Sesame Street: ABC/123 FAQ/Walkthrough
By C. Marsh
E-mail: jellysoup at gmail dot com
GameFAQs:  jelly soup
GameSpot:  Jelly_Soup
NeoSeeker: Jelly Soup
Copyright 2005 - 2008 C. Marsh

This FAQ was created as part of the NES FAQ Completion Project, which can
be found here: http://faqs.retronintendo.com/

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Table of Contents
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1. Copyright Info
2. Menu Controls
3. ABC
1. Letter Go Round
 1. Controls
 2. Upper Case Matching.
 3. Lower Case Matching.
 4. Mixed Case Matching.
 5. One Little Word.
 6. What's missing?
 7. Spell The Secret Word.
2. Ernie's Big Splash
 1. Controls
 2. Ernie's Challenge.
 3. Ernie's Fun Challenge.
 4. Ernie's Super Challenge.
4. 123
1. Ernie's Magic Shapes
 1. Controls
 2. How to Play.
 3. Presto-Shape-o.
 4. Abracadabra...Colors!
 5. Zip Zap The Shapes.
 6. Poof Pop The Colors.
 7. Shazam! More Shapes.
 8. Ta Dah! What A Figure.
2. Astro-Grover
 1. Controls
 2. How Many Zips?
 3. Beam That Number.
 4. Adding Countdown.
 5. Take It Away, Zips!
 6. Sum Up, Sum Down!
5. Sing-Along Lyrics

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1. - Copyright Info
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This document was created for free use. Anyone who wishes to host this
document on his/her webspace may do so provided that the following
stipulations are followed:

1. This document must remain in it’s original form, with no edits besides
  those made by the original author.
2. No profit may be made from this document in anyway.
3. An e-mail informing the author about potential hosting. While not a
  requirement, it would be much appreciated if for no other reason but for
  information purposes.

The newest version of this FAQ will always be on GameFAQs first.

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2. - Menu Controls
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On Main Menu:

D-Pad         - Move cursor.
A Button      - Make selection.
B Button      - N/A
Start Button  - Make selection.
Select Button - N/A

On Game Menus:

D-Pad         - Move Cursor.
A Button      - Enter Game Mode.
B Button      - Enter Game Mode.
Start Button  - Return to Mode Selection Screen.
Select Button - Return to Mode Selection Screen.

Note: Controls listed with each game are for in-game only.

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3. - ABC
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3.1. - Letter Go Round
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This game teaches letter recognition and basic spelling skills.

Quick Note: I thought this would be a good place to point out that there is no
           scoring system for this game or any other game in this collection.

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3.1.1. - Controls
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D-Pad    - Slow down/Speed up fares wheel
A Button - Select letter/Enter game mode.
B Button - Select letter/Enter game mode.
Start    - Return to mode selection menu/Enter game mode.
Select   - Return to mode selection menu/Enter game mode.

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3.1.2. - Upper Case Matching.
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Ok, here we go. This is a simple enough game, so relax and let the good times
roll.

In the middle of the screen is a fares wheel with 6 different capitalized
letters around it. It is spinning.

Down on the lower right hand side of the screen is a capitalized letter. When
that letter on the fares wheel passes by the glowing ring, press the A
button. The idea is to find the matching letter to the one shown in the lower
right hand corner.

Ex. There is a ‘Q’ in the lower right hand corner. There will also be a ‘Q’
on the fares wheel. When that ‘Q’ passes by the glowing ring at the foot of
the fares wheel, press the A button.

After 3 letters have been matched, you’ll see a little victory dance and a
new game will automatically start.

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3.1.3. - Lower Case Matching
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Oh, got through the last game in one piece, did we? Well, hold on, now things
get a bit tougher.

This time around, the letters on the fares wheel will be in lowercase. So
will, as you may have guessed, the letter in the lower right hand corner. When
that letter on the fares wheel passes by the glowing ring, press the A
button. The idea is to find the matching letter to the one shown in the
lower right hand corner.

Ex. There is a ‘r’ in the lower right hand corner. There will also be a ‘r’
on the fares wheel. When the ‘r’ passes by the glowing ring at the foot of
the fares wheel, press the A button.

Essentially, this is the same as the last game, but this time you're using
lowercase letters.

After 3 letter have been matched, you’ll see a little victory dance and a new
game will automatically start.

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3.1.4. - Mixed Case Matching
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Now you’re in the big leagues, baby!

This time, the letters on the fares wheel will be both upper and lowercase
letters. The letter your looking for might be in uppercase, but it's in
lowercase on the fares wheel. Don't worry, it's easier than it sounds.

Ex. There is an ‘H’ in the lower right hand corner. There will also be either
an ‘H’ or and ‘h’ on the fares wheel. When either of these letters passes by
the glowing ring, press the A button. The idea is to find the matching letter
to the one shown in the lower right hand corner (regardless of which case it's
in).

After 3 letter have been matched, you’ll see a little victory dance and a new
game will automatically start.

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3.1.5. - One Little Word.
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Good, good, you made it this far. Now for something a little less boring.

A word, in all uppercase letters, will be shown. Press the A button as each
letter of the word passes by on the fares wheel.

