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STARTROPICS
A Full FAQ/Walkthrough, ver .99; November 12, 2006
(c) copyright 2006 Jared Haslip - <PirateoftheFAQs(at)hotmail(dot)com>
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-+- If I'm Missing Something E-Mail ME! -+-
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C O N T E N T S : -+- Band That Consumed My Guide; mewithoutYou -+-
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-+- Search Navagation
To quickly find a section you are looking for, hold the CTRL key and
press the F key to bring up a search string and type in any key words in
the Table of Contents (listed below). For Mac users, use the command key
instead of the control key. It should help you navigate your way
through this guide a lot quicker.
I. Introduction Ctrl + F (SECTONE)
a. Needed Information
b. Version History
II. Story Ctrl + F (SECTTWO)
III. Basics Ctrl + F (SECTTHREE)
a. Controls
b. Basics
c. Characters
IV. Walkthrough Ctrl + F (SECTFOUR)
a. Prelude
b. Dolphin
c. Storm and Calm
V. Item List Ctrl + F (SECTFIVE)
a. Weapons
b. Items
VI. Bestiary Ctrl + F (SECTSIX)
VII. Legal Disclamer Ctrl + F (SECTSEVEN)
+ What's new?!
This is the first initial version of the guide and everything that
needs to be covered has been. I was really bored so I decided to
make a guide for this game... though it's also my first time playing
it! I hope it's helpful, only took me two days so I could have skipped
over some things.
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I N T R O D U C T I O N ---------------------------- Ctrl+f (SECTONE)
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Hi there and welcome to my FAQ/Walkthrough on the ever so covered game for the
Nintendo Entertainment System--Star Tropics! The real reason I'm writing for
this game is because it's a fun, solid and stellar RPG, but mainly just because
I'm crazily bored. So have fun and enjoy yourself with the rest of the guide!
- JHaslip (PirateoftheFAQs)
===============================================================================
1.2) Needed Information
===============================================================================
-+- Just some stuff you'll need to read BEFORE using the guide! Thanks. -+-
This document is best viewed in a fixed-width font such as Courier New and
looks like crap in any other font. I suggest you click on reload every time you
view this document, as your browser may have saved an earlier version to it
(Especially for you Internet Explorer Users) Note: The latest version of this
faq can and always will be found at
http://www.gamefaqs.com Hopefully this
makes it easier on you the reader.
Before we begin I would like to quickly go over some guide rules:
1. This FAQ is copyrighted! It may not be reproduced in any way, shape, or
form. Unless the author has given his written consent. You may only use
this document for personal/private use. If you would like to host this
guide, that is fine by me, just be sure to get my permission first!
2. The latest version of this faq can and always will be found at
http://www.gamefaqs.com. Because, well--this is the only site I write for!
3. If you would like to get in touch with me, do so--just don't send me
emails containing anything about the game that is already within the
confines of this document.
One last note: Only email me about the game at PirateoftheFAQs[at]hotmail[dot]
com, all emails about StarTropics sent to my other e-mail address will be
deleted and/or ignored. Thanks!
1. Check my email backlog. If it's filled up, you may have to wait a while
before you get a response.
2. I check my email once in a while. Please wait for a response, because I
will respond to all emails.
3. Please read my guide before asking questions, that's why I have a FAQ.
4. I will only post your question/tip in my guide if it is good, and has not
been answered in this guide.
After the above has been read, enjoy yourself with the rest of the guide.
===============================================================================
1.3} Version History
===============================================================================
I figured I might as well start using one of these sections, some people enjoy
reading them. I guess... or maybe I'm just weird.
+ September 2, 2006
The guide has been started out of pure boredom. The outline is finished.
+ September 3, 2006
All of the lists and basics have been finished, only the walkthrough is
left. That is what is currently in the works.
+ September 4, 2006
Two chapters have been finished out of the walkthrough, I hope to finish
the rest today or tomorrow, it's 2:36 A.M. here so I'm off to bed for now.
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S T O R Y ------------------------------------------ Ctrl+f (SECTTWO)
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-+- Taken From the Manual -+-
Hi. My name is Michael Jones, but my friends call me Mike. I'm
fifteen years old and I live in Seattle Washington.
Have you heard of my Uncle Steve? Well, most people don't call
him that, they call him Dr. Jones. He is a very famous archeologist
who is looking for some lost ruins in the Coral Seas. I've never
actually met him, but last week I recieved a letter from him
inviting me to stay with him at his laboratory on C-Island.
I leave tomorrow on a helicopter! I bet I won't be able to sleep
at all tonight. Well, goodnight.
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C O N T R O L S ----------------------------------- Ctrl+f (SECTHREE)
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Uh... it's the controls... if you need other information I suggest you read the
Instruction Manual, otherwise use another guide.
===============================================================================
3.1} Controls
===============================================================================
-+- Regular Controls -+-
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| Button | Effect |
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
| A Button |Talk to Villagers/Inspect things |
+-----------------+---------------------------------+
| B Button | Submerge the Sub-C Submarine |
+-----------------+---------------------------------+
| SELECT |Checks Weapon, Health and Chapter|
+-----------------+---------------------------------+
| START | Absolutely nothing |
+-----------------+---------------------------------+
| D-PAD | Move Mike Around |
+-----------------+---------------------------------+
-+- Dungeon Controls -+-
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| Button | Effect |
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
| A Button | Jump |
+-----------------+---------------------------------+
| B Button | Attack with Selected Weapon |
+-----------------+---------------------------------+
| SELECT | Changes your Current Weapon |
+-----------------+---------------------------------+
| START | Pauses Game |
+-----------------+---------------------------------+
| D-PAD | Move Mike Around |
+-----------------+---------------------------------+
-+- Sub-C Submarine Controls -+-
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
| Button | Effect |
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
| A Button | Talk |
+-----------------+---------------------------------+
| B Button | Submerge |
+-----------------+---------------------------------+
| SELECT | Character Display Screen |
+-----------------+---------------------------------+
| START | Absolutely Nothing |
+-----------------+---------------------------------+
| D-PAD | Move the Sub-C Submarine |
+-----------------+---------------------------------+
===============================================================================
3.2} Basics
===============================================================================
Well there isn't anything too complicated about this game, but there are a few
things I'd like to go over.
FIGHTING
--------
When you're in the Dungeon, you'll need to know how to fight and be safe at the
same time.
+ Turning
The game is somewhat bad about this, when you press any direction on the
D-Pad, it'll take about half a second to react. So keep this in mind while
in dire situations. Luckily they fixed this error in Star Tropics II. Also,
remember that if you press any direction Mike will turn to face that way...
not move in that direction.
