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| _ \ ___ | | _____ | __ )| | ___ ___| | __
| |_) / _ \| |/ / _ \ | _ \| |/ _ \ / __| |/ /
| __/ (_) | < __/ | |_) | | (_) | (__| <
|_| \___/|_|\_\___| |____/|_|\___/ \___|_|\_\
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This FAQ was made for the NES FAQ Completion Project. You could contribute to
this yourself! Just check out Devin Morgan's web site about it:
http://faqs.retronintendo.com
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Table Of Contents
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1. - Introduction...........................................................PK1
2. - Controls...............................................................PK2
3. - How to Play............................................................PK3
4. - Strategies.............................................................PK4
5. - Disclaimer.............................................................PK5
*Please Note - This whole FAQ is designed for easy access. That means you can
open your browser's search function by pressing ctrl+f and search for either
the code or section name. The code is the PK# on the right side of the table of
contents.
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1. - Introduction PK1
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Poke Block was planned to be an old puzzle game fo the Nintendo Entertainment
System. It was originally being worked on by Idea-Tek. However, for whatever
reason, the idea to complete the game was scrapped and this game was officially
cancelled. A prototype ROM does exist which you should be able to find
relatively easily.
However, the game wasn't competely scrapped. Sachen ended up picking up the
plans for the game and added it into the compilation cartridge known as "Maxi
15." In Maxi 15, the game is known as Stakk M. The game works the exact same
way, the only noticable difference is the title menu. So if you have any
troubles looking for the prototype, look for Maxi 15 and play Stakk M.
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2. - Controls PK2
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Menu Options:
D-Pad - No Use
A - Cycle Through Options
B - No Use
Start - Confirm
Select - Select Different Options
Game Controls:
D-Pad - Moves Block
A - Commit Block
B - No Use
Start - Pause
Select - No Use
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3. - How to Play PK3
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The screen is also split in a 2-player fashion, whether you play with two
people or not. You will notice a bar on the far left that will show your next
three tiles. The top tile will come out on the top of the screen and you can
move it around to wherever you want in your playing field. Check out the
picture I drew of the Heads Up Display [HUD] at the end of this section and
just before the Strategies section.
There are a couple of ways you can remove blocks from your screen. You can
match three of any number in a horizontal or vertical line. Diagnols don't work
in this game. You can also set up a sequence of three numbers in a row. They
can be ascending or descending. For example, either 4-5-6 or 6-5-4 will make
them all disappear. There is also a circle tile with a star in it that acts as
a wild card. That means it will be whatever number will benefit you to help
clear out blocks.
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| | | | 1P - The first player's half of the screen
|_ 1P | | 2P _| 2P - The second player's half of the
| | | | | | screen.
| | | | | | 3 - First player's next three tiles.
| | | | | | 4 - First player's playing area.
| | | | | | 5 - Second player's playing area.
| | | | | | 6 - Second player's next three tiles.
| | | | | | 7 - First player's score.
| | | | | | 8 - Second player's score.
|3| 4 | | 5 |6|
| | | | | |
|_|____________| |____________| |
| | 7 | | 8 | |
|_|____________|____|____________|_|
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4. - Strategies PK4
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First and foremost, always keep an eye out to the side of the screen for the
next three blocks and plan accordingly. Think of it as a game of chess where
you have to know your next three moves. This is vital because you don't want to
possibly screw up a single turn. The last thing you need is to put a block on
top of a pair when the same number as the pair will come up in a minute.
There are five total spots that you can put the tiles in the playing field. The
game starts giving you the blocks one, two, and three every time. I suggest
putting the one all the way to the left, the two to the right of it, and the
three to the right of that. That will give you the three in a row sequence to
get rid of those. I suggest trying to keep sets of sequences horizontally and
sets of pairs vertically.
There is a wild tile in this game. The wild tile is shown as the star in a
circle and will be whatever number benefits you. For example, if you have a
wild card, you can make the following sequence: 4-*-4 to remove them via a pair
or 4-*-6 to remove them via a sequence. If there is nothing that will
immediately remove tiles with the wild, look at the next three tiles. If you
can use it to set one of those up in your next turn, do that.
Try to look to set up two removals in one turn. A great way to do this is to
set up a vertical removal to go right after a horizontal removal. Or you can
try to get one long horizontal five piece removal. When you remove a set of
tiles, all of the tiles above it will drop in place of where the removed tiles
were. Look below for some ideas on multi-removals. For the sake of the
diagrams, I will use a * for the tile that will go there so you know what piece
will force the multi-removal.
1-1-*-1-1 - This one is a bit more of a pain to do but gives up big points.
3
1-*-1 - This one is probably the most common one you will use. When you remove
3 the pairs of ones, the three will drop and clear out the vertical
3 pairings as well.
3
1-1 - As you can see, this one will remove three sets. They can get this
*-2-2-1 advanced but you probably won't see these unless you really try. Even
3 then, I would suggest not trying. The twos would drop the ones which
3 would drop the threes.
As you can tell from the above diagrams, especially the last one, the
possibilities are pretty much endless. You should try to get some multi-
removals to help you rack up a lot of quick points, but don't try to go
overboard because then you need one mistake to fill up half your screen and
you'll have a tough time clearing out what you were trying to build up.
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5. - Disclaimer PK5
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This FAQ/Walkthrough is copyrighted © 2009 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
http://www.GameFAQs.com