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            SD Gundam World Gachapon Senshi 3: Eiyuu Senki FAQ
                       Viewable in Shift-JIS Format
                           For the NES/Famicom
                      Version 1.0 (Created 3/22/2010)
                             By Devin Morgan

     This file is Copyright (c)2010 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Unit Data
6. Copyright Notice

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-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (3/22/10): The first version.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

SD Gundam World Gachapon Senshi 3 is a strategy game for the Famicom, based
on the popular SD Gundam series. It is a standard turn-based game where you
have to take over the opponent's base in order to win. You have many types
of robot fighters at your disposal to achieve this goal. The interesting part
about this game is the level of customization; before each game, you can set
options such as how much money each player has, if they have a small/large
amount of units on the battlefield right away, and if the players are human
or computer controlled. There really is not a whole lot to the game aside
from playing on the various maps, since the game ends when someone wins the
match. However, it is a lot of fun, so I would definitely recommend this
game!

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Start game

Control Pad: Move cursor

A: Select unit on map screen, attack in battle

B: Cancel selection on map screen, attack in battle

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-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

============
Starting Off
============

On the first screen after the title screen, you will be able to either start
a new game or continue a previously saved game. You will then go to the map
selection screen. Use the Control Pad to switch pages and navigate the list
of 40 maps. There are four pages of maps; the first two use the SD Gundam
(SDガンダム) units, the third page uses SD Sengokuden (SDせんごくでん) units,
and the final page uses SD Gundam Gaiden (SDガンダムがいでん) units. The final
two pages don't use money at all, so the units you start the match with are
all you have, and you don't win any funds after each turn.

After you select the map you wish to play on, you will go to the Game
Settings screen, where you can tweak the various pre-game settings. You can
choose if each side is controlled manually or with a computer (プレイヤー),
whether or not you can use funds to produce new units (せいさん), level of
difficulty (レベル), the number of soldiers initially deployed (ぐんのかず),
initial amount of money (おかね) if applicable to the map you selected, and
finally how many actions your units can make each turn (カマンド). The
maximum amount of money you can have is 9950 PC. When you are ready, press
Start to begin the game.


========
Gameplay
========

When the game begins, you will take turns controlling your individual units.
You can move your units, attack your opponent, or buy new units at your base.
Each group shown on the map has 5 units in it; some groups may be composed of
the same unit, and others might have two types of units. If you select a unit
on the map and press Select, you can cycle through that group to see the
units contained within. If you press B, you will go to a listing of all of
your currently deployed units, the composition of each group (each line is a
new group), and any available bases where new units can be bought and sent
out from (bases are near the top of the list as ガチャベース). In this game,
units can be made from the bases with GB signs only.

To buy a new unit, select the GB base on the map and use Left/Right to cycle
the list of units you can buy on this map (not every type of unit is there to
buy on every map). Press A to make your selection, and the unit will be
deployed to the base. You can not move it until your next turn, however. You
can only deploy one unit at a time from a single base.

To control your units, simply move the cursor over to the unit you want and
press A. Move the cursor to another space and press A to move the unit to
that location. If the cursor is white, you can move there; if it is dark, you
can not. Keep in mind that the various types of terrain you travel over may
hinder progress across the maps. In short, you will get the most of your
unit's movements by moving exclusively over flat stretches of land whenever
possible. Try to strategize your movements to spend as little time going over
tough terrain; it will be worth it in the long run!

To attack an opposing unit, you move your unit onto the same space as the
enemy. At that point, an RPG-style battle will unfold. Each side takes turns
choosing an action command when it is their turn (こうげき - Distant Attack,
かくとう - Close-Range Attack, ぼうぎょ - Defend, りだつ - Withdraw/Run Away).
Each side has their five unit group, and the objective is to destroy the
opposing units to remove that group from the battlefield altogether. As with
any RPG game, the speediest units will move first/more often, and the strong
units will have a bigger punch when attacking. If you have multiple units
lined up on the battlefield map when you are approached by an enemy, the
second group will line up to attack if the first group is defeated.

Some units can use a long-range attack on the map screen in lieu of moving
(the units with projectile attacks will have the option to move - 移動        , or
attack from a distance - 攻撃). You will only get this option if a unit is
within range of a long-range attack by the selected unit.

