Peepar Time(NES) FAQ/Walkthrough
version 1.0.0 by [email protected]

Please do not reproduce for profit without my consent. You won't be getting
much profit anyway, but that's not the point. This took time and effort, and
I just wanted to save a memory of an old game and the odd solutions any way I
could. Please send me an email referring to me and this guide by name if
you'd like to post it on your site.

This guide works best with the maps I submitted to GameFAQs. So have them in
one window while you have your emulator in another.

================================

           OUTLINE

 1. INTRODUCTION

 2. CONTROLS

 3. STRATEGIES

   3-1. ENEMIES

   3-2. GENERAL

 4. WALKTHROUGH

 5. CHEATS

   5-1. HEX CHEATS

   5-2. PASSWORDS

 6. VERSIONS

 7. CREDITS

================================

 1. INTRODUCTION

Peepar Time is a weak-sister Blodia. You control some weird hopping machine
that runs across tiles that are 4-, 3- or 2-way. If he falls off a tile into
the water, he loses. If he hits a dead end, he bounces back. If he runs into
an enemy, he loses. Your guy has a can of oil that lasts for going over 60
squares. You can recharge that with oil and find gold for points. The
ultimate goal is to find a key and get to the tent at the end of the level.

The big trick here is not to shift tiles along a line, but clicking on one
tile sends you to the last one vacated. The only time this is really tricky
is at the start, but often it's more important just to have a square to junk
stuff on to. Often you just want to create a small loop and then create a
path to the exit before connecting the loop to the path. The only restriction
on this is that you can move blue squares but not pink. There's some replay
value in that you may just want to get through the game quickly at first
before collecting the gold and oil the second time around.

As the really tough bit is knowing what is off the screen, having a map makes
Peepar Time rather easy. So I have provided them.

I also may shorthand relatively short mirror image paths in this FAQ--
sometimes you go one way, sometimes the other, at a T intersection, and I
trust you can figure out how to flip instructions. Also L R D U = left right
down up, with the # before them meaning how many squares.

 2. CONTROLS

Moving around changes the square to highlight and shift. The game's focus is
based on where your cursor is, not where your guy is.

Select does nothing.

Start freezes the game and shows your status--stage, score, oil and lives
left, and if you have the key.

[A] lets you click on a tile to shift it to the last open space. The first
square open is usually close to your starting square.

[B] lets your guy run faster. This can be effective to avoid enemies. It does
not save or waste oil. It does not get you extra points, either.

Oil recharges you 30 units.

5 points for each safe jump--1st jump gets you 2 squares.
500 points for the gold
10*(oil left) for completing a level. This means oil gets you an extra 300
points. As a weird aside, if you trap yourself to bounce back and forth, you
can actually get more points than if you find the most direct solution. But
of course there is the risk of running out of oil.

If you do not complete a level with your current life, you lose the points
gained trying to complete that level.

Extra guys every 10000(?) and passwords are given every 5 levels. There may
be some accidents as you go along, but not enough to really derail you.

Sometimes the first square you fill when you click on another square is an
important clue about how to get through the level.

As for how your guy moves about squares:

--he never turns unless there is a bend in the road.
--if he falls into the water, he dies
--if he reaches the tent without the key, he turns around
--if he hits an edge of another tile and cannot pass through, there are
several things he can do after going back to the center.
 --for a bendy piece, he reverses the way he came
 --for a cross, he reverses the way he came
 --for a T, it is a bit more complicated. You will always turn 90 degrees,
although coming from the opposite of the dead end side, you may turn either
way. Many levels are based on you having to turn one way, which takes a bit
of chance.

A piece changes between pink to blue each time you step on its center. This
includes T's that you re-traverse.

 3. STRATEGIES

   3-1. ENEMIES

First, meet the enemies.

GREEN CLAMS walk across blue or pink til they hit a dead end or are about to
go into the water. They reverse at a dead end.

