_____ _
| __ \ | |
| |__) |__ ___ ___ __ _| |_ ___ _ __ ___
| ___/ _ \/ __|/ __/ _` | __/ _ \| '__/ _ \
| | | __/\__ \ (_| (_| | || (_) | | | __/
|_| \___||___/\___\__,_|\__\___/|_| \___|
This FAQ was made for the NES FAQ Completion Project. You could contribute to
this yourself! Just check out Devin Morgan's web site about it:
http://faqs.retronintendo.com
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Table of Contents
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1. Controls
2. Walkthrough
3. Disclaimer
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1. Controls
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A........Rotate Piece
B........Rotate Piece
Up.......N/A
Down.....Descend Piece Faster
Left.....Move Piece To Left
Right....Move Piece To Right
Start....Pause
Select...Pause
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2. Walkthrough
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----------------
Gameplay Basics
----------------
This game plays a lot like Dr. Robotnik's Mean Bean Machine for the Sega
Genesis in which you must make combonations of same color objects. As the game
starts you can choose the difficulty, music, block skin, and the wallpaper for
the screen.
-=Modes=-
Before we get to the meat of the game I'll go over some of the options you can
play with before playing the game. First is mode. You can choose to play with
yourself and go for a highscore. Next is the choice for Double, for those who
like to play with a friend and not just with themselves.
Thwn you can choose either easy, normal or hard which will also change the type
of piece you will be playing with as well as the wallpaper for the level. The
difficulty changes how fast the pieces will fall down as the faster they go the
faster you need to think and react.
-=Music=-
If you like to jam out to this games original soundtrack and you can choose 3
different tracks to play with or you can have the game shuffle through them. Or
if beeps aren't your musical preference and you can music be silenced and make
up your own song.
-=Piece=-
Like monopoly you can fight over what ridiculous thing you want to use. All the
pieces attempt to look like sealife but fail at doing so. One piece looks like
the monster in the Legend of Zelda games that shoots rocks at you. Then theres
a squid, frog, crab, seal, barnacle, and a turtle.
-=Wallpaper=-
Theres quite a few different designs to pick from for what your eyes want to be
feasted to. Think hard for this choice as if you are good at this game you will
be staring at this wallpaper for quite some time. So pick a good one. I'm found
of the gold squares myself.
-=Clearing the Board=-
The basic colors are gold, green, light blue, purple, and blue. In order to
clear the screen of these aquatic vermin you must have 2 main colors in the
middle with another color on the outside, and the colors must be matching. As
an example I've provided a diagram below:
[b]=Blue
[g]=Green
[g][b][b][g]
When you have this sequence of colors they will disappear. Whenever you have a
combonation of these colors and are off by one more piece one of the white
circles where you must put the remaining piece to clear them away will begin to
blink with the pieces that will disappear will shake in fear.
----------------
HUD
----------------
The HUD, or heads-up display for this game is relatively simple. I will provide
a diagram showing where everything is located on it:
-------------------------------------------------------------------------
- Next - -
- (1) - -
------------------- -
------------------- -
-SCORE: - -
- 0000000 - -
- - (2) -
-PIECE: - -
- 0000000 - -
- - -
-LEVEL: - -
- 000 - -
- - -
- (3) - -
- - -
- - -
-------------------------------------------------------------------------
(1) - This shows what the next sequence of pieces will be to drop down. Use
this information wisely inorder to plan out how to wipe out pieces in
the long run.
(2) - This is where you place your pieces. Pieces drop from the top and fill
up the screen. If they go over the top of the screen, thats game over.
(3) - This part of the screen shows you your score, piece, and the current
level you are on. Your score is based on the number of pieces you can
place on the screen. The piece part tells you how many pieces you have
cleared thus far. And the level tells you what level of difficulty you
are on.
----------------
Strategies
----------------
Your goal in this game is to prevent the pieces from overflowing over the top
of the screen. To achieve this you must make a "sandwhich " with them. By this
I mean you must have one matching color on both sides of two of the same colors
in between. For a diagram refer to Gameplay Basics.
There are two different formations to go about getting rid of pieces. The first
would be to go in a straight line going either veritcal or horizontal. While
you can also go diagonally. The key to success at this game is to keep in mind
every different colored piece's placement.
Don't panic! Panicing leads you to place pieces where ever without thinking
through on what will happen later on. Keep your cool and always think of a way
to get yourself out of a bad situation. Look for blinking dots and shaking
monsters.
Sometimes by getting one set of monsters it will set off a chain reaction.
Pieces that were seperated by a recently destroyed set may drop down next to
another set that needed that one piece and set off a chain reaction. Always
look for opportunities for this.
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3. Disclaimer
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This FAQ/Walkthrough is copyrighted © 2007 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
http://www.GameFAQs.com