FAQ: Ninja Gaiden Area 6-2 In-Depth FAQ
Date: 10-19-2005
Version: 2.16
Author: SkedarJanitor
Email: skedarjanitor AT gmail DOT com
Best viewed with font Courier
Made on a Mac using BBEdit



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__   _  _  __   _      __   ____    /===/|==\   /=\     |==\   /==---====\_
|==\ |=||=||==\ |=|    |==| |====|  <===|/====| |===|    /===\  \===========|
|== \|=||=||== \|=|    |==| |====|  /====-====| \====\ _/====/  ^--_//__---_
|====|=||=||====|=|    |==| |====|  |==|\====/  |=====\\====/  /===========/
|======||=||======| __ |==||==||==| |/\| /==//  |===\=\<|====|  \==|  \|\
|-|----||-||-|----||--||--||--11--|     /---/   /--|\-\  \--|   /-/  /---\
|-|\---||-||-|\---||--11--||------|    /---/   |---|    _/--\ |-----------\_
|_| \__||_||_| \__||______||__||__|   //_--     \-/\\   \__-| \_______|\__/
                                      ___     _    _   ___    ___   _
                                     | __    /_\   |   |  \  |___   |\  |
by Tecmo                              |__|   /   \  |   |__/  |___   | \_|


    ||`~-.
    ||   |                                           _____   ____   ____
----:|| .=-__________________________________________|=====|_|====|_|====|___
":":"||/ /###,;=*"*=;, ######|/ #####################|==|####|====|#|=||=|###
| | ||! :!!.(..!!!.< ."=,_ =*;"=;,_.!!!!!!!!!!!!!!!!|=====||==||==||=||=|!!!
| | ||! :!!!.`.!!!!.\.!!!."*~:~*`..`.!!!!!!!!!!!!!!!|--|!!!|--11--||-||-|!!!
:.:.||\ \___________________________________________|--|___|------||-||-|__
====:|| `=~                                          |__|   |__||__||_______|
    ||   |
    ||,-~`

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
        | I n - D e p t h   F A Q  A R E A  6 - 2|
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:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
||                                ______
||                        ;-*``'``      ````"*-;_       |/
||                       (   C O N T E N T S  (` `*._ =*;"*,
||                        `                    `     `*~-~*` `
||          L E G A L                                              .....
||          W H Y   6-2 ?                                          |*^ |
||          I N T R O                                              |*^ |
||                                                                 |*^ |
||          AREA 6-2 WALKTHROUGH                                   |*^ |
||              .....                                              |*^ |
||              !--.|\ |        S E G M E N T   1                  |*^ |
||             (|   `-:o==     S E G M E N T   2                   |*^ |
||              |   |". `       S E G M E N T   3                  |*^ |
||             _--..!_,'         S E G M E N T   4                 |*^ |
||            | |   |__         S E G M E N T   5                  |*^ |
||             '|   |  \       S E G M E N T   6                   |*^ |
||             .--._!,/'        S E G M E N T   7                  |*^ |
||            | |   |_           S E G M E N T   8                 |*^ |
||             `|   | '''.      S E G M E N T   9                  |*^ |
||              '''''     \                                        |*^ |
||          I D E A S      :,_.```-,.'``.                          |*^ |
||          V E R S I O N               |                          |*^ |
||          W O R K S     .`'"`...-'`,..`                          |*^ |
||          F I N A L   N|O T E       __                           |*^ |
||                        `._.-'`.__.'  \.                         |*^ |
||                                        '                        |*^ |
||                                                                 '''''
||
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/




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||                                ___
||                          ;-*```   ```"*-;_       |/
||                         (   L E G A L  (` `*._ =*;"*,
||                          `              `     `*~-~*` `
||
||  This document is protected by US copyright law. This document may not be
||  reproduced whole or in part electronically, on paper, or in any other
||  format, except with the author's express consent.
||
||               .--*.--* Copyright � 2001-2005  W. A. R. *--.*--.
||
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/


                               _____
                        ;-*````     ````"*-;_       |/
                       (   W H Y   6-2 ?  (` `*._ =*;"*,
                        `                  `     `*~-~*` `

 Ninja Gaiden carries the appearance of a simple enough game. One just
 runs, leaps chasms, and hacks things to pieces while collecting cool
 ninja magic powerups, right?

 Until Area 6-2.

 Were this level a sentient, malicious entity (which I'm sure it is), it
 would express itself with the following quote:


      .--*.--* "You'll rue the day you crossed me, Trebek!" *--.*--.
  -Sean Connery (impersonated by Darrell Hammond) on Saturday Night Live

 Oh, yes. I rue the day I crossed this horrid level. Getting shoved off
 cliffs. Getting killed by eagles' talons. Getting shoved off cliffs. And
 getting a large, heavy object to bludgeon my NES.

 I was frustrated. And judging by the many diatribes I have seen on
 various sites and message boards, a lot of others were frustrated. If
 through some amazing luck you beat this level on the first try, the game
 takes you all the way back to 6-1 if you die on any of the boss stages
 6-4, 6-5, and 7-1. Ryu's fate is set to the whims of Tecmo programmers,
 so there is nothing you can do about this except to learn how to beat
 the infamous Area 6-2 quickly and easily.

 This is the purpose of this FAQ: To teach you what I feel is an
 effective and easy method to get past what many feel is the most
 difficult section of Ninja Gaiden.

