_______ _     _ _____ __   _ _______ _______ __   _ ______  _______ __   _
|______ |_____|   |   | \  | |______ |______ | \  | |     \ |______ | \  |
______| |     | __|__ |  \_| ______| |______ |  \_| |_____/ |______ |  \_|


_______________________________________________________________________________

                           S H I N S E N D E N
                 T H E  L E G E N D  O F  I M M O R T A L S

                      W A L K T H R O U G H / F A Q
_______________________________________________________________________________

Platform:  NES                                            Written by threetimes
Developer: TAMTEX                                         January 21st 2010
Publisher: IREM CORP.                                     Version: 1.3
Release:   1989
_______________________________________________________________________________


Search Codes
To find a section of the guide, select the Edit option on your toolbar and
then, "Find" and type the code. Or use Ctrl +F, (it's the Apple button for Macs
+F), to bring up a box where you can type in the code.

------------------------------------------------------------------------------
T A B L E  O F  C O N T E N T S .................................. SEARCH CODE
------------------------------------------------------------------------------

  I. Introduction: Using This Guide .................................. *INTRO
 II. Game Basics ..................................................... *BASIC
III. Hints and Tips .................................................. *TIPS

 IV. The Walkthrough ................................................. *WALK

     Prologue ........................................................ *CHP1
     1. Gosokan Dojo ................................................. *C11
     2. Horai Village ................................................ *C12
     3. Yorai Cave ................................................... *C13

     Chapter Of Genbu ................................................ *CHP2
     1. Byakko Castle ................................................ *C21
     2. Shagetsu ..................................................... *C22
     3. Fengshui Pagoda .............................................. *C23
     4. Genbu Castle ................................................. *C24

     Chapter Of The Wise ............................................. *CHP3
     1. Lishu ........................................................ *C31
     2. Haunted Mansion .............................................. *C32
     3. Ukei ......................................................... *C33
     4. Koroso ....................................................... *C34
     5. Shinki Tower ................................................. *C35
     6. Kokufu Tower ................................................. *C36
     7. Bon's Dungeon ................................................ *C37

     Chapter Of The Violent .......................................... *CHP4
     1. Nyoka Village ................................................ *C41
     2. Route to Mao's Castle ........................................ *C42
     3. Endless Cave ................................................. *C43
     4. Hikoden Castle ............................................... *C44
     5. Hikoden Castle Dungeon ....................................... *C45

     Post Game ....................................................... *CHP5

  V. Lists ........................................................... *LISTS
     01. Shops ....................................................... *SHOP
     02. Items ....................................................... *ITEM
     03. Weapons ..................................................... *WEAP
     04. Equipment ................................................... *EQUIP
     05. Characters' Spells and Skills ............................... *SPSK
     06. Character Levels ............................................ *LEVEL
     07. Bestiary .................................................... *BEST
     08. Bosses ...................................................... *BOSS

 VI. Credits ......................................................... *CRED

VII. Legal Bit, Contact .............................................. *LCC



===============================================================================
I.  I N T R O D U C T I O N ........................................... *INTRO
===============================================================================

Introduction to the Game
Shinsenden is a turn-based RPG set in a Chinese landscape of towers, towns,
pagodas and dojos, and you play as a young monk of 18. The music and design are
lovely, but the encounter rate is fiendish, and you'll soon be pulling your
hair out trying to survive, even if you are playing using an emulator and save
states. However, there is something wonderful about Shinsenden. It's hard to
explain, but the unique and often comic enemies, the fact that you can capture
most of them, and the satisfaction when you beat up the bosses, kept me playing
for a long time.

The game was never released in the West, and the only way you can play it in
English is by using a fan translation patch. This FAQ is based on that
translation, and I'm very grateful to the people (especially aishsha) who made
it possible for those of us who don't know Japanese to play this entertaining,
but tough (minor warning!) RPG.

Thanks also to Saikyo Mog who told me about the game, and found a creative way
past a glitch at the end of the first chapter when I was in despair at ever
being able to continue playing. And thanks to Psycho_Penguin who played the
game with me, and found all kinds of neat tricks and solutions to what appeared
to be unsolvable mysteries. (Which is how I learned that you can walk across
hills, and that the endless cave really is endless!)


Introduction to the FAQ
The game basics section is long, because this game has some unique features,
that needed some explaining! There are maps posted on GameFAQs for all the
major dungeon locations, and these are linked throughout the FAQ.

My main aim is to explain how to get through the game without dying, so I have
erred on the side of caution at all times. Of course there are other ways to
play if you are using an emulator with save states, and are prepared to save
often and reload often.


===============================================================================
II.  G A M E  B A S I C S ............................................. *BASIC
===============================================================================

01. Controls
02. Menu System
03. Battle System
04. Special Attacks
05. Party Members and Experience
06. Finding Stuff
07. Healing, Life and Death, and Saving
08. Shops and Shopping
09. Magic (Spells)
10. Techniques (Skills)
11. Enemies


------------
01. CONTROLS
------------
A is the generic action button.
B is used to access the main menu.
B is also used to cancel commands and return to the previous menu.

Navigate through the menus, and move, using the directional pad.
Speed up movement in towns and dungeons (not on the world map) by pressing B
while walking.


---------------
02. MENU SYSTEM
---------------

MAIN MENU COMMANDS

Speak  - Press A to speak to someone. You must be directly facing them

Spell  - Select a party member to view spells that can be used outside battle.
        This includes healing spells, and Mountain Move, a spell that enables
        you to transport the party directly to another location.

Item   - Choose a party member and you will see their inventory, including
        equipment. You can use any healing or status cure items and some
        battle items at any time, but the latter won't have any effect and
        will be lost if you use them. You can also give items to someone else
        on the team.

Search - Use this command to search directly below the lead character's feet.
        Only of use for searching pots and urns for items.

Equip  - This command shows you a screen with all party members and the option:
        FORMATION. You can change the order and the first person will lead the
        party as well as being the first to command on the battle screen. Use
        this menu to equip or unequip weapons and armour. If someone is
        carrying a weapon or armour that they cannot equip, then you won't see
        it listed even if they are carrying it.

Status - Select one ally and you will be shown their status screen. Tap A again
        to view different pages.


STATUS SCREEN

----NAME----------------.---------------------------------------.
| Class: Monk  |         | Offense ## (includes equipped weapon) |
| Gender: Male | Portrait| Defense ## (includes all arms)        |
| Age: 18      |         |                                       |
| Level: ##    |         |  Wpn : name of weapon                 |
|------------------------|                                       |
|  Str         HP        |  Arm : name of body armour            |
|  Agl     Max HP        |                                       |
|  Wsd         MP        |  Sld : name of current shield         |
|-------.  Max MP        |                                       |
| Money |      TP        |  Hlm : name of current helm           |
|-------'  Max TP        |---------------------------------------.
| Exp: ####        ###   | - (Experience to next level)
|________________________|


Each character increases their stats (by random amounts) when they level up,
and they gain variable amounts of HP, MP (used for casting magic spells) and
TP. TP is Technique Points, and the monks have access to some very powerful
physical attacks using these points. Strength (Str) affects physical attack
power and is added to the attack strength of the equipped weapon. Agility (Agl)
affects speed of action in battle, and the higher it is the better chance of
your team making their attacks before the enemy. Wisdon (Wsd) determines the
power of magic.

As you can see from this diagram, each character can equip four things, a
weapon, armour, shield and helmet. Shields and helmets can be equipped by
anyone and there are not many variations of these, but body armour and weapons
are many and varied, and some can only be equipped by a particular team member.
Press A again to see the right hand page with details of current equipment and
overall defense and offense.

Press A once more and you will be shown that character's attack spell list,
including the MP needed for each one. The next page shows their healing spells,
and these are the ones you can use outside of battle. The third and last page
shows their current skills or techniques. The menu screens do not explain
exactly what all these spells or skills do, or how many enemies they target.
Some will only target one enemy, and other target a group.


-----------------
03. BATTLE SYSTEM
-----------------
Enemies are hidden (except for bosses) and will appear randomly as you walk
around the world map and dungeons. The encounter rate is usually VERY HIGH!.
You might just take one step and OH NO! yet another battle against four Fire
Knights when you've already defeated three other sets in as many steps. Up to 5
enemies can appear at once, and they can be different kinds as well. This makes
using group attacks less effective, if, for example, there are three different
kinds of enemies in a large group of five. There are no spells or attacks that
target all enemies at once regardless of type.

If you're using save states on an emulator and reload (hoping to avoid those 4
Fire Knights) then you are likely to find that they reappear, even if you take
a slightly different route, stepping to the right, perhaps, instead of to the
left. They can even use the exact same sequence of attacks, so the encounters,
especially inside dungeons, are not as randomly generated as it might appear.

At the start of a battle, you'll see all enemies against a black screen (the
numbers vary, but it can be anything from 1 to 5) although your team members
are not visible. Select your attacks for each team member using MP for a spell,
TP for a technique, or your equipped weapon for a physical strike. You can also
use some weapons as an item, and there are a few items that work as attack
spells, and of course, a number that can be used to heal an ally, or to boost
various attributes.

After you have selected your attacks, the round begins, and you don't have to
input any more commands until it's time for the next round. Actions take place
according to agility, and the higher the better, especially if you hope to take
out dangerous foes before they get a chance to defeat you. You can target any
enemy you like, simply by using the D pad to move the cursor onto a particular
enemy. Be careful in your selection because when a target enemy is killed, your
attacks will not go to the next target (unless they are part of a group of
identical enemies), and you could end up wasting an attack.

Winning battles will reward you with gold (a maximum of 999) and experience
points, which are divided equally between all active party members. If only one
character is alive at the end of a battle, then they will receive all the
experience points. Very few monsters drop items, but you might be lucky. Any
dropped item won't have any details, though you will find it in the first
available inventory slot.


THE CRIMSON GOURD

At a certain point in the game, you'll find the CRIMSON GOURD item. This makes
a huge difference, as you can now capture up to 9 monsters (although a few,
including all bosses, cannot be captured) and then summon them to assist you in
battle. The only drawback is that this takes a turn to implement. However,
capturing enemies is a sure fire way to prevent them from attacking you! There
is no skill or MP cost to using the gourd, but later on Raichi will gain a
spell (Soul Leech) that enables her to absorb and summon monsters in the same
manner, and she stores these separately, so in effect you can store up to 18
monsters! However, you can still only have a maximum of three fighting at one
time.

The other helpful thing about using summoned monsters is that some of have
healing spells, and you can view their offensive and defensive stats and their
HP. Although you can heal them during a battle, once it's over, they disappear,
and they can be killed by enemy attacks. They also can be the target for
attacks that might otherwise hurt your allies, so that's another reason for
using them. You can summon up to three to the battle, and replace any that die.

Even if you have damaged a monster before you capture it in the gourd, it will
have its full complement of HP and MP when you summon it into battle.


-------------------
04. SPECIAL ATTACKS
-------------------
Skills require TP (Technique Points) to use, and spells need MP (Magic Points),
and there are no items that refill these points, so you'll find that most of
the time it's not worth wasting MP and TP on lesser enemies. Physical attacks
with an equipped weapon, or one used as an item, will deal with most enemies.
The other advantage to using equipped weapons is that you will often trigger a
special attack. These are critical blows and there are a range of different
kinds. They will usually kill an enemy outright, and sometimes they will kill a
whole group at once.

Great Strike - named monster killed
Awesome Blow - 1 monster destroyed
Direct Hit   - inflicts more damage than normal (about three times as much)
Raging Wave  - whole group of monsters beaten in one!


--------------------------------
05. PARTY MEMBERS AND EXPERIENCE
--------------------------------
There are three classes of characters in Shinsenden: monks, warriors and
Raichi, who is a female monk, and each "class" haa different sets of skills
and spells. Hero (whom you can name, although his 'real' name is later revealed
as Ryujin), is accompanied from the start by Raichi. You will also be joined
later by two warriors, one of whom is named Shoen, and even later by Toron,
another monk. However, the maximum number in the party at any one time is
three, and most of the time you will have to contend with less than this.

One of the slightly disconcerting things about this game is that team members
join, leave forever, or rejoin. In fact, for some of the game Hero is alone,
and that's really challenging, since he has no healing spells at all. Raichi
(your companion for most of the game) will abandon you at two points, but she
rejoins and stays with you until the end, so it's worthwhile raising her levels
and buying her the best equipment.

Each character levels up at a slightly different rate, but everyone receives
the same experience from winning battles, and they all acquire new skills and
magic spells (different ones though) level by level. They also receive
increases to their stats, but these are random. You might get more HP or more
MP or higher TP (or all of these!) and the number of stat increases varies as
well, for Wisdom, Agility and Strength. However, it's not worth bothering about
this, since the increases will average out, and comparing two games it was
clear that the stats were roughly the same, even at high levels.

When you reach a certain level you'll notice that the spell menu is full, but
you will still learn new spells because the early spells are upgraded into more
powerful magic.


-----------------
06. FINDING STUFF
-----------------
Enemies very rarely drop any items (although defeating them gives you a cash
reward) so this is not something to even consider when planning a trip into a
tough dungeon or castle. (They are all tough...) You will find a few large red
pots both inside towns and in towers and castles, and some tall urns in
dungeons, and these contain a few items and new equipment. But even these are
often empty, and you'll need to stock up on stuff from the local shop.

It is worth searching the pots though, because the weapons that can be used as
items are only found here, and are not sold in the local shops.


--------------------------------------
07. HEALING, LIFE AND DEATH AND SAVING
--------------------------------------
There are no save points inside dungeon areas, and the only way to make a
permanent record is with a sage at some towns. If Hero is downed then it's game
over and you can restart from that save. If an ally is downed you can continue
playing, and revive them (for free) with a priest in a local town. (They will
only have minimal HP and require further healing.) Raichi has a revive spell
much later in the game, and this heals someone for around 10% of their full HP.
The item, Kan Kon Tan, will revive someone with full HP, but so far as I
know it is only dropped from the Pretender enemy (which is only found in one
location in chapter 4) and it's very rare.

Use inns to heal up all HP, MP and TP. They are very cheap.


STATUS DISORDERS
---------------.-----------------------------------------.-------------------.
| Disorder      | Effect                                  | Cure              |
|---------------+-----------------------------------------+-------------------|
| Poison        | Life will slowly decrease, turns grey   | Ro Nai Tan. Priest|
|               |                                         | Purity spell      |
|---------------+-----------------------------------------+-------------------|
| Panic         | Enemies won't attack on the first turn  | None              |
|---------------+-----------------------------------------+-------------------|
| Paralysis     | Can't move or act. Lasts a few turns    | Kundali spell     |
|---------------+-----------------------------------------+-------------------|
| Lose Strength | Physical attack is less powerful        | Lohan spell       |
|               |                                         | increases strength|
|---------------+-----------------------------------------+-------------------|
| Lose Speed    | Action time slows and attacks might miss| Boost spell       |
|               |                                         | increases speed   |
|---------------+-----------------------------------------+-------------------|
| Downed Ally   | Lose all HP. Cannot use items or act    | Revive - priest.  |
|               |                                         | Soul Return spell |
|               |                                         | Kan Kon Tan item  |
|_______________|_________________________________________|___________________|


----------------------
08. SHOPS AND SHOPPING
----------------------
Most towns have two shops: one that sells equipment and the other that sells
items. You will be shown who can equip a weapon or piece of armour when you
select to buy it (assuming you have enough cash). However, you won't be told
what kind of weapon/equipment it is, or shown the effect on your stats until
you equip it.

You can sell off excess stuff for three quarters of its value, and that
includes things you've found, although you won't be permitted to sell certain
important items, such as the Crimson Gourd. You can only sell things at the
item shop.


------------------
09. MAGIC (SPELLS)
------------------
There are two sets of spells, one consisting of healing and helpful things
which can be accessed from the main menu screen, and the second set of attack
magic can only be used during a battle.

Be careful using healing spells in the field, as I have found that my game
froze on me a few times while doing this, so it's probably safer to heal during
a battle. This seems to be especially the case when using Purity, to heal from
poison.

Note that Hero does not have any healing spells at all, (later on he gets Lohan
and Boost but that's all, even up to level 40). Raichi is your main healer and
gets all the good healing spells, although the warriors that join your team for
a short while will have Nectar, a spell that heals 30 HP for one. What this
means is that you must always carry plenty of healing items, bought from the
item shops. However, there is no item to revive someone, so if anyone dies (and
you don't have Raichi's Soul Return spell yet) you're screwed, and should head
back to town as fast as you can!

Attack spells are arranged in columns on the menu screen, and, as you level up,
the spells will change into more powerful forms, and the MP required to use
them will also increase. I've just included the codes to make the arrangement
clear, and these are not in the game menu. Although the groups of spells are
fire, ice, wind and thunder, you don't see any difference in the spell
animation, because there is no such thing! Nonetheless, some enemies are more
(and less) susceptible to particular elemental attacks.


------.-------------------.--------.------.---------------.--------.-----.
| CODE | SPELL             | TARGET | CODE | SPELL         | TARGET | MP  |
|------+-------------------+--------+------+---------------+--------+-----|
| A1   | Fire Wheel        | One    | A2   | Charming Ice  | One    |  10 |
|      | Wonder Wheel      | One    |      | Binding Freeze| One    |  12 |
|      | Wildfire Wheel    | One    |      | Frozen Arrow  | One    |  14 |
|------+-------------------+--------+------+---------------+--------+-----|
| B1   | Sacred Flame      | Group  | B2   | Ice Law       | Group  |  20 |
|      | Thunder Blaze     | Group  |      | Demon Ice     | Group  |  24 |
|      | Samadhi Flame     | Group  |      | Spirit Ice    | Group  |  28 |
|------+-------------------+--------+------+---------------+--------+-----|
| C1   | Flash             | One    | C2   | Burning Air   | One    |  24 |
|      | Demon Thunder     | One    |      | Twister       | One    |  28 |
|      | Demon Storm       | One    |      | Demon Wind    | One    |  32 |
|------+-------------------+--------+------+---------------+--------+-----|
| D1   | Bolt              | Group  | D2   | Wind Blade    | Group  |  36 |
|      | Charming Thunder  | Group  |      | Devil Twister | Group  |  40 |
|      | Violent Thunder   | Group  |      | Wind Rambler  | Group  |  44 |
|------+-------------------+--------+------+---------------+--------+-----|
| E1   | Hell Fire         | One    | E2   | Hell Mortem   | Group  |  44 |
|      | Dark Way          | One    |      | Body Death    | Group  |  48 |
|      | Harihara          | One    |      | Extreme Wither| Group  |  52 |
|------+-------------------+--------+------+---------------+--------+-----|
| F1   | Shadow Binder     | One    | F2   | Fast Grasp    | One    |  24 |
|------+-------------------+--------+------+---------------+--------+-----|
| G1   | Demon Seal        | One    | G2   | Soul Leech    | One    |  46 |
|______|___________________|________|______|_______________|________|_____|


Most of the healing spells are only obtained by Raichi, and it's important to
keep her alive so she can use them, especially before you have access to
captured monster allies. Hero only ever gets the Boost and Lohan spells, and at
the start of the game (and for quite a long time afterwards) he has no spells
available at all from the "spell" menu. However, he does learn most of the
attack spells.

------------------.-----.--------.-------------------------------------------.
| Healing Spells   | MP  | Target | Effect                                    |
|------------------+-----+--------+-------------------------------------------|
| Nectar           |  20 | Ally   | Recovers 30 HP                            |
| Body Move        |  20 | Ally   | Escape from battle                        |
| Purity           |  12 | Ally   | Cures poison                              |
| Kundali          |  12 | Ally   | Purifies from paralysis                   |
| Shakti           |  38 | Ally   | Recovers 50 HP                            |
| Mountain Move    |  38 | Team   | Transports the team to a named location   |
|                  |     |        | (must be on world map or in town)         |
| Boost            |  32 | Ally   | Increases speed                           |
| Lohan            |  32 | Ally   | Increases strength                        |
| Mahara           |  82 | Ally   | Recovers 200 HP                           |
| Binding Charm    |  82 | Foes   | Blocks movement                           |
| Dhara            | 124 | Allies | Heal all allies for around 100 HP         |
| Delay            | 124 | Foes   | Slows down a group's movement             |
| Bhita            | 150 | Ally   | Recovers 150 TP                           |
| Soul Return      | 150 | Ally   | Returns from the dead with around 8% HP   |
|__________________|_____|________|___________________________________________|


Enemies use these same spells, although some have particular, and unique,
skills that only they can use. If you capture and summon an enemy as an ally,
then you have access to its spells and skills for as long as it stays alive!

------------------.-----.-------.--------------------------------------------.
| Attack Spells    | MP  | Target | Effect                                    |
|------------------+-----+--------+-------------------------------------------|
| Firewheel        |  10 | One    | Weak fire damage on one enemy             |
| Wonder Wheel     |  12 | One    | Medium fire on one                        |
| Wildfire Wheel   |  14 | One    | Strong fire on one                        |
|------------------+-----+--------+-------------------------------------------|
| Charming Ice     |  10 | One    | Weak ice damage on one                    |
| Binding Freeze   |  12 | One    | Medium ice on one                         |
| Frozen Arrow     |  14 | One    | Strong ice on one                         |
|------------------+-----+--------+-------------------------------------------|
| Sacred Flame     |  20 | Group  | Weak fire damage to group                 |
| Thunder Blaze    |  24 | Group  | Medium fire to group                      |
| Samadhi Flame    |  28 | Group  | Strong fire to group                      |
|------------------+-----+--------+-------------------------------------------|
| Ice Law          |  20 | Group  | Weak ice damage to group                  |
| Demon Ice        |  24 | Group  | Medium ice to group                       |
| Spirit Ice       |  28 | Group  | Strong ice to group                       |
|------------------+-----+--------+-------------------------------------------|
| Flash            |  24 | One    | Weak thunder damage on one                |
| Demon Thunder    |  28 | One    | Medium thunder on one                     |
| Demon Storm      |  32 | One    | Strong thunder on one                     |
|------------------+-----+--------+-------------------------------------------|
| Burning Air      |  24 | One    | Weak wind damage on one                   |
| Twister          |  28 | One    | Medium wind on one                        |
| Demon Wind       |  32 | One    | Strong wind on one                        |
|------------------+-----+--------+-------------------------------------------|
| Bolt             |  36 | Group  | Weak thunder damage on group              |
| Charming Thunder |  40 | Group  | Medium thunder to group                   |
| Violent Thunder  |  44 | Group  | Strong thunder to group                   |
|------------------+-----+--------+-------------------------------------------|
| WindBlade        |  36 | Group  | Weak wind damage on group                 |
| Devil Twister    |  40 | Group  | Medium wind on group                      |
| Wind Rambler     |  44 | Group  | Strong wind on group                      |
|------------------+-----+--------+-------------------------------------------|
| Hell Fire        |  44 | One    | Strong fire damage on one                 |
| Dark Way         |  48 | One    | Upgraded Hell Fire: stronger fire on one  |
| Harihara         |  52 | One    | Upgraded Dark Way. Very strong fire on one|
|------------------+-----+--------+-------------------------------------------|
| Hell Mortem      |  44 | Group  | Strong fire damage on group               |
| Body Death       |  48 | Group  | Upgraded Hell Mortem : stronger fire      |
| Extreme Wither   |  52 | Group  | Upgraded Body Death. Very strong fire     |
|------------------+-----+--------+-------------------------------------------|
| Shadow Binder    |  24 | One    | Slows down enemy movement                 |
| Fast Grasp       |  24 | One    | Leeches strength of enemy                 |
| Demon Seal       |  46 | One    | Seals arts of enemy                       |
| Soul Leech       |  46 | One    | Absorbs enemy, and summons enemy          |
|__________________|_____|________|___________________________________________|


-----------------------
10. TECHNIQUES (SKILLS)
-----------------------
These techniques are not as useful as the spells and are best saved for bosses
and when you're really desperate! They use a lot of TP and you don't have much,
especially earlier in the game, and there is no way to replenish your TP until
Raichi learns the Bhita spell in Chapter 3. Also, you won't trigger a special
critical attack when using these skills.

---------------.-----.--------.----------------------------------------------.
| SKILLS        | TP  | Target | Effect                                       |
|---------------+-----+--------+----------------------------------------------|
| Repel Punch   |  50 | One    | Weak attack on one                           |
| Crude Punch   | 100 | One    | Weak/medium attack on one                    |
| Dragon Rip    | 100 | Group  | Weak/medium attack on group                  |
| Rouge Punch   |  30 | One    | Very weak attack on one  (Warrior only)      |
| Climb Crush   |  30 | Group  | Very weak attack on group   (Warrior only)   |
| Wolf Fangs    |  50 | One    | Weak attack on one   (Warrior only)          |
| Stone Punch   |  50 | Group  | Medium attack on group (Warrior only)        |
| Qigong Strike |  50 | One    | Fall unconscious on first turn. Direct hit   |
|               |     |        | on second.                                   |
| Multi Hit     | 150 | One    | Medium attack on one                         |
| Duanyao Quan  | 150 | Group  | Medium attack on group                       |
| Soul Reaper   | 200 | One    | Strong attack on one                         |
| Shiho Arm     | 200 | Group  | Strong attack on group                       |
| Daisho Strike | 250 | One    | Very strong attack on one                    |
| 8-sided Art   | 250 | Group  | Very strong attack on group                  |
|_______________|_____|________|______________________________________________|


------------
11. ENEMIES
-----------
Enemies are unique to particular locations and if you want to see them all
you'll need to explore every corner of the world map and dungeons. Some are
only found at one staircase, or inside one cave. They can appear singly, in
groups, or in mixed groups and you won't see them until they spring out of thin
air at you!

