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                                             Valis: The Fantastic Soldier
                                     FAQ/Walkthrough (Version 1.0) by Seth0708
  .___________________
O--|__________________/ The Valis Series
  '
Valis: The Fantastic Soldier for the Famicom is a port of the original MSX game
of the same name. This is the first game in the series that spans four titles
and eight+ systems. The first game follows Yuko Ahso who, late for school, is
suddenly attacked by a horde of monsters. A magical sword called Valis descends
from the sky and Yuko is forced to battle this invasion force led by the Dark
King Rogles. She must now collect the six Phantasm Jewels and use them to defeat
this army from the Dark World.

Recently I was contacted by Sliver X who has translated the game, as well as
a hack that makes the game much more playable (without altering the core
gameplay or level design). A link to his site can be found in the links section
of this guide at the bottom of the page.

(Genesis Manual Story and Character Profiles)
What would you think if your best friend went on a date with the King of the
Dark World; and, she did it just because she thought he was cute!? You'd think
that she'd been duped, set up; and you might be right. The universe is a system
of worlds cheifly represented by the Human World, The Dream World of Queen
Valia, and the Dark World of King Rogles. The hideous Dark World of Rogles and
his five Dark Lords is poised to beat all other worlds into submission. The
universe is in danger of becoming completely Dark. They have already taken the
force of Yang from Queen Valia, and have sealed it into a Fantasm Jewel. Now,
they only one who can help is the one with a heart perfectly balanced with Yin
and Yang, the one you control - Yuko, a student from the Human World, chosen to
wield the sword of Valis against the encroaching Darkness. As she becomes the
greatest warrior in the universe, she never suspects in her wildest thoughts
that her greatest battle will not be against one of the five Dark Lords, but
against the one she called her closest friend, the one she warned "Don't go out
with him, he's the Dark...", and before she could finish, her friend ran off...
into Darkness.

() Yuko Ahso
  She is an average high school senior, who happens to possess a heart
  completely balanced with equal parts of Yin and Yang. She is, therefore,
  potentially the greatest warrior of all the worlds.

() Gyeda the Lord of Earth
  He lacks brain-power, but has muscle and endurance. He is very loyal to
  Rogles and has vowed to help the Dark World conquer all of the worlds. The
  chatty Venon annoys him.

() Geeva the Lord of Water
  She possesses supreme mobility, and is the master of gathering information.
  She is not committed to fighting, but will come to the aid of her friend
  Gyeda.

() Venon the Lord of Fire
  He pretends to be a loyal warrior to Rogles, but is really an articulate
  schemer. He believes that he is superior to Rogles; and, he has a strong
  rivalry with Izard.

() Izard the Lord of Winds
  He is a loner, always acting independently.  He hates to fight; therefore,
  he seldom does. Even Rogles would not dare to challenge his magical power.

() Voldes the Lord of Thunder
  Despite his fierce exterior, he possesses superior intelligence. Before
  Rogles, he was feared most by the others. He is diligently seeking to become
  the King of the Dark World.

() Reiko Kirishima
  She is a high school student, born into money, but not love. She's been
  lured on a date with Rogles, against the advice of her friend Yuko. Using
  the dark power of Vecanti, Rogles turns her into a powerful solider of
  Darkness.

() Rogles the Dark Lord
  He is the supreme ruler of the Dark World, and a clever manipulator of
  Vecanti. He is scheming to destroy the Dream World and the Human World, and
  ultimately rule all of the worlds. His Warriors consist of five Lords of the
  Dark World, who challenge Yuko greatly with their mysterious powers!