                              ____
                        ;-*```    ```"*-;_       |/
                       (   I N T R O   (` `*._ =*;"*,
                        `               `     `*~-~*` `

 Here's how I will structure my ramblings:

 I'll divide the level into Segments.

                        .--*.--* The Setup *--.*--.
 I'll give you The Setup, or the game situation for each Segment. The
 Setup contains information such as the enemy locations, powerup
 locations, and level layout.


                       .--*.--*The Strategy *--.*--.
 I'll then give you The Strategy for each Segment. The Strategy is a
 method you can use to get past each Segment.


                       .--*.--* Definitions *--.*--.
 I will refer to the boost that gives you 5 ninja power points as the
 Blue Boost. I will refer to the boost that gives you 10 ninja power
 points as the Red Boost. The blue 500 point bonus bag will be called the
 Blue Bag. The red 1,000 point bonus bag will be called the Red Bag.

 Redder is better.




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         ____    _..__
      ,^` "*:~ ,~,=^` `^~              _                _       __________
      :...,  ::`.~.~```;~--..         / !       ____  ," !_     |  ||   |
       :"" ,~.,:`!        /  \       / # !    .".-,_: | !"   __ |       |
     ,~"-=" `,`  ~: ~..-.:,_  `-.   / __  !  | :__..  | |_  '--' |   || |
  _.~`  `;, :`    ``.       ::,,,: /_/  \__!  :___.*  |_."        |_|_|_|_
 / ,~~.-=~.\|       ,:,      ````
 `-:;;;*   '';:__,:'   \
           ,-~`         :
         ,:             ,.
        ,:          __,;`:\
        |      ;-~""  ;  \ \
         `"""`--~~:"^`~-. \ :_
                   `^~._ `~`  `.
                        `~.__   ~. _
                             `~., ; :
                                 ~. \
                                   \ \
                                    `~`
                               _  _  _  _  _     _   __    __
                              |=\|=||=||=\|=|   |=| !==!  /==||=\/=|/====>
                              |----||-||----| _ |-| !--! /-// |---< <-===>
                              |----||-||----||-||-|! -- ! //  || || /__.:\
                              |_|\_||_||_|\_|:.__.:|_||_| G  A  I  D  E  N

    AREA 6-2 WALKTHROUGH
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                                ________
                        ;-*`````        `````"*-;_       |/
                       (   S E G M E N T   1   (` `*._ =*;"*,
                        `                       `     `*~-~*` `

                        .--*.--* The Setup *--.*--.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 As you run left towards the two   ||    .--*.--* Powerups *--.*--.
 pillars at the start of the       ||  1. Blue Boost
 level, four enemies will attack   ||  Location: Inside the torch below
 you. Be on the lookout.           ||  Mr. mace thrower's feet.
                                  -:'````````````````````````````````````
 1. Guy with a purple baseball bat. He lumbers from the left.

 2. An aspiring Hammer Brother. I mean, a mace thrower. He is standing on
    the right pillar, throwing "hammers" on your head.

 3 & 4. The knife thrower and devil dog appear simultaneously the moment
    you get close to the first pillar. The knife thrower is on your left,
    and the devil dog will attack from the right.


                       .--*.--*The Strategy *--.*--.
 You can dispatch the baseball bat guy easily, but watch out for the
 "hammers" falling from overhead, because if you get hit you might stick
 to one of the pillars as you fly away from the impact.

 If you do get hit, go ahead and climb up the pillars, making sure to
 slash the mace thrower so you have a safe landing place.

 As you approach the right pillar, you can get the powerup if you have
 good timing. Try to leap and slash it. You will land inches in front of
 the knife thrower, so slash him the moment you land or you'll pay the
 price of greed.

 If you don't get hit by the falling objects then run straight towards
 the knife thrower. Pay no heed to the snarling devil dog behind you,
 nervous though you may be. You'll make it. Slash the knife thrower as
 you run and immediately jump onto the high pillar to ensure you won't be
 on "When Possessed Animals Attack". Jump back and forth between the
 pillars so you can take out the mace thrower. Then jump on top of the
 right pillar.

                                ________
                        ;-*`````        `````"*-;_       |/
                       (   S E G M E N T   2   (` `*._ =*;"*,
                        `                       `     `*~-~*` `

                        .--*.--* The Setup *--.*--.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Now if you've jumped to the top   ||  .--*.--* Powerups *--.*--.
 of the left pillar, that knife    ||  1. Ninja Windmill Throwing Star
 thrower and devil dog that come   ||  Location: On the top of the left
 from the left should be of no     ||  pillar
 concern to you. A baseball bat    ||  2. Blue Boost
 guy and/or a knife thrower will   ||  Location: Below the Ninja
 probably come from the right,     ||  Windmill Throwing Star
 too. A third knife thrower will   ||  3. Red Bag
 appear as you approach the large  ||  Location: To the right of the
 concrete brick. If you even move  ||  concrete brick
                                  -:'````````````````````````````````````
 to the right the slightest amount, a devil dog will come from behind the
 knife thrower. On top of the small concrete brick is a mace thrower.


                       .--*.--*The Strategy *--.*--.
 If you're feeling dramatic, go ahead and leap off of the left pillar and
 slash the Ninja Windmill Throwing Star powerup out of the sky. If you're
 feeling pragmatic, don't. You should save up your ninja power for later
 (you'll see).

