Rygar Game Genie codes

Game Genie Codes for the NES version of the game.

Table of contents:

1. Short intro
2. Latest updates
3. Some of the bugs in the game without Game Genie
4. My codes
  a)stand alone codes
  b)multi-part codes
5. Other people’s codes
  a)stand alone codes
  b)multi-part codes
  c)combination codes from 2 different authors
6. Disclamer stuff and closing notes

1: Short intro to the codes

    These codes are for the old NES game, Rygar.  They obviously require a
Game Genie device for them to work.  I was motivated to make this FAQ
because after searching other pages for GG codes for the game, none really
existed that I found.  So, I figured to sit down one day and make a nice
archive of GG codes for the game and, well, here it is.  It’ll be updated
either when codes are sent to me (see the last section for more on this), or
when more are made up.  All codes on here are tested first before posted, so
no bunk codes should appear (if so, let me know).
      *Remember that you’re using these codes at your own risk.  I’m not
going to be responsible for any damages done to your game or system, if that
were to ever happen.  I’ve tested ALL codes before putting them on here, and
none have done any damage to the game or system (it won’t, actually).*
      See? I told you it was a short intro.          :)

2: Latest 3 updates

      6/14:Wow...Big long delay for an update (from 3/8 to 6/14.  That’s
about 3 months I’ve taken off) Finally got these codes in an organized
manner, and added a few more here and there.  Biggest mover is the organized
sections of codes, which makes finding them A LOT easier for anyone.  New
codes, because of the out-or-order system the tables introduces, are now
going to be put here with this update(future updates won’t have the new
codes listing).  Also, I’ve cleared out the other two old updates, since
this FAQ has been altered by me quite a bit since March.
Specific section updates:

Bugs

My stand-alone Codes
(look for these codes near the bottom of each listing)
PKAGEI
PPKVPP-SPZVPZ
SPEVPZ, LPLOPO
PILEIS, EXNVPX

My Multi-Part codes

Disclaimer

Note: After this update, new codes for my stand alone codes section will
just be at the bottom of each section of the specific effects.  The reason
they are posted here for this update is because some of my first codes are
located at the bottom of each specific effect list, and are obviously not
new codes.  The new codes wouldn’t get seen at all from this update, but
would afterwards.  Multi-Part codes are unaffected by this, seeing as I
don’t have very many of them and have no reason to arrange them right now.


3. The bugs of the game without Game Genie

     1) The ducking bug: When entering a level, hold down before the screen
appears.  Rather than falling into place, you duck in the air.  Not
practical on it’s own, but essential with some of the Game Genie codes to
see/get to any other parts of the level without falling to death first.  You
can also jump directly from this position, and still not fall before you
jump (you fall normally after you jump, though).
     2) “Climbing” up the valley walls: This bug, although sounds weird, is
rather funny to use in the valley area of the overhead levels.  In the
valley area, first find a wall that extends across two different screens
(the easiest wall to use to get the hang of this bug is the one that is near
the place where you get the grappling hook).  Get as close as you can to the
top part of it and move to the next screen.  Now, move up, and if you did it
right, will be past the barrier.  The tricky part is next: you must move up
as far as you can each time you shift screens until you get onto the green
part! Now, be careful not to get stuck, and you can now get to new areas or
get to other areas faster!
       3)The Pause Trick: By holding select before going into the game, you can
pause the game before any sprites other than Rygar are placed on the level.
This is useful for some situations, but overall not extremely grand.

     That’s all for now.  More to come as time goes on.

4: My codes

Part A: Stand-alone codes

    Ahhh...the fun stuff starts here....read on.

Graphics codes:
YZTKOT          Title screwy.  In-game menu has Christmas theme.
TSTKIE          Funky title screen, game is hyper and glitched.
VTSZTE          Ducking and attacking locks the game with a graphic scramble
OZTEPS          Rygar’s arm is up in the air when he duck-attacks to the left.
XXSEIS          Graphic scrambler.  Does weird things to where you start in a level.
TTOPPS          Hyper game, hitting select 3 times, then hitting start twice goes
back to the game, but you’re apparently in 4-scroll mode (still can’t move).
 Freezes if you hit select too many times.
ZZZTTO          Game Freezes on you. Not sure why yet.
AEIAGE          Does something to all the sprites, except for you and doors
(includes your weapon).
EESAGE          Enemies are nothing more than scrambled graphics (might as well be
an invisible enemies code: you can’t really see where they really are)
AIIKAG          Scrambles the ground and background.
ZOIEKA          Enemy explosion is glitched
AKGEIO          Once you’re in the menu, you can’t get out.  Also changes how you
look when facing right.
PIKEPS          Rygar’s upper body is being melted away by acid when standing attack
to the left.
AKAAEI          Title screen text color is messed up, and some enemies will moonwalk
towards you.
AAPTTL          Modifies the graphics for many things, and messes up the music.
Gives you a headache if you use this code for too long.
EXZPAA          Messes up the Y in Rygar.
TSAAIE          Graphics alterer code.  Also affects the first level layout by
sticking in part of the tower level halfway through the level.
SELEKZ          Changes color of some enemies {adjust code to get                               diff. colors:
This code produces Sub-Zero ones}.
PILAGE          VERY SCRAMBLED SCREEN!!
GANEPA          Scrambles Rygar’s graphics, and enemies look weird when moving.
PKAGEI          Random oddness of color pallate, starting location, and hyper game.
Will freeze most of the time, but you can play through a the first level
fine if the game doesn’t freeze.  Hitting start twice may also change the
current color scheme to something else.  Game freezes upon entering the next
door.
EEPPPE                  Random glitch/freeze code.  Have to tweak around with this one.
NNPPPE                  Similar to the code above, but still freezes despite a slightly
lessened effect.