+ Fighting
Refer to my Bestiary to know how to defeat certain enemies, but there is
always a rule of thumb. Try to hide behind corners or stay a good
distance back and either surprise attack your enemy or deal with him from
a distance. This way you won't lose any health.
BLOCKS
------
There are a few blocks in the game that do different things, if you want to be
safe then follow what I have to say here.
+ Regular Blocks
Most of the time, these blocks are either green or orange and they are
completely safe to travel on.
+ Sink Blocks
They look like regular blocks, but upon inspection you'll find that they
sink (usually in water). That means an instant death for Mike, so travel
on them as soon as they come out of the water and hurry.
+ Button Blocks
These also look just like regular blocks, except when you step on them they
sink in and a footprint becomes visible. They'll unlock a button on another
block somewhere in the room after stepped on. They hold the key to opening
chests, doors and secret passage ways.
+ Special-Button Blocks
Once you've activated a button block, these act as regular button block
except for the fact that you'll need to jump on them more than once or will
need to say a "magic word."
+ Light Switch Blocks
When you find yourself in blacked-out rooms, instead of using your precious
Lantern find one of these and step on it. The room will then be lighted.
They aren't easy to find.
+ Breaking Blocks
They look like regular blocks, but if you step on them the room will begin
to violently shake. Get Mike off of the block quickly because he's about to
fall a long way to the bottom below.
+ Other Sink Blocks
These sit above water, and are always white. You only have enough time to
jump on one and then jump to another before Mike goes into the depths
below.
+ Space Blocks
These are "Regular Blocks" except you can only find them in the Spaceship.
+ Space Sink Blocks
Garbage Shoots to be real, but they act like Sink Blocks. Though there is a
catch, one will lead you to a secret room.
===============================================================================
3.3} Characters
===============================================================================
I've taken the time to write down and give a description of every character
that is at least partially somewhat important in the game here. Enjoy.
-- MICHAEL JONES --------------------------------------------------------------
This is the Main Character of the story, he is a fifteen year old "Ace
Pitcher" from Seattle. He goes on a mission to find his missong uncle and ends
up defeating Space Invaders with a Yo-Yo. Oh and he's a rapper... "Who? Mike
Jones... Jones."
-- BABOO ----------------------------------------------------------------------
Baboo is Dr. Jones' assistant, he helps you out in the first chapter before you
leave him. No worries though, you'll see him again.
-- CHIEF CORACOLA -------------------------------------------------------------
The Chief of C-Island. He breaks the news to you about your Uncle's kidnapping
as well as sending you on the mission to find him. Oh and giving you an ultra-
cool Yo-Yo.
-- ISLAND SHARMEN -------------------------------------------------------------
I guess the game creator created her to inspire you to keep trying when you
die. Becuase she appears on the Game Over screen.
-- MOTHER DOLPHIN -------------------------------------------------------------
This poor Dolphin loses her youngling and asks Mike to find the child. He
accepts, and you'll see her again later in the game.
-- DOLPHIN CHILD --------------------------------------------------------------
The child of the Mother Dolphin. Not much else to be said.
-- CHIEF MIRACOLA -------------------------------------------------------------
He is one of the more important characters you'll find in Chapter 3. He sends
you on a quest to find the Obob Scroll to awake his sleeping daughter Banette
and in return he repairs your Sub-C Submarine.
-- BANETTE --------------------------------------------------------------------
The daughter of Chief Miracola, after you've found the Magic Scroll she'll
awaken from her spell-bound deep sleep. You can find the scroll from the
Mountain Hermit.
-- FORTUNE TELLER -------------------------------------------------------------
You need to find her Crystal Ball in Ghost Village in order for her to help you
enter Shecola Castle.
-- QUEEN SHECOLA --------------------------------------------------------------
She is rumored to be beautiful... right. She helps you get to the Mountain and
gives you the Shooting Star weapon.
-- MOUNTAIN HERMIT ------------------------------------------------------------
After you battle your way to the top of the Mountain, you'll meet the Mountain
Hermit. He gives you the Magic Scroll to wake Banette, which you'll need to
then run back and give it to King Miracola.
-- CHIEF BELLCOLA -------------------------------------------------------------
Chief Bellcola is the leader of the village on the Bellcola Strait. He tells
you where you can find information on re-opening the strait so you can pass
through.
-- PETER ----------------------------------------------------------------------
This guys is the key to gaining access to the Straight. You'll need to feed him
a Fresh Worm in order for him to sing his song though.
-- DR. STEVE JONES ------------------------------------------------------------
This is your Uncle. You'll need to find him in order to beat the game. His lab
is where you find the Sub-C Submarine and they say he went missing around the
same time he found a mysterious metal in a cave.
-- PRIME INVADER ZODA ---------------------------------------------------------
Reminds me of the Yuuzhan Vong. This guy is the Head Honcho of everything. He
will stop at nothing to find the Three Magic Cubes, so you'll need to spoil his
plans.
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W A L K T H R O U G H ----------------------------- Ctrl+f (SECTFOUR)
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Finally! The reason I made this guide. The Walkthrough. I've tried to leave out
most cut-scenes and spoilers but they are still in there so be aware! Oh and
enjoy!
===============================================================================
4.1} -+- Prelude -+-
===============================================================================
- One day in summer,
you land at C-Island
where Dr. Jones has
his laboratory.
-- CORACOLA -------------------------------------------------------------------
Items ----> Yo-Yo
Monsters -> None
Well, as soon as you've entered a name for your Save File on the Main Menu.
You'll find yourself engulfed into a fantastic world with colorful landscapes,
a large, lucious ocean and well an island.
Once you're in control, lead Mike South West. You'll see some steps leading to
the beach to your south. Pass by them and instead head north. Find your way
around the trees between you and the only place you can enter thus far...
Coracola!
As you enter you can see that there are many shirtless men in thongs and
well... natives. Make your way to the top left part of the area and you'll find
a large hut. Enter it to find Chief Coracola awaiting you. Talk to him to find
that your Uncle has been abducted and it's up to you to save him. Woot!
Afterward, you'll recieve your main weapon (the yoyo) and then you'll be told
to find a way to your Uncle's lab through a tunnel located somewhere within the
village.
After leaving the hut, make sure you talk to all the people in the village
(even the pig) and then you can go to the top right of the are and talk to the
guard at the hut. He'll let you through. As you enter, you'll find a passage
leading down to a Dungeon. So once you're ready head on down. Your screen will
darken and the Chief's sister comes into view, wishing you luck on finding your
Uncle.