 Try to get the lower powerup without moving to the right, or a devil dog
 will appear. And if there's an enemy sneaking up on you from the right,
 ignore him - what a fool he is for trying to sneak up on a ninja.
 Because only women in funny suits carrying anesthetic pistols can do
 that. Take out the knife thrower and get the Red Bag, if you enjoy
 futility, then carefully dispatch the mace thrower.

                                ________
                        ;-*`````        `````"*-;_       |/
                       (   S E G M E N T   3   (` `*._ =*;"*,
                        `                       `     `*~-~*` `

                        .--*.--* The Setup *--.*--.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 There is a small concrete brick   ||  .--*.--* Powerups *--.*--.
 on the right, and a tall concrete ||  1. Red Boost
 brick on the left. In between is  ||  Location: Below the tiny little
 a tiny little green footstep.     ||  green footstep.
                                  -:'````````````````````````````````````
 Then there is a devil dog that appears on top of the tall concrete
 brick, and it runs growling from the left.

 A drunken vampire bat sways up and down from the left as you reach the
 end of the small concrete brick. I swear, those vampire bats have got to
 stop feeding off of drunk people.


                       .--*.--*The Strategy *--.*--.
 If you have good timing and nerves of steel (or just want to show off),
 you can jump and slash the devil dog as he comes towards you, then make
 a landing on the footstep. If you don't have good timing, then just walk
 off the end of the small concrete brick and get the powerup. Try not to
 get a whiff of the intoxicated vampire bat's breath as it flies by.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 If you haven't slashed the devil  ||  .--*.--* CLIMB THE WALL *--.*--.
 dog it will run by harmlessly     ||  1. Jump and stick to the wall at
 over your head. Now if you can,   ||   the highest point you can reach.
 make the long climb up the wall   ||  2. Press the D-Pad away from the
 of the concrete brick.            ||   wall and press A.
 If, try as you might, you can't   ||  3. IMMEDIATELY press the D-Pad
 climb the wall, go back to the    ||   towards the wall as soon as you
 small concrete brick and jump to  ||   let go. You'll gain a tiny bit of
 the small green footstep. You'll  ||   altitude.
 have to face down the devil dog.  ||  4. Repeat steps 2-3 until you get
 If you are one of those poor      ||   to the altitude you want.
                                  -:'````````````````````````````````````
 souls who has bad timing AND can't climb walls, I give you my most
 sincere condolences. You will have to take some damage if you can't
 slash the devil dog out of the air or jump out of his way. Now you are
 on top of the tall concrete brick.


                                ________
                        ;-*`````        `````"*-;_       |/
                       (   S E G M E N T   4   (` `*._ =*;"*,
                        `                       `     `*~-~*` `

                        .--*.--* The Setup *--.*--.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 The left wall of the large        ||  .--*.--* Powerups *--.*--.
 concrete brick is a ladder. How   ||  1. Blue Bag
 convenient. There is a small      ||  Location: Above rightmost small
 platform with a baseball bat guy  ||  platform with baseball bat guy
 running back and forth. Above     ||  2. Blue Boost
 this is a Blue Bag. If you move   ||  Location: Above leftmost small
 to the right here, your old       ||  platform with baseball bat guy
                                  -:'````````````````````````````````````
 buddies the drunken vampire bat and devil dog will come back and attack
 you from the right. A wall is between the two small platforms. This will
 be important later.

 Another small platform looms, with another baseball bat guy further to
 the left. Take heed, brave ninja, for below is a BOTTOMLESS PIT from
 which none may escape! There's a Blue Boost inside the torch above this
 platform. When you reach this platform, an orange rocket pack ninja who
 throws shuriken (ninja stars) will come from the left. Then above and to
 the left is the end of a long, skinny "5-star" platform.


                       .--*.--*The Strategy *--.*--.
 To safely land on the platforms with the baseball bat guys, you have to
 press the jump button the moment after that they turn to the right.
 Ninjas do not need to follow the samurai code of honor, so when you
 land, slash the suckers in the back. I suppose you could use a Ninja
 Windmill Throwing Star powerup for this, but don't - you'll need the
 ninja power for the Air Slash. Trust me. Watch your step if you try to
 get the powerups.

 Be careful when you take out the second baseball bat guy. Unfortunately
 for you, the ninja's lack of dress codes allows the adornment of bright
 orange clothes and rocket packs. An orange rocket pack ninja will blast
 by with deadly diagonally flying shuriken that will surely knock you
 into the dreaded pit if they connect.

 If you have perfect (I don't mean good here, I mean PERFECT) timing, you
 can slash every single flying shuriken out of the air and land on the
 higher platform without a scratch. If you are mortal like the rest of us
 then you can take advantage of your ninja's iron grip: As the rocket
 pack ninja zooms onto the screen, jump and cling for dear life on the
 wall in between the two small platforms. Now if a shuriken strikes you,
 you will stay exactly where you are and NOT go flying off of a cliff.
 Then after the rocket pack ninja flies by, you can jump off of the wall
 and land safely on the long, skinny platform.


