"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""

   .-------.     #####  #     #  #####  ####### ######  #######     .-------.
  /   o   /|    #     # #     # #     # #     # #     # #     #    /   o   /|
 /_______/o|    #       #     # #       #     # #     # #     #   /_______/o|
 | o     | |     #####  #     # #  #### #     # ######  #     #   | o     | |
 |   o   |o/          # #     # #     # #     # #   #   #     #   |   o   |o/
 |     o |/     #     # #     # #     # #     # #    #  #     #   |     o |/
 '-------'       #####   #####   #####  ####### #     # #######   '-------'

    ______           #####  #     # #######  #####  #######         ______
   /\     \         #     # #     # #       #     #    #           /\     \
  /o \  o  \        #     # #     # #       #          #          /o \  o  \
 /   o\_____\       #     # #     # #####    #####     #         /   o\_____\
 \o   /o    /       #   # # #     # #             #    #         \o   /o    /
  \ o/  o  /        #    #  #     # #       #     #    #          \ o/  o  /
   \/____o/          #### #  #####  #######  #####     #           \/____o/

                           Dice no Senshi Tachi
                        (The Quest of Dice Heroes)

FAQ/Walkthrough
NES 1991

Version:        1.0     released on the 2nd of March 2016
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            TABLE OF CONTENTS
===============================================================================

01.) Introduction                                                 |  G0100  |
02.) Basics                                                       |  G0200  |
-------------------------------------------------------------------------------
03.) Walkthrough                                                  |  G0300  |
    Stage 1: Journey                                             |  G0310  |
    Stage 2: Worried                                             |  G0320  |
    Stage 3: Beach                                               |  G0330  |
    Stage 4: Forest                                              |  G0340  |
    Stage 5: Gates                                               |  G0350  |
    Stage 6: Hell                                                |  G0360  |
-------------------------------------------------------------------------------
04.) Tools                                                        |  G0400  |
05.) Magic                                                        |  G0500  |
06.) Experience Chart                                             |  G0600  |
07.) Items                                                        |  G0700  |
08.) Beastiary                                                    |  G0800  |
-------------------------------------------------------------------------------
XX.) Version History                                              |  GXX00  |
ZZ.) Credits & Thanks                                             |  GZZ00  |

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'Sugoro Quest: Dice no Senshi Tachi' for the NES, a board game RPG
released by Technos Japan in 1991.

Suggestions, comments or errors - email me about it. Enjoy!


===============================================================================
02.)                     BASICS                                      G0200
===============================================================================

At the start of the game, choose which log you want to keep track of your
progress.


Basics:
```````

The map of the game is like a boardgame. You move after rolling a die (singular
of 'dice' in case you are lost already), depening on the face value. After
moving, an event happens. This may be a battle or even story event.

When you land on an empty square, you have a random encounter. In the battle
you also roll a die. The rolls depend on the character, some are good at attack
and some good at magic. Calling a diceman helps you defeat an opponent,
depending on the number of the diceman. Finally, you can also try to flee from
a battle.

You start each stage with a basic HP, but can increase it temporarily with
items, spells or drinking water from lakes.


Battles:
````````

During battle, each side throws a die. The higher number gets to do the desired
action, whether it is attack or magic. Even healing can fail if the magic die
is lower value than your opponent's. The strength of an attack is also
depending on how much you beat the opponent in the throw. If you have 4 and the
other person 1, then your attack rate is three times higher, but not exactly
three times more damage is being dealt. In the event of a tie, the dice are
rolled again. Eventually one person will win, and gets to attack for the number
of ties as well as each attack being the rate of the die value. Using items
does not require rolling the dice. Note that the battle dice can have values up
to 9, whereas the map dice is fixed at 1 to 6.


Dicemen:
````````

There are six dicemen to your disposal. You call them at random with a roll of
your die. The higher the number the better the help. They not only have
different attack ranges but can also do special attacks as you might have seen
by the opponent's diceman.


Heroes Guild:
`````````````

At the main castle you have several options in-between stages:
- Talk to the king about your past/new assignments and game hints.
- Buy and sell items from the shop.
- Buy and sell tools, such as weapons, armor and shields.
- Save your progress.
- Check your status as well as equipping new tools.
- Start the next quest.


Map Menu:
`````````
________________________________
|                                |
            MAP                .
|                                |
|--------------------------------|
|HP   |           | MOVE   LOOK  |
|  00 |           | MAGIC  STATS |
|MP   |           | ITEM   MAP   |
|  00 |           |              |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HP    = Your current HP.
MP    = Your current MP.
Move  = Roll the dice to move on the board.
Magic = Use a spell.
Item  = Use an item from the inventory.
Look  = Check the square you are on for possible treasure.
Stats = Shows the stats screen.
Map   = View the map, scroll around with the d-pad.


Squares:
````````

Empty             Random Encounter.
Lake              Recover some HP/MP.
Curse             Lose some HP.
Ocean             Random Encounter. Recover HP on a boat, lost by swimming.
Town              Visit towns for story events, items and hints.
Castle            Visit the Castle for a story event.
Hideout           Boss fight.
Person            A person with hints and items, possibly necessary to visit.
Armor             Slightly increases the current armor. Lost when unequipped.
Weapon            Slightly increases the current weapon. Lost when unequipped.
Shield            Slightly increases the current shield. Lost when unequipped.