-- DUNGEON TIME BABY! ---------------------------------------------------------
Items ----> None
Monsters -> Jelly, Nocto, Rattus, (BOSS: C-Serpant)
The game saves your data (not many NES games do that) and then you'll find
yourself large and in a Dungeon! w00t! Get use to the controls especially the
bad reaction time on turning different directions and then head on through the
door ahead.
In this room, you'll find some water and blocks. The blocks you can jump on
(though I highly suggest you read my Basics on blocks) and the water will kill
you instantly if you jump in (and if you die you have to restart the Dungeon
with one less life). Start off by destroying the three Jellies and then head on
through the door into the next room.
Destroy the jellies in here and then once again be on your way through the
opposite door. This next room is your first key room. You'll need to kill the
Jelly to your right and then make your way to the right wing with the two other
Jellies. Destroy them and step on the block the Jelly was on. It'll reveal
itself as a Button Block and another block in the room will portray a button
(It'll be red). So go step on it and kill the Rattus before leaving.
This next area, you'll need to dispose of the five Rattus' and then hop across
the blocks until you reach the door. You'll find that it is locked, so step on
the block to your South and it'll reveal a Button Block to your left which
you'll need to step on in order to unlock the door. Do so and then head on
through.
Destroy the various Jellies and Rattus' in here to unlock the door to the next
area. Which is where you'll find a lot of blocks and two doorways. This area is
tricky, there are two Button Blocks in the middle touching each other and both
correspond to one of the two doorways. Though those two doorways only lead to
numerous Noctos, so instead we should trudge to the top of this room and
activate the hidden Button Block to the left of the walkway. A button will then
appear near the hidden door and upon pressing it will be reaveled. Go on
through soldier.
In this next hallway, there is a chest and since they can only be opened by
Button Blocks, hop on the block to the top right and then the button will be
reaveled to the top left. Go then and retrieve your Dynamite. Afterward, find
the Button Block to open the door and carry on.
Now you're surrounded by Noctos and Rattus' so defeat them and continue on
through the door. Scary music (that means we're near a boss)! You're first
tough enemy encounter is here, so approach the thin walkway to the right and
you'll find that a Looper will charge. When it does, jump out of the way and
give it a good thump on the head with your Yo-Yo. Repeat until it is no longer
living, and do the same with the next in the hallway that connects to the one
you're in.
Afterward, go to the top area (skip the hallway for now) and hop on the blocks
until you unlock the door and pop up a Button Block. Continue hitting the
blocks until finally the chest will open revealing more Dynamite (you should
now be at 50). Now go back and hit the Button Block and you'll hear an odd
noise. Go down the hallway you skipped earlier and go on through the door.
In here, you'll find a platform surrounded by water holding a Potion! Retrieve
it easily and then backtrack to the door we opened but didn't go in (be aware
when you leave an area and come back the enemies are there again). Anyway, now
yoou'll need to dispose of three Noctos and two Loopers. Afterward, ready
yourself for your first boss!
____________________________________
/ BOSS BATTLE \_________________,---------------------.
| Boss: C-Serpant ( TYPE: Snake |
|------------------------------------.-----------------`---------------------|
| DIFFICULTY | ATTACKS |
| | ø Fire Projectiles |
| EASY | |
>-----------------------------------'--------------------------------------<
| STRATEGY |
| |
| Nothing too hard here. You'll see that this guy can do some hefty damage |
| though, so be alive and make sure to dodge his fire as best you can. Now, |
| you have blocks to your right and left that you'll need to use. Whenever |
| the serpent opens his mouth, you'll need to quickly throw one if not two |
| dynamite into his mouth. Sometimes he'll shoot back, other times you'll be |
| given a shut mouth. If he fires, jump to the block beside you and wait |
| until he finishes. Repeat until he dies. |
| |
'----------------------------------------------------------------------------'
Now, after he goes all orange and nuclear, jump to the block ahead and then
onto the path he was slithering on. Walk forward and Mike will jump to the next
area. You'll be happy to see the snake's remains (you can't jump onto or over
them). So jump on the Button Block and it'll be revealed to the left of the
locked door. Step on it to unlock the door and then be on your merry good way
(Oh and be sure to re-equip your Yo-Yo).
In this next area, climb the stairs and then be on your way back onto the World
Map. You'll be congratulated and you'll be given points (Why?). Now head North
and follow the path as it winds around the beach and you'll find some steps
that lead to Baboo, Dr. J's assistant. he'll tell you about the Sub-C Sumbarine
and then give you teh code to start the engine (1492). Though he's afraid of
something...
Anyway, travel south and then enter... the Sub-C Submarine! Enjoy the horribly
made cut-scene into part...
===============================================================================
4.2} -+- Dolphins -+-
===============================================================================
- After a few hours voyage,
Sub-C is still cruising
on the ocean....
-- I CALL DRIVING -------------------------------------------------------------
Items ----> Bottle, Code 1492, Code 1776, Heart Container
Monsters -> None
As you gain control, you'll notice you're driving or maneuvering the Sub-C
Submarine! Awesomeness. Anyway, head North until you reach a light blue area.
You can't enter or drive into it, so stay along it's border and head right.
Eventually a Dolphin will approach. It asks you to find her son, which you'll
need to accept to. Afterward, keep going right until you see land, head south
and go into the tunnel built into the side of the cliff.
After your Sub-C makes it through, you need to dock it (It's pretty well
marked) and then enter the lighthouse by taking the path to your left. You'll
find a man who doesn't know where the Dolphin is, but wants you to visit his
wife at their house to the South (Who would want a good looking lad to see
their wife alone? An Ace pitcher lad by the way!). Backtrack to your ship and
then you'll need to look for the current flowing into the land. See them?
Landing on them will throw you through tunnels.
Keep doing this until you reach another dock, and then make your way to that
man's house further South. After entering, talk to his wife to find that she
saw a bottle on the beach earlier this morning. Good. Go back out and go onto
the beach. What you say? No worries, go on around to the mountains and once you
reach the end of the beach, press left and you'll enter a secret passage way.
Go on through it and then you'll be on the beach. Walk on over to the bottle
and pick it up. You'll find a note inside that is important and a code (1776).
Backtrack to the Sub-C and you'll enter the code into the Nav Computer. It
turns out to be an option for you to submerge underwater! To do this all you
need to do is press B!
Now you see those dark blue lines in the water? Those are submerge points.
Follow along them while pressing B when needed and you'll reach a tunnel. Go
through it and then dock. Find your way over to the cave entrance, but before
going in make your way to those mounting in front of the Heart Container. Press
right to find a secret path, so grab the item and then head into that cave.
Here we go again.
