Perfect Bowling FAQ
Copyright Tokyo Shoseki 1989
Written By Brian P. Sulpher
E-mail:
[email protected]
Version 1.0
Dates Written: October 19th to December 14th, 2007
I dedicate this to the NES fans out there, as this one is part of the NES
FAQ completion Project of 2004-2007, courtesy of the FAQ Contributor Board.
We honour the most truly awesome and great system... the Nintendo
Entertainment System! Never mind about Atari, Commodore 64, Colecovision,
Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or
any of the newer systems, we all know that the good old NES is where true
gaming is at!
Also, for Cougar. I miss you, and I hope you are living it up in the
afterlife as you did in this world. You will always be in my memories, and
you will never be forgotten.
Also, In memory of Howler and Koonce. You two never had a good start in
your lives, but you had a good time when you spent your time at my house.
It was oh so unfortunate that you both had your already tragic lives cut
short, but I can only hope that I helped make your life a more enjoyable
experience. You too will be missed, but not forgotten.
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Version 1.0
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-Submitted guide on December 14th, 2007
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-----------------------------Table Of Contents------------------------------
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1) Introduction
2) Controls
3) Terminology
4) Rules
5) Scoring
6) Game Modes
7) Final Word
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------------------------------Introduction----------------------------------
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1) As far as bowling games go, they all sort of lose their luster a bit with
the Nintendo Wii now out, offering the closest potential for bowling on a
video game console. However, perfect bowling is a quite adequate bowling
game, allowing customization of your character, solid throwing controls,
and some challenging opponents to match wits with, so shine up your ball,
spray those shoes, and go bowl yourself a perfect game!
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--------------------------------Controls------------------------------------
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2) This section will list all of the controls you will need to become an
expert bowler.
o----------------o
| Basic Controls |
o----------------o
D-Pad : LEFT and RIGHT move the position of the bowler back and forth,
choosing the spot to throw from. UP and DOWN choose the angle of
the aim of the bowler.
SELECT : No apparent use.
START : Confirms menu selections.
B Button: Used to alternate between sex, name, hand, and ball weight.
A Button: Confirms menu selections and inputs entries for position, power,
curve, etc.
o--------------------o
| Throwing Specifics |
o--------------------o
First off, figure out what kind of bowler you are, and this is done by
experimenting with ball weight and developing a consistent throw. Once you
figure out how your ball rolls, you can adjust your angle and aim, or add
spin to the ball. For now though, we are going to cover what each type of
thing you can do on a throw will do to the ball.
~~~~~~~~~~~~~~~~~~~~~~~~
~~~~ Positioning/Aiming ~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
Position your bowler on the lane where you feel most comfortable for your
chances of getting a lot of the pins. If you wish to change the aim of the
throw, press UP/DOWN to change the angle of the ball for when the throw is
made. Press the A Button to confirm the positioning and aiming for the
throw, moving on to the next step of the throwing procedures.
~~~~~~~~~~
~~~~ Spin ~~~~
~~~~~~~~~~
Once the aiming and positioning is done with, the green ball on the left
side of the screen will have the three holes in the ball appear. By using
LEFT/RIGHT to move the position of the holes (which is how your bowler will
hold the ball while throwing) will add spin to the ball. Think of the top
hole on the ball as the tip of an arrow, so if you move that hole to the
left side of the ball, the ball will spin towards the left side of the lane
(and the reverse is true as well, right spin to move the ball to the right
side of the lane). Press the A Button to confirm the amount of spin for the
throw, moving on to the final step of the throwing procedure.
~~~~~~~~~~~~~~~~~~~~~~
~~~~ Power & Accuracy ~~~~
~~~~~~~~~~~~~~~~~~~~~~
The arm of the meter begins at the 9 O-Clock position, which will be started
by pressing the A Button. Press the A Button as close to the 12 O-Clock
position as possible to get maximum power, which will reverse the movement
of the arm of the meter. As the arm moves back towards the starting area,
the new target is to press the A Button when said arm reaches the 6 O-Clock
position (the line between the white and red bars). The closer to the 6
O-Clock position you are, the less deviation from the original aim and spin
applied before making the throw.
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-------------------------------Terminology----------------------------------
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3) This section will look at some common and useful terminology in the game
of bowling.
Alley......: The lane that the bowler throws the ball down at the pins.
Arrows.....: Sighting targets in the lane to help player align start
position.
