Pinball FAQ for NES v1.0
December 8, 2001
FAQ by Princess_Trolli (
[email protected])
Edited by Kre (
[email protected])
Any comments or questions are appreciated. You can send me an e-mail and I
might even read it.
Contents:
I. Controls - What each button does.
II. Pinball - Short intro on the game.
III. Points - What happens after you hit a certain amount of points.
IV. Different Modes of Play - A game, B game and 2-player mode.
V. Upper Half - Upper half of game.
VI. Lower Half - Lower half of game.
VII. Bonus Stage - Bonus stage.
VIII. Copyright and Thanks
I. Controls:
You only need two buttons for this game (except for pause) but in case you
have trouble with the controls
(I can't promise I won't laugh at you for needing THAT much help.) I'll
spell it out for you.
A button - right flipper and launch ball
B button - right flipper and launch ball
D-pad - left flipper
Select - nothing
Start - pause the game
II. Pinball:
I have divided the game into three parts: the upper half of the machine, the
lower half of the machine, and
the bonus stage. This game is not timed and will last as long as you have
balls.
III. Points:
Every 50,000 points gains you an extra ball. Also after you get 100,000
points your flippers turn invisible.
IV. Different modes of play:
There is no difference between A game and B game except the ball goes faster
in B game. In two-player
mode you take turns playing each ball just like in Super Mario Bros.
V. Upper Half:
This is the safer half of the machine since you cannot lose your ball here
so I would suggest keeping the
ball up here as much as possible. There are several obstacles, which
comprise the upper half:
a. Chute with 8 yellow dots - If you can flick your ball through this
chute the seals will start bouncing balls.
You get 100 points each time they bounce the ball. You also get 100 points
for each of the yellow dots.
b. Yellow Button with little score readout - Each time you hit this button
you get the amount of points shown
in the little box a little to the upper left of the button. It also adds
100 points to the number in the box, so each
time you get more points.
c. 500-1000-500 Slots - Right after you launch your ball it will come
across three little slots labeled 500 and
1000. When your ball comes up or down through these slots you get the
number of points depicted above the
slot. Most of the time your ball will bounce up from the 100 point bumper
and go through these slots a couple
of times.
d. 100 point bumper - When your ball touches this bumper you get 100
points. The bumper will bounce your
ball in a different direction.
e. The seals - When you flick your ball through the chute with 8 yellow
dots the seals will start bouncing their
balls. You get 100 points for each bounce.
f. Platform - There is a moving platform above the three cards. It often
gets in the way of your flippers. You get
100 points each time you hit the platform.
g. 3 cards - The three cards can either be a 3, a 7, or a penguin. When
you shoot the ball through the 500 chute
the cards start to spin. Hit the moving platform with the ball when it is
over a spinning card to stop it. Try to get 3
of the same card. If you do match all the cards then the machine will turn
red and you will have a bumper ball in
between your flippers. This lasts until you hit the moving platform.
h. 500 chute - Shoot your ball through this for 500 points and to start
the cards spinning. It is on the right side of
the screen a little to the left of the main chute you launch your ball out
of.
i. Warp hole - When you exit the bonus stage your ball comes out here.
Anytime when you shoot your ball into it,
it will just shoot the ball back out. This is right under the 500 chute.
j. Gutter - If your ball falls down this or in between the two flippers it
will go to the lower half of the machine.
k. Four yellow buttons - When you hit these buttons you get 100 points. If
you hit them all out of the way just hit the
yellow button with little score readout (area b) to set them up again.
VI. Lower Half:
The lower half of the machine is a little more dangerous since you can lose
your ball here. Try to get the ball into
the warp hole and go to the bonus stage.
a. Gutter - When your ball fall down the gutter in the upper half they
come out here in the upper left corner of the
screen.
b. Cards - There is one slot for each card. When your ball falls
through a card's slot you get 500 points and if you haven't already you also
flip over the card. The bumpers below are a
good way to flip over your middle cards and get a bunch of points in the
process.
c. Warp hole - When you flick your ball into this hole in the upper right
corner of the screen you go to the bonus stage.
d. 7 yellow buttons - There are 7 yellow numbered buttons along the left
wall. When you hit one you get 100 points.
When you knock them all out of the way you open up an exit on the right
wall. If you get your ball through this exit you can
launch it again all the way back up to the upper half. The exit disappears
once your ball goes through one of the flipper
chutes.
e. 2 flipper chutes - When your ball goes through these chutes that lead
right to your flippers it is easier to control and
you can aim your shot more carefully.
f. 3 100 point bumpers - If you get your ball stuck in these bumpers you
can really rack up some points. Try to get your
ball stuck in there to get the middle cards out of the way. Each time your
ball hits these bumpers you get 100 points.
g. 2 side gutters - Whenever your ball falls down these side gutters or in
between your flippers you lose a life.
VII. Bonus Stage:
The bonus stage actually has a point. There is a princess walking back and
forth on the top of the screen waiting
for you (a man who looks suspiciously like Mario) to save her. If you
save the princess she goes back up to the
top of the screen and you get to save her again.
a. Princess - She is the brown-haired girl walking at the top of the
screen.
b. Man - You control the man with the platform on his head. Walk back and
forth trying to keep the ball from falling
down one of the side gutters to the left and right of your feet. Also
catch the princess when she falls and move to
the left or right so she can walk to the exit.
c. 1, 2, and 3 dots - Try to make these dots match colors. This will make
the platforms below the princess smaller
and eventually she will fall down so you can catch her.
d. 100 point bumpers - There is a bumper on each side of the number dots.
Each time you hit one you get 100 points.
e. Gutters - When your ball falls down the gutters below the exits it will
come out in the warp hole on the upper half
of the machine.
f. Exits - These are above the gutters. When the princess falls try to
have her walk into an exit.
VIII. Copyright and Thanks:
I want to thank myself for playing this game over and over and over again
trying to figure out what does what and how
many points you get for this or that. I also want to thank my trusty
proofreader Kre, who checks my atrocious grammar
and spelling.
Please do not sell or reprint this FAQ. If you want to post it somewhere
(for some odd reason) please e-mail me firs
and ask permission.
This document Copyright 2001, Princess_Trolli.