Pizza Pop(NES) FAQ/Walkthrough
version 1.0.0 by [email protected] (anti spam spoonerism)

Please do not reproduce for profit without my consent. You won't be getting
much profit anyway, but that's not the point. This took time and effort, and
I just wanted to save a memory of an old game and the odd solutions any way I
could. Please send me an email referring to me and this guide by name if
you'd like to post it on your site.

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Completion Project.

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           OUTLINE

 1. INTRODUCTION

 2. CONTROLS

 3. STRATEGIES, ENEMIES

 4. WALKTHROUGH

 5. CHEATS

 6. VERSIONS

 7. CREDITS

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 1. INTRODUCTION

Pizza Pop is a fun little game that's not terribly challenging but is the
sort of platformer you'll probably be glad you looked at, especially if
you're terrible at platformers like me. You play a pizza delivery boy who is
called to deliver pizzas to dangerous places such as construction sites and
haunted houses. There are some weird looking bellhop guys in orange uniforms
that block your way, and there are a lot of enemies to jump on and smash with
your pizza box. Overall, the game works a bit better than another game with a
pizza theme(I'm looking at YOU, Wally Bear and the No! Gang) and has a nice
balance of weirdness(construction workers, cats, dogs and ghosts) and
standard platforming elements that, if you're not fussy, make for a fun time.

 2. CONTROLS

Up and down are not used.

You can jump with A and control your flight left-right. Jumping allows you to
land on an enemy, and if you do, you have the equivalent of jumping on an
enemy from on top of them.

The B button smashes someone near you. They have to be very near, though.

Start pauses.

10 points in general for jumping on an enemy

50 points for killing a cat if it's splattered, 60 if it's not
Same for a dog.

200 for swatting a spartan.

100 for getting a pizza

1000/1500/2000/2500 for completing a level
100 for each extra 10 seconds

10000 = extra life

Bonus level points:

100* total # grabbed at the end

10 points for 1, 50 for 2, + 50 for each additional, when you push A to chuck
the pizzas in the oven. Pizzas must be stacked on top of the highest pizza.
The risk is if a pizza is off the tray, all fall, and as pizzas are piled up
higher, you have less time to catch them. So there is a trade-off between
points and time you have to collect pizzas. You do not get any extra points
for collecting all 36 pizzas in a bonus round.

 3. STRATEGIES, ENEMIES

Most enemies, you can jump on them for ten points, but they regenerate. You
have to whack them with your pizza box for them to disappear. You can also
bounce on top of them, which is useful in clearing large gaps.

Cats may fall from windows above and attack you. You should be able to time
hitting them.

Dogs jump at you, but if you stay still when they do, you can whack them. Or
you can jump over them. Dogs and cats are as fast as you.

You need to jump and swat at a balloon to get what's inside.

Spartans with helmets can be hit if you hack at them at the right time. It is
hard to jump on top of them, so your best bet may be to run under them.

If you have trouble getting past a guy, use a heart and invincibility.

For levels where you climb up, jumping randomly in some points can cause the
barrel to fall.

Knowing what (p) balloons do in advance can help you get through a level
quickly.

Bosses are pretty stupid. They have a specific pattern and are usually
vulnerable as they go to shoot or after.

Your main human nemesis stays put and generally chucks barrels at you, but
walk up to him and hit him and he's a goner.

 4. WALKTHROUGH

In each area you get 3 minutes to complete it, or you die.

   4-1. 1ST AREA: SIDEWALK

Here you will run right and see a cat. When you are at the door, it will jump
out. Jump up(push A) then hit B to get rid of the cat. You can also back up
and swat it with pizza. Then there is a dog. You need to jump up when it is a
half-screen away from you, then swat it. Jump and swat the P balloon. Jump
over the fence and retreat and swat the cats. Jump over the garbage can then
jump on the dog and the cat and continue. Jump on the fence then jump off it.

There's an alley next where someone chucks pottery down. Jump and go right
and when the cat moves, jump so you hit it. Then jump on the fence and swat
the next P-balloon for a heart. Jump over the garbage can, and now cats
streak down from the windows. You can probably just step aside and swat them.
Jump over the fences and jump backwards if you must to avoid a cat jumping
down. The (P) behind has a heart. Then there is a cat and a dog. Jump when
you can and you may land on a dog then a cat.

Beyond a mailbox with a guitar player and a weightlifter, there is one more
dog to jump over. Then a fence. A cat will jump from the building. Take care
of it, then jump and take care of the cat to the right on the fence. There's
a spartan ahead you can jump over, with a hula hoop girl in the background.
Wait for the spartan to jump on you and you can hit him just as he comes
down. There's another cat on a fence, then 5 bouncy cats. Stay where they are
about to land and swat them.

