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Rolling Thunder
FAQ/Walkthrough
By: Dark Vortex (Quan Jin)
[email protected]
Version 1.0
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This guide may be found on the following sites:
[
http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[
http://www.gamespot.com]--------------------------------------------[GameSpot]
[
http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[
http://www.neoseeker.com]------------------------------------------[Neoseeker]
[
http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[
http://www.cheats.de]----------------------------------------------[Cheats.de]
[
http://www.supercheats.com]--------------------------------------[SuperCheats]
[
http://www.honestgamers.com]------------------------------------[HonestGamers]
This guide is copyright (c)2007 Quan Jin
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-==- Table of Contents -==-
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1. Introduction...............................................[1000]
2. FAQ........................................................[2000]
3. Controls...................................................[3000]
4. Walkthrough................................................[4000]
5. Enemy List.................................................[5000]
6. Version History............................................[6000]
7. Legal Information..........................................[7000]
8. Credits and Closing........................................[8000]
To find a section quickly, press Ctrl-F and type in either the name
of the section along with its content number (ie. 1., 2., 3., etc.)
OR you can use the codes on the far right. Simply type in the
brackets with the code number to get a jump.
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-==- 1. Introduction -==- [1000]
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Rolling Thunder is a side-scroller shoot 'em up that was originally ported to
the NES from an Arcade game. The NES version was considerably toned down
graphics-wise but otherwise, the frustratingly difficult gameplay was still
intact. Yes, the quirky controls and the lack of overall versatility is still
there (not being able to shoot upwards, not being able to control jumps, etc).
This guide is designed to walk you through every segment of the game as
specifically as possible. I hope you find it helpful.
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-==- 2. FAQ -==- [2000]
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+-----------------------------------------------------------------------------+
[Q] When I used a passcode, I somehow ended up in Story 3-4. What
are these levels?
[A] These extra levels are essentially the same things as the
main campaign. However, there are some noticeable differences
including color schemes, enemy placements, etc. Whether or not
these levels were put in intentionally (or just a glitch) is
beyond me though.
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[Q] How do you shoot up?
[A] You can't.
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[Q] How can you control where your jumps?
[A] You can't.
+-----------------------------------------------------------------------------+
[Q] How do you jump to those high ledges?
[A] You ca-... just kidding. In order to perform a high jump,
first look upwards by pressing up on the Control Pad. Then
press the jump button. Note that you can only jump up using
this method.
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-==- 3. Controls -==- [3000]
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##
##
_____##_____________________________
| |
| _ |
| _| |_ ,----------- B Button
,--------|_ _| _| _ |
| | |_| == == |_| |_|------ A Button
Control Pad | | | |
|________________|____|______________|
,--' `--.
| |
Select Button Start Button
Control Pad ~
-----------
~ Moves your character through the level.
~ Press Up to go through doors.
~ Press Up + A Button to perform a high jump.
~ Moves the cursor on the menu.
Select Button ~
-------------
~ Unused.
Start Button ~
------------
~ Makes selections on the menu.
~ Pause.
B Button ~
--------
~ Shoots pistol/machine gun.
A Button ~
--------
~ Jump.
~ Makes selections on the menu.
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-==- 4. Walthrough -==- [4000]
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Rolling Thunder puts you in the role of an agent by the name of Albatross.
Armed with a single handgun (you'll eventually be able to wield a machine gun),
it becomes your duty to stop an underground conspiracy bent on taking over
the world... and save the girl of course.
Before you start on the walkthrough, there are a few points to be aware of.
Yes, Rolling Thunder is mostly running and gunning; however, consider these
tips before you begin.
- You'll pass by many doors as you progress through the game. You can attempt
to enter them by pressing Up on the Control Pad. Doing so allows you to
get out of the way of bullets. Note that you'll only pop back out in a
second. You can stay in the door longer by holding the Up button.
- Doors marked with 'Bullets' or 'Arms' obviously contain bullets and arms.
Apparently, these terrorists are smart enough to mark exactly where they
keep their wares with a huge sign over each door.
- Yes, you have limited ammunition. However, don't fret if you happen to run
your ammo count to zero. You will still be able to fire, albeit at a much
slower rate. When you're running on "0" bullets, you can only have one
bullet on the screen at a time. It's a huge disadvantage but at least you
can still survive.
