Koei Presents
A Kou Shibusawa Production
Licensed by Nintendo of America, Inc.
Nobunaga's Ambition II
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
+~~~~~~~~~~~~~~~~~+
|Table of Contents|
+~~~~~~~~~~~~~~~~~+
I. Copyright Notice
II. Version Notes
III. Game Introduction
IV. Basic Game Controls
V. Statistics 101
VI. Samurai Statistics - Warlord Ambition
VII. Samurai Statistics - Nobunaga's Ambition
VIII. Credits
IX. Contact Information
To locate a section or samurai quickly, I suggest using your browser’s Find
feature (Ctrl + F).
This may not be reproduced (in part or in its entirety) under ANY circumstances
except for personal, private use. It may not be placed on ANY web site or
otherwise distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
Writers who wish to use a portion of my material in their own work must email
me beforehand and obtain permission to do so. So long as any website your guide
will be hosted on fits within the guidelines listed below (and you give full
and proper credit for anything you copy or reference), I am more likely than
not to approve your request.
Any websites that wish to display this guide may email me. However, only sites
that would provide access to this guide free-of-charge and without an account
on their site required will have their requests considered. Currently, the only
sites allowed to host this guide are GameFAQs(dot)com and Neoseeker(dot)com. If
you find this guide on any other website, know that it is there without my
knowledge or consent, and please notify me by email immediately.
+~~~~~~~~~~~~~~~~~+
|II. Version Notes|
+~~~~~~~~~~~~~~~~~+
1.00: June 2008 - My initial release. All daimyo and starting samurai are
included. Have only notated a handful of post-startup ronin and samurai.
1.01: July 2008 - Tiny update of the website permissions.
+~~~~~~~~~~~~~~~~~~~~~~+
|III. Game Introduction|
+~~~~~~~~~~~~~~~~~~~~~~+
“In Nobunaga’s Ambition II, you embark on an epic quest to unify Japan. As a
Daimyo (warlord) vying for power and territory, you’ll command vast armies of
Samurai (warriors); defend yourself against ninja assassins; lay siege against
mighty fortresses; negotiate alliances; and confront your enemies in deadly
combat.
But in order to conquer Japan, you must be vigilant with internal affairs as
well as in war. To keep your vassals content, and thus avoid being overthrown,
you’ll reclaim farmland, build water works, expand towns and attract merchants.
And when emergencies such as typhoons, epidemics or famine arise, you’ll have
to react quickly to rescue your people, or lace their rebellion!” {1}
A note about names: being an historically-based strategy game, the names of
daimyo and samurai are in the traditional Japanese format of family name then
given name. Instead of John Doe, which is in the western format of first
(given) name then last (family) name, the name is Doe John. This format is why
you will see many names that “begin” the same – many daimyos have family
members (sons, brothers, uncles, etc.) under their command.
+~~~~~~~~~~~~~~~~~~~~~~~+
|IV. Basic Game Controls|
+~~~~~~~~~~~~~~~~~~~~~~~+
A Button - Select an option or unit
B Button - Cancels a selection or goes back one menu (not all choices can be
backed out of, so save often and choose wisely), from the main fief
menu it will pull up the map
Select - No effect in menu
Start - No effect in menu
D-Pad - Select some options (Y/N); move through menus and around the map
+~~~~~~~~~~~~~~~~~+
|V. Statistics 101|
+~~~~~~~~~~~~~~~~~+
Age: Starting ages are based on historical fact, and natural lifespans will be
similar – meaning if a daimyo died of illness or “old” age at 47, he is
likely to do the same in the game. Conversely, daimyo and samurai who died
young in battle historically may live to a ripe old age in your game.
Increases automatically every March. Maximum of 99.
Political Influence: Skill with internal affairs and diplomatic missions. Can
be increased through training. Maximum of 100.
War Ability: Skill with combat and strategy. Can be increased through training.
Maximum of 100.
Charisma: The ability to charm and influence others. Aids in recruiting samurai
and diplomacy. Maximum of 100.
Ambition: Desire for expansion. A daimyo with a high ambition will be more
likely to attack others, while a samurai with a high ambition will be
more likely to start a civil war. Every fief won will increase
Ambition, every fief lost will cause it to drop. Maximum of 100.