  .___________________
O--|__________________/ Controls
  '
  ______________________
 |    _                 |
 |  _| |_           B/\ |
 | |_   _|       A/\ \/ |
 |   |_|   == ==  \/    |
 |______________________|

  Directional Pad
       Moves left and right, up and down enters streets/doors

  Start
       Pause the game and bring up the status screen

  A-Button
       Jump

  B-Button
       Attack, hold up and hit it to use selected magic

  .___________________
O--|__________________/ Walkthrough
  '
() Stage 1 (City)
  Before we begin, a few pointers on the enemies and your health. You have
  only one life with which to complete the entire stage. If you die, you must
  begin the stage anew. The enemies take two points of your health here, so
  that means you have five hits with which to make it through this level. As
  you would surmise, this means you have to minimize the damage you take to
  the extreme. There are three types of enemies you will likely encounter in
  this level. The first are white fairy things that fly up and down as they
  progress across the screen. The best way to deal with these is to just keep
  swinging your sword non-stop as you progress through the areas they inhabit.
  You can also duck under them as they pass overhead, but if they are on the
  low end of their up and down movement than you will get hit. The second type
  of enemy are scorpion creatures that run along the bottom of the screen.
  These creatures can be killed by ducking and striking them twice, but since
  they respawn endlessly this is usuallu futile. Instead you need to practice
  jumping over and between them as you progress through the areas they patrol.
  Jumping on top of phone booths and benches is also recommended as they are
  unable to attack you there. The third type of enemy is the most annoying, a
  spider creature that dives down from the top of the screen, passes along the
  bottom, and then shoots back up into the sky. There is no easy way to deal
  with them, so I recommend running through the areas they appear in before
  they can get low enough to hit you. If you do get stuck facing one down, two
  hits will kill them, but generally there is more than one on the screen at a
  time meaning you'll likely get hit by something if you stand around for too
  long.

  The levels of this game are set up like mazes, so I've provided a map to
  make things a little easier on you. (It is on the FAQs & Guides page for
  this game where you found this guide on GameFAQs.) Using the map, you need
  to go left from the starting point and off the screen (point A). From the
  next screen move right to the intersection (point C) and hit up. Continue
  right on the next screen until you come to another intersection (point E)
  and hit up. You now will need to face a boss.

  () BOSS BATTLE: Walgu & Gaiomu
     These things are annoying, but you have to beat two of them in a row in
     order to finish the level. Their attack is simple enough; all they do is
     move towards you and jump, first low and then high. You ideally want to
     place yourself at the extremity of your sword's projectile range so that
     your shots just barely hit them. When they move towards you and jump low,
     move away from them, but then start moving towards them as they begin to
     jump high and run right under them. During all of this never stop firing
     your sword's projectiles. Each one of these creatures can take a lot of
     hits, but you need to keep it up until both are defeated.

  Once you have defeated "two" of the jumping enemies, head left off this
  screen (point N) and continue left on the next screen until you go off the
  left side of it (point S). Continue left past the intersections on the next
  screen (point Q) to the final area. Head right on this screen until you
  come to the real boss of the stage.

  () BOSS BATTLE: Gyeda the Lord of Earth
     The strategy to beating this boss isn't too tough to follow, it is just
     time consuming. Gyeda moves back and forth across the screen, stopping to
     fire three projectiles at you. When he first appears, leap over him and
     hold down to crouch. Begin firing at him as he fires, then as the last
     projectile passes over you, jump over him as he charges. Repeat until he
     is finished.

  Here's where things can become problematic. After beating Gyeda head to the
  right and see if you can get off the side of the screen. There seems to be
  a glitch that causes the exit to not open at times. If you cannot move off
  the side of the screen, then you will need to go back to the area before
  here and then come back here in order to get the exit open. You will see a
  fountain. Approach it to exit the first level.

() Stage 2 (Ruins)
  If you haven't given up on this game yet, this level might do you in. Go down
  from the fountain and head right (point B). Things become more complex from
  here on out. Every "open" door on this level houses someone you can talk to.
  There are a handful of individuals you need to speak with in order to get
  several items to proceed. The first is in the first open door to the right.
  This is an upgrade to your sword that will allow you to shoot two bullets at
  once. Continue right until you exit the screen (point C). You'll come out in
  more ruins and will immediately be attacked by a dracolich.