SFX/Music codes:
EPTVPZ          Funky music.  Restarts often.
OSTVPZ          Cool music modifier for every level except the first one.  Freezes
often.  On the first level, hit start twice to see where you’re going.
PPOVPO          Cosmic-Static Music.  Powered up weapon sounds like something out of
Metroid.  Funny stuff here!
POPVPO          Sounds chain to what you do.
EPSTZT          Synth alteration to the first area music
TZTTZT          Adds some other noises to the first part of the first area music.
ITOTZT          Adds some kind of between level music.
IIOTZT          Another form of the above music
IIOTZO          Game CRASHES AND BURNS (not permenant, but freaky sounding).
VXZTZO          Low tone music.  Game sometimes gets hyper.  Freezes alot.
SOTTZO          Attacking or jumping causes the game to skip.  Sometimes goes turbo.
 Freezes alot.
ESTVPI          Hitting enemies noise different.
OZOTPZ          Alters the bass and the tone of the music.  Hit noises are just a
simple beep.
YVSEPO          Hitting start twice freezes the game, but leaves the music playing.
XVYTTO          Lowers game music several octaves lower.  Sounds kinda kinky, if you
ask me.
OSTTTO          Cool noises.  Music is lower in tone.
NNTTTO          Similar to above, but not as low.
__ITTO          Ahhh.....another LONG list of codes.  For this list, it’s divided
into sepearate sections for your convenience: The code, the music (BGM)
effect, and the Sound (SFX) effect.  Other notes may be posted under the
code, such as the frequency of lock-ups, for example.  So, without delay,
here they are:
Code:           BMG effect:                     SFX effect:
AEITTO  NA                              NA
Locks game.  Sometimes can get in the game to see the grey wall has been
replaced with a door (argh!!! :/ Can’t see where it goes!!!) and some other
sprites.
PEITTO  Octave difference       Robotic
ZEITTO  Music deleted           Sounds deleted
Also affects the level.  It jumps around alot when you pause and un-pause,
or go to the menu screen.  Freezes every so often.
LEITTO  Very deep                       Explosion sounds
GEITTO  High-pitched            low to high tone (attack/jump noise normal)
IEITTO  About the same as above more higher in tone.
TEITTO  Almost unhearable       Same as above
The game is also hyper.  Killing an enemy may freeze the game.
YEITTO  Very high pitched       See above
Same note as TEITTO
AOITTO  None                            None
Game will do weird things, like make the level jumpy and rearrange the
layout.
POITTO  Hight-pitched           High-pitched
ZOITTO  none                            none
same as AOITTO
LOITTO  high-pitched            high-pitched
Game is hyper.  Freezes alot.
GOITTO  High-pitched            high-pitched
IOITTO  Moderate-pitch          Moderate-pitch
TOITTO  NA                              NA
Game freezes at the title screen
YOITTO  NA                              NA
Game freezes at the title screen
AXITTO  None                            None
Game is hyper.  Freezes alot
PXITTO  Low tone                        Low tone
ZXITTO  None                            None
Game will do things similar to AOITTO
LXITTO  Low tone                        Low tone with synth noise occasionally
GXITTO  High pitched            None for most sounds except for killing enemies
                                       and picking up items.
IXITTO          None                    Killing enemies/picking up items is
                                               replaced with a beep or three.
TXITTO  Very faint high-pitch     High pitch.
Game freezes often and is hyper.
YXITTO  None                            High pitch.
See above note.
AUITTO  None                            None
See AOITTO.
PUITTO  None                            A high beep when you kill enemies/get items.
ZUITTO  Staticy noises          None
See AOITTO.
LUITTO  None                            High beep
That annoying hyper/freeze thing again.....keeps appearing alot.....
GUITTO  High-pitched            High-pitched
IUITTO  None                            Rolling-type effects
TUITTO  NA                              NA
Title screen freeze
YUITTO  NA                              NA
Title screen freeze
AKITTO  NA                              NA
A freezer.....
PKITTO  An octave or two off    Robotic-rolling type effect.  Getting hit sounds
cool.
ZKITTO  None                            None
Look.....it’s another weird level effect code.....
LKITTO  Really deep tone        Explosion type noises.
GKITTO  NA                              NA
Game doesn’t let you in, period.
IKITTO  High-pitched            Same kind of high tone, but with a different end to it.
TKITTO  Barely hearable         high tone
That hyper/freeze thing again, but the game at random disables your
controller until you die.
YKITTO  high-tone                       high hyper tone
Hyper/freeze thing again.....
ASITTO  None                            None
Hyper game.  Restarts and freezes at random.
PSITTO  High-pitch                      High with different end sound.
ZSITTO  None                            None
That weird random level thing, but works MUCH better!!!
LSITTO  High-pitch                      High pitch, but different in some sounds
Hyper thing again.
GSITTO  High-pitch                      High pitch, but more gradual
ISITTO  Mixed-pitch             Moderate-high-low tones, sometimes all
                                       three combining at once to make a neat noise.
TSITTO  Barely hearable         High-pitch
That darn hyper/freeze thing again.....
YSITTO  high-pitch                      Frantic High-pitch
Hyper/freeze thing again.....
AVITTO  NA                              NA
Title screen freezer
PVITTO  Remixed                 Off a little.
ZVITTO  None                            None
Messed up level thing all over again.......starting to get old now.....
LVITTO  Low-tone                        Low-tone explosion
GVITTO  NA                              NA
Starting freezes the game.
IVITTO  Really high-pitched     Gradual moderate>high tone.
TVITTO  None                            High-pitched
....hyper/freeze...........
YVITTO  High-pitched            High-pitched frantic
hyper/freeze with the game sometimes disabling user imput.....
ANITTO  None                            None
Weird level thing all over again............man, talk about
repitition.......
PNITTO  High-modeate tone       Gradual moderate>high tone
ZNITTO  None                            None
Weird level altering......again......
LNITTO  High-pitch                      High-low pitch
hyper/freeze....but different freeze! Finally!!!!!!
GNITTO  High-tone                       Straight high-tone
INITTO  High-tone                       Low-moderate tone
TNITTO  Barely high-tone        High-tone
Gee....shouldn’t have guessed....the hyper/freeze thing with the disabling
of controls.....I think I already know what the last code will do right
now.......let’s find out!
YNITTO  ....Guess.....          Guess!
Yep...same thing as before.....same thing as always......