It is best to trap green clams when they are in the dead end, by pulling the
2nd-last square in their walk out of the way. This works for clams that you
are following or thaht are looping around you.

FLYERS can fly over water, and they seem to gravitate semi-randomly towards
you. They may also stay on a square. Sometimes they'll just sit where you
need to be, and that is that. Too bad.

PENCILS change the orientation and/or number of exits of a tile. This seems
really nasty, but it can be a help, too, if you are stuck with the wrong
number of a certain tile.

TUBES OF TOOTHPASTE(TUBES) change a tile from pink to blue, or vice versa. So
they are not all bad either. These last two enemies only appear on later
levels, which makes the strategy less concrete than otherwise. They are also
not lethal, but they can break your regular patterns.

   3-2. GENERAL

If you're not sure what to do in a level, establish a dead end so that you
can bounce back and forth while deciding what to do.

For the early levels, note you need a string of pinks organized the right way
so you can cross them, and blues in order to get to the tent. Some levels
seem almost symmetrical but are blocked one way and not another.

Running into a dead end can be useful--often you can flip the tiles just
behind you to redirect yourself, if they were pink before.

Move slowly when pencils and tubes are needed to complete a level, as this
gives them chances to change more tiles, but otherwise move fast.

You can often trap yourself out of every other way to exit a square, for
instance:

X|X X|X
X|X -+X
X|X X|X

   XXX
   ---
   XXX

Here, the UR square will force you to move out and up eventually. T's are
generally good for this.

Also, if you want to bounce the way you came with a T, you can place a bendy
or a straight piece ahead of it, and the dead end you hit will make you
retreat instead of turn.

It can pay to restrict certain green clam enemies early, or give them
somewhere obscure to turn. Be careful, though, that once you block them out
onto an isolated square, the next one doesn't release them back. You can trap
them as in the example above, but for good.

X|X XXX X|X
X|X --- X|X
X|X XXX X|X

 4. WALKTHROUGH

Level 1: you can just sit and wait here to get through the level. If you
want, you can flip the corner pieces so you get a loop that you can move
around to get the oil and gold, but it's a bit tricky to start out with.

Level 2: here if you just wait, your guy gets very very close to the end and
then bounces back, probably into an enemy. When you reach the T, you have a
choice which way to go. You can wait til the T is full, or you can arrange
things as follows:

| |
+++

Click on either |, then click on the + below it. Then repeat for the other
side. You will be safe no matter which way your guy goes. He will be confused
at the intersection, but not enough for the green guy to catch up with him.

Level 3: you need a few quick moves to get through this one the short way.
Speed your guy up to go through the T. Hover the cursor over him, and
whichever way he goes, click on that square. Let's say he goes left. Then

Click 2L, click 4R 2D, click 4U 4L, click 4R.

The other way is just the mirror image:

Click 2R, click 4L 2D, click 4U 4R, click 4L.

You have to be a bit speedy to get through this, but it should be no problem.

If you want to get the oil or the gold, you can wait to see which way you go.
Assume it is to the right. Then wait 2R of the tent til the enemy goes over
that square onto the pink vertical. Click there. Then 3L and click on the
blue horizontal for a free path to the tent. You can speed up, but stay 3
squares behind the enemy to be sure.

Level 4:

Getting through is pretty easy. Click 1U of the key, then 1L 1D of that.

But what if you want to get the treasure? Click 1U of the key and 1R of that.
Now cut off the DL monster by clicking the DL of the loop. Go 2R and click
when another monster is trapped. Then click 2U of that when a monster is 1U
of that. They are now trapped, and you can get the gold. When you go down the
center, click 3U of the gold, then 1L of there and 1L of -there- to get the
gold(note--you canjust find the L-U turn or a vertical piece to get out) and
now once you go back over the R-D turn, replace it with a vertical piece to
win.

Level 5:

Not getting the gold is a little quicker here, but it is not hard to tack
that extra bit on. You shouldn't have too many problems with time here--
actually, you get more points for bouncing back and forth.