- Just remember this: If you get physically hit, you lose half of your health
bar. If you get shot once, then you die no matter how much health you have.
Simple enough, right?
====================
STORY ONE - Area One
====================
Passcode : 7567651
You start the game in an corridor of some sort. Move forward and gun down
the few Maskers that attempt to run at you. Be wary of the ones attired in
purple because they take two shots to put down. Don't worry about dodging
bullets for now because the first few enemies are unarmed. Proceed down the
hallway until you reach a Bullets depository. Kill any remaining enemies in
the area and enter the room to gain 50 more bullets.
Advance down the hallway, paying close attention to the ledge above you. There
will be plenty of Maskers that will try to drop down on you. Jump over the box
that is in your way and continue. The next few doors are hiding more enemies
so approach them with caution. A bit past that, you'll encounter a Masker with
a handgun. Duck, jump, do whatever you need to do to dodge the bullet and kill
him quickly.
The next area has a lot of enemies on the upper ledge. Consider jumping up
there and proceeding along it. Watch out for the enemies with handguns.
Eventually, you'll pass along an Arms depository. Head inside and you'll
obtain a machine gun and 100 bullets. A bit past is a stack of boxes that you
can't traverse through. Jump up to the ledge and continue that way. The next
segment is rather unremarkable. Again, take caution around the doors - enemies
may be hiding inside.
Soon, you'll arrive at another stack of boxes that you can't jump over. Jump
up to the ledge again and kill any enemies on top. Enter the 'Bullet'
depository you find there for another 50 bullets. Once you've picked that up,
follow the path until you reach a huge set of steps. Follow it down until you
reach a gray door. Wait for the enemy to pop out before proceeding. Continue
past a few more doors (again, watch out for enemies hiding behind them) and
you'll eventually reach a huge stack of tires. First, clear out any enemies
on top of the tires. Just past the first stack is a Masker firing off volleys
from inside another tire stack. Hide behind the tire stack on the left and
pop up when you can get a good shot on him. From here, just make your way to
the end over a few sandbags.
====================
STORY ONE - Area Two
====================
Passcode : 4023399
Walk forward and kill the first Masker that approaches you. Just past him is
a Grenadier. Approach him with caution and avoid any grenades he chucks at
you - he'll only need one shot to be killed. Walk a few steps and you'll see
another Grenadier atop a high ledge. You can't jump up to him (even doing that
would be suicide because you'll just get hit by the grenades) so walk under
him and the one after as well. The next ledge, luckily, is in your reach. Jump
up and gun down the enemies on top of it. The Grenadiers will quickly react
to you and begin throwing grenades your way.
Jump your way to the left where there's an Arms depository for you. If you
are having trouble with the Grenadier standing in front if throwing grenades
before you can jump, aim for the very edge of the ledge where you're out of
the grenade's range. Once you have your machine gun, jump off the ledge and
continue. You'll pass by a bunch of crates and some enemies here and there.
Eventually, you'll come to another Grenadier and a Masker at the far end
firing off shots at you. Jump up the crates and kill the Grenadier first. Then
jump down and catch the gunner off guard before he can fire off a shot at you.
Continue to jump up the crates. At the top is a ledge you can reach. Get on it
and advance. At the first gap is another gunner Masker on the other side. Kill
him quickly and jump across the hole. You'll soon come a ramp with steel
slabs for steps. Here's a trick you can use to skip over enemies and save
time: Jump down from the steps to avoid having to traverse the entire ramp.
Before you jump though, make sure there aren't any enemies below you for
obvious reasons. Use this strategy for the ramps that follow. Gun down anyone
that directly threatens you and clear this area. When you reach the bottom,
head to the right and you'll be ambushed by three more Maskers that appear to
just warp in. As soon as they drop, let loose a barrage of bullets to kill
them before they even manage to do anything. Just beyond that is the exit.
======================
STORY ONE - Area Three
======================
Passcode : 6426099
This mission sets you off in some sort of rocky area. At the start, walk
forward and kill the Maskers that pop out of the doors. A bit past that is a
Bullets depository. Restock and leave. Around here, you'll meet a new
enemy. It's a short impish creature that hops around in an attempt to knock
you down. The best way to deal with them would be to kill them before they get
too close. Should they start hopping at you, duck immediately and stand up
only to shoot back. Luckily, they only take one hit to die.
