Original NES Game Genie codes created by:
Tony Hedstrom
[email protected]
These codes are copyright 2001 Tony Hedstrom
Super Mario Bros, SMB/Duck Hunt Game Genie codes
Note: Most of these codes will work on either the SMB
version, or the SMB/Duck Hunt version.
PAKOPPAA mario is always swimming
AETLTK jump as high as you want! Works while
standing, running, or turbo running!
(No need to enter 3 seperate jump codes
anymore, because this one code will do the
work of all 3 jump codes in the Galoob
code book. Plus, this code allows you
to jump MUCH higher than any of the
Galoob codes.)
PIATYP enemies can go thru pipes, walls, and blocks!
Mario (as usual) can't go thru pipes, walls,
or blocks. This code really changes the way
you play SMB.
AEAENT Mario can jump higher when walking, running,
or turbo running! Also, he jumps further
(only when normal running).
PAZSKO once you turn into Fire Mario, you will
always be able to shoot fireballs, even if
you turn small again (until you die). Also,
if you touch an enemy, it will make you
power-up!! (On some emulator ROMs, the code
will make you invincible.)
ANTOSA ever have trouble remembering which pipes
you can and can't go down? Well, this code
solves that problem! The pipes you can't go
down are upside-down, the pipes you can
go down are normal.
PAASNO take no damage from most enemies! Depending
on which version of SMB you are using, you
may have to either become Big Mario, or jump
on one enemy before becoming invincible.
(NOTE: this code doesn't work against the
potted plants.)
PAZSSO similar to above
VVAANY timer counts up instead of down!! This
code basically gives you as much time
as you want to finish a level. The
longer you take to finish a level, the
more points you get at the end!!
YSAOPE + YEAOZA
"Level Select" code!! Lets you start on any world you
want! Here is how to get to the level select screen:
When you first start out, you are in a new world (0-1)
and you have to finish this level to get to the level
select screen. Here's how: Swim (yes swim) past the
first pipe you see and keep going until you see some
water at the bottom of the screen. Swim over the top
of the blocks that are above the water, but not too
far. Then swim down and backwards a little to drop
down through the little opening in the blocks that
lets you get to the bottom of the screen. This part
is very important because if you aren't at the bottom
part of the screen, you won't be able to finish the
level. Once you get to the lower part of the screen,
just keep going to the end of the level. When you
get to the end, it will say "Thank You Mario, but our
Princess is in Another Castle". To get the game to
continue, you have to press "B". Now your at the
"Level Select" screen! Just press "B" until you
see the world you want (at the top of the screen),
and then press "Start".
AAGOPO mario can swim everywhere, and you start
some worlds about 1/2 way thru. By changing
the first letter to P,Z,L, or G, you can
adjust where you start the levels. If you
change the first letter to a "G", then you
will start some worlds right next to the
flag pole! (and mario can swim!)
VGYOKK time starts at 900 (instead of 400)
GUAOPO start with 400 more seconds, and invincibility
for the first 10 seconds.
VTTNYA mario skates like gumby
LEAOGK opens route to minus world! (at end of 1-2)
VGANYA mario always walks crouched down
VTLNYA mario turns big when he walks
UATIUA mario walks right thru enemies
OKGASA everything is invisible except mario & enemies
PAAPIK new block world
NVAOGK new maze world
ZLAOKK new mystery world
PLAOKG new underwater worlds
SVPOUU most holes are gone
NLTOGK mario starts out swimming
VGAOPO most worlds are different, music is different,
you can also walk right into the minus world
(1-2), plus if you fall down a hole, instead
of dying, you end up in a coin room!
GSAENT you can position mario anywhere on the screen
(even when he's moving) by holding down the
"A" button on controller #2.
ASAENT new hidden world
OLAOKK new cloud world
NVPOKG new bonus worlds
NNPOKG new warp zone world
ONZOGG new secret world
PLLOVG new 1-1 world
VTPOZG newer 1-1 world
PLGOKG new worlds. Press reset to start in a
different world.