Around the map, you will find various locations to take control of (by moving
your unit onto them). Cities add 10 IC to your funds each round, while
satellites add 20 IC. Each base you have gives an additional 30 IC. Neutral
buildings are gray and do not benefit either side, but can be taken over by
anyone. If you move your unit to an enemy city/satellite, you will take over
control and its IC benefits will move to your side and subtract from the
opponent. At the start of each turn, you will receive all of the IC earned by
the places you have control over.

Unless you set a specific amount before a match, you can move as many times
as you have available options. In other words, if you can't move any other
active units, your turn is over. You can also press Select to bring up the
Turn menu, and select the left option. To save your game, press Start and
select the left option. On both menus, the options are as follows: 決定 to
make a decision, and 中止 to go back.

The objective of the game is to take control of the opponent's main base (the
G building). When you move your unit to the enemy base, you will have to
defeat a powerful group of units. Once it is defeated, you have won the game!
Press Start to go back to the title screen and select another map.


========
Map List
========

NOTE: My names for the maps are based on the Japanese names listed in the
     game. If you have a better translation, let me know.

==========================================
SD Gundam - Land (SDガンダム ちじょうへん)
==========================================

1. Build the Ground Gundam? (ガンダムダイチニタテルカ?)
    Information: This is the first map, and it is a generic map to boot. The
                 northern base is surrounded by a river which helps protect
                 it in a sense. The rest of the map is a cityscape which
                 allows for quick unit movements and little cover.

2. Virtue of Ramba Ral (ランバラルとっこう)
    Information: Here, you have to deal with a lot of desert terrain when
                 approaching the opponent. The landscape is pretty wide open
                 so the path to the opposing corners will be straightforward
                 at least. The only thing is that movement will be slow on
                 the desert, though you can take a back road through some
                 forest spaces if you want.

3. Close Attack at Triple Dome (はくげきトリプルドム)
    Information: In this map, there is a lot of forest to pass through, but
                 most of the area in between is flat land. There is a
                 secondary base in the north-central area; if you can occupy
                 it as 1P, you will have a huge advantage. Plan your unit
                 movements to take advantage of the flat spaces, and you
                 will move across the map with ease.

4. Woman Spy Infiltration (おんなスパイせんにゅう)
    Information: For this map, there is a huge body of water to the north
                 that protects the 2P base. There are secondary bases near
                 the water's edge, so if you can control those, you will be
                 at a great advantage against the enemy. The land portion of
                 the map is very mountainous, but the way to the water is
                 not too far off. The hardest part is crossing the water,
                 so water-based units are a must here!

5. White?! Gundam (しろい?! ガンダム)
    Information: This map is pretty wide open, with a small stream running
                 through the middle of it. There are plenty of cities on
                 each side, and secondary bases to take over. If you are 1P,
                 you want to keep the base closest to the stream, or you
                 will have trouble fending off your opponent.

6. Pocket Field's War (ポケットのなかのせんそう)
    Information: On this map, the main bases are surrounded by neutral
                 secondary bases, so whoever occupies those will have a huge
                 advantage. The 2P units are in the four corners in the
                 water, but 1P starts off with the main land area pretty
                 well covered. Success here depends on how quickly you get
                 the secondary bases, and how quickly you can deploy enough
                 powerful/mobile units.

7. Jaburo's Wind (ジャブローのかぜ)
    Information: The northern area of the map is a cityscape, with the south
                 area being more wooded. There is a large river in the
                 center area, where 2P can launch an attack from the water
                 against 1P. Getting out of the city, movement will be slow,
                 but if you can launch units from the secondary bases along
                 the way, you will have a good advantage here.

8. Dakar's Light (ダカールのひ)
    Information: The northern area is full of cities, with a large desert to
                 the west. The 2P units are more spread out in the city area
                 but 1P is in the southeast corner all together. Movement
                 along the east side will be easier for 1P, since crossing
                 the desert may be a bit slower.

9. New Hong Kong (ニューホンコン)
    Information: Here, there is a large body of water to the southwest, with
                 much of the remaining map in a city setting. Following the
                 roads will allow for efficient unit movements, but do not
                 underestimate the importance of the secondary bases, even
                 though they are off the beaten path!

10. Kilimanjaro Battle (キリマンジャロこうぼうせん)
    Information: On this map, movement is limited due to the mountains, so
                 following the roads is the only real way to go. 2P is more
                 spread out, with water units to the east, but 1P is all
                 stuck in the southeast corner. If you are 1P, moving the
                 group forward in a cluster will be essential to overpower
                 the opponent and make it to their base successfully!