Click 1D1L of your starting square. Then click 1U of your square and quickly
go 3U4R and click there. Now you are started on your path.

Click the dead end square and then 6R of it, then U6L of that, then D6R of
there. Click 1U of there and 1R of there and 1D of there. Now you have a path
to the gold.

Click 1R of the gold, 1R1D of that, 1R of the tent, and 1L1D of the gold.

Now you get to the first cut scene that gives you a password. You have to
wait for the whole boring slow skit.

Level 6:

Click 1U1L of the key so you don't fall in the water. Then click 2R of there
and 1L of there. When you go back left and down, click 1D of the key and 1R
of there. You can pass through now.

Level 7:

Go 1U of the key, click, 2R1U for a vertical, click, 2L, click, 3R, click.

Level 8:

Here you want to create a path that goes U R 2D 2L 3U 2R 3U L.

So (quickly) click 1R1D of the first open square, then 1R of the key to block
the enemy. Click 3R1D of the gold(1R1D of the previous U L you got) and the
enemy should bounce back left. Now you need to swap the squares 1R1U and 1R2U
of the key with verticals.

Click 1R1U of key, 3R
1R2U, 2L
1R of tent, 2R of key to win

Level 9:

Click 1U of the key, then 3R of the key, to start the path up. Then 2U of the
key and 2L of the key. You can click on the squares when the burrowers are
there--that is no problem.

Level 10:

Bounce to the top and back down. Wait for the enemies to cross. Don't speed
up. Click the T, then 2R of the T, so you head left. Now be quick--click 2L1U
of the gold and 1D of there, to place a horizontal piece.

You probably won't have the time to place the last piece you need to, so
click on the cross(3U of the gold) and click 2R of the gold, so you will
bounce back. Now click 1U3L of the gold, then 2U2R of the gold. It's all over
but the waiting.

Level 11:

Click 1L2D of the tent, 2R3D of there, 1R2D of the tent, 2L3D of there. Wait
to see which way your guy goes--hurry him just a little, then click the T he
left so the enemies are stranded. Click the crossroads he will go on, then
click 3R or 3L of it--whichever is near the tent, to curve you back.

Now if you went left, click 2L of the tent and 2R, or if you went right,
mirror that.

Level 12:

When the | is behind you, click it immediately to bump the enemy away. Then
replace it, click under it and go U 2R to drop a horizontal below you. Click
1D and 1R1D of the key so you have a path to the key. Then click 1U of the
key and 2R2D of it.

Click 1R of the tent and 2R4D of where you are to advance.

Level 13:

Click the T in the DR and the squares 1R and 2R of it. When an enemy gets
near, remove and replace the square it is about to walk on, so it reverses.
Now go to the DL. Click on the cross left of the oil push the U-R 1R of the
oval 2L, then put the cross where the U-R was. Bring a vertical from the
bottom over to the left edge.

Notice where the enemies--and you--will loop. Place a vertical 3L2D of the
loop to get started, and push the LD in the UL 1R of where it is. Wait for
enemies to loop back down in the left bit--leave 2 spaces between you and
them--then click 2R3D of the right edge and 2D of it. There is your bridge.

Level 14:

The direct way doesn't quite work here. Immediately push up and click and
1R1D and click. Then click 1U2R of the key, and shuffle everything left 1R.

Click right of the cross you'll run over, then shift things left and the L-U
1D. Go 3D and click there. Replace the horizontal above the cross with a R-D.
Once the enemy walks across, replace the R-D with a horizontal. Now he is out
of the way and you can run to the tent.

Level 15:

1R, click, 1R, click. Click 1D of the key, then 1R2D of there. Click 1L of
the key and move the block back so that the enemy bounces away from you.

Click 3L2D of the hut, then 1L5D. Now go 3L of the hut, click, 1R, click and
replace the horizontal. You can stroll in.