Characters:
```````````

These are the beginning stats and equipment as you meet them. You can see which
areas the individuals will grow and gain extra attack dice power. For a growth
of the stats, check the experience chart. You eventually need to switch between
characters to progress so leaving all but one on Level 1 is not ideal, but you
may always replay completed quests to build up the stats. It is also a good
idea to farm money with a leveled up character to buy equipment for a lower
level one so they can survive a quest easier.

FIGHTER           Str.       7
                 Int.       4
                 End.       8

                 Attack:    9
                 Defense:  12

                 Flea Sword, Kesai Armor, Crockery Shield

                 A. Dice: 1-3
                 M. Dice: 1-1

Comments: Good to fight and can support himself with some basic spells.


DWARF             Str.       9
                 Int.       1
                 End.      10

                 Attack:   12
                 Defense:  15

                 Rusty Axe, Thick Clothes, Crockery Shield

                 A. Dice: 1-4
                 M. Dice: 1-1

Comments: A dumb tank, absolutely no spells so you need to rely on brute force
         and items to heal.

ELF               Str.       3
                 Int.      14
                 End.       4

                 Attack:    6
                 Defense:  11

                 Wonder Staff, Thick Clothes, Crockery Shield

                 A. Dice: 1-3
                 M. Dice: 1-4

Comments: Great supply of spells early on already and quite weak to attack.
         Uses staves.


HALF ELF          Str.       4
                 Int.      11
                 End.       6

                 Attack:    9
                 Defense   10

                 Wood Bow, Clothes, Crockery Shield

                 A. Dice: 1-3
                 M. Dice: 1-3

Comment: Uses both magic and attack pretty well. The dice magic on the map
        help you greatly to land on specific locations providing you have
        enough MP handy.


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

As you begin you quest, you are introduced to your four heroes: the fighter,
the dwarf, the elf and half elf. You start the game with 200 gold pieces. Use
it to buy an elixir to revive in case you need it and the rest on some better
equipment.


-------------------------------------------------------------------------------
                       Stage 1: JOURNEY                             G0310
-------------------------------------------------------------------------------

Legend:
```````
SS     Start
EXIT   Finish
RR     Return
[]     Fight
()     Lake
A+     Armor+
W+     Weapon+
S+     Shield+
$$     Town
&&     Person
["""]  Castle
[***]  Boss


                      START [] [] $$ []
                                     []
          [] [] ["""] A+ [] () () [] []
          ()
    RR    []
    []    [] () [] [] () () W+ () []
    /\                            []
 [] $$ -> A+ () [] () W+ [] []    [] $$ []
 []                         []          []
 &&                         []    [] [] []
 ()     EXIT [] <- [***] [] <- () []
 $$                   \/
 [] [] () () [] () () []


The man in the first house you get to will give you a letter. Give this to the
king in the next castle you arrive at. At the next village you get nothing but
good luck. As this is the first stage, here are some tips you get strong. Try
to level up your character to at least level 3. Land on lots of lakes to
refresh, and get those equipment boosts. Of course it's all luck with the dice
at the moment. Soon there is the first boss already so use a return spell or
item

BOSS: Goblin King

He cheats like hell, often upgrading his die value or just throwing it at you
to know out the character. His attacks can be lethal at low levels. If you are
level 3 or higher you can probably beat him easily.

If you lose, you can revive your character and continue on the lower path. Then
if you get to the second village a man will ask if you wish to return to the
castle or try beating the goblin king again. Pick what you think is best.

After beating the goblin king, step on the Finish! to complete the first stage.
You may want to replay this stage a few times with different characters. The
boss alone drops 150 gold pieces.


-------------------------------------------------------------------------------
                       Stage 2: WORRIED                             G0320
-------------------------------------------------------------------------------

Legend:
```````
START  Start
EXIT   Finish
RR     Return
[]     Fight
()     Lake
A+     Armor+
W+     Weapon+
$$     Town
&&     Person
*#     Cave (# number)
XX     Curse
@#     Warp (# number)
["""]  Castle
[***]  Boss


        [] [] [] *1       1* [] () () []
        []                            []
        []       [] && && && && []    ()
        []       &&             $$ -> []
     \/ ## \/    &&    [] [] () []
     []    ()    &&    ()
[] [] \/    ()    &&    ()
W+    XX    ()    /\ $$ /\
XX    []    &&       W+
@1    XX    &&       [] [] () () []
[] () []    []                   [] [] START
           []
@1 [] () [] -> () [] [] [***] -> [] [] []
           []             \/          []
*2 [] []    [] () () [] <- $$ [] RR    []
     XX                               []
     [] <- $$ [] A+ () [] () W+ [] [] []
*2          \/
[] [] []    []             [] () [] []
     [] () -> [] ["""] [] []       [] []
                                      []
                       -> [] () () [] \/
              RR [] <- $$             []
                       []             ()
                       [] <- [***] [] []
                             \/
               EXIT [] [] [] []


The first town you get to ask for your help in defeating monsters. If you agree
to help then you get to walk along the path with the many people giving you
items such as amulets and healing boosts. Otherwise you will walk on the
shorter right path but but I highly suggest taking the valuable items instead.

The next town will tell you about a monster called Waver, who we will meet soon
enough. Soon you will enter a cave with 100G. At the next town a guy will ask
you if you think you have earned enough experience points. If you say 'no' you
will enter the loop towards the west side which is filled with curse tiles that
will reduce your HP. You better say 'yes', plus you get some HP from the elder.
The first of the next two 'people' panels talks about bait, whereas the second
actually gives you some. It's very useful to get a free turn against an enemy.
At the tower you need to fight the first boss.

BOSS: Waver

She looks more like a girl in a bear costume. Her HP is not that high but her
claws are mighty tough. Fireball seems very weak against her, so if you use
magic then use Missile instead.

Along the next stretch of road the village will wait for the Elf. If you are
not then you simply make short-cut to the castle. As the Elf you take the long
route through the cave where you find a Magic Staff. Equip it if you did not
purchase this already. After the events at the castle you will soon hit the
mountain with the second boss.

BOSS: Lich

His attacks include SlowDice, which means your won't be able to throw dice
well. The normal attack is not so damaging but he does seem to have a pretty
high average roll. The Elf might have some trouble if you run out of MP.

If you lose then an elixir will take you to the route behind the mountain as
before, otherwise finish up the stage.


-------------------------------------------------------------------------------
                       Stage 3: BEACH                               G0330
-------------------------------------------------------------------------------

Legend:
```````
SS     Start
EXIT   Finish
RR     Return
[]     Empty
~~     Coast
()     Lake
A+     Armor+
S+     Shield+
W+     Weapon+
$$     Town
*#     Cave (# number)
XX     Curse
@#     Warp (# number)
["""]  Castle
[***]  Boss


