Version 1.4 8/9/02

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Monopoly Walkthrough
by The Lost Gamer ([email protected])
Copyright 2002


Table of Contents:
001.  General information
002.  Information on Monopoly
003.  The Actual Guide
004.  Game Genie Codes
005.  Random Stuff
006.  Credits



001-General Information
-----------------------------------------------------------

This is a walkthrough for the Nintendo Entertainment System
(NES) game called Monopoly.  It's based off the board game
and hit TV show (it lasted 13 weeks!).  I've been feeling a
bit down about my guides for awhile now, so I'd appreciate
feedback about this guide (suggestions on how to make it
better, pointing out good/bad points, etc.).  You can reach
me at [email protected], but make the subject
blank when you send me a letter (see Random Stuff #1 for more
information).  If you want to use part of this guide for
something, please ask first (see Random Stuff #2 for more
information on THAT).  Okay, that's probably all the general
information you need to know.

Thanks to Robert Ferguson for typing out the Monopoly guide,
which was useful in making this guide.

Thanks to Sardius for having the website that I found
Robert's guide on.

002-Information about Monopoly
-----------------------------------------------------------

Like I said above, Monopoly is a board game and TV show (see
Random Stuff #3 for more concerning the game show).  Here's
some stuff from the manual about the game (board and video):

Parker Brothers' MONOPOLY Real Estate Trading Game was
presented to Parker Brothers during the Depression by
Charles B. Darrow of Germantown, Pennsylvania. Darrow
had made the first games by hand, given them to friends
and sold a few through Phila delphia department store.
But as demand grew, he could not keep up with the orders
and arranged for Parker Brothers to acquire the rights
to the game in 1935.

Since then, it has become the leading proprietary game not
only in the United States but throughout the Western world.
It is published under licence in 32 countries and in 23
foreign languages!

This Nintendo Entertainment System version of the MONOPOLY
game confirns to all the rules of the board game and some
of the rules used in tournament play. The beauty of this
version is that the computer acts as the Banker and takes
care of all the accounting and money management tasks-which
speeds up play and prevents mathematical errors in the High
Finance Department!  Players are advised to read the basic
MONOPOLY game rules at the back of this book to learn-or
refresh-the basics. Then play a test game consisting of
human players only while you familiarize yourselves with
the particulars of play on the Nintendo  Entertainment System.
Then you'll be ready to play against the eight fast-playing,
sometimes ruthless computer opponents.  Note, too, that we've
created a special series of eight Wheel and Deal pre-set
games. These four player game setups assume that players
have alresdy acquired certain properties and assign all
players a certain amount of cash, which varies from scenario
to scenario, so they can "cut to the chase" and begin the
game at the high-stakes trading level. You may also your
own pre-set game by selecting "Game Editor" at the beginning
of the game; this way, you decide who gets what.

Also/more helpful is the actual list of Monopoly rules (once
again from the manual).

BASIC MONOPOLY GAME RULES
These are the traditional and internationally accepted
rules for the board game, plus certain tournament rules.
We have re-worded and revised some sections to reflect the
fact that the game will be played on the Nintendo Entertainment
System. The screen will indicate certain basic instructions
as you proceed through a game.

OBJECT... To become the wealthiest player by buying, renting
and selling property.

PREPARATION... Each player enters his/her name and selects a
token on-screen. The computer Banker automatically allots each
player $1500 from the Bank and keeps track of all other equipment.

BANKER... The computer will always act as the Banker.

THE BANK... Besides its money, the Bank holds the Title Deed
cards and houses and hotels prior to purchase by the players.
The Bank pays salaries and bonuses. It sells and auctions
properties and disributes their proper Title Deed cards, sells
houses and hotels, and loans money when required on mortgages.
The Bank collects all taxes, fines, loans and interest and will
buy back houses and hotels (at half price).
Note: All of these functions are performed automatically by the
computer.

THE PLAY... The computer selects who goes first, and that player
uses the A button to "roll" the dice. The token is automatically
moved that number of spaces along the board. After the playis
completed, the turn passes to the next player. (The computer sets
the order of play; to see the sequence of players, see the "Status"
section in Main and Sub-Menus.) The tokens remain on the spaces
occupied and proceed from that point on on the player's next turn.
One or more tokens may rest on the same space at the same time.
Depending on which space his token reaches, a player may be
entitled to buy real estate or other properties or be obliged to
pay rent, pay taxes, draw a Chance or Community Chest card, "GO
TO JAIL," etc.
If a player rolls doubles, he moves, then rolls and moves again.

GO...Each time a player lands on or passes over "GO," the Bank pays
him a $200 "salary." This amount is added to the player's "account'
and the new total automatically appears on-screen every time that
person begins a turn.