Clear = 2500
Time = 100 * (seconds / 10)

   4-2. 2ND AREA: WINDOWS

Go up the right side. This triggers balloons that go DL. Retreat if a barrel
comes after you. There's a heart balloon on the way up. Make a fake jump
before you jump for real, once you see the (P) balloon. Then once you see an
enemy, the barrels will go DR and you will need to jump UL as the only ledge
between the windows is on the left. Keep bouncing to the top, but UR, and
then you will see the enemy. You need to take a big jump from the right(the
balloon is just pizza) and then walk up to him and smack him. Time it so you
are there just after the barrel so you can move in. Then long jump left to
the trampoline that takes you to the sky.

This leads to the first boss fight, which is not hard. The fat man will toss
his hat then jump at you. His jumps stun you. You simply wait 2 squares from
the edge of him him and jump at him. You need to make sure you hit him on the
near side of his head, and then you will bounce over him. Four hits should do
it. Even if you get stunned, you should still be able to whack him. So

   4-3. 3RD AREA: MOTORWAY AND SCAFFOLD

Here is a motorbiking event. Watch for the falling barriers--you can see the
shadows above. All you have to do to avoid them is move to a new lane. The
first enemy appears in the 2nd-bottom row, then the next appears in the
center. Then, 2nd top row, 2nd bottom, 2nd top from behind, bottom, and 2nd
top from behind. It's okay if you wind up crashing the guys from behind. Just
try to avoid the ramps that kick you into the air. You want to crash no more
than once, so slow down if you do--otherwise, go full throttle right, as time
is marginally critical here.

You can jump over the construction worker then jump on the cat. Then drop to
the right and take small short jumps to get next to the digger. When the clod
is near the top of the steel fence, jump and you will jump on the clod. Then
jump some more and when the clod is just below the balloon, jump again, and
you can destroy the construction worker if you want.

You can pretty much jump right away when you get on angled conveyors and you
will go straight to a white platform where you are safe. Then you can go
against the grain on the next two conveyors to hit the off switch. That
starts a conveyor hook on the wood crates between the conveyors. Jump on the
hook and when it is near the top, jump left. Jump on that off button and go
to the center and jump up and lean left/right to catch the hook. It should
move back right and then jump hard right to get to the exit.

After this level, you have a brief bonus strategy with pizza flipping. You
have 36 total. No bonus for perfection. B flips the pizzas into the oven, A
jumps(worse than useless) and turning turns you around--moving your dish the
opposite way you push, if you change direction(your dish is always behind
you.)

   4-4. 4TH AREA: CONSTRUCTION SCAFFOLD

You can just swat construction workers, and when they stay put, jump on them
for a little extra boost. They are only stunned when you hit them, so you can
bounce repeatedly on them.

Use the hook to jump up to the vertical girder and then you can waste time
getting the pizza on the left, or you can just head up and smack the enemy
with a pizza. At this top bit you need to jump on the enemy as he is
drilling, and then you will bounce onto the hook. It doesn't matter which as
jumping from the right to the left is easy. Jump just as one hook appears
from the top, and you will catch it going up.

Under the next construction worker, jump left then right. You can jump on him
to avoid a R L jump, then swat the guy on the boxes and get the heart behind
him. Go off to the right to swap the pink girder area for the green.

Here you need to avoid the holes, which are instant death. Jump to the top
and fall right. Just stun and move quickly right. The (P) is not worth it as
it has a pizza, but you can swat it from the left edge of the girder above
the construction worker(jump on him) if you really want to get it.

It is however worth it to jump to the top and then take a long jump right to
smash the guy there, then fall right and jump up. Beyond him you have pizza,
and then you must fall off the left edge and hook back right. Tap to fall off
and you're okay. Then jump right. Fall to get the (P) which is worth it--it's
an extra guy. Then jump back. Be sure to get over the top girder and get rid
of the construction worker, then run left off the edge and right onto the 3
verticals in a row.

Now you go to a 3rd area with another boss fight. This one is easy, too. The
guy turns into a spinning carrot, or something, and you need to jump over him
and wait at the red girder by where he will wind up on the edge. He'll swing
his shovel. Then run in and take a shot at him. Four hits, again. This should
take 20 seconds, so don't worry if you're low on time.

   4-5. 5TH AREA(HAUNTED HOUSE)

Here you need to chain a few jumps on ghosts to get across some gaps and
eventually get the key.

Run right but be very careful for enemies from the right. Jump on whatever
ghosts you see. When you see the first balloon(a heart, but it drops into the
crevasse, so don't worry about it,) be prepared to jump and go hard right,
adjusting for where ghosts appear. Once over the gap, that will be it for
them. There's a smaller gap you don't have to use them to jump over, but it
is convenient. If you miss the first ghost, go left 1 screen and back right.

There'll be more ghosts and then there'll be two in a row 1 screen past the
next balloon(a pizza that's not practical to get) and if you bounce on both
of the ghosts in a row, you can land on the key above. Then if you go right,
the door opens automatically.

In the house, jump on the ghost to get on the ladder. Run under the pumpkin
and jump over the gap, then jump and pop the balloon--if you are feeling
risky, you can expect the ghost coming from the right to bounce you to the
platform above. There will be a steady stream of them to jump on to go above,
or at least jump over the gaps. You don't need them, but they make things
easier. Now you can jump over the pumpkin to bounce up and down and clobber
the balloon for a heart. Just be 1 body width from the edge. Jump on the
chair and jump on the ghost to get over that construct, then head right to
the next area.