@3 [] []       [] [] [] [] [] [] <- [] []
     [] []    ~~                []    []
        []    $$ -> [] RR       ~~    []
        ~~    \/                /\    []
        $$ [] \/             [***]    []
              ~~     EXIT <- [***]    []
[] [] []       []                ~~    []
@3    []       [] [] []          []    []
[]    []             [] [] [] [] []    []
[] [] <- []                            []
        []                            ~~
        ~~                            XX
        /\    [] [] () [] $$ -> []    ()        (4)
        $$ -> []          \/    []    []        (3)
  [] [] []                []    [] [] /\
  []                      [] []       []
  ~~                         $$       $$
  []
  [] [] [] [] [] []
                 [] [] []
@1 [] [] [] @2          [] [] [] [] [] []
                                      ~~
                                      ()
        [] [] [] @1 [] ~~ () $$ []    ()
[] [] [] []                      -> [] []
[]             [] [] [] ~~ [] () []
[]             []
[]             []
[] [] []    [] []    [] [] [] @2
     []    []       ~~
     ~~    ~~    [] []          [] [] []
[] [] []    []    $$             ()    XX
/\          /\ [] []    [] [] ~~ $$    []
$$ -> W+ A+ []          []       []    $$        (2)
[]                      []       ()    ()
[] [] () [] [] []    [] []       ()    ()
              [] [] []          []    []
                                ()    /\
                                [] <- $$        (1)
[] $$ [] [] XX [] () () () [] []       []
A+                            [] [] S+ []
[] []
  [] [] () W+ () () ["""] [] () () A+ START


The castle is already a few steps away. Inside the king will tell you about the
fish and that you need a boat. The next village only says his boat is broken,
but you are looking for this person called Garin. Soon you will reach a village
(1) where the guy asks if you are scared of what is up ahead. If you say 'yes'
you will read a village where they give you a fish. The fish possibly results
in gaining a Magic Armor later on.

As you have no boat at the moment, swimming is the only option. It will take
some damage each time you stop, as well as having to battle the foes here. If
you have spells or items to control the dice rolls, it's possible to arrive at
the other side within 2 turns. The swimming damage depends on your character,
so as Dwarf you will have larger deficit than as Elf.

At the next town (2) you get to chose if you wish to take the old boat or
continue on foot. The boat route is at the north, whereas the other is east and
means another round of swimming. I strongly suggest you take the boat. On the
boat you recover HP like a lady told you earlier on.

You boat sinks soon as you go around the northwest bend. After you lose the old
boat, a warp is coming up very soon. Use any item or spell to make your
character land on this spot. If you miss it, read the "no warp" route. [see
additions below the no warp route]

WARP ROUTE:

You warp to the small span of ocean higher up north. On the center tile, a
fairy will give you a fairy boat which will last until the end of the map. As
you warp to the next destination, navigate to the shore and enter the fairy
town. A fairy will give you a compass. Journey across the seas until you reach
yet another town. The compass comes in handy as you continue north. In the loop
you need to land on the warp yet again which takes you to the very far
northwest corner of the map. Arrive at the shore and trade in the compass for a
valuable bait. What's left is a small trip to the boss' hideout.


NO WARP ROUTE:

Let's say you didn't make it on the first warp, you have to continue your
journey without a boat until you reach the next village (3). Without the fairy
ship you also don't have a compass, so the girl will show you the way east. The
next village (4) has Garin you have been looking for all this time. If you have
the fish from earlier you get a trip to the caves. The cave has a Magic Armor.
Either of Garin's boat will sink soon after you start the sea journey. Swim to
the village near the shore, tell the man you do not want to return to the
castle and then swim the rest of the way to the boss' hideout.


===
Robert Starphoenix has the following to add:
If you do NOT have the fish there is a 10% chance the girl at the town will
take the compass and boat and call you a thief. If you DO have the fish, there
is a 99% chance she will take the boat and the compass and call you a thief.

If she DOES take the fairy boat and compass, you're forced to go to Garin's
town and get his Bad Boat and go around the long way swimming.

If she does NOT take the compass, then you will move north and eventually get
to the town where the bait is and keep the fairy boat until you defeat Kraken
or leave the map via escape or death.

All credit goes to him for checking this part more thoroughly!
===


BOSS: Krakken

Not exactly the sea monster I was expecting. Has high amounts of HP, and likes
to heal with medicine.

Again, if you lose and have an elixir then you can return to the village with
the choice to try again or return to the castle. When you beat the boss, it's a
very short trip to the finish line.


-------------------------------------------------------------------------------
                       Stage 4: FOREST                              G0340
-------------------------------------------------------------------------------