  () BOSS BATTLE: Dracolich
     This boss is easier than the bosses of the last level thankfully. The
     Dracolich hovers towards the top of the screen and dives down, flying
     across the ground before arching back up. Move underneath the Dracolich
     and wait for the beast to dive, then run behind it and shoot as you
     follow. When it rises again, move underneath it and repeat. You will only
     hit the creature once or twice a pass, making this a long, but relatively
     safe fight. As you damage it more and more, it will start to rise higher
     and not dive down as far. Taking this into account, you will need to
     move a little in front of the Dracolich every so often when you're
     waiting for it to dive, then let it pass over you and jump up to shoot it
     in the back as it passes. Towards the end of the fight, the creature will
     get so high that you'll need to reverse direction and jump up as it dives
     in order to hit it as it charges you. By this point, however, it will be
     so high up that you'll drop well before it can reach you. After a long
     battle, the Dracolich will finally go down.

  Enter the house just left of where the Dracolich was. Hit up in the doorway
  to go in and get some boots. After this point, something even more insidious
  than huge maps will start to crop up. Now you will also have "one-way" exits
  off screens that take you to places in the level that normally have exits to
  other places. For example, if you head right off this screen (point F), then
  go left off the next screen (point <- A) you will go back to the area near
  the fountain (point A), but then if you try to go back, you'll end up out by
  where you got the sword (the other point A).

  You will also encounter two new types of enemies. One is a flying thing that
  looks like a shriekbat from Metroid. These annoying creatures fly in
  circular patterns, changing direction to continue following you. You can
  outrun them, but once you have the sword upgrade they can be dispatched in
  two hits making them more annoyance than threat. The same is true of the
  other new enemy, a starfish creature that flies in a straight line at head
  level across the screen. Simply shoot away when they start spawning and keep
  moving.

  For now, just go left and off the screen (point E). Run left until you come
  to a building with an open door. Enter it to claim a bomb, then hit up in the
  alley just to your right (point I). Enter the first house you see to claim a
  rose. Head all the way left (point J) and then move right and use the first
  exit you find (point K). Enter the first house to the right to get a hold of
  a boomerang. Move further right and enter the first alley you see (point L).
  Head left until you come to a hopping skeleton creature in front of a large
  gate. This is the stage's second boss.

  () BOSS BATTLE: Skeleton
     This skeleton is not particularly difficult to defeat, so another boss
     fight here is not so bad. He fights similarly to Walgu & Gaiomu, except
     that the skeleton does not vary his jumping distance. Instead he always
     jumps high. Take advantage of this by sticking close to him as he moves,
     firing non-stop. When he leaps into the air, simply run underneath him
     and turn back to catch him with a volley as he lands. With your new sword,
     he goes down in no time.

  Move left and hit down at the first exit (point S). Move left past the first
  exit on this new screen and take the second one (point U). Continue right
  until you come to a home and enter it to get the cape, which will allow you
  to face the final boss of the area. You now need to backtrack to where the
  skeleton was, so retrace your steps. Once you are in the skeleton's area,
  head right and off the screen (point L). Now go left off this area (point K)
  and then left all the way, but instead of going off the screen, take the
  exit just before it (point 1). Go right through this area (point 2) and onto
  the next area. From here go all the way right (point 3) and into an area with
  a mountainous background. Keep going right to the next area (point 4) where
  two skeletons await you, one where you enter and the other a litte way to the
  right, Defeat them one at a time in the same way you defeated the first one.

  If you now journey all the way left and enter the house at the end of the
  path you can get the hammer.

  From here you need the map I provided on GameFAQs. Go right until you get to
  the third exit past the pink altar (point 17). There are countless looping
  routes here, so it is very easy to get lost and confused. This entire section
  of the level is nothing more than a big loop, so if you start taking other
  routes you'll just be covering the same territory over and over again. Just
  run past the dracolich this time.

  Take the first exit you see (point 19). Head right and go up at the first
  alley (point 21). Go right and enter the second exit you come to (point 24)
  if you want to fight the boss. If you do, run left as soon as you enter to
  avoid being hit by Geeva as he makes his entrance behind you. I recommend
  fighting Geeva now as you will need all of the Fantasm Jewel pieces to get
  to the last level and you certainly do not want to have to backtrack to here
  later on in order to fight.

