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Nakashina Satoshi: F-1 Hero 2
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This FAQ was made for the NES FAQ Completion Project. You could contribute to
this yourself! Just check out Devin Morgan's web site about it:
http://faqs.retronintendo.com
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T A B L E O F C O N T E N T S
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1. - Controls
2. - Strategies
3. - Cars
4. - Tracks
5. - Disclaimer
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1. - C O N T R O L S
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D-Pad:
Up - Shift Up
Down - Shift Down
Left - Steer Left
Right - Steer Right
A - Accelerate
B - Brake
Start - Pause
Select - Give Up (This will end the race)
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2. - S T R A T E G I E S
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Transmission
You have to shift up and down yourself in this game. This requires you to
pay attention to your speedometer and the track. Once the RPMs hit the red
zone in the meter, you should shift up. If you are slowing down, you should
also shift down when the meter hits the bottom. You also need to shift up
before you start racing. Below I will list at what speeds you should
generally shift up.
1st Gear - 0Kph
2nd Gear - 95Kph
3rd Gear - 175Kph
4th Gear - 230Kph
Turning
Turning is fairly difficult in this game and requires a bit of practice.
For the most efficient turning, you should practice racing "the line." What
this is, is the fastest line around a turn. This requires you to start on
the outside of a turn, for example start on the left hand side for a right
turn. While in the middle of the turn, you should be on the inside. While
exiting the turn, you should be on the outside again. That line will allow
you to take the turn at a faster speed which will also give you a greater
corner exit speed.
Passing
Be careful for those other cars on the tracks. Don't do something stupid
such as hit them when they are easily avoidable. If you hit them, you will
slow down and feel shame for your mistake as everybody else speeds off. I
suggest passing them on straightaways where you have time and don't have to
worry about turning while passing other cars.
Learning the Tracks
This isn't too difficult considering the fact that the map of the track is
always on the screen. They also give you a warning when you are approaching
a turn. However, learning the track is one key strategy to winning any
race. This will help you prepare for each turn and learn the key passing
points for each track. Also pay attention to each of Michael Andretti's
tips before each track.
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3. - C A R S
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There aren't too many diffeent cars in this game, and there is also only a
small difference between each car. In this section, I will list each car and
their specs. I suggest always using the Makeren since it's the best car.
Makeren MP4
Honta V12
4 Speed
Power - XXXXXXXX
Acceleration - XXXXXXXX
Traction - XXXX
Terrel 020
Honta V10
Automatic
Power - XXXXXX
Acceleration - XXXXXX
Traction - XXXX
Terrel 019
Jado V8
4 Speed
Power - XXXX
Acceleration - XXXXXX
Traction - XX
Lotans 102T
Jado V8
4 Speed
Poer - XXXX
Acceleration - XXXX
Traction - XX
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4. - T R A C K S
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Round 1
B@0WWWWWWWWWWBM
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Round 2
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M@MMMMMMMMMMMMMMMW;
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Round 6
0MMMMMMMMMMMMMM0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZ
:MM7 M 2M.
iM ---> M8
M MW
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Round 7
2MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM;
:MMM7 0MMM
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Round 8
MMMMMMMX:
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Round 9
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Round 10
MMMMMMMMMMMMMMMMMMM MMMMMMMM;
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Round 11
78MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@MB
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Round 12
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Round 13
7MMMMMMB;
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Round 14
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Round 15
7WWWWWWWWWWWWWWWWWZMM0WWWWWWWWZ
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Round 16
0M28888888888888888888888888888888888888888888888ZaXi. M
SMi MMMM@
MM 0MM0
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XMi XM: MM MW
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MMM BMM
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5. - D I S C L A I M E R
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This FAQ/Walkthrough is copyrighted © 2007 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
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