Man........that was LONG!!!!!
AKITAE          Grainy music.
PEVVPO          Funky music.
OXZVPO          Weird music and no sounds except for the hit noise and death noise
for enemies.  Music appears to be the same for every level.
EASTLY          Music switch
PEIVPO          Sounds and music are cosmic sounding.  Kinda cool.
PPKVPP:         The first level music is now muted out bass of the ending music.
After the first level, the game has conflicts with other random music put in
and will reset frequently on you.
OPSVPP  Music change.  It will come on late with only the bass part going and
will increase in tempo briefly when a sound is played.  Sometimes the music
will switch altogether to something normally in the game, or will just play
random sounds.  Going into some levels will freeze the game, however.
SPZVPZ  Odd effects to go with music, and new color pattern.  Also, you start
right in the ice level, but anytime you go into a door it puts you into the
valley.  Enemies may cause a sudden shift in the level which can be bad.
Among other things, this code is annoying if you’re actually trying to play
the game with it on, but not bad to look at.
ISTVPP                  Very neat alteration to the music and sounds.  Better version
of....
AATVPP                  Music skips around, and the SFX are jumpy.

Rygar/Enemy property codes:
STIPOZ          Deletes enemies
TSTKIZ          Game switches from/to 4-way scrolling while playing.  Game will
usually switch to proper scrolling when you switch to another screen (by
going off one)
KIKZXL          Enemies WAY out of place
IITXXY          Enemies get a speed boost sometimes.
KTXLXY          Enemies sink into the ground and eventually fall off.
AEIEKA          Killing an enemy freezes the game.
PEAKIE          Tone and Last is 0.  Can’t kill anything, and the game is slow.
AESOIP          Game doesn’t like it when you hit the ground, or when an enemy
appears.
EPIVPO          Starts you in Dorago’s lair, with glitchy graphics and weird sounds.
 Also, whenever you enter a door, there’s a 90% chance that you’ll end up
back where you started origionally.  There’s a 10% chance that you’ll end up
going into the valley area (you know you’re going there when the screen
greys when you enter any door).
EPIVPU          Game sounds/music are very weird, and the game has a nasty habit of
switching what items you’ve picked up as well as if your weapon is powered
up or not.  (ex: Grappling hook becomes the pulley all of a sudden)
EGGGPP          Infinite H.P.? (Unconfirmed, due to the multitude of freezing this
code introduces)
AAAEPO          Hyper game, which may freeze alot on you, and can jump multiple
times in the air sometimes.  Helps if you have a turbo controller for this.
AKAEPO          A medium-paced float right code.  Good if you find YNAEPO to be too
fast.
TOPXLU          Makes your weapon very short in range when you duck and attack.
PPULOI          Boots enemies horizontaly back away from you when you hit them.
AAKSAE          Invincible to all turtles (they, in return, are invincible to you)
EPEKIE          Another form of EPAKIE, except that you start in a different place,
the levels are weird, and you can walk through walls until you die the first
time.  As far as I can tell, all the normal effects of EPAKIE are kept
through this code, so follow a similar procedure to get into the game.
ZOEKST          Title screen is blank. Going to the in-game menu will freeze the
game.
EPAKST          After a short amount of time, you become invisible and fall down a
slight amount.
EPAAIE          You are apparently deleted from the game.
KEELEY          Enemies rise slightly, then sink down towards bottom {things moving
up have a speed increase}.
VELOTS          Go through tops of walls.
EETXEV          Enemies’ point on the map looks normal, but is moved much higher up.
ZXZXLU          Game goes fast when you use weapon and hold a direction
OPOEIS          Always in 4-scroll.
AEKAPE          Deletes most sprites and hyper game (use with other codes)
NILLEG          Disk enemies freeze the game.
GETLST          Rygar adapts to the enemies.....or something like that....gotta toy
around with this one some more.
LOLPLZ          Different starting location.  As soon as you move, the game locks
up.
LPLOPO          Deletes enemies, and changes the tint of the screen when one tries
to show up.
SPEVPZ          When you kill an enemy, you get a free attack and assail.  The music
is screwed up, invisible walls are placed, and you have infinite H.P. (as
godly as this code sounds, it’s impossible to beat the game with just this
code)
STIPOZ          Deletes enemies
AEPGKI                  Can't move, start up in the air, and "shed".  After a little
while, (I'm guessing) Draco appears very glitched up and shoots at you.  The
shots go through you, and after you hit the ground you stop sinking.  I
think that's it (haven't played through this completely yet).
YYPPPP                  Enemies speed up at you when you run from them, and slow down as
you approach them.  Also, going to get the grappling hook and leaving causes
an interesting orange colored glitch to appear in the valley level around
the bottom-left corner of the screen.  Touch it, and you start outside
Dorago's lair with the armor!
PEOPLE          Makes ALL enemies drop....bananas? (Includes bosses!) These are
worth 3 stars each.
YNLTKY          After a while, your “tone” becomes half of your “last” stat.
KEELEY          Floating/Sinking enemies.