And that's the major challenge with this game. You can take one step and be
attacked, take another, and you are attacked again, and so on, many times over.
At other times you might be lucky and go a fair distance without a battle at
all. Groups of enemies are particularly dangerous, not because of status spells
(which are only rarely used) but because of the ferocity and speed of their
attacks.

Many enemies have powerful spells and others have unique skills which only they
can use. Some are particularly resistant to physical assault, and others are
resistant to elemental spells. The best way to discover an enemy's power and
talent is to capture it and then you can view its HP, offense and defense and
use its spells and skills. All details of enemies are in the bestiary.



===============================================================================
III. H I N T S  A N D  T I P S  ........................................ *TIPS
===============================================================================

------------------
GENERAL STRATEGIES
------------------
Enemies are brutal, encounters are frequent, and (inside dungeons) running away
rarely works. Once a battle begins your chances of escape are minimal, at least
until Raichi gets her Body Move spell, which makes the enemies for that battle
disappear. There is no item to heal MP so you have to be careful to preserve
this for boss battles, although there is a spell (only obtained for Raichi,
later on in the game) to replenish some TP. The only way to progress is to
fight LOTS of battles and stock up on as many healing items (Regens and
Jindans) as you can afford.

And that brings me to the other strategy. Fight, fight, and fight again on the
world map close to a town, to raise levels and earn cash. Then, buy the very
best equipment for everyone in your current party, and fill your inventory with
healing items.

You cannot save anywhere inside a dungeon (apart from using save states) and
the only way to make a quick escape is to use the item: Ruyi Sphere, which
takes you back outside. One way to preserve health and healing items is to
fight with low HP. (And by low HP I mean something like 10 - 20 HP.) This is
risky of course, because you could be quickly taken out with an unexpected
attack, especially when enemies surprise you and have the initiative in battle.
However, the good news is that defense INCREASES when your HP is low, and your
team will often evade physical attacks completely, or only receive minor
damage, even from spells.

Some weapons also have a particular use as an item, even if that character
cannot equip them. While fighting, select to use a weapon (that includes one
that is equipped) and you will hit the enemy with it. This is particularly
helpful if, for example, you have a fire sword equipped and the enemy is strong
to fire, or if an enemy leeches your strength, as this does not seem to effect
item based weapon attacks. In fact, I found that Raichi nearly always inflicted
more damage using a weapon as an item, rather than her equipped weapon. The
main drawback to this option is that you won't obtain special critical hits
with a weapon used as an item, and it takes a little longer to make the
selection, compared with just attacking directly.

Note that none of the weapons sold at shops can be used in this way, and it's
only possible with a few "found" weapons. See the full weapons list for all the
details.


TIPS

1. You cannot sell things at the arms shop, but you can sell anything at the
  item shop for two-thirds of what it's worth. Sell off lower grade equipment
  to raise cash and make space for lots of healing items. Keep some weapons to
  use as items, especially the Ice Cane, Flash Axe and Rekki.

2. Use spells and these are just as effective as, and often more useful than,
  physical attacks on some enemies. Red coloured enemies are usually fire
  based, and blue ones, ice. (Those elemental weapons are very useful against
  these kinds of foes, even though you cannot get a special boosted attack
  when using them.)

3. NEVER try to run from battles inside dungeons. It might work for a lone
  monster, early on the game, but not later, and you just waste a turn when
  you should be attacking! You can use the spell Body Move to escape from
  ordinary battles if you really need to.

4. Retain sufficient MP to use the Mountain Move spell when you're fighting far
  from a town, or buy a Space Shift item, which has the same effect.

5. After reaching Lishu (Chapter of the Wise) you can buy the Ruyi Sphere, and
  this can be used to take you back outside a dungeon. It's VERY USEFUL,
  especially if you find you are running out of options and need to make a
  speedy retreat.

6. Fight lots of battles early on, both to raise levels and obtain enough cash
  to buy the very best equipment. Always upgrade equipment when you reach the
  next town.

7. Once you have the Crimson Gourd item, use it to absorb (capture) enemies,
  and summon them in battle, especially when fighting powerful bosses. Raichi
  gains the Soul Leech spell at level 15 and she can do the same thing (though
  using MP), so you can have up to 18 monsters to call on, although only 3 can
  be active on the battlefield at one time.



===============================================================================

          I V.  W   A   L   K   T   H   R   O   U   G   H  .............*WALK

===============================================================================

The game is divided into chapters, following a prologue, and each one takes
place in a separate and unconnected location.


===============================================================================

P R O L O G U E ........................................................ *CHP1

===============================================================================

Locations
1. GOSOKAN DOJO
2. HORAI VILLAGE
3. YORAI CAVE


-------------------------------------------------------------------------------
1. GOSOKAN DOJO ........................................................ *C11
-------------------------------------------------------------------------------

LOCAL ENEMIES
FloodBug, Tobigumo, Skull, Chimi, Bonecrab, Springtail.

ITEMS
Nectar Water, 8 Gold, 10 Gold.


S H O P
-----------------------+-------+--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Cloud Shoes           |   100 | Increases user's speed               |
| Lohan's Belt          |   120 | Increases user's strength            |
| Sanzo Mirror          |   115 | Increases user's wisdom and strength |
| Fire Ball             |    10 | Casts firewheel on one enemy         |
|_______________________|_______|______________________________________|


Name your lead character and then press END, and there is a short introductory
scene, after which the prologue begins.

Hero and a girl are at a Dojo and told that it's time for their last initiation
trial. They are to find a cave in the mountains and inside they must search for
the Ichimai Charm and bring it back to the master. Yokai (monsters) are roaming
the area (naturally!) so be careful! And that's it.

First, let's check out the building, since, in time-honoured fashion there are
sometimes a few items to find, though not that many in this game. To move more
quickly inside a town or Dojo hold B while using the directional buttons. Make
your way to the left of the building and search the red pots. You can find
[NECTAR WATER] in the corner one.

Walk up the passage and take the stairs to the next floor. One of the people in
the left room here will advise you to buy better equipment in Horai, and that's
good advice, if you can survive long enough to get there! Search the two pots
here for [8 GOLD] in the left one and [10 GOLD] in the right. The room at the
right serves as a free inn. Although you've got to climb the stairs to get
here, it's worthwhile to heal here rather than at the inn you'll find at Horai
as you're going to need every penny! There's nothing at all in the 4 pots.

The man on his own in the other room asks about his glasses and I spent ages
searching around for these hoping for some cool reward. I don't think they
exist, so forget about that.

Back downstairs you can speak to everyone if you want, and make a permanent
save with the old guy where you started out. If you are downed then you will
have the option to start over from this save. To the right of the main room
there's an item store and you will need a few things before setting forth. Buy
a couple of Ro Nai Tan's to heal poison and healing items, but forget about the
boosting stuff for now. Raichi starts with one Nectar and you found one, but
that's not enough if you plan to take more than a few steps!


FIGHTING
That's all there is to do here, so set forth and fight a few battles in the
surrounding area. It's best just to level up around here before heading east
for Horai, and keep using that free inn. If you're faced with more than a
couple of enemies there's a good chance that they will kill you before you've
even finished your first battle as you don't have any skills or magic and the
enemies are fast and strong. Don't worry though...it gets worse later!

You'll find that sometimes you only take one step and you are in another
battle, so don't take any chances and keep well healed at all times. To save on
money for healing items just stay close to the Dojo. Keep to the grassy area in
front of the Dojo and avoid the forests and hills, and the enemies are less
likely to be in large groups. Raichi will level up quickly, as she only needs
12 experience points to reach level 2, and 24 to reach level 3. Hero is one
step behind her and requires 24 to reach level 2.

Raichi gets her first attack spell, Firewheel, at level 3, and another at level
4, and at level 5 she obtains Nectar, a healing spell. Hero gets his first
skill, Repel Punch, at level 4, but he won't have enough Technique Points to
make use of it just yet, and he get the same attack spell, Firewheel, at level
5. Stay around here saving often, healing up and fighting some more until you
get to that level AT LEAST! The higher the better!

You'll level up quickly so it won't take long, and you'll notice a different
range of stat increases when you level up. These are random, up to a point, but
Raichi will gain a lot more MP (eventually) and Hero will get more TP. Hero's
strength is always greater and Raichi has higher wisdom. Make use of her spells
as soon as you get enough MP to use them: spells are very effective on Bone
type monsters such as the Skull and Bonecrab. You can select which enemy to
attack even if there is a group, so use this to your advantage either to kill
them off one at a time, or to target one with magic.

When you're able to win battles easily, make your way east to the village. One
thing to mention is that you CAN walk over hills, though not mountains. This is
something I forgot at some later point, when it really was essential to
remember, so I'm just reminding you now!


-------------------------------------------------------------------------------
2. HORAI VILLAGE ....................................................... *C12
-------------------------------------------------------------------------------

ENEMIES
Kiyo, Skull, Chimi, Bonecrab, Wizard, Katsugyo, BlueCent

ITEMS
Nectar Water.


S H O P S
-----------------------.-------.-------.-------.----------.-----.
| WEAPONS               | ATTK  | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Aikuchi               |   +02 |    10 |    08 | Raichi   | No  |
| Steel Sword           |   +03 |    15 |    12 | Hero     | No  |
| Iron Mace             |   +05 |   450 |   338 | Raichi   | No  |
| Ryusen                |   +06 |   550 |   413 | Hero     | No  |
|-----------------------.-------.-------.-------.----------.-----|
| ARMOUR                | DEF   | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Wooden Shield         |   +03 |   150 |   113 | All      | N/A |
| Dogi                  |   +05 |   100 |    75 | All      | N/A |
| Bujutsu Gi            |   +20 |   500 |   375 | All      | N/A |
|_______________________|_______|_______|_______|__________|_____|

-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Cloud Shoes           |   100 | Increases user's speed               |
| Lohan's Belt          |   120 | Increases user's strength            |
| Sanzo Mirror          |   115 | Increases user's wisdom and strength |
| Space Shift           |   200 | Transports to a selected location    |
|_______________________|_______|______________________________________|


This place has shops, an inn, and some information about the cave you're headed
for. You arrive at the west side of town, and enter the first building you see
and go upstairs. Chat to the folks and search the first of two pots for another
[NECTAR WATER]. Go inside the opposite building and this is the weapon store.
You should aim to buy the Bujutsu Gi for both. as well as the shield, but you
won't have enough cash yet. You will find new weapons for both of them inside
the cave, but not until you've defeated a boss, so you might want to wait until
you've enough cash for the better weapons as well. At least selling prices are
good so you won't lose out too much.

Time to do more levelling up and earning money for these. After checking out
the place just head back to the Dojo and carry on doing just that. (You could
stay around Horai and use the inn to heal up if you prefer, and the inn is
cheap enough.)

There's nothing to find in the four pots inside the weapon store and nothing
upstairs, although you can chat to the folks. The inn is to the right of the
town and you can go inside and talk, but again, there's nothing to find. It
costs 20 G for both of you to stay the night. Like I said, it's not expensive,
but why waste a free inn? The item store is found at the top right corner and
this sells the helpful (but expensive for now) Space Shift item that allows you
to warp to another location. When you've saved enough to buy the better
equipment, sell off your old stuff here and make sure you stock up on healing
items before setting off for the cave.

The priest type bearded man in the middle building will revive Raichi if she
dies, and heal anyone from poison with no cost at all! Remember that if Hero
dies it's game over and you'll can continue from your last save with the head
monk at the Dojo, assuming you made one there.

By level 6 Raichi gains Sacred Flame, a spell that targets a group of enemies,
and at level 7 and 8 she learns two more powerful spells: Flash targets one
enemy for a lot of damage, and Burning Air is also a single enemy stronger
spell. These use up a lot more MP so be prudent about using them too often.


-------------------------------------------------------------------------------
3. YORAI CAVE .......................................................... *C12
-------------------------------------------------------------------------------
  MAP: http://www.gamefaqs.com/console/nes/file/579522/57886
-------------------------------------------------------------------------------

ENEMIES
Floor 1: Wizard, BlueCent, Katsugyo, Ryugin, Tobigumo, Floodbug
Floor 2: Ryugin, Gougu, Roach
Floor 3: (west) Skull, Kiyo, Kanto, (Boss)
Floor 3: (east) CrySnake, Skull, Kiyo, Katsugyo
Floor 4: (east) Genjutsu, CrySnake, Ryuyin, Gougu, Shinigani

ITEMS
Senkafu, Hoten Geki, Nectar Water x2, 10G, Tiger's Belt, Ginyo Sword, 30G,
Genbu Blade.


Note that Raichi learns Mountain Move at level 9 and this spell will allow you
to warp from one location on the world map to another. However, it uses 38 MP
so if you plan to utilise this handy short cut home, make sure you reserve that
amount of MP. Alternatively, invest in a Space Shift item.

When your levels are around 7/8 or higher, and you've bought the better
equipment for both as well as some healing items, including items to heal
poison, walk over the hills to the west of Horai and you'll find the cave
entrance. It's visible from Gosokan and you can take the long way around from
there as well. You'll get a taster of some of the enemies found inside here on
the way to the place.

Even with the best equipment and decent levels you'll find things challenging
in here, so you might want to retreat after fighting a few battles and head
back to Horai when you realise it's really going to be tougher than you
expected! A lot of enemies use poison attacks and you'll quickly lose HP if you
don't heal this immediately with a Ro Nai Tan item. Remember that you have to
walk back out of the cave, and get back to Horai too, and you'll need some HP
and MP left to get you there safely. One more thing, DON'T use up your TP until
you meet the boss, and this will make everything much easier.

Head directly forwards from the entrance and turn left. The cave opens out
after a short distance, but there's nothing to find, so turn up, and follow the
path until you reach some stairs leading down to the next floor. So far so
good, but the enemies now appear in larger groups and you'll encounter the
bright green Gougu snake that you just know is going to inflict poison. Try and
target these first and kill them quickly, which is easier said than done since
they have high HP (around 50 or so) and one strike or low level spell won't be
enough.

And then there's the Roach. These appear in groups or 3 or 4 and are tough to
damage unless you use spells, although their attacks are weak, so it's best
just to save on MP and keep hitting them. They give quite good experience and
gold, so are worth the extra effort! Carry on up the path until you reach
a junction and there's a locked door if you go right. Leave that for now and
head left, following the green path up. You'll see a black opening in the far
wall, and just go through here.

Check your HP and prepare for a battle! Actually you will probably first run
into the Kanto enemy who uses Blazing Flame on both of you, and appears in
pairs, very unfairly! Use Charming Ice to kill it off instantly (or nearly
instantly, as these monsters have around 60 HP.) There's something on the far
wall that looks like a narrow shield, so investigate it to trigger your first
boss fight. (And it's the item you were looking for.)


o---------------------------o
|  NEWT                BOSS |
o---------------------------o
| HP      : 150 (estimate)  |
| Exp.    : 30              |
| Gold    : 80              |
| Drop    : Cloud Shoes     |
o---------------------------o

So long as you're both wearing the Bujutsu Gi and a Wooden Shield, the Newt's
attacks won't hurt you much, but if you use ordinary attacks, even with the
better weapons you could buy, you'll hardly dent him, unless you're lucky
enough to get a critical direct hit.

Use Repel Punch for around 50 HP damage on the Newt, but don't bother with
spells as they do no damage at all and are just a waste of MP better used for
healing. At level 8, with Hero having the Ryusen Sword, you will dispense with
the Newt using 3 of these attacks, two with Hero and one with Raichi.

Don't leave just yet, but go through the black hole in the wall and check the 4
pots at the back of the chamber. The lower right one contains [HOTEN GEKI] a
weapon for Hero, and the lower left has the [SENKAFU] weapon for Raichi. Go to
the item inventory for Hero and hand over this to her and make sure to equip
both weapons. The top two pots contain [NECTAR WATER] and another [NECTAR
WATER].

Next, you've got to get of here without dying! Use the Nectars to heal you both
and make you way back down this cavern, and along the next path and hope you
don't run into a large group of snakes on the way. (Though they should be much
easier to defeat now you have stronger weapons.) When you reach the T junction
you'll notice that the door that was locked is now open. DON'T BE TEMPTED TO GO
THROUGH! Seriously, don't. There is a tough battle awaiting you and sometimes
discretion is the better part of valour. Leave Yorai, heal, save, buy more
healing items, and then return. (Unless you're confident of success, and have
plenty of HP and items left, in which case you could go ahead, because after
winning the battle you'll be taken out of the cave automatically, which saves
you a long walk.)

So, ignore the open door, and walk down the path to the stairs and up to the
entrance floor. Go back down, right, and down, and you're outside again. Return
to Horai, and thence, back to Gosokan to save your game. Stock up on more
healing items now, including a couple of Regens and maybe one or two of the
status boosting items, because Hero is going to face some tough fights on his
own after a while, although you can still do some more shopping after
completing the cave. The head monk will comment about the open door and tell
you that you should investigate it, which you guessed already. So, set forth
for the cave again.


THROUGH THE DOOR
From the start, go up, left, up and down the stairs, and when you reach the T
junction, head to the right and go through that door. Events will take over as
soon as you enter the door and discover an injured man, and you'll be in a
forced battle with 4 Guards.


o---------------------------o
| GUARDS (x4)      (BATTLE) |
o---------------------------o
| HP      : 90 each         |
| Exp.    : 120             |
| Gold    : 240             |
o---------------------------o

They don't use any spells on you, but your magic won't hurt them either, so
just attack with your best techniques. Hero should have Dragon Rip by now and
if you want a fast fight, use a Lohan's Belt item to boost his attack power.
You'll only have sufficient TP for one Dragon's Rip but this will do around
40-50 HP to them all, and then simply keep hitting them (If you use the boost
item this helps get more direct hits.)

After the battle you'll be whisked back to the Dojo with the injured man,
Shoen, who will explain a few things about the charmed Hoken blades and the one
that he hid inside that cave. Next task is to go back to the cave yet again...
and find the Genbu Blade. You'll be back outside the Dojo after this
conversation, fully healed, but re-enter to save your game if you wish.


THE EAST CAVE
Return to the cave, (restock with items if necessary) and enter the open door
again. This time, go to the end of the passage and down the stairs into a new
and larger cavern. You'll see some pots on the far side of the right wall, and
that's your destination, but first there are some minor items to find if you
walk all the way up to the top of the cave.

You'll meet the Genjutsu enemy in here (often in pairs) and they can hurt you
badly with their Fire Wheel spell doing around 35-40 HP damage even with the
best equipment and at level 8/9. Don't take any chances with them, keep
healthy, and never attempt to run. They might be faster than you too, so don't
rely on using a healing item or spell at the start of a turn. You'll also
encounter the Shinigani who can paralyse and is resistant to physical attacks.
Use one low level spell on it with Raichi and attack with Hero.

You'll find 4 pots if you walk directly up to the top wall of the cave,
although these don't contain much of interest: just [10 GOLD] in the top right
one, and a [TIGER'S BELT] strength boosting item in the lower right. There's
nothing inside the left two. From here, skirt the edge of the cave, following
the outside wall right, down and then, left, and you'll arrive at the 8 pots.

Be careful to find everything from the pots, though it's only a couple of
things, and leave the bottom left one until last, because once you search this
pot, you'll be whisked away! Equip the Ginyo Sword to Hero as this is slightly
more powerful than the Hoten Geki.

1 -  Nothing        2 - Nothing      3 - Nothing       4 - [GINYO SWORD]
5 - [GENBU BLADE]   6 - Nothing      7 - Nothing       8 - [30 GOLD]

As soon as you pick up the Genbu Blade you'll be transported out of the cave
and back to Gosokan. Both of you will have been fully healed. If you want to
return to the cave or buy any more items, you can do so, but you'll have to go
to Horai to heal. Don't go upstairs at Gosokan, or you'll trigger the next set
of events. (By the way, the Genbu Sword is very weak and so you won't want to
equip it, but you cannot sell it or give it anyone else to carry.)


GOSOKAN AGAIN
When you're ready, enter Gosokan, remove any spare items from Raichi and give
them to Hero. You can talk to the stricken inhabitants if you like, but you
cannot save your game any more. Eventually you must head upstairs to the
bedroom where you had free healing. No more! After a short scene you'll be in a
battle.


o---------------------------o
| GUARDS (x4)      (BATTLE) |
o---------------------------o
| HP      : 90 each         |
| Exp.    : 120             |
| Gold    : 240             |
o---------------------------o

There are 4 guards to fight, and magic does hardly any damage to them. This is
exactly the same fight that you had inside the cave, so use the same tactics,
with Dragon Rip to hit them all for around 40 HP damage, and then continue to
strike them one at a time, with both Hero and Raichi. They each have around 90
HP and don'tuse any spells on you, so this is easy to win.

Shoen, the man you rescued, now apologises for bringing this disaster on
everyone, and you're told leave the Dojo and go west to find King Byakko. This
occurs immediately, with no chance to do anything else, but you'll be at full
health again at the start of the next chapter.



===============================================================================

T H E  C H A P T E R  O F  G E N B U ................................... *CHP2

===============================================================================

Locations
1. BYAKKO CASTLE
2. SHAGETSU
3. FENGSHUI PAGODA
4. GENBU CASTLE

-------------------------------------------------------------------------------
1. BYAKKO CASTLE ........................................................ *C21
-------------------------------------------------------------------------------

ITEMS
20 Gold, Wind Cloth


You start off inside the castle, which is apparently under attack already, and,
after a scene with the king, you'll be straight into a battle with two
Ironclads. Unfortunately, Raichi is nowhere to be seen...


o---------------------------o
| IRONCLAD (x2)    (BATTLE) |
o---------------------------o
| HP      : 90 +            |
| Exp.    : 120             |
| Gold    : 120             |
o---------------------------o

These are much like the guards but with slightly more HP, so use physical
attacks on them and don't bother trying spells. Even without Raichi the battle
is easy to win, as they won't do much damage to you so long as you have the
best equipment. You could use Dragon Rip on them. Immediately following this
battle you'll be into another fight.


o---------------------------o
| GARUDA               BOSS |
o---------------------------o
| HP      : 110 +           |
| Exp.    : None            |
| Gold    : None            |
o---------------------------o

Garuda might be a single enemy, but he's got a few tricks up his green sleeves.
On your first turn use Repel Punch on him if you didn't use Dragon Rip against
the Ironclads, or use any spell. If you're really unlucky he will use a sealing
spell on you on his first turn, meaning that you cannot use arts: spells and
techniques are sealed. If you attempt to use these you will appear to be able
to, but nothing will happen when you attack. It's not obvious when the effect
of the sealing spell wears off (it seems to last for three rounds) so I just
used items, (Cloud Shoes to boost speed and the Tiger's Belt to boost attack
power) and kept hitting him. He is strong against physical attacks, but with
the boost to strength you'll be able to hurt him for twice the normal amount.
At level 9 with the best sword you should do around 16 HP damage to him. Use a
Regen if your health is getting low, but it's unlikely you'll need to bother.
When you've done around 110 HP worth of damage to Garuda he'll decide that's
enough, and run off, which is why you don't get any rewards.


NEW ALLIES!
After this, events take over, and someone called Toron takes the Byakko Blade,
and you find out that Raichi is trapped in Genbu's castle. When the scene
is over, you'll be back in control and discover that you have two companions,
Lin Shu and Koryo, both of them warriors, to fight with you.

Both warriors join you at level 7. with identical stats and equipment, except
that one is 21 and the other (Koryo) 20! They have the Nectar healing spell as
well as Boost, and the technique, Rouge Punch.

----NAME------- .---------------------------------------.
| Class: Warrior | Offense 57 (includes equipped weapon) |
| Gender: Male   | Defense 36 (includes all arms)        |
| Age: 20/21     |                                       |
| Level: 7       |                                       |
|--------------------------------------------------------|
|  Str 37        HP: 86  |  Wpn : Qi Xing                |
|  Agl 37    Max HP: 86  |  Arm : Leather Armor          |
|  Wsd 24        MP: 34  |  Sld : Wooden Shield          |
|-------.    Max MP: 34  |  Hlm : Leather Helmet         |
| Money |        TP: 64  |                               |
|-------'    Max TP: 64  |                               |
| Exp: 424   (Next) 416  |                               |
|________________________|_______________________________|


You can speak to the King and he will save your game. Talk to everyone else as
well, for warnings about King Genbu, and worried comments about Raichi. Leave
the King's room and you can find an inn to the right of this floor. It's cheap
at 36 Gold for the three of you so it's best to heal up now. Make your way to
the top left room and search the pots there for [20 GOLD] and a [WIND CLOTH].
This is just an attack item and not much use.

1 - Nothing  2 - Nothing  3 - Nothing  4 - Nothing
5 - Nothing  6 - 20 Gold  7 - Nothing  8 - Wind Cloth

There's a red clothed priest in the front room who will heal poison and revive
a dead warrior, and a green soldier, wandering around nearly invisible on the
pale green path to the left, who will mention the Fengshui Pagoda. Sounds like
somewhere we might want to investigate. There are no shops here, so there is no
point lingering. Leave the castle and head north to find a village.


-------------------------------------------------------------------------------
2. SHAGETSU ............................................................. *C22
-------------------------------------------------------------------------------

LOCAL ENEMIES
Roki, Lizard, Hippo, EvilKashin, FireCent, FireMonk, Skullhead, Evil Spirit.