                                ________
                        ;-*`````        `````"*-;_       |/
                       (   S E G M E N T   5   (` `*._ =*;"*,
                        `                       `     `*~-~*` `

                        .--*.--* The Setup *--.*--.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 There is an air slash powerup     ||  .--*.--* Powerups *--.*--.
 above the left end of the long,   ||  1. Air Slash
 skinny platform. Here two rocket  ||  Location: Above the left end of
 pack ninjas will fly by throwing  ||  the long, skinny platform
 countless shuriken. More          ||  2. Ninja Windmill Throwing Star
 card-carrying members of the      ||  Location: Above long, white
 Flying Ninja Club will appear and ||  platform
 make your life miserable if you   ||  3. Blue Boost
 wait too long or move to the      ||  Location: at left end of long
 right.                            ||  green platform
                                  -:'````````````````````````````````````
 Below and to the left of the long, skinny platform is a small platform
 that is nearer to the bottom of the screen. The cheapest rocket ninjas
 in the game will come out and knock you off the platform as soon as you
 reach the peak of your jumping arc, either by mid-air collision or by
 hitting you with shuriken.

 Beyond this small platform is a longer white platform. Above this white
 platform is a Ninja Windmill Throwing Star powerup. Again, as you jump
 you will be knocked out of the sky by more rocket pack ninjas.

 Then to the left of the long white platform is a long green platform. At
 the left end of the platform is a Blue Boost inside the torch. The exit
 ladder is here, as well.

 A baseball bat guy will appear on the end of the platform and knock you
 for a grand slam when you land. Then rocket pack ninjas will smack you
 back and forth like a Babe Ruth autographed ball that goes into the
 stands.


                       .--*.--*The Strategy *--.*--.
 That is, unless you have one item along with plenty of ninja power: The
 Air Slash powerup. This is your lifesaver for this segment, and for most
 of the level if you can hang on to it. To stay alive on the first long
 green platform with the Air Slash powerup, try to stay in the middle of
 the platform as the rocket ninjas go by. This way, if you get hit, you
 won't fall into the pit so easily.

 When there's a break in the shuriken onslaught, it's time for revenge!
 Send the rocket boys packing (no pun intended) with the power of the Air
 Slash! Just don't run out of ninja power or you're shuriken fodder.

 Now here are the three slashing jumps you must perform with the Air
 Slash to make it out of this stage successfully:

 1. From long, skinny platform to low, small platform. The obstacles are
 rocket pack ninjas and errant shuriken.

 2. From low, small platform to long, white platform. More rocket pack
 ninjas here. By the way: DO NOT, I repeat, DO NOT get the powerup above
 the white platform. It's a Ninja Windmill Throwing Star, and the Air
 Slash that you've got now is your last line of defense against aerial
 attacks.

 3. From long, white platform to final green platform. The last obstacle
 is a baseball bat guy who can be taken out if your leap is far enough to
 the left. If it's not, though, he might still manage to knock you off
 the cliff to spite your superior Air Slash powers. For insurance against
 this, you should slash your sword the moment you land.

 Now that you have made it past the platforms and flying sharp things,
 you can exit this section of Area 6-2 via the ladder. If you have Air
 Slash power, getting the Blue Boost here is kind of pointless, because
 it costs 5 points to get the powerup. You get 5 points back, bringing
 you right back where you started. But if you're out of power go ahead
 and get it.

 Excellent work. You have made it past the first part of the level. Now
 if you die and have some lives left, you won't have go through this part
 again.

                                ________
                        ;-*`````        `````"*-;_       |/
                       (   S E G M E N T   6   (` `*._ =*;"*,
                        `                       `     `*~-~*` `

                        .--*.--* The Setup *--.*--.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 You'll climb up the ladder and    ||  .--*.--* Powerups *--.*--.
 emerge into a new screen. On your ||  1. Red Boost
 left is a tall white block. On    ||  Location: Above machine gun guy
 your right are three small green  ||  2. Red Bag
 platforms. Below and to the left  ||  Location: Above second small
 of the tall white block, there is ||  green platform
 a small green platform. On this   ||  3. Art of the Fire Wheel
 small platform there is a hunched ||  Location: Above and to the right
 over machine gun guy with either  ||  of the monkey's head.
 sunglasses or a really nasty      ||  4. Blue Bag
 scar. The powerup above him is a  ||  Location: Directly above monkey's
 Red Boost.                        ||  head.
                                  -:'````````````````````````````````````
 A loong distance to the left of this small green platform is another one
 just like it. A drunken vampire bat will fly out and try to knock you
 into the pit as soon as you land. There is a Red Bag above this
 platform. To the left of this green platform there is solid ground
 (finally!), and an evil white eagle comes out of the pit when you reach
 past the second green platform. There is a mad monkey further to the
 left, waiting to pounce on you.


                       .--*.--*The Strategy *--.*--.
 Make you way up the three green platforms at the beginning, but be
 careful when you jump from the green platform to the tall white block.
 It's a long, risky jump (and unfortunately not the last of its kind), so
 wait until you have reached the end of your runway before taking off.

 If you have some Air Slash power remaining, the machine gun guy is
 really easy: just Air Slash and waste him. If you're out of ninja juice,
 though, wait until he is at the far right end of the platform. If there
 are no bullets in the air and he's not about to fire, then take the
 plunge. Try to land so that you are right in front of him. Don't worry,
 he wouldn't dare run into you because he is backing away, cowering
 before your supreme ninja might. Don't let him grovel for too long,
 though, or in his fear his trigger finger will twitch.

 Grab the Red Boost. You can use some of your Air Slash power to get it,
 because you'll gain more power than you'll lose. The yawning expanse of
 the next jump really boggles the mind. You have to be within a few
 pixels to make this one. Just try to do your best and if you have the
 Air Slash, go ahead and use it to kill the bat before you land on the
 other green platform.