Level 16:

Even with a few goof ups you should have enough to get through this level
comfortably. The tricky bit is to get to the outside, or near to it. You need
to loop around once so that the DR of the loop is blue. Then flip it with the
UR of the other loop. Take the horizontals in the right and place them over
the oil and the gold. Now work on the key--you can flip the D-R and U-R
pieces so the U-R is next to the oil and the D-R is 3L of the key.

Now wait for an enemy to get out of the UR and place the U-L piece 1U1R of
the end of your run to extend the run, then replace the R-D above it with a
vertical. Replace the piece above -that- with a vertical, and the piece 3R of
the tent with one 6R of the tent. One more piece to go--replace the piece
that goes into the water with a D-L piece, which should be in the DR.

Level 17:

Click 2L of the gold and replace with a U-L(1L3D of gold). Click 2U of the
gold and 3U of the gold, then 2L of there. There is one more horizontal piece
to place, and there are a lot of them in the DR.

Level 18:

2D, 1R, click. Then go 1L of the key and click there. Click 1D of the very UR
of the board. Click the horizontal piece that will make you fall in the
water, then click the D-L piece 1L of the D-r you just passed by. Click 1D of
where it lands, then 1U3L and you have a bridge to the outside.

Wait for the enemy in your path to hit the pink square, then click the blue
1R of it. Then click the UR piece so he is still in a small loop, click the
piece at the end of your trail, click a vertical left of you, and put the L-D
piece back in position.

Level 19:

Click 1L of the key, then click the U-R beneath you. Then click the vertical
beneath you so the enemy does not escape. Once you are in the T, click below
you and 1R5D. Now you should be able to spiral around pretty easily to get to
the tent.

Level 20:

You need to make 4 moves quickly for the solution I have here. Go 1U, wait,
click the block after you go past, then 1R 2D and click. 1D of the tent,
click, 2R 3D, click and turbo.

Level 21:

Immediately go 4L 3D and click to shut an enemy out. 4U R click so he is
locked it. Now after you bounce back, go to the DL and use a UR and DL to
bridge your way out to the left. Then click 4L of the tent and 1R of there.
Go 3R of fthe tent, then click below that. Shift the UR DL pieces from the
right over to the left, so they form a winding path that gets to the key.
Just click a piece left of the tent, then mirrored+1right, etc. Then place a
UL 2R of the key.

Now there is one more DL UR pairs DL of where you start. Use it 2D and 2R2D
of the tent.

Level 22:

Get the key. Note the enemy right of you--click 2D of his UR square, so he is
trapped and you have a way back. Click 1L of the key so that you start to get
a route to the outside. Click 1R of there and 2R of there. Click 2L 3D of
there.

Now you need to exchange horizontals(right edge) with verticals(top edge).
This is not hard, and you can take care of them in any old order.

Level 23:

You really have to bump your guy around here, and there's a chance you may
run out of oil. First, you need to get out of the center area. 1U 2R, click,
then move the block 1U of the key and the one 1D and move the cross under the
key. Slowly use Ts from the bottom to shut out other places to go.

While waiting, extend the corridors from the tents down, so you can trap an
enemy, and place a horizontal 1D of where you will need to turn. Place a
T(left dead end) above it and be prepared to place a vertical 1R of the T.
While you wait, replace the horizontal that is by the tent with a vertical.

Level 24:

Click 2U2L of your start, then the UL corner. Click 2L2D of the start, then
the DL. Now you can walk around unimpeded. Now you can individually trap
enemies on the sides, or you can even click in verticals to block enemies at
the bottom. For your final move you can cut enemies off. You want to place a
vertical 1D1L of the tent, and you want to place a horizontal 4R1D of the
key, so that nobody can get into your area. You can restrict enemies
momentarily, or cut enemies off into a small area and bring a last remaining
one in later by expanding the area i.e.

| <click here to cut him off
| < enemy here
|

Then you will be able to form a loop with a U-R 1D of the tent, a D-L 4R1D of
the tent, a U-L 4R3D if it, and horizontals or crosses where verticals
blocked you before. The materials for these are by the long tall loops on the
edges.