ITEMS
None

S H O P S

-----------------------.-------.-------.-------.----------.-----.
| WEAPONS               | ATTK  | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Ryuko                 |   +25 |   400 |   300 | Warrior  | No  |
| Forked Plough         |   +25 |   800 |   600 | Hero     | No  |
|-----------------------.-------.-------.-------.----------.-----|
| ARMOUR                | DEF   | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Scale Shield          |   +05 |   200 |   150 | All      | N/A |
| Rising Crown          |   +07 |   220 |   165 | All      | N/A |
| Iron Armour           |   +18 |   430 |   323 | Warrior  | N/A |
| Bujutsu Gi            |   +20 |   500 |   375 | Hero/Rai | N/A |
| Kuchiba Kimono        |   +28 |   800 |   600 | Hero/Rai | N/A |
|_______________________|_______|_______|_______|__________|_____|

-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Space Shift           |   200 | Transports to a selected location    |
| Kinkoji Ring          |   160 | Increases wisdom and strength        |
| Cat's Eye             |   180 | Increases speed                      |
| Tiger's Belt          |   200 | Raises user's strength               |
|_______________________|_______|______________________________________|


From the entrance of the town go left for the inn, and talk to the blue soldier
there for an interesting hint: that a Crimson Gourd can imprison Yokai. Other
inhabitants will try to scare you with stories of monsters in Genbu's Castle,
but we don't care. Raichi has to be rescued! First of all do some shopping,
because even with two allies who can heal, things are not going to be any
easier.

There isn't a priest here, so if someone dies you'll have to walk back to
Byakko Castle to revive them, but at least there are shops. The weapon store is
at the top right of town and the item store at the left. You'll also find some
odd argument going on between two old men, but this is irrelevant to your
quest, and there's nothing to find in the two pots inside the weapon store. You
will need the very best equipment before tackling the boss of this chapter, but
you will find armour and weapons for everyone in the pagoda, which is stronger
than the stuff you can buy. However, start off by investing in the better
shields and helmets for your team, and buy the stronger armour for Hero, at
least. If you need more cash, sell off the weaker stuff at the item shop and
fight some local enemies. In fact, level 10 for everyone would be advisable
before tackling the pagoda. You'll also need some extra healing items for the
two guys to carry as they only have one Nectar Water each, and although they
have the Nectar spell it's not that useful because of their low MP.


FIGHTING
The EvilKashin (a sort of flying head) and the Skullhead enemies are resistant
to physical attacks, so use spells or a technique on them if they are part of a
larger group. They also use an all party fire spell, and if they are with
Hippos, who use a strong spell on one, you could find your party losing HP
fast! The Skullhead will paralyse someone, so they can be awkward too. Watch
out for the Lizard. This enemy has a very powerful physical attack, and even
though it doesn't have a lot of HP and is easy to kill, don't let it attack
you!

If you encounter a group of three FireMonks and 2 FireCents (yes, it's quite
likely), then act fast to take out the monks, as they use an all party fire
spell that can soon leave you gasping to survive. They tend to appear in the
hills just south of the town.


-------------------------------------------------------------------------------
3. FENGSHUI PAGODA ...................................................... *C23
-------------------------------------------------------------------------------
  MAP: http://www.gamefaqs.com/console/nes/file/579522/57603
-------------------------------------------------------------------------------

ENEMIES
Floor 1: KakuteiL, BukonL
Floor 2: MasoL, SokenL
Floor 3: KakuteiF, BukonF
Floor 4: MasoFenc, JakenL
Floor 5: Fury

ITEMS
Tenko Blade (x2), Yasha Armour (x2), Nectar Water, Ro Nai Tan, Crimson Gourd


When you've bought the better armour for Hero and the warriors are at least at
level 8 (preferably higher), cross the bridge and head for the tower. The real
target is Genbu's Castle, and that's found if you keep going north and then
west across another bridge, but there is no access here yet. One of the
warrior's will tell you that you're not strong enough yet and that you need the
Crimson Gourd. He's right, too! Fighting in here is really a trade off between
equipment and levels. If your levels are lowish, then you'll need to buy all
the upgraded equipment just to survive.

Make sure you carry a Space Shift item with you before starting to explore the
tower. This might just save your life if you need to leave in a hurry and can't
face the walk back to town in a state of near death! The enemies aren't
difficult to defeat, but the main problem is that they can appear in groups of
anything up to 5 ,and ones on the higher floors have some powerful attacks that
can soon destroy your allies. I reserved my skills for these big groups. The
warriors will gain new more spells at level 10: Lohan and Climb Crush, an all
enemy technique that's very useful.

Walk up the right of the floor and take the corner stairs to floor 2. Check the
four pots where you'll find [YASHA ARMOR] in the top left pot, for one of the
warriors, and a [NECTAR WATER] in the lower right one. Equip this immediately
as it gives much higher protection. On my first visit I retreated after this,
having exhausted all MP and TP by this point!

Next, follow the middle corridor on Floor 1 to find another staircase that
leads to floor 2. There are two staircases to the right, and first of all take
the one at the far right. On the next floor go down the only other stairs, and
this takes you down to a small room in the middle of floor 2. Go down again to
find two pots with [TENKO BLADE] and [TENKO BLADE]. Equip these to the
warriors. Retrace your steps back to the room with the three stairs, and take
the middle stair, leading up to floor 3.

You'll be in an empty area with 3 stairs. Take the stairs at the top of the
room and then walk right (on floor 4) and down, to find four more pots. The
front two contain nothing and lower left has [TAIMA CLOTHES] which is slightly
better armour for Hero, and the one in the corner has a [TIGER CLAW] a really
good weapon for Hero.

Return to the floor with the three stairs and take the lower left stairs up to
another section of floor 4. [YASHA ARMOR] is in the left pot and now you have
all the better equipment for everyone. Make sure you're got it all equipped and
everyone is still in good health. Walk between the two pillars in this room and
you'll find yourself on floor 5 and with two more more pots. There's a [RO NAI
TAN] in the left one and the [CRIMSON GOURD] in the other. Watch out for pairs
of the Fury enemy in here as they can inflict a lot of damage on everyone if
you don't kill them quickly.

Make your way out of the Pagoda, capturing monsters as you go. After healing up
in town, and saving your game, it's time to mount that long overdue rescue
mission! (You have to return to Byakko Castle to save your game with the king.)


USING THE CRIMSON GOURD
Life just got much easier! Start using the gourd immediately (although the Fury
enemy found on floor 5 cannot be absorbed). Only Hero can carry and use the
gourd, and it takes a turn to act to absorb one monster. Don't target this one
with your allies as that would be a waste of an attack. After you have captured
the monster it can be summoned from the gourd during a battle, and you can
control its actions and use any spells it might have. You can use this to your
advantage by removing an enemy (or more than one) from the battle, as well as
having up to 3 additional allies fighting with you at any one time.


-------------------------------------------------------------------------------
4. GENBU CASTLE ......................................................... *C24
-------------------------------------------------------------------------------

LOCAL ENEMIES
HellShark, SkullHead, EvilKashin, Lizard, Hippo

CASTLE ENEMIES
KakuteiA, Killer Bee, Demon Bat, Mantis, Rock Monk, Lizard (no gourd),
Jumonryu, BabyKnight (gourd doesn't work!), Armakuri.

ITEMS
None


Before leaving for the Castle, sell off or transfer any excess items from Koryo
(the younger of the two warriors) and don't give him any items, beyond a couple
of healing ones that you might need to use on the way to Genbu's Castle.

From Shagetsu, cross the bridge to the north, then, walk north and east across
a second bridge. Make you way up the grassy path and along between the
mountains, still heading east.

When you enter the castle you will be facing down the screen with a wall behind
you. Turn around and go through the dark hole and you'll be inside. Transfer
any useful items, especially the Yasha armour and Tenko Blade, from Koryo to
the other two, and then follow the corridor around to the left. Just before you
turn right to enter a large room. Koryo will speak and run off! ((And that's
the last you'll see of him.)

You'll now be inside a large room. Just walk straight ahead until you reach an
opening in the wall, and you will encounter a minor boss. Shoen now joins the
party in place of the traitor, and you get to fight two sharks.


o---------------------------o
| SHRIMPSHARK x2   (BATTLE) |
o---------------------------o
| HP      : 300 (estimate)  |
| Exp.    : 360             |
| Gold    : 36              |
o---------------------------o

ShrimpSharks use a chilling freeze skill that damages everyone a little. Use
Sacred Flame magic on them and your best skills as they both have a fair amount
of HP.

After the battle you'll be heading back to the corridor and have a new team
mate, Shoen. These are his stats after defeating the sharks, and he has
Nectar, Lohan and Boost magic with Rouge Punch, Climb Crush and Wolf Fangs
techniques.

----NAME------- .---------------------------------------.
| Class: Warrior | Offense 67 (includes equipped weapon) |
| Gender: Male   | Defense 40 (includes all arms)        |
| Age: 35        |                                       |
| Level: 14      |                                       |
|--------------------------------------------------------|
|  Str 47        HP: 104 |  Wpn : Qi Xing                |
|  Agl 44    Max HP: 147 |  Arm : Leather Armor          |
|  Wsd 26        MP: 86  |  Sld : Wooden Shield          |
|-------.    Max MP: 86  |  Hlm : Leather Helmet         |
| Money |        TP: 92  |                               |
|-------'    Max TP: 92  |                               |
| Exp: 8943  (Next) 2534 |                               |
|________________________|_______________________________|

If you want to return to the world map, (and you definitely should!) simply
carry on back along that corridor and you'll be outside again. Then, return to
Byakko to save your game again, and restock on better equipment for Shoen and
as many healing items as you can carry. Don't bother with Nectars, and buy
Regens. I'd advise leveling up your team to match Shoen's level, so everyone is
at least level 15. Stock up the gourd with some allies too, before you venture
deeper into Genbu's Castle: the Hippo or HellShark can be useful. Use the gourd
to acquire additional allies as you go through the place: the RockMonk and
Jumonryu are the most valuable since they have powerful spells, and try not to
waste your TP and MP en route, though that's easier said than done!

Return to the first corridor where the traitor ran off, and go through to the
right. You'll find yourself outside the central building and on a green path.
Go up the path, and through the middle opening on the upper wall to get back
inside the castle. Head right, and follow the corridor until you find some
stairs. Head left until you reach the next stairs, and you'll enter the central
area. You'll encounter groups of RockMonks along the passages and that's very
dangerous as they use a powerful Burning Air spell which can damage one of you
for a lot of HP. Take them out quickly using group spells/techniques if you
have to.

One of the problems, even at higher levels, is that the KakuteiA enemies in
the final room are very powerful. They don't use spells but they can damage
everyone a lot, and that means having to use up precious MP and healing items
just when you most need to hang onto them. You could capture them if you've
some space left, but other than that, just keep healed and hope you don't run
into too many battles here. If you do, and you're low on everything then it's
probably best to retreat. Somehow I ended up with Shoen dead at the last stairs
and had no choice!

Enter the king's room and there are no random encounters in here, thank the
Buddha, and you can leave again (after waving to Raichi) if you think you're
not going to manage this battle just yet. Once you reach the white steps
there's no turning back.


o---------------------------o
| GENBU              (BOSS) |
o---------------------------o
| HP      : 1500 (estimate) |
| Exp.    : 10              |
| Gold    : 1200            |
o---------------------------o

A single physical strike from Genbu will do around 60 - 80 HP damage even with
the best equipment you can get, and levels of 15/16. His Bolt spell won't hurt
for much: around 10-20 HP each, and that's about all. However, this does mean
that you must keep everyone in good health and don't take risks with HP, or you
could find yourself with someone dead and a very tough struggle on your hands.
The best monster allies to use are those with spells, such as the RockMonk and
Jumonryu. You could heal them if they are damaged but I don't think it's worth
doing that so long as you have others to replace them.

Use items to boost strength if you like, but the main strategy is to use gourd
allies and TP skills. The warriors should concentrate on healing, and use Rouge
Punch until their TP runs out, and Hero can attack as well as using the gourd
to summon more allies when one gets killed. Ordinary physical attacks won't do
much damage to Genbu, around 25-30 HP at level 15, although you might get lucky
and make a special attack. (It is possible to defeat him at lower levels but
it's very tough going!)


After the battle, events take over, and you'll rescue Raichi and return to
Byakko's Castle. Hero wants to find out more and sets out for the Kingdom of
Gorai to find an immortal sage. Oh, and that's the last you'll see of the
warriors as allies.



===============================================================================

C H A P T E R  O F  T H E  W I S E  .................................... *CHP3

===============================================================================

Locations
1. LISHU (eastern town)
2. HAUNTED MANSION
3. UKEI (northern town)
4. KOROSO
5. SHINKI TOWER
6. KOKUFU TOWER
7. BON'S CAVE


-------------------------------------------------------------------------------
1. LISHU (eastern town) ................................................. *C31
-------------------------------------------------------------------------------

LOCAL ENEMIES
Bakegani, Fireeater, Hanbo, Lonebug, Redchimi, Zakkun

ITEMS
Nectar Water x2


S H O P S

-----------------------.-------.-------.-------.----------.-----.
| WEAPONS               | ATTK  | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Kan Nu Ren [-]        |   +35 |  1000 |   750 | Hero     | No  |
| Hiryu Axe             |   +41 |  1800 |  1350 | Hero     | No  |
| Madara Mace           |   +25 |   800 |   600 | Hero/Rai | No  |
| Koyo Mallet [+]       |   +30 |   900 |   675 | Hero/Rai | No  |
|-----------------------.-------.-------.-------.----------.-----|
| ARMOUR                | DEF   | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Kuchiba Kimono [-]    |   +28 |   800 |   600 | Hero/Rai | N/A |
| Lantian Clothes       |   +35 |  1000 |   750 | Hero/Rai | N/A |
| Scale Shield [-]      |   +05 |   200 |   150 | All      | N/A |
| Rising Crown          |   +07 |   220 |   165 | All      | N/A |
| Flame Shield [+]      |   +12 |  1000 |   750 | All      | N/A |
| Madara Helmet [+]     |   +10 |   400 |   300 | All      | N/A |
|_______________________|_______|_______|_______|__________|_____|

* After defeating the enemies in the haunted mansion, some items are removed
 from sale, denoted as [-], and others are added, shown as [+]

-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Ruyi Sphere           |   180 | Takes outside (town or dungeon)      |
| Quilin's Tail         |   200 | Increases user's speed               |
| White Jewel           |   180 | Increases user's wisdom and strength |
| Vajra Belt            |   220 | Increases user's strength            |
|_______________________|_______|______________________________________|


The chapter begins with a scene where a servant reports back to Mao that Genbu
failed, and then you're on the world map with Raichi, next to the town of
Lishu. You'll arrive inside the town and immediately receive your next
mission from the village elder. Some Yokai (monsters) have taken over a local
mansion and this is causing distress amongst the villagers. There are 8 pots to
tempt you here, but there's nothing to find so don't bother searching. You can
make a save with the elder, and then, leave this room.

Find [NECTAR WATER] and [NECTAR WATER] in pots inside the building to the right
with the revive priest, and that's it. You can talk to a couple in the elder's
room and one girl outside, but there's really not much to this place besides
the usual inn, arms and item shop, and the monk who will revive Raichi and heal
you from poison. If you leave town, you'll see the mansion a couple of steps to
the northeast. Raichi can equip the Tiger Claw that Hero has been using if you
want to save cash. Make sure she has the best defensive gear, and buy the
Axe for Hero.

Having rescued Raichi at the end of the previous chapter, you get her back for
a short time, and she'll be at whatever level she had when you last saw her.
Now, you can wander around, fight to raise levels and capture some local
monsters in your Crimson Gourd. The two towers at the north east of the world
map are both locked and there is no access to the place half circled by
mountains, just yet.

When Raichi reaches level 11 she'll get a better healing spell: Shakti, and
this can help if you decide to keep her around while you level up Hero. I think
it's worth while doing so at this point, since those two towers are very tough
with Hero on his own, and the higher his level before attempting them, the
better. You'll also need the extra cash to buy Jindans which fully heal you. I
tried doing the towers scrimping and saving and it took me ages, with many game
overs. (Raichi gains her Soul Leech spell at level 15, which means that you can
capture and summon monsters with her, as well as with the Crimson Gourd.)

Although you can use a Space Shift to travel back to town, you cannot use it
inside the towers, so you're going to have to walk back down and out each time
you explore... At least, you will if you don't realise that the Ruyi Sphere can
be used inside any dungeon or tower to deposit you back outside! Yes, at long
last you can escape from a dungeon with this essential item. It will save you
many game overs so make sure to buy at least one and replace it each time you
use it. (I didn't know this item had this effect when playing the game for the
first time, and had used it in the wrong location so it had no effect, and then
forgot about it. It makes the game much more manageable, believe me!)


------------------
GO EAST YOUNG MAN!
------------------
ENEMIES
LoneBug, Hanbo, RedChimi, Zakkun, Bakegani, FireEater, LandShark, SharkFin,
BeiDuck.

From Lishu, you can walk all the way east and explore a large area with some
very powerful enemies, although you cannot reach the building set in the
middle of the mountains. If you want to trap these enemies, then take Raichi
with you so you have a better chance of surviving, OR make sure to buy the
Space Shift item at Ukei which enable you to transport back to either town. If
you don't have Mountain Move (which Raichi gets at level 9) or this item, then
you are very likely going to die before you get half way back from this area.

The Land Shark has a powerful all party spell that could be very useful if you
manage to capture a few of these enemies. It's also worth the trip just to see
the BeiDuck and SharkFin monsters. Chinese soup anyone?


-------------------------------------------------------------------------------
HAUNTED MANSION ......................................................... *C32
-------------------------------------------------------------------------------

You must complete this mission to gain access to Koroso, and the two towers.
Walk down two flights of stairs to the basement and ignore the pots as there is
nothing to find.


o---------------------------o
| FIRECHILD x4     (BATTLE) |
o---------------------------o
| HP      : 75              |
| Exp.    : 1754            |
| Gold    : 224             |
o---------------------------o

There's a battle with four FireChild enemies. They cast Wildfire Wheel which
damages one person for quite a lot, (around 40-50 HP) but you can just use Ice
Law on them all for 50 HP damage with Raichi or Hero at level 13. They won't
all use magic, and a physical attack will hurt for around 15 HP damage
depending on your equipment and current HP. Two Ice Law spells or one Dragon
Rip and one Ice Law will kill them all.

You get so much experience from this battle that Raichi may increase her levels
by two or three if she's still at level 9. However, there is a nice trick you
can use. Raichi is going to leave the party again soon, and if you don't intend
to explore the eastern area with her you could let her die before (or during)
this battle. That means that Hero will get a whopping 3508 experience points!
(And don't be concerned about Raichi's low levels, as this won't matter at
all... you'll see that I'm right a bit later!)

Return to Lishu and visit the arms shop. The inventory has been upgraded and
you should invest in the better Flame Shield and Madara Helmet for Hero. (And
for Raichi too, if you afford them now and intend to do more exploring with
her in tow.) Hero should also have the Lantian Clothes and the best weapon,
which at this point is the Hiryu Axe.

Talk to the grateful inhabitants for some clues to help you solve the Buddha
statue puzzle in the tower.


-------------------------------------------------------------------------------
3. KOROSO (Bon's Dojo) .................................................. *C33
-------------------------------------------------------------------------------

LOCAL ENEMIES
Benigumo, Teiko, Horsefly, Kyonshi.

After you've finished exploring with Raichi, and killed the enemies inside the
Haunted Mansion, investigate the small house in the mountains, halfway between
Lishu and Ukei. You'll encounter 4 green Rikkun monsters, but the fight is
stopped before it even begins, and if you walk up the steps into the Dojo,
you'll find the friendly Bon. He tells Hero to train more and to find an item
at the top of the second (right) northern tower, and bring it to him.

Raichi stays with him to train, and you will leave the Genbu Blade with Bon.
(I'd totally forgotten about this and started to panic when I thought I'd lost
it or dropped it or sold it! In fact the game won't let you do any of those
things, so there was nothing to worry about.)

Walk back down the steps and you overhear a conversation between some old man
called Washibu, Leila and Toron, discussing this item, called the Soul Jar.
Seems they don't want you to have it, so there's a good chance there's going to
be a fight of some kind when you find it.

You'll be back on the world map and now your destination is the first of the
towers.


-------------------------------------------------------------------------------
4. UKEI (northern town) ................................................. *C34
-------------------------------------------------------------------------------

LOCAL ENEMIES
Ikkakuru, Kyonshi, Teiko.

ITEMS
None


S H O P
-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Space Shift           |   200 | Transports to a selected location    |
| Jindan                |  1000 | Restores all HP                      |
| Quilin's Tail         |   200 | Increases user's speed               |
| Vajra Belt            |   220 | Increases user's strength            |
|_______________________|_______|______________________________________|


The locals have some more clues about the Buddha statues: start with the left
hand and do it in turns!

Before heading for the two towers buy a Space Shift item. I know you can't use
it inside a building, but after getting nearly destroyed inside a tower and
limping to the exit, the last thing you'll want to do is to get killed while
making your way back to town. Buy the Ruyi Sphere from Lishu so you don't have
to limp at all! Also, sell off spare weaker equipment, and stock up on Regens
and maybe one Jindan for emergencies. Yes, I know they are expensive... You
will also need Ro Nai Tans as many enemies inflict poison, so with all these
requirements and only Hero to carry everything, sell off anything you don't
need.

You'll find the Kyonshi enemy around here and this one can be a real problem.
They summon more of the same enemy, and will keep doing that, so you can easily
be facing a group of 5 of them. However, you can quickly gain additional
experience if you let them summon more, at least, if you're strong enough to
defeat them. Don't use the Hellfire or Hell Mortem spell on these enemies (only
available if you're at higher levels) although you can use ordinary fire magic
on them.

(In fact, if you stay on the forested area just to the east of the central
mountains you will only encounter these enemies, and you can quickly raise
levels just by defeating groups of them, using any group spell except for Hell
Mortem. One enemy gives you 80 experience points if there are 2 of you, double
that if it's just Hero on his own.)


-------------------------------------------------------------------------------
5. SHINKI TOWER ......................................................... *C35
-------------------------------------------------------------------------------
  MAP: http://www.gamefaqs.com/console/nes/file/579522/57785
-------------------------------------------------------------------------------

ENEMIES
Floor 1: Tetsujin (no gourd)
Floor 2: Evil Kashin (no gourd), Tetsubu (no gourd)
Floor 3: Daitetsujin (no gourd)
Floor 4: EvilSign (no gourd), Unshaku (gourd!)

TREASURE
Ice Cane, Ro Nai Tan, Blaze Sword, Falcon Claw.


Walk to the first tower, and you might have to battle pairs of Ikkakuru on the
way, but you can capture these enemies in the gourd. Make sure that you have
captured a couple or more Teiko monsters, which can save your life with their
helpful Nectar spell. The Teiko also has Fire Wheel magic and saved my life
more than once! (And you should also have the best equipment, lots of healing
items, a Space Shift and Ruyi Sphere: I think I said that already...) When you
reach the first tower you will enter it directly from the world map. Yes, it's
now open!

I'd suggest that you go straight through the tower dealing with the statues
first of all. It's simpler that way, and then, you can return for the treasure
once you've refilled your Crimson Gourd. You can also avoid fighting on the way
to the tower by using another Space Shift to get you there.


UNLOCKING KOKUFO TOWER
The first floor has four sets of steps and a Buddha statue at the back. When
you reach the statue you'll see a message that its hand seems to move. The
people in Ukei gave you hints about what you should do, and you should start by
raising its LEFT HAND. First you must say NO to raising the right hand, and
there is no corresponding click or signal to tell you that you've done it
correctly. However, if you attempt to interact with it again there will be no
response.)

Take the stairs next to the statue and you'll be at the second floor, and next
to another statue. This time raise the RIGHT HAND. Again, take the stairs up
the third floor, and this time elect to raise the LEFT HAND. Walk down the
room, and take the stairs in the lower right corner. You're now at the top
floor, and just need to make your way up to the final statue. Raise the RIGHT
HAND. There is no response at all, but if you've done all these correctly, then
the second tower will be open.

Leave the tower using the Ruyi Sphere and enter the second tower. Leave it
immediately, and then it too will be on your list of places accessible with the
Space Shift item. Use a Space Shift to return to Ukei, heal, save, buy more
healing items and return to obtain all the treasure.


TREASURE
Take the front or left stairs to the second floor, and check the lower of two
pots for the [ICE CANE]. Now you can use this as an item to hit enemies and it
will do more damage than your current weapon. Return to the first floor and
take the right hand stairs and go up two floors. The lower of the left pots
contains a [RO NAI TAN] and the left of the other two has the [BLAZE SWORD] and
the right pot has the [FALCON CLAW]. The sword can also be used as an item, the
claw cannot.


ENEMIES
Use the gourd!. It's really the only way to successfully navigate in here, and
since only the Unshaku enemy found on the top floor can be captured, it means
that you must have already trapped monsters to use inside the Tower. The
EvilSign enemy can give you a lot of trouble without using the gourd, since it
will leech your strength, and only your spells will be effective. However, if
you have already entered the second tower, and obtained the Rekki weapon (or
the Ice Cane or Flame Sword inside Shinki Tower) you can use it as an item to
attack them, and their Fast Grasp skill isn't effective against this attack.

The Tetsubu enemy attacks with chilling freeze, but otherwise won't give too
much trouble. The Daitetsujin enemy on the third floor has a powerful physical
attack and casts Blazing Flame, and they often come in groups. The only slight
relief is that many of its attack will miss when your HP is low. The Unshaku on
the fourth floor appears on its own and can be captured, so get lots of this
enemy, and it has a powerful Bolt spell that you can use on the groups
elsewhere in this tower, and inside the next one.

You CAN run away from enemies in the tower and for single ones there seems to
be a reasonable chance of success, but I wouldn't advise it against groups, as
it can take quite a few turns before you're likely to be successful.