Legend:
```````
SS     Start
EXIT   Finish
RR     Return
[]     Empty
()     Lake
A+     Armor+
S+     Shield+
W+     Weapon+
$$     Town
&&     Person
""     Sign
@#     Warp (# number)
["""]  Castle
[***]  Boss

SS [] [] [] $$ [] () [] () () [] A+ [] []
                                      []
  [] [] && () && [] ["""]             $$        (1)
  []                   []             []
  [] $$ () [] () []    [] && && [] () []
                 []
                 \/ [] [] $$ [] S+ [] @1
                 []
           [] <- $$ -> [] []                    (2)
           []             ()       @1
           ()             []       []
           []             []       ()
        \/ $$ \/       \/ $$ \/    ()           (3) (4)
        []    []       []    []    /\
  [] [] []    []       ()    [] [] $$           (5)
  []          []       []          \/
\/ $$ \/    \/ $$ \/    $$ -> []    ()           (6) (7) (8)
[]    []    []    []    \/    []    S+
[]    []    []    []    []    ()    []
[]    []    []    ()    []    []    []
@2    @1    @1    @1    @1    @1    [] []
                                      []
  @2 [] [] [] () [] () A+ [] []    ["""]
                             []    ["""]
[] [] [] () $$ [] && && [] W+ []       []
[]                                     []
[] () [] [] [] [] [] "" [] [] $$       []
                    []                @1
     $$ [] []       []
           []       []
           ()       []
           []       ()
     [] [] "" [] [] []    [] [] [] []
     []    []             []       []
     $$    [] [] () [] W+ []       ()
                                   ""
  [] () [] [] () () [] <- [] [] [] []
  []                   []
[***]                   /\
[***] -> [] EXIT        $$ -> [] [] RR
  \/                   []
  [] [] () () [] () [] []


The start of the quest is very linear. In the second town (1) you get a shoe
from a girl we are looking for. The teacher at the castle gives you an exam
pass. Eventually you come to an examiner in the woods (2). He will ask you a
question.

Q: Which of these consumers more MP?
A: Dice Drain

If you get it correct as above, you take the right path. Otherwise you go left.
The rest of the forest is pretty much the same now. Consult the map and
continue to answer questions until you reach the castle. When you graduate with
100% you get a Faker Shield. Everyone can use it, so every character should try
and go this route first. If not you can still sell it for close to 8,000 gold
pieces. Here are the questions from the examiners:

(3)
Q: Which of these can be used in battle.
A: Dice Grow

(4)
Q: Which spell will wear off first?
A: Berserk

(5)
Q: Which spell is the same as Mirror?
A: Holy Wall

(6)
Q: Which is the same as Wish Dice?
A: Dice Call

(7)
Q: What level does Dwarf learn magic?
A: 19

(8)
Q: Is Hyper Heal or Change Heal stronger?
A: Change Heal

To progress the game, get 0 percent to land on the most western warp. Soon you
reach a village where they found the second shoe. When you reach the sign you
go straight, then get directions to go south. At the next sign you need to go
west first, then return to the sigh and follow north. Too bad the lead was
wrong, so return all the way south. The rest of the way is extremely linear
once again. The last sign tells you what is in store up ahead.

BOSS: Medusa

Now there's a better boss design than before.

As usual finish up the map or resurrect with an elixir and retry later.


-------------------------------------------------------------------------------
                       Stage 5: GATES                               G0350
-------------------------------------------------------------------------------

Legend:
```````
SS     Start
EXIT   Finish
RR     Return
[]     Empty
()     Lake
A+     Armor+
S+     Shield+
W+     Weapon+
$$     Town
&&     Person
XX     Curse
*#     Cave (# number)
["""]  Castle
[***]  Boss

[] [] () [] () [] [] W+ ["""] [] [] SS
[]
[]
\/ [] XX S+ () [] A+ () [] () W+ A+ && []
[]                                     []
XX       [] [] <- $$ [] [] [] []       []
[]    [] []       \/          [] []    []
$$    []          W+             []    []
[]    []    [] () <- () () []    ()    []
()    []    ()             ()    ()    []
()    XX    ()             /\    ()    []
[]    XX    \/ [] XX XX <- $$    ()    ()
[]    XX    []             []    []    []
[]    XX    ()    RR [] <- $$    *1    []
[]    []    XX             XX          &&        (3)
S+    []    XX             XX          ()
[]    []    XX     EXIT    XX    *1    []
W+    []    XX       []    ()    []    []
[]    ()    XX       /\    []    []    []
[]    &&    ()    [***]    []    S+    XX        (4)
[]    []    [] [] [***] -> []    []    XX
[]    []                         []    []
[]    [] []                   [] []    &&        (1)
()       [] [] [] [] [] -> [] []       []
[]                      []             []
[] []                   /\          [] []
  [] S+ W+ A+ && () XX $$ -> [] [] []           (2)


At the start of the quest there are some rich experience points to be earned
from the Warlock. If you wish to build up your characters, take some Exits and
perhaps Elixirs to be on the safe side. Play through the start until you reach
around half way down on the west side and then return to the castle. If you had
a look at the experience chart you might have noticed that the gap between the
next levels does not keep on increasing, so every few thousand experience
points will level you up very quickly. At the same time you will most likely
farm tons of money, the max you can hold is 65535 by the way. As for the actual
quest:

The first path is very linear. When you reach the gate at the south the guard
will tell you that you are not ready yet. Continue on the outer circle. You
must land on the person (1) to receive a gate pass. On the second time you
circle around, land on the tile with the person just before the gate (2). He
will give you a pedestal. With both items you get the Writings from the person
waiting on the east side (3). Use any kind of spells or items to make sure you
do not have to loop around the outer circle forever. Finally, visit the town on
the west side to exchange the items for the Skull Key. This will open the gate
at the south side.

The cave you come to has money in it, nice, let's move on. At the town you will
try to open the gate but fail. Continue on the route and land on the person
tile (4) to get the bump looked at. Next time you enter town the gate will open
for you. What's left is to slay the boss.

BOSS: Mechaman

Make sure you are high enough levels to take him on, what's also very important
is having invested into great weapons, armor and shields.

After you beat the boss the fifth stage is complete. You might also consider
throwing away all Cursed Rocks you pick up on the way.


-------------------------------------------------------------------------------
                       Stage 6: HELL                                G0360
-------------------------------------------------------------------------------

Speak to the King to start this stage. You can still return to the castle like
during all the other quest.