===========================================
SD Gundam - Space (SDガンダム うちゅうへん)
===========================================

1. New Type of Setting (ニュータイプぶたい)
    Information: For the first outer space map, you have plenty of empty
                 space to move units quickly across. The middle area is full
                 of bases to occupy, which is essential to raise funds to
                 wage war against your opponent. That said, getting those
                 bases quickly will determine how well you succeed here.

2. Lunar Sea War (ルナシーせんえき)
    Information: To the south, there is a large moon base with satellites,
                 but the empty space area has a lot of bases around. Once
                 again, it is necessary to occupy those bases in order to
                 gain any sort of advantage on this map. Luckily, unit
                 movements outside of the moon base section is not going to
                 be affected adversely. You just need to get better units
                 quickly in order to maintain your edge!

3. Capture of Solomon (ソロモンこうりゃくせん)
    Information: For this map, you start off in the corner of space, and 2P
                 is situated in Solomon in the middle area. There are some
                 secondary bases on the edges of the land, so getting those
                 will be essential to advance your new units quickly. At
                 least most of the map is empty space or flat land, so your
                 movements will be quick and effective (so will your
                 opponent's, though).

4. Fortified A Baoa Qu (ようさい ア・バオア・クー)
    Information: If you are 1P, you are going to be surrounded on two sides
                 by 2P, which will be tough to get through. Cutting across
                 the middle of the map will be your quickest bet to avoid
                 many of the units positioned to the sides. If you gain a
                 foothold on the land by occuping a secondary base, you will
                 be in great shape to succeed. Be sure to occupy the bases
                 in space as well, to contribute to your funds!

5. Rushing Through the Atmosphere (タイキケンとつにゅう)
    Information: Here, the earth is along the southern edge, and is divided
                 by a couple of atmospheric layers. This layer severely
                 hinders your unit movements, but at least the opposition
                 starts off in the far corner of space. There are plenty of
                 cities on the earth to occupy for extra money. It is very
                 important to get some long-range units available to venture
                 out into space, as well as occuping those satellite bases!

6. The Falling Colony (コロニーがおちるひ)
    Information: Out here, there is a large lunar landscape to the south,
                 with empty space above it. That said, if you are 1P, you
                 have a lot of land to cover in order to reach the far edge
                 of space. Luckily, it is wide open, so once you get your
                 better units set up, you can send them right out to battle
                 the enemy.

7. Earth 0087 (ちきゅうけん 0087)
    Information: This map is interesting since there is a small "earth" in
                 the northeast area, surrounded by one atmosphere layer. To
                 the southwest is a small lunar base (akin to the Earth and
                 Moon), where the opponent is. 1P has the edge since there
                 are a lot of cities on the earth, with more opportunities
                 to raise money and acquire better units. The toughest part
                 will be getting through the atmosphere layer, since that
                 basically wastes a turn per unit passing through it.

8. The Universe's Swirl (ウチュウのうず)
    Information: On this map, both sides have a patch of earth, surrounded
                 by a thin atmosphere, in opposite sides of the map. There
                 are many asteroids littering the empty space, and most of
                 the action will occur in space. Once you break through to
                 the opposition's earthly base, you will be able to really
                 turn the tables in your favor!

9. Axis's Battle (アクシズのせんとう)
    Information: This map is very similar to the previous one, only with one
                 side having a lunar base rather than earth. 1P has a small
                 sliver of earth as their base in the corner, with empty
                 space between you and 2P. There are plenty of bases in the
                 area, and if you can take over the secondary bases on the
                 lunar surface, you will have a huge advantage. If 2P gets
                 to the southeast corner, you may have some trouble, though!

10. Char's Counter Attack (ぎゃくしゅうのシャア)
    Information: On this map, the earth area takes up most of the southwest
                 quadrant, where 1P starts off. 2P is in a small lunar piece
                 of land in the northeast corner. The biggest hindrance is
                 the thick atmospheric layer dividing earth and space, so a
                 lot of time will be wasted going through it alone. There
                 are a lot of cities on the earth, and a few secondary bases
                 which are helpful in making better units to more
                 efficiently get into space!


==============================
SD Sengokuden (SDせんごくでん)
==============================

1. First Battle of Musha Gundam (ういじんムシャガンダム)
    Information: This first Musha Gundam map is a short and simple one. The
                 main feature dividing the sides is a wide bridge in the
                 middle. Battles will commence very soon after the match
                 begins, so be prepared!