-- DUNGEON AGAIN? OH YEAH -----------------------------------------------------
Items ----> Baseball Bat, Snowman
Monsters -> Looper, Mud-O-Fish, Nocto, Octot, (Boss: Octo the Huge)
Enter through the doorway ahead and you'll find yourself standing before a long
walkway. Upon stepping on it and going right, you'll find that a Mud-O-Fish
will skip across it. So do this, but step off and when it comes by beat it.
Afterward, jump onto the next platform and walk a little ways before another
Mud-O-Fish comes flying at you. Jump back to the other platform and beat it as
it tries to dive back into the water.
Now go on over to the final platform and grab the Baseball Bat! This weapon is
much stronger and can take out most enemies in one hit. So now enter the next
area. Here, you're on a wider space, so dispose of the Noctos and then jump and
go near the Sink Block.
You'll find that more Noctos come, so deal with them and when it's safe, equip
your bat and jump from the Sink Block to the thin walkway. When the Looper
charges at you, swing your bat and deal with him. Continue on and you'll find
yourself on another screen. Here, jump across the block and you'll find that a
Mud-O-Fish has your name written all over his teeth >_> Jump back and
slaughter him before continuing onward!
Note though, that once you reach the other side of the walkway, another Mud-O-
Fish will jump out from the opposite end (putting you in a bind). So either use
the bat or have a quick trigger erhh... button tapper finger =p
Continue onto the next screen and we'll see three Noctos, so kill them and be
on your way through the now unlocked door. Here you'll encounter your first
Spinstar, so keep moving and dodge while it randomly flies at you. Once it
stops for a breather give it a good whack or two with the Yo-Yo and hopefully
you'll get a heart for any damages done. Anyway, next you'll need to deal with
a group of Octots. They are hopping on the blocks ahead, after you've dealed
with them find the Button Block and unlock the door. Go on through.
Upon entering, be sure to have your bat equipped and quickly run on over to the
Looper you can see. Stand to the "square" diagonal to it and wait for the
charging Looper to come very close... and then let fly killing both at the same
time. Afterward, take that path all the way to the left side of the room
killing two more Loopers in your wake and then go on through the hidden passage
marked only by a dark shadow near the farthest wall. In that room, take two
hearts and restock on your bats as well as killing yourself another Nocto.
Step on the bottom-right block and you'll activate a Button Block elsewhere in
the room. Now, do you see the shadow to the top-right of this room? Go up to it
and press right, you'll go through a hidden passage to where that lone Nocto is
and that button. Kill the enemy and jump on the switch to leave this room.
Oh my gosh! In here are four Spinstars... and they aren't happy about there
lost brother you took care of earlier. Preferably equip your bat and avoid them
as best you can until they stop, hack away and then leave this area (I wasted
like 12 bats doing this).
Boss music! Go on ahead and jump onto the blocks in the water. However, as soon
as you do so a Puff will reveal itself. So be like the Flash and run on to the
left until you reach another group of Octots. Kill them while dodging the
Puff's attacks and then run on through the door. Which will take you to the
hallway close to your next boss fight.
Take the two hearts and then activate the hidden Button Block before going into
the next room. In here kill three Noctos, actually I think there are certain
ones you're supposed to kill and the door will open permitting you through. Be
aware though the next area has in store for Mike four Spinstars.
As soon as you enter, run straight-forward and the Spinstars cannot hit you.
However, remember the dark shadow on the wall to your right, we'll need to come
back to it in a little bit. In this next room, head to the left and enter the
small hallway. Now you're in another room. Defeat the charging Looper and a
secret passage will reveal itself to your South. Defeat the other enemies if
you wish and then enter. In here gather the Potion from the middle platform and
then step on the lower-left side block to reveal another Button Block it'll
uncover a secret wasy back to those four Spinstars.
Once in here, hurridley make your way over to the shadow and push, you'll go
right through and into a small hallway. Grab the Snowman in the chest and then
make your way through the door ahead. In here destroy the four Octots and then
proceed into the final room before the boss. You'll see the Mother's Dolphin
crying for help and a lone Octot. Destroy him and then proceed through the
doorway ahead.
____________________________________
/ BOSS BATTLE \_________________,---------------------.
| Boss: Octo the Huge ( TYPE: Octopus |
|------------------------------------.-----------------`---------------------|
| DIFFICULTY | ATTACKS |
| | ø Ink Balls |
| MODERATE | |
>-----------------------------------'--------------------------------------<
| STRATEGY |
| |
| A lot tougher than the Serpant, Octo is large and well in charge. Firstly |
| you'll need to use those two Snowmen you recieved before the fight... in |
| the fight. When the battle begins, jump and dodge his ink balls until he |
| comes in close. immedietaly pause the game and use one of your Snowman |
| (Press down and A). The place will freeze giving you a good sum of time to |
| get a few good licks in with your bat. Do this twice and you should win, |
| but if you don't no worries just be more cautious and try to get a hit in |
| here or there when he comes in again. Eventually you'll win. |
| |
'----------------------------------------------------------------------------'
After the battle, the Dolphin will come into view and then swim on by. Good
job! Now that you're back on the World Map, trudge on over to your Sub-C
Submarine and a cut-scene will begin. Enjoy!
===============================================================================
4.3} -+- Storm and Calm -+-
===============================================================================
- Suddenly it gets dark
and stormy on the ocean.
the sea tosses Sub-C....
-- SHIPWRECKED ----------------------------------------------------------------
Items ----> None
Monsters -> None
Now you are ship-wrecked on another island. So after Mike wakes up, make your
way around to that lone hut and enter. Talk to the old man and he'll let you
drink some coconut milk (what?) and you'll have full health! Afterward, he'll
tell you to go fix your Sub-C by visiting Miracola.
Leave the hut and then continue further until the path takes you to another
cave. Enter.
-- CAVE -----------------------------------------------------------------------
Items ----> Bolas,
Monsters -> Bone Head, Dodo, Ninja Monkey, Nocto
When you enter, you'll find a you're in a room with three Dodos. They are
quick, but don't seem to notice you. Just stay out of their way and deal a
couple of hits to them to clear the room and be on your way. In the next room,
kill both Dodos and then find the Button Block (top right corner) to get the
chest opened. In it you'll find a Bola. This is probably one of the weaker
weapons in the game, but its effective because of it's range.
After you've left the room, you'll find four Ninja Monkeys awaiting you in the
next area. This can be your first chance to try out the Bolas. Otherwise use
your Yo-Yo and clonk each of them twice before leaving. In the next room,
you'll find six of them so I suggest you run to the other door where they can't
jump on you and slowly take them out as one hit by them will take out a heart.