  () BOSS BATTLE: Geeva the Lord of Water
     Geeva has two phases. In his first phase he moves back and forth on the
     ground, belching bubbles up into the air that fall down on you. Every
     third or fourth burst is then followed by a single, straight projectile.
     You should focus on his bubbles and projectiles, concentrating your
     efforts on dodging. While you do this, just keep tapping fire. Most of
     your shots will connect, so don't worry about trying to hit him with
     every one, just work on dodging. After a bit his body will explode,
     prompting the "head" (which seems to actually be a bug) to leap off. He
     will land on the ground momentarily, so lay into him with your shots.
     Shortly however he will launch into the air and fire two bursts of bubbles
     down at you. Dodge them as you did before and wait for him to follow it
     up by flying up and down to the otherside of the screen. You can only hit
     him while he's flying in this pattern, so take advantage of the situation.
     He takes a lot of hits, so don't be surprised if he makes fifteen or
     twenty passes before you take him out. When he dies, he will drop a piece
     of the Fantasm Jewel that you can pick up.

  Leave the boss arena and head right until you come to a cliff (point 25).
  Jump across the platforms, then off the pit. Continue right into the forest
  to finish the level.

() Stage 3 (Forest)
  Continue to the right and enter the forest proper. From here on out I will
  not be providing maps for each stage as they are extremely time-consuming
  to make and (as of this writing) this game has gone over a year since it's
  last update and will probably never get finished if I were to continue as
  I have been.

  Anyway, on the next screen move right past the first building and hit up
  at the black space to the right of the tree that is very low to the ground
  and enter the next area. Go right to the next building and hit down. From
  here, go right across the screen. On the next screen, head left. Pass the
  first opportunity to go down and take the next path downwards. In this
  next area are some new enemies; giant plant-like chimeras. Although they
  are kinda big, you can easily jump over them and, thankfully, they seem to
  just move onwards in a single direction. Enter the first building you come
  to to claim a pair of winged boots.

  Go back to the right and return to the previous area. Continue to the left
  here until you reach the third available path (between some tightly grouped
  trees soon after the second path). Hit up and go left. This area has these
  really annoying jumping enemies that are a real pain to avoid or kill. Do
  whichever you're best at. On the landing just past the second "barren"
  floor (the section just after the grave marking) hit up. Move quickly to the
  right in this next area as those chimeras spawn directly behind you. Enter
  the closest building for another sword upgrade.

  From here, go back to the left and continue left on the previous screen.
  Pass the next barren flooring and hit up at the next landing before the
  ruins further to the left. Go right to face another skeleton boss. I'd just
  try and run past him, but you can fight him as you have fought his ilk
  before him. Either way, go to the right and onto the next screen where
  another one awaits. From here, you need to proceed further to the right to
  continue onwards... to a third skeleton. Just beyond him is a building that
  will take you to the next area. From where the building take you, run right
  through the dead trees until you reach a small clearing. At this cleared
  spot, the next boss will arise.

  () BOSS BATTLE: Voldes the Lord of Thunder
     voldes is a giant snake that emerges from the right side of the screen and
     spews damaging balls out at you. If you have enough health (or are playing
     the Valis+ hack) you can simply stand next to him and shoot him in the
     head until he dies, taking advantage of your temporary invincibility after
     getting it. Otherwise, you need to dodge his projectiles and hit him in
     the head. If you get hit (and you probably will), fall back on the above
     strategy. Voldes is easier than the previous bosses and goes down a lot
     quicker in my opinion. When he dies, another piece of the Fantasm Jewel
     will descend for you to collect.

  Once you have the jewel piece, walk off the right side of the screen to enter
  the next area.

() Stage 4 (Icy Mountain)
  Climb the mountain by going to the right, jumping the pits of water. Pass the
  first seven archways, then hit down in the empty space just after the
  seventh archway. Entering the archway inside this gave will get you a lamp.
  Claim this, then go back outside. Go left past the archway and enter the one
  right after it (sixth from the left, second from the lamp cave).