2. Battle's Wasteland (たたかいのこうや)
    Information: This map is a wide open area of flat land, basically. There
                 is very little protecting the bases from approaching units,
                 so you need to be very vigilant and aggressive to come out
                 on top here!

3. Being Washed Away (かわなかじま)
    Information: Here, a stream divides the two opponents, and slows down
                 movement only slightly. The battlefield is large, with
                 attackers coming from all sides (and vice versa), so you
                 will certainly be kept quite busy if you do battle on this
                 map.

4. Nagashino's Battle 2 (ながしののかっせん2)
    Information: Like the previous map, a small stream divides the two sides
                 here. Other than that, there is nothing blocking units from
                 moving clear across to the opposing base, so whittling down
                 the opponent's units right from the start is very much
                 necessary.

5. Invasion of Musha Gundam (しんげきムシャぐんだん)
    Information: Here, there is a wide open area in the middle, with narrow
                 paths along the sides. Those side paths may come in handy
                 for sneaking up on the enemy based in the center, since
                 1P is stuck in the bottom corners initially. The main
                 benefit though, is that you can sneak up on 2P from the
                 sides since they will likely focus on the middle path.

6. Surprise Attack! The Worried Plight (きしゅう!おけはざま)
    Information: Out here, the map is pretty wide open, with a bit more
                 water flowing throughout. A good portion of the southeast
                 area is blocked by mountains, but a narrow path to the side
                 can aid in a surprise attack of your own!

7. Zakuto's Trap (ザクトのわな)
    Information: Here, you have a castle type of setting to do battle in. 1P
                 starts off outside, and you will need to go pretty much
                 room to room, clearing the opposing units and blocking
                 their way forward. If you advance into the castle with
                 enough force to knock out some units quickly, you will end
                 up with a very good advantage.

8. Final Battle! Decisive Battle (けっせん!せきがはら)
    Information: This map is another wide and flat landscape, with no real
                 shortcuts or side paths to take. There is a lot of space
                 between both sides, but with fast unit movements, that can
                 be cut down fast. It can get a bit hairy once you get to
                 the other side where the battling is in closer quarters,
                 but if you have some powerful units there to clean up, you
                 will go very far!

9. A Baoa Qu Castle (ア・バオア・クーじょう)
    Information: You have another castle scene to get through here. 1P is
                 in the northwest corner, conveniently in front of the only
                 small opening into the castle. Inside the castle is nothing
                 but space, with the opponent's base at the far end. You
                 will want to quickly get all of your units (if you are 1P)
                 into the castle first before proceeding, so there is very
                 little bottlenecking later!

10. Faction's Death (さいごのしとう)
    Information: The final Musha Gundam map here is a large, flat area. The
                 only real feature is the large stream across the middle of
                 it all. However, once units get across it, the real battles
                 will begin, so be ready!


====================================
SD Gundam Gaiden (SDガンダムがいでん)
====================================

1. Black War's Hero (ヲクロあのゆうしゃ)
    Information: This narrow map provides a straightforward area for doing
                 battle. The whole area is flat, which certainly allows for
                 quick unit movements. It is meant to be a basic setup, so
                 it should not be too difficult in any event.

2. Monster Gundam Encounter (そうぐうモンスターぐんだん)
    Information: This map has a few small rooms, protected by enemy units,
                 in the central area. There are more units available to deal
                 with, but it should be another simple battle if you are
                 ready to get right down to it!

3. Battle of the Grasslands (だいそうげんのたたかい)
    Information: Here, you get to battle on another large section of flat
                 grasslands. To the west is a body of water, with some 2P
                 units on a small island; keep an eye on them if you are 1P!
                 Otherwise, it is a straightforward path to the opposition.

4. Assault!! Imperial Castle  (とつげき!!こうじょうせん)
    Information: On this map, there is a castle to the north with one way to
                 enter it - by crossing the bridge to the south. The castle
                 itself is one large room with two side rooms, all occupied
                 by enemy units. If you are 1P, you can launch a true
                 assault by sending all of your units in at once, giving 2P
                 time to spread out and allowing you to isolate/destroy the
                 opposing units!