Level 25:

Click 1L2D of the key, then 3R of the key. Now you can push the U-L right of
your edge path and get the key. Now watck for an enemy coming down from the
top, 1R1D of the tent. Click 1R of the tent, then 1L of the tent, to trap him
and start making a passage.

Wait with the cursor 2L2D of the key square, then once the enemy is by, click
that square and the one 1R2D of that.

You're now making a big long trek to the other side. In the UL, you have:

 L
||
L|

You need to change the left of these squares to horizontal(click it, then
click 2L of the tent) and then a U-L square, a D-R, a U-L and (already done)
a D-L in the UR. You have 2 U-Ls in the DR to flip, so that is not a problem.
There is a D-R in the extreme UL. Go get it--you have the time.

Level 26:

Lots of back and forth here. When the enemy goes past 2R1D of the tent, click
that square. Click 1D of it and then 1D of the gold. Click 1R1D of the tent
then 1D of that. Click 1D of the tent and 2L of the tent. When you reach the
left edge of your walk, click the square right of you then quickly 3L 2D and
click.
Once you pass the horizontal square you turn blue, click on it then replace
it with a vertical. Speed through the rest. When you pass 1D of the tent,
click 1D of the tend and go 3R1D and click. It's a long wait but there's
nothing that will stop you, not even low oil.

Level 27:

Here's where I felt it really started to get difficult and even a bit chancy.
You need to be able to flip tiles so that you will eventually go the right
way despite randomness. This is tricky as you consistently need to trap
yourself, wait and then leave the trap. There's a possibility you will even
run out of oil.

Place the D-R that is 1D3L of the tent at the square 1D1L of the key. Now use
the dead end opposite the one you have to get to the key.

Let's say it's on the right. Then we will also put a horizontal 2R4D of the
tent, cutting out the enemy very near the tent. In the meantime, use 1L4D of
the tent and 1D3R of the tent next to eack other so the green guy in the
right gets trapped. You can slam the door on him later, with the piece 1L1D
of the tent.

Your remaining task is not hard. You just need to wait for your guy to move
past the square near the tent. Then run into a square-wall, and replace the T
with a L-U.

Level 28:

2D1L, click, 2U1R, click, 2U1L, click, 1U1L, click. Click 1R of the key, then
click 2R of the key. Click the key blocking your way back, then 1R of it,
then bring the horizontal into place. You can place 2 more horizontals in a
row, then a U-L and a D-R(from the UL). Place a D-L in the right side, as
you'll be making a big loop. Now trade verticals on the bottom for
horizontals on the left. You'll need to trade for one more D-R. There's one
more flip at the top, but it is not a problem.

Level 29:

A really crazy level where you need to bounce your guy off whatever you can
to get going, and even then it is tough to nail it down. Click 1R1D of the
key to get started. Then quickly go 2U2R of the oil to click there.

Now work your way down the left, clicking the top 3 blues, then the blue
below the enemy, then wait for him to move a square up, and click the
horizontal below him. Basically you need to shift everything up 1. The other
enemy in the DR should be out and about now. Make a pathdown for him and seal
him off with a horizontal piece when he hits the bottom. No enemies to deal
with, now.

Create a brighe to the right so you touch the gold--place a horizontal 2D of
the key to make things go quicker. Once you pass the block, place a T on it
and place verticals to each side of it so it is more likely you will be
kicked up. You may not be able to place a vertical right next to it right
away, so squeeze it in if you can.

For the oil can, create a passage and put a vertical 2R. Then a horizontal
1R1D. Place a T above the key. Now eventually you will step around on the T
so it is blue when you leave it. When you do, you can flip it to a T facing
up. Make sure there is a vertical and a T facing down above, with a vertical
to the side, and you'll get to the tent.