A bit further past a stack of oil drums is an Arms depository. Reclaim your
trusty machine gun and proceed down the path. Again, be wary of Maskers jumping
down at you from the ledge above. Up ahead are a few more Imps. Use the stack
of oil drums to your advantage because the Imps cannot jump over it. However,
they will try and their head barely goes over the top of the oil drum. Aim
your shot right and pick it off. A bit past that, you'll be ambushed by three
Imps that drop from the ceiling. Kill them before they can get too close and
advance.
There are a few more doors in the next area followed by a big stack of oil
drums. Wait for any Imps to come down from it and then climb to the top. Kill
the handgun-wielding Masker there and proceed. A bit past that is another Arms
depository that'll give you 80 more bullets. Up ahead will be Panthers, which
in all respects, are almost identical to Imps. They lie down low and can only
be hit by crouching shots from the ground. They will jump at you when they get
close, so it's best to kill them from far away. Continue and engage the
enemies up ahead. Watch out for the gun-toting Masker hanging out behind the
rock.
Atop the ledge is yet another Bullets depository. Be careful because there's
another Masker just past the door with a handgun. Restock and continue. Kill
the Grenadier on top of the ledge quickly and then jump back down. Eliminate
any Panthers here that try to approach you. You'll soon come across a huge
cage holding some more Panthers. You can enter the cage if you feel like it.
From here, it's just a short walk to the level exit. There are a few remaining
Maskers up ahead. At least two of them are armed. You shouldn't have any
trouble with them by now.
=====================
STORY ONE - Area Four
=====================
Passcode : 3009912
Make your way forward past two Maskers before reaching a Bullets depository.
Continue after restocking your ammunition and you'll eventually reach a stone
hill with an enemy on top. Jump to the second step just before the top and
shoot his feet to take him out. The next area has a few Bats perched up. They
will take off and basically hover above you, attacking without warning. Since
there's no option to shoot up, you'll just have to deal with them flying
ominously above you. As soon as one swoops down, take a shot and kill it.
A bit further ahead is an Arms depository and another Bullets depository after
it. Watch out for the Maskers carrying handguns in this area. There are a lot
of enemies in this area so take your time and carefully weed through them.
When the area is clear, proceed down some steps and you'll arrive at a
vertical line of ledges. Be careful of the Maskers jumping up. Don't let them
touch you. Make your way down these series of ledges past some more doors.
Be wary of enemies dropping from the ceiling here. Get more ammunition at the
Bullets repository you find.
When you reach an open field, watch your head as Maskers warp in out of
nowhere. The next area is a lava field of some sort. Be careful of the Flameman
that jump out of the lava. They will bounce around the screen in an attempt
to kill you. One shot will break them apart but after they die, they will
split up into four separate fireballs that fly away. Touching one of these
fireballs will still hurt you. Jump across the platforms until you reach a
stone platform. A Masker will warp in here. As soon as you touch the platform,
two Flamemen will jump out at you. Dispose of both of them accordingly and
continue.
It should be noted that platform jumping in this game is a harder task than
it may seem. Because you cannot control yourself after jumping, you have to
time your jumps right in order to make sure that you actually land on the
platform. Couple that with the constant appearance of those irritating
Flamemen and you're in for quite a hair-pulling nightmare. It's best to make
sure that the screen is clear of any enemies before jumping. Once you finish
the course, the exit will be a short walk from there. Take your time (unless
you're running out of time) accurately jumping and you'll eventually make it
to the exit.
=====================
STORY ONE - Area Five
=====================
Passcode : 1450064
At the start, you'll be approached by two Maskers. Duck and shoot both of them
before they can fire back. Up ahead, jump to the upper ledge and gun down any
enemies around. Ahead is a Bullets depository. After restocking your ammo,
Jump off the end of the ledge. You'll have to kill a Masker behind a crate
firing at you before you can continue. Duck behind the box and shoot him as
soon as he pops up. The next area has a Grenadier dropping grenades down
grenades. Slip past and jump up onto the ledge and shoot him off. Take out the
other enemies that approach and continue down the ledge. Watch out for the
Imp that pops out from behind the crate.