Next, you'll find three Loopers and a chest. Activate the Button Block and then
jump out into the hallway and then back onto the block before the charging
Looper can get you. Take it out and then trick the other two into the same fate
before grabbing more ammo for your Bolas and then leaved the area as no other
blocks do anything else.
Here you'll find three Sink Blocks in a row. You'll have to jump on the first
one, second and then off to the left side. This will make two hearts appear on
the final Sink Block allowing you to grab them on the way through the door. Now
we're confronted by two Dodos and two Bone Heads. The Bone Heads take around
five hits to deal with, and all of the enemies will follow you around so be
smart and don't get yourself cornered. After you've defeated them leave through
the next door.
In here you'll find the lights go out, but luckily you can't fall off the
walkway. Anyway, before the lights go out pay attention to the block nearest
you, but North. Jump on it and the lights will turn on as well as the block
ahead of you is a Button Block. Destroy the Noctos and unlock thr door to the
North. Go on through (note if you go left and then ascend those stairs you'll
have to re-do this dungeon as it's a secret passage out through the
mountains!). Exit by taking the stairs.
The game congratulates you on beating the dungeon and then gives you points,
yada yada. Continue onward to...
-- MIRACOLA -------------------------------------------------------------------
Items ----> None
Monsters -> None
Okay, so as you enter you'll need to make your way around the town and big hut
to your right. It's like a giant arc and be sure to talk to EVERYONE. Even the
two guys hidden off through the jungle maze area. Oh and heal yourself by
drinking some coconut milk from the small hut (you can enter through a hidden
entrance, it's not hard to find). Alas, once you reach the big hut talk to the
guard and he'll let you in.
Go on over to the main sitting in the center of the tree stumps and he'll make
you a deal. Awake his daughter and he'll fix your Sub-C. Sweet. She's upstairs
and if you want you can see her by going back around the hut and enter through
the secret door aligned with the other door to the North. Anyway, that guard
you talked to and he didn't reply earlier (the one in the jungle maze) go on
over to him and he'll let you be on your way.
Back on the World Map, venture over to your second cave today.
-- CAVE 2 ---------------------------------------------------------------------
Items ----> Bat, Bolas, Slingshot
Monsters -> Glad Fly, Looper, Madd Muddy, Octot, Volcanos,
(Boss: Magma the Fierce)
Your data is saved and then you'll be in the cave so venture through the door
ahead. Oh my gosh! There are three rows of Loopers and each are positioned
closely. Firstly, be sure you can tap the D-Pad quickly and go foward and then
immediately back, hence killing the two Loopers. Now go back another space and
walk in front of each remainign Looper groups path, easily killin them. Be
gone.
This next area has two Bone Heads and a penetrating body of water. Try to kill
the enemies without getting too hurt and then exit through the new opening in
the wall. This next room is somewhat hard. You'll need to kill a charging
Looper, but in the dark. Next, the platform spans out, but you'll have four
seperate charging Loopers. Refer to the ASCII below to beat them.
## @ #### #
# # #
# @ @ #### #
|# # ##########|
# ##### #
# # #
## #### #
Kill the third Looper from the top down and then jump on his platform. Walk
close and then set off the other remaining Loopers before jumping back and
killing them as they charge past. Now, use my map or just watch the lone Octot
jump occasionaly across three blocks. Remember those blocks and then kill him
when you're aligned with the block closest the platform. Afterward jump across
the blocks and the last one will light up the room. Grab the Bat and the
slingshot before leaving.
Kill the three Glad Flies in here and then activate the Button Block to the
south. Exit through the unlocked doorway. In this next area, you'll notice
three Sink Blocks. Jump on the three and then to the left Regular Block. Two
hearts will appear and you can grab them on the way out, savvy? In the next
series of rooms, you'll need to go down steps getting closer to magma as you go
(though it's not possible). Once you reach the final floor, go right and jump
to the next room.
You'll encounter a new enemy, Volcanos. They stay in groups of four, but shoot
slowly and not very effectively. So grab the Sign above you and then activate
the Button Block within the room before exiting. In here, you'll find a ton of
blocks, ignore them though and kill the three Glad Flies in here before moving
on.
In this area you'll need to be very quick, run along hopping across blocks and
platforms until you reach the door. You'll be pelted by a Madd Muddy along the
way so try to either avoid his attacks or jump over them. The door itself is
locked, so jump on the block to the right and you'll activate another Button
Block. Open the door and leave. However, you're not done with this guy yet.
There are two ways to go, the path to the left is a dead end in the magma.
However, if you take it and turn back when you get the two hearts then you'll
be fine. Afterward, take the path of blocks to the right and do your best to
avoid projectiles while keeping the Glad Flies at bay. Once you first step foot
on the second block, Bolas will appear on the platform so jump back and grab
them and if you do kill the lone Glad Fly in this area a path will open up in
the wall. It's pointless to take. Otherwise continue along until you come
across the three Sink Blocks. Take them quickly and proceed through the door.
You're now in a hallway, so ready yourself for the third boss of the game!
____________________________________
/ BOSS BATTLE \_________________,---------------------.
| Boss: Magma the Fierce ( TYPE: Fire Being |
|------------------------------------.-----------------`---------------------|
| DIFFICULTY | ATTACKS |
| | ø Fire balls |
| HARD | |
>-----------------------------------'--------------------------------------<
| STRATEGY |
| |
| This battle is fun, but very tough as it requires a lot of mobility and |
| manuevering over flaming projectiles. Firstly, you don't need to use any |
| weapons, so begin by watching him shoot his fireballs. they usually go all |
| off in diagonal directions, but one will come straight for you. Either |
| jump away or over it. Anyway, jump to the square on his platform (the |
| bottom right one) and a Button Block will appear. Try to keep avoiding the |
| projectiles while jumping on it and then go to the top left of the room. |
| Jump on the block to reveal another Button Block and after stepping on it |
| Magma the Fierce will plummet down into the freazing cold well water. Good |
| Job! |
| |
'----------------------------------------------------------------------------'
Afterward, exit through the door to the right. In here just run head up to the
stairs and eventually you'll find your way back to the surface.
-- CASTLE OF SHECOLA ----------------------------------------------------------
Items ----> Big Heart
Monsters ->
Now that you're back on the map, head North-East until you reach... Castle of
Shecola! Upon entering you'll find that you cannot enter due to the simple fact
that Mike is not a women. Leave and then head up the path into the mountains.
Go down those stairs and you'll find a Big Heart! Sweetness, so now exit and
take the path north. Follow the winding road until you find a hut, enter young
padawan. You'll find yourself in a graveyard. So head west until you find a
bunch of tombstones. Continue walking over them until you find the one that
leads Mike into yet another Dungeon.