After opening the second tower, and finding all the treasure, sell off the
excess. Keep the Ro Nai Tan since there are enemies that use poison in Kokufu
Tower, and keep the Ice Cane. I sold off the Blaze Sword, (maybe not that wise,
but space is very restricted at this point in the game), and also sold the
weaker Falcon Claw.


-------------------------------------------------------------------------------
6. KOKUFU TOWER ......................................................... *C36
-------------------------------------------------------------------------------
  MAP: http://www.gamefaqs.com/console/nes/file/579522/57786-
------------------------------------------------------------------------------

ENEMIES
Floor 1: Karakuri1 (no gourd)
Floor 2: Karakuri2 (no gourd)
Floor 3: Karakuri3 (no gourd)
Floor 4: None

ITEMS
Rekki, Golden Shell, 50G, Flash Axe, 20 G, Soul Jar.


Use a Space Shift to go directly to the tower, or walk there and capture some
Reiko and Ikkajuryu enemies along the way. You cannot capture any of the
enemies inside this tower so it's advisable to stock up before you enter.

From the entrance, walk right and up to obtain the [REKKI] weapon from the left
pot. The right one contains nothing. Use the Rekki weapon as an item all the
time in here, since you are guaranteed to inflict a set amount of damage on any
enemies, and you won't miss. Of course, you won't get a critical hit, but I
prefer the higher damage that this weapon can do. The higher Hero's level,
the better chance you'll have inside this tower, and it's best to be at around
18 at least. Any lower and you risk the enemies having the first turn.

You'll find the Karakuri1 enemy on the first floor, and they spit Blazing Fire
at you for around 20 HP damage. Their physical attacks aren't too damaging, but
if they appear in groups of more than two it might be best to summon a monster
to take some of the pain, and help with the battle. At level 18 you'll have the
Bolt spell and this, together with an attack with the Rekki on each of them
should get rid of them all. After obtaining the Rekki, return to the entrance
and walk up and left and then right to find the first Buddha statue. This works
in exactly the same way as the previous tower. Move the first statue's hand to
the LEFT.

Take the stairs to the second floor and walk left to the statue. Move the hand
to the RIGHT. You'll find the same Karakuri enemies here, except they will
spurt poisonous liquid onto you, and you cannot avoid being poisoned. (This
attack poisons everyone in your party if you've summoned some monsters.) Don't
bother healing from this during the fight, but do so afterwards, since you'll
quickly lose HP if you don't! Their ordinary attacks are a bit more powerful as
well, so this is when things start getting more dangerous.

Take the stairs to the left of the floor, and up to the third floor, where
you'll find the third Buddha statue. Move the hand to the LEFT. Search the four
pots to find some cash and the [FLASH AXE] inside the one in the corner. The
top right pot has [50G] and the left lower one has [20G]. There is nothing
inside the upper left pot. This floor has more Karakuris, but this time they
spit Blazing Flame. Descend the stairs back to floor 2 and now take the stairs
at the lower right, which leads to floor 3, but the right hand side of the
floor.

From the stairs, walk up the floor, and climb the stairs at the top right
corner, up to floor 4. You'll see the next Buddha statue just down to the
right. Move the hand to the RIGHT. If you've moved all the hands into the
correct position you'll be told that a door has opened somewhere. Now, if
you're not suffering from poison, and still have some healing items left, you
can go down the stairs at the lower right of this floor. Descend one more floor
(you're now on floor 2) and you'll reach a small room with a pot. This contains
the [GOLDEN SHELL] which is much better armour for Hero. Equip this and climb
back up. LEAVE!

Yes, seriously. If you've managed to accomplish all this, then you don't want
to risk death at the hands of the next boss. Of course with save states it
might be easier... In my first game, not knowing what to expect, I climbed the
left hand stairs to find the unlocked door, save stated and then discovered I
couldn't leave and couldn't defeat the boss. Much better to heal up, and stock
up again on healing items and Crimson Gourd monsters.

Use a Space Shift to take you back to the tower to avoid losing HP in fights on
the way, and return to the third floor. This time, take the lower left stairs,
which leads you to a small room where the locked door is now open (after you
correctly changed the Buddha statue's arms). Walk forwards to the open door and
you'll meet LEILA (Merc: level 32) and WASHIBU (Priest: level 99), who join
your party.

They have no items or equipment and no spells or skills, so you can't raid them
or fight with them. And, in any case, they won't let you leave! Ignore their HP
stats as this is completing misleading and gives no indication of their actual
HP, although you can safely assume that Washibu has a lot of magic. Climb the
stairs to the top floor and you'll find the [SOUL JAR] inside a pot (you need
a spare space to pick it up). They want it, and challenge you to a fight.


o---------------------------o
| LEILA and WASHIBU  (BOSS) |
o---------------------------o
| HP      : 250 - 300 (est.)|
| Exp.    : None            |
| Gold    : None            |
o---------------------------o

This is hard. Level 18 is pushing it a bit, although it is possible, just
about! Try raising Hero's levels to 22 if you are having difficulties with this
fight and that will give you the protection of additional HP as well as higher
speed and strength.

There are two of them and just Hero on his own, although you don't have to
worry about their physical attacks because neither of them can do much damage
to Hero (even at level 18). However, Firewheel from the old man will hurt for
around 55-60 HP which is a LOT, and he also has an all party lightning spell
that will destroy your allies as it does around 70+ damage to all at once.
However, one time when I concentrated my attacks on Leila he never used this
magic. He also uses Blazing Flame which targets everyone for high damage, or
spits with blazing flame which hurts everyone for around 50-60 HP.

The main problem is keeping your HP high enough to withstand repeated magic
attacks from Washibu, and the fact that he can kill off all summoned allies
with one magic spell!. You'll need three Jindans (ideally) and high enough
speed to go first if he gets your HP really low. (Using an item or spell to
boost your speed might just help you survive a bit longer, but that's at the
cost of carrying another Jindan.)

Start by summoning three monster allies, depending on which of the two you want
to kill. Spells are ineffective on the old man and, because they are not part
of the same group, you cannot use group attacks to target them both. Either use
spells and any attacks on Leila, or just attack the old man with physical
attacks, and only target one of them! Summon Teiko to keep healing Hero, and
use any other allies you have got. If they have spells then go for Leila, if
not, go for Washibu. Leila will heal herself with Nectar, but despite that
she's the easiest to defeat, because you can use spells on her and she takes
more damage from physical attacks. (With the Rekki you can do over 30 HP damage
to her each go.)

I've tried this fight various ways and really the best strategy is to go for
Leila because you can defeat her faster. You need to have at least one ally
attacking her as well as Hero, because Nectar will heal her for around 30 HP
each time she uses it. Once you've defeated one of them they will both
withdraw.


LISHU AND KOROSO
After the battle you'll be back at Lishu, and instructed to return to see the
Sage at Koroso. Do so, and you'll get Raichi back and both of you will increase
levels. (This is the effect of the Soul Jar that Bon uses.) Hero increases by 4
levels and Raichi is given enough experience (whatever her level) to match
Hero's level. You will both gain a lot of new spells and techniques as well,
and it's worthwhile taking a moment to check these out after you regain control
of the party. After some more chat about Mao, the evil power behind everything,
who wants to distort time and space and rule the world or something... classic
bad guy stuff, Bon tells you to go and find Suzaki in a cave. He'll send you
there, and tells you that once you go you cannot return. (Don't worry, that's
not true!)

You could explore the area to the east of Lishu now that you have Raichi back
and much higher levels. especially if you want to see the range of monsters and
trap some useful ones for the cave.


-------------------------------------------------------------------------------
7. BON'S DUNGEON ........................................................ *C37
-------------------------------------------------------------------------------
  MAP: http://www.gamefaqs.com/console/nes/file/579522/57943
-------------------------------------------------------------------------------

ENEMIES
Floor B1 : JakenA, MasoArh, KakuteiR, FArhat, SadArhat, BukonA
Floor B2 : Crusher, WarVajra, Swordsman, Knight, HMadara
Stairs 1 : DonTamer (no gourd), Donburi (no gourd)
Stairs 2 : MadSnake, FOrochi, Manda
Floor B3 : Inazuma, Ryushin, Kurokan, Hyakki, Hellman (no gourd)

ITEMS
Space Shift, Regen, Shumei, Ryu Sphere, Samite Robe


To enter this place talk to Bon, and tell him you're ready. Although he says
it's a one way ticket and you cannot get out again, in fact this isn't true.
Note the stairs just behind where you start off in here, because you can return
to the world map if you climb up here. You'll find yourself at the dungeon
entrance but surrounded by mountains in the area to the east of Lishu, and
you'll need a Space Shift item, or Raichi's Mountain Move spell, to return to
town. When you need to return, simply talk to Bon again, at Koroso, and he'll
send you back inside.

Before entering the cave, equip Raichi with the Lantian Clothes and give her
one of the special weapons you found. I tended to let her use the Flash Axe as
an item and she can inflict far more damage with this than she can with her
equipped weapon. Stock up on Jindans, Regens, a Ruyi Sphere, so you can leave
quickly if you need to, and a Space Shift if you don't want to rely on Raichi
having enough MP left to use Mountain Move.

At first sight this place can seem confusing, but it's one of those dungeons
with repeating areas and is easier to navigate than it first appears! The
enemies in here are very specific to the different locations and there are some
that can only be found if you explore everywhere.


FLOOR B1
From the start, walk up and right, and head up a few steps, and you'll spot
some stairs that lead down to the next floor. Go down, and follow the single
passage around until you find some pots. Equip the Shumei to Hero.

8 Pots
1 - Nothing, 2 - Nothing,     3 - Space Shift  4 - Regen
5 - Shumei   6 - Ruyi Sphere  7 - Nothing,     8 - Nothing

If you're not bothered about raising levels, then just use the Ruyi Sphere to
warp out of the dungeon, and head back to town to heal up and save your game,
before entering the cave again. Otherwise, make your way back to the entrance,
but maybe stay around here for a bit first and capture some Crusher enemies.
They are weak to fire but have ice magic and the boss of this place is weak to
that element.

Back at the start, this time walk straight up, and go right, following the path
as it twists and turns, until you reach a T junction. You'll be facing down the
screen at this point. If you go to the left of the screen you'll find another
set of stairs (Stairs 1), but this leads nowhere. It's a looping stair, and
there is nothing to find. However, this is the ONLY place where you'll
encounter the DonTamer and Donburi enemies, and they are so cute it's
definitely worth your while taking this detour, even if you cannot capture
them. To exit, simply take the stairs down, and you will be back where you
started.

After admiring the developer's creativity (or sheer bloodymindedness!) go
right from the junction, and up, when you reach the right hand wall. There's
another set of stairs (Stairs 2) just to your left, and you'll find a pot with
a [SAMITE ROBE]. Note that these stairs repeat if you walk all the way up or
down the right wall, and you'll find another pot, but there's only one
treasure!

From the stairs, go up and left, and follow the path past some statues until
you find another set of stairs in between 4 statues. These take you down to the
other section of B2.


FLOOR B2
Follow the only path until you reach the paved area where a minor boss awaits.
(As soon as you walk up the path to the left of the pots the party will move of
their own accord until they reach this visible monster.)


o--------------------------o
| RAGEKNIGHT          BOSS |
o--------------------------o
| HP      : 120 (estimate) |
| Exp.    : 850            |
| Gold    : 120            |
o--------------------------o

Demon Seal (the spell that stops enemies from using their skills and magic)
won't work on this boss, but use one of Raichi's powerful single enemy spells
(such as Hell Fire, or Demon Wind) and a couple of techniques from Hero and
this fight might be over before you know it! Don't bother using the special
weapons on him as they hardly do any damage at all, even with Hero.

However, there is one major problem with this guy. He has an incredibly
powerful magic spell: Wind Rambler, that hurts both for up to 80 HP (or more)
damage, and he might use this twice in a row. He might not use it all, but you
should not take any chances and keep both at full health, as well as using your
best attacks on him to kill him before he has a chance to kill you! Oh, and
he's fast, and is likely to attack you first.


FLOOR B3
Go down stairs in the corner of the cave. (Or leave and return if you're low on
MP and TP and want to heal, because there's another boss fight ahead!) Once
inside this room, hang around for a while before walking up to the adjoining
cave where you can see the boss waiting. There are some very useful enemies to
have on your side and you can absorb all of them. Raichi will have her Soul
Leech spell and she can collect and summon her own set of allies. The more
monsters you have on your side the better! Note that Ryushin has the Shadow
Binder spell and this will slow down the final boss and save some of Raichi's
MP for other things.


o--------------------------o
| GARUDA (again!)     BOSS |
o--------------------------o
| HP      : 220 (estimate) |
| Exp.    : 500            |
| Gold    : 1200           |
o--------------------------o

You should remember this guy. It's Garuda whom Hero fought alone in Byyako
Castle, and he ran off. Well, now you can kick his ass! His main skill is that
he can seal your arts and has high defense against everything. Don't bother
using the special weapons, such as the Flash Axe, as they have virtually
no effect on him at all! Even most spells won't hurt him.

The best way to deal with him is to use boosted physical attacks and
techniques, (at least, until he blocks your arts) and summon monsters with high
offense such as the Inazuma and Swordsman. Just keep whacking him until he
dies, and since he doesn't really hit for much damage or use any other spells,
this is a simple battle to win.


ENEMIES
After the battle, it's a good idea to leave, stock up again, heal and save,
because you have still not encountered the real boss of this place! Also,
you'll run into some very dangerous enemies in this room. The Hellman uses the
powerful Hellfire spell which will hurt one for around 100 HP. They cannot be
absorbed, and if you meet three of them they could wipe you out in one round!
Oops! In fact this happened to me twice, and they really are very dangerous!
The best advice is to hope that they don't use their spells, and that they
don't mount a surprise attack. You should use your best techniques on them to
take them out as fast as you can. Sorry, I've got no tricks for these guys
beyond suggesting use the Ice Cane and Frozen Arrow spell and take them out one
at a time if they come in ones or twos OR the Duanyao Quan technique on them
all. You really need high levels, and 26 is probably about right to survive
this far!

Inazuma is a useful enemy to capture, with high attack power as well as a
special thunderbolt attack so you need to be beware of this. I found that I
couldn't capture the helpful Hyakki at level 23, but I did at level 26, and
this monsters has the Nectar spell. Another reason why higher levels are
better!

If you do leave, make sure to buy a Ruyi Sphere and Space Shift item to replace
any you used, just in case. And if you go off exploring and raising levels,
make sure to save and keep an eye on your HP. It's very easy to think you've
got the hang of things and don't need to heal up that often, until you suddenly
find a mass group of magic using Land Knights surprises the team. Oops, again!


REACHING THE BOSS
There's a good chance you'll have a lot of fights on your hands as you walk up
the room towards the grey paving area. Keep healed up and when you walk between
the walls you'll automatically move forwards to meet Suzaku.


o---------------------------o
| SUZAKU               BOSS |
o---------------------------o
| HP      : 1600 (estimate) |
| Exp.    : 260             |
| Gold    : 120             |
o---------------------------o

This guy is red, and as you'd expect he uses Fire magic. Wildfire Wheel is a
powerful attack on one,  (though not as bad as the Hellman's Hellfire), Blazing
Flame a weak fire technique on all, and Samadhi Flame is a more powerful fire
attack on everyone. This will kill any summoned monster, which is annoying!

Use Frozen Arrow on him for nearly 100 HP damage from Raichi, and if you boost
her magic with an item (such as the White Jewel) more than that! Summon
Ryushin, that monster that you captured in the cave before you meet the boss,
and his spell, Shadow Binder, can slow down the boss's movements. Fast Grasp
also works on him and leeches his strength, weakening his physical attacks.
The Crusher monster can hurt him for around 25-30 HP with its ice magic, but
it's very vulnerable to the fire magic, so it probably won't last long!

Lohan will boost Hero's strength and it's best to use his equipped weapon (the
Shumei which you found) in the hopes of triggering a critical strike. If you
run out of healing items, use Raichi's spells, but try and keep back some MP
for her Frozen Arrow attack. If you're getting low on everything then go all
out, and don't bother healing, as there's a good chance you will evade attacks
with low HP, and you might just manage to kill him before he kills you!

You don't have to worry about getting of here, because you'll be taken directly
to the next chapter.



===============================================================================

C H A P T E R  O F  T H E  V I O L E N T  .............................. *CHP4

===============================================================================

Locations
1. NYOKA VILLAGE
2. ENDLESS CAVE
3. HIKODEN CASTLE
4. HIKODEN CASTLE DUNGEON


Prelude
This chapter begins with a kind of explanation from guy called Seiobo, who you
encountered after the battle with Suzaki, and you're in a place called
Tenjokai. It seems this is some heavenly location. Hard to tell really as it
looks the same as everywhere else. But Hero gets some news: his dad was king of
the southern seas and his real name is Ryujin. Seiobo broke the Ryujin Blade
into 4 Hokens after Hero's dad died trying to stop the evil Mao. Now your task
is to defeat Mao and find the remaining Hokens. One of the enemies is Toron,
whom we met already, and this is Hero's brother.

After this interlude you're in the village of Nyoka, near Mao's castle.


-------------------------------------------------------------------------------
1. NYOKA VILLAGE ........................................................ *C41
-------------------------------------------------------------------------------

LOCAL ENEMIES
Dokuari, Sickle, MScarab, Ketsuyoku, Gold Haja, FMadara, Orochi

ITEMS
Monster Menace, Mafugan


S H O P S

-----------------------.-------.-------.-------.----------.-----.
| WEAPON                | ATTK  | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Sogyo                 |   +40 |  3000 |  2250 | Raichi   | No  |
| Wolf Tusk             |   +58 |  4500 |  3375 | Hero/Tor | No  |
| Gabishi               |   +50 |  5000 |  3750 | Raichi   | No  |
| Onmyo                 |   +95 | 10000 |  7500 | Hero/Tor | No  |
|-----------------------.-------.-------.-------.----------.-----|
| ARMOUR                | DEF   | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Protect Shield        |   +16 |  1200 |   900 | All      | N/A |
| Zijin Crown           |   +10 |  1200 |   900 | All      | N/A |
| Protect Dogi          |   +42 |  3000 |  2250 | All      | N/A |
|_______________________|_______|_______|_______|__________|_____|

-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Jindan                |  1000 | Restores all HP                      |
| Ruyi Sphere           |   180 | Takes outside (town or dungeon)      |
| Space Shift           |   200 | Transports to a selected location    |
| Battle Gong           |   400 | Increases user's strength            |
|_______________________|_______|______________________________________|


You start the chapter with the sage and you can save your game here. Then,
climb up the stairs and check the two pots for a [MONSTER MENACE], an item that
increases speed, in the top one, and a [MAFUGAN] which seals enemy arts, in the
lower one. You'll get a hint of what awaits you from the couple here, though I
don't think I ever found the immortal. (Maybe I did but didn't know it?) Talk
to the rest of the citizens to find out more about the threat from Mao.

Apart from the usual inn and shops there's nothing else to find here, but
you'll be seeing a lot of this place! It's the only town and you're going to
need to do a lot of levelling up before you can tackle the final area and Mao's
castle. You're also going to need lots of cash if you want to buy the stuff on
sale here. Start off buying the Protect Dogi for Raichi and anything else you
can afford: the better shields and helmets are cheap enough, and stock up again
on Regens and Jindans. Save up to buy the Onmyo Sword for Hero as this weapon
is the best you'll find for a long time. Make sure you always have a Ruyi
Sphere as the next dungeon is long and tough, and you will need to return to
Nyoka when you reach the top of the castle.

Now, the next stage of the game is in two sections. First of all aim to reach
the castle and after that you can use Mountain Move to get there without a
walk. Then, get to the top of Mao's castle and defeat the boss there, and
you'll find a new companion. I know this is a bit of a spoiler, but it's worth
knowing now as it will save you a lot of problems if you go all out to achieve
this goal. After that, you've got lots of bosses to defeat and you'll need this
ally, as well as all the Jindans and equipment you can buy and find.


ENEMIES
Fight the enemies close to the town to raise levels and earn enough money for
the best equipment. You'll find many of the local monsters give a lot of
experience points: the Dokuari, a small blue poisonous insect nets 740 for each
one killed and so do most of the rest of them. The Sickle enemy will often
appear in large groups and you should destroy them quickly for copious
experience points, and to avoid their powerful Hellfire spells!

Take care when you meet Orochi. You cannot capture this monster and it's
resistant to most attacks, as well as having a powerful form of Blazing Flame
that targets everyone in the party. At lower levels it's best to use one Frozen
Arrow spell or Demon Wind and a physical attack to kill them one at a time, and
they have around 100 HP. The weapons used as items don't seem to work on them.
Unfortunately they often appear in large groups with the FMadara which also
uses fire magic, although this enemy is more susceptible to ice attacks of any
kind. FMadara might drop a Flame Staff which is handy when used as an item to
attack an ice enemy. (If you don't want it, sell it for 2250.)

It's best to heal from poison in a battle or at the town, since your game might
freeze if you do so on the world map. It doesn't always happen, but it might.


-------------------------------------------------------------------------------
2. ROUTE TO MAO'S CASTLE ................................................ *C42
-------------------------------------------------------------------------------

ENEMIES
Orochi (no gourd), FMadara, DeadWitch, Kojin, Pappanda

You'll see three cave openings just north of the town and each one leads
directly to the land to the northeast. Enter the first one and walk east, then
north, and turn to the east. Or, for a faster route, enter the third one, and
this takes you to the cave to the east. Walk west, over the hills and you'll
find the castle. When you arrive, retreat, and use Mountain Move to go back to
Nyoka, save and heal, and then use a Space Shift to return directly to the
castle (saving on MP use).


ENEMIES
As soon as you enter the hilly area between the mountains the enemies change,
and you won't meet any Orochi: whew! The DeadWitch uses Hellfire on one, and
the Kojin uses Ice Law. Both these enemies can be captured, as can the cute
Pappanda.


-------------------------------------------------------------------------------
3. ENDLESS CAVE ......................................................... *C43
-------------------------------------------------------------------------------

ENEMIES
Shoki, YoraiMon

ITEMS
None

This cave is situated at the southwest corner of the land below the castle, and
it is really endless! At least, I reached floor 30 (yes, I counted!) and found
nothing. You can keep going along the paths and down the stairs to the next
path and on and on and on, but there is no point, and the enemies in here give
very little experience compared to those on the world map. To return to the
world map simply go back up the stairs and you'll be there, whichever floor you
reached.


-------------------------------------------------------------------------------
4. HIKODEN CASTLE ....................................................... *C44
-------------------------------------------------------------------------------
  MAP: http://www.gamefaqs.com/console/nes/file/579522/57954
-------------------------------------------------------------------------------

i. FIRST CASTLE

ENEMIES
Entrance : Shukoki, BukonR, JakenR, SokenR, MasoRas
Floor 2  : RedHot, Headless
Floor B1 : DarkArmor
Floor 3  : Azatofu, Yogsotofu
Floor 4  : GoldKnight
Cave     : RockChild, Pretender

ITEMS
Sari, Moonlit Cutter, Golden Shell, Tai Bai Sutra, Monster Menace, Ashoka
Clothes, Bone Cutter, Battle Gong.


At level 27 Hero gains the useful Frozen Arrow spell, and Raichi will have the
more powerful fire spells of Dark Way and Body Death so this is a reasonable
level to reach before tackling this place. As ever, higher would be better,
especially because Raichi learns Mahara at level 28 and this spell heals one
ally for 200 HP, even though it costs 82 MP each time.

As soon as you enter the path to the castle you are likely to run into mixed
groups of MasoRas, BukonR and JakenR. Annoying because you cannot target them
all at once and must pick them off one at a time. MasoRas bite will cause
poison and sometimes enemies will run off if you don't kill them quickly:
BukonR has 120 HP so it can take a while if you don't use powerful spells.
However, it's best to use physical attacks and the "item" weapons on these
enemies to save on MP, as they don't have any spells, and if your HP is getting
low (under 30) you'll evade most of their attacks. Shukoki has even higher HP
but only appears alone and he's a good one to capture for his Demon Thunder
spell.

At the end of the path you enter a room with two sets of stairs. Take the
stairs up, into a room with two pots at the top of the area containing [MOONLIT
CUTTER] and [SARI]. Sell the Sari as it isn't as good as the Protect Dogi, but
the Moonlit Cutter is a good weapon for Raichi. In this room you'll encounter
large groups with RedHot and Headless but they look more fearsome than they
really are.

Return down stairs and take the stairs at the left to arrive at a long
corridor (B1) full of Dark Armor monsters. Although they often appear in large
groups, these monsters don't pose too much of a challenge, as they have no
spells and low HP. Make your way up the passage and climb the next set of
stairs into a room. Take the stairs here, and again on the next floor and
you'll end up in another long corridor (Floor 3). This is where things get a
bit tougher!

You have to make your way to the top of this long corridor and you'll find some
dangerous enemies that tend to appear in groups of 4. The Azatofu casts Binding
Freeze which won't hurt much, and their attacks don't harm a lot, but you'll
probably encounter a lot of them. Further up the corridor you'll find the
Yogsotofu and these have a devastating suicide attack that can destroy you all
if your HP is low. (It does around 90-100 HP damage to everyone.) Always target
them first if they appear with the Azatofu. However, the good news is that they
CAN be captured and you should aim to do this. They are very useful to have on
your side when fighting the next boss and when faced with large groups of
difficult foes. I'd suggest capturing lots of these for both Hero and Raichi
and then, you'll be able to defeat large groups of enemies with no trouble at
all!