Loyalty: The loyalty of a samurai to his daimyo. Daimyo lack a number for
obvious reasons. Samurai with little loyalty to their lord will be
more likely to join another lord if asked, rise up against you in
civil war, or swap to the enemy’s side in battle. This can be
increased through rewards. Maximum of 100.
Number of Men: Soldiers under a samurai’s command. They can be hired and
reassigned. Maximum of 100.
Soldiers’ Skill Level: The training level of the soldiers – well-trained men
are more effective in combat. As new men are hired, the
training level will decrease, and reassigning men from
another samurai will raise or lower the training level
depending on the skill of the men being merged. Maximum
of 100.
Soldiers’ Arms Level: How well armed your soldiers are – well-armed men are
more effective in combat. Arms are bought from traveling
merchants. Freshly hired men will decrease the arms
level, as more men will be sharing fewer weapons. Maximum
of 100.
Unit Type: Cavalry, Infantry, or Rifle. This is pre-determined by history.
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|VI. Samurai Statistics - Warlord Ambition|
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Some samurai are introduced to the game after the start of gameplay; I am
notating when they came of age, or which daimyo they approached as ronin and
when, as I find them. I include the wording “may approach”, as not all ronin
moves are set in stone at the beginning of the game. Some of ronin I indicate
as asking to join one daimyo may ask to join another, and at another time,
under different game circumstances. Events that I have confirmed as constant
through more than one playthrough are stated as “will approach”.
Samurai coming of age are fixed events, and are stated as such. Starting
loyalty for ronin will vary from game to game, so I have indicated such in
their statistics. Ages listed for ronin and future samurai are for the start of
the game, not their age when they join their daimyo’s forces.
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|VII. Samurai Statistics - Nobunaga's Ambition|
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Some samurai are introduced to the game after the start of gameplay; I am
notating when they came of age, or which daimyo they approached as ronin and
when, as I find them. I include the wording “may approach”, as not all ronin
moves are set in stone at the beginning of the game. Some of ronin I indicate
as asking to join one daimyo may ask to join another, and at another time,
under different game circumstances. Events that I have confirmed as constant
through more than one playthrough are stated as “will approach”.
Samurai coming of age are fixed events, and are stated as such. Starting
loyalty for ronin will vary from game to game, so I have indicated such in
their statistics. Ages listed for ronin and future samurai are for the start of
the game, not their age when they join their daimyo’s forces.
+~~~~~~~~~~~~~+
|VIII. Credits|
+~~~~~~~~~~~~~+
{1} – Source: Koei, quoted without modification from the manual for the DOS
version of Nobunaga’s Ambition II. While the gameplay and interface may
be somewhat different (from what I can see in the manual), the general
purpose of both versions of the game is identical, and who better to
explain the purpose of a game than its creators? I couldn’t summarize it
much better than they have.
Thanks to GameFAQs for hosting this guide, providing a place to read/write/talk
about video games, and providing some of the trademark and copyright notice
language.
+~~~~~~~~~~~~~~~~~~~~~~~+
|IX. Contact Information|
+~~~~~~~~~~~~~~~~~~~~~~~+
A few comments for anyone considering emailing me:
- I haven’t played the PC version of this game (yet), so if you’re looking for
help with something that is different from the information featured here, I
may not be able to help you. I DO intend on playing the PC version of
Nobunaga’s Ambition II, and will update or submit a modified version of this
guide appropriate for PC gamers when I can. I’m going to be a college student
soon, so “when I can” should be interpreted loosely and generously.
- I will welcome CONSTRUCTIVE feedback. If you just want to insult me, you’ll
be blocked as spam.
- I’m a bit of a stickler for spelling and grammar, but spellchecking hundreds
of Japanese names made even my eyes glaze over. If you find an error, please
let me know.
Now, if you:
- have a question about the game (at least until I complete my guide),
- have found an error and would like to let me know,
- have found information that I haven't, or haven't gotten to, and would like
me to include it in my next update (giving you full and prominent
acknowledgement, of course!),
OR
- would like to use some of my material in a guide of your own/on your website
(assuming you meet the criteria included in the Copyright Notice)
then just email me with Nobunaga's Ambition II in the subject line. I'll try to
respond in a timely fashion, but don't expect an immediate response, or get
impatient and send the same question over and over until you get a response.
Nagging is liable to result in your emails being handled as spam.
email: otakuluna(at)gmail.com
Copyright 2008 Candice B. "otaku_luna"