-- MAXIE ----------------------------------------------------------------------
Items ---->
Monsters -> Bone Dog
Head on forward and into your first room. You'll encounter some Bone Dogs, so
deal with them by of course smacking them with your Yo-Yo and then head on
through the path in the wall.
=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
L I S T S ----------------------------------------- Ctrl+f (SECTFIVE)
=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
So this will help shed some light on the ever so vibrant trinquets of an NES
game that you'll find along the way to the space invaders... O_o
===============================================================================
5.1} Weapons
===============================================================================
Pretty basic, the weapons that you'll find throughout the game are listed in
alphebetical order below.
-- BASEBALL BAT ---------------------------------------------------------------
Type: Secondary
Description: Much like the Yo-Yo, the baseball bat can attack within the range
of your trusty weapon. However, it is only as strong as the
Shooting Star.
-- BASEBALLS ------------------------------------------------------------------
Type: Secondary
Description: You'll only use them once throughout the entire game and it turns
out to be on a boss. They can be thrown across the screen.
-- BOLAS ----------------------------------------------------------------------
Type: Secondary
Description: They are the weakest weapon in the game, but have the best range.
They can be thrown across the screen and are best for agile
enemies and for the boss they are used on.
-- LASER GUN ------------------------------------------------------------------
Type: Secondary
Description: Much like the Shooting Star, except it has awesome range. One of
the most favored weapons in the game.
-- MAGIC MIRROR ---------------------------------------------------------------
Type: Secondary
Description: Weird, but acts like the Mirror Shield in Zelda. Use it to reflect
your enemies projectiles back at them.
-- SHOOTING STARS -------------------------------------------------------------
Type: Secondary
Description: They are stronger than your Yo-Yo and have better range. After
you've thrown them and they are airborne, press B to split them
apart and they can attack two enemies. They are best used in boss
fights, especially the Twin Robots one.
-- SLINGSHOT ------------------------------------------------------------------
Type: Secondary
Description: Crazily strong, but only have the range of your trusty Yo-Yo. Some
can make it work however.
-- SPIKED SHOES ---------------------------------------------------------------
Type: Secondary
Description: Easily the most powerful weapons in the game. They can be used to
attack every enemy on the screen for descent damage. However, you
can only use them ten times... so be wise!
-- SUPER LASER GUN ------------------------------------------------------------
Type: Secondary
Description: Less range, but stronger and can be moved while airborne. It is
possible to attack two enemies at once with this cliche' weapon.
-- SUPER NOVA -----------------------------------------------------------------
Type: Main
Description: This weapon is strong and has great range, but can only be used
when you have eleven or more heart contianers filled. You'll
recieve it toward the end of the game.
-- TORCH ----------------------------------------------------------------------
Type: Secondary
Description: A copy of the Yo-Yo, but with better range than its predecessor.
-- YO-YO ----------------------------------------------------------------------
Type: Main
Description: This is your first weapon of the game. It's weak and has bad
range, but it does keep you alive eh'?
===============================================================================
5.3} Items
===============================================================================
These are the items in alphebetical order, like the weapons. There are also
three types of items in the game as follows; Automatic, Storage, Story.
-- BIG APPLE ------------------------------------------------------------------
Type: Story
Description: Not to sure what this is used for, if anything at all.
-- BIG HEART CONTAINER --------------------------------------------------------
Type: Automatic
Description: This will give Mike an extra container of health, thereby
increasing your overall health.
-- BLUE CUBE ------------------------------------------------------------------
Type: Story
Description: This item is needed for the Last Chapter of the game.
-- CODE 1492------------------------------------------------------------------
Type: Story
Description: Used to start the Sub-C U-Boat.
-- CODE 1776 ------------------------------------------------------------------
Type: Story
Description: This will unlock the submerge feature aboard the Sub-C U-Boat.
-- CRYSTAL BALL ---------------------------------------------------------------
Type: Story
Description: This must be given to the shaman of SheCola (urgh) in order to
enter the town.
-- GREEN CUBE -----------------------------------------------------------------
Type: Story
Description: This item is needed for the Last Chapter of the game.
-- LANTERN --------------------------------------------------------------------
Type: Lantern
Description: Like the lantern in the Zelda games, though this can only be used
five times and lights up an entire room.
-- LIGHTER --------------------------------------------------------------------
Type: Story
Description: This starts the fire inside the whale.
-- MAGIC BRACELET -------------------------------------------------------------
Type: Automatic
Description: This will allow you to hop two spaces instead of the generic one,
across water until you reach a new screen.
-- MAGIC WATCH ----------------------------------------------------------------
Type: Automatic
Description: Stops enemies, sometimes just heeds them, defending on how they
are affected.
-- ORANGE CUBE ----------------------------------------------------------------
Type: Story
Description: This item is needed for the Last Chapter of the game.
-- PILLS ----------------------------------------------------------------------
Type: Automatic
Description: Like the pills in Die Hard with a Vengeance... except these
replenish your health entirely.
-- POTION ---------------------------------------------------------------------
Type: Storage
Description: Restores several lost heart containers. Only one use for each
picked up.
-- ROD OF SIGHT ---------------------------------------------------------------
Type: Storage
Description: Let's you see ghosts that you can't normally see with your naked
eye (by the way ghosts don't exist only demons).
-- SCROLL OF OBOB -------------------------------------------------------------
Type: Story
Description: Used to wake Princess Bananette.
-- SIGN -----------------------------------------------------------------------
Type: Automatic
Description: A very fun, but odd item in the game. It will randomly either
take away, or give lives to Mike.
-- SMALL HEART CONTAINER -----------------------------------------------------
Type: Automatic
Description: Rarely if ever dropped by your enemies. They'll restore one heart
container.
-- SNOWMAN --------------------------------------------------------------------
Type: Storage
Description: This freezes all of the enemies in the room, giving you the time
and easy precision to hit your targets. However, it can only be
used twice with each one aquired.
-- STARS ----------------------------------------------------------------------
Type: Automatic
Description: Not usually found by the more common enemies, however, if you find
five of them you'll have one heart container restored entirely.
-- WORM -----------------------------------------------------------------------
Type: Story
Description: This can be given to Peter the Parrot to be given a hint about a
certain puzzle.
=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
B E S T I A R Y ------------------------------------ Ctrl+f (SECTSIX)
=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
This section is a reference for you readers who need to know how to beat
certain enemies, or are just curious as to what monsters you'll actually
encounter in the game. They are in order as they appear throughout the game, in
Chapter sequence.
-- JELLY ----------------------------------------------------------------------
Appearance: They are small, pinkish slugs.