Legend:
```````
SS     Start
END    Ending
RR     Return
[]     Empty
()     Lake
$$     Town
&&     Person
XX     Curse
[***]  Boss

SS [] () -> XX () -> () -> [] []
        []       XX    XX    [] () []
        ()       XX    []          [] []
        /\       ()    $$ [] RR       ()
     [***]       ()    XX             XX
  \/ [***]       &&    [] () []    [***]
  &&    []       /\          [] <- [***]
  &&    ()    [***]                   \/
  &&    [] <- [***] [] () () () XX [] []
  &&
  &&
  &&
  END

The enemies here are tough, so you should really have the best equipment. If
you aren't max level yet then you will most likely be very soon, as these foes
give you so much experience. After a short trip you already fight the first
boss.

BOSS: Lavalord

High die values, shouldn't be too much of a problem if you were prepared.

If you lose, resurrect the character and return to the village. Either try
again or leave this dungeon.

The next boss is already 2 rolls away.

BOSS: Gold Dragon

He hits very hard.

Should you lose, a person has medicine if you can aim for the tile. You need to
re-battle the previous boss and continue on from there to either the dragon
again or the nearby town (by losing again).

After the Gold Dragon, there are only a few steps for the final boss.

Unfortunately as you enter his hideout your character will be captured. Repeat
the above steps with another character until you reach the hideout again.

BOSS: Hades

Max HP, and pretty much the highest dice roller you will ever meet for both
magic and attack. Use your best attacks and spells, this is the last battle so
no need to keep an precious items stocked up either.

Walk the rest of the path to see the Ending! You cannot use magic nor items
anymore and all the character tiles just say you are a hero.


===============================================================================
04.)                    TOOLS                                        G0400
===============================================================================

Tools are bought at the shop, for each member of your party. You do not pool
the equipment so if you don't need an item for one person but instead want to
give it to another, first sell and re-buy it. You get 50% back from selling
anything. One person can only hold 4 extra tools of each category, e.g. up to 4
extra weapons exluding the equipped one.

FT = Fighter
DW = Dwarf
EL = Elf
HE = Half Elf

Check the "by character" sorted list for an easier overview for upgrading a
person's tools.


*********
*WEAPONS*
*********

SWORD:
``````
Flea Sword          15G  FT  DW  --  HE
Short Sword        125G  FT  --  --  --
Long Sword         820G  FT  --  --  --
Broad Sword       8880G  FT  --  --  --
Chakeram Sword   10000G  --  --  --  HE
Vorpal Sword     33200G  FT  DW  --  --
Excalibur        58000G  FT  --  --  --


AXE:
````
Rusty Axe           35G  --  DW  --  --
Steel Axe          250G  FT  DW  --  --
Battle Axe        1300G  --  DW  --  --
Cutting Axe       6300G  --  DW  --  --
2Edged Axe       12000G  --  DW  --  --
Gozu Axe         55250G  --  DW  --  --


STAFF:
``````
Wonder Staff        50G  --  --  EL  HE
Mystery Staff      400G  --  --  EL  HE
Magic Staff       1800G  --  --  EL  --
Sorcery Staff     7300G  --  --  EL  --
Mirage Staff     14200G  --  --  EL  --
Astral Staff     47800G  --  --  EL  --


BOW:
````
Wood Bow            17G  --  --  --  HE
Enforcer Bow       210G  --  --  --  HE
Gun Bow            980G  --  --  --  HE
Blow Dart         5800G  FT  --  EL  HE
Storm Bow         8220G  --  --  --  HE
Proton Bow       24000G  --  --  --  HE
Ballista Bow     56950G  --  --  --  HE


OTHER:
``````
Cattail           4970G  FT  --  --  --


*******
*ARMOR*
*******

CLOTHES:
````````
Clothes             10G  FT  DW  EL  HE
Thick Clothes       13G  FT  DW  EL  HE
Holy Clothes      7620G  --  DW  --  --


ROBES:
``````
Frilly Robe        130G  --  --  EL  --
Mystery Robe       580G  --  --  EL  --
Sage Robe         7950G  --  --  EL  --
Wise Robe        29800G  --  --  EL  --


ARMOR:
``````
Kesai               30G  FT  DW  EL  --
Kesari              80G  FT  --  --  --
Scale Armor         98G  FT  DW  --  --
Magic Armor       2700G  FT  DW  EL  HE
Heavy Armor       3150G  --  DW  --  --
Plate Armor       6120G  FT  DW  --  --
Full Armor       12400G  FT  --  --  --
Cuirass          40000G  FT  DW  --  --
Knight Armor     49250G  FT  --  --  --


BOOTS:
``````
Leather Boots      120G  --  DW  --  HE
High Boots         380G  --  --  --  HE
Hard Boots        4200G  --  --  --  HE
Linnen Boots      8920G  --  --  --  HE
Lamera Boots     28000G  --  --  --  HE


*********
*SHIELDS*
*********

SHIELD:
```````
Crockery Shield     32G  FT  DW  EL  HE
Sauce Pan           20G  FT  DW  --  --
Oak Shield          54G  FT  --  --  HE
Mystery Shield     325G  --  --  EL  HE
Sure Shield        400G  FT  DW  --  --
Magic Shield      2700G  FT  DW  EL  HE
Spike Shield      4550G  FT  DW  EL  HE
Jade Shield       6900G  --  --  EL  HE
Kuplar Shield     9010G  FT  --  --  HE
Viking Shield     9950G  --  DW  --  --
Faker Shield     15963G  FT  DW  EL  HE
Topaz Shield     18500G  --  --  EL  HE
Diamond Shield   31000G  --  --  EL  --
Tower Shield     32520G  --  DW  --  --
Knight Shield    37800G  FT  --  --  HE


------------------------------------------------------------------------------
                       By Character
------------------------------------------------------------------------------

In these lists the added benefit from a new tool is compared to the FIRST item
in the category, in other words the weakest available equipment. Make sure the
price is worth the upgrade, as often it is not. Stats may vary depending on
other items being worn at the same time, such as sets of "Knight" or "Magic"
equipment.


*********
*FIGHTER*
*********

WEAPON:
```````
Flea Sword          15G
Short Sword        125G  + 5 ATK  + 4 DEF
Steel Axe          250G  + 7 ATK  + 5 DEF
Long Sword         820G  +14 ATK  + 5 DEF
Cattail           4970G  +28 ATK  + 2 DEF
Blow Dart         5800G  +23 ATK  + 2 DEF
Broad Sword       8880G  +40 ATK  + 4 DEF
Vorpal Sword     33200G  +52 ATK  +10 DEF
Excalibur        58000G  +88 ATK  + 8 DEF

ARMOR:
``````
Clothes             10G
Kesai               30G  - 1 ATK  + 1 DEF
Thick Clothes       13G  - 1 ATK  + 2 DEF
Kesari              80G           + 5 DEF
Scale Armor         98G  - 1 ATK  + 8 DEF
Magic Armor       2700G  + 5 ATK  +23 DEF
Plate Armor       6120G  + 9 ATK  +28 DEF
Full Armor       12400G  +11 ATK  +31 DEF
Cuirass          40000G  +12 ATK  +35 DEF
Knight Armor     49250G  +11 ATK  +37 DEF

SHIELD:
```````
Crockery Shield     32G
Sauce Pan           20G  + 1 ATK  + 3 DEF
Oak Shield          54G  + 5 ATK  + 5 DEF
Sure Shield        400G  + 9 ATK  + 7 DEF
Magic Shield      2700G  +12 ATK  +11 DEF
Spike Shield      4550G  +21 ATK  - 1 DEF
Kuplar Shield     9010G  +22 ATK  +18 DEF
Faker Shield     15963G  +23 ATK  +19 DEF
Knight Shield    37800G  +42 ATK  +19 DEF