5. Satan Gundam's Castle (サタンガンダムのしろ)
    Information: You will battle inside of the castle for this map. 1P will
                 start in the bottom corners, with a single unit surrounded
                 in the northwest. 2P and their Satan GD unit will be in
                 the northern room. To infiltrate this castle, you will have
                 to get through a strong front line, but it is quite doable
                 for sure. Ganging up on 2P's front lines is your best bet
                 to effectively win here.

6. Desert's Battle (さばくのせんとう)
    Information: Now, this is a map where the action gets right to the
                 point! Both sides have their units lined up almost directly
                 in front of each other, with only a couple of spaces in
                 between. If you want to win on this map, you need to be
                 aggressive in quickly taking out as many units as possible;
                 ganging up on weak units tends to help in this case.

7. Coast of Gold (おうごんのきし)
    Information: On this map, there are three islands connected by narrow
                 bridges, in a sort of N-shaped arrangement. If you are 1P,
                 you start at the beginning and must battle your way across
                 the islands (no shortcuts here!) to meet and defeat your
                 opposing units. It is exciting and easier than you think,
                 especially since the map's layout allows for a somewhat
                 more leisurely battle, instead of everyone ganging up on
                 you all at once.

8. Escaping the Storm (あらしをぬけて)
    Information: Here, there is another castle that needs to be cleared of
                 enemy units. You start off as 1P in the southeast corner on
                 a small sliver of land outside of the castle, but there are
                 plenty of units inside waiting to do battle. It can be a
                 tough fight due to the sheer amount of 2P units, but once
                 you get past the initial front lines, you will be in a much
                 better position to succeed!

9. Castle Progress (しろへすすめ)
    Information: This is a very lengthy map, mainly due to the fact that the
                 paths inside the castle are quite winding. You need to get
                 to the north end, where you will find stairs leading into
                 the second layer, and so on. You can also advance on the
                 left or right sides, with enemies on both. It is another
                 leisurely sort of battle, since you reach your opponents in
                 waves, but it can be quite a lengthy battle as a result, so
                 be prepared for the long haul here!

10. The Giant of Legend (でんせつのきょじん)
    Information: For this final map, you have an open field and a high
                 plateau with stronger units at the top. It can be tough if
                 you are 1P, since your only way forward is through a very
                 narrow set of steps at the east end. This requires a bit of
                 patience and aggressive acting in order to win on this map.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  5. Unit Data  -=
-=-=-=-=-=-=-=-=-=-=

NOTE: Not all units are available on every map. You will only have the option
     to create a given unit at your base(s) if you have the money to do so.
     The HP value is the amount of hit points that particular unit has. The
     MV value shows how many spaces the unit can move, assuming it is a flat
     area with no obstructions. Crossing over water, trees, and other
     terrain features may cost more spaces (for instance, some units spend 3
     MV points for each space of water they cross over). The AP value is the
     attack power that unit has in battle. Also to note, the Union is the
     blue side, and Zion is the red side; each has their own set of units.

=================
SD Gundam (Union)
=================

Unit Name        HP  AP  MV  Note
---------        --  --  --  ----
ジムII           22  12  4
ガンキャノン     26  14  4
ガンタンク       28  16  3
ガンダム         30  20  5
リックディアス   32  22  5
アレックス       34  22  5
ジェガン         35  25  5
メタス           38  24  6   Free movement
GD・MK2          42  26  5
ディジェ         46  28  5
ヒャクシキ       48  30  5
Zガンダム        54  32  7   Free movement
リガズィ         56  33  6   Free movement
ZZガンダム       65  40  6   Free movement
サラミス         70  10  5   Free movement, long-range attacker, battleship
ホワイトベース   75  15  5   Free movement, long-range attacker, battleship
ガルダ           80  14  5   Free movement, long-range attacker, battleship
νガンダム       80  50  7   Free movement, long-range attacker, battleship
アーガマ         85  16  5   Free movement, long-range attacker, battleship
ラーディッシュ   95  20  6   Free movement, long-range attacker, battleship