VTPOZI you can jump over the castle at the end of
world 1-1 and keep on going. Also, going
down tubes does weird things.
KEATPE most enemies are invisible, but they die
when you touch them.
KEATZE enemies don't die when you jump on them, so
by jumping on the same one over and over,
you get several 1 up's. But shooting them
does kill them.
UAYIUA take no damage from touching enemies!
NYTELN items that were worth 1,000 points, are
now worth 1,000,000,000 points!! (if I'm
not mistaken, thats one Billion points.)
Basically, just add 6 zeros to what the
item was worth. So if an item was worth
100 points, now it's worth 100,000,000
points. Actually, what this code does,
is add 4 more zeros between the score
and the number of coins collected. So
the score counter has 12 digits, instead
of only 6. The last two digits are really
the coin counter, but looks like it's
part of the score counter. The code does
have one little glitch. On worlds that
have a light background (like 1-1), the
score is a little hard to see. But on
screens with a dark background (like 1-2,
coin rooms, etc.), the score shows up
just fine. So if you are having trouble
seeing the score in the first world (1-1),
just go down the tube to the coin room,
or loose a life, or finish the level.
The score shows up fine in 1-2.
YNAOPO time starts at 150 instead of 400 (plus
about 30 seconds of invincibility at the
start of every life).
LEAOPO time starts with one extra minute
(460 instead of 400).
LXAOPP time starts at 600 instead of 400 (plus
about 10 seconds of invincibility at the
start of every life).
GVAOPP time starts at 995 instead of 400 (plus
about 20 seconds of invincibility at the
start of every life).
TSLIIT most enemies are gone
TSPIIT all enemies are gone! (Sorry, this code
doesn't seem to work on the SMB only version.)
VGANZA little mario turns big when he jumps
VGANPA big mario turns little when he jumps
VTLNGA when little mario walks, he turns big,
little, big, little, big, little, etc...
VTYNYA mario has a seizure when he walks (his legs
move much faster than he's walking).
NEPELA play as Game Boy mario (everything is
black & white).
VGANAA when mario jumps while running, his little
legs start running in mid air.
NTPOLE everything is offset by about 2 inches
NTPOLT everything is different, plus castle is
missing at end so mario keeps walking forever.
NTPOPT almost a solid row of coin blocks and tubes
in 1-1.
AXAENT invisible worlds. See how good your memory is.
NGPOKK mario starts out swimming in a completely
new green underwater world.
ZSNENT mario turns into the invisible man.
This code works on both versions but does
different things.
ASTETE play at night
SSASSA invincibility! Let an enemy touch you and
see what happens.
AALLEY most enemies are frozen!
PIGOAP swim without water (you're always swimming)
VTLOKK 1-1 enemies are gone or different, especially
if you go down the tube. (can't go past 1-1).
AETLIK super mega jump, standing start only. If you
try to jump while running, you can barely
jump at all. But jumping when standing
still, lets you jump as high as you want!
If you hold down the button for 3 minutes,
Mario will keep climbing higher, and higher
for 3 minutes! The clock even stops running!
Then, if you let go of the button, it will
take Mario 3 more minutes to fall back to
the ground! Also notice that this code is
completely different than any of the Galoob
jump codes in the book.
GETLYG Mario has semi lunar descent. This means
that when you jump, you float back to the
ground instead of just droping. This code
works for standing, running, or turbo running.
VGAOKK new cloud world (use with PIGOAP)
VGPOKG new water world
VTPOKK new underground world
ASAOGG new maze world (use with PIGOAP and be ready
to press jump button as soon as game starts).
NGPOKG start at 1-2
NGZOKK start on world 3 ??? (use with PIGOAP)
VTPOKG start on world 5 ???
NTPOKK start on world 6 ???
OVAAAE slow-motion, plus other neat stuff
SYLOKG no enemies, or in different places (use
with PIGOAP or AETLTK to help get past
some levels, like 1-2).