Up ahead is an Arms depository with 80 machine gun bullets. You'll need to
kill another Masker shooting from behind a box though to get through. When you
reach a stack of boxes, wait for the Masker on top to step down before shooting
him from the ground. If you attempt to jump onto the stack of boxes, you'll
likely be mowed down before you get a chance to shoot. Watch out for the
Grenadier standing on the ledge ahead. A bit further ahead is another Bullets
repository.
Eliminate the Grenadier by jumping up to his ledge and shooting him off.
Advance until you reach a stack of two boxes. Jump up to the ledge and kill
the single Masker up there. Past the crates is another Bullets depository. Wow,
there sure are a lot of those in this level. Continue through the area by
alternating ledges whenever you're stopped by crates in your path. At the end
is another Masker behind a crate shooting at you. This one will take two shots
to kill so make it count.
The next area is full of enemies. Watch out for them dropping from the
ceiling and coming from behind you. Kill the Imp you come across as well.
I find it best just to move cautiously through the area to avoid getting
overrun by incoming Maskers. Eventually, you'll pass by the huge computer that
you saw in the game's opening. There are plenty of Maskers in this area. Just
stay in the middle and shoot all around, eliminating everyone that approaches.
The exit is just a short walk from there.
====================
STORY TWO - Area Six
====================
Passcode : 8511502
You'll notice that Area Six is very similar in design to the first level of
the game. There's a huge huge prison cell of some sort ahead. You can actually
walk inside if you want. It's useful to avoid bullet fire and the like.
Anyway, jump up to the ledge and restock at the Bullets depository there. Walk
all the way to the end of the ledge and jump down. There's a small group of
Maskers around here. Be wary of any Grenadiers wandering in the area.
Walk through the next segment. Watch out for Maskers running out of the doors.
Up ahead is another Bullets depository on a ledge. There's a Grenadier
chucking grenades though; take him out first. You'll find another one just
past him, along with a Masker hiding behind a crate. There's an Arms depository
on the lower level that you should go for. However, you only get a measly 40
bullets for your machine gun. In the next area, there's a line of doors up
above that don't have a floor (???). Maskers that walk out will fall down to
you. Wait for them to land and then let loose.
When you're impeded by a stack of crates, jump up to the higher ledge. You'll
notice another Bullets depository here as well. Before you go in, wait for the
Maskers to come out of the doors first. Shoot them quickly because most of them
are armed. When the area is clear, restock your ammunition and proceed. You
will eventually come to a huge set of steps reminiscent to that found in the
first level. Make your way down slowly, making sure that the floor below is
clear before jumping. When you hit the bottom, kill any enemies in the area
and continue.
A huge Laser will be your next obstacle. It fires a laser down to the ground
in a rather predictable pattern. This one shouldn't be tough to get past -
just time it right and you'll slip right under. Further ahead is a stack of
tires (Wow, this is just a blatant rip-off of level one). Watch out for the
Laser in the middle of it. Kill the Maskers that approach you first and then
try to get under the Laser. Timing is everything here. At the next stack of
tires, you'll need to fight off two Masker behind some tires with handguns.
Hide behind the first tire stack and then pop up to shoot. The next Laser is
a lot more troublesome to get through. The key is to jump just as soon as the
laser hits the tire.
Make your way through the sandbags. There are plenty of Grenadiers here that
you should watch out for. Stay out of the range of the grenades and shoot
the Grenadiers from a distance. Watch out for the other enemies here as
well. Many of them are armed and will a bullet right through you if you aren't
careful. Once you clear the sandbags, you'll need to contend with a few more
Maskers before you reach the exit.
======================
STORY TWO - Area Seven
======================
Passcode : 6609809
A few Maskers will approach you at the very start. Be careful of the second
one because he will crouch and shoot at you. Hit him before he gets a chance
to fire off a bullet. Up ahead, there are two Grenadiers standing on a high
ledge that you can't jump. Go under, avoiding the grenades, and jump on the
following ledge. Shoot the other Grenadiers off the top and jump over to the
left - there's an Arms depository here with 80 bullets.
Make your way forward past a few more Maskers. You'll eventually come to an
area full of crates. There's a single Bat perched here that'll come and swoop
down at you. Aim your shot right and hit it before it can touch you. Now, jump
onto the crates all the way to the top. Jump to the ledge and proceed down
this way. At the gap, kill the two Maskers at the opposite side before jumping
over. From here, proceed to some steps that you fall over by jumping down from
the railings. Make sure that the floor is clear of enemies before you actually
let yourself fall. Repeat this process with the next few steps until you reach
the bottom.