Note--you may have to kick the UR monster down a bit, then go into the corner
and catapult back out after hitting a horizontal, but it is doable.

Level 30:

Click the blue line below you, then go to the top and click a T pointing
down. Bring the 2 T's next to i down so they are 1L and 2L of the gold key.
Now fiddle with the botom T--click the blue | where you started, and flip the
bottom T til you go left. When at the edge(T facing right,) click 1D of you
and 1R. That blocks the way down. Push a vertical 1D to block the other ways
of escape. Eventually you will go right for the key. Then you will go back
left. Position a T-facing-right 1L1D of the gold., and a T-down below that.
Place a vertical 1R if you need. Then place a T on top and another one to its
right--or a cross--and that should do it.

Level 31:

1L click 1L click 1D click 1D1R click 1L click so you are sent off to the
right and can take out some diagonal squares. Click 2D2R and 3D3R of the key.
Then click 3D and 3D1L of the key. Click so a - is 2D1L of the key. (1L2D,
1R1D). Now when something bounces left, place a left facing T there. You can
box your guy out so that he is forced up.

Level 32:

Head left, click, 1U, click. Drop a T-up 1L2D of the key. Cross 1D1L of it,
then 2D for a T-down. Place a | 2D of the key and 2L of it. Change the T 1L
2D of the key to a cross, and you will get the key.

Place a T-left below the oil and a T-down above it. Then place - - and T-up
to  the left of that. Place a - below the D-L and no matter which way you
bounce, you'll get to the tent.

Level 33:

Replace the T-down you go through with a T-left or T-right depending which
way you go. You'll get the key as you come back. Block out any other squares
you might travel on, if you wish. After getting the key, push the D-R 1D and
place a T-right above that cross square. You'll eventually make it to the
top. If you want to make sure of things, put a T-up there instead with a
blocker to the left.

Level 34:

The - can go 1L and the U-L 1L2D of the gold can start the chain. Then remove
the T and drop a - on where it was to bounce backwards. Take the T-L and
place it 1D of the oil, then blockade below. Place a T-R above and block that
square from above too. Now you just have to make a passage across to the
right--be sure to cut the monster out.

Level 35:

Big challenge here is getting the enemy out of the way. Click 4R1D of the
key, then 1R1U of there. Click 1L of there when the green guy is below. Now
drop the piece 1L4D into place. 1L, click, 4L1D, click, and when you turn
left, click 1L of you, then 2L2D of there. Click 4U of there and 1U1L of
there. Go to the top, click the final square in your path, 1L8D and click. Oh
there's converting a | to - too.

Level 36:

1D1R of the tent, 2L of there, 1R2D of the tent, 3L of there.

Level 37:

Take the L-U in the left and click, then 2R3D for the -. Click 2U of it just
before you dead-end, then click 2L1D. Use the - again 1D of the gold for
safety. Then click the L-D piece 2R of the gold so it is 1U of the gold key.
Click 2R2D of the key, then 1R of the key. That blocks you so you return.
Click 3L of the tent then 3R D. Click L and R 2D.

Level 38:

Use the U-Ls in the corners to make sure you don't crash. Pull a T-right from
the bottom so you can go up into the key. Once above the key, put T-downs
below so you can get a blue T 2D of the tent, then slip a T-right in there
when you have the time.

Level 39:

4R, click, then click 1D of the key to put a T-right and 1D of there to put
another -. When 1U f the key, place a T 1D. Click 1L1D of the tent then 1D of
the gold.

Level 40:

Quickly 1L1D and 1L1U of the key. 2D of that repel the enemy, then 2L4D click
so you go backwards. Click the - you moved, then 2U1R and 1R2D. Click 1U of
the key then 2L3D of it. 1R, click, 3U, click. Again, marginaliza the enemy
below. Click the U-L so it is left of the pink R-D that will continue your
journey to the DL. Use the U-R in the center to replace the T-right. Place a
| 3D of the oil to get that. Trap the enemy to the left and, on the cross,
place the U-L when you're at the dead end. Now blockade your retreat and
place a T-up in the UL corner to block progress, and a D-R 1U1R of that. You
will eventually bounce into the tent.

