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____ _ _
| _ \(_)_ __ ___ _ __ ___ __ _ _ __ (_) __ _
| |_) | | '_ \ / _ \ '_ ` _ \ / _` | '_ \| |/ _` |
| __/| | |_) | __/ | | | | | (_| | | | | | (_| |
|_| |_| .__/ \___|_| |_| |_|\__,_|_| |_|_|\__,_|
|_|
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This FAQ was made for the NES FAQ Completion Project. You could contribute to
this yourself! Just check out Devin Morgan's web site about it:
http://faqs.retronintendo.com
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Table of Contents
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1. - Controls
2. - Game Mechanics
3. - Strategies
4. - Disclaimer
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1. - Controls
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D-Pad - Move Cursor
A then B - Place Right Pipes
B - Place Left Pipes
Start - Pause
Select - Change Level
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2. - Game Mechanics
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At first glance, you would assume this is a Pipe Dream knock off. In a sense,
it is, but in another, it's a whole different version. Think of comparing chess
to 3D chess. What it has in common with the original Pipe Dream is that the
goal is to let the water run through the pipes in the pattern that you make.
Just like in Pipe Dream, the blocks disappear as the water goes through it so
you cannot use those tiles again. The point is to simply travel the distance of
tiles that is given below the round number.
The main difference however, is the fact that there are different levels of
pipes which adds a whole new dimension to the game, actually three dimensions.
By pressing select, you can cycle through the levels. You will see the valves
and open pipes scattered across each area. The valves will go down a level and
the open pipes will go up a level. The change in levels also kill a good amount
of time. Whenever the water hits those level changers, it takes a few seconds
before it will start on the new level as well.
Now that you have a good idea of how to actually play the game, it's time to
describe the confusing HUD. Check below for a drawn layout of the HUD and I
will describe it in more depth below.
ROUND : XX P1SCORE:XXXXXX
DISTANCE : XX
__ __ __ __ __ __ __ __ __ __ __ __ __
| | | | | | | | | | | | | | |
|__|__|__|__|__|__|__|__|__|__| | |__|__|__|
| | | | | | | | | | | | | | | |
|__|__|__|__|__|__|__|__|__|__| | |__|__|__|
| | | | | | | | | | | | | | | |
|__|__|__|__|__|__|__|__|__|__| | |__|__|__|
| | | | | | | | | | | | |##|^V|##|
|__|__|__|__|__|__|__|__|__|__| | |__|__|__|
| | | | | | | | | | | | | | | |
|__|__|__|__|__|__|__|__|__|__| | |__|__|__|
| | | | | | | | | | | | | | | |
|__|__|__|__|__|__|__|__|__|__| | |__|__|__|
| | | | | | | | | | | | | | | |
|__|__|__|__|__|__|__|__|__|__| | |__|__|__|
L# LEFT PIECES RIGHT PIECES
* The round in the top left is what level you are on.
* The distance in the top left is how many tiles you have to travel through
to complete the round.
* The P1 Score in the top right corner is your score for the round.
* The large set of tiles on the left side is your playing field where you lay
the pipes.
* The L# in the bottom left is what level you are on.
* The piece listed as left pieces in the bottom is what your next five pieces
will be when you just hit B. The right most pipe will be the next piece you
lay down.
* The piece listed as right pieces in the bottom is what your next five pieces
will be when you hold A and then hit B. The left most pipe will be the next
piece you lay down.
* The straight line in the middle is the timer. When the timer hits the bottom
of the line, the water will begin moving from whatever pipe it is stuck in.
* The right section is a little confusing at first. The left number is what
level you are on and the right number is what level the water is on. The
top half of that screen is the level you are on, the center tile is where
your cursor is and the surrounding tiles are the tiles around you. The
bottom half of that screen is the level the water is on, the center tile is
where your cursor is and the surrounding tiles are the tiles around it.
Now that the HUD is explained, I think it's important to describe the types of
tiles and pipes you will run into along the game. The first four tiles below
are the tiles that will be there from the start. They can go in any direction
but for the sake of not drawing them over and over, I will make them all go
down. The left of those four will be the starting tile, the next tile is the
valve which goes up or down a level, the next tile is an open pipe which goes
down a level, and the right most tile is a closed pipe which up a level. The
set of tiles below it is pipes you can place. Also, please excuse my poor ASCII
skills, I'm sure you can figure it out.
___________ ___________ ___________ ___________
| _______ | _______ | _______ | _______ |
| | | | | \ | / | | | | | | ___ | |
| | S | | |__\|/__| | | XXX | | | | | | |
| | | | | /|\ | | | XXX | | | | | | |
| | | | | / | \ | | | | | | | | | |
|___________|___________|___________|___________|
___________ ___________ ___________ ___________ ___________ ___________
| ___ | ___ | ___ | ___ | | |
| | | | _| | | | |_ | _| |_ | _______ | _____ |
| | | | | | | | | | |_ _| | |_______| | |_ | |
| | | | |_____| | |_____| | |___| | | | | |
| |___| | | | | | |___| |
|___________|___________|___________|___________|___________|___________|
| ______ |
| | _| |
| | | |
| |____| |
|___________|
One last note is that in some levels there will be a monster jumping from tile
to tile. They won't destroy your pipes but you can't lay pipes where they are
so you have to work around them. I suggest trying to ignore them the best as
you can because they move too quickly to trap. They can move from the left side
to the right side or top to bottom by being along the edges but can only move
one tile at a time. They also can't change levels.
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3. - Strategies
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Since I already described how to play the game above, let's describe some
strategies on how to get as far as possible in the game.
JUST LASTING
This is the most obvious strategy and in a way, it's the simplest. The
fact of the matter is at times, the best thing to do is just make long
lines and trying to last as long as possible. This will work great at
first so you get a hang for the game.
SMALL ZIG ZAGS
Small zig zags could take up a good amount of time and space in a small
area. What I mean is to only use angles to connect each other in a small
section and if you get enough angles, to go across the whole level. Look
below for an idea of how to make small zig zags. The lines will be the
break in the tiles.
XX
XX
XXXX|XXXX
XXXX|XXXX
XX
XX
--
XX
XX
XXXX|XXXX
XXXX|XXXX
XX
XX
LARGE ZIG ZAGS
The large zig zags are similar to the small zig zags but mainly focusing
on straight pipes instead of angled pipes. Check below for a similar chart
as above.
XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXX
XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXX
XX
XX
--
XX
XX
XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXX
XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXXXXXX|XXXX
CHANGING LEVELS
Each time the water changes level, the timer to start moving resets. I
suggest making a path to the lowest level to buy as much time as possible
and then work on bigger sections of pipes.
CROSSING PIPES
The crossing pipes are the pipes in the shape of a plus sign. You can
waste a good amount of space this way by using even fewer tiles. Take
advantage of the cross tiles every chance you get.
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4. - Disclaimer
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This FAQ/Walkthrough is copyrighted © 2009 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
http://www.GameFAQs.com