Level codes:
AGEPLZ          Deletes the whole level
PIEPLZ          Adds random ground to the level
TPSPLZ          Big hole where normal ground should be/can go into the grey wall and
walk in there.
OZTKIE          Start right away in the valley
SOTKIZ          Another deletion of the level code.....
STZKIO          Deletes everything!
NOSOTO          Nothingness for side-scrolling levels.
PENOIS          A transposing error for the first screen of the valley area
(possibly other overhead areas).  THERE’S A LONG LIST OF THESE! I’ll just
list the different variations of the code here:
AENOIS, AONOIS, AXNOIS, AUNOIS, AKNOIS, ASNOIS, AVNOIS, ANNOIS,
PENOIS, PONOIS, PXNOIS, PUNOIS, PKNOIS, PSNOIS, PVNOIS, PNNOIS,
ZENOIS, ZONOIS, ZXNOIS, ZUNOIS, ZKNOIS, ZSNOIS, ZVNOIS, ZNNOIS,
LENOIS, LONOIS, LZNOIS, LUNOIS, LKNOIS, LSNOIS, LVNOIS, LNNOIS,
GENOIS, GONOIS, GZNOIS, GUNOIS, GKNOIS, GSNOIS, GVNOIS, GNNOIS,
IENOIS, IONOIS, IZNOIS, IUNOIS, IKNOIS, ISNOIS, IVNOIS, INNOIS,
TENOIS, TONOIS, TZNOIS, TUNOIS, TKNOIS, TSNOIS, TVNOIS, TNNOIS,
YENOIS, YONOIS, YZNOIS, YUNOIS, YKNOIS, YSNOIS, YVNOIS, YNNOIS
                       Well, that’s a good number of them, anyways.
PPAKIY          Makes all the ground above you.  Fall usually unless you use the
duck in the air bug.
AGEKAG          Deletes the level.  Hold down immediately after hitting start to see
anything.  Also freezes when you hit start.
EIEVPO          Start in odd locations in the jungle level.  Most of the time, the
game freezes, but on rare occasions you can play through this a little bit.
OEAKIY          Transposing error for levels.
PILEIS          Level modifier
EXNVPX          This code could be classified as a bunch of things, but I put it
here because the level changes are the most notable effect (a close second
is the music, or in some cases lack thereof) .  As you start the game
without using the pause trick, you’ll notice youinstantly get stuck in the
ground and hear no music right off the bat.  Later on, you notice a weird
one tone musical noise.  You can move any time you want to, and when you
die, you’ll notice you’re all of a sudden in the jungle area.  Going to the
door behind you puts you in Rosla like usual, but don’t go here, because
more times than anything the game doesn’t like you being here with this code
on.  Now then, WITH the pause trick it gets more interesting.  You can end
up in one of four possible places.  One, you hear just the first level music
with no bass to it, which leads to a trap in the middle of the screen.  Two,
you hear very odd music and you can move to the right through the wall to a
weird area (it’s actually about 5 or 6 screens over from the normal starting
location of the first level).  You are stuck here, unfortunately.  Just
enjoy the odd music you get while you’re there and reset.  The third
possibility is an outright freeze of the game when you unpause.  Finally,
the fourth possibility is you hear the normal music with part of the bass,
then the screen shifts up and you hear a changing tone music.  The game has
teleported you to the caves, for some reason.  To explore this area on foot,
jump right as the music gets a little higher pitched and you’ll land on the
ground when the screen shifts up.  You can go wherever you can here, but
keep in mind that you don’t have the grappling weapon and the pulley like
you’re supposed to at this point in the game.  The last thing you can do
with this code takes some patience to work.  Instead of pausing the game
when you start up, then unpausing and exploring, you can continue to hold
the game in pause until the music shift, resulting in a sudden black and
white screen and odd spirte placement.  When this occurs, immediately
unpause and try to move to the right.  If you want to try and clear the
black and white screen, attack.  To get a new color pallate, hit start
twice.  As you work your way over to the right, you’ll notice a wall in
front of you, as well as invisible enemies.  When you reach the wall, keep
jumping until you bounce off of an invisible enemy to boost yourself up onto
the top of the ledge.  Now quickly move as far as you can to the right
before the game either freezes or resets.  Also note the VERY odd, not to
mention spooky, music that is in the background.  Sounds like the game is
sending out a cry of torment or something :)
Anyways, have fun with the code.  In that last part, you can sometimes fall
off the screen and end up at Ligar’s castle!
AGEPLZ                  Deletes the whole level
PIEPLZ          Adds random ground to the level
TPSPLZ          Big hole where normal ground should be/can go into the grey wall
and walk in there.
EGAOKK                  Quicksand mode: you and the enemies are constantly pulled down to
the bottom of the screen slowly.  Jump often to survive.
YPPPPT                  Opens a pit under you in each level.  Possible to survive if you
duck before the screen comes on.  Also, the time spent loading each level is
*dramatically* slimmed to nothing!
EEPOOZ          Changes the enemies in each area.
PISEPS          Always in the valley area (changes 2-way scrolling levels around
vastly. Give it a shot!) and don’t forget to hold down when hitting start at
the title screen, or else you’ll fall and miss one of the new areas.
EPAKIE          This is the weirdest code I’ve ever made.  It’s effects all
could be described as bizarre, baffling, and wonderful...Above all things,
patience is an absolute must have for this code. Technically, I could write
a whole faq on just this one code, but that would be quite out of the way
(unless I get TONS of E-mails requesting a FAQ for it.  Then it’s hardly out
of the way).Some things/effects to remember about this code:
1) The code not only screws around with the game severly, it does weird
things to the SYSTEM buttons as well, as in the reset button on the NES
(thankfully not permanent)! *Reset no longer starts the game over*! It now
moves the game along forward, or helps it, anyways.  It also acts as an
“antifreeze” control now, meaning: if the game locks, hit reset and the game
moves along as if nothing happened! Now, reset is like the fixer button!
This is possibly the weirdest part of this code, as well as one of the most
strangest code effects that I’ve ever seen in a game!
2) The speed of the game increases noticably.
3) Music/SFX speed increases.
4) Graphics get garbled.
5) The game occasionally freezes.  Use reset to clear it.
6) Earthquake-type effect is throughout the game, but that’s due to the
increase of game speed.
7) Occasionally (and I do mean *occasionally*), if you are hit in an
overhead area and die, Rygar may bounce back up after blinking and you
regain control, now completely invincible to everything! However, the only
drawback to this is that you can’t go in any doors or go to the stats
screen.  You may restart by falling into a hole and going back to the
starting point with normal health.  You lose the invincibility, however.
8) Other side effects occur occasionally, such as a sudden stat boost at the
start, but the effects listed above are the most common ones seen.  Anyways,
once the code is imputed, let me tell you how to be best prepared for the
madness ahead.  You need to be prepared for having quick timing on the start
button to prevent lockups, patience, and a desire to see the game turned
completely inside-out.  Once you’ve prepared for these things, go ahead and
hit start, and let the madness commence:
1) When you start the game, expect no title screen.  The code completely
skips it.  If you didn’t get this far and got a weird wavy screen with the
Game Genie stuff in the background still, hit power and start again.  This
also goes with any form of a wavy screen.  If you get it, it’s not gonna
clear, so hit power.
2) Hit reset.  A garbled status screen should display.  Hit start quickly to
go into a SEVERELY glitched game.  If you hear hyper music at this point, or
can’t go into the game, hit power and start over, the game has locked for
user-imput.
3) If the screen scrolls from left to right, and then goes to the title,
with Rygar posing on the screen, on some occasions.  You’ve gotten by the
first part of it.  Take a quick break (if you want to) if you got this far.
If not, it’s probably locked up.  Hit reset to clear it.  If it doesn’t
clear after a few reset presses, hit power and start again.  Remember that
reset is now even more of your friend than it ever was.
4) If you’re ready for more insanity, you can press forward and hit start.
The screen will go blank again.  Use reset several times to try and get
something to appear (this is where you need patience the most).  If you got
something, keep going with it and don’t hit reset too many times, otherwise
you could lose the game completely and have to start over.  I can’t say
where exactly you appear, because it’s different almost every time.
Otherwise, start over again.
5) If you’re in the game and can move, you may or may not die upon gaining
control.  If you did, it’s actually a good sign that you’ll appear and be
normal.  If not, keep using reset to get something, or hit power to start
over.
6) Well, because of the variety of places and situations that you can be in
at this point, I can’t really continue from here.  The hardest part is over
from here.  If the game still gives you a hard time, just use reset a few
times to hopefully clear things up.  If all else fails, just start over.
With this code by itself, most of the time you end up going through the
normal game with some/all the effects of the code (if not, you're in a
glitched area most likely).  Good luck, and happy hunting!