Ignore the stairs that appear half way up this corridor as these just take you
back down to a small room with more stairs down to another room, where the
stairs take you back to B1, the endless corridor at the start. (This is a short
cut if you want to leave the castle and don't have a Ruyi Sphere. However you
will find the high HP GoldKnight monster, and this is useful to capture for its
all enemy Wind Rambler spell.) Carry on to the end of the corridor and go
through a hidden opening in the wall. This takes you out of the first part of
the castle, and into a cave with two new enemies and some pots to raid.


THE CAVE
[ASHOKA CLOTHES] is in the lower left of the left four pots, and the [BONE
CUTTER] weapon is found in the top right of the right four pots, with a [BATTLE
GONG] item in the lower right of these pots. Equip the weapon to Raichi.
Capture the Pretender monster in this cave and you can use his Samadhi Flame
spell when you fight the boss. Beware if you face two of these monsters in a
surprise attack as that spell is very powerful if they both happen to use it,
doing around 50 HP damage to everyone. They might drop the item KAN KON TAN
which is a revive item! I discovered this purely by chance when I used it on
Raichi (not knowing the possible effect) when she had low HP during a battle
with a Pretender. She was taken out with the Samadhi Flame spell and then
brought back to life with full HP! Hold on to any of these you find, and maybe
keep fighting the Pretenders until you collect two or three.

Carry on through the cave and up the passage, and you'll arrive outside again,
and at the bottom of some steps that lead to the second part of the castle.

(When you get this far, it's probably time to head back to the village again,
restock, sell off anything you don't need, and buy as many Jindans as you can
carry. On the next trip through the first part of the castle try to save on MP
by just using physical attacks, and capture more Yogsotofu monsters ready for
the next section.)


ii. SECOND CASTLE

ENEMIES
Stairs   : FireKnight, IceAge
Floor 1  : FireKnight, IceAge
Floor 2  : Kaimeiryu, Ryusenki (up lower left and right stairs)
Floor 3  : Kokunryu, Raseryu
Floor 4  : Ryujinki (Nectar spell), Maiden
Floor 4  : RageKnight (no gourd) (stairs)

ITEMS
Golden Shell, Monster Menace, Tai Bai Sutra


FLOOR 1
Walk up the stairs and head left, and then, up the central area, keeping to the
left. Make your way around the walls of the only passage until you come to the
bottom left of the area. Climb the stairs and search the lower left pot for
another [GOLDEN SHELL] armor. The rest contain nothing and this armor is only 1
point stronger than the Protect Dogi so you could just not bother at all!
Anyhow, if you do, equip this to Raichi. After this, back on the ground floor,
walk to the left of the area and you'll see a narrow passage next to the
outer wall. Follow this all the way up, and right, running the gauntlet of
loads of FireKnights and IceAges.

You'll encounter two sets of ice or fire enemies on this floor. Use the Flash
Axe with Raichi on the Ice ones to good effect if you want to preserve your MP.
The FireKnights are slightly more dangerous with their Wildfire Wheel spells
and higher HP, and both enemies tend to come in groups of 4, and in wave after
wave of them. Yes, the encounter rate is higher than usual around here. Use
Demon Ice on the fire ones and Wildfire Wheel on the ice ones if you want to
get rid of them fast. You could capture both sets of enemies and use them on
each other, but it's probably quicker just to kill them off yourself.

At the far right of the area, the floor opens up again and you can walk down,
to find a set of stairs leading to the next floor.


FLOOR 2
Here, you'll meet the Kaimeiryu and Ryusenki enemies, often together. The
former attacks with a leech strength spell but you can still use the "item"
weapons without this effecting you, and the latter has a powerful Dark Way one
person spell. Both can be captured, but get rid of the Ryusenki first. Make
your way around to the stairs at the left of the area and climb up to floor 3.


FLOOR 3
There are a couple more items to find first, if you walk past the stairs and
down the right of floor 3: [MONSTER MENACE] is in the upper of the right two
pots and the [TAI BAI SUTRA] strength and wisdom boost item is inside the lower
of the left two pots. You can also capture the Raseryu monster on this floor
and it has the Samadhi Flame spell which will be useful against the boss. The
bright green Kokunryu monster found on this floor can sometimes drop the Hiryu
Claw weapon.

Climb the stairs in the middle of this floor, and you'll lose control and be in
a boss battle! You should be at around level 32 (at least!) for this battle.


FLOOR 4

o---------------------------o
| SEIRYU               BOSS |
o---------------------------o
| HP      : 1550 (estimate) |
| Exp.    : 1425            |
| Gold    : 600             |
o---------------------------o

REWARD: RYUJIN BLADE

As you might surmise from his bright blue and purple appearance, and the fact
the game has thrown all those fire knights at you, this boss isn't a fire using
one! His skills are Frozen Arrow (an attack on one that will hurt for around
50-60 HP) and Spirit Ice on everyone (that does slightly less damage), together
with a special lightning skill that hurts everyone for around 30 HP. He also
spits (rudely) with chilling freeze. Use Wildfire Wheel on him for over 100 HP
damage with Raichi, and summon monsters such as the Pretender, FireKnight, and
GoldKnight, not forgetting the suicidal Tofu guy! Keep healed with Raichi's
spells or items, and keep up the pressure on him until he sinks into oblivion.
(Don't worry if Raichi dies, so long as you beat him and have a Ruyi Sphere to
get out of there, and Hero will get 2850 experience points if he's the only one
left.)

After the battle you'll find that you're back with the three people who've been
causing you a lot of trouble: Toron appears with Washibu and Leila. But
fortunately there isn't another boss battle, and after some discussion you'll
get a new ally: TORON! He joins you at level 35, and equipped with the Garuda
Sword, Dragon Scale armour, Flame Shield and Garuda Helmet. He also has a Wind
Cloth (minor attack item), Mafugan, Binding Rope, 2 Regens and a Jindan.

If you talk to the other two again they simply say that they'll be waiting in
Nyoka Village, and they don't even offer to heal you or let you make a save,
which is very mean spirited. Really, it seems, that there's nothing for it now
but to return the village, heal, buy new stuff and return here to start the
final onslaught on the evil Mao's dungeon!

However, don't be in a hurry to leave. (I did in my first game, because I
didn't know about this, and had to fight my way back through the castle again.)
If you've still got some HP and items to spare, you could carry on and enter
the dungeon, because then you will have the option of warping directly there.
Definitely worth the extra risk (especially if you have access to save states).
Also, equip the Ryujin weapon to Hero. This is the Genbu Blade transformed:
it's very powerful, and the best weapon in the game.


ROUTE TO THE CASTLE DUNGEON
Before leaving the boss room capture a couple of Ryujinki monsters: they have
the Nectar spell which can help during long boss fights. On the way down the
stairs to the dungeon watch out for the RageKnight. You cannot capture it and
it has that devastating Wind Rambler spell that hits everyone for around 60-100
HP damage. (It's the same enemy you met before in Bon's dungeon.) Keep everyone
in good health, as it's your only defense!

Walk down the far left of the boss room and there's a narrow passage that leads
to a doorway. Enter the door and keep going down the stairs until you reach a
room with a green floor. Walk up through a hole in the wall and you'll enter
the castle dungeon.

Use a Ruyi Sphere to leave, and you'll be back outside the Castle. Attempt to
use the Mountain Move spell or Space Shift and you'll see that the Dungeon has
been added to the list of locations. Return to Nyoka, save, heal, shop, and now
you can warp back directly to the dungeon. Makes everything so much easier!


-------------------------------------------------------------------------------
5. HIKODEN CASTLE DUNGEON .............................................. *C45
-------------------------------------------------------------------------------
  MAP: http://www.gamefaqs.com/console/nes/file/579522/57955
-------------------------------------------------------------------------------

ENEMIES
Totetsu, RageKnight (no gourd), Kaisenryu, Triton, Teiko, Mugenryu, Tomaryu

ITEMS
Burning Sword


PREPARATION
Ideally, raise Hero and Raichi's levels to the same as Toron. At level 35
Raichi gains the Bhita spell which replenishes some TP, and the life saving
Dhara spell that heals all allies (including any summoned monsters) for around
100 HP. Raise her level to 37 and you finally get the Soul Return spell that
allows you to revive someone. This is is really only of limited use since Toron
is the only person you can revive: if Raichi is dead you won't be allowed to
use any of her spells. If you choose to level up around Nyoka, then you could
allow Toron to die in battle so he doesn't gain any experience, and all points
will be shared by the other two.

You won't find anything of use in the Dungeon beyond that one sword, so make
sure everyone has all the Jindans they can carry and check on your equipment.
Toron can equip the same things as Hero, (apart from the Ryujin sword) although
his Dragon Scale armor is just as good as the Protect Dogi so there's no need
to replace that. You'll notice that Hero has acquired an additional weapon
after the battle and chat in the castle: it's the Genbu Blade upgraded! (I
hadn't even noticed I had acquired this weapon for quite a while, so I'm just
making sure you know!) Equip this (the Ryujun Blade) and give the Onmyo weapon
to Toron. Only Hero can carry and equip this blade, so there's no choice about
this.

Save your game with the priest in town before setting out, because after you've
beaten the game, you can reload this save, carry on playing, and explore the
secret map.


FOUR DEVAS AND A MAO!
Yes, there are a lot of bosses in the final dungeon, but the good news is
that once you've defeated one, it won't appear again. If you leave the dungeon
after beating one or more of the Devas then you can save your game again,
restore health, and replace any Jindans you've used up. You'll have plenty of
cash by this point. If you want to be safe and secure it's a good idea to leave
after beating each boss, but you could manage to finish off all four Devas in
one run through the dungeon if you capture and summon allies.


ROUTE THROUGH DUNGEON
This cave appear confusing at first, but it's really very simple. The map
repeats itself, and all you need do is make your way north following the green
path as it winds back and forth. From the start, ignore the path straight
ahead, and turn right and then up. You'll see an exit to the right, flanked by
some grey statues, but you cannot access this area, instead, you'll find the
same place repeated higher up the cavern.

You'll encounter single Totetsu monsters at the start of the dungeon and this
enemy has no dangerous attacks except for a paralysis skill that she uses on
one person. Use Raichi's Kundali spell if you want to heal this, but you should
be able to defeat the enemy with just two normal attacks so it's not worth
wasting MP. The main threat is from the RageKnight if he surprises you and uses
that WindRambler spell that can damage everyone for anything from 60-100 HP.
Try to attack him hard and fast, and hope he doesn't use this spell from the
start. He will though, and the only real defence from it is to keep everyone in
good health. That makes it expensive fighting him, but you cannot use the gourd
on him so there's really no option. At least he only appears alone. Keep HP
high enough to survive this spell at all times while on this floor.

Follow the path up, then, go right to the right wall, up again, left, down,
right, down, and left, to the grey paving and the exit. It's just one path with
no other turnings. Told you it was simple! As soon as you enter the opening
you'll be in a battle with the first of many bosses.

As soon as you enter the central room events will take over and everyone will
be poisoned. After that you've got a boss to defeat.


o---------------------------o
| BAKUENRYU            BOSS |
o---------------------------o
| HP      : 1400 (estimate) |
| Exp.    : 903             |
| Gold    : 300             |
o---------------------------o

Apart from inflicting poison on you all before the battle this monster uses
Wildfire Wheel and Samadhi Flame magic, as well as a shooting thunderbolts
that damage everyone for around 50 HP. He also has a weak blazing flame skill
that won't do more than around 10-15 HP damage. His physical attacks are fairly
weak, but he tends to prefer spells. Use a spell or item to boost strength if
you wish, and just use physical attacks or techniques with Hero and Toron, and
Frozen Arrow with Raichi. Delay works on him but Binding Charm won't. You don't
need to bother healing poison during the battle as you won't lose HP from this
status effect. After you kill him, heal up the poison before moving on.

Go through the room and up the stairs into a new area. Follow the single path
around and capture or defeat the Kaisenryu enemy here using fire spells:
Wildfire Wheel doesn't use too much MP and is very effective. They might appear
in pairs, but are more often found alone. Check the pots in the middle of the
room to obtain the [BURNING SWORD] from the lower left pot. Equip this to
Raichi as it is stronger than any other weapon she can use.

This is a good point at which to retreat before fighting the next boss,
especially if MP is getting low, although if you heal with Jindans and have a
good supply of gourd monsters you could carry on and defeat the next boss.
Enter the opening in the north wall and you'll be in another room, with the
second boss.


o---------------------------o
| GEBAKU               BOSS |
o---------------------------o
| HP      : 2000 (estimate) |
| Exp.    : 966             |
| Gold    : 700             |
o---------------------------o

There's no preamble this time and you're straight into the fight with this
skull headed sword wielding oddity. He has a skill where he shakes the ground
with a terrible voice, but his bark isn't that effective and this only does
around 10-15 damage to everyone, as does his weak Blazing Flame skill. His main
magic attack is Body Death which damages everyone for around 60-80 HP. Fire and
ice magic do around the same damage to him with Wildfire Wheel and Frozen Arrow
managing 80 HP hurt (with Raichi at level 34), but Demon Thunder seems to be
the best magic to use, and Shukoki has this magic so he's a good monster to
summon. Boost strength for Hero and Toron with items or their own spells, and
use a technique or two for additional damage.

How you approach this battle depends on whether or not you're trying to save MP
for the next bosses. If you're intending to leave the cave then go all out with
spells, skills and summoned monsters and utilise Ryujinki to heal with his
Nectar spell. Note that if you leave and return, you can go back up the stairs
into the castle to capture more of this useful monster.

Carry on through the boss room and down the stairs to the next floor where
you'll see two lines of pillars. The Triton enemy appears here and it can be
captured for its Samadhi Flame magic and high HP (280). Walk left and enter the
next opening, where you'll encounter the third (very cute and very easy) boss.


o---------------------------o
| PAPPARYU             BOSS |
o---------------------------o
| HP      : 1500 (estimate) |
| Exp.    : 800             |
| Gold    : 400             |
o---------------------------o

This is an easy battle to win even if you don't use any summoned monsters. The
blue boss bites one for not a lot of damage and uses a Blazing Flame skill for
a lot less on everyone (around 10-15 HP). He will attack one with Wildfire
Wheel for around 50 HP damage (depending on your levels) and that's it. Nothing
too dangerous at all. Just use Lohan to boost strength for the guys and attack
normally, and use a low MP spell such as Wildfire Wheel or Frozen Arrow which
will do the same amount of damage.

Head through the opening in the room and down the stairs into a larger room
with statues and grey paving. You'll find that old friend the Teiko again here,
and you could collect a couple for their Nectar spells, but given their low HP
they won't survive long enough to be much use to you. The Mugenryu has high HP
and ice magic so that's a better one to capture. Enter the opening in the north
wall of this room and Hero will be led a merry dance all around the room
as he loses control of his senses. Just go with flow for a while until Shoen
and King Byakko turn up to help you out. After that, you'll fight the fourth
Deva.


o---------------------------o
| YOSHO                BOSS |
o---------------------------o
| HP      : 1200 (estimate) |
| Exp.    : 780             |
| Gold    : 600             |
o---------------------------o

Yosho can heal himself with Nectar and he's stupid enough to do this even when
he's at full health, so that saves you some trouble from his attack spells. He
uses the powerful all party spell, Body Death, which will hurt everyone for
around 100 HP damage. Make sure to keep the party healed (using Raichi's Dhara
spell) so they have over 200 HP in case he uses this twice in a row and is
faster than you!

The Flash Axe or Rekki does less damage to this guy for some reason, and the
usual fire and ice spells won't harm him as much as usual, so I think he's
fairly resistant to magic attacks. It's annoying to summon a good monster and
find that one Body Death spell destroys it before it can do much, so if you do
summon anyone make sure it is one of the local monsters that has very high HP.
In the end, straightforward physical attacks and techniques work best with this
boss.

Time to take stock! Check on your MP, TP, items and how many gourd monsters you
have left after all this. (I know you can't see those, but you should have a
good idea if you've still got enough for both Hero and Raichi). If you're in
any doubt then leave, save, stock up, and return. Buy a couple of Battle Gong
items that boost strength and these will help in the final battle. (I went
through here a few times and although I had items to spare I usually had run
out of MP by this point which makes me nervous. One of the most frustrating
things is the lack of MP healing items necessitating continuous retreat, so
that's what I do at this point.)


Floor B5
Leave the room and you're in a small area with the Tomaryu enemies to fight and
capture. Their HP is not all that high and they have the Spirit Ice spell.
Descend the stairs and walk up a long corridor where there are no enemies at
all. A bit strange considering the way this game usually throws encounters at
you at every step, but I guess it's to warn that the final boss is close, and
that you should take stock of your team now. Make sure everyone has one of the
weapons you can use as an item, as this can save a lot of trouble if you run
out of MP: you'll soon see why!

As for levels to beat the game: on this run through I knew what I was doing
(more or less!) and beat the game with them all at level 35/36, but I was at
level 40 in my previous game, having wasted lots of effort in walking back and
forth through the Castle.


o---------------------------o
| GREAT MAO            BOSS |
o---------------------------o
| HP      : 2000 (estimate) |
| Exp.    : 1166            |
| Gold    : 1000            |
o---------------------------o

He probably won't do much for a while beside hitting one person at a time for
not much damage. However, when he shoots lightning from his fingernails you'll
get a slight shock with anything from 60 - 80 HP damage to everyone. He will
use Shadow Binder to slow one person's movements down, which means he's likely
to go first for each round, preventing you from casting a healing spell before
he attacks again (if he uses this on Raichi). He seems to use this spell on one
character and then another, but you can counter it with the Boost spell, or an
item such as Monster Menace.

If he uses Hell Mortem you could be in trouble as this can do 80 HP damage to
everyone even at high levels (40). Other than that, he's not that difficult...
but then you're straight into another battle.


o---------------------------o
| LARVA                BOSS |
o---------------------------o
| HP      : 2500 (estimate) |
| Exp.    : 100 (each)      |
| Gold    : 1               |
o---------------------------o

Yes, this is the real boss, the Larva that was controlling everyone all this
time! Now, you might get lucky and start off with some powerful attacks (I got
two direct hits on the first turn!) but this isn't going to last for long. The
Larva has the spell Fast Grasp and that will leech the strength of each ally he
targets with it. And it really does kill off your attack power until you find
that you're only managing 1 HP damage! His ordinary physical attack is nothing
to worry about, but if he "bites" then this is very dangerous and can do around
130-150 HP damage to one. Fortunately he only manages one attack per round, so
you'll survive this as long as you keep everyone healed.

After a while he will use Delay which slows down movement for everyone. He can
also shoot thunderbolts which is even worse news, as it will hurt everyone for
around 80-120 HP or more. He'll keep using these all spells.

After having her strength leeched, I tried using Raichi's techniques, and the
Qigong Strike is quite effective, even if it makes her fall unconscious and out
of control for the next turn. You can also boost strength back up with the
Lohan spell or an item, such as the Battle Gong, and the Boost spell will boost
speed. This is the solution to the Fast Grasp: it does not effect skills or
magic, and you can use a weapon as an item with just the same attack power as
normal. I wouldn't bother with the weaker techniques with the two guys, as they
are not that effective, and you're better off hoping for a critical hit with
your ordinary weapon attack, at least, while you've still got strength!

Even if you're running low in all departments and can't remove the lack of
strength status effect, so long as you have enough Jindans to keep healing and
the weapons you use as items, you can carry on hitting the Larva and getting in
some damage. Keep summoning monsters, and at least they might be the targets of
the Fast Grasp spell instead of your characters. You never know, you might even
kill him, and beat one of the toughest RPGs ever made!

(It doesn't matter if everyone else is dead, so long as Hero survives the
battle, and you'll be taken out of there!)



-------------------------------- T H E  E N D ---------------------------------

There are a few ending scenes with King Byakko and Shoen, and our intrepid duo
return to Gosokan Dojo. The ending credit sequence is rather sweet. :)



===============================================================================

P O S T  G A M E  ...................................................... *CHP5

===============================================================================

After beating the game, you'll be taken back to the start screen. Select the
"load" option and this will load the game at the last save. You'll have the
levels and equipment from that final save, and you can continue playing. Enter
the "Endless Cave" and this is now a portal to a new location. Keep going
through the towers and cave openings and you'll end up in a large map, although
there are no towns. All areas of the world map are now joined up and all
enemies can be found and fought again, including the bosses.



===============================================================================

                             V.  L I S T S  ...........................*LISTS

===============================================================================

01. Shops
02. Items
03. Weapons
04. Equipment
05. Spells
06. Skills
07. Character Levels
07. Bestiary
08. Bosses



===============================================================================
1.  S H O P S ...........................................................*SHOP
===============================================================================

----------------
1. GOSOKAN DOJO
----------------

-----------------------+-------+--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Cloud Shoes           |   100 | Increases user's speed               |
| Lohan's Belt          |   120 | Increases user's strength            |
| Sanzo Mirror          |   115 | Increases user's wisdom and strength |
| Fire Ball             |    10 | Casts firewheel on one enemy         |
|_______________________|_______|______________________________________|



----------------
2. HORAI VILLAGE
----------------

-----------------------.-------.-------.-------.----------.-----.
| WEAPONS               | ATTK  | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Aikuchi               |   +02 |    10 |    08 | Raichi   | No  |
| Steel Sword           |   +03 |    15 |    12 | Hero     | No  |
| Iron Mace             |   +05 |   450 |   338 | Raichi   | No  |
| Ryusen                |   +06 |   550 |   413 | Hero     | No  |
|-----------------------.-------.-------.-------.----------.-----|
| ARMOUR                | DEF   | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Wooden Shield         |   +03 |   150 |   113 | All      | N/A |
| Dogi (Body)           |   +05 |   100 |    75 | All      | N/A |
| Bujutsu Gi (Body)     |   +20 |   500 |   375 | All      | N/A |
|_______________________|_______|_______|_______|__________|_____|

-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Cloud Shoes           |   100 | Increases user's speed               |
| Lohan's Belt          |   120 | Increases user's strength            |
| Sanzo Mirror          |   115 | Increases user's wisdom and strength |
| Space Shift           |   200 | Transports to a selected location    |
|_______________________|_______|______________________________________|



------------
3. SHAGETSU
------------

-----------------------.-------.-------.-------.----------.-----.
| WEAPONS               | ATTK  | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Ryuko                 |   +25 |   400 |   300 | Warrior  | No  |
| Forked Plough         |   +25 |   800 |   600 | Hero     | No  |
|-----------------------.-------.-------.-------.----------.-----|
| ARMOUR                | DEF   | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Scale Shield          |   +05 |   200 |   150 | All      | N/A |
| Rising Crown (Helm)   |   +07 |   220 |   165 | All      | N/A |
| Iron Armour           |   +18 |   430 |   323 | Warrior  | N/A |
| Bujutsu Gi (Body)     |   +20 |   500 |   375 | Hero/Rai | N/A |
| Kuchiba Kimono (Body) |   +28 |   800 |   600 | Hero/Rai | N/A |
|_______________________|_______|_______|_______|__________|_____|

-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Space Shift           |   200 | Transports to a selected location    |
| Kinkoji Ring          |   160 | Increases wisdom and strength        |
| Cat's Eye             |   180 | Increases speed                      |
| Tiger's Belt          |   200 | Raises user's strength               |
|_______________________|_______|______________________________________|



---------
4. LISHU
---------

-----------------------.-------.-------.-------.----------.-----.
| WEAPONS               | ATTK  | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Kan Nu Ren [-]        |   +35 |  1000 |   750 | Hero     | No  |
| Hiryu Axe             |   +41 |  1800 |  1350 | Hero     | No  |
| Madara Mace           |   +25 |   800 |   600 | Hero/Rai | No  |
| Koyo Mallet [+]       |   +30 |   900 |   675 | Hero/Rai | No  |
|-----------------------.-------.-------.-------.----------.-----|
| ARMOUR                | DEF   | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Kuchiba Kimono [-]    |   +28 |   800 |   600 | Hero/Rai | N/A |
| Lantian Clothes       |   +35 |  1000 |   750 | Hero/Rai | N/A |
| Scale Shield [-]      |   +05 |   200 |   150 | All      | N/A |
| Rising Crown          |   +07 |   220 |   165 | All      | N/A |
| Flame Shield [+]      |   +12 |  1000 |   750 | All      | N/A |
| Madara Helmet [+]     |   +10 |   400 |   300 | All      | N/A |
|_______________________|_______|_______|_______|__________|_____|

* After defeating the enemies in the haunted mansion, some items are removed
 from sale, denoted as [-], and others are added, shown as [+]

-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Ruyi Sphere           |   180 | Takes outside (town or dungeon)      |
| Quilin's Tail         |   200 | Increases user's speed               |
| White Jewel           |   180 | Increases user's wisdom and strength |
| Vajra Belt            |   220 | Increases user's strength            |
|_______________________|_______|______________________________________|



-------
5. UKEI
-------

-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Space Shift           |   200 | Transports to a selected location    |
| Jindan                |  1000 | Restores all HP                      |
| Quilin's Tail         |   200 | Increases user's speed               |
| Vajra Belt            |   220 | Increases user's strength            |
|_______________________|_______|______________________________________|



----------------
6. NYOKA VILLAGE
----------------

-----------------------.-------.-------.-------.----------.-----.
| WEAPON                | ATTK  | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Sogyo                 |   +40 |  3000 |  2250 | Raichi   | No  |
| Wolf Tusk             |   +58 |  4500 |  3375 | Hero/Tor | No  |
| Gabishi               |   +50 |  5000 |  3750 | Raichi   | No  |
| Onmyo                 |   +95 | 10000 |  7500 | Hero/Tor | No  |
|-----------------------.-------.-------.-------.----------.-----|
| ARMOUR                | DEF   | COST  | SELL  | EQUIP    | USE |
|-----------------------+-------+-------+-------+----------+-----|
| Protect Shield        |   +16 |  1200 |   900 | All      | N/A |
| Zijin Crown           |   +10 |  1200 |   900 | All      | N/A |
| Protect Dogi (Body)   |   +42 |  3000 |  2250 | All      | N/A |
|_______________________|_______|_______|_______|__________|_____|

-----------------------.-------.--------------------------------------.
| ITEMS                 | Cost  | Effect                               |
|-----------------------+-------+--------------------------------------|
| Nectar Water          |    40 | Recovers 30 HP                       |
| Ro Nai Tan            |    10 | Heals poison                         |
| Regen                 |    80 | Recovers 50 HP                       |
| Jindan                |  1000 | Restores all HP                      |
| Ruyi Sphere           |   180 | Takes outside (town or dungeon)      |
| Space Shift           |   200 | Transports to a selected location    |
| Battle Gong           |   400 | Increases user's strength            |
|_______________________|_______|______________________________________|



===============================================================================
02.  I T E M S ..........................................................*ITEM
===============================================================================

------------------------.--------.---------.----------------------------------.
| HEALING ITEMS         | Cost   | TARGET  | Effect                           |
|-----------------------+--------+---------+----------------------------------|
| Nectar Water          |    40  | Ally    | Recovers 30 HP                   |
| Regen                 |    80  | Ally    | Recovers 50 HP                   |
| Jindan                |  1000  | Ally    | Restores all HP                  |
| Ro Nai Tan            |    10  | Ally    | Heals poison                     |
|-----------------------.--------.---------.----------------------------------|
| STATUS BOOST ITEMS    | Cost   | TARGET  | Effect                           |
|-----------------------+--------+---------+----------------------------------|
| Ruyi Sphere           |   180  | Team    | Takes outside (town or dungeon)  |
| Vajra Belt            |   220  | Self    | Increases own strength           |
| Cat's Eye             |   180  | Ally    | Increases speed                  |
| Tiger's Belt          |   200  | Self    | Raises own strength              |
| Quilin's Tail         |   200  | Self    | Increases speed                  |
| White Jewel           |   180  | Self    | Increases wisdom and strength    |
| Space Shift           |   200  | Team    | Transports to a selected location|
| Kinkoji Ring          |   180  | Ally    | Increases wisdom and strength    |
| Cloud Shoes           |   100  | Self    | Increases user's speed           |
| Lohan's Belt          |   120  | Self    | Increases user's strength        |
| Sanzo Mirror          |   115  | Self    | Increases user's wisdom and      |
|                       |        |         | strength                         |
| Monster Menace        |    -   | Self    | Increases speed                  |
| Battle Gong           |   400  | Self    | Increases own strength           |
| Kan Kon Tan*          |    -   | Ally    | Potion: revives with full HP     |
| Tai Bai Sutra         |    -   | Self    | Increases wisdom and strength -  |
|                       |        |         | seems to increase power with each|
|                       |        |         | hit.                             |
|-----------------------.--------.---------.----------------------------------|
| ATTACK ITEMS          | Cost   | TARGET  | Effect                           |
|-----------------------+--------+---------+----------------------------------|
| Wind Cloth            |    -   | Foe     | 50 HP damange on one enemy       |
| Fire Ball             |    10  | Foe     | Casts Firewheel on one           |
| Mafugan               |    -   | Foe     | Seals enemy arts                 |
| Binding Rope          |    -   | Foe     | Doesn't work on bosses. Blocks   |
|                       |        |         | movement (messes up screen!)     |
|_______________________|________|_________|__________________________________|

Kan Kon Tan* this rare item is dropped from the Pretender monster that's found
inside the cave in Hikoden Castle. It's the only source of this valuable item
that I've found.