 If you don't have the Air Slash, it is possible to land so that the bat
 doesn't hit you, but your chances of making it are very slim. You have a
 very narrow landing pad that is right in between the edge of the
 platform and the middle.

 Try to slash the bat after landing so it doesn't hit you on its upswing.
 Oh, and don't bother with the Blue Bag here unless you're going for a
 high score or something. Oh, sure, you can get an extra life with every
 10,000 points, but the effort involved is like going for a Ferrari with
 150 million Kool-Aid points.

 At this point one of those nasty white eagles will emerge from the pit.
 Stay away from these guys; they suck off 3 hit points with every impact.
 When you jump from the green platform and steer towards good, solid
 earth, make it a small hop that doesn't cover much horizontal distance.
 If you do this, the eagle will swoop under you and miss. Then you can
 wait on the ground and slash it. Or you can just Air Slash it if you've
 got the juice.

 The best way to shock the monkey (who takes off 2 HP) is to slowly walk
 towards it until it is just out of sword's reach, and then to take a
 quick step and slash it.



                               ________
                        ;-*`````        `````"*-;_       |/
                       (   S E G M E N T   7   (` `*._ =*;"*,
                        `                       `     `*~-~*` `

                        .--*.--* The Setup *--.*--.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 To the left of the monkey is a    ||  .--*.--* Powerups *--.*--.
 tall, thin pillar. If you bother  ||  1. Crappy Ninja Windmill Throwing
 climbing up the thing you'd find  ||  Star That's Not As Good As Air
 a Ninja Windmill Throwing Star    ||  Slash
 powerup at the top, which, once   ||  Location: top of tall thin pillar
 again, isn't better than your     ||  2. Puny Throwing Star
 wicked Air Slash. On the ground   ||  Location: over Hockey Mask's head
                                  -:'````````````````````````````````````
 to the left of the pillar are two fire spitting statues. They look like
 Kelbeross (the twin dog bosses) sitting on tricycles or something, but I
 think those should be skulls, not wheels. Above the statue on the far
 left is a Blue Boost.

 Further left is a green footstep, leading to a medium sized concrete
 block with an aspiring Hammer Brother named Jason. I mean, an axe
 thrower in a hockey mask. The powerup above him is a puny Throwing Star
 powerup. To the left of the medium sized block is a monkey on the
 ground. Behind the monkey is a pillar and a ladder to the next section
 of the level.


                       .--*.--*The Strategy *--.*--.
 To beat the statues, just run directly towards them without missing a
 beat and slash away. This is one of the few examples in this game where
 charging towards the enemy actually works. Don't get the Blue Boost
 above them unless you are out of Air Slash power.

 You can use an Air Slash on the axeman, just be careful because the axes
 still might get you when you land if you fall short of him. And don't
 bother with the Throwing Star powerup above him, you've got a bigger and
 better Air Slash. Approach this monkey like the previous monkey: walk
 carefully towards it, and then quickly move into range and slash. Voila.
 Climb the ladder and you are now done with the second section of the
 dreaded 6-2.


                                ________
                        ;-*`````        `````"*-;_       |/
                       (   S E G M E N T   8   (` `*._ =*;"*,
                        `                       `     `*~-~*` `

                        .--*.--* The Setup *--.*--.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 It's a long, lonely climb up the  ||  .--*.--* Powerups *--.*--.
 next screen. Then your ladder     ||  1. Blue Bag
 emerges into a strange new        ||  Location: Above the third
 section that scrolls the opposite ||  platform from the left.
 way. Bizarre. There's some ground ||  2. Red Boost
 on the left of the ladder. On the ||  Location: Above the fourth
 right is one small green platform ||  platform with Mr. Green Hands
 over a harrowing bottomless pit   ||  3. Red Bag
 that seems to go on forever.      ||  Location: Above the fifth
 After a small gap, there's a      ||  oil-drum-looking platform
                                  -:'````````````````````````````````````
 second long, green platform. There's a saber wielding guy with a pimple
 on his head who shambles along this platform. Both powerups above this
 platform are Blue Boosts. When you reach the middle of the second
 platform, a football player will charge from the left, and a bat will
 wobble from the right. When you reach the right end of the second
 platform, a brown eagle will come forth from the pit, along with another
 loopy bat.

 To the right is a third platform. The powerup above it is a Blue Bag.
 When you try to leap to the fourth platform, a brown eagle will appear
 exactly in the peak of your jump and knock you right back.

 On the fourth platform is a knife thrower in a hooded cloak. Why he has
 green hands escapes me. Maybe he was giving Swamp Thing a prostate exam.
 The powerup above here is a Red Boost. When you land on the fourth
 platform a football player comes from the left.

 The fifth and final platform isn't really a platform but a pillar. This
 one's wide so it looks like a stack of oil drums. The powerup here is a
 Red Bag. Then the exit ladder is to the right.


                       .--*.--*The Strategy *--.*--.
 Get to the edge of the first green platform. Try not to hit the saber
 guy's zit (ick) as you duck and slash him. It's too bad. I'll bet this
 saber guy is frustrated. I mean, here he is, a grown man with acne.
 There's this whole social stigma about it, you know. It's just the kind
 of thing that makes you want to go out and kill some ninjas. Or just
 walk on a little platform and swing at some ninjas.

