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Ü Üß Ü ßÜ Ü
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ß ÞßßßÛÛÛÛßßßß ßÛß ßßßßßÛÛÛÛßßÝ ß
ÜÜÜ ÜÜÜ
ÜÜÜßß Û Þ ßßÜÜÜ
ÜÜßß ÜÜÜÛßß ßßÛÜÜ ßßÜÜ
Üßß ÜÜÜÛßß ßßßÛÜ ßßÜÜ
Üßß ÜÛÛßß ßßÛÜ ßßÜ
Üß ÜÛßß ßÛÜ ßÜ
² ÜÛß ßÜ Û
Þ Ûß Olympic IQ Û Û
Ý ÞÛ ÞÝ Û
Þ Û Þ Û
Û ÛÜ Üß ÛÝ
ßÜ ßÜ ÜÜÜÜßßßßÜÜ ÜÜÜÜ ÜÜÜ ÜÜßßßßÜÜÜ Üß ÜÛß
ßÛ ßÜÜßßß ÜÜ ßÜ ÜÜßß ßßÜßß ßßÜÜ Üß ÜÜ ßßßÜÜß ÜÛ
ÛÝ ÜÜÛÛßßßßßßßÜ ÛÜß ÜÜÜÛÛß ÛÛÛÜÜ ßßÜß ÜÛßßßßßßßÛÜÜ ÞÛß
Walkthrough/FAQ
NES 1991
Version: 1.0 released on 27th July 2006
Author: odino <ebayer20(at)lycos(dot)com>
This guide is EXCLUSIVELY available at GameFAQs.
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TABLE OF CONTENTS
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At the main screen you get to choose whether or not to play alone or with a
partner. The insert your name and start the game properly! You start on the
main map and after the first puzzle there are several paths that lead to
the same quiz but with varying difficulty. After a puzzle, all paths combine
again and branch out for the next one until the end of the map.
Some games don't require to be completed, and often can't be. You simply have
to try your best and get plenty of scores to pass.
The controls vary for each game, so read up on it below.
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03.) GAMES G0300
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______________
|Cross A River:|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| The idea is to cross the river with your animals without harm. You need to |
| take several trips but some of the animals cannot be left alone together. |
| |
| Time Limit: 9:00 |
| Starting Money: 15000 |
| Max Weight: 5000 |
| |
| Each trip cost 1000. |
| |
| Weights of each animal> |
| Elephant: 4800 |
| Tiger: 3700 |
| Dog: 1200 |
| Cat: 600 |
| Mouse: 200 |
| |
| You cannot leave the following mix of animals unattended: |
| - Tiger & Elephant |
| - Mouse & Elephant |
| - Cat & Mouse |
| - Cat & Dog |
| Therefore it is necessary that you never leave these combinations alone on |
| a riverside. |
| |
| D-Pad: Select animal. |
| A-Button: Select animal. |
| B-Button: Take a trip. |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Solution for the quickest way across, if you don't wish to try for yourself:
1. Take the <Tiger>, the <Cat> & the <Mouse>.
2. Return with the <Mouse>.
3. Take the <Elephant> & the <Mouse>.
4. Return with the <Mouse> & <Tiger>.
5. Take the <Dog>.
6. Return with the <Cat>.
7. Take all remaining animals.
_____
|Hino:|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| The object of the game is to bring the entire pyramid to the other dog's |
| head by splitting it into layers and temporarily placing them onto the |
| available spaces. Layers are labeled 1st, 2nd and so on, starting from the |
| top. |
| |
| D-Pad: Moves the crane left, right, up and down. |
| A-Button: Switches magnet on. |
| B-Button: Switches magnet off. |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Solutions if you don't wish to try for yourself:
*3-Level Pyramid>
Time Limit: 2:30
1. Place the 1st layer onto the right head.
2. Place the 2nd layer onto the middle head.
3. Place the 1st layer onto the middle head.
4. Place the 3rd layer onto the right head.
5. Place the 1st layer onto the left head.
6. Place the 2nd layer onto the right head.
7. Place the 1st layer onto the right head.
*4-Level Pyramid>
Time Limit: 5:00
1. Place the 1st layer on the middle head.
2. Place the 2nd layer on the right head.
3. Place the 1st layer on the right head.
4. Place the 3rd layer on the middle head.
5. Place the 1st layer on the left head.
6. Place the 2nd layer on the middle head.
7. Place the 1st layer on the middle head.
8. Place the 4th layer on the right head.
9. Place the 1st layer on the right head.
10. Place the 2nd layer on the left head.
11. Place the 1st layer on the left head.
12. Place the 3rd layer on the right head.
13. Place the 1st layer on the middle head.
14. Place the 2nd layer on the right head.
15. Place the 1st layer on the right head.
* 5-Level Pyramid>
Time Limit: 8:00
1. Place the 1st layer on the right head.
2. Place the 2nd layer on the middle head.
3. Place the 1st layer on the middle head.
4. Place the 3rd layer on the right head.
5. Place the 1st layer on the left head.
6. Place the 2nd layer on the right head.
7. Place the 1st layer on the right head.
8. Place the 4th layer on the middle head.
9. Place the 1st layer on the middle head.
10. Place the 2nd layer on the left head.
11. Place the 1st layer on the left head.
12. Place the 3rd layer on the middle head.
13. Place the 1st layer on the right head.
14. Place the 2nd layer on the middle head.
15. Place the 1st layer on the middle head.
16. Place the 5th layer on the right head.
17. Place the 1st layer on the left head.
18. Place the 2nd layer on the right head.
19. Place the 1st layer on the right head.
20. Place the 3rd layer on the left head.
21. Place the 1st layer on the middle head.
22. Place the 2nd layer on the left head.
23. Place the 1st layer on the left head.
24. Place the 4th layer on the right head.
25. Place the 1st layer on the right head.
26. Place the 2nd layer on the middle head.
27. Place the 1st layer on the middle head.
28. Place the 3rd layer on the right head.
29. Place the 1st layer on the left head.
30. Place the 2nd layer on the right head.
31. Place the 1st layer on the right head.
________________
|Building Blocks:|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| It's similar to Tetris but you control the titles manually. You are |
| required to fit 31 shapes into the available space and given time limit. |
| The only catch is that no tiles of the same pattern may touch another. In |
| other words, a metal shaded tile can't touch another metal shaded tile. |
| The shapes range from single squares to large Ts. |
| |
| Time: 10:00 |
| |
| D-Pad: Move tiles |
| A-Button: Rotate tiles |
| B-Button: Set titles |
| Select: Cancel to skip a tile |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not much to help you here, try to fit the shapes as best as you can and don't
have too much of one color. Skip shapes when necessary and I don't think there
is any way to get all tiles in so just quit when you have gotten far and you
should pass. Strange but true.
____________________________
|The Test of Moster's Scales:|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| You have a set of cannon balls ranging from 8 to 12, 8 being the easiest |
| puzzle of course. One of the cannon balls is either heavier or lighter |
| than the rest. You have five balance attempts and five guesses to solve |
| this one. |
| |
| Eliminate them by weighing them, when any combination matches each other |
| then they can't be the one you are looking for. As you have five guesses, |
| your can start verifying when you are down to 2 which is far easier and |
| more convenient than shifting them around with the dinosaur, but your IQ |
| points will drop with each guess you have used up so only using one will |
| make you a "genius" much easier. |
| |
| D-Pad: Move cannon balls. |
| A-Button: Select cannon balls, use menu. |
| B-Button: Use scale lever. |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Solutions if you don't wish to try for yourself (using 1 Verify only):
8 Cannon Balls>
(1) Weigh 1 against 2. If they don't match, skip to step 4.
(2) Weigh 3 against 4. If they don't match, skip to step 4.
(3) Weigh 5 against 6. You now have two more candidates left to check out.
(4&5) Weigh the mismatching balls against one that is surely normal until
you find which one is different and how.
9 Cannon Balls>
(1) Weigh 1-3 against 4-6.