BUYING AND AUCTIONING PROPERTY... Whenever a player lands on an
unowned property, he may buy it from the bank at its displayed
price. If he does not want it, it will be auctioned, and the
computerized Banker will sell it to the highest bidder.

PAYING RENT... When a player lands on a property owned by
another player, the owner "collects' rent from him in accordance
with the information displayed on its Title Deed card. The
computer handles the whole transaction.
If the property is mortgaged, no rent can be collected.
It is an advantage to hold all Title Deeds in a color group
because the owner may then charge double rent for unimproved
properties in that group (i.e., Boardwalk and Park Place or
Connecticut, Vermont and Oriental Avenues). This rule applies
to unmortgaged properties even if another property in that
color group is mortgaged.
It is an even greater advantage to have houses or hotels on
properties because rents are much higher than for unimproved
properties.

CHANCE and COMMUNITY CHEST... When a player lands on either of
these spaces the computer gives instructions to follow- and
automatically makes the appropriate move or handles any
monetary transaction. Hit A to proceed.
The "Get Out of Jail Free" card is held in a player's "account'-
and will show on his assets screen- until needed. To use it,
press Select; see "Get Out of Jail" in Main and Sub-Menus. After
being used, it is "returned" to the "pack."

INCOME TAX... When a player lands on "Income Tax" he has two
options: He may estimate his tax at $200 and pay the Bank, or
he may pay 10% of his total worth to the bank. His total worth
is all his cash on hand, printed prices of mortgaged an un-mortgaged
properties, and the cost price of all buildings he owns.
The player must decide which option he will take before he adds
up his total worth.

JAIL... A player lands in Jail when...
(1) his token lands on the space marked "GO TO JAIL," OR (2) he
is allocated a card marked "GO TO JAIL," OR (3) he throws doubles
three times in succession.
When a player is sent to Jail he cannot collect $200 salary on
that move since, regardless of where his token is on the board,
he must go directly to jail. A player's turn ends when he is sent
to Jail.
If a player is not sent to Jail but in the ordinary course of
play lands on that space, he is "Just Visiting," incurs no penalty,
and moves ahead in the usual manner on his next turn.
A player gets out of Jail by...
(1) throwing doubles on any of his next three turns; if he succeeds
in doing this he immediately moves forward the number of spaces
shown by his doubles throw; even though he has thrown doubles he
does not take another turn, OR (2) using a "Get Out of Jail Free"
card if he has one, OR (3) paying a fine of $50 before he throws
the dice on either of his next two turns.
If the player does not throw doubles by his third turn he must pay
the $50 fine. He then gets out of Jail and immediately moves
forward the number of spaces shown by his throw.  Even though he
is in Jail, a player may buy and sell property, buy or sell houses
and collect rents.

FREE PARKING... A player landing on this space does not receive
any money, property or reward of any kind. This is just a "free"
resting place.

HOUSES... When a player owns all the properties in a color group,
he may buy houses from the Bank and erect them evenly on those
properties.
If he buys one house, he may put it on any one property. The next
house he buys must be erected on one of the unimproved properties
of this or any other complete color group he may own.
The price he pays the Bank for each house is shown on his Title
Deed card for the property on which he erects the house.
The owner can still collect double rent from an opponent who lands
on the unimproved properties of his complete color group.
A player may buy and erect at any time as many houses as his
judgement and finances will allow. But he must build evenly, i.e.,
he cannot erect more than one house on any one property of any
color group until he has built one house on every property of that
group. He may then begin on the second row of houses, and so on,
up to a limit of four houses to a property. For example, he cannot
build three houses on one property if he has only one house on
another property of that group.
As a player builds evenly, he must also break down evenly if he
sells houses back to the Bank (see "Selling Property" below).

HOTELS... When a player has four houses on each property of a
complete color group, he may buy a hotel from the Bank and erect
it on any property of that color group. The four houses from that
property are returned to the Bank, and he pays the price for the
hotel as shown on the screen. Only one hotel may be erected on any
one property.

BUILDING SHORTAGE... When the Bank has no more houses to sell,
players wishing to build must wait for some player to turn back
or sell houses to the Bank before building. If there are a
limited number of houses and hotels available and two or more
players wish to buy more than the Bank has, the houses or hotels
must be sold by auction (see "To Bid At Auction" in Buying and
Auctioning Properties) to the highest bidder. Hotels take priority
over houses when bought or auctioned.