*******
*DWARF*
*******

WEAPON:
```````
Flea Sword          15G
Rusty Axe           35G  + 1 ATK
Steel Axe          250G  + 7 ATK  + 5 DEF
Battle Axe        1300G  +19 ATK  + 4 DEF
Cutting Axe       6300G  +36 ATK  + 8 DEF
2Edged Axe       12000G  +39 ATK  + 1 DEF
Vorpal Sword     33200G  +52 ATK  +10 DEF
Gozu Axe         55250G  +77 ATK

ARMOR:
``````
Clothes             10G
Kesai               30G  - 1 ATK  + 1 DEF
Thick Clothes       13G  - 1 ATK  + 2 DEF
Leather Boots      120G  + 5 ATK  + 3 DEF
Scale Armor         98G  - 1 ATK  + 8 DEF
Magic Armor       2700G  + 5 ATK  +13 DEF
Heavy Armor       3150G  + 6 ATK  +26 DEF
Plate Armor       6120G  + 9 ATK  +28 DEF
Holy Clothes      7620G  +11 ATK  +28 DEF
Cuirass          40000G  +12 ATK  +35 DEF

SHIELD:
```````
Crockery Shield     32G
Sauce Pan           20G  + 1 ATK  + 3 DEF
Sure Shield        400G  + 9 ATK  + 7 DEF
Magic Shield      2700G  +12 ATK  +11 DEF
Spike Shield      4550G  +21 ATK  - 1 DEF
Viking Shield     9950G  +22 ATK  + 9 DEF
Faker Shield     15963G  +23 ATK  +19 DEF
Tower Shield     32520G  +39 ATK  +19 DEF


*****
*ELF*
*****

WEAPON:
```````
Wonder Staff        50G
Mystery Staff      400G  + 7 ATK  + 7 DEF
Magic Staff       1800G  +15 ATK  + 7 DEF
Sorcery Staff     7300G  +16 ATK  + 8 DEF
Mirage Staff     14200G  +21 ATK  + 8 DEF
Blow Dart         5800G  +22 ATK
Astral Staff     47800G  +55 ATK  + 8 DEF

ARMOR:
``````
Clothes             10G
Kesai               30G  - 1 ATK  + 1 DEF
Thick Clothes       13G  - 1 ATK  + 2 DEF
Frilly Robe        130G  + 1 ATK  + 4 DEF
Mystery Robe       580G  + 4 ATK  +17 DEF
Magic Armor       2700G  + 5 ATK  +23 DEF
Sage Robe         7950G  +13 ATK  +28 DEF
Wise Robe        29800G  +13 ATK  +35 DEF

SHIELD:
```````
Crockery Shield     32G
Mystery Shield     325G  + 7 ATK  + 8 DEF
Magic Shield      2700G  +12 ATK  +11 DEF
Spike Shield      4550G  +21 ATK  - 1 DEF
Jade Shield       6900G  +19 ATK  +15 DEF
Faker Shield     15963G  +23 ATK  +19 DEF
Topaz Shield     18500G  +24 ATK  +10 DEF
Diamond Shield   31000G  +25 ATK  +17 DEF


**********
*HALF ELF*
**********

WEAPON:
```````
Flea Sword          15G
Wood Bow            17G  + 2 ATK  + 1 DEF
Wonder Staff        50G  + 1 ATK  + 2 DEF
Enforcer Bow       210G  + 6 ATK  + 2 DEF
Mystery Staff      400G  + 8 ATK  + 9 DEF
Gun Bow            980G  +20 ATK  + 8 DEF
Blow Dart         5800G  +23 ATK  + 2 DEF
Storm Bow         8220G  +30 ATK  +10 DEF
Chakeram Sword   10000G  +38 ATK
Proton Bow       24000G  +53 ATK  +10 DEF
Ballista Bow     56950G  +67 ATK  + 9 DEF

ARMOR:
``````
Clothes             10G
Thick Clothes       13G  - 1 ATK  + 2 DEF
Leather Boots      120G  + 5 ATK  + 3 DEF
High Boots         380G  + 6 ATK  +12 DEF
Magic Armor       2700G  + 5 ATK  +23 DEF
Hard Boots        4200G  +13 ATK  +28 DEF
Linnen Boots      8920G  +14 ATK  +30 DEF
Lamera Boots     28000G  +14 ATK  +33 DEF