 Well, anyway, once you leap onto the second platform, watch your back. A
 football player will come from the left as a bat comes from the right.
 Slash the bat, then jump straight up as the football player goes under
 you. DO NOT turn to the left. DO NOT walk farther right than the torch
 on the right side of the platform. Here's why: If you go left, the
 football guy will reappear; if you go too far right, the eagle will
 appear.

 Now jump straight up and slash the torch containing the Blue Boost
 powerup if you're out of Air Slash juice. If you don't have the Air
 Slash, don't bother. Run towards the third platform. Jump when you get
 to the edge, otherwise you won't make it. This will allow you to avoid
 the bat that sways from the right, and the eagle that swoops out from
 under you simultaneously. If the eagle has too much momentum, it will
 disappear off the right side of the screen.

 Otherwise you'll have to duke it out with the eagle. - If you have 10
 ninja power points, you can use your Air Slash. - If you have 5 points,
 or no Air Slash, bite your lip and wait until the eagle is a sword's
 length away before laying down the Dragon Sword smack.

 Skip the powerup over the third platform, it's just a Bag. The trick
 here to pass the cloaked knifeman is to step forward a few paces, then
 wait. The swamp proctologist will walk to the right and off the screen
 into oblivion.

 Try to get maximum distance on the jump to the fourth platform. When you
 jump, an eagle will appear DIRECTLY in your path. - You can Air Slash
 the eagle into a cloud of feathers. - If you can't Air Slash, you will
 sorely regret the loss. You must execute a PERFECTLY timed mid-air sword
 slash to take the feathered freak down. You'll have to press the button
 the instant before the bird appears.

 If you Air Slashed the eagle then you'll automatically pick up the Red
 Boost above the fourth platform. The moment you land on the fourth
 platform, jump and do another Air Slash to take out an errant football
 player who comes screaming from the right. Or use your magical perfect
 timing abilities to sword slash the football player in the air if you
 don't have the powerup. So how did all these NFL rejects get into this
 Amazon temple in the first place?

 Land on the oil drum thing and hop to the ladder. You can pat yourself
 on the back, but don't take too long to savor the sweet smell of
 success. You've still got one more section of the level to conquer.



                                ________
                        ;-*`````        `````"*-;_       |/
                       (   S E G M E N T   9   (` `*._ =*;"*,
                        `                       `     `*~-~*` `

                        .--*.--* The Setup *--.*--.
                                  -:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 As you reach the top rung of this ||  .--*.--* Powerups *--.*--.
 ladder, you will see four green   ||  1. Blue Boost
 platforms on your left. The       ||  Location: To the left of the
 ladder itself is on the side of a ||  first tall, green pillar
 medium white block. While you are ||  2. Healing Vial
 leaping from the highest green    ||  Location: Up and to the right of
 platform to the top of the white  ||  the tall pillar
 block, a sinister white eagle     ||  3. Red Boost
 will appear. There is a           ||  Location: Front left of Big white
 bottomless pit about 4 Ryus wide  ||  block with 3 big white knights
 on the right of the medium white  ||  4. Super-Duper-Invincibility Fire
 block. The powerup on the left of ||  Wheel
 the tall, green pillar is a Blue  ||  Location: Front right of the big
 Boost. If you get within range of ||  white block
                                  -:'````````````````````````````````````
 picking up the powerup, an evil white eagle will swoop from the top, and
 a mad monkey will come from the right to defend it with their lives. Up
 and to the right of the tall pillar is a Healing Vial to restore 6 of
 your precious hit points. If you move left here, another white eagle
 will come from the left.

 A white knight with a scimitar and shield will grumble along the ground
 from the right, as well. His scimitar floats above his head in
 mid-swing. I wish that I had one of those fancy floating scimitars
 <sniff>. You know, when the knight held the shield in front of his face,
 I used to think that the shield was part of his face and he had a big
 smiley grin. It just looked that way.

 There is a big white block set in the background of the floor, with 3
 big white knights on patrol. On the front left of the big white block is
 a Red Boost powerup and on the front right is a super-duper
 invincibility Fire Wheel.When you reach the Red Boost a green ninja will
 drop from the left top of the screen.

 Guarding the Fire Wheel is a man who I swear has a bear trap for a head.
 I think those are knives he's throwing, but they could just as easily be
 frosted hot dogs. To the right of the white block is a bottomless pit.
 Over the pit is a green step with a Blue Bag powerup. And then across
 the chasm, at long last, there is the exit.


                       .--*.--*The Strategy *--.*--.
 When you make your way to the top of that starting block with the ladder
 on the side, get ready to make some difficult maneuvers. First leap on
 to the white block. As soon as you land safely be ready for the white
 eagle. Jump over it and over the pit in one dramatic leap. If the monkey
 doesn't show up, that means you are one step away from being caught
 between the hammer and the anvil. Pass the Blue Boost, you've got flying
 death right behind you.

 Now step forward to meet Mr. Peepers. As the monkey charges towards you,
 cool your nerves and meet the monkey's charge with a forward charge of
 your own. As soon as it's close enough, show the monkey what an
 opposable thumb holding a sword can do. Then run forward, slash the
 knight, and duck! The white eagle should just barely go over your head.
 Take out the eagle as it prepares to gain momentum to smack into you at
 maximum eagle velocity.

 Now run to the right. Ignore the green ninja who falls from the sky,
 because if you keep moving you'll feed him to the screen-scrolling
 monster. This thing is just like those freaky Langoliers. It eats up
 anything that gets pushed too far to the left.