Now you can tell where the platforms are even though the light flickers on
and off. Jump along the super dark bits. The balloon has a 1up and you can
make straightforward jumps and drops to sneak under the pumpkins. Once back
on the ground with a pumpkin to the right, jump over it.

Run right in the next area for another boss. He is pretty easy. Stand 1/4 to
1/2 screen away from him and first jump when he goes off screen(he only does
this the very first time,) then jump once he goes above the two candle
holders(by the window,) as he goes a bit further up and jumps down at where
you were. Swing at him and he will cry, then jump back up.

   4-6. 6TH AREA: BRIDGES

Just duck under the pogo stick policemen here. Wait a second after a fish
splashes in the water to jump on it and over. There's a heart after the first
fish-aided jump. Then duck udner more guys and again use a fish to bounce-
jump over the broken bridge.

At the edge of the bridge, pitch over and the spartan will jump at you--move
back and he will fall in. Then go along. Note--if he doesn't go back, then
just jump at the top of the bridge and you'll avoid his jump. There's another
spartan after this where you'll have to retreat to the top of the bridge to
avoid him.

Now on to the water race. Shadows indicate fish that are about to pop up. You
should probably just move 1 lane over(there are 5) when one appears, and be
sure to avoid anyone tearing down the center. This part is not hard.

Neither is the dog boss that appears right after. When it is running towards
you, walk under the bouncing puppy it shoots and sock the dog. Retreat if you
can and let the dog bounce another puppy at you. When room is too scarce,
jump over the dog and go back to the center and duck again. The dog is only
vulnerable when it is making puppies/not yelling.

7 hits take care of the dog. Then you have another pizza flipping round. I
think there are 36 again.

   4-7. 7TH AREA: FINAL BOSS

A mystery man calls up and orders a pizza. This is, as you might guess, the
final level. You need to be quick about jumping among the gears, so don't
bother to pick up power-ups here. The final boss is slow, and you only have
so many chances to hit him. The only power-up worth getting is at the top of
the first scene, and it falls so far down that you waste time. There are few
places to lose power, anyway.

You can get going quickly by jumping from the middle of the stairs up. You
then need to jump onto the pipes on the right and work your way up. You can
sneak under the bad guy chucking barrels, wait for him to throw one, and jump
and smack him. Then jump right and jump UL when the platform is at the center
of the board, so you can catch the next platform. Jump UR and go to the next
area.

This is about being quick. Jump immediately once you land. R R L L onto the
ascending platforms, then R R R onto the triangular drill, then L L L and U/L
onto the ascending platform and R.  Jump up along the left side and go to the
UR when the balloon is at the bottom of the screen. Another right jump gets
you to the boss room if you go right.

There are two ways I have found to hit the boss.

1. stand outside the gears when he retracts his hand, then wait for the hand
to come out and swat it back into him. Another bullet will come at you, and
you can swat that too.

If your timing is excellent, you can jump on both of these hand0bullets, and
you can actually get punched by them, as long as you are not touching the
ground. But it's best to go with swatting.

2. when he shoots something diagonally down, and it is level with you, jump
in the air and be sure to steer to land on something. Maneuver yourself to
the very edge but prepare to juggle. You can also swat back at him, but that
is trickier than jumping, when the somewhat smart missile will look for you--
no problem if you are jumping. You need not worry about the missile going
over the enemy's head, either.

Each cycle takes about 25 seconds, where you get a diagonal shot, fireballs
from the ceiling, he moves across as a jack in the box(jump as his head goes
down,) he drops his head, he moves back across, and it all restarts. When
he's not vulnerable, you need to jump over him, and if you try to hit him
otherwise, nothing happens.

You need to hit the enemy six times in order to win the round, which equates
to two cycles. Because a cycle is about 25 seconds, you can maybe get away
with just slashing the diagonal-down stuff, and you can hit a couple bullets
at him, assuming you took just over a minute for the first bit.

 5. CHEATS

0x69 = ones digit of timer
0x6a = tens digit of timer
0x6b = minutes digit of timer

0x483 = # of pizzas in bonus bit

0x4b1 = # of lives
0x4b2 = strength in hearts(max = 5)

End of FAQ proper

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 6. VERSIONS

1.0.0: sent to GameFAQs 2/19/2008, complete

 7. CREDITS

Thanks to the usual GameFAQs gang, current and emeritus. They know who they
are, and you should, too, because they get/got some SERIOUS writing done.
Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow
Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog and
others I forgot. OK, even Hydrophant in his current not-yet-banned message
board incarnation. I am not part of his gang, but I want him to be part of
mine.
Thanks to odino for suggesting me this game the same day I completed it. I
wouldn't have bothered writing this FAQ otherwise, probably. At least, not so
soon. Hooray for coincidences!
Thanks to the NES Completion Project folks for keeping it going.