Threat Level: Low
They move very slow and the only way they can hurt you is if they touch you. So
they are a breeze to deal with. Two hits with your Yo-Yo. I've gathered many
stars from this enemy for some reason.
-- NOCTO ----------------------------------------------------------------------
Appearance: A purple and black bat/Pink bat.
Threat Level: Low
These guys are sort of tough, they will fly and at angles so they are hard to
hit. However, they will occasionly stop and rest, allowing you to attack. There
pink brothers that you'll meet further on in the game are the same, but faster
and take longer to kill.
-- RATTUS ---------------------------------------------------------------------
Appearance: Blue rat.
Threat Level: Low
These guys are quick and they'll constantly run around. When they stop, they'll
spin and then take off again. Thay also take more than one hit to kill, as well
as they have been known to commonly drop hearts.
-- LOOPER ---------------------------------------------------------------------
Appearance: An orange snake/Green snake/Purple snake.
Threat Level: Medium-Low
Orange Loopers will stay in one spot until you walk past their vision,
thereupon they'll strike. Green Loopers slither around until they see you head-
on. Purple Loopers are the same as the green ones, except that if you cross
their path fom any direction they'll charge.
-- MUD-O-FISH -----------------------------------------------------------------
Appearance: Tiger-Striped fish.
Threat Level: Medium-Low
Much like the Mud Skipper, these guys will run very fast and will take more
than one hit to kill. So exercise caution.
-- SPINSTAR -------------------------------------------------------------------
Appearance: Yellow Diamond.
Threat Level: Medium-High
Replicas of the Nocto, except that move on land and faster.
-- OCTOT ---------------------------------------------------------------------
Appearance: Redish Octopus
Threat Level: Low
Familiar? These guys hop around from platforms to platforms.
-- PUFF -----------------------------------------------------------------------
Appearance: Orange puff fish type thing.
Threat Level: Medium-Low
Puff fish are fast and will pop out of the water to shoot dangerous projectiles
at you. The bad thing is that you'll never know where they'll pop up next!
-- DODO BIRD ------------------------------------------------------------------
Appearance: Blue and purple bird.
Threat Level: Low
Weird, sums these guys up well. They will walk around and the take more than
one hit to kill. Go figure.
-- NINJA MONKEY ---------------------------------------------------------------
Appearance: A regular looking Monkey.
Threat Level: Low
Ninja Monkeys hop around and never stay stationary for long periods of time. So
good luck.
-- BONE HEAD ------------------------------------------------------------------
Appearance: Body of a bird... skull of a Human.
Threat Level: Medium
They'll jump over bodies of water to attack and take a hefty sum of hits to
kill. Your best bet is to stay back from the water until the threat is dealed
with.
-- GLAD FLY -------------------------------------------------------------------
Appearance: A fly with white wings.
Threat Level: Low
Don't let these guys fool you, they'll fly slowly and then suddenly take a
bullet dive at you. They also take a few hits to kill.
-- MADD MUDDY -----------------------------------------------------------------
Appearance: Kind of look like Clayface from Batman.
Threat Level: Medium
Out of nowhere they'll pop out of either magma or water and throw their element
projectiles at you. Stay on your feet and be ready, for they take a few hits to
defeat as well.
-- VOLCANOS -------------------------------------------------------------------
Appearance: Well... they're volcanos.
Threat Level: Medium
They stay in groups of four and attack at the same time. They take a load of
hits to kill so be prepared. They shoot fire-balls at Mike.
-- BONE DOG -------------------------------------------------------------------
Appearance: A dog with only no skin or muscular tissue.
Threat Level: Low
Like any dog, they'll run around and take a few hits to kill.
-- VOLCANO VER. 2 -------------------------------------------------------------
Appearance: Greenish.
Threat Level: High
They can come by themselves or in groups of four, but they can't be killed. So
run.
-- MUMMU ----------------------------------------------------------------------
Appearance: Bluish mummies.
Threat Level: Low
They walk slowly and are easy to kill, but if they do attack you they'll do
some hefty damage.
-- MINI -----------------------------------------------------------------------
Appearance: Invisible ghosts.
Threat Level: Medium-High
Use your Rod of Sight to see them, but be aware they can still attack you in
their invisible state.
-- DIMHAG ---------------------------------------------------------------------
Appearance: Red Wizards.
Threat Level: Medium
They'll appear randomly and transport throughout the room. You'll need to use
your mirror to reflect their magic they shoot back at them. Zelda anyone?
-- MR. ARMSTRONG --------------------------------------------------------------
Appearance: A large yellow hand.
Threat Level: Low
This guy will pop out of the ground and chuck rocks at you. Just dodge them and
wack him with your Yo-Yo a few times to kill him.
-- GOGGLIN --------------------------------------------------------------------
Appearance: A floating, green ball.
Threat Level: Low
Floating slowly, they'll be easy to hit. Once they are however, they are hard
to deal with as they'll charge back and forth for a bit.
-- BIG BULLY ------------------------------------------------------------------
Appearance: A large blue, demon-like well... bully.
Threat Level: Medium
He's big and mean. Though he's slow, he'll corner you and take a healthy chunk
out of your Health. He also has quite a bit of health, so have fun.
-- GIANT WHALE ----------------------------------------------------------------
Appearance: A large Whale.
Threat Level: None
Though not really an enemy, he does swallow you and is the antagonist of
Chapter 4. He also takes your Sub-C Submarine.
-- SPEAR ----------------------------------------------------------------------
Appearance: A long spear.
Threat Level: Low
Found in Chapter 5, this booby trap will come flyign out of the wall. The best
way to deal with it, is to keep walking and jump as it comes near. Nothing too
hard.
-- PINBALL --------------------------------------------------------------------
Appearance: A pinball... you know... "tick, tick."
Threat Level: Low
They are stationay until you hit them and then they go back and forth. You
can't kill them, but you can jump over them as they near Mike.
-- PIRATE GHOUL ---------------------------------------------------------------
Appearance: A skeleton pirate.
Threat Level: Low
A copy of Dimhags, except they are in pirate form. You'll need the mirror to
dispose of them.
-- STEAK AND DAGGER -----------------------------------------------------------
Appearance: A steak and a large knife.
Threat Level: Medium
The Steaks are found in Chapter 5 and the Daggers in a later chapter. You can't
kill them, but you can jump as they pop out of the ground to stab at you.
-- MEGATON --------------------------------------------------------------------
Appearance: Three large, rolling balls.
Threat Level: High
One hit and you're deaad/squashed. Indiana Jones baby, you'll have to make your
way across the room with these things rolling at you. You can hit them to stop
them, but you can't kill them.