 Continue towards the powerup on the right, which is the Fire Wheel that
 you need to make this last part of the level a total cakewalk. Get rid
 of Mr. Bear-Trap-for-a-Head (make sure your sword doesn't stick in his
 jaws) and snatch the Fire Wheel. Now you have the power of Grey-Skull!
 Not really. But it's close. You'll have about 10 game timer seconds of
 total invincibility, so you can go ahead and walk through the enemies
 with wild abandon for the remainder of the level.

 Run back to the left and hop on the side of the short pillar. Quickly
 bounce between the pillar and wall until you reach the top of the white
 block with the three armored amigos. Pass through them like they didn't
 exist, and make sure to grab the Blue Bag as you hop on top of the green
 step. Why, you ask? Because you're invincible, so why the hell not?

 Nonchalantly pass through the exit to Area 6-2. And if you get through
 the door quick enough, you'll have a bit of invincibility at the start
 of Area 6-3! It's like twice the powerup for your slash!

 Don't worry, the hard part's over. Just a bit more to go and it won't be
 long before you savor the simple, silly, yet somehow satisfying
 conclusion to Ninja Gaiden.


                               ___
                         ;-*```   ```"*-;_       |/
                        (   I D E A S  (` `*._ =*;"*,
                         `              `     `*~-~*` `

                    .--*.--* Reader Contributions *--.*--.

 Got any ideas? Go ahead and send them to skedarjanitor AT gmail DOT com
 (typed correctly of course, that's there to reduce autospam), and be sure
 to include "Ninja Gaiden" in the subject header. Thanks!


                        .--*.--* Bill's Tips *--.*--.
 Here are some strategies for the machine gun guy and that treacherous
 run through segment 8, from Bill:

 In segment 6, here's how I handle the machine gun man. If you don't have
 the air slash, get your ninja clinging to the wall to the right of his
 platform.  You had better know how to climb walls in this game,
 otherwise jump into the pit now.  When you are on the wall, climb (or
 drop) until the guy's bullets are just above Ryu's head.  Now when he's
 not firing, and he's on the leftmost side of his platform, jump at him
 while swinging.

 In segment 8, in the part where one must put with up with the eagle and
 the knife throwin' cloak man, I have a slighty different strategy.
 First, I let the cloak man scroll himself off the screen like you said,
 but for the bird I do something different.  I let birdy come on the
 screen, and I dodge him on the platform I scrolled the Scream murderer
 from.  I dodge the eagle again.  I dodge him again and again and again
 and again and again, making sure not to bring back any enemies back.
 Soon, that eagle has a lot of momentum, and he acts a lot like a stray
 windmill throwing star.  Pretend it actually is one, and go to the exit.
  Hopefully those football players won't get you.  And I thought John
 Madden was out of control.

 Thanks Bill!


                  .--*.--* Jason Horner's Tips *--.*--.
 Some miscellaneous strategies for other parts of the game, sent in by
 Jason Horner:

 Yes, I remember that unholy Stage 6-2 with a passion. There is a big tip
 I can give you that should help conserve Ninja Power. When you have the
 Air Slash power-up, there is a way that you can do a normal jumping
 sword slash.  Hold Up on the controller, then Jump and press the Attack
 button (if Up doesn't work, try Down -- one of them will work). Instead
 of spinning and slashing (and using up 5 Ninja Points), you will go
 right into your normal sword slash animation without doing the Air
 Slash. This will let you collect power-ups without losing 5 Ninja Points
 every time, and is a good way to keep the Air Slash going longer.

 Also, I have a couple of other Miscellaneous tips: In some rare cases (I
 have done this on Stage 6-2 several time), a glitch in the game will
 allow you to fall through the bottom of the screen and reappear at the
 top, still falling.  This doesn't happen often, but try to be ready even
 when you fall off a platform -- you may get a chance to recover and save
 yourself. Don't give up until you hear the death music!

 It is surprising, but there are many areas in the game that are timed
 such that if you are running full speed and stopping to slash as little
 as possible, you can get through without being hit.

 Also, if you reach the end of a stage and touch the exit just as time
 runs out (just as the clock becomes 0), you will win the tie and you
 will advance to the next area without losing a life.  (My friend did
 this in the coal mine stage.)


               .--*.--* Jason Horner's Boss Tips *--.*--.
 On Kelbross (Act 4 Boss):  I believe that only the left one can be hurt,
 so keep an eye on him and only attack him.  You can stand directly
 beneath the spots where both dogs start the fight, and it is mostly safe
 because the dogs will land on top of the platform more of the time
 instead of landing on the bottom level where you are.  This spot is not
 completely safe however, and sometimes the dogs can get down there
 (although this is a good time to back up and slash them, as they tend to
 get stuck there).  This isn't a big deal because they move so slowly.
 Slow and steady wins this fight.  You can sometimes get rid of one of
 the Kelbeross (I presume it's the fake one, but I don'e remember) early
 in the fight by throwing a Ninja Windmill star at it from behind.  This
 is actually risky, though, because sometimes doing this causes a glitch
 and will causes THREE Kelbeross to be on the screen (this actually does
 make things a lot harder).