Continue by walking over to the right. In this area, be ready to take on three
more Maskers that'll warp in. As soon as they drop down, let loose a stream of
bullets to take them out. Note that all three will take two hits to kill. From
here, just walk to the exit at the end.
======================
STORY TWO - Area Eight
======================
Passcode : 6127306
Walk forward but stop just before you pass the door. Some Maskers will walk
right out and attempt to run into you. Kill everyone here and keep going.
There is a Bullets depository here for you to restock your ammo. Try to stay
on the bottom because if you attempt to jump to the upper ledge with an armed
enemy nearby, there's a good chance you'll be shot before you manage to land.
When you reach a stack of oil drums, jump over it to find an Arms depository.
Collect some more machine gun ammo and continue.
You'll want to be more cautious for the length of the entire mission. Enemies
will begin to pop out of doors just as you pass by them, making them that
much more of a problem. When the high ledge ends, be prepared to fight off
some rather strong Maskers falling from the sky. As soon as they land, let
loose a stream of bullets to put them down before they get a chance to fight
back. Once they're taken care of, continue past another stack of oil drums.
Ahead is another Masker hiding behind a tree stump. Wait for him to rear his
ugly head and then shoot him in the face.
The next area has a lot more doors. Again, watch out for enemies coming out
of the doors. Avoid jumping on the high ledge as well because of the enemies
up there. Stay on the bottom and shoot them if they try to follow you down.
When you come to a large stack of oil drums, quickly jump to the second step
and shoot the Masker trying to come up before he manages to pull off a shot.
From the oil drums, jump up to the high ledge and kill the enemy that comes
out of the door. There's another Arms depository on this ledge that you
should pillage before continuing.
When you get past the big stone steps, you'll meet some Panthers. Shoot them
before they manage to get too close and proceed. Past a few more stone
outcroppings will be a 'Bullets' depository atop a ledge. Collect the ammo
before leaving. There may be a few more Panthers in the area ahead so keep
your eyes peeled. When you reach the cage, shoot the Grenadier standing in
the second doorway. Because there's a large stone slab blocking the path,
you will have to walk into the cage and go around. Be wary of enemies
following you into the cage.
Just beyond that, you'll be ambushed by an Imp and some more Maskers falling
from the ceiling again. Dispose of all of them and continue to the end of the
platform. Some stone steps will lead down to a lava pool. There are a number
of enemies in this area - take your time and clear the area before advancing
any further. When you reach the lava field, walk along the metal pathway.
There will be more Flamemen bouncing around this area. Remember, kill them
from a distance to avoid getting hit by their fireballs. Even worse, there are
Bats in the area that you'll need to contend with as well. Before doing any
jumping, take out the enemies first.
Yay, more platform jumping. You have to aim your jumps correctly in order to
survive this portion. Kill any enemies before you jump to remove any
distractions. The platforms with the doors are fairly tough because enemies
will try to come out just as you touch the ground. Along the way, you'll come
to another Arm depository. Past that is the toughest jumping portion of this
level. The platforms you're faced with are about as skinny as Albatross
himself (and that's pretty skinny!). It's very important that you jump
accurately to get across. (Hint: You'll need jump to the right from the very
left edge of each platform preceding it except for the last one because that
one is two pillars thick). Once you finish that nightmare of a course
(luckily, it's short), you'd have completed the course.
=====================
STORY TWO - Area Nine
=====================
Passcode : 3495242
You start the mission on a high ledge. Walk forward to the edge of it. Here,
you will be met by a few Maskers and a Flameman. Dispose of each of them and
jump the gap. The next area has a Laser impeding your path along with a
Grenadier on the far side. While staying on the left side of the Laser, aim
a shot for the Grenadier to take him out. Make your way past the Laser and
continue. When you reach a large gap in the ground, jump down.
Watch out for any more enemies hanging out on the ledges below and jump your
way to the left. There's a Bullets depository located here. Kill the enemy
in front of it before using it. After that, jump down to the very bottom.
Here, two Lasers are positioned right next to each other, firing down in an
alternating fashion. Get through by first waiting for an opening under the
first Laser. Stand in the middle and wait for the second one.