-- ARMET ----------------------------------------------------------------------
Appearance: A snail.
Threat Level: Low
They move slowly, but have a thick shell so they're hard to kill. Just be sure
to whack them a few good times and you should probably use your Yo-Yo.
-- URCHIN ---------------------------------------------------------------------
Appearance: A small, purple and spiked ball.
Threat Level: High.
Replicas of Pinballs.
-- FROPPA ---------------------------------------------------------------------
Appearance: A tall, yellow-green enemy.
Threat Level: Low
He'll jump out of the water/lava and hop around before jumping back in from
whence he came.
-- FUZZ -----------------------------------------------------------------------
Appearance: A white, fuzzy ball.
Threat Level: Low
It can't hurt you, but will paralyze you from using your weapons for either a
short period or until you leave the room.
-- MUNCHER --------------------------------------------------------------------
Appearance: Purple, and with teeth.
Threat Level: Low
they walk around and are constantly biting. They'll take a few hits to bring
down.
-- ROCKY ----------------------------------------------------------------------
Appearance: A large, invisible and rock-like figure.
Threat Level: High
They are dangerous! When they charge at you they are invisible until you dodge
them and they hit the wall. When they do this, they'll appear allowing you time
to attack. When they go invisible again, they'll fire stones at you. They take
several hits to kill. Cool enemy though!
-- ROCKY VER. 2 ---------------------------------------------------------------
Appearance: Just like Rocky, but purple.
Threat Level: Low
They only look like Rocky, they walk slowly and take only a few hits to kill.
Thumbs down... blah.
-- SQUIDO ---------------------------------------------------------------------
Appearance: A orange colored squid.
Threat Level: Low
They move around anywhere in the room and well... do nothing at all. I found
that using Spikes in the room filled with them is neat. From the Star Tropics
website in the Credits section.
-- PODSHOOTER -----------------------------------------------------------------
Appearance: A green shooter.
Threat Level: Medium
Like a boss, you can only hurt them when they open up to shoot at you. They are
found in space.
-- SPACE TROOPER --------------------------------------------------------------
Appearance: Like the Elites in Halo. There are two forms, Yellow and Blue.
Threat Level: High
They can do basically everything, walk, jump shoot and they take several hits
to kill. The blue versions shoot further. Fun stuff.
-- SPACE BIKER ----------------------------------------------------------------
Appearance: A pink colored Alien on a Space Bike.
Threat Level: Low
They take one shot to dispose of, but they can do immense damage to you if your
not careful. They'll randomly come onto the screen and shoot at you. So keep
your guard up.
-- TRACK PODSHOOTER -----------------------------------------------------------
Appearance: A green shooter.
Threat Level: Medium
Regular Podshooters except on a track =p
-- GRAY SATELITE --------------------------------------------------------------
Appearance: A grey satelite.
Threat Level: Low
Super duty Noctos.
-- RED SATELITES --------------------------------------------------------------
Appearance: A red satelite.
Threat Level: Low
Like the grey satelites, except they can shoot at you.
-- SPACE STARS --------------------------------------------------------------
Appearance: A hole that shoots stars out.
Threat Level: High
There are holes that if you pass in front of them, they'll spit stars out. You
can defeat the stars, but you can't kill their source (the hole). If you jump
into the hole you'll instantly die.
-- WINDOW TROOPER -------------------------------------------------------------
Appearance: A red trooper.
Threat Level: Medium
This guy leans out of windows and shoot at you. You can kill him with a few
hits.
-- HEAT TILES -----------------------------------------------------------------
Appearance: Heated tiles.
Threat Level: High
They range from hot to cold in a pattern, so find the pattern and try not to
land on the hot ones. They'll take a lot out of your health. I think there is
only one hallway in the game with these things.
-- SHIPS CORE -----------------------------------------------------------------
Appearance: A core... of a ship.
Threat Level: Low
This is classified by some as a Boss. When it's shield is down attack it's
core. It can quickly be destroyed, but be aware that when it's shield recharges
so does it's health at least partially.
-- ZODA SPAWN -----------------------------------------------------------------
Appearance: A spawn from Zoda's stomach.
Threat Level: Low
They come from Zoda's stomach in the Final Boss fight. They always drop hearts
and stars, you'll need them when fighting Zoda. They are also pinkish.
=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
L E G A L D I S C L A M E R ---------------------- Ctrl+f (SECTSEVEN)
=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=
And So I Say... this guide must come to an end. I really hope you enjoyed it
as it was fun to write. Any last words will be listed below.
===============================================================================
7.1} Legal Disclaimer / Copyright Notice
===============================================================================
This document is copyright (c) 2006 Jared Haslip (PirateoftheFAQs & JHaslip).
It is not to be reproduced in any way, shape, or form. However, feel free to
download it, print it out for personal use, or send it to your buddies, as long
as you leave it unaltered and do not make a profit off of it. Doing so would be
illegal, so I suggest that you don't do any such thing.
One final note: This document should absolutely NOT be found on any websites
with the exception of <GameFAQs.com>. I will NOT allow any other website to
host this document! I'm sorry but because of recent websites stealing guides I
just don't want to mess with it. Cheers!
===============================================================================
7.2} Credits
===============================================================================
I hereby mention anyone that helped me with the creation of the guide below.
+ Jesus Christ --- My Lord and Savior, for I do all things through him.
+ GameFAQs ------- This is honestly the GREATEST game site ever created and
CjayC has done an amazing job keeping it up-to-date.
+ DarkTyranitar18 When we were working on a Co-Author project for FFI&II he
was using the Boss formats that you've seen in this guide.
There are awesome and I thank him a lot for the idea.
+ GhostofLegault - For being an inspiration to me as a writer. His guides are
great and I hope I can turn out to be just as good a writer.
Oh, and he has a good taste for music.
+ Psycho Penguin - A good friend and fellow writer. He quite possibly could
have been my biggest inspiration and got me into the faqing
game. Keep it up bro.
+ Nintendo ------- The game was made for THEIR console.. even though I never
used the NES myself... erhh... O_o
+ Merca ---------- I've always liked his layout, so mine was influenced by his.
A great writer. Easy.
+ Website --------
http://www.classicgaming.com/startropics, this site is great
and I used the official enemy names from here. Check them
out! They are also the center of comunications for any
hard core StarTropics I or II fan. They have some sweet
message boards.
+ ASCII Art ------
http://www.network-science.de/ascii, this site has helped
Faq authors for years providing great looking ASCII art. I
decided to use them this time around. You should try them
out.
-+- There comes a time when All things must end -+-
http://www.gamefaqs.com/features/recognition/51064.html
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Copyright (c) 2006 Jared A. Haslip