*Useful codes:
NNZKIE          Enhanced starting power: starts at 255.
AEAKAE          Start with super high stats, but your life is initially nothing.
YNAKAE          Start with GROSSLY high stats (Tone is over 32,000!).  Same effects
as above, but hey, with 32,000 tone, you can kill anything without too much
trouble.
OZZEPZ                  You have an invisible number of mind points, and as soon as you
use some get all weird on you.  You still have a lot, but you may have to
struggle with the game still.  Also, by jamming on the control pad and the
buttons enough you can get the grappling hook, pulley, and crossbow right on
the spot in your inventory.  Sweet code!
NYZEPZ          Same as OZZEPZ, but the game is much more willing to give you the
first three items without having to mash on buttons (ideal if you don’t have
a turbo controler and don’t want to give yourself a blister trying to get
those items).
AAZEZZ          Infinite mind points (Ideal code to use when beating the game, and
as close as I’ve gotten so far to invincibility by recovering whenever you
get hit)
OZTKIE          Start right away in the valley
AEOPLE                  The proper looking version of the PEOPLE code: stars look like
they should, and the effect remains the same.
EEPPPP          Duck while facing right, and float fast to the left (speed is
modified by the first two letters).  Can get you into some new areas of the
game, because you also float through walls, but not enemies.  Going to the
status screen causes glitched graphics until you leave the current area.
This code gets you to cool new areas if you float where you aren't supposed
to be, and is the only way to get to one of the EPAKIE + PISEPS levels, plus
some other glitched areas.  Experiment for yourself with this one! (you can
get to these new areas by floating through walls when in boss rooms, plus
whatever other walls you want to.  It helps to have the grappling weapon
during this)
YNAEPO                  The above code’s cousin, except you float right instead of left.
PILOTS                  Defy gravity......too well.  Can’t jump, but can’t fall either.