================
SD Gundam (Zion)
================

Unit Name        HP  AP  MV  Note
---------        --  --  --  ----
ザク             18  10  4
ハイゴック       20  11  4   Underwater unit
グフ             22  12  4
ズゴックE        22  13  5   Underwater unit
ドム             25  14  5
ゲルググ         27  16  5
ゾック           28  16  5   Underwater unit
Gバルディβ      28  20  5
あかザク         30  18  5
ケンプファー     30  20  5
マラサイ         30  22  5
ガザC            30  24  5
あかズコック     34  21  6
ギラドーガ       34  26  5
ガルスJ          35  25  5
ハンブラビ       35  27  6   Free movement
アッシマー       36  24  6   Free movement
カプール         38  22  6   Underwater unit
あかゲルググ     40  24  6
エルメス         40  25  7   Free movement, long-range attacker
ギャプラン       40  26  6   Free movement
あおドーガ       40  30  6
ズサ             42  28  8
メッサーラ       42  34  6   Free movement
バウ             46  30  6
パラスアテネ     48  30  5
ジオング         50  32  7   Long-range attacker
Bドッグ          58  36  6   Free movement
キュベレイ       64  36  6   Long-range attacker
ヤクトドーガ     68  38  6   Long-range attacker
ジオ             68  40  6
ムサイ           70  10  5   Free movement, long-range attacker, battleship
ユーコン         70  12  5   Long-range attacker, underwater unit, battleship
サザビー         74  45  6   Long-range attacker
クインマンサ     76  42  6   Long-range attacker
グラブロ         80  14  6   Long-range attacker, underwater unit
ザンジバル       80  16  5   Free movement, long-range attacker, battleship
ビグザム         85  25  4   Long-range attacker
レウルーラ       90  20  6   Free movement, long-range attacker, battleship
サイコガンダム   90  30  4   Free movement, long-range attacker
αアジール       95  35  6   Long-range attacker


=====================
SD Sengokuden (Union)
=====================

Unit Name        HP  AP  MV  Note
---------        --  --  --  ----
ぼうる           20  10  4
じむ             24  14  4
じえいがん       26  16  4   Long-range attacker
ねも             28  18  4   Long-range attacker
ひゃくしき       46  35  5
まあくつう       48  36  5
だぶるZ          50  33  6   Long-range attacker
にう             52  38  7   Long-range attacker
ぜいた           56  34  6
あれっくす       58  35  4   Long-range attacker
のうまる         65  37  7
むしゃ           68  39  5
フクショウグン   72  39  5
さいこ           80  31  4
ショウGD         85  40  5
Dショウグン      98  40  0


====================
SD Sengokuden (Zion)
====================

Unit Name        HP  AP  MV  Note
---------        --  --  --  ----
ざこ             20  10  5
がざでい         25  16  4
どむ             28  18  5
ずごっく         30  20  4   Long-range attacker
がずある         35  22  4   Long-range attacker
はんぶらび       37  25  5
じおんぐ         44  24  6
じお             48  26  6
きゅべれい       52  27  6   Long-range attacker
さざびー         56  28  5
しんざく         68  34  5
こんざく         69  32  5
こざく           70  35  5
ワカザクト       75  38  5
ヤミショウグン   83  40  5   Long-range attacker
やみこうてい     99  40  0


========================
SD Gundam Gaiden (Union)
========================

Unit Name        HP  AP  MV  Note
---------        --  --  --  ----
ジム けん       20  14  4
ジム ゆみ       24  10  4   Long-range attacker
ジム やり       26  18  4
けんしZ          48  25  5
ナイト セイラ   52  24  4
ぶとうかネモ     55  31  5
とうしZZ         58  26  5
ジムスナイパ     60  22  6   Long-range attacker
ほうじゅつしν   64  30  6   Long-range attacker
ナイト アムロ   65  23  5
ホワイトベース   68  26  7   Free movement, long-range attacker
ガンタンク       70  24  4   Long-range attacker
おうごんのキシ   75  34  6
ナイト シャア   78  32  7
ガンキャノン     80  32  4
ナイトGD         90  40  7


=======================
SD Gundam Gaiden (Zion)
=======================

Unit Name        HP  AP  MV  Note
---------        --  --  --  ----
Sアッザム        15  10  4
スケルトン-DG    20  12  4
ゴブリンZK       22  14  4
ファイターザク   24  16  4
タートルゴック   25  18  4   Underwater unit
DRベビー         26  22  5
まどうしララア   32  32  4   Long-range attacker
アッシマー       34  28  6
スコーピオンZ    38  28  4
ガイア           42  26  4
マッシュ         45  25  4
オルテガ         46  24  4
ジオング         62  30  5
メッサーラ       68  35  6   Long-range attacker
サザビー         75  36  5
MUDゴーレム      80  25  4
サタンGD         85  35  4   Long-range attacker
サイコゴーレム   99  40  4
ブラックDR       99  40  4   Long-range attacker

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
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=- End of File -=