Bagger.....: A term indicating consecutive strikes thrown that is preceded
by a number. For instance, a three bagger = three strikes in a
row, a seven bagger = seven strikes in a row.
Ditch......: The gutter or the very edge of the lane.
Double.....: Two strikes in succession.
Foul.......: Breaking the plane of the foul line when throwing the ball
Frame......: Each round is a frame, with each game consisting of ten frames.
Gutter Ball: When a throw ends up in one of the two side troughs without
hitting any pins.
Hook.......: A ball that moves across the lane to the left rapidly (to the
right for left-handed bowlers).
Leave......: The number of pins remaining after the first throw in each
frame.
Punch Out..: Getting three strikes in the tenth frame to finish the game in
style.
Spare......: Knocking down the remaining pins on the second throw in a
frame.
Strike.....: Knocking down all pins on the first throw of a frame.
Turkey.....: Three strikes in succession. Achieve three (or more) in a row
to see a dancing, purple turkey in the game.
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----------------------------------Rules-------------------------------------
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4) This section will examine the rules of bowling.
i) Any attempted throw must be done without breaking the foul line's
plane, or else that throw is forfeited.
ii) Each frame has two balls to be thrown, though if all pins are knocked
down in one throw (a strike), then the second throw is not required.
Also, if all pins are knocked down in two throws or less in the tenth
frame, a third throw will be awarded automatically.
iii) Each game consists of ten frames.
iv) Whoever scores the most points will be crowned the victor.
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---------------------------------Scoring------------------------------------
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5) This section will look at the scoring rules for bowling.
i) Each pin is worth 1 point.
ii) If all the pins are knocked down in a frame, extra points can be added
to the score for that frame.
1 ball (or a Strike) = 10 points + the next two balls thrown
2 balls (or a Spare) = 10 points + the next ball thrown
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--------------------------------Game Modes----------------------------------
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6) This section will look at the game modes within the game.
~~~~~~~~~~~~~~~~~~~
~~~~ Training Mode ~~~~
~~~~~~~~~~~~~~~~~~~
A single player mode that will allow you to bowl one game. It is to practice
without worrying about setting up any of the details (outside of your
bowlers statistics at any rate).
~~~~~~~~~~~~~~~
~~~~ Game Mode ~~~~
~~~~~~~~~~~~~~~
Select the amount of games you wish to play, followed by setting up your
bowler. At that point an opponent can be selected from a pre-selected list:
______ ______ ________
| Name | Hand | Weight |
|______|______|________|
| Jimmy| Right| 14 |
|______|______|________|
| Tony | Right| 15 |
|______|______|________|
| Jane | Left | 12 |
|______|______|________|
| Lucy | Left | 12 |
|______|______|________|
| Fred | Left | 16 |
|______|______|________|
| John | Right| 14 |
|______|______|________|
| Nancy| Left | 13 |
|______|______|________|
| Rose | Right| 11 |
|______|______|________|
The games will begin, with each bowler alternating turns, throwing the balls
for their half of the frame before relinquishing the lane to the opposition.
The highest scores wins!
~~~~~~~~~~~~~
~~~~ VS Mode ~~~~
~~~~~~~~~~~~~
Start off by selecting the amount of human players (minimum of 2, maximum of
4), followed by choosing the amount of games to be played. Now set-up each
bowler as the players desire, confirming the choices. The games will begin,
with each bowler alternating turns, throwing the balls for their half of the
frame before relinquishing the lane to the opposition. The highest scores
wins!
~~~~~~~~~~~~~~~~~~
~~~~ Doubles Mode ~~~~
~~~~~~~~~~~~~~~~~~
Select the number of teams that are going to play, remembering that all the
teams are going to be human controlled. Once the numbers of teams is set,
each bowler must be crafted to the liking of the player who will use them,
followed by confirming the choices to end the set-up. The games will begin,
with each bowler on a team throwing one ball each for their frame before
relinquishing the lane to the opposition, who will repeat the turn taking
throwing pattern. The highest scores wins!
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--------------------------------Final Word----------------------------------
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7) As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2007. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting this,
as doing so without consent is a violation of international copyright
law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
Credit to
http://www.bowlingball.com/info/bowling_terms.html for some
bowling terminology. Although it is not the greatest bowling game ever,
it can serve some purpose and yield entertainment to the masses.
However, Wii Bowling is still the best bowling game out there, so go and
get that fired up, if at all possible!