Part B: Multi-Part codes

Code:                      Code effect:
PISEPS+EPAKIE      Causes a similar effect as with EPAKIE, but much more
interesting. To navigate through it, use the same technique that you would
with EPAKIE to get to a point where your character shows up on the Screen.
The levels are all new here, and there’s LOTS of them.  I’m still getting
new levels now that are rarer than the ones you usually get (which is
usually one 2 scrolling bright orange level, and a sprite-infested 4
scrolling level).  Also, the music is usually the music heard after beating
the game (although I’ve gotten different music for the rare levels).  Try
this thing out!
EEPPPP/YNAEPO + PISEPS  The floating codes (use only one of them) help you
navigate through the PISEPS glitchy horizontal levels much better.  In fact,
you can’t go through the levels without them.
EPAOKK + PILOTS  The quicksand code with the defy gravity code allows
verical movement for the PILOTS code, though it's slower than death unless
you have a turbo controller (you have to pound on jump to go anywhere).  On
4-way scrolling levels, invisible walls keep appearing in front of you from
time to time, and movement is generally VERY stiff and picky.  They're pains
to get around, but it's navigatable.  Also allows for walking over places
you'd normally fall in by moving either left or right across them! (water,
holes, sky depending on where you are)
YPPPPT+EGAOKK+PILOTS   This code puts a pit under you still, but you can
safely move on since PILOTS ignores holes, and EGAOKK lets you jump as much
as you want to, and actually move.  Very cool if you can get to Draco's lair
(possible to do, despite it looking bad when you get to the valley.  You're
not really stuck on the top area), where you can wander freely in "wall
land".  It turns out that this area is also linked to the last overhead
level in the game, interestingly enough (dying intentionally around here by
falling, which is tough to do with PILOTS, but possible, still puts you in
Dorago's lair).
YYPPPP+OZZEPZ    The kickstart codes.  Get the first three items to go
basically anywhere, and use the armor glitch to get that item, too! Very
cool, and saves you time!
NOSOTO+OZTKIE   Sweet code! Run into some walls, and you hear a bang noise and
your character is teleported! Also messes up the overhead levels.  Some
enemies out of place, and side-scrolling levels are unnavigatable, due to
the fact that there is no ground in them.  Using PILOTS in conjunction gets
you to some more new areas, but you can get stuck sometimes.
YNAEPO+PILOTS+TSTKIZ    Makes the switch to movement types no problem.  Simply
float right, then move into the ground when you switch.  You now can move
anywhere you want to, including through walls and off the screen! Very cool!
EPOZXL+EEEEPP/YNAEPO  Explore the glitched area that EPOZXL creates better,
but only to a slight extent.  It’s still very frustrating when the game
resets on you every so often.
SPEVPZ+YNAEPO+NEAKAA    This code will make the game beatable in as little as 5
minutes if you do this right.  I’ll provide how to beat the game with a
small guide (it’s needed because of all the random invisible sprites and
holes SPEVPZ introduces)
1. Float through the first level.  You have to float, otherwise you hit an
invisible wall near the door.
2. Get on the first wood pole in the second level and float to the door to
the valley.
3. The valley can be a P.I.T.A. with all the new invisible walls/holes that
are placed, so watch out for any oddly colored areas, places where enemies
dive down suddenly, etc, etc.  From the start, go to the doorway that
eventually leads to where you get the pulley item.
4. This is important.  Upon entering this area, IMMEDIATELY duck to the
right.  There is a hole underneath where you start, and you will get stuck
if you fall in it.  Continue moving to the right towards the jungle area.
5. Treat this similiar to the other levels: just duck and float right until
you get to the boss area.
6. When you get to the first boss, you can opt to kill it on your way to the
next one.  It only takes about 2 hits to do.  From this area, float right
through the boss areas until you get to Ligar.  Stop floating, land, and
beat the crap outta him.
7. Congrats, you just beat the game! Enjoy your ending and the satisfaction
that you beat it in less than 5 minutes :)
That’s all there is to it.