  Go left, past the cave on this screen, and enter the next screen. Continue to
  the left off the screen. You'll come out in a spot with a bunch of stone
  pillars. Go right and enter the second opening of the cave. This will
  activate a trigger you need to continue onwards.

  Continue to the right, jumping the pit and moving into the "cave." The second
  door in this cave gives you a basket (which, like the hammer, may or may not
  be useful). Grab it just in case and keep going right. You will come to an
  opening that moves you on to the next stage.

() Stage 5 (Aquaducts)
  Move right about a screen until you come to a crevice.

  () BOSS BATTLE: Izard the Lord of Winds
     Izard emerges from the crevice and fires projectiles not unlike your own
     boomerang. He moves up and down rather slowly, firing as he does. You can
     hang back as far as your range will allow and fire at him. His movements
     are easy enough to follow and, if you've made it this far, he should pose
     very little resistance to you. Once he goes down, a third piece of the
     Fantasm Jewel is yours to collect.

  With Izard destroyed, jump the pit and continue to the right along the path.
  Eventually you'll meet up with Yuko's old friend. A short dialogue will
  commence.

  () BOSS BATTLE: Reiko Kirishima
     Reiko fires a projectile similar to Izard, but instead of moving up and
     down, she runs left and right. Hang at your maximum and range and pelt her
     with projectiles, jumping her's as necessary. Once she goes down, another
     dialogue sequence will begin.

  With Reiko defeated as well, return to the left and back to the mountain. Go
  left, out of the cave and over the pit, then hit up at the low spot on the
  other side. Run to the right and leap off the edge of the mountain.

() Stage 6 (Fire Caves)
  You'll land outside the fire caves. Enter the opening and go left. Out of the
  opening you appear from, move left and enter the next opening. Drop down to
  the ground and enter the first opening on your left again. Run to the right
  for your next boss battle.

  () BOSS BATTLE: Venon the Lord of Fire
     Venon is somewhat similar to Geeva. He stands at over half the screen's
     height and hurls projectiles at you. As he does so, small enemies will
     roll onto the screen and at you. The best strategy is to stay close to
     Venon to avoid the bulk of his projectiles and to jump the enemies as
     they come at you, firing the entire time at the boss. Venon is more
     difficult than the previous level's bosses, so be prepared. Once he is
     destroyed, the next piece of the Fantasm Jewel is yours to collect.

  Run right and into the opening at the end. Enter the opening in the upper
  right on the next screen to upgrade your sword once more. Return to the
  boss room and run to the left and back into the previous area. Go right,
  past the two upper doors, and off the right side of the screen. You'll
  emerge in a watery area. Carefully make your way to the door on the left
  and go left through the next area. Enter the door in the upper left area
  at the far left side of the room.

() Stage 7 (Worlds Revisited)
  You'll emerge back in the forest. Go right to enter a long stretch. Keep to
  the right and go off the screen. Where you emerge go left and hit up at the
  second black spot, just before the building. Run to the right, past the
  first downward path, then hit up at the first upward path. Go right to see
  that skeleton again. You have to kill this one, but at this point in the
  game these guys should be easy.

  Stand at the water's edge to activate the path to go on (it isn't apparent,
  but you've done it). Return to the left and keep going left on the next
  screen until you go off the left side. Go left off the left side again to
  come back to the treetops leading back to the ruins.

  Jump back up and keep going left once you emerge back in the ruins. Go left
  until you go off the left side of the screen and wind up back in a more
  built up area. Go left past the building and off the screen again. You will
  emerge among some pink stones. Go to the right and into two dracolichs, but
  you can run past them without fighting, so please do so.

  Go off the right side of the screen. You'll emerge in an area where you have
  to go left. Do so and pass two skeletons, then enter the big door just past
  the second skeleton. You are now in the final level of the game.