SHIELD:
```````
Crockery Shield     32G
Oak Shield          54G  + 5 ATK  + 5 DEF
Mystery Shield     325G  + 7 ATK  + 8 DEF
Magic Shield      2700G  +12 ATK  + 9 DEF
Spike Shield      4550G  +21 ATK  - 1 DEF
Jade Shield       6900G  +19 ATK  +15 DEF
Kuplar Shield     9010G  +22 ATK  +18 DEF
Faker Shield     15963G  +23 ATK  +19 DEF
Topaz Shield     18500G  +24 ATK  +10 DEF
Knight Shield    37800G  +42 ATK  +19 DEF


===============================================================================
05.)                    MAGIC                                        G0500
===============================================================================

There are two kinds of spells, map (M) and battle (B). They are pretty self-
explanitory as you can use one kind in the field and the other during a fight.
Check the list to see how much MP they require and at what level a character
will learn the spell. The magic spells are grouped by effect.

____________________________________________________________________
|      Magic        | MP | Fighter  |  Dwarf   |   Elf    | Half Elf |
|-------------------+----+----------+----------+----------+----------|
| Heal (M)          |  4 |     3    |    19    |     1    |     1    |
| Heal (B)          |  4 |          |          |          |     1    |
| Hi-Heal (M/B)     |  7 |    25    |          |     6    |     7    |
| Hyper Heal (M/B)  | 14 |          |          |    15    |    18    |
| Change Heal (M/B) |ALL |          |          |    27    |    27    |
| Retry (M)         |  4 |    10    |    23    |    14    |     1    |
| Return (M)        |  1 |     8    |          |     1    |          |
| Escape (B)        | 99 |          |          |    17    |    20    |
| Fireball (B)      |  3 |     7    |          |     1    |     2    |
| Prominan (B)      | 10 |    15    |          |     8    |    11    |
| Acid (B)          | 20 |          |          |    21    |    15    |
| Flood (B)         | 30 |          |          |    25    |    23    |
| Protect (B)       | 20 |          |    26    |     4    |    15    |
| No Armor (B)      | 20 |    22    |          |          |     8    |
| Berserk (B)       | 18 |    29    |          |          |     4    |
| Missile (B)       |  9 |          |          |     5    |          |
| Atombolt (B)      | 15 |          |          |    12    |          |
| Dice Grow (B)     | 20 |          |          |     7    |    14    |
| Dice Drain (B)    | 28 |    20    |          |          |    10    |
| Dice Call (M)     | 14 |          |          |    16    |     6    |
| Holy Wall (B)     | 28 |          |          |     8    |          |
| Paralize (B)      | 12 |          |    22    |    10    |          |
--------------------------------------------------------------------

Heal:
`````
Recovers 15 HP.


Hi-Heal:
````````
Recovers 35HP.


Hyper Heal:
```````````
Recovers 50 HP.


Change Heal:
````````````
Uses all remaining MP to recover as much HP as possible.


Retry:
``````
Two chances to roll the die. If the first one is not to your liking, simply
re-roll. You must accept the second roll, however.


Return:
```````
Returns to the Siland castle. It might look like a failure but you can do this
to upgrade weapons from money you have earned and then retry from the
beginning. It's better than dying and stat upgrades only start taking effect
with a newly started quest.


Escape:
```````
Escape from a battle without having to run thus no risk to get caught or
return a few board tiles.


Fireball:
`````````
Attack with a fireball.


Prominan:
`````````
Stronger fire attack than fireball.


Acid:
`````
Strong acid attack.


Flood:
``````
Stronger acid attack.


Protect:
````````
Increases defense.


No Armor:
`````````
Reduces the enemies' defense.


Berserk:
````````
Doubles attack rate.


Missile:
````````
Fires a missile attack.


Atom Bolt:
``````````
A stronger missile attack.


Dice Grow:
``````````
Improves your possible dice values during a fight.


Dice Drain:
```````````
Reduces enemy's possible dice values during a fight.


Dice Call:
``````````
Pick what value to roll on the map.


Holy Wall:
``````````
Reduces damage from spells.


Paralize:
`````````
Paralizes the opponent's diceman. If you have a strong magic user, this helps
to get a free attack every so often.


===============================================================================
06.)                    EXPERIENCE CHART                             G0600
===============================================================================

Improvements do not start to take effect until you start a new quest.