That’s all for now.  More to be posted over time.

5: Other people’s codes

Part A: Stand alone codes

Author: Greg

KAPGUN          DISABLES START SCREEN.
PIAPZX          STUCK IN THE GROUND
OZNANS          THE GRAPHIC SCRAMBLER  IN MENU    PAUSE UNPAUSE
POPEIS          START GAME BY “DROPPING DOWN”
PENPEN          IF YOU DUCK THE GAME WILL FREEZE
AKAAGE          FREEZE GAME AT TITLE SCREEN
PPIZZA          YOU CANNOT DUCK AND ATTACK AT THE SAME TIME AND MARKS THE
PILLARS
KAGEOZ          ADDS NEW COLOR TO THE GAME [MOSTLY GREEN]
LITEOZ          START IN A VERY WEIRD LOCATION AND GRAPHIC CHANGE
PIKEAG          START GAME NORMALLY PUSH START AND THE SCREEN TURNS A BUNCH
OF DIFFERENT COLORS THEN SEVERE GRAPHIC CHANGE
LIKEAS          START GAME NORMALLY TURN AND FACE LEFT  AND ATTACK STANDING
UP AND YOUR HEAD IS SCRAMBLED
EKGPIZ          START NORMALLY AND TRY TO RUN AND YOU WILL ENCOUNTER AN
INVISIBLE WALL AND YOU WILL BE ASBLE TO JUMP OVER THIS AND WILL NOT BE ABLE
TO GET PAST THE FIRST AREA
PIZOZE          AT TITLE SCREEN YOU WILL FIND THAT A SECTION OF RYGAR HAS
BEEN MOVED TO THE BOTTOM
SAGEGI          START NORMALLY AND STANDING, FACING LEFT, ATTACK AND RYGAR
HAS A GLITCHED LEG
ZITEOZ          INSTANT FREEZE
YITEOZ          TRY TO RUN AND YOU FALL OVER DEAD
IITEOZ          CANNOT RUN TO THE RIGHT
EATEOZ          OPPOSITE AS ABOVE
EPTEOZ          AUTO FREEZE
XZTEOZ          MOVE TO THE RIGHT AND YOU ATTACK
AGEPIS          STUCK IN GROUND
AGEOZE          DOTTED BACKGROUND
PIZAZE          INSTA FREEZE AT TITLE SCREEN
PIKAKP          INSTA FREEZE AT BEGINING OF GAME
PIEKAG          START IN THE MATRIX EFFECT LEVEL SHOWING SIMARLARITIES TO
THE TITLE SCREEN
GOATIE          INSTA FREEZE
PAGEKI          INSTA FREEZE
YNEAOZ          COLOR CHANGE [MOSTLY GREY]
KIZOZE          SECTION IS MISSING FROM TITLE
YNZOZE          WHITE SQUARE IN THE R IN THE TITLE SCREEN
OPKAIE          FREEZE IN THE BEGINING OF GAME WITH NOISE
PPZAZO          BLINKING SUN
IKAEOZ          WEIRD GRAPHICS PARTIAL ABILITY TO STAY IN AIR LONGER THAN
USUAUL IF YOU ATTACK IN AIR
GPAEOZ          AT TITLE SCREEN IT AT FIRST SEEMS NORMAL BUT WHEN YOU PUSH
START IT TURNS GOLD AND PINE GREEN AND FREEZES
YNAEZA          GRAPHIC SCRAMBLING FREEZER
AGIEZA          A TURBO SCREEN SPLITTER AT THE TITLE SCREEN PUSH START AND
IT FREEZES
PIZOEZ          THE TITLE SCREEN AND START MENU IS GRAY
YNAEAZ          DUCK AND YOUR FACE WILL TURN DEMENTED
PASEPS          START IN THE GROUND AWAY FROM BEGINING OF GAME
PNSAPS          START AT DIFFRENT POINT IN GAME
OZZAOZ          ALL GOLD TITLE SCREEN GOLD GAME OVER
PISEOZ          TITLE SCREEN IS BLACK AND LEVEL IS SILVER COLOR MODIFEIER BY
PUSHING START AND THEN START AGAIN
PISESZ          WHITE BACKGROUNDWITH BLUE RYGAR LEVEL IS COLORMODIFIED
PIKAGE          TURBO AND BLINKING SUN ALSO FREEZES
PIAEPS          AIR WALK ABILITY
PENOZE          DROP DOWN DIAGNOLY
PILATE          YOU START BY JUMPING AND EVERYBUTTON YOU PUSH MAKES YOU GO
HIGHER UNTILL YOU DIE
YNAAGE          MESSED UP TITLE
TOPOOZ          FALL THROUGH GROUND TILL DEATH
PEGLEG          IN GAME PUSH START AND THE E’S ARE MISSING PARTS
YNAEEZ          TEAL AND GREY BACKGROUND
EPPOOZ          DELETES ENEMIES FROM GAME CANNOT GO THROUGH THE DOOR TO NEXT
LEVEL
TOPOOK          SCREWS UP LEVEL
PIKAOZ          A GREEN TITLE SCREEN MODIFIERER
PAKAGE          CAN’T JUMP EVENTUALLY SINK TO BE SUNK INTO THE GROUND TO RUN
TO YOUR DEATH AT THE EDGE OF THE HOLE
PEGAIE          ENEMIES INVISIBLE AND GRAPHIC SCRAMBLER
KOPAIE          YOU ARE INVISABLE BUT YOU CAN SEE YOUR WEAPON CAN BE GLITCHY
KEPEPS          YOU STARTIN THE MIDDLE OF THE WHITE THING
TAPEPS          MAKES A HOLE IN RED AT START OF GAMEYOU CAN GO IN THIS HOLE
BECAUSE IT HAS A BOTTOM
ZIPEPS          PUTS SMALL PILLAR IN START OF GAME CAN WALK THROUGH IT AND
INVISABLE HEALTH
GTPEPS          MAKES A HOLE YOU FALL THROUGH
AIPEPS          PUTS A WALL IN FRONT OF YOU AND HEALTH IS INVISIBLE
PIZEPS          NO ENEMIES YOUR INVISABLE CANNOT GO THROUGH DOORS GLITCHY
PKIAGP          PUSHING START WILL DULL THE SHARP COLORS UNTILL YOU ATTACK
THEN IT GETS BRIGHTER
SITOOZ          DISABLES ENEMIES
OZNENS          TITLE SCREEN SCREWY/TURTLE BEHAVIOR MESSED UP.
YKOTZE          RANDOM INVISIBLE GLITCHY START.
ZAPEPS          ADDS DIFFERENT GROUND
ZIPEPS                  ADDS DIFFERENT GROUNDING
SOAZLE          CANNOT DUCK AND ATTACK
SOZPLE          TURNS TILTLE SCREENS A RED AND WHITE
LOAPLE          THE N IN NINTENDO IS WEIRD
OZYKIE          GRAPHIC SCRAMBLER
AKGOOZ          NO ENEMIES IN VALLEY TEXT SCRAMBLER
YNAENP          NO ROLLING ENIMIES
YNAENZ          COLOR SCRAMBLER
VILATE                  HYPER GAME WIERD EFFECTS
PIZZAE          CANNOT LAND
OZPEGS          FREEZE GAME
POTTIE          SCREWS WITH MUSIC
AKIPEG          DELETES ROPES AND TURNS GAME HYPER
AGEPPP          KILLS YOU
YNAEXL          CUTS OUT SUN AND MOVES IT RIGHT A LITTLE BIT
APPLES          ATTACK AND THE GAME FREEZES
KEYAGE          CANNOT GET CLOSE TO ENIMIES OR GOORU GUY
TVITTZ          TURBO CODE
KEITTZ          TURBO CODE
KEZTTZ          CANNOT BEAT GAME
PASTTZ          AFTER YOU DIE, YOU GO TO THE JUNGLE AREA WITH A FREEZE.

