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Pinball Quest, while being a typical pinball games, is however different
in that there is an additional quest mode. In this mode, you still play
pinball but instead of just racking up points, you have to do specific
actions. Once you've completed a table, you will move on to the next
until you beat this mode. The purpose of this guide is to tell you what
you should do along with anything else that deem necessary in order to
succesfully complete it. Consequently, this is just a 'Quest Mode
Walkthrough' and not a complete FAQ (which isn't necessary anyway as
the basic modes are straight-forward).
Here, the main objective is to destroy the tombstone to the upper left.
Doing so will release a ghost. Have the ball touch him and he will
tell you the following:
"I've been waiting for you. You look like you're really on the ball
<chuckle>. I need you help to save the princess. The princess has been
kidnapped and is being held captive further North, in the castle.
Destroy the monsters that get in your way and increase your attack
strength. I am sorry I cannot give you more help. I used to be a soldier
in the king's army but now I'm just a spirit walking the earth."
Once he walks off, destroy the small wall to the north-east of the bomb
(easily recognizable by the red patch that trails on). Note that you
cannot destroy the wall unless you have talked to the ghost first.
Hitting the other tombs merely increases your score (which is actually
money, so try to get a load of these before you move on) while the trees
may be used to keep the ball in play too.
Once you get past the wall, the ball will reach a hole and will remain
there for approximately five seconds. As soon as this happens, press
Up on the directional pad to bring the flippers on the new screen.
If you fail to do so, the ball will always return down and you will
have a lot of trouble getting to kill all the fiends. The good thing
with such a system though is that when you mess up and allow the ball
to go back down, you can just press Down and the flippers will
hence go back to their previous location.
Keep killing the enemies and as you do so, your attack gauge will
charge. After enough slaughtering, all three enemies will disappear
and a knight will take over. Needless to say, your objective is to
defeat him. He takes about 8 shots to die. Once he's defeated, the
ball will automatically roll towards the door.
Level 2
-------
The ball automatically goes to the upper part of the pinball as it
appears, so be prepared to press Up again. Alternate between both
parts as required. The two skulls below the upper flippers disappear
after 2 hits. These just give you enough time to place your flippers,
but they will _not_ bring the ball back in play.
Your main objective here is to dispose of the sorceror and his little
friends. Hitting the two statues in the lower point will net you more
money and if you manage to get close to the red dot in the upper-right,
the right statue will constantly flash until it finally vanishes into
thin air. Finally, destroy the tombs to the right in the second part
to earn more money and hit the small gargoyle to the side of each
flipper to increase your attack gauge. The ball automatically goes
towards the door when the sorceror is vanquished.
Level 3
-------
Upon being hit by the ball, the little blue monsters will carry it
to a lift where it'll go onto the second part of the pinball. As
usual, press Up to place the flippers correctly. Your main
objective lies in getting rid of the blue knight who guards the
door situated at the top after killing the rows of soldiers in
front of him.
Note also that if the ball happens to fall down the right side, the
lift will bring it back again such that there is no risk of losing
it this way. If you still lose it by being unable to hit it back
with the flipper, just aim for one of the blue monsters. Lather,
rinse, repeat!
Tbe blue knight starts to walk around when only two monsters are
left. Hit him repeatedly and once he's done for, the ball will
roll through the northern door.
Level 4
-------
This is easily one of the most frustrating levels in the whole
game. Every single time the ball hits one of those green
tortoises, the screen becomes blurred for a few seconds. Luckily,
the said tortoises disappear after being hit a few times. If
you are not confident enough or find that they are annoying,
just take some time to get rid of them.
This pinball uses a fairly complex system which involves the ball
travelling from hole to hole until it get into the upper part.
The main problem is that there is a tortoise directly next to one
of the last holes as you begin the game. You thus have to repeat
the whole process around three times first before you are finally
able to access the second part of the pinball.
Once you are at the top, just kill all the soldiers. These need
to be green and walking around for the hits to register. If a
soldier suddenly tries to attack the flippers with his sword,
don't forget that you can quickly bring the flippers down to
evade his attacks. Of course, you need to be careful while
doing so as you can lose the ball meanwhile.
The ball will exit via the top-left path once all the soldiers
are gone.
Level 5
-------
This one is pretty straight-forward. Have the ball go up the
right side by using the left-most flipper. As soon as this
happens, press Up and all four flippers will be brought up too.
Now, just aim for the red monsters and exterminate all of them.
You then have to hit the princess a few times to have her leave
the bed.
The princess will however transform into a vampire and you now
how to turn her back to her normal self. Each time you hit her,
she alternates between the two forms. In the normal form, she
will walk towards the flippers and you lose life if she manages
to reach their location.
In the vampire form, she just flies around. She takes a lot of
hits to die, so be prepared for a strenuous long match. A good
cheat to use here is to keep the ball on one of the flippers
by holding it up. The princess will automatically get hit upon
touching it as she approaches that flipper to attack it.
Finally, you don't have to worry about lowering the flippers
yourself here. They are automatically moved to their previous
location whenever the ball falls back to the first part. It is
however tedious to bring the ball up again and the fact that
you lose life when the princess approaches the spot normally
occupied by the flippers doesn't help either. To prevent
this from occurring, just try to hit the princess as soon
as possible if she gets too close to the flippers. Another
way of dealing with this situation is to avoid hitting her
near the flippers in her vampire form but using such a
strategy makes the match unnecessarily last longer.
(Note: Buy a Strong Flipper if you have enough money. It'll
allow you to last longer and hopefully complete the quest.)
Good luck & enjoy the short "ending"! :)
Acquirings
----------
Different stoppers and flippers can be bought throughout your epic
quest. As explained in the level-by-level walkthrough itself, your
score is actually the amount of money you may spend to acquire
these new stoppers and flippers. I have yet to see what this changes
though, there isn't really a big change as one would normally
imagine. Still, you can buy a new pair of flippers if you have
enough money. Stoppers are pretty useless but they don't cost
too much.
Single Stopper - 500 G
Floor Stopper - 2500 G
Center Stopper - 8000 G
Permanent Stopper - 30000 G
Strong Flipper - 40000 G
Devil Flipper - 50000 G
If you have any further queries about this FAQ or want to contribute
something, just e-mail me but please remember to put the game name
as the subject line. Failure to do so means your e-mail will be
ignored.
-=-=-=-=-=-=-=-=-=-
REVISION HISTORY
-=-=-=-=-=-=-=-=-=-
v 0.10 - June 13, 2002
Started guide.
v 1.00 - June 15, 2002
Completed and sent to GameFAQs.
v Last - August 8, 2002
Last revision.
-=-=-=-=-
CREDITS
-=-=-=-=-
* Jaleco for this nice game. At least, it is better than the usual
NES pinball titles.
* Jeff "CJayC" Veasey for hosting this guide on his website.