------------|
| 30 | 65535 | 1 | 1 1 | 1 1 | 1 1 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
08.) ITEMS G0700
===============================================================================
Unlike tools, items are pooled into one bag for everyone to use and sell. You
can only hold a maximum of 16 items at any time. Items divided into what you
can buy in the store and what you obtain in the field. Shop items sell for 50
percent of its original value.
BUY: SELL:
Exit 42G 21G Return to Siland castle.
Escape 15G 7G Escape from battle without having to run.
Elixir 50G 25G Revive your character.
Herb 10G 5G Replenish 10 HP.
Cheese 30G 15G Replenish 20 HP.
Corn 35G 17G Replenish 30 HP.
DarkRoll 100G 50G Replenish 40 HP.
BurnFood 90G 45G Instantly wakes up a knocked out DiceMan
Potion 150G 75G Replenish 30 MP.
TrickDie 1000G 500G Choose what value to roll next. Map only.
FailDice 190G 95G Two chances to roll the die. Like "Retry".
Firehorn 12800G 6400G Fire attack.
Shuriken 80G 40G Projectile.
WishDice 2700G 1350G Improves your dice values during a fight.
SlowDice 2700G 1350G Reduces enemy's possible dice values battle.
Amulet1 600G 300G Rolls a '1'. Used on the map only.
Amulet2 500G 250G Rolls a '2'. Used on the map only.
Amulet3 400G 200G Rolls a '3'. Used on the map only.
Amulet4 400G 200G Rolls a '4'. Used on the map only.
Amulet5 500G 250G Rolls a '5'. Used on the map only.
Amulet6 600G 300G Rolls a '6'. Used on the map only.
Medicine - 150G Replenish 99 HP & MP.
Bait - 750G Temporarily remove the opponent's diceman.
Stone - 5G Projectile.
Cursed Rock - 5G Lose all MP.
Blessing - 7G Gain 1 EXP. Used in battle.
===============================================================================
08.) BEASTIARY G0800
===============================================================================
Note: Some enemies also appear again on later stages, but are only listed for
the one they first appear in. Sorted by max HP. Names in capitals are
bosses.
STAGE 1:
````````
Goblin 9HP 1EXP 3G
Jelly 18HP 2EXP 9G
Lizard Man 22HP 1EXP 7G
Orc 25HP 1EXP 4G
O'Hornet 28HP 2EXP 5G
GOBLIN KING 45HP 16EXP 150G
STAGE 2:
````````
Werewolf 28HP 4EXP 10G
Goma Head 35HP 11EXP 21G
Thief 37HP 7EXP 20G
Ghost Sword 41HP 10EXP 15G
Barbarian 46HP 9EXP 18G
Head Neck 49HP 9EXP 20G
WAVER 112HP 70EXP 250G
LICH 140HP 150EXP 420G
STAGE 3:
````````
Army Fish 45HP 55EXP 70G
Ketbash 45HP 35EXP 80G
Scorpion 45HP 59EXP 90G
Sea Borz 53HP 45EXP 40G
Eyeball 59HP 35EXP 115G
Anti-Dice 60HP 25EXP 40G
KRAKKEN 255HP 430EXP 650G
STAGE 4:
````````
Evil Sprite 99HP 180EXP 290G
Blue Elemental 108HP 270EXP 290G
Dice King 125HP 200EXP 390G
Mage 127HP 300EXP 255G
Komodo 130HP 120EXP 320G
MEDUSA 311HP 1900EXP 3500G
STAGE 5:
````````
Beetle 170HP 340EXP 310G
Worm 243HP 600EXP 900G
Harpy 245HP 800EXP 1100G
Eggplant 280HP 1EXP 4000G
Mummy 300HP 932EXP 600G
Armor 310HP 1800EXP 930G
Warlock 369HP 1700EXP 2040G
MECHAMAN 528HP 2700EXP 8500G
STAGE 6:
````````
Hydra 130HP 5700EXP 2500G
Death 310HP 5100EXP 3500G
Gold Goblin 376HP 1070EXP 3700G
Weaponsa 390HP 2100EXP 1900G
LAVALORD 460HP 9700EXP 4250G
GOLD DRAGON 631HP 7200EXP 16900G
HADES 999HP - -
===============================================================================
XX.) CREDITS & THANKS GXX00
===============================================================================
1.0 First Version (15th of January 2007)
1.01 Updated BurnFood meaning, note on the Beach. All credit goes to
Robert Starphoenix (2nd of March 2016)
===============================================================================
ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this file.
Technos for this game.
AlanMidas for translating it into English so we can all enjoy it too! Some
notes about the translation: The enemy names were changed slightly, as well
as one shield which was named the same twice and most likely a mistake.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. ,,,
(o o)
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