Thanks to Greg for getting all those in!

More to come as authors get codes in to me (even though Greg sent some into
me, you can still send in new codes that aren't on the FAQ).

Part B: Multi-Part codes

Hmmm....guess no multis from Greg after all.......oh, well.  Anyone else can
send in their Multi-Part codes.  Remember that a Multi-Part code is
classified as a code that is either more than one line of code, or an effect
created by two-three codes put together.

Part C: Combination Codes From 2 Different Authors

    The name may be confusing, but basically it works like this: if a
multi-part code is found, and two different coders helped make it, it's put
here with credit given to each author for each code part found (example: if
Billy-Bob-Joe makes the quicksand code, and I added on the PILOTS code to
make a multi-part, it'd look kind of like this:
(This code is actually in my multi-parts section, if you missed it)
EGAOKK + PILOTS  ..........(whatever the code effect is)
(Billy-   (Me)
Bob-Joe)

    No matter how it may look, credit will be given properly.
Now for the codes:

LITEOZ+OZZEPZ+PILOTS
(Greg)  (Me)  (Me)      Ok, you should know what LITEOZ does by now (if you
don’t, stop reading here and look at that code under Greg’s section), so you
know that the codes here should help you navigate through this big mess.
You still die instantly if you go into Ligar’s chamber, but when you get
into the valley, you can run around knowing there’s not as big a chance of
you dying from one of those “invisible holes” that LITEOZ introduces.
OZZEPZ just helps live longer as well as get the first three items, which
also help in maneuverabliity.

More to come over time (I should really work on these more......)

6: Disclamer stuff and closing notes
    Remember that copying any of these codes without my permission is
called plagiarism.  In short, don’t do it.  It’ll save us all time.  All of
the codes I have made are codes I made myself, and none are copied from any
other sites.
    To send in codes, ask questions about the ones here, or just talk to me
about the codes in general, e-mail me at:

    [email protected]

       If you're sending in codes, make sure they're new codes.  A description is
not absolutely nessessary, but it'd be nice to have right there.  Also, if
the description is loaded with explicits, it's being edited, guaranteed.

    So, why did I make this FAQ, anyways?

    Well, after looking at all the FAQ’s availible for the game, and only
seeing one walkthrough, I decided to make one concerning Game Genie codes.
Now there’s at least two FAQs for the game (woohoo....).

    So, have fun hacking the game!

“Rygar Game Genie Codes” Copyright 2000 written by KarnAgeddon.  Copying or
distributing this FAQ, in whole or in part, without my direct permission or
written consent is prohibited.