SYLOGK Mario swims instead of walking in all blue
background worlds.
YETLYG Mario has variable jump heights. Sometimes
he jumps high, sometimes low.
PETLYG similar to above code
KTLOKK different enemies in 1-1 (flying fish will
appear if you are using the SMB only version,
also, you can't get past 1-1).
VGAOGG + ZLAOKK cool underwater world
TEGOGG another maze world (stuck in 1-1)
NTLOGK Mario swims in some worlds (and different
enemies).
EAZLIT Mario can't shoot
VGLOKK all worlds have different or missing enemies
(use with PIGOAP or AETLTK to help get past
some levels. Also, if you use this code with
the SMB only version, you can't get past 1-1,
but if you use the SMB/Duck Hunt version,
you can get past 1-1.)
AITOSA Mario walks past castle at end of 1-1 and
keeps on going forever (this is the first
code that I ever made for SMB. WOW! :-)).
STPONE all castles are missing, but game still
plays normally.
NTPOLS after the first pipe, mario keeps on going
forever (no obsticles).
GNATUE enemies follow you! (Best if you use this
code with SSASSA).
UATIUE invincibility! Mario walks right thru enemies.
(this code is completely different than my
SSASSA invincibility code).
PLAOKK starts out in new cloud world (or underwater
world if you have SMB only version), then you
drop down to some new underwater worlds.
TTPOZG 1-1 has stuff from other worlds. Cool.
TPPOZG 1-1 is very different and much longer than
normal. Also, if you die, when you come
back, your at the flag pole, and after you
jump on the pole, you keep on going past
lots of neat stuff, and then you fall down
a hole and the game starts to freak out.
(It's never the same.)
PAZULG Mario can float for a very long time.
You have to press and hold the jump button
for this code to work right. Only works
from a standing start. (This is just a simple
modification of a Galoob code).
PLZOKG start at 2-1 ??
STPENT x-ray vision (bizarre). Shows where hidden
blocks are.
PLZOKK start at 2-1 ??, then it goes to 1-2. (use
with PIGOAP).
VTLNKA it rains "200 point" icons
TAAPIG almost a solid row of blocks in 1-1, and 1-2
(can't get past 1-2).
PAAPIK similar to above, except you can get past 1-2
NIYNEE in 1-1, the enemies have hammers
PLAPKG start at World 3-1 ??
LSAENT +
ZLGOKG new worlds (hold "Right" on controller #1,
and use controller #2 to control Mario).
ASAENT +
NTPOPI at the end of a new underwater world, Mario
keeps going for a LONG time, and while he is
walking, you get to see lots of graphics from
different parts of the game.
ASAENT +
NTPOZT new underwater world
OLZPKG new underwater worlds
YSAENV starts out in underwater world, then goes
to 1-1 if you die.
ISAENT if you press the "A" button, you can position
Mario anywhere on the screen. If you don't
press the "A" button, the screen won't scroll.
ASAEVT worlds are different (this code works very
differently depending on which version of
SMB you have.)
ASAENP all worlds are very weird & different colors
YLAOKK some new worlds. You get to swim in most of
them.
ILAPKK start at world 2-1 ? (only goes 2-3 levels)
YLAOKK + ILAPKK 6 or 7 new worlds! (always swimming)
TEYVPA enemies that are up on blocks don't fall down
(and other oddities).
TTLEXP worlds are really strange
(NOTE: This code below works best only on the
SMB/Duck Hunt version.
YSYENT there are different enemies in 1-2, 4-1, etc.
(NOTE: The codes below, only work on the SMB
version, not on the SMB/Duck Hunt version).
OVPAIE + NNPOKG all worlds are in the clouds!
ASAENT + LSTETA very long new underwater world
VTZOZK all outside worlds are different
All of the codes above were created by: Tony Hedstrom
=====
Tony Hedstrom
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