Level 41:

The pencils and tubes are annoying and can force you to go a bit faster.
Still, in this evel, they don't get close enough to you.

Click 3U3L, then 1L1D of the key and 1L2U of there. See which way you go and
put a T-down(1U3R of the key) undre it, then a T-left or T-right under the
key and a T-down or - under THAT. Then you can place T-downs's on either side
of the square 1U of the key cross. Put a t-left or t-right 2D of the hut,
depending which way you go, then put a - where the T was. Rush to the tent.

Level 42:

Click 2L of start, then 1U1L of there, 2 below the gold, and 1U1L of there.
When you go back left, place a T-right under the key. Place a - below it and,
when on the T, a | right of it. Turbo away.

You'll careen towards the tent but just curve out of touch of the tent. Then
Place a T-down 1D of where you will end up, then place a | behind you, and
that will get you to the tent.

Level 43:

Assume you go right to start after you go up--then place a cross at the right
edge so you bounce back. Take a T-right from the left edge and place it under
the key. Then place a T-left 1L3D of the key and a cross right of it, by the
|, so that you can bounce D R L U and get the key.

If you're lucky a tube will change a square above to blue. If not, you need
to get to the edge of the board, by the U/D pieces, go 2N, and then into the
hut. This is done by the usual blocking. It may be rendered tricky by the
pencils changing stuff, but you should be able to shuffle enough and make
sure the pencils don't shift the pink -'s into anything troublesome--there
are 2 ways to exit the lower bit anyway.

Level 44:

1L click. 2U 2R click. L 3D click. Now you can wait with minimal toggles to
get the key. Place a - 1R of the oil and a T-left 1R of that. Shuffle blocks
so you go up and right to get the gold. The gold is not as important as
changing colors of the blocks so you can mess with the pencils a bit more.
The oil is important to let the pencils come down pretty far. Force your man
to the right across the purple -'s.I placed a T-down 1L, t-up 1L1D, t-down
1D, and replaced the cross with a T-left.

You will want to try to get access to 1L1D and 2L1D of the tent. Then you
will have 3 squares you can turn blue as you please. If that doesn't work,
then 1D and 1D1R should be good, too. The pencils will overwrite something in
there. You may need some creativity, but there is always a way. You may need
to do a lot of trapping with T's, but it's there.

Level 45:

2D 1R click, 2L 1U click sends you back. 2U click, 3D click, 3U 1R click, 3D
1R click(when you start going back.)

1U of key, click, then 6D 5R click. When above key, click key square, then
1R, then 2R 1U. 3L click and 3R D click to make a square.

Click the DR then 2U of there and then click 1R1D of the -, then click 3R of
there. When you hit that dead end, click 1U of there then 7L of there(|).

Click 1U1R of the | then 3R 1D of it. Click 5R of the tent(blue U-L) and 4D
of there. In the dead end, click 1L then 3L to buy some time, then 1U1L.
That'll do it.

Level 46:

Speed your guy up. 1L, click, 1U 1R, click, 2D 1L click. Click the T blocking
your exit and, when you turn around, click the U-R in the DR. Now you can
take a chance the tube will turn the square 1U of the tent blue, but if it
doesn't, replace the + 1U1L of the tube with a D-L. Replace 1D of the oil
with a |. An once you pass it, replace 1L of the tent with a D-R. Then
replace the top right +'s with a D-R and D-L to insulate yourself. 1D1L of
the tent should be a | or block the right at least. You can cut yourself into
a corner easily enough.

Level 47:

Click 1L, 1L, 1U. When you're above the key, 1L of the key, then 3L 2D of the
key. 1U of key, 2U 2L of key. 3R 2D there and wait to click til you go down,
then click U 2L click. 3R D click, 1R click. 1L click and see which way you
go--if right, 2R click and you'll bounce back.

