Street Heroes
FAQ/Move List
by Seth0708

o--------------o
| Introduction |
o--------------o
Street Heroes is a one-on-one 2D fighting game published by Sachen for the
Famicom in 1995. It was released only in Taiwan. I had tried playing this
off and on for a couple of years, but without a move list I never really
got into it. Recently Taoqi Qiezei (known as NusuttoSan on youtube) put up
scans of the manual from the Gameboy Color version of the game so I decided
to give it another go.

Unfortunately not all the moves are the same between the two versions. There
is also a disparity between how precise you have to be for the different
characters. What's really weird is a lot of the time the difference is in
a button press (A instead of B and vice-versa) or that you need to use the
opposite directional input (down, down-left, left instead of down, down-
right, right).

This guide will break up the game by the fighters and have a brief rundown
of some of the idiosyncrasies of each. It will also cover some other weird
things in the section below. Also remember that all moves assume you are
facing right so if you're facing left reverse the directional inputs if the
direction is right or left.

o----------o
| Overview |
o----------o
Street Heroes is set up in a fairly standard manner. You have your basic
home console options, such as difficulty and round time, and you have a
single player and versus mode. Each of the fighters have their own stage
and each has an ending sequence, in English no less, when you defeat the
final boss.

The character select screen is set up like this:
*****************************************************************
* Rex * Malcolm * Roger * Daphne * Big Whale * Ned * Rock Tiger *
*****************************************************************

The game seems to take place on some mishapen Australia, although some of
the endings refer to a place called Aros which I assume is the island.
Each fighter also has a stage, which is a nice touch given the hardware.
Single-player will take you through the six standard opponents before
sending you to face the boss, Dark Moon. Defeating Dark Moon will then send
you to a mirror match, which if cleared will show you that character's
ending sequence.

The manual lists three moves for each fighter and I have seen the computer
seemingly do all three of them, but the inputs are sometimes really precise
and you won't be able to get them to work ninety-nine out of a hundred times.
Other fights though seem to do their moves even if you only half try the
input, so I'm not really sure what's going on here.

There is a lot of flickering in this game. This seems to be common among
the limited Famicom fighting game library, which is probably why there
are not very many fighting games on the console.

Sometimes when you boot the game up the title sequence will be an 8-bit
version of the Samurai Shodown opening. When this happens the title menu
will also be from that game. If I had to guess it would seem that Sachen
built this game on the programming of one of those Samurai Shodown hacks
for the Famicom.

o-----------o
| Big Whale |
o-----------o
Age: 42
Height: 165 cm
Weight: 89 kg
Measurements: B210, W175, H210
Blood Type: O

Big Whale would seem to be the big bruiser of the roster. He's pretty slow
and his moves don't work most of the time. At first I thought the manual
was just plain wrong, but then I got one of them to work. The first and
second move have a different button press in the manual, but they actually
can be done as written below, it just doesn't seem to work right most of the
time and becomes very frustrating very fast.

Big Whale's stage is onboard his ship in the southwest. It is a Viking
vessel replete with shields and his bearded crew. To the right side you can
see a large whale poking it's head out of the water to watch the brawl.

Moves:
-> | \  -> + B
  v  o

|  / <- + A
v o

| \  -> + A
v  o

o--------o
| Daphne |
o--------o
Age: 19
Height: 174 cm
Weight: 55 kg
Measurements: ?
Blood Type: B

Daphne is the lone female of the roster. She appears to have some sort of
tribal theme in her stage, but he style of dress doesn't look anything like
anyone else in her village. She might be based off Mai Shiranui as she
fights with her flowing clothing that seems to light things on fire. Her
third move is also next to impossible to perform, along with every move in
this game that involves hitting forward, down, down-forward, and forward
again.

Daphne's stage is a small tribal village. There's some shirtless villagers
cheering in front of grass huts. You can see a forest in the background that
has green, brown, and blue leaves. Not sure what the blue trees are.

-> \  |  / <- + B
   o v o

<-  / | \ -> + A
  o  v  o

-> | \  -> + A
  v  o

o---------o
| Malcolm |
o---------o
Age: 25
Height: 180 cm
Weight: 79 kg
Measurements: B113, W83, H86
Blood Type: AB

Malcolm seems to be a monk or something. He has a more Eastern theme,
perhaps to contrast with Roger's clear Templar inspiration. I cannot get
his first move to work at all, while the second two seem to only work
intermittently.