------------------------.----------.------------------------------------------.
| KEY ITEMS             | Locate   | Effect                                   |
|-----------------------+----------+------------------------------------------|
| Crimson Gourd         | Fengshui | Use to trap and summon monsters in battle|
| Soul Jar              | Kokufo   | Give to Bon at Koroso.                   |
| Genbu Blade           | Yorai    | Find in the back cave. Cannot be sold.   |
|_______________________|__________|__________________________________________|



===============================================================================
03.  W E A P O N S .......................................................*WEAP
===============================================================================


----------------.-----.-------.------.---------------------------------------.
| NAME           | ATT | COST  | SELL | EQUIP    | USE | Find/Buy/Drop/Notes  |
|----------------+-----+-------+------+----------+-----+----------------------.
| Genbu Blade *  | +02 |   -   | No   | Hero     | No  | Back Cave, Chapter 1 |
| Aikuchi        | +02 |    10 |    8 | Raichi   | No  | Horai, default Raichi|
| Steel Sword    | +03 |    15 |   12 | Hero     | No  | Horai, default Hero  |
| Iron Mace      | +05 |   450 |  338 | Raichi   | No  | Horai                |
| Ryusen         | +06 |   550 |  413 | Hero     | No  | Horai                |
| Senkafu        | +13 |   -   |  510 | Raichi   | No  | Yorai Cave Chap 1    |
| Hoten Geki     | +15 |   -   |  525 | Hero     | No  | Yorai Cave Chap 1    |
| Ginyo Sword    | +20 |   -   |  555 | Hero     | No  | Yorai Cave, back room|
| Qi Xing        | +20 |   -   |  255 | Warrior  | No  | Warrior (default)    |
| Blaze Sword    | +20 |   -   |  300 | Hero     | Yes | Shinki Tower         |
| Flash Axe      | +20 |   -   |  300 | Hero     | Yes | Kokufo Tower         |
| Ice Cane       | +20 |   -   |  300 | Hero     | Yes | Shinki Tower         |
| Rekki          | +20 |   -   |  300 | All      | Yes | Kokufo Tower         |
| Ryuko          | +25 |   400 |  300 | Warrior  | No  | Shagetsu             |
| Forked Plough  | +25 |   800 |  600 | Hero     | No  | Shagetsu             |
| Madara Mace    | +25 |   800 |  600 | Hero/Rai | No  | Lishu                |
| Tenko Blade    | +28 |   -   |  338 | Warrior  | No  | Fengshui Pagoda      |
| Koyo Mallet    | +30 |   900 |  675 | Hero/Rai | No  | Lishu                |
| Falcon Claw    | +34 |   -   | 1125 | Hero     | No  | Shinki Tower         |
| Kan Nu Ren     | +35 |  1000 |  750 | Hero     | No  | Lishu                |
| Tiger Claw     | +36 |   -   |  638 | Hero/Rai | No  | Fengshui Pagoda      |
| Sogyo          | +40 |  3000 | 2250 | Raichi   | No  | Nyoka                |
| Hiryu Axe      | +41 |  1800 | 1350 | Hero     | No  | Lishu                |
| Flame Staff    | +45 |   -   | 2250 | All      | Yes | Drop: FMadara        |
| Gabishi        | +50 |  5000 | 3750 | Raichi   | No  | Nyoka                |
| Shumei         | +55 |   -   | 1875 | Hero     | No  | Bon's Cave Chapter 3 |
| Wolf Tusk      | +58 |  4500 | 3375 | Hero/Tor | No  | Nyoka                |
| Moonlit Cutter | +60 |   -   | 4350 | All      | No  | Hikoden Castle       |
| Bone Cutter    | +68 |   -   | 4500 | All      | No  | Hikoden Castle Cave  |
| Garuda Sword   | +60 |   -   | 4125 | Hero/Tor | No  | Default: Toron       |
| Burning Sword  | +74 |   -   | 6375 | All      | No  | Hikoden Cast. Dungeon|
| Onmyo          | +95 | 10000 | 7500 | Hero/Tor | No  | Nyoka                |
| Hiryu Claw     | +98 |   -   | 9000 | All      | No  | Drop: Kokunryu       |
| Ryujin Blade * |+150 |   -   | No   | Hero     | No  | Gift (Hidoken Castle)|
|________________|_____|_______|______|__________|_____|______________________|

* You are not permitted to sell this or give it to anyone else to carry.



===============================================================================
04   E Q U I P M E N T ...................................................*ARM
===============================================================================

-----------------.-----.-------.------.----------.---------------------------.
| BODY ARMOUR     | DEF | COST  | SELL | EQUIP    | Find/Buy/Drop/Notes       |
|-----------------+-----+-------+------+----------+---------------------------|
| Dogi            | +05 |   100 |   75 | Hero/Rai | Horai                     |
| Leather Armor   | +10 |    -  |  150 | Warrior  | Default                   |
| Iron Armour     | +18 |   430 |  323 | Warrior  | Shagetsu                  |
| Bujutsu Gi      | +20 |   500 |  375 | Hero/Rai | Shagetsu                  |
| Yasha Armour    | +25 |    -  |  450 | Warrior  | Fengshui Pagoda           |
| Kuchiba Kimono  | +28 |   800 |  600 | Hero/Rai | Lishu/Shagetsu            |
| Taima Clothes   | +30 |    -  |  660 | Hero/Rai | Fengshui Pagoda           |
| Lantian CLothes | +35 |  1000 |  750 | Hero/Rai | Lishu                     |
| Samite Robe     | +36 |   -   |  975 | Hero/Rai | Bon's Dungeon             |
| Sari            | +38 |   -   | 1875 | Hero/Rai | Hikoden Castle            |
| Ashoka Clothes  | +40 |   -   | 2100 | All      | Hikoden Castle Cave       |
| Protect Dogi    | +42 |  3000 | 2250 | All      | Nyoga                     |
| Dragon Scale    | +42 |   -   | 3750 | Toron    | Toron (default)           |
| Golden Shell    | +43 |   -   | 2625 | Hero     | Kokuto Tower              |
|_________________|_____|_______|______|__________|___________________________|


-----------------.-----.-------.------.----------.---------------------------.
| HELMETS         | DEF | COST  | SELL | EQUIP    | Find/Buy/Drop/Notes       |
|-----------------+-----+-------+------+----------+---------------------------|
| Leather Helmet  |  +5 |   -   |  150 | Warrior  | Default equipment         |
| Rising Crown    |  +7 |   220 |  165 | All      | Lishu/Shagetsu            |
| Madara Helmet   | +10 |   400 |  300 | All      | Lishu                     |
| Zijin Crown     | +10 |  1200 |  900 | All      | Nyoka                     |
| Garuda Helmet   | +13 |    -  |  900 | All      | Toron (default)           |
|_________________|_____|_______|______|__________|___________________________|


-----------------.-----.-------.------.----------.---------------------------.
| SHIELDS         | DEF | COST  | SELL | EQUIP    |  Find/Buy/Drop/Notes      |
|-----------------+-----+-------+------+----------+---------------------------|
| Wooden Shield   |  +3 |   150 |  113 | All      | Horai (Warrior default)   |
| Scale Shield    |  +5 |   200 |  150 | All      | Lishu/Shagetsu            |
| Flame Shield    | +12 |  1000 |  750 | All      | Lishu (after event)       |
| Protect Shield  | +16 |  1200 |  900 | All      | Nyoka                     |
|_________________|_____|_______|______|__________|___________________________|



===============================================================================
05.  C H A R A C T E R S '  S P E L L S  A N D  S K I L L S ............*SPSK
===============================================================================

-------------------------------------------------------------------------------
H E R O
-------------------------------------------------------------------------------

------.-------------------.--------.------.---------------.--------.-----.
| LEVEL| SPELL             | TARGET | LEVEL| SPELL         | TARGET | MP  |
|------+-------------------+--------+------+---------------+--------+-----|
|  05  | Fire Wheel        | One    |  08  | Charming Ice  | One    |  10 |
|  23  | Wonder Wheel      | One    |  23  | Binding Freeze| One    |  12 |
|  27  | Wildfire Wheel    | One    |  27  | Frozen Arrow  | One    |  14 |
|------+-------------------+--------+------+---------------+--------+-----|
|  06  | Sacred Flame      | Group  |  13  | Ice Law       | Group  |  20 |
|  33  | Thunder Blaze     | Group  |  33  | Demon Ice     | Group  |  24 |
|  38  | Samadhi Flame     | Group  |  38  | Spirit Ice    | Group  |  28 |
|------+-------------------+--------+------+---------------+--------+-----|
|  10  | Flash             | One    |  11  | Burning Air   | One    |  24 |
|  25  | Demon Thunder     | One    |  25  | Twister       | One    |  28 |
|  28  | Demon Storm       | One    |  28  | Demon Wind    | One    |  32 |
|------+-------------------+--------+------+---------------+--------+-----|
|  15  | Bolt              | Group  |  17  | Wind Blade    | Group  |  36 |
|  35  | Charming Thunder  | Group  |  35  | Devil Twister | Group  |  40 |
|  41  | Violent Thunder   | Group  |  41  | Wind Rambler  | Group  |  44 |
|------+-------------------+--------+------+---------------+--------+-----|
|  16  | Hell Fire         | One    |  19  | Hell Mortem   | Group  |  44 |
|  31  | Dark Way          | One    |  31  | Body Death    | Group  |  48 |
|  ?   | Harihara          | One    |  ?   | Extreme Wither| Group  |  52 |
|------+-------------------+--------+------+---------------+--------+-----|
|  18  | Shadow Binder     | One    |  20  | Fast Grasp    |  One   |  24 |
|------+-------------------+--------+------+---------------+--------+-----|
|  22  | Demon Seal        | One    |  -   | Soul Leech    |  One   |  46 |
|______|___________________|________|______|_______________|________|_____|

------.-----------------.--------.------.-----------------.--------.-----.
| LEVEL| HEALING SPELLS  | TARGET | LEVEL| HEALING SPELLS  | TARGET | MP  |
|------+-----------------+--------+------+-----------------+--------+-----|
|  16  | Boost           | Ally   |  21  | Lohan           | Ally   |  32 |
|______|_________________|________|______|_________________|________|_____|

------.---------------.-----.--------.
| LEVEL| SKILLS        | TP  | TARGET |
|------+---------------------+--------|
|  No  | Rouge Punch   |  30 | One    |
|  No  | Wolf Fangs    |  50 | One    |
|  No  | Climb Crush   |  30 | Group  |
|  04  | Repel Punch   |  50 | One    |
|  No  | Qigong Strike |  50 | One    |
|  11  | Crude Punch   | 100 | One    |
|  07  | Dragon Rip    | 100 | Group  |
|  13  | Multi Hit     | 150 | One    |
|  17  | Duanyao Quan  | 150 | Group  |
|  26  | Soul Reaper   | 200 | One    |
|  30  | Shiho Arm     | 200 | Group  |
|  34  | Daisho Strike | 250 | One    |
|  40  | 8-sided Art   | 250 | Group  |
|______|_______________|_____|________|


-------------------------------------------------------------------------------
R A I C H I
-------------------------------------------------------------------------------

------.-------------------.--------.------.---------------.--------.-----.
| LEVEL| SPELL             | TARGET | LEVEL| SPELL         | TARGET | MP  |
|------+-------------------+--------+------+---------------+--------+-----|
|  03  | Fire Wheel        | One    |  04  | Charming Ice  | One    |  10 |
|  17  | Wonder Wheel      | One    |  17  | Binding Freeze| One    |  12 |
|  22  | Wildfire Wheel    | One    |  22  | Frozen Arrow  | One    |  14 |
|------+-------------------+--------+------+---------------+--------+-----|
|  06  | Sacred Flame      | Group  |  11  | Ice Law       | Group  |  20 |
|  29  | Thunder Blaze     | Group  |  29  | Demon Ice     | Group  |  24 |
|  34  | Samadhi Flame     | Group  |  34  | Spirit Ice    | Group  |  28 |
|------+-------------------+--------+------+---------------+--------+-----|
|  07  | Flash             | One    |  08  | Burning Air   | One    |  24 |
|  19  | Demon Thunder     | One    |  19  | Twister       | One    |  28 |
|  24  | Demon Storm       | One    |  24  | Demon Wind    | One    |  32 |
|------+-------------------+--------+------+---------------+--------+-----|
|  12  | Bolt              | Group  |  14  | Wind Blade    | Group  |  36 |
|  31  | Charming Thunder  | Group  |  31  | Devil Twister | Group  |  40 |
|  36  | Violent Thunder   | Group  |  36  | Wind Rambler  | Group  |  44 |
|------+-------------------+--------+------+---------------+--------+-----|
|  13  | Hell Fire         | One    |  16  | Hell Mortem   | Group  |  44 |
|  27  | Dark Way          | One    |  27  | Body Death    | Group  |  48 |
|  38  | Harihara          | One    |  38  | Extreme Wither| Group  |  52 |
|------+-------------------+--------+------+---------------+--------+-----|
|  15  | Shadow Binder     | One    |  18  | Fast Grasp    |  One   |  24 |
|------+-------------------+--------+------+---------------+--------+-----|
|  20  | Demon Seal        | One    |  15  | Soul Leech    |  One   |  46 |
|______|___________________|________|______|_______________|________|_____|

------.-----------------.--------.------.-----------------.--------.-----.
| LEVEL| HEALING SPELLS  | TARGET | LEVEL| HEALING SPELLS  | TARGET | MP  |
|------+-----------------+--------+------+-----------------+--------+-----|
|  05  | Nectar          | Ally   |  30  | Body Move       | Ally   |  20 |
|------+-----------------+--------+------+-----------------+--------+-----|
|  21  | Purity          | Ally   |  21  | Kundali         | Ally   |  12 |
|------+-----------------+--------+------+-----------------+--------+-----|
|  11  | Shakti          | Ally   |  09  | Mountain Move   | Team   |  38 |
|------+-----------------+--------+------+-----------------+--------+-----|
|  19  | Boost           | Ally   |  16  | Lohan           | Ally   |  32 |
|------+-----------------+--------+------+-----------------+--------+-----|
|  28  | Mahara          | Ally   |  26  | Binding Charm   | Foes   |  82 |
|------+-----------------+--------+------+-----------------+--------+-----|
|  35  | Dhara           | Allies |  30  | Delay           | Foes   | 124 |
|------+-----------------+--------+------+-----------------+--------+-----|
|  35  | Bhita           | Ally   |  37  | Soul Return     | Ally   | 150 |
|______|_________________|________|______|_________________|________|_____|

------.---------------.-----.--------.
| LEVEL| SKILLS        | TP  | TARGET |
|------+---------------------+--------|
|  No  | Rouge Punch   |  30 | One    |
|  No  | Wolf Fangs    |  50 | One    |
|  No  | Climb Crush   |  30 | Group  |
|  04  | Repel Punch   |  50 | One    |
|  29  | Qigong Strike |  50 | One    |
|  11  | Crude Punch   | 100 | One    |
|  22  | Dragon Rip    | 100 | Group  |
|  No  | Multi Hit     | 150 | One    |
|  No  | Duanyao Quan  | 150 | Group  |
|  No  | Soul Reaper   | 200 | One    |
|  No  | Shiho Arm     | 200 | Group  |
|  No  | Daisho Strike | 250 | One    |
|  No  | 8-sided Art   | 250 | Group  |
|______|_______________|_____|________|



-------------------------------------------------------------------------------
T O R O N
-------------------------------------------------------------------------------

(Joins the party at level 35 with many spells and skills.)
------.-------------------.--------.------.---------------.--------.-----.
| LEVEL| SPELL             | TARGET | LEVEL| SPELL         | TARGET | MP  |
|------+-------------------+--------+------+---------------+--------+-----|
|  -   | Fire Wheel        | One    |  -   | Charming Ice  | One    |  10 |
|  -   | Wonder Wheel      | One    |  -   | Binding Freeze| One    |  12 |
|  35  | Wildfire Wheel    | One    |  35  | Frozen Arrow  | One    |  14 |
|------+-------------------+--------+------+---------------+--------+-----|
|  -   | Sacred Flame      | Group  |  -   | Ice Law       | Group  |  20 |
|  35  | Thunder Blaze     | Group  |  35  | Demon Ice     | Group  |  24 |
|  37  | Samadhi Flame     | Group  |  37  | Spirit Ice    | Group  |  28 |
|------+-------------------+--------+------+---------------+--------+-----|
|  -   | Flash             | One    |  -   | Burning Air   | One    |  24 |
|  -   | Demon Thunder     | One    |  -   | Twister       | One    |  28 |
|  35  | Demon Storm       | One    |  35  | Demon Wind    | One    |  32 |
|------+-------------------+--------+------+---------------+--------+-----|
|  -   | Bolt              | Group  |  -   | Wind Blade    | Group  |  36 |
|  35  | Charming Thunder  | Group  |  35  | Devil Twister | Group  |  40 |
|  41  | Violent Thunder   | Group  |  41  | Wind Rambler  | Group  |  44 |
|------+-------------------+--------+------+---------------+--------+-----|
|  -   | Hell Fire         | One    |  -   | Hell Mortem   | Group  |  44 |
|  35  | Dark Way          | One    |  35  | Body Death    | Group  |  48 |
|  ?   | Harihara          | One    |  ?   | Extreme Wither| Group  |  52 |
|------+-------------------+--------+------+---------------+--------+-----|
|  35  | Shadow Binder     | One    |  35  | Fast Grasp    |  One   |  24 |
|------+-------------------+--------+------+---------------+--------+-----|
|  35  | Demon Seal        | One    |  -   | Soul Leech    |  One   |  46 |
|______|___________________|________|______|_______________|________|_____|

------.-----------------.--------.------.-----------------.--------.-----.
| LEVEL| HEALING SPELLS  | TARGET | LEVEL| HEALING SPELLS  | TARGET | MP  |
|------+-----------------+--------+------+-----------------+--------+-----|
|  35  | Boost           | Ally   |  35  | Lohan           | Ally   |  32 |
|______|_________________|________|______|_________________|________|_____|

------.---------------.-----.--------.
| LEVEL| SKILLS        | TP  | Target |
|------+---------------------+--------|
|  No  | Rouge Punch   |  30 | One    |
|  No  | Wolf Fangs    |  50 | One    |
|  No  | Climb Crush   |  30 | Group  |
|  35  | Repel Punch   |  50 | One    |
|  No  | Qigong Strike |  50 | One    |
|  35  | Crude Punch   | 100 | One    |
|  35  | Dragon Rip    | 100 | Group  |
|  35  | Multi Hit     | 150 | One    |
|  35  | Duanyao Quan  | 150 | Group  |
|  35  | Soul Reaper   | 200 | One    |
|  35  | Shiho Arm     | 200 | Group  |
|  35  | Daisho Strike | 250 | One    |
|  36  | Qigong Strike |  50 | One    |
|  40  | 8-sided Art   | 250 | Group  |
|______|_______________|_____|________|



===============================================================================
06.  C H A R A C T E R  L E V E L S ....................................*LEVEL
===============================================================================


HERO
--------------------------------------------------------.
| LVL | NEXT    | MAGIC [M] /TECHNIQUES [T] LEARNED      |
|--------------------------------------------------------|
| 001 | 0000024 | None                                   |
| 002 | 0000048 | None                                   |
| 003 | 0000060 | None                                   |
| 004 | 0000216 | Repel Punch [T]                        |
| 005 | 0000424 | Fire Wheel [M]                         |
| 006 | 0000840 | None                                   |
| 007 | 0001272 | Dragon Rip [T]                         |
| 008 | 0001831 | Charming Ice [M]                       |
| 009 | 0002920 | Sacred Flame [M]                       |
| 010 | 0004424 | Flash [M]                              |
| 011 | 0006278 | Burning Air [M]. Crude Punch  [T]      |
| 012 | 0008594 | None                                   |
| 013 | 0011488 | Ice "Law" [M]. Multihit [T]            |
| 014 | 0015105 | None                                   |
| 015 | 0019174 | Bolt [M]                               |
| 016 | 0023750 | Hellfire [M]. Boost [M]                |
| 017 | 0028897 | Wind Blade [M] Duanyao Quan [T]        |
| 018 | 0034687 | Shadow Binder [M]                      |
| 019 | 0041201 | Hell Mortem [M]                        |
| 020 | 0048528 | Fast Grasp [M]                         |
| 021 | 0056771 | Lohan [M]                              |
| 022 | 0066043 | Demon Seal [M]                         |
| 023 | 0079473 | Wonder Wheel [M] Binding Freeze [M]    |
| 024 | 0088207 | None                                   |
| 025 | 0101407 | Demon Thunder [M] Twister [M]          |
| 026 | 0116256 | Soul Reaper [T]                        |
| 027 | 0132961 | Wildfire Wheel [M] Frozen Arrow [M]    |
| 028 | 0151754 | Demon Storm [M] Demon Wind [M]         |
| 029 | 0172896 | None                                   |
| 030 | 0196681 | Shiho Arm [T]                          |
| 031 | 0223438 | Dark Way [M] Body Death [M]            |
| 032 | 0253540 | None                                   |
| 033 | 0287404 | Thunder Blaze [M] Demon Ice [M]        |
| 034 | 0325500 | Daisho Strike [T] ??                   |
| 035 | 0368358 | Charming Thunder [M] Devil Twister[M]  |
| 036 | 0416572 | None                                   |
| 037 | 0470812 | None                                   |
| 038 | 0531831 | Samadhi Flame [M], Spirit Ice [M]      |
| 039 | 0600477 | None                                   |
| 040 | 0677360 | 8-sided Art [T]                        |
| 041 | 0763469 | Violent Thunder [M], Wind Rambler [M]  |
| 042 | 0859911 | None                                   |
| 043 | 0956353 | None                                   |
|_____|_________|________________________________________|