() Stage 8 (Fortress)
  This is about the most ridiculous level I have ever seen in a video game. I
  could not figure this place out for some time. Luckily, thanks to youtube,
  hisatoki posted a speed run of this game. Using that I was finally able to
  beat this accursed place and finish this guide. If you're reading this
  hisatoki, thank you very much.

  Go right and up the stairs off the side of the screen. On the next screen
  run to the right. Walgu & Gaiomu spawn in this room, but you can ignore them
  and run off the right side of the screen to the next area. Geeva and another
  skeleton spawn in this room, but you can ignore both of them as well and
  just keep moving to the right. In the next room, keep going right and onto
  the next screen.

  There's a spider enemy in this room like the plant chimeras of the forest.
  Jump over it and run to the right and into the next room. Geeva again will
  spawn here. Just jump over him and keep going right. The next area has some
  floating rocks you need to work your way up. Jump upwards through the next
  two screens. Once in the next area, hit up to go to the next room. Hit up
  again to go to the next room (very convenient). Walgu & Gaiomu, as well as
  spiders, are in this next room. Run to the right and avoid them as you run
  off the screen once more.

  You'll end up in another Geeva room. This time go left and off the screen.
  In the next area, hit up in the archway just to the right of your initial
  spot to enter another spider room. Go left and off the screen. Go right in
  the next area, avoid Walgu & Gaiomu again, and go off the right side of
  the screen. Hit down at the second "wider" area between the pillars (just
  after where Geeva respawns). Go left to find another skeleton. Off the left
  side of this screen leads to the next area.

  You emerge from an archway. Go right, jump Geeva and the spiders, then go
  off the right side of the screen. You'll come out in another of those
  smaller rooms. Go right and off the screen again. Go left in the next area,
  jumping more spiders. Take the first downward path to enter a Geeva room.
  Go left and pass Walgu & Gaiomu again, then go off the left side of the
  screen. You'll emerge in the middle of a skeleton room. Go left and enter
  the door just before the left edge of the screen. I believe this activates
  the exit from this maze, but it may not (if someone reading this knows, let
  me know).

  Go back to the opening you enter from and return to the previous room. Go
  right, past Walgu & Gaiomu and Geeva, and off the right side of the screen.
  Keep going right, jumping spiders some more, and off the right side of the
  screen. In the next room go left down the stairs and enter the first door
  you come to. Go left past the spiders and Geeva and enter the second
  open archway. Go right, past some skeletons, and off the right side of the
  screen. In the next room, go left, dodging the Geevas, and off the left
  side of the screen.

  Go left down the stairs, pass Walgu & Gaiomu, and take the first downward
  path. Go right, jump the spiders, and off the right side of the screen. On
  the next screen continue to the right. Go off the right side of the screen
  once more. Walgu & Gaiomu spawn behind you on this screen, so run right and
  hit up at the first open archway. Some dialogue will follow, then you will
  find yourself in another Geeva room. Go right, off this screen, and keep
  going right on the next screen past skeletons and off the right side of the
  screen again.

  If you followed all of this, you will be in the final room. Run to the
  right and enter Rogles' throne room. Some dialogue will follow before your
  final showdown.

  () BOSS BATTLE: Rogles the Dark Lord
     Rogles begins the battle by flying around in a darkened form that blends
     in with the background. You can see him as he passes the pillars, so
     stand near a set of pillars and jump as he passes you. Attack him once
     he passes. When you hit him he'll hurl some projectiles at you you will
     want to avoid, but they move slowly enough that you can anticipate them.
     He'll fade to black again and this cycle repeats. He does not have a
     second form, so once he goes down you can collect the final piece of the
     Fantasm Jewel.

  With Rogles no more, run to the right and off the side of the screen. Keep
  going right in the next room to enter another throne room. When you do, you
  will have a short dialogue with Valia. Unfortunately for you, things are
  not as joyous as you might hope...

