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Soreike! Anapanman - Minna de Hiking Game! FAQ
Viewable in Shift-JIS Format
For the NES/Famicom
Version 1.0 (Created 2/23/2010)
By Devin Morgan
This file is Copyright (c)2010 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Copyright Notice
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-= 1. What's New -=
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Version 1.0 (2/23/10): The first version.
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-= 2. Introduction -=
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Soreike! Anapanman is a fun board game for the Famicom, based on a cartoon by
the same name. It is relatively straightforward and simple to play, with no
complex features or obstacles to overcome. There are eight maps and a ninth
to unlock, and up to three human players can participate. It is a lot of fun,
albeit on the short side, but I would still recommend it!
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-= 3. Controls -=
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Control Pad: Move cursor
A: Roll dice, make selection on menu screens
Start: Pause/resume game
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-= 4. Overview -=
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Gameplay Modes
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New Game (ニューゲーム): Start a new game.
Password (パスワード): Enter a password to continue a previous game.
Sub Game (サブゲーム): Play any of the three subgames encountered in the
regular game.
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Starting Off/Gameplay
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When you start a new game, you first pick what map you want to play on (there
are eight of them; ones you completed are listed in color). After that, you
have to pick how many players will participate (ひとり - one, ふたり - two,
さんにん - three). You will then be asked to pick your character(s) out of
the three choices. They are all the same, so it doesn't really matter what
you pick. Once you are done with that, the players will be listed on the
score screen, but are moving around randomly. Press A to stop the spinning,
which will determine the order each character takes their turn. After that,
the game itself begins.
In the game itself, each player takes a turn, one at a time. The spinner has
the numbers 1-5 and another character's icon on it. Press A to stop it, and
you will move 1-5 spaces if you land on a number. If you hit the character
icon, you will play a round of RoShamBo (rock, paper, scissors). You will be
able to move ahead another 1-3 spaces, or will earn points. You can even
steal the item from your opponent if they are holding it!
As a side note, if an opponent stops on a space you are currently occupying,
you will lose up to 100 points.
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Board Spaces
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! Space: If you land on this space, you can play a mini-game of sorts against
your opponent. It involves attacking the smaller enemies and making
it safely to the other side. If successful, you have achieved a good
shortcut!
Bingo: Designated by a blue space with small colored tiles on it, you play a
round of bingo. There is a 3x3 grid with the middle space sometimes
colored in, and you will have to stop the spinner on the right with a
character's face to color in that spot on the grid. You will have five
chances to stop the spinner. If you get three in a row, you will get
some points (100, 150, then 300 points for three lines).
Card Matching: The blue "?" space will lead to a matching game. There are
five cards on your side, facing away, and five cards on the
other side. You will briefly be shown your own cards, and then
the other character will walk and stop in front of a random
card. You need to select your card that matches it to succeed.
Match them all to earn some extra points! There is a variation
of this game (designated by a pink "?" space), where all 10
cards are face down and you need to pick two cards and match
them. You can make three mistakes before you lose that game.
You get 100 points for each pair made.
Item: Walk over the pink happy face spot and you will automatically collect
an item. If you have this at the end of the game, you get an extra 1000
points added to your score!
Magnifier: This game is under the pink magnifying glass space. You will be
shown two pictures side by side. On the picture to the right,
there are three differences from the left picture. Move the cursor
to the sections with something different and press A to succeed.
Find all three differences before time is up to win some points
(100 points for each difference found).
Maze: Fall into a hole where you must navigate to a friendly character's
picture before running out of time (shown as pink orbs on the bottom
bar). Each character will tell you what your prize will be before the
time starts, so you can decide what sort of prize you want (points, or
moving a few more spaces on the map).
Springboard: If you land here, all of the players' icons will randomly spin.
Press A to stop it, and you will be launched to that character's
location (or stay in place if you select yourself).
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Maps
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Map 1: There are different paths you can take through the forest area, which
seems to depend on what character you are playing as. One way can even
lead to a shortcut to the Goal!
Map 2: Right at the starting area, there is a fork in the road. Each player
that passes takes the alternate path, starting with the southern one.
In the center area, if you walk across a switch on the ground, the
bridges will switch around, meaning that the one with a gap will be in
a different position, possibly hindering your progress. The northmost
bridge is the shortcut. If you take the southeast path, a "!" space
can help you cross the river, shaving some time off your journey.
Map 3: There are two sections on the map where the path splits into two. If a
switch before it is hit, the paths will swap, making it so you have to
go one way only. The switch is active each time a player passes over
it. For the one right by the start, you will want the northbound path
as a shortcut. There is another path split in the middle area to the
north. Both switches on the map affect both of these crossings, so be
careful!
Map 4: There is a switch near the start which will affect the path ahead,
leading you to the right (the long way) or northward (the shortcut).
In the middle area, there is a "!" space which will serve as a huge
shortcut if necessary. If you don't get that middle shortcut, there is
a switch that can affect the course you take further along the main
path.
Map 5: On this icy course, there is a "!" space in the middle area, which can
make for a very generous shortcut across the gap. Further along in the
middle area, there is a switch which gives access to the lower area as
a shortcut to the northeast section. Otherwise, you have to take an
even longer path to the right.
Map 6: This course is very straightforward, with a minor shortcut in the
southeast corner by way of a "!" space. Other than that, the course
has no split paths or anything else to note.
Map 7: In the southwest area, there is a "!" space that can provide a small
shortcut if you make it across. Towards the center area, there is a
second "!" space which yields an even bigger shortcut across the lake
portion.
Map 8: This course is also relatively straightforward, surprisingly enough.
There is only one minor shortcut (via a "!" space), towards the end of
the stage.
Special: This is the final stage of the game, and it is a LOT longer than any
other course! There are plenty of switches that affect the different
paths along the way, with only one real shortcut "!" space in the
northern area. Towards the end, there are a lot of springboards,
which can make things difficult if your opponent is far behind!
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-= 5. Secrets/Tips and Tricks -=
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Unlock Special Map
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In order to unlock the Special map, you must first complete all 8 of the
regular maps in the game.
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-= 5. Copyright Notice -=
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This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
http://www.gamefaqs.com/features/recognition/3579.html
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