There's another Laser up ahead. This one isn't too tough to get through. In
the next area, you'll encounter a single Masker that's easily dispatched. Up
ahead is another Laser just before an Arms depository. Jump through the Laser
just as its beam hits the ground to get through unscathed. Steal some bullets
from the Arms closet and continue. There will be two more Lasers ahead. Note
that the Laser on the right fires faster than the one on the left. Time it
properly and jump for middle in-between the two Lasers. Then from there, jump
through the second one.
The Laser ahead can be completely avoided by simply dropping to the lower
level. This area is full of Maskers walking in and coming out of doors. Rely
on your reflexes to get through, gunning down any enemy that tries to take
you out. Many of them will take two hits to put down - make sure that an enemy
is dead before forgetting about him. At the end of this area is another gap.
Hop down the following sets of ledges until you hit the bottom. Make sure you
get the ammo from the Bullets depository along the way. Also, be careful of
the Lasers on the last platform.
When you reach the bottom, walk over to the right until you reach two Lasers
firing right next to each other. Wait for an opening in the first one and
then jump for the middle. From here, you can gun down any enemies that are
coming in. The ones ahead of you aren't too smart - they'll just jump up right
into your bullet fire. From here, step through the second Laser and advance.
There's another Bat ahead. Luckily, you're at an advantage because it'll have
to rise up past your platform before it can fly over you. If you shoot it as
it flies up, you'll save yourself a lot of trouble.
Don't jump down into the pile of enemies below though - if you try that, I can
guarantee you'll die before you land. Instead, walk a bit back until you're
down one step. The enemies ahead will try to jump up (though they won't make
it because the ledge is too high). From your position, you can shoot them as
they try to jump up. Don't worry if you don't manage to lure them all there.
Continue when the ground is a bit less crowded. Don't worry if you
accidentally bounce of one as you fall. As long as you don't do a bounce into
another enemy, you'll be fine because the exit is just a few short steps
away.
====================
STORY TWO - Area Ten
====================
Passcode : 6765136
At the start, move forward and jump up to the ledge. Kill the enemy here and
get some more ammunition from the Bullets depository nearby. Jump off the
ledge at the end and kill the two enemies hanging around down here. There's
another one hiding behind a crate further ahead. Shoot him before he can shoot
you can. He'll take two shots before he dies. Ahead, you'll find a Panther
that you should kill immediately. Now, jump to the upper ledge and proceed
until you find an Arms depository that'll give you about 80 machine gun
rounds.
Hop off the ledge. Watch out for any Maskers dropping from the ceiling on you
though. At the bottom, kill the two Maskers up ahead before they can fire off
a shot at you. Ahead, jump on top of the stack of crates and shoot the
Grenadier off of his little ledge. There are more than a few trigger-happy
Maskers in the area to follow. Make sure you watch where you jump lest you
happen to fall right into someone's bullets. Once you manage to get past that
area, you'll encounter an Imp. Kill it and use the Bullets depository located
nearby.
As you progress, watch out for more Imps dropping on your head from the
ceiling. Up ahead, you'll be stopped by a stack of two crates. Jump to the
upper ledge and shoot everyone nearby. Jump back down to another Bullets
depository. This one, however, only provides a measly 20 rounds. From here,
just alternate between the upper and lower ledges everytime you're blocked by
crates. Keep an eye on on the doors - watch for any enemies that attempt to
ambush you through them. Use the next Arms depository you come across and
proceed.
Eventually, you'll walk past the computer shown on the opening title screen
(again?). There are plenty of enemies in this area. Rely on your superior
reflexes to get you through this area. Expect a lot of ducking and shooting
to take out most of the gun-toting Maskerss around here. Once you've cleared
the area, proceed to some steps. Jump off the end of it and kill the enemies
up ahead. Watch out for the ones donning a white cloak because they'll take
four hits to kill.
At the end, you'll reach Maboo's lair. Leila is chained up in the back.
You'll be treated with a few random enemies popping up. Most of these will
just be Imps, Maskers, and Flamemen. You should not have too much trouble
with these weaklings by now. Eventually, Maboo will appear to take you on.