Now you will want to attack the tent via whatever piece near it is blue. If
you have to, use a t-down next to it, but otherwise use a bendy piece and
work from there. This bit is somewhat interpretive, but you can trap your man
with specific pieces as before. Try to use any bendies that you have. Search
the board if you get in a loop.

Level 48:

Really easy for a late level. 1U 1L click, 1D click, 2R 1D click. Click 1D of
the key, then 3R 2U. Speed up. When in the dead end, click 2D of the tent and
2L of the new hole.

Level 49:

(note--getting the oil is pretty easy and leaves less to chance. Start as
follows: 3L click, right side, click on T-right, then put a | next to the t-
right.)

Quickly, 1L click 1L-1U click. Click the - right of the cross, then 1L 2D
click. 1U click, 1U 2L click, click the cross and go to the UR and click
again. Click the T-left and then 4L and click the |. 2U 3R click, 5R 3U
click. Now there may be an annoying wait before you get the key. You want to
try to straighten out the bottom bit of the L you are in and hope you go back
left after you get the key, so the color of the T-down is blue. Then change
it to a T-left. 2U of it install a + and then above that, a T-down. Place a -
2D of the t-down. Eventually you'll enter the tent.

Level 50:

This one is just a spiral, which would be pretty straightforward without the
pencils--except you would run out of oil. You basically just need to find one
place to move up while running in a spiral. You may need to find a wall to
run against, and then you need to flip the piece that it runs into. You'll
leave a trail of blues behind, and that can be used to turn around your guy
and move him to the next spiral outward, especially if you hit a T. Be
prepared to use bendy pieces to force your guy around, and remember you have
a bunch of junk pieces on the very edge and also right then down of the tent.
So speed up and get the key, and it is touch and go from there.

 5. CHEATS

   5-1. HEX CHEATS

There are several hex cheats here where you can make things a lot easier. Not
sure how to wipe out monsters yet.

0x7e = (current level) - 1
0xf2 = # of lives left
0xa5 = # of scenes in round completed
0x72d = oil left
0x743 = where we adjust the score. 0x749 mimics it. This is low byte first, 3
bytes
0x74c = high score, 3 bytes again
0x4c0 = start of Peepar Time map, 8 bytes by 15, with each byte = 2 squares
0=key 1=sea 2=gold 3=oil 4=gold 5 = - 6 = | 7 = +
8 = T (up dead) 9 = T(right dead) a = T(down dead) b = T(left dead)
c = DR d = UR e = DL f = UL
0x538 = map of other stuff(if something should be pink/blue. 0=blue 1=pink
2=exit 3=water)

   5-2. PASSWORDS

Levels, with notes and then the numbers.

L06: round clear    912345 1 clam
L11: good!          226783 3 clams come at you
L16: very good!     585476 1 flyer
L21: very nice!     832164 3 flyers
L26: nice clear!    141092 1 pencil
L31: try next round 303628 3 pencils
L36: you are great! 499531 1 tube of toothpaste
L41: fantastic!     658951 3 tubes
L46: try last round 777039 clam, 2 flyers

End of FAQ Proper

================================

 6. VERSIONS

0.2.0: sent to GameFAQs 2/6/2008, started with cheat codes etc.
0.5.0: sent to GameFAQs 2/7/2008, 50% done.
1.0.0: sent to GameFAQs 2/7/2008, 100% done. Flurry of activity and stuff.

 7. CREDITS

Thanks to the usual GameFAQs gang, current and emeritus. They know who they
are, and you should, too, because they get/got some SERIOUS writing done.
Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow
Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog and
others I forgot. OK, even Hydrophant in his current not-yet-banned message
board incarnation. I am not part of his gang, but I want him to be part of
mine.
Thanks to the NES Completion Project folks for keeping it going.
Special thanks to odino for notifying me about this game.