Ex. The word ‘HAM’ is down in the lower right hand corner. When the letter
’H’ passes by on the fares wheel, press the A button. Rinse, repeat.

After 3 words have been made, you’ll see a little victory dance and a new
game will automatically start.

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3.1.6. - What's missing?
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This one is actually a bit harder than would be expected.

A word, minus one letter, will be shown right under the fares wheel. The idea
is to find the missing letter on the fares wheel, and press the A button as
it passes over the glowing circle.

Ex. In the lower right hand corner, the following is displayed: _AT. The word
is CAT, the missing letter is C. When the C passes over the glowing ring,
press the A button. Etc.

After 3 words have been matched, you'll see a little victory dance and a new
game will automatically start.

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3.1.7. - Spell The Secret Word.
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The hard mode, if you will, of the spelling games.

Just like One Little Word, except this time, you don't get any hints. You'll
just have to guess what the first letter is and then go from there.

Ex. _ _ _ will be in the lower right hand corner. Pick a random letter on the
wheel until you find one that fits. Then guess the word from there. Keep in
mind that the word will be something very simple, like CAT, HAT or BAT.

After 3 words have been matched, you'll see a little victory dance and a new
game will automatically start.

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3.2. - Ernie's Big Splash
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This game teaches basic logic and sequencing. This is also one of the best
games in the entire collection.

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3.2.1. - Controls
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D-Pad    - Scroll pathway selector.
A Button - Select pathway/Repeat pattern.
B Button - Select pathway.
Start    - Return to mode select screen/Enter game mode.
Select   - Return to mode select screen/Enter game mode.

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3.2.2. - Ernie's Challenge.
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This is a little hard to explain, but I’ll do my best.

When the game is started, you will see a graph. In one square on the graph,
there will be a rubber duck. In a different square, there will be Ernie. The
idea of the game is to lead the duck to Ernie. This is done by setting a path
down for the duck to travel on from a selection.

Ex. Say that there are 3 squares all together, starting from the left and
going right. The Rubber Duck is in square #1 and Ernie is in square #3.
Now, you want to go to square #3, which is to the right. So, select a panel
that will get you there. Each panel will have two arrows in it, one
representing where you’re leaving from, one representing where you’re going.
We want to go the right, so select the panel with two arrows pointing to the
right. Hey, look! You made it to Ernie!

If you so wish too, you can take a longer route. Each selection comes with
a little animation and you can create a rather long chain if you have the
patience.

This is actually a lot simpler than it sounds, so don’t worry too much.

Once you’ve made it to Ernie, a little song and dance will take place. After
words, pressing the A button will repeat the little show, but in reverse.
Pressing Start will start a new game.

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3.2.3. - Ernie's Fun Challenge.
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The same basic concept as the last game, but with:

-More pathway selections to choose from.
-Pre-filled spaces.

Pre-filled spaces are just what they sound like. Ah, but what are they filled
with? Why, other Sesame Street characters! These character work just like any
other directional square, but are already on a set path (meaning, you can't
change which way they point).

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3.2.4. - Ernie's Super Challenge.
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Again, just like the last game, but with:

-Even more pathway selections to choose from.
-2 pre-filled spaces per game.

Now, sometimes these pre-filled spaces aren't character, they are normal
pathway selections. This doesn't change the game any, you still can't
change the direction of these spaces. They are just there to make you think
harder about each move.

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4. - 123
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4.1. - Ernie's Magic Shapes
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This game teaches basic shape recognition and color identification. It also
has the best music of any game in this collection.

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4.1.1. - Controls
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D-Pad    - Scroll shape selector.
A Button - Select shape.
B Button - Select shape.
Start    - Return to mode select screen/Enter game mode.
Select   - Return to mode select screen/Enter game mode.

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4.1.2. - Instructions.
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This is just an interactive tutorial, covering the basics of the game.

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4.1.3. - Presto-Shape-o.
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All strapped in? Ok, let’s go.

A shape will be pictured in the upper left hand corner of the screen. On the
right, a magic hat will have a single shape hanging over it. Now then, by
pressing up or down on the D-Pad, the shape will change. Keep going until you
find a shape that matches the one on the left (only SHAPE, forget about the
color). Once you have found the one you are looking for, press the A button.
A little song and dance will take place, then a new game will start
automatically.

This game isn't very helpful in telling you when you make an incorrect
selection. When one is made, the bunny in the corner will have a disappointed
look on it's face, but not much else.

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4.1.4. - Abracadabra...Colors!
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This time around, you not only have to match the shape, but also the color.
Once you have found the one you are looking for, press the A button.

Ex. A medium orange line is displayed. You need to find a line of the same
length and color.

A little song and dance will take place, then a new game will start
automatically.

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4.1.5. - Zip Zap The Shapes.
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All right, now it starts to get hard.

There will be several shapes shown on the left. Your job is to find a match
(color and shape) for each of them. Yes, if there are three Orange Circles,
you have to find three Orange Circles. Don't worry to much about the colors,
though, all the shapes you need will be the same color.

Once all the shapes have been found, a little song and dance will take place,
then a new game will start automatically.

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