STREET COP
-=-=-=-=-=
For the NINTENDO ENTERTAINMENT SYSTEM.

"Ben is a rookie cop fresh out of the Police Academy. He grew up on the crime-
ridden streets of this city. As a young boy he dreamed of one day becoming a
great detective so he could clean up the streets of his neighborhood and give
them back to the decent people who live there. His success is up to you."

When switch on the machine, the title screen will be displayed. Pressing the
START button will begin.

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CONTROL

Use the B-Side of the POWER PAD for this game. You can not play this game
without the POWER PAD.

(1)      Item Use
(2)(3)   Squat/Turn
(4)      Baton
(5)      Left-shift
(6)(7)   Chase
(8)      Right-shift
(9)(12)  Item Use
(10)(11) Direction Control

SELECT ... START | CONTINUE after the game is over.
START .... starting a game.
(A) ...... swinging the baton.
(B) ...... firing pistol and/or throwing items.

Use the (6) and (7) to start and run. Ben moves at 3 different speeds, like the
running speed of the player. If the numbers are not pushed after starting the
game, Ben will jump instead of run. The items can be controlled by operating
buttons A and B of the controller instead of using the Power Pad.

To turn left or right, step on (2) or (3) and then put your foot back to the
number you were on before the turn, and continue walking by pressing (6), (7).

To make Ben change directions, step on (10) or (11) with one foot.

To make Ben squat down, push (2) and (3) simultaneously with your hands while
keeping your feet on (6) and (7) of the Power Pad

Each time you step on (8), Ben slowly changes his course to the right
(moving forward).

Each time you step on (5), Ben slowly changes his course to the left (moving
forward).

To make Ben swing his baton, step on (4). A push on the B BUTTON of the
controller will also work.

This is not very easy to understand in one go, but practice will help. Try to
re-play beginning until you get hang of how to run and use items, because later
it gets harder and mistakes may be fatal.

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ITEMS

The items can be obtained either by taking them from the criminal or picking
them up from a store. Each item can be used as many times as are shown on the
display. Each time you step on (1), (9), or (12), the items can be used until
the item display shows 0 amount left.

(1)... can of coke, fire-cracker, orange, pistol, mustard.

(9), (12)... V-MAX, turbo drink, hyper-drink, dog whistle.

Note that items cannot be used in the following locations: sewer, petshop,
police station, hamburger shop, subway.

The items available are:

*COKE CAN
Stage: 1
In front of the vendor's wagon, etc. Throw the can to cause damage to the
criminal.

*BOMB
Stage: 2, 5
Knock down a culprit to get it. Throw this at the culprit to injure him.

*V-MAX TURBO DRINK
Stage: 2
Sometimes appears when a culprit is brought down. This enables Ben to run at
high speed.

*ORANGE
Stage: 3
Lying in warehouse. Throw at a criminal for damage.

*HYPER DRINK
Stage: 3
Appears when a criminal is brought down. Makes you stronger and best use
against the boss in this stage.

*MUSTARD
Stage: 4
Get it at a hamburger shop. Throw this at Big Burger.

*DOG WHISTLE
Stage: 4, 5, 6
Get it at a pet shop. When this is blown, police dog Pochi will come running
to help.

*BULLET
Stage: 6
Go into a police station to get it. Shoot to knock down the enemy.

*KEY
Stage: 6
Appears when a criminal is brought down. Without this, Ben cannot get into the
hideouts.

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SCREEN

- TIME
       This indicates how much time is left for the arrest. If it runs out you
       lose.

- POWER
       The number on this indicator decreases when Ben is attacked by a
       criminal or if he bumps into something. Don't let it drop to 0.

- MAPS
       The current map.

- CULPRIT
       This shows the criminal and his cohorts / minions.

- ITEM
       This indicates the item that may be used in each stage.


WANTED SCREEN
This will show the wanted culprit and his/her cohort(s). The screen will then
automatically change into the GAME screen. Once all the culprits are caught,
the screen will show the wanted poster with an "X" over it and automatically
move on to the next stage.


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WALKTHROUGH

Locations:

SUBWAY: When you enter a building with a <SUBWAY> sign, the screen display
changes to a subway platform. Once you go through the doorway into the train,
the game goes to the next town.

SEWER: When you fall into a manhole in the street, you lands in the sewer. You
have to get back up on the street as soon as possible, because the time spent
underground is time wasted. Dodge the rats coming at you and jump at the stone
stairs to finally reach street level.