RAICHI
--------------------------------------------------------.
| LVL | NEXT    | MAGIC [M] /TECHNIQUES [T] LEARNED      |
|--------------------------------------------------------|
| 001 | 0000012 | None                                   |
| 002 | 0000024 | None                                   |
| 003 | 0000048 | Fire Wheel [M]                         |
| 004 | 0000060 | Charming Ice [M]                       |
| 005 | 0000216 | Nectar [M]                             |
| 006 | 0000424 | Sacred Flame [M]                       |
| 007 | 0000840 | Flash [M]                              |
| 008 | 0001272 | Burning Air [M]. Repel Punch [T]       |
| 009 | 0001931 | Mountain Move [M]                      |
| 010 | 0002920 | None                                   |
| 011 | 0004424 | Shakti [M]. Ice Law [M]                |
| 012 | 0006278 | Bolt [M]                               |
| 013 | 0008594 | HellFire [M]                           |
| 014 | 0011488 | Wind Blade [M]                         |
| 015 | 0015105 | Soul Leech [M]. Shadow Binder [M]      |
| 016 | 0019174 | Hell Mortem [M] Lohan [M]              |
| 017 | 0023750 | Wonder Wheel, Binding Freeze           |
| 018 | 0028897 | Fast Grasp [M]                         |
| 019 | 0034687 | Demon Thunder [M] Twister [M] Boost[M] |
| 020 | 0041201 | Demon Seal [M]                         |
| 021 | 0048528 | Purity [M] Kundali [M]                 |
| 022 | 0056771 | Wildfire Wheel [M] Frozen Arrow [M]    |
|     |         | Dragon Rip [T]                         |
| 023 | 0066043 | None                                   |
| 024 | 0079473 | Demon Storm [M] Demon Wind [M]         |
| 025 | 0088207 | Crude Punch [T]                        |
| 026 | 0101407 | Binding Charm                          |
| 027 | 0116256 | Dark Way [M] Body Death [M]            |
| 028 | 0132961 | Mahara [M]                             |
| 029 | 0151754 | Thunder Blaze [M] Demon Ice [M]        |
|     |         | Qigong Strike [T]                      |
| 030 | 0172896 | Delay [M] Body Move [M}                |
| 031 | 0196681 | Charming Thunder [M] Devil Twister[M]  |
| 032 | 0223438 | None                                   |
| 033 | 0253540 | None                                   |
| 034 | 0287404 | Samadhi Flame [M] Spirit Ice [M]       |
| 035 | 0325500 | Dhara [M] Bhita  [M]                   |
| 036 | 0368358 | Violent Thunder [M] Wind Rambler [M]   |
| 037 | 0416572 | Soul Return [M]                        |
| 038 | 0470812 | Harihara [M]. Extreme Wither [M]       |
| 039 | 0531831 | None                                   |
| 040 | 0600477 | None                                   |
| 041 | 0677360 | None                                   |
| 042 | 0763469 | None                                   |
| 043 | 0859911 | None                                   |
|_____|_________|________________________________________|


WARRIOR (Joining level: 07)
--------------------------------------------------------.
| LVL | NEXT    | MAGIC [M] /TECHNIQUES [T] LEARNED      |
|--------------------------------------------------------|
| 007 | 0000842 | Nectar [M] Boost [M] Rouge Punch [T]   |
| 008 | 0001272 | None                                   |
| 009 | 0001931 | None                                   |
| 010 | 0002920 | Lohan {M} Climb Crush {T}              |
| 011 | 0004424 | None                                   |
| 012 | 0006278 | None                                   |
| 013 | 0008594 | Wolf Fangs {T}                         |
| 014 | 0011488 | None                                   |
| 015 | 0015105 | Mountain Move [M}                      |
| 016 | 0019174 | Stone Punch [T]                        |
|_____|_________|________________________________________|


SHOEN  (Joining level: 14)
--------------------------------------------------------.
| LVL | NEXT    | MAGIC [M] /TECHNIQUES [T] LEARNED      |
|--------------------------------------------------------|
| 014 | 0011488 | Nectar [M] Boost [M] Rouge Punch [T]   |
|     |         | Lohan [M] Climb Crush [T] Wolf Fangs[T]|
| 015 | 0015105 | Mountain Nove [M]                      |
| 016 | 0019174 | Stone Punch [T]                        |
|_____|_________|________________________________________|


TORON  (Joining level: 35)
--------------------------------------------------------.
| LVL | NEXT    | MAGIC [M] /TECHNIQUES [T] LEARNED      |
|--------------------------------------------------------|
| 035 | 0416572 | See List in section 05                 |
| 036 | 0470812 | Qigong Strike [T]                      |
| 037 | 0531831 | Samadhi Flame [M] Spirit Ice [M]       |
| 038 | 0600477 | None                                   |
| 039 | 0677360 | None                                   |
| 040 | 0763469 | None                                   |
| 041 | 0859911 | Violent Thunder [M] Wind Rambler [M]   |
| 042 | 0956353 | None                                   |
| 043 | 1052795 | None                                   |
|_____|_________|________________________________________|



===============================================================================
07.  B E S T I A R Y  ..................................................*BEST
===============================================================================

Note that it appears that some monsters cannot be captured with the gourd
because you won't yet have found it. However, they CAN be captured if you visit
the whole world map after beating the game. A few monsters can never be
captured, even then, and that includes all bosses.

Some locations are very precise and you will only find those monsters at that
specific location (such as the endless stairs in Bon's Cave in the Chapter
of the Wise).

Monster names had to be shortened for this translation, and I've added in the
full names where possible, thanks to the translation notes written by aishsha.
Also thanks to those notes for the names of some monsters I haven't yet
spotted. I've listed these separately because I'm really not sure that they
appear in the game, since I've played it for endless hours and never found
them. Please let me know if you track them down!


-------------------------------------------------------------------------------
NAME
-------------------------------------------------------------------------------
HP      : View when summoned from the gourd. If this isn't possible then this
         is an estimate since the amount is not shown in the game
Exp.    : Experience given when defeated (based on the number in the party at
         the time depending on location.
         (Chapter 1: 2, Chapter 2: 3, Chapter 3: 2/1, Chapter 4: 2/3)
Gold    : Gold dropped when defeated
Gourd   : Yes/No
Offense : View when the monster is summoned from the Gourd
Defense : View when the monster is summoned from the Gourd
Skills  : Magic and/or Personal Skill
Location: Location

-------------------------------------------------------------------------------
ARMAKURI
-------------------------------------------------------------------------------
HP      : 36
Exp.    : 45
Gold    : 40
Gourd   : Yes
Offense : 60
Defense : 60
Skills  : None
Location: Genbu's Castle, Chapter 2

-------------------------------------------------------------------------------
AZATOFU
-------------------------------------------------------------------------------
HP      : 59
Exp.    : 503
Gold    : 210
Gourd   : Yes
Offense : 100
Defense : 100
Skills  : Binding Freeze
Location: Hikoden Castle passage, Chapter 4

-------------------------------------------------------------------------------
BABYKNIGHT
-------------------------------------------------------------------------------
HP      : 25
Exp.    : 45
Gold    : 120
Gourd   : No
Skills  : Summons a ghost from the dark world (brings another one to battle)
Location: Genbu's Castle, Chapter 2

-------------------------------------------------------------------------------
BAKEGANI
-------------------------------------------------------------------------------
HP      : 56
Exp.    : 61
Gold    : 24
Gourd   : Yes
Offense : 120
Defense : 75
Skills  : None
Location: World Map, Lishu area, Chapter 3
NOTE    : Resists physical attack so use spells on it.

-------------------------------------------------------------------------------
BEIDUCK (Bejing Duck)
-------------------------------------------------------------------------------
HP      : 67
Exp.    : 77
Gold    : 6
Gourd   : Yes
Offense : 90P
Defense : 60P
Skills  : Bei Duck skill. Smears enemy with its creamy face. Effect Paralysis
Location: World Map (east), Chapter 3

-------------------------------------------------------------------------------
BENIGUMO
-------------------------------------------------------------------------------
HP      : 89
Exp.    : 154
Gold    : 21
Gourd   : Yes
Offense : 80
Defense : 45
Skills  : None
Location: World Map, Koroso, Chapter 3

-------------------------------------------------------------------------------
BLUECENT (Blue Centipede)
-------------------------------------------------------------------------------
HP      : 20
Exp.    :
Gold    :
Gourd   : Yes
Offense : 40
Defense : 21
Skills  : None
Location: Yorai Cave, Chapter 1

-------------------------------------------------------------------------------
BONE CRAB
-------------------------------------------------------------------------------
HP      : 19
Exp.    : 04
Gold    : 06
Gourd   : Yes
Offense : 42
Defense : 22
Skills  : None
Location: Gosokan, World Map. Chapter 1

-------------------------------------------------------------------------------
BUKONA (Bukon Arhat)
-------------------------------------------------------------------------------
HP      : 64
Exp.    :
Gold    :
Gourd   : Yes
Offense : 100
Defense : 60
Skills  :
Location: Bon's Cave, Chapter 3

-------------------------------------------------------------------------------
BUKONF (Bukon Fencer)
-------------------------------------------------------------------------------
HP      :
Exp.    :
Gold    :
Gourd   :
Offense :
Defense :
Skills  :
Location: Fengshui Pagoda, Chapter 2

-------------------------------------------------------------------------------
BUKONL (Bukon Lord)
-------------------------------------------------------------------------------
HP      : 55
Exp.    : 35
Gold    : 60
Gourd   :
Offense :
Defense :
Skills  :
Location: Fengshui Pagoda, Chapter 2

-------------------------------------------------------------------------------
BUKONR (Bukon Rasetsu)
-------------------------------------------------------------------------------
HP      : 120
Exp.    : 604
Gold    : 210
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : None
Location: Chapter 4, Hikoden Castle Entrance

-------------------------------------------------------------------------------
CHIMI
-------------------------------------------------------------------------------
HP      : 13
Exp.    : 03
Gold    : 04
Gourd   : Yes/No
Skills  :
Location: Gosokan, World Map. Chapter 1

-------------------------------------------------------------------------------
CRUSHER
-------------------------------------------------------------------------------
HP      : 59
Exp.    : 80
Gold    : 60
Gourd   : Yes
Offense : 120
Defense : 60
Skills  : Binding Freeze spell (12 MP)
Location: Bon's Cave Chapter 3
Note: Use Fire magic

-------------------------------------------------------------------------------
CRYSNAKE
-------------------------------------------------------------------------------
HP      : 70+
Exp.    : 15
Gold    : 08
Gourd   : Yes/No
Skills  :
Location: Yorai Cave, Chapter 1

-------------------------------------------------------------------------------
DAITETSUJIN
-------------------------------------------------------------------------------
HP      : 70-75
Exp.    : 167
Gold    : 34
Gourd   : No
Skills  : Spits with Blazing Flame
Location: Shinki Tower, Chapter 3
NOTE    : Robot type enemy.

-------------------------------------------------------------------------------
DARKARMOR
-------------------------------------------------------------------------------
HP      : 55
Exp.    : 566
Gold    : 220
Gourd   : Yes
Offense : 125
Defense : 140
Skills  : None
Location: Chapter 4, Hikoden Castle B1 and Cave

-------------------------------------------------------------------------------
DEADWITCH
-------------------------------------------------------------------------------
HP      : 56
Exp.    : 508
Gold    : 210
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : Hell Fire (44 MP) on one
Location: Chapter 4, World Map (near Hikoden castle)

-------------------------------------------------------------------------------
DEMON BAT
-------------------------------------------------------------------------------
HP      : 32 (estimate)
Exp.    : 45
Gold    : 24
Gourd   : No
Skills  : -
Location: Genbu's Castle, Chapter 2

-------------------------------------------------------------------------------
DOKUARI
-------------------------------------------------------------------------------
HP      : 58
Exp.    : 740
Gold    : 180
Gourd   : Yes
Offense : 90
Defense : 100
Skills  : None
Location: Chapter 4, World Map (Nyoka)
NOTE    : Poisonous ant.

-------------------------------------------------------------------------------
DONBURI
-------------------------------------------------------------------------------
HP      : 40 (estimate)
Exp.    : 85
Gold    : 60
Gourd   : No
Skills  : (Is summoned by the Dontamer) Uses boiling water.
Location: Bon's Cave Chapter 3, Stairs
NOTE    : This is a Japanese rice bowl dish.

-------------------------------------------------------------------------------
DONTAMER
-------------------------------------------------------------------------------
HP      : 60 (estimate)
Exp.    : 80
Gold    : 23
Gourd   : No
Skills  : Calls a ghost from another world: Summons Donburi
Location: Bon's Cave, Chapter 3, Stairs

-------------------------------------------------------------------------------
EVIL KASHIN
-------------------------------------------------------------------------------
HP      : 41
Exp.    : 34
Gold    : 26
Gourd   : Yes
Offense : 55
Defense : 54
Skills  : Sacred Flame (group)
Location: Shagetsu, Chapter 2, Shinki Tower, Chapter 3
NOTE    : Kashin is a fire spirit. (It resists physical attack)

-------------------------------------------------------------------------------
EVIL SIGN
-------------------------------------------------------------------------------
HP      : 70-75
Exp.    : 170
Gold    : 60
Gourd   : No
Skills  : Fast Grasp (Leeches strength)
Location: Shinki Tower, Floor 4, Chapter 3

-------------------------------------------------------------------------------
EVILSPIRIT
-------------------------------------------------------------------------------
HP      : 30
Exp.    : 6
Gold    : 6
Gourd   : Yes
Offense : 65
Defense : 20
Skills  : None
Location: World Map, Byakko's Castle area, Chapter 2.

-------------------------------------------------------------------------------
FARHAT
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 100
Gold    : 90
Gourd   : Yes
Offense : 120
Defense : 85
Skills  : None
Location: Bon's Cave, Chapter 3

-------------------------------------------------------------------------------
FBLOWBUG (Fireblow Bug)
-------------------------------------------------------------------------------
HP      : 50
Exp.    :
Gold    :
Gourd   : Yes
Offense : 90
Defense : 70
Skills  : FBLowBug: Blazing Flame
Location: World Map (east), and Koroso area, Chapter 3

-------------------------------------------------------------------------------
FIRECENT (Fire Centipede)
-------------------------------------------------------------------------------
HP      : 50
Exp.    : 8
Gold    : 7
Gourd   : Yes
Offense : 80
Defense : 30
Skills  : FireCent (spits with blazing fire - on group)
Location: Shagetsu, Chapter 2

-------------------------------------------------------------------------------
FIRE/EATER
-------------------------------------------------------------------------------
HP      : 64
Exp.    : 83
Gold    : 28
Gourd   : Yes
Offense : 90
Defense : 75
Skills  : (Blazing Flame) No gourd skills though!
Location: World Map (east of Lishu), Chapter 3

-------------------------------------------------------------------------------
FIREKNIGHT
-------------------------------------------------------------------------------
HP      : 102
Exp.    : 900
Gold    : 200
Gourd   : Yes
Offense : 110
Defense : 100
Skills  : Wildfire Wheel
Location: Hikoden Castle B, Floor 1, Chapter 4

-------------------------------------------------------------------------------
FIREMONK
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 12
Gold    : 15
Gourd   : Yes
Offense : 30
Defense : 15
Skills  : Sacred Flame (20)
Location: Shagetsu, Chapter 2Chapter 4 World Map

-------------------------------------------------------------------------------
FLOODBUG
-------------------------------------------------------------------------------
HP      :
Exp.    :
Gold    :
Gourd   : Yes/No
Skills  :
Location: Yorai Cave, Chapter 1

-------------------------------------------------------------------------------
FMADARA (Fire Madara)
-------------------------------------------------------------------------------
HP      : 90
Exp.    : 745
Gold    : 210
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : FMadara (spits Blazing Flame on all - low damage)
Drop    : Very Rare: Flame Staff
Location: Chapter 4 World Map

-------------------------------------------------------------------------------
FOROCHI (Fire Orcohi)
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 85
Gold    : 22
Gourd   : Yes
Offense : 90
Defense : 80
Skills  : Wildfire Wheel (14)
Location: Bon's Cave, Chapter 3, Stairs

-------------------------------------------------------------------------------
FURY
-------------------------------------------------------------------------------
HP      : 55 (estimate)
Exp.    : 66
Gold    : 24
Gourd   : No
Skills  : Shake ground with terrible voice: heavy damage on all
Location: Fengshui Pagoda Chapter 2.

-------------------------------------------------------------------------------
GENJUTSU
-------------------------------------------------------------------------------
HP      : 50?
Exp.    : 10
Gold    : 14
Gourd   : Yes/No
Skills  : Fire Wheel
Location: Back Room, Yorai Cave, Chapter 1
DROP    : Space Shift
NOTE    : The name means, master of illusions.

-------------------------------------------------------------------------------
GOLDHAJA
-------------------------------------------------------------------------------
HP      : 81
Exp.    : 775
Gold    : 190
Gourd   : Yes
Offense : 125
Defense : 100
Skills  : Thunder Blaze (24 MP)
Location: Chapter 4 World Map

-------------------------------------------------------------------------------
GOLDKNIGHT
-------------------------------------------------------------------------------
HP      : 188/200
Exp.    : 1000
Gold    : 240
Gourd   : Yes
Offense : 180
Defense : 105
Skills  : Wind Rambler (44 MP). GoldKnight (dizzying light - Paralysis)
Location: Chapter 4, Hikoden Castle

-------------------------------------------------------------------------------
GOUGOU
-------------------------------------------------------------------------------
HP      : 51
Exp.    : 5
Gold    : 12
Gourd   : Yes/No
Skills  : Poison
Location: Yorai Cave, Chapter 1
NOTE    : 2-headed snake.

-------------------------------------------------------------------------------
HAKUGA
-------------------------------------------------------------------------------
HP      : 100? (estimate)
Exp.    : 636
Gold    : 190
Gourd   : No
Skills  : -
Location: Hikoden Castle, Underground Cave Entrance

-------------------------------------------------------------------------------
HANBO
-------------------------------------------------------------------------------
HP      : 65
Exp.    : 75
Gold    : 6
Gourd   : Yes
Offense : 90
Defense : 40
Skills  : Wind Blade (36) on all
Location: West of Lishu, Chapter 3

-------------------------------------------------------------------------------
HEADLESS
-------------------------------------------------------------------------------
HP      : 55
Exp.    : 800
Gold    : 120
Gourd   : Yes
Offense : 160
Defense : 100
Skills  : Twister (28) on one
Location: Hikoden Castle A, Floor 2, Chapter 4

-------------------------------------------------------------------------------
HELLMAN
-------------------------------------------------------------------------------
HP      : 60 (estimate)
Exp.    : 100
Gold    : 34
Gourd   : No
Skills  : Hellfire (on one)
Location: Bon's Cave, Floor 3B, Chapter 3

-------------------------------------------------------------------------------
HELLSHARK
-------------------------------------------------------------------------------
HP      : 37
Exp.    : 20
Gold    : 48
Gourd   : Yes
Offense : 90
Defense : 60
Skills  : HellShark attack (bites)
Location: Route to Genbu's Castle, Genbu's Castle, Chapter 2

-------------------------------------------------------------------------------
HIPPO
-------------------------------------------------------------------------------
HP      : 52
Exp.    : 12
Gold    : 9
Gourd   : Yes
Offense : 54
Defense : 32
Skills  : Burning Air (24)
Location: Shagetsu, Chapter 2
NOTE    : This isn't a hippopotamus, but a brushstroke!

-------------------------------------------------------------------------------
HMADARA (Hell Madara)
-------------------------------------------------------------------------------
HP      : 85
Exp.    : 90
Gold    : 28
Gourd   : Yes
Offense : 140
Defense : 70
Skills  : None
Location: Bon's Cave Chapter 3, Floor B2
NOTE    : Use fire magic or the Flash Axe.

-------------------------------------------------------------------------------
HORSEFLY
-------------------------------------------------------------------------------
HP      : 90
Exp.    :
Gold    :
Gourd   : Yes
Offense : 75
Defense : 50
Skills  : Bites (poison), no gourd skills
Location: World Map (east), Koroso area, Chapter 3

-------------------------------------------------------------------------------
HYAKKI
-------------------------------------------------------------------------------
HP      :
Exp.    : 48
Gold    : 240
Gourd   : Yes (depends on level I think)
Offense :
Defense :
Skills  : Casts Nectar
Location: Bon's Cave Chapter 3

-------------------------------------------------------------------------------
ICE AGE
-------------------------------------------------------------------------------
HP      : 90
Exp.    : 550
Gold    : 180
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : Demon Ice (24)
Location: Chapter 4, Hikoden Castle (second area)

-------------------------------------------------------------------------------
IKKAKURU
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 76
Gold    : 32
Gourd   : Yes
Offense : 110
Defense : 70
Skills  : None
Location: World Map, North of Ukei, Chapter 3
NOTE    : A dragon-like enemy

-------------------------------------------------------------------------------
INAZUMA
-------------------------------------------------------------------------------
HP      : 74
Exp.    : 99
Gold    : 74
Gourd   : Yes
Offense : 140
Defense : 90
Skills  : Inazuma (shoots with thunderbolts - all)
Location: Bon's Cave, Floor B3, Chapter 3
NOTE    : Another dragon type enemy, this one is a lightning dragon.

-------------------------------------------------------------------------------
JAKENA (Jaken Arhat)
-------------------------------------------------------------------------------
HP      : 73
Exp.    : 82
Gold    : 24
Gourd   : Yes
Offense : 130
Defense : 50
Skills  : None
Location: Bon's Cave Chapter 3

-------------------------------------------------------------------------------
JAKENL (Jaken Lord)
-------------------------------------------------------------------------------
HP      : 38
Exp.    : 41
Gold    : 60
Gourd   : Yes
Offense : 115
Defense : 40
Skills  : None
Location: Fengshui Pagoda Chapter 2.

-------------------------------------------------------------------------------
JAKENR (Jaken Rasetsu)
-------------------------------------------------------------------------------
HP      : 120
Exp.    :
Gold    :
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : None
Location: Hikoden Castle, Entrance, Chapter 4

-------------------------------------------------------------------------------
JUMONRYU
-------------------------------------------------------------------------------
HP      : 37
Exp.    : 45
Gold    : 200
Gourd   : Yes
Offense : 30
Defense : 30
Skills  : Hell Mortem (44)
Location: Genbu's Castle, Chapter 2
NOTE    : A "spell" dragon-like enemy

-------------------------------------------------------------------------------
KAIMEIRYUU
-------------------------------------------------------------------------------
HP      : 100
Exp.    : 570
Gold    : 210
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : Fast Grasp
Location: Floor 2, Hikoden Castle B, Chapter 4
NOTE    : A "dark" dragon-like enemy

-------------------------------------------------------------------------------
KAISENRYU
-------------------------------------------------------------------------------
HP      : 200
Exp.    : 633
Gold    : 120
Gourd   : Yes
Offense : 155
Defense : 100
Skills  : Binding Freeze (12)
Location: Chapter 4, Maze cave B
NOTE    : A "battle" dragon-like enemy

-------------------------------------------------------------------------------
KAKUTEIA (Kakutei Arhat)
-------------------------------------------------------------------------------
HP      : 80
Exp.    : 45
Gold    : 54
Gourd   : Yes
Offense : 120
Defense : 30
Skills  : None
Location: Genbu's castle, Chapter 2

-------------------------------------------------------------------------------
KAKUTEIF (Kakutei Fencer)
-------------------------------------------------------------------------------
HP      :
Exp.    : 40
Gold    : 30
Gourd   :
Offense :
Defense :
Skills  :
Location: Fengshui Pagoda, Chapter 2.

-------------------------------------------------------------------------------
KAKUTEIL (Kakutei Lord)
-------------------------------------------------------------------------------
HP      : 40
Exp.    : 35
Gold    : 30
Gourd   : Yes
Offense : 85
Defense : 30
Skills  : None
Location: Fengshui Pagoda, Chapter 2

-------------------------------------------------------------------------------
KAKUTEIR (Kakutei Rasetsu)
-------------------------------------------------------------------------------
HP      : 58
Exp.    : 82
Gold    : 24
Gourd   : Yes
Offense : 100
Defense : 50
Skills  : None
Location: Bon's Cave Chapter 3

-------------------------------------------------------------------------------
KANTO
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 10
Gold    : 16
Gourd   : No
Skills  : Blazing Flame (on all)
Location: Yorai Cave

-------------------------------------------------------------------------------
KARAKURI
-------------------------------------------------------------------------------
HP      : 70+
Exp.    : 160
Gold    : 32
Gourd   : No
Skills  : Blazing Flame, Spontaneous fluid: effect poison on group
Location: Kukufo Tower, Chapter 3
NOTE    : Robot type enemy

-------------------------------------------------------------------------------
KATSUGYO
-------------------------------------------------------------------------------
HP      : 45?
Exp.    : 04
Gold    : 08
Gourd   : Yes/No
Skills  :
Location: World Map and Yorai Cave, Chapter 1
NOTE:   " A fish type enemy
Tip     : Use fire spells

-------------------------------------------------------------------------------
KETSUYOKU
-------------------------------------------------------------------------------
HP      : 117
Exp.    : 666
Gold    : 189
Gourd   : Yes
Offense : 110
Defense : 100
Skills  : None
Location: Chapter 4 World Map

-------------------------------------------------------------------------------
KILLER BEE
-------------------------------------------------------------------------------
HP      : 37
Exp.    : 30
Gold    : 12
Gourd   : Yes
Offense : 90
Defense : 60
Skills  : None
Location: Genbu's Castle, Chapter 2

-------------------------------------------------------------------------------
KIYO
-------------------------------------------------------------------------------
HP      : 28
Exp.    : 08
Gold    : 08
Gourd   : Yes
Offense :
Defense :
Skills  : Burning Air
Location: Horai: World Map, Yorai Cave, Chapter 1

-------------------------------------------------------------------------------
KNIGHT
-------------------------------------------------------------------------------
HP      : 85
Exp.    : 95
Gold    : 30
Gourd   : Yes
Offense : 140
Defense : 70
Skills  : None
Location: Bon's Cave Chapter 3, Floor B2

-------------------------------------------------------------------------------
KOKUNRYU
-------------------------------------------------------------------------------
HP      : 92/100
Exp.    : 563
Gold    : 255
Gourd   : Yes
Offense : 125
Defense : 100
Skills  : Kokunryu - Blazing Flame
Location: Hikoden Castle B, Floor 3, Chapter 4
Drop    : Hiryu Claw (very rare)
NOTE    : A "dark cloud" dragon-like enemy

-------------------------------------------------------------------------------
KOJIN
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 533
Gold    : 260
Gourd   : Yes/No
Offense : 130
Defense : 100
Skills  : Ice Law (20MP)
Location: Chapter 4 World Map (near Hikoden castle)
NOTE    : Immune to ice

-------------------------------------------------------------------------------
KUROKAN
-------------------------------------------------------------------------------
HP      : 57
Exp.    : 99
Gold    : 30
Gourd   : Yes
Offense : 90
Defense : 60
Skills  : Wonder Wheel (12 MP)
Location: Bon's Cave, Chapter 3, Floor B3

-------------------------------------------------------------------------------
KYONSHI
-------------------------------------------------------------------------------
HP      : 65
Exp.    : 80
Gold    : 03
Gourd   : Yes
Offense : 100
Defense : 30
Skills  : Summons a clone (not available when summoned from the gourd)
Location: World Map, Ukei area, Chapter 3
NOTE    : A kind of corpse monster, or vampire.
Tip     : Hell fire magic has no effect. Other fire magic is fine.