 Bloody Malth (Act 5 Boss) -- The lightning he summons seems to be
 unavoidable, so don't try to dodge it. The fight will be over in about
 20-30 seconds anyway, no matter what happens.  You really only have one
 chance here.  The trick here is to go up to Malth, but not to get too
 close.  Try to be far enough away that you just hit him with the tip of
 your sword (the positioning doesn't have to be extremely precise).  As
 soon as you get hit by the lightning, move back to the right where you
 can just hit Malth with the tip of your sword and repeat.  The worst
 thing you can do is to get too close to him.  If you do this, what will
 happen is the lightning will strike you and you will get pushed into
 Malth (or worse, you will be pinned between Malth and the left edge of
 the screen, which is worse).  This will not hurt you, as you will be
 still invincible from the lightning strike, but you will have to hurry
 to get out the the way so you are not touching Malth when the
 invincibility wears off (or you will lose 3 more health).  The key is to
 strike Malth quickly and steadily while maintaining the proper distance.
  If you don't get enough hits in fast enough, the lightning will do you
 in, although touching Malth will do you in faster.  Try to have full
 health when you get to Malth -- this isn't too difficult.

 Thanks Jason!


                               _____
                        ;-*````     ````"*-;_       |/
                       (   V E R S I O N  (` `*._ =*;"*,
                        `                  `     `*~-~*` `

                    .--*.--* 10-19-2005 V2.16*--.*--.
 More maintenance, basic update this time around.

                    .--*.--* 10-26-2003 V2.15*--.*--.
 Clean-up and general maintenance. Contributions section updated.

                    .--*.--* 7-17-2002 V2.13*--.*--.
 Well it seems that this document was missing a very essential element at
 the very beginning, namely a Table of Contents, so I took care of that.
 While I was at it I added a signature of sorts at the end. Updated the
 email address as well.

                    .--*.--* 7-13-2002 V2.0 *--.*--.
  COMPLETE overhaul of the whole thing - added some nifty ASCII stuff
  and changed the layout. It should look a whole lot nicer. Also made
  some of the writing clearer.

                    .--*.--* 6-18-2002 V1.5 *--.*--.
 Redid the entire document in BBEdit 6.5.2, which, if you've read my Heart
 of the Alien FAQ, you will recall is the best text editor ever made.
 Automatic re-word wrapping is the FAQ writer's friend.


                    .--*.--* 9-25-2001 V1.2 *--.*--.
 Changed formatting so headers vaguely resemble cut-scene screens. Then
 went and created "powerup" sections within the walkthrough segment for
 better reading. Finished update with new "Ideas" section for reader
 contributions.

                     .--*.--* 5-5-2001 V1.0 *--.*--.
 This would be my first attempt at a FAQ. Hopefully it's thorough enough.
 Send in any questions, comments, playtips, corrections, etc. to
 skedarjanitor AT gmail DOT com, I'd appreciate it. Remember, the real key
 to making this FAQ the best it can be is feedback.


                               ___
                         ;-*```   ```"*-;_       |/
                        (   W O R K S  (` `*._ =*;"*,
                         `              `     `*~-~*` `

         .--*.--* Out of This World 2: Heart of the Alien *--.*--.
 I have written the first FAQ for Out of this World 2: Heart  of the Alien
 (Sega CD). This features passcodes, game controls, tips, and a complete
 walkthrough. And there's a lot to joke about. :P Find it here:
 http://www.gamefaqs.com/console/segacd/game/8569.html

                      .--*.--* CyricZ's PD FAQ *--.*--.
 I've contributed to CyricZ's excellent Perfect Dark (N64)
 FAQ/Walkthrough on GameFAQs. There you can find over 15 multiplayer
 scenarios and a music analysis under my alias bustamac. Find it here:
 http://www.gamefaqs.com/console/n64/game/25092.html

                        .--*.--* More Stuff *--.*--.
 Or you could just go here.
 http://www.gamefaqs.com/features/recognition/9654.html

 http://www.plasmagrey.com
 Adept and playful visuals and sound.




\
:.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
||                                 ________
||                         ;-*`````        `````"*-;_       |/
||                        (   F I N A L   N O T E (` `*._ =*;"*,
||                         `                       `     `*~-~*` `
||
||                         .--*.--* The Setup *--.*--.
||  So you've got a better way to make that jump with the machine gun guy.
||
||  So you've discovered that I overlooked a football player that comes from
||  the left in Segment 5.
||
||  So you think that Swamp Thing joke was pretty lame-ass and you've got a
||  better one.
||
||  SEND IT IN!
||
||  I'll give you credit.
||
||  And you'll make this guide better.
||
||                        .--*.--*The Strategy *--.*--.
||     Email skedarjanitor AT gmail DOT com today. Include "Ninja Gaiden"
||     in the subject, please, or I'll probably overlook your email.
||
:"```````````````````````````````````````````````````````````````````````````
/
                 |.-           ,`.
                 |  `.       ,'   `.
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             |   ;..   'i:i'''     ;      |O
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           ,',-'.   ./'':.:_   `-. `._   0|
        ,-'.'  /     )     `/   <:`-._`._||
       |_  | ,/     /       |     \.  -  ||\
       \|.'\ '.   .'        '-._    |  ".:\\:
        ` -|   \  |.         ,-'    '   ||
               '|  \         `\ ,--' ._,!!..._
               ,'. '|         | <__  : `'o'''/`\
  _.......-'''/_<i,-'`````````\_`-.:)|    `.|.''|.___
   '''':::->  :     :         : '' ..|W.A.R.\'::,    ``-._____
     _""....__'.   :          :  :'  '..____.'   ...---=:''''
 ||||-||=.    `'..:_._________i__i,,...........,---""""'