Malcolm's stage features a checkered floor. Just into the background this
gives way to grass behind a series of pillars. Further back is a domed
temple and some small trees.

-> | \  -> + A
  v  o

| \  -> + B
v  o

|  / <- + B
v o

o-----o
| Ned |
o-----o
Age: 23
Height: 176 cm
Weight: 72 kg
Measurements: B114, W82, H86
Blood Type: AB

Ned is one of two sword wielders in Street Heroes. Ned has a more Western
style sword, while Rex has a more samurai style sword. His moves actually
seemed to work alright for the most part except the second one which wants
to be the third move all the time. He wears armor over his whole body
except his head and thighs, which seems like an odd choice.

Ned's stage is a bridge over a river basin. A large waterfall pours into
the river in the center of the stage, while smaller waterfall is off to
the side. A handful of rocks jut out of the surface of the water behind
the bridge.

|  / <- + B
v o

-> | \  -> + A
  v  o

| \  -> + A
v  o

o-----o
| Rex |
o-----o
Age: 20
Height: 180 cm
Weight: 79 kg
Measurements: B112, W81, H85
Blood Type: O

Rex is one of two sword wielders in Street Heroes. Ned has a more Western
style sword, while Rex has a more samurai style sword. Out of all the
characters, Rex's moves are the most reliable; I can get them to work
about a quarter of the time. All his button presses are reversed from the
manual, which might just be that his basic attacks might be reversed in
the Gameboy Color version.

Rex's stage is a statue park. The ground and surrounding walls are all
grey in color. Statues of knights line the walls. A large pathway cuts
down the center into the background, flanked by statues and ending at a
single large statue in the distance.

-> | \  -> + B
  v  o

|  / <- + A
v o

| \  -> + B
v  o

o------------o
| Rock Tiger |
o------------o
Age: 27
Height: 196 cm
Weight: 92 kg
Measurements: B112, W54, H70
Blood Type: B

Rock Tiger is an Egyptian themed claw fighter. I guess they were trying
to knock two archtypes out with one stone. For the life of me I cannot
get any of his moves to work. I've seen the computer do them, so they
must exist, but none of the standard fighting directional combinations
seem to do anything. If anyone can make them work, drop me a line and
I'll credit you in this guide.

Rock Tiger's stage is a desert at either dawn or sunset. There's a broken
statue head lying at a forty-five degree angle in the background with two
vultures sitting atop it, presumably waiting to feast on the loser of the
match.

|  / <- + B
v o

-> | \  -> + A
  v  o

| \  -> + A
v  o

o-------o
| Roger |
o-------o
Age: 28
Height: 179 cm
Weight: 85 kg
Measurements: B125, W85, H90
Blood Type: O

Roger is inspired by the Knights Templar. He wears Medieval chain mail
and his tabard is emblazoned with a cross. His moves are the most wildly
different from the manual; the manual lists them as all half-circle
moves, while in-game they're charge moves. The first two work semi-
reliably, while the third one almost never seems to work.

Roger's stage seems to take place in a large clock tower. The floor is
all grey tiles, while the background is consumed by gears. The gears are
in motion and looks kinda neat, although it is all really choppy.

<- (hold) -> + B

| (hold) ^ + B
v        |

| (hold) ^ + A
v        |

o-----------o
| Dark Moon |
o-----------o
Age: ?
Height: ?
Weight: ?
Measurements: ?
Blood Type: ?

Defeating your six opponents will send you to fight Dark Moon. A short
cinematic will play and then you'll face the boss. Dark Moon is a cloaked
demon who wields a scythe. The manual seems to list two moves for him,
although the only move I've ever seen him do is one where he leaps off
the top of the screen and rains his scythe down at you before landing.

Dark Moon's stage is atop a castle wall at night. A crescent moon hangs
ominously in the background. A green gargoyle stands watch to the right,
sometimes looking back at the fight.

Defeating Dark Moon will start another cinematic. Dark Moon will use the
last of his power to summon a fighter to battle you. This fighter is a
copy of your character, initiating a mirror match. Interestingly this
fight will take place in an unique stage. The stage is a purple chaotic
swirling mess, which is somewhat disorienting.

Defeating your copy in this mirror match will end the game, showing a
small cinematic for your character with some text. This is in English,
so you can try to puzzle through the character backgrounds based on what
happens in their endings.

o------------o
| Copyrights |
o------------o
Samurai Shodown is (c) SNK

Street Heroes is (c) Sachen