BOSS : MABOO ~
O----------O
I'll admit, this isn't an easy fight. However, if you had the
reflexes to get through through the game thus far, you have no
excuse to screw up here. Maboo attacks by throwing balls of energy
at you. He will stand in one spot and shoot them at you. The only
ways to avoid them is to jump or shoot them out of the air. The
best way to finish this battle would be to get as far away from
Maboo as possible. Maboo will constantly alternate between
standing and ducking. I find it easiest to shoot him just as he
ducks. Then, by the time he stands back up, your bullet will hit
him. Don't shoot him while he's standing or else you'll be hit.
Maboo's robe will gradually change color as you deal more and more
damage. It'll slowly turn from purple, to pink, to orange. Once it's
at its final stage, a few more hits will take him down.
And that wraps it up for the game. Albatross gets the girl and the world is
saved from the evil clutches of Maboo's nefarious corporation. Congratulations
on completing Rolling Thunder!
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-==- 5. Enemy List -==- [5000]
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Below is a list and description of all the enemies you'll face throughout
Rolling Thunder.
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Masker ~
=----=
Maskers are easily the most common enemy you'll encounter in all of
Rolling Thunder. They come in many different colors and forms, but
they're all generally the same. Some wield odd-looking masks and
others don KKK-esque attire. Most of them are taken out in 1-2 hits
with your gun, though some can take 3-4 hits before actually
falling. The ones that are unarmed are significantly easier to kill
than the ones that actually wield handguns.
Grenadier ~
=-------=
Grenadiers just stand in one spot and chuck grenades most of the
time. Some of them will occasionally move to get a better arc but
for the most part, they're very predictable. Their grenades can kill
in one hit.
Imp ~
=-=
These short, stocky creatures are about half your height. However,
they're extremely versatile and can jump at you before you can get
a shot in edgewise. Killing them requires that you duck down and
take a shot because they're too short to be hit by a normal volley.
If one gets in close proximity of you, duck immediately and stand up
again only to fire back.
Panther ~
=-----=
Panthers are nearly identical to Imps in most respects. They lay low
so it's impossible to take them out with a standing shot. Once a
Panther gets close, it'll leap up and tear your throat out. The best
way to counter this would be to duck and take a shot when an
opportunity presents itself. Avoid getting ganged by Panthers.
Bat ~
=-=
Bats are probably the most irritating enemy in all of Rolling
Thunder. Luckily, they don't appear all that much. When you
encounter one, you'll notice it perched above you. It'll fly up and
hover ominously over you before swooping down to attack. The only
way to kill a bat is by shooting it while it's in its swooping
motion.
Flameman ~
=------=
Flamemen are roughly humanoid-shaped balls of fire. They typically
appear in levels (though not limited to) with with lava. They try to
hurt you by bouncing around the room. One shot will take one out;
however, once a Flameman is hit, it will split up into four separate
fireballs that fall to the ground or go for the ceiling. If you get
touched by one of those fireballs, you'll still be damaged. It's
best to shoot at one of these from a distance to avoid that.
Laser ~
=---=
Lasers are defense mechanisms that are installed in the ceiling of
the facilities. They shoot down a laser beam at regular intervals.
Getting touched will kill you instantly. Lasers cannot be destroyed
and the proper way of getting through is to time your movement
right.
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-==- 6. Version History -==- [6000]
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Version 0.3 - The walkthrough is completed up to Story 2 - Stage 7. 27 KB
Version 1.0 - The guide is complete. 40 KB
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-==- 7. Legal Information -==- [7000]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This FAQ is the property of its author, Quan Jin. All rights reserved.
Any stealing, selling for profit or altering of this document without the
author's expressed consent is strictly prohibited. You may download this file
for personal and private use only.
Rolling Thunder is a registered trademark of Namco/Tengen. The author
(Quan Jin) is not affiliated with Namco or Tengen in any way or form. All
other trademarks are the property of their respective owners.
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-==- 8. Credits and Closing -==- [8000]
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That's it for the guide. I hope you found it useful in getting through this
insanely difficult game.
[-----------------------------------------------------------------------------]
GameFAQs - I've been with this site for almost four years now. Don't plan on
quitting anytime soon.
The FCSB - They didn't help too much but what can I say, where would I be
without a few of them? Major props to these great board members who
are also prized FAQ writers.
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/ /_/ / /_/ / / / ,< | |/ / /_/ / / / /_/ __/> <
/____.'\__,_/_/ /_/|_| |___/\____/_/ \__/\___/_/|_|
-= Game on Forever =-