-------------------------------------------------------------------------------
LAND KNIGHT
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 54
Gold    : 43
Gourd   : Yes
Offense : 100
Defense : 70
Skills  : Devil Twister (wind magic on group)
Location: World Map (east), Chapter 3

-------------------------------------------------------------------------------
LIZARD
-------------------------------------------------------------------------------
HP      : 25
Exp.    : 11
Gold    : 24
Gourd   : Yes (after game)
Offense :
Defense :
Skills  : VERY powerful physical attack can inflict well over 100 HP damage
Location: Shagetsu and Genbus' Castle, Chapter 2, Chapter 4 World Map

-------------------------------------------------------------------------------
LONEBUG
-------------------------------------------------------------------------------
HP      : 96
Exp.    : 84
Gold    : 24
Gourd   : Yes
Offense : 90
Defense : 60
Skills  : None
Location: West of Lishu, Chapter 3

-------------------------------------------------------------------------------
MADSNAKE
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 90
Gold    : 28
Gourd   : Yes
Offense : 80
Defense : 60
Skills  : None
Location: Bon's Cave, Stairs, Chapter 3

-------------------------------------------------------------------------------
MAIDEN
-------------------------------------------------------------------------------
HP      : 156
Exp.    : 633
Gold    : 120
Gourd   : Yes
Offense : 130
Defense : 100
Skills  : Demon Wind (32)
Location: Hikoden Castle B, Floor 4, Chapter 4

-------------------------------------------------------------------------------
MANDA
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 90
Gold    : 18
Gourd   : Yes
Offense : 90
Defense : 80
Skills  : Bites
Location: Bon's Cave, Stairs, Chapter 3

-------------------------------------------------------------------------------
MANTIS
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 69
Gold    : 18
Gourd   : Yes
Offense : 90
Defense : 30
Skills  : None
Location: Genbu's Castle, Chapter 2

-------------------------------------------------------------------------------
MASOARH (Masou Arhat)
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 83
Gold    : 24
Gourd   : Yes
Offense : 120
Defense : 40
Skills  : None
Location: Bon's Cave Chapter 3

-------------------------------------------------------------------------------
MASOFENC (Masou Fencer)
-------------------------------------------------------------------------------
HP      : 70
Exp.    : 42
Gold    : 30
Gourd   : Yes
Offense : 120
Defense : 30
Skills  : None
Location: Fengshui Pagoda, Chapter 2

-------------------------------------------------------------------------------
MASOLORD
-------------------------------------------------------------------------------
HP      : 50
Exp.    : 37
Gold    : 30
Gourd   : Yes
Offense : 85
Defense : 30
Skills  : None
Location: Fenghui Pagoda, Chapter 2

-------------------------------------------------------------------------------
MASORAS (Masou Lord)
-------------------------------------------------------------------------------
HP      : 93
Exp.    : 571
Gold    : 220
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : Not listed: Bites - effect poison
Location: Hikoden Castle Entrance, Chapter 4

-------------------------------------------------------------------------------
MSCARAB (Madara Scarab)
-------------------------------------------------------------------------------
HP      : 59
Exp.    :
Gold    :
Gourd   : Yes
Offense : 100
Defense : 90
Skills  : None
Location: Chapter 4 World Map

-------------------------------------------------------------------------------
MUGENRYU
-------------------------------------------------------------------------------
HP      : 187/200
Exp.    : 663
Gold    : 240
Gourd   : Yes
Offense : 165
Defense : 100
Skills  : Spirit Ice (28 MP) - all
Location: Dungeon, Chapter 4, Fourth boss floor
NOTE    : A "dream" dragon-like enemy

-------------------------------------------------------------------------------
OROCHI
-------------------------------------------------------------------------------
HP      : 100 (estimate)
Exp.    : 503
Gold    : 210
Gourd   : No
Offense : Not known
Defense : Not known
Skills  : Blazing Flame on all
Location: Chapter 4 World Map
NOTE    : Eight-forked serpent
Tip     : Thunder Blaze does not work, resists physical attacks. Demon Wind is
         effective

-------------------------------------------------------------------------------
PAPPANDA
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 530
Gold    : 190
Gourd   : Yes
Offense : 130
Defense : 70
Skills  : Pappanda (smears enemy with cream - effect paralysis)
Location: Chapter 4 World Map (near Hikoden Castle)

-------------------------------------------------------------------------------
PRETENDER
-------------------------------------------------------------------------------
HP      : 90
Exp.    : 563
Gold    : 210, Drops Kan San Tan
Gourd   : Yes
Offense : 110
Defense : 100
Skills  : Samadhi (powerful flame attack on all). Pretender (blazing flame)
Location: Chapter 4, Hikoden Castle Cave
NOTE: This enemy might drop a Kan Kon Tan item.

-------------------------------------------------------------------------------
RAGEKNIGHT
-------------------------------------------------------------------------------
HP      : 110
Exp.    : 566
Gold    : 120
Gourd   : No
Skills  : WindRambler (hits all for 60 - 90 HP or so)
Location: Chapter 4, Hikoden Castle Floor 4 Stairs, Castle Dungeon

-------------------------------------------------------------------------------
RASERYU
-------------------------------------------------------------------------------
HP      : 115
Exp.    : 566
Gold    : 210
Gourd   : Yes
Offense : 125
Defense : 100
Skills  : Raseryu - spits Blazing Flame. Samadhi Flame (28)
Location: Hikoden Castle B, Floor 3 Chapter 4
NOTE    : A dragon-like enemy

-------------------------------------------------------------------------------
REDCHIMI
-------------------------------------------------------------------------------
HP      : 34
Exp.    : 75
Gold    : 24
Gourd   : Yes
Offense : 120
Defense : 65
Skills  : RedChimi - spits with Blazing Flame (all)
Location: World Map, Lishu, Chapter 3
NOTE    : Attack with ice magic

-------------------------------------------------------------------------------
REDHOT
-------------------------------------------------------------------------------
HP      : 90
Exp.    : 533
Gold    : 190
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : Thunder Blaze (24)
Location: Hikoden Castle A, Floor 2, Chapter 4

-------------------------------------------------------------------------------
ROACH
-------------------------------------------------------------------------------
HP      : 40 +
Exp.    : 09
Gold    : 24
Gourd   : Yes/No
Skills  :
Location: Yorai Cave, Chapter 1

-------------------------------------------------------------------------------
ROCKCHILD
-------------------------------------------------------------------------------
HP      : 57
Exp.    : 572
Gold    : 211
Gourd   : Yes
Offense : 110
Defense : 120
Skills  : None
Location: Chapter 4, Hikoden Castle Cave

-------------------------------------------------------------------------------
ROCK MONK
-------------------------------------------------------------------------------
HP      : 72
Exp.    : 30
Gold    : 16
Gourd   : Yes
Offense : 40
Defense : 30
Skills  : Burning Air (24)
Location: Genbu's Castle, Chapter 2

-------------------------------------------------------------------------------
ROKI
-------------------------------------------------------------------------------
HP      : 40
Exp.    : 5
Gold    : 6
Gourd   : Yes
Offense : 47
Defense : 27
Skills  : None
Location: Shagetsu, Chapter 2

-------------------------------------------------------------------------------
RYUJINKI
-------------------------------------------------------------------------------
HP      : 156
Exp.    : 633
Gold    : 240
Gourd   : Yes
Offense : 130
Defense : 100
Skills  : Nectar
Location: Hikoden Castle B, Floor 4, Chapter 4
NOTE    : A dragon-like enemy

-------------------------------------------------------------------------------
RYUJITSU
-------------------------------------------------------------------------------
HP      : 150
Exp.    : 633
Gold    : 195
Gourd   : Yes
Offense : 100
Defense : 100
Skills  : Demon Seal (seals arts of one). Demon Wind
Location: Chapter 4, Hidoken Castle Dungeon, entrance
NOTE    : May escape!

-------------------------------------------------------------------------------
RYUSENKI
-------------------------------------------------------------------------------
HP      : 100
Exp.    :
Gold    :
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : Dark Way (48)
Location: Hikoden Castle B, Floor 2

-------------------------------------------------------------------------------
RYUSHIN
-------------------------------------------------------------------------------
HP      : 77
Exp.    : 93
Gold    : 40
Gourd   : Yes
Offense : 100
Defense : 80
Skills  : Shadow Binder (24) (slows down movement)
Location: Bon's Cave Chapter 3, Boss room
NOTE    : Dragon monk

-------------------------------------------------------------------------------
RYUYIN
-------------------------------------------------------------------------------
HP      : 35
Exp.    : 05
Gold    : 06
Gourd   : Yes/No
Skills  :
Location: Yorai Cave, Chapter 1

-------------------------------------------------------------------------------
SADARHAT
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 106
Gold    : 120
Gourd   : Yes
Offense : 130
Defense : 65
Skills  : None
Location: Bon's Cave Chapter 3

-------------------------------------------------------------------------------
SHARK FIN
-------------------------------------------------------------------------------
HP      : 56
Exp.    : 76
Gold    : 18
Gourd   : Yes
Offense : 90
Defense : 60
Skills  : SharkFin (Boiling Water)
Location: World Map (east), Chapter 3

-------------------------------------------------------------------------------
SHINIGANI
-------------------------------------------------------------------------------
HP      : 50+
Exp.    : 15
Gold    : 06
Gourd   : No
Skills  : Dazzling light - causes paralysis. Resists physical attack
Location: East cave, Yorai Cave

-------------------------------------------------------------------------------
SHOKI
-------------------------------------------------------------------------------
HP      : 60
Exp.    : 90
Gold    : 45
Gourd   : Yes
Offense : 130
Defense : 80
Skills  : Flash (24)
Location: Chapter 4, Endless cave

-------------------------------------------------------------------------------
SHUKOKI
-------------------------------------------------------------------------------
HP      : 128
Exp.    : 620
Gold    : 210
Gourd   : Yes
Offense : 125
Defense : 100
Skills  : Demon Thunder (28)
Location: Chapter 4, Hikoden Castle Entrance

-------------------------------------------------------------------------------
SICKLE
-------------------------------------------------------------------------------
HP      : 90
Exp.    : 725
Gold    : 180
Gourd   : Yes
Offense : 100
Defense : 100
Skills  : Hell Fire (44 MP)
Location: Chapter 4, Nyoga world map
Tip     : Don't use Extreme Wither or Harikari - no effect

-------------------------------------------------------------------------------
SKULL
-------------------------------------------------------------------------------
HP      : 23
Exp.    : 06
Gold    : 08
Gourd   : Yes
Offense : 25
Defense : 22
Skills  : Skull, Bites
Location: Gosokan and Horai, World Map, Chapter 1

-------------------------------------------------------------------------------
SKULLHEAD
-------------------------------------------------------------------------------
HP      : 30
Exp.    : 6
Gold    : 9
Gourd   : Yes
Offense : 60
Defense : 45
Skills  : Skullhead - Paralysis
Location: World Map, Byakko's Castle area, Chapter 2

-------------------------------------------------------------------------------
SOKENF (Soken Fencer)
-------------------------------------------------------------------------------
HP      :
Exp.    : 42
Gold    : 60
Gourd   :
Offense :
Defense :
Skills  :
Location: Fengshui Pagoda, Chapter 2

-------------------------------------------------------------------------------
SOKENL (Soken Lord)
-------------------------------------------------------------------------------
HP      : 50
Exp.    : 06
Gold    : 08
Gourd   : Yes
Offense : 100
Defense : 40
Skills  : None
Location: Fengshui Pagoda, Chapter 2

-------------------------------------------------------------------------------
SOKENR (Soken Rasetsu)
-------------------------------------------------------------------------------
HP      : 130
Exp.    : 308
Gold    : 97
Gourd   : Yes
Offense : 120
Defense : 100
Skills  : None
Location: Chapter 4, Hikoden Castle Entrance

-------------------------------------------------------------------------------
SOTORYU
-------------------------------------------------------------------------------
HP      :
Exp.    : 99
Gold    : 124
Gourd   : Yes
Offense :
Defense :
Skills  :
Location: Bon's Cave Chapter 3, Final Room
NOTE    : A "double-headed" dragon-like enemy
Tip     : Use ice spells

-------------------------------------------------------------------------------
SPRINGTAIL
-------------------------------------------------------------------------------
HP      : 11
Exp.    : 04
Gold    : 06
Gourd   : Yes/No
Skills  :
Location: Horai: World Map, Chapter 1

-------------------------------------------------------------------------------
SWORDSMAN
-------------------------------------------------------------------------------
HP      : 72
Exp.    : 105
Gold    : 30
Gourd   : Yes
Offense : 140
Defense : 90
Skills  : None
Location: Bon's Cave Chapter 3, Floor B2

-------------------------------------------------------------------------------
TEIKO
-------------------------------------------------------------------------------
HP      : 45
Exp.    : 12
Gold    : 12
Gourd   : Yes
Offense : 20
Defense : 30
Skills  : Fire Wheel, Nectar
Location: World Map, Chapter 3

-------------------------------------------------------------------------------
TETSUBU
-------------------------------------------------------------------------------
HP      : 80?
Exp.    : 110
Gold    : 13
Gourd   : No
Skills  : Chilling Freeze
Location: Shinki Tower, Chapter 3
NOTE    : Robot-type enemy

-------------------------------------------------------------------------------
TETSUJIN
-------------------------------------------------------------------------------
HP      : 80?
Exp.    : 160
Gold    : 20
Gourd   : No
Skills  : Bites (does more damage than a normal attack)
Location: Shinki Tower, Chapter 3
NOTE    : Robot-type enemy

-------------------------------------------------------------------------------
TOBIGUMO
-------------------------------------------------------------------------------
HP      : 26
Exp.    : 3
Gold    : 6
Gourd   : Yes
Offense : 42
Defense : 17
Skills  : None
Location: Horai: World Map and Yorai Cave, Chapter 1
NOTE    : A spider

-------------------------------------------------------------------------------
TOMARYU
-------------------------------------------------------------------------------
HP      : 120
Exp.    : 566
Gold    : 200
Gourd   : Yes
Offense : 125
Defense : 100
Skills  : Spirit Ice (28). Tomaryu (spits chilling freeze)
Location: Chapter 4, Hikoden Castle
NOTE    : A "savage" dragon-like enemy

-------------------------------------------------------------------------------
TOTETSU
-------------------------------------------------------------------------------
HP      : 100
Exp.    : 600
Gold    : 210
Gourd   : Yes
Offense : 150
Defense : 100
Skills  : Totetsu (paralysis)
Location: Chapter 4, Hikoden Castle Dungeon
NOTE    : A shape-shifting Yokai

-------------------------------------------------------------------------------
TRITON
-------------------------------------------------------------------------------
HP      : 280
Exp.    : 700
Gold    : 210
Gourd   : Yes
Offense : 170
Defense : 100
Skills  : Samadhi Flame (28)
Location: Hikoden Castle, Underground Cave, Floor B2 (past B)

-------------------------------------------------------------------------------
UNSHAKU
-------------------------------------------------------------------------------
HP      : 80
Exp.    :
Gold    :
Gourd   : Yes
Offense : 120
Defense : 90
Skills  : Bolt
Location: Shinki Tower, Chapter 3

-------------------------------------------------------------------------------
WARVAJRA
-------------------------------------------------------------------------------
HP      : 80
Exp.    :
Gold    :
Gourd   : Yes
Offense : 140
Defense : 90
Skills  : None
Location: Bon's Cave Chapter 3, Floor B2

-------------------------------------------------------------------------------
WIZARD
-------------------------------------------------------------------------------
HP      : 32
Exp.    : 3
Gold    : 14
Gourd   : Yes
Offense : 25
Defense : 16
Skills  : FireWheel. Drop: Fireball.
Location: Yorai Cave, Chapter 1

-------------------------------------------------------------------------------
YOGSOTOFU
-------------------------------------------------------------------------------
HP      : 65
Exp.    :
Gold    :
Gourd   : Yes
Offense : 100
Defense : 100
Skills  : Yogsotofu (explodes causing up to 120 HP damage to all)
Location: Hikoden Castle passage. chapter 4

-------------------------------------------------------------------------------
YORAIMON
-------------------------------------------------------------------------------
HP      : 66
Exp.    : 87
Gold    : 78
Gourd   : Yes
Offense : 120
Defense : 60
Skills  : Yoraimon (thunder bolts on group))
Location: Chapter 4, Endless cave

-------------------------------------------------------------------------------
ZAKKUN
-------------------------------------------------------------------------------
HP      : 120
Exp.    : 82
Gold    : 6
Gourd   : Yes
Offense : 80
Defense : 30
Skills  : Flash (24) on one
Location: World Map, Lishu, Chapter 3
NOTE    : Thunder monk

-------------------------------------------------------------------------------
NOT FOUND
-------------------------------------------------------------------------------
BUKON
BYAKKO
JAKEN
JAKENF (Jaken Fencer)
KAKUTEI
MASOU
MENSHIEN
MIKKUN
SEIRYUU
SOKEN
SOKENA (Soken Arhat)
YOUSHOU



===============================================================================
08.  B O S S E S ........................................................*BOSS
===============================================================================

Bosses cannot be absorbed by the Crimson Gourd or by the Soul Leech spell, so
it is not possible to ascertain their precise HP/MP, offense or defense.

-------------------------------------------------------------------------------
NEWT                BOSS
-------------------------------------------------------------------------------
HP      : 150 (estimate)
Exp.    : 30
Gold    : 80
Drop    : Cloud Shoes
Skills  : None
Location: Yorai Cave, Chapter 1

-------------------------------------------------------------------------------
GUARDS (x4)      (BATTLE)
-------------------------------------------------------------------------------
HP      : 90 each
Exp.    : 120
Gold    : 240
Skills  : None
Location: Yorai Cave, chapter 1, and Dojo

-------------------------------------------------------------------------------
IRONCLAD (x2)    (BATTLE)
-------------------------------------------------------------------------------
HP      : 90 +
Exp.    : 120
Gold    : 120
Skills  : None
Location: Byakko Castle, Chapter 2

-------------------------------------------------------------------------------
GARUDA               BOSS
-------------------------------------------------------------------------------
HP      : 110 +
Exp.    : None
Gold    : None
Skills  : Seals arts
Location: Byakko Castle, Chapter 2, Bon's Dungeon, Chapter 3

-------------------------------------------------------------------------------
SHRIMPSHARK x2   (BATTLE)
-------------------------------------------------------------------------------
HP      : 300 (estimate)
Exp.    : 360
Gold    : 36
Skills  : Chilling Freeze
Location: Genbu's Castle, Chapter 2

-------------------------------------------------------------------------------
GENBU               BOSS
-------------------------------------------------------------------------------
HP      : 1500 (estimate)
Exp.    : 10
Gold    : 1200
Skills  : Bolt
Location: Genbus' Castle, Chapter 2

-------------------------------------------------------------------------------
FIRECHILD x4     (BATTLE)
-------------------------------------------------------------------------------
HP      : 75
Exp.    : 1754
Gold    : 224
Skills  : Wildfire Wheel
Location: Haunted Mansion Basement, Chapter 3

-------------------------------------------------------------------------------
LEILA and WASHIBU    BOSS
-------------------------------------------------------------------------------
HP      : 250 - 300 (estimate)
Exp.    : None
Gold    : None
Skills  : Nectar (Leila) Firewheel, Blazing Flame, Lightning.
Location: Kokufu Tower, Chapter 3

-------------------------------------------------------------------------------
RAGEKNIGHT           BOSS
-------------------------------------------------------------------------------
HP      : 120 (estimate)
Exp.    : 850
Gold    : 120
Skills  : Wind Rambler
Location: Bon's Cave, Chapter 3

-------------------------------------------------------------------------------
SUZAKU               BOSS
-------------------------------------------------------------------------------
HP      : 1600 (estimate)
Exp.    : 260
Gold    : 120
Skills  : Blazing Flame, Samadhi Flame
Location: Bon's Cave, Chapter 3

-------------------------------------------------------------------------------
SEIRYU               BOSS
-------------------------------------------------------------------------------
HP      : 1550 (estimate)
Exp.    : 1425
Gold    : 600
Skills  : Frozen Arrow, Spirit Ice, Chilling freeze skill.
Location: Hikoden Castle, Chapter 4

-------------------------------------------------------------------------------
BAKUENRYU            BOSS
-------------------------------------------------------------------------------
HP      : 1400 (estimate)
Exp.    : 903
Gold    : 300
Skills  : Poison (at start of the battle). Blazing Flame, Wildfire Wheel,
         Samadhi Flame. Shoots thunderbolts.
Location: Hikoden Castle Dungeon, Chapter 4

-------------------------------------------------------------------------------
GEBAKU               BOSS
-------------------------------------------------------------------------------
HP      : 2000 (estimate)
Exp.    : 966
Gold    : 700
Skills  : Shakes ground with a terrible voice, Blazing Flame, Body Death.
Location: Hikoden Castle Dungeon, Chapter 4

-------------------------------------------------------------------------------
PAPPARYU             BOSS
-------------------------------------------------------------------------------
HP      : 1500 (estimate)
Exp.    : 800
Gold    : 400
Skills  : Bites. Blazing Flame, Wildfire Wheel.
Location: Hikoden Castle Dungeon, Chapter 4

-------------------------------------------------------------------------------
YOSHO                BOSS
-------------------------------------------------------------------------------
HP      : 1200 (estimate)
Exp.    : 780
Gold    : 600
Skills  : Nectar, Body Death
Location: Hikoden Castle Dungeon, Chapter 4

-------------------------------------------------------------------------------
GREAT MAO            BOSS
-------------------------------------------------------------------------------
HP      : 2000 (estimate)
Exp.    : 1166
Gold    : 1000
Skills  : Lightning skill. Shadow Binder, Hell Mortem.
Location: Hikoden Castle Dungeon, Chapter 4

-------------------------------------------------------------------------------
LARVA                BOSS
-------------------------------------------------------------------------------
HP      : 2500 (estimate)
Exp.    : 100 (each)
Gold    : 1
Skills  : Fast Grasp, Delay. Bites.
Location: Hikoden Castle Dungeon, Chapter 4



===============================================================================

                          V I. C R E D I T S .......................... *CRED

===============================================================================

-------------
DRAFT DETAILS
-------------
October 23rd
Decided to post a skeleton FAQ to motivate me to get the rest done! Still got
a lot of monsters' details to find, and I've not worked out exactly when
everyone learns their skills and spells so the levels section is incomplete, as
well as no actual walkthrough...

October 27th
Version 0.25: This is just a skeleton guide for now, and only the game basics
             and some of the lists are complete. Started the walkthrough now.

November 30th
Version 0.75: Up to Hikoden Castle

Januray 6th 2010
Version 1.00: Walkthrough complete. (Still some character levels and enemy
             details to add.)

January 13th 2010
Version 1.2 Added lists for characters' spells and skills.


----------
THANKS TO:
----------
Thanks to the creators of this charming game, and the translators and hackers
who made a translation patch for it.

Thanks to aishsha who not only did the work on the patch, but gave me
permission to reference notes on the monsters.

Thanks to GameFAQs for hosting my FAQs.

Thanks to Psycho_Penguin for playing the game with me and working out how to
get past what appeared to be an impenetrable barrier to progress.

Thanks to Saikyo Mog for finding a creative way to continue playing when a
deadly glitch struck, and once again, telling me about a game I'd never have
considered playing, but ended up writing a FAQ!



===============================================================================

             V I I . L E G A L  B I T ,  C O N T A C T ............... *LEGAL

===============================================================================

---------
LEGAL BIT
---------
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site other than GameFAQs.com or
otherwise distributed publicly. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright.

This FAQ is copyrighted by threetimes on January 21st 2010.


-------
CONTACT
-------
I hope I haven't made too many mistakes, but if you find any and can help
correct them, or add anything extra that might be useful, please let me know.
Information regarding monster locations for those I haven't found, and details
about spells or skills for higher levels would be gratefully received. I'd also
appreciate any feedback (good or bad!) now the walkthrough is finished.

Emails must be titled SHINSENDEN and can be sent to me at:
threetimes.ajh[@]googlemail[dot]com