  () BOSS BATTLE: Valia the Goddess
     Valia approaches you continuously, so just lay into her with as many
     shots as you can. Oddly, she is vanquished very quickly, so run off the
     right side of the screen once more to return to the fountain that
     brought you to Valis. A voice will call out to you, prompting Valia to
     reappear. She simply continues at you undaunted. Fire at her rapidly,
     avoiding her as long as possible. It takes a good deal of shots to beat
     her the second time around. If she backs you into a corner it is hard
     to get by her without taking a hit, so maximize your shots.

  Once Valia is defeated a second time, Yuko will place the Fantasm Jewel
  into the fountain. The end credits follow. Congratulations, you have just
  beaten the hardest game I have ever played!

  .___________________
O--|__________________/ Game Genie Codes
  '
So far I only have one Game Genie code for Valis. If you know any others,
please drop me an e-mail and let me know about it. I will post it here in the
next update and give you credit for it.

Infinite Life
       SXKIIZSA

  .___________________
O--|__________________/ Links
  '
() Dreamland of Valis
       (http://valis.gamehall.com.br/)
  Most comprehensive site I could find on the series, albeit in Spanish.

() Hardcore Gaming 101 - Valis
       (http://hg101.classicgaming.gamespy.com/valis/valis.htm)
  This site has a short history of the Valis series and a couple of links to
  other sites about the series.

() History of Valis
       (http://sega-16.com/Feature-%20Valis%20History%201.htm)
       (http://uk.geocities.com/wolfteam_renovation/his-valis-p1.htm)
  This page is a listing from a Sega Genesis site, but it does outline the
  series as well. It also tries to tie the games to both Record of Loddoss War
  and Philip Dick novel VALIS.

() Jonathan Matthews Software
       (http://ascgen.jmsoftware.co.uk/)
  Without whose software I would not have been able to generate the image at
  the top of this guide.

() Mugen Senshi Valis Guide
       (http://www3.nsknet.or.jp/~yu-ko/game/valis/index.html)
  This is a website that offers another guide for this game. Unfortunately it
  is all in Japanese.

() NES Completion Project
       (http://faqs.retronintendo.com)
  This guide has been created as part of the NES Completion Project. This
  endeavor was begun by Andrew Schultz and seeks to offer a complete guide for
  every game listed on GameFAQs under the NES. You can join the project by
  going to the FAQ Contributors - General message board on GameFAQs and
  finding the NEs Completion Project topic.

() Sega Forever (Valis)
       (http://www.emulationzone.org/sections/segaforever/
               index.php?section=8&id=42)
  Listing of the text of the manual for the Genesis version of this game.

() Sliver X's Hacks and Translations
       (http://panicus.googlepages.com/games)
  You can find both the translation iso and a patch that makes the game much
  more playable here. You will not find any ROMs here, nor can I tell you
  where they might be, simply the patch files.

() Unofficial Valis Pages
       (http://www.darkcityproductions.com/duo/valis/)
  This is actually a listing on a site for the Turbo Grafix-16, but this
  particular entry has information on the entire series.

() hisatoki's Speed Run
       (http://www.youtube.com/watch?v=9hPkafx4hrs)
  Without which I never would have beaten the fortress.

  .___________________
O--|__________________/ Special Thanks
  '
() DJ Tigresa
  For helping me to figure out how to get through the first level.

() electric_jimi
  Who actually created the Infinite Life Game Genie code.

() hisatoki
  Whose speed run on youtube showed me how to beat the final level of the
  game.

() Jonathan Matthews Software
  Their link can be found in the section above. Their ASCII Generator is what
  allowed me to create that image at the top of this guide.

() Sliver X
  For creating both a translation for the game, as well as a patch making it
  much more playable.

() star warriors
  For the Infinite Life Game Genie code.

() The FAQ Contributors Board
  Thanks go out to the FAQ Contributors Board here on GameFAQs for trying to
  help me get through the first level of this game. In particular, adaml,
  Blueberry Buttface, DeMatt, FlowingMindspin, Gemerl, Koritheman,
  Psycho_Penguin, and Sashanan all responded to my plea for help.

  .___________________
O--|__________________/ Copyrights
  '
Mugen Senshi Valis (Valis: The Fantastic Soldier) is (c) Tokuma Shoten