WAREHOUSE AREA: The location for Stage 3 is two streets with a warehouse
between them. As you enter the warehouse, jump over to dodge the obstacles
inside, and go out of the exit, then you will find himself on the other street.

CONSTRUCTION SITE: Dodge the steel frames falling from above as you climb up a
structure under construction. When going to upper floors, you will jump up the
stairs.

GANG HIDEOUTS: The first thing to do is to knock down the minions and get the
key because without the key, you cannot go into the hideouts. You will go
further and further into a hideout as you knock down the minions one after
another. If you cannot find the boss even when he reaches the last room, you
have to move on to the hideout in the next town.


STAGE 1: PARK

SNATCHER JOE
Age 29, 6'0", 165 lbs.

A purse snatcher who usually robs in the parks, Joe steals from people in order
to get money for partying. He appears mainly in parks. His criminal record is
an astonishingly long one, but it is comprised only of minor offenses. When he
is paroled, he immediately goes back to stealing. He is constantly arrested
and released without ever learning his lesson.

When Joe's cohort is caught, Joe appears. Arrest him using the baton or the
item. These guys seem to have a habit of hiding themselves in trash cans. When
Joe is arrested, an X appears on his wanted poster, and the wanted poster of
the boss and his cohorts in the next stage will be displayed on the screen.


STAGE 2: HARLEM

SPEEDY LOUIS
Age 27, 6'4", 175 lbs.

The leader of the Louis Army, a group of purse snatchers. Since he was a little
boy, Louis has always been a fast runner; but not only that, his hands can move
so fast that he is convinced robbery is his life's calling. His robbery has
continued to this very day.

Common methods used in ordinary cases would not be very effective in trying to
capture Speedy louis. The key is to obtain the Turbo Drink that will enable Ben
to run as fast as Louis.


STAGE 3: WAREHOUSE AREA

ANIMAL S
Age 32, 6'3", 290 lbs.

A former footbal player. Since he received a heavy blow to his head during a
football game, destroying things has become his only pleasure.

When Animal strikes someone, he can feel the blood rush to his head. A truly
frightening character.

Animal S is powerful and persistent all the way through! He will always come
charging at Ben, so either dodge and attack him in perfect timing, or get hold
of the hyper drink.


STAGE 4: CONSTRUCTION SITE

BIG BURGER
Age 35, 5'10", 275 lbs.

A habitual eat-and-run offender, a fast food restaurant plunderer. He is
especially fond of hamburgers. He downs as much as he can then runs away. When
not eating, he likes to climb up very tall buildings to daydream. He has ruined
quite a number of restaurants so far.

Big Burger is at the highest place in the area, the construction site of a
skyscraper. Watch out for objects falling from above since the site is still
under construction. Starting with this stage, Ben can use the
dog whistle to get help from a police dog to capture an offender. There appears
to be a spy in town, be careful with this guy. Throw Mustard at Big Burger.


STAGE 5: DOWNTOWN

BLOODY BETTY
Age 19, 5'7", 120 lbs.

A former female gang leader, now a habitual extorter. Good at knife-throwing.
Initially Betty was a good kid but a poverty-stricken family environment and a
cruel world have turned her into a cold hearted person.

Betty goes to a number of stores. Go into every single store to look for her.
Watch out for her knives, they can be dangerous. If Ben fails to arrest her,
she will run away to another town.


STAGE 6: BUSINESS DISTRICT

DON MAYONECHEESE
Age 68, 5'4", 154 lbs.

Though known as a businessman, he is really the second boss of the mafia family
Mayonecheese. He is a coward who hates anything and everything painful, even if
it's just an inoculation. But, he loves to show off his bravado. He has a
bulletproof jacket on at all times. He has no fear of dogs.

This is the final most decisive battle against the most powerful mafia in
Manhattan, the Mayoneheese family. It is unknown in which of the three hideouts
in three towns the boss is at. Use the subway to go from one town to another in
search of him. Don't shoot unnecessarily since a heavy shoot-out is expected to
take place later. First, get hold of the key and march into the boss's hide-
out.

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CREDITS

This is my guide, but I did not make the game. Parts borrow from manual.

If you want to host this guide on your own site, just do it.

-PianoChampion90
-11/17/2007

EOF