If they match:
(2) Weigh 7 against 1. If they match, continue with step 3.
(3) Weigh 8 against 1. If they match, continue with step 4.
(4) Weigh 9 against 1.
If they don't match:
(2) Weigh 1 against 2. If they don't match, skip to step 4.
(3) Weigh 3 against 4. You now have two more candidates left to check out.
(4&5) Weigh the mismatching balls against one that is surely normal until you
find which one is different and how.
10 Cannon Balls>
(1) Weigh 1-3 against 4-6.
If they match:
(2) Weigh 7 against 1. If they match, continue with step 3.
(3) Weigh 8 against 1. If they match, continue with step 4.
(4) Weigh 9 against 1.
(5) Weigh 10 against 1.
If they don't match:
(2) Weigh 1 against 2. If they don't match, skip to step 4.
(3) Weigh 3 against 4. You now have two more candidates left to check out.
(4&5) Weigh the mismatching balls against one that is surely normal until you
find which one is different and how.
11 Cannon Balls>
(1) Weigh 1-3 against 4-6.
If they match:
(2) Match 7 against 8. If they don't match, skip to step 4.
(3) Match 9 against 10. If they don't match, 11 is the different one.
(4&5) Weigh the mismatching balls or single remaining one against one that is
surely normal until you find which one is different and how.
If they don't match:
(2) Weigh 1 against 2. If they don't match, skip to step 4.
(3) Weigh 3 against 4. You now have two more candidates left to check out.
(4&5) Weigh the mismatching balls against one that is surely normal until you
find which one is different and how.
12 Cannon Balls>
(1) Weigh 1-3 against 4-6. If they match, discard them all mentally. If not,
forget about the other six you didn't weigh.
(2) Weigh one of the remaining balls against another. If they don't match,
skip to step 4.
(3) Weigh one of the remaining balls against another, different to the ones
from step 2. You now have two more candidates left to check out.
(4&5) Weigh the mismatching balls against one that is surely normal until you
find which one is different and how.
________________
|Duke's Treasure:|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| You have 8:00, 9:00 or 10:00 minutes to move the tetris-style shapes into |
| the other room and build a floor. |
| |
| D-Pad: Move your guy around. |
| A-Button: Pick up tiles. |
| B-Button: Rotate tiles. |
| |
| You can only move the titles into the direction you are facing, or pull |
| them backwards. If you want to move them sideways you actually need to let |
| go off the tile and move around. The mover is quite bulky and needs a |
| large space to maneuver. An entire strategy can go down the hill if you |
| can't make it a tiny block that can't be moved. This puzzle takes some |
| getting used to. |
| |
| This is another do-your-best mission, because your mission is only to pass |
| as completing your goal (building the floor) is not necessary not to |
| mention close to impossible. As long as you get enough points you should |
| also get a high IQ score. |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are old puzzles that have been around for a long time. From the boat
riddle to the cannonball scale, they require some thought in order to solve
them. The problem is, once you know how to do it, there is little to replay.
The only way to the game stays fresh is by offering different difficulties for
the challenges and allowing you to score more points by doing so. Some games
could help to have more guidance as they aren't too straightforward. Control
is pretty awkward especially the cannon usage or the tile puzzle at the end,
when the screen constantly shifts around as you move them from one room to the
next.
Graphics: 6/10
Not too shabby, only the tiles in the Tetris game have some glitches when they
move into tight spots, not very easy on the eyes.
Sound: 4/10
4 is being nice hear, because they are quite annoying. A game where you need
to think shouldn't have these tunes going on at the same time. Sure it's
boring without it, but the only time you want to have it is in some more
action oriented puzzles and even then I put the TV on mute.
Overall: 6/10
It's a fun game for a short time, and maybe you want to compete with your
friend on who has the higher IQ, oops I mean Olympic IQ. Speaking of which,
this game has nothing to do with THE Olympics which was actually what
interested me in the first place. What a downer, but I was still nicely
surprised when I saw the river crossing and it brought me back fond memories.
Just one more thing: turn off the sound when you play the game, seriously.
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