Legend:
```````
ST     = Strength Up
I      = Intelligence Up
E      = Endurance Up
A      = Max Atk Dice Up
M      = Max Mag Dice Up

_____________________________________________________________________
|       |         |  Fighter   |   Dwarf    |    Elf     |  Half Elf  |
| Level |   EXP   |------------+------------+------------+------------|
|       |         | ST I E A M | ST I E A M | ST I E A M | ST I E A M |
|-------+---------+------------+------------+------------+------------|
|   2   |      3  |  1 2   1   |  2     1   |    4     1 |    1 1   1 |
|-------+---------+------------+------------+------------+------------|
|   3   |      8  |  2 1 1   1 |  2   2     |  1         |  1   1     |
|-------+---------+------------+------------+------------+------------|
|   4   |     19  |  2 1       |  2 1 1     |  1   1     |  1 1 1   1 |
|-------+---------+------------+------------+------------+------------|
|   5   |     36  |  4 3 1   1 |  3   2     |            |  2         |
|-------+---------+------------+------------+------------+------------|
|   6   |     62  |  3 1 1     |  6         |  3         |  2 1 1 1   |
|-------+---------+------------+------------+------------+------------|
|   7   |     98  |  5 1       |  5 1   1   |  2   1   1 |  2         |
|-------+---------+------------+------------+------------+------------|
|   8   |    145  |  5 1 1 1   |  6 1 1     |  2         |  1 1 1     |
|-------+---------+------------+------------+------------+------------|
|   9   |    289  |  5 1     1 |  8         |    1 1 1   |  2   1     |
|-------+---------+------------+------------+------------+------------|
|  10   |    480  |  5   1     |  6   2     |  4         |  3 1   1   |
|-------+---------+------------+------------+------------+------------|
|  11   |    790  |  7   1     |  9 1   1   |  3   1     |  1 1 1     |
|-------+---------+------------+------------+------------+------------|
|  12   |    985  | 13 1   1   |  6   1     |            |  2 1 1   1 |
|-------+---------+------------+------------+------------+------------|
|  13   |   1320  |  6 1     1 |  5 1       |  1   1     |  3   1     |
|-------+---------+------------+------------+------------+------------|
|  14   |   1960  |  6 1       |  3         |    1       |  4 1       |
|-------+---------+------------+------------+------------+------------|
|  15   |   2732  |  4   1     |  1 1       |  1         |  1         |
|-------+---------+------------+------------+------------+------------|
|  16   |   3900  |  3     1   |  2 1 1     |      1   1 |  2 1 1     |
|-------+---------+------------+------------+------------+------------|
|  17   |   5442  |  6 1 1     |  4 1       |    2       |  5 1   1   |
|-------+---------+------------+------------+------------+------------|
|  18   |   9021  |  4         |  1   1     |      1     |  5   1     |
|-------+---------+------------+------------+------------+------------|
|  19   |  13405  |      1 1   |          2 |  1 1 1 1 1 |  7       1 |
|-------+---------+------------+------------+------------+------------|
|  20   |  18832  |  1 1 1     |  1 1 1     |            |  5   1     |
|-------+---------+------------+------------+------------+------------|
|  21   |  25930  |  3   1     |    1       |  1         |  6 1       |
|-------+---------+------------+------------+------------+------------|
|  22   |  29100  |    1       |      1 1   |    1 1     |  2   1     |
|-------+---------+------------+------------+------------+------------|
|  23   |  34256  |  2   1     |  1 1       |  1         |  2 1 1     |
|-------+---------+------------+------------+------------+------------|
|  24   |  39839  |  2         |  1   1     |    1 1     |  2 1 1 1 1 |
|-------+---------+------------+------------+------------+------------|
|  25   |  40032  |    1 1 1   |  1 1     1 |    1 1   1 |  3         |
|-------+---------+------------+------------+------------+------------|
|  26   |  46210  |  1   1     |      1     |  1         |    1 1     |
|-------+---------+------------+------------+------------+------------|
|  27   |  50120  |  1       1 |  2 1       |    1 1     |  1 1 1     |
|-------+---------+------------+------------+------------+------------|
|  28   |  54322  |  2         |  2 1 1     |    1       |    1 1   1 |
|-------+---------+------------+------------+------------+------------|
|  29   |  60046  |      1     |  1   1 1   |      1     |  1         |
|-------+---------+------------+------------+------------+------------|
|  30   |  65535  |    1       |  1 1       |    1 1     |    1 1     |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

===============================================================================
08.)                    ITEMS                                        G0700
===============================================================================

Unlike tools, items are pooled into one bag for everyone to use and sell. You
can only hold a maximum of 16 items at any time. Items divided into what you
can buy in the store and what you obtain in the field. Shop items sell for 50
percent of its original value.


              BUY:  SELL:

Exit            42G    21G  Return to Siland castle.
Escape          15G     7G  Escape from battle without having to run.
Elixir          50G    25G  Revive your character.
Herb            10G     5G  Replenish 10 HP.
Cheese          30G    15G  Replenish 20 HP.
Corn            35G    17G  Replenish 30 HP.
DarkRoll       100G    50G  Replenish 40 HP.
BurnFood        90G    45G  Instantly wakes up a knocked out DiceMan
Potion         150G    75G  Replenish 30 MP.
TrickDie      1000G   500G  Choose what value to roll next. Map only.
FailDice       190G    95G  Two chances to roll the die. Like "Retry".
Firehorn     12800G  6400G  Fire attack.
Shuriken        80G    40G  Projectile.
WishDice      2700G  1350G  Improves your dice values during a fight.
SlowDice      2700G  1350G  Reduces enemy's possible dice values battle.
Amulet1        600G   300G  Rolls a '1'. Used on the map only.
Amulet2        500G   250G  Rolls a '2'. Used on the map only.
Amulet3        400G   200G  Rolls a '3'. Used on the map only.
Amulet4        400G   200G  Rolls a '4'. Used on the map only.
Amulet5        500G   250G  Rolls a '5'. Used on the map only.
Amulet6        600G   300G  Rolls a '6'. Used on the map only.

Medicine         -    150G  Replenish 99 HP & MP.
Bait             -    750G  Temporarily remove the opponent's diceman.
Stone            -      5G  Projectile.
Cursed Rock      -      5G  Lose all MP.
Blessing         -      7G  Gain 1 EXP. Used in battle.


===============================================================================
08.)                    BEASTIARY                                    G0800
===============================================================================

Note: Some enemies also appear again on later stages, but are only listed for
     the one they first appear in. Sorted by max HP. Names in capitals are
     bosses.


STAGE 1:
````````

Goblin             9HP     1EXP      3G

Jelly             18HP     2EXP      9G

Lizard Man        22HP     1EXP      7G

Orc               25HP     1EXP      4G

O'Hornet          28HP     2EXP      5G

GOBLIN KING       45HP    16EXP    150G


STAGE 2:
````````

Werewolf          28HP     4EXP     10G

Goma Head         35HP    11EXP     21G

Thief             37HP     7EXP     20G

Ghost Sword       41HP    10EXP     15G

Barbarian         46HP     9EXP     18G

Head Neck         49HP     9EXP     20G

WAVER            112HP    70EXP    250G

LICH             140HP   150EXP    420G


STAGE 3:
````````

Army Fish         45HP    55EXP     70G

Ketbash           45HP    35EXP     80G

Scorpion          45HP    59EXP     90G

Sea Borz          53HP    45EXP     40G

Eyeball           59HP    35EXP    115G

Anti-Dice         60HP    25EXP     40G

KRAKKEN          255HP   430EXP    650G


STAGE 4:
````````

Evil Sprite       99HP   180EXP    290G

Blue Elemental   108HP   270EXP    290G

Dice King        125HP   200EXP    390G

Mage             127HP   300EXP    255G

Komodo           130HP   120EXP    320G

MEDUSA           311HP  1900EXP   3500G


STAGE 5:
````````

Beetle           170HP   340EXP    310G

Worm             243HP   600EXP    900G

Harpy            245HP   800EXP   1100G

Eggplant         280HP     1EXP   4000G

Mummy            300HP   932EXP    600G

Armor            310HP  1800EXP    930G

Warlock          369HP  1700EXP   2040G

MECHAMAN         528HP  2700EXP   8500G


STAGE 6:
````````

Hydra            130HP  5700EXP   2500G

Death            310HP  5100EXP   3500G

Gold Goblin      376HP  1070EXP   3700G

Weaponsa         390HP  2100EXP   1900G

LAVALORD         460HP  9700EXP   4250G

GOLD DRAGON      631HP  7200EXP  16900G

HADES            999HP     -         -



===============================================================================
XX.)                    CREDITS & THANKS                             GXX00
===============================================================================

1.0       First Version (15th of January 2007)

1.01      Updated BurnFood meaning, note on the Beach. All credit goes to
         Robert Starphoenix (2nd of March 2016)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Technos for this game.

AlanMidas for translating it into English so we can all enjoy it too! Some
notes about the translation: The enemy names were changed slightly, as well
as one shield which was named the same twice and most likely a mistake.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.        ,,,
                                   (o o)
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