SELLING PROPERTY... Unimproved properties, railroads and utilities
(but not buildings) may be sold to any player as a private
transaction for any amount the owner can get. However, no property
can be sold to another player if buildings are standing on any
properties of that color group. Any buildings so located must be
sold back to the Bank before the owner can sell any property of that
color group.
Houses and hotels may be sold back to the Bank at any time for
one half the price paid for them.
All houses on one color group may be sold one by one, evenly, in
reverse of the manner in which they were erected. All hotels on
one color group may be sold at once. Or they may be sold one house
at a time (one hotel equals five houses) evenly, in the reverse of
the manner in which they were ercted.

MORTGAGES... Unimproved properties can be mortgaged through the
Bank at any time. Before an improved property can be mortgaged,
all the buildings on all the properties of its must be sold back
to the Bank at half price. The mortgage value is displayed on each
Title Deed card. No rent can be collected on the mortgaged
properties or utilities, but rent can be collected on un-mortgaged
properties in the same group.
In order to lift the mortgage, the owner must pay the Bank the
amount of the mortgage plus 10% interest. When all the properties
of a color group are no longer mortgaged, the owner may begin to
buy back houses at full price.
The player who mortgages property retains possession of it, and
no other player may secure it by lifting the mortgage from the
Bank. However, the owner may sell this mortgaged property to
another player at any agreed price. The new owner may lift the
mortgage at once, if he wishes, by paying off the mortgage plus
10% interest to the Bank. If he does not lift the mortgage at
once, he must pay the Bank 10% interest when he buys the property,
and if he lifts the mortgage later he must pay an additional 10%
interest as well as the amount of the mortgage to the Bank.

BANKRUPTCY... A player is Bankrupt when he owes more than he can
pay either to another player or to the Bank.
If his debt is to another player, he turns over to that player
all that he has of value and retires from the game. In the making
of this settlement, if he owns houses or hotels, he must return
these to the Bank in exchange for one half the amount of money
paid for them.
This cash is given to the creditor. If he has mortgaged property
he also turns this property over to his creditor, but the new
owner must at once pay the Bank the amount of interest on the
loan, which is 10% of the value of the property. It is possible
for the player collecting the debt to go bankrupt if the 10%
cannot be paid.
After the new owner does this, he may, at his option, pay the
principal or hold the property until some later turn, at which
time he may lift the mortgage.
Should a player owe the Bank, instead of another player, more
than he can pay (because of taxes and penalties) even by selling
his buildings and mortgaging property, he must turn all his assets
over to the Bank. The Bank immediately sells by auction all
property so taken, except buildings.
A bankrupt player must immediately retire from the game.
THE LAST PLAYER LEFT IN THE GAME WINS.

MISCELLANEOUS... Money can only be loaned to a player by
the Bank, and then only by mortgaging property.

003-The Actual Guide
-----------------------------------------------------------

Press start to start the game.

Select the number of players you want (2-8).  Press A to
select a number, and then okay.

Now you need to decide which players will be computer players
or human players.  Select H and okay for human, and C and okay
for computer.

If the character you choose is human, you'll get to put in
a name for that character.  Pick a name that is no greater
than eight letters.

If the player you choose is a computer, you need to pick
which of the eight computer players you want to use.  They
are: Arthur (see Random Stuff #4), Gertrude (see Random Stuff
#5), Erwin (see Random Stuff #6), Maude (see Random Stuff #7),
Carmen (see Random Stuff #8), Isaac(see Random Stuff #9),
Penelope (see Random Stuff #10), and Ollie (see Random Stuff
#11).

Next, the player you just made chooses on a token (the piece
that represents them on the board).  You don't see this for
a computer player.  Press right/left to choose among the
different tokens (see Random Stuff #12).

Now you need to decide on whether there should be a time limit
or not.  Press A if no, press B if yes.  If you want a time
limit, you get to choose the time (from 15 seconds to five
minutes).

If you choose the time limit, you can get a cool deal.  The
computer will give everyone two random cards so you can get
right into the game and spend less time with acquiring
property.  Of course, you can choose to not do this.

Next, you can start or edit the game.  There are finished
(select when you're done), show board (it shows the board),
set cash (more on that later), assign property (more on that
later), place token (more later), place houses/hotels (more
on that later), and load prepared game.

If you choose set cash, you can adjust the cash values given
to each player.  Each player automatically starts with $1,500.
You can make this number higher or lower.  However, you can
only do this one player at a time (good chance to get an early
advantage, increase your money and decrease your opponents).

If you choose assign property, property is assigned.  Pick
a player, and they can buy any property they want to.  Once
you've got property bought, you can use the assign
houses/hotels option to put houses/hotels on that property.

If you choose place token, you can put any player's token
anywhere on the board, and they will start in that place.

You can choose load prepared game if there are 2-4 players
only.  There are eight of these games.  If there are two
players, players 1 & 3 combine, as do players 2 & 4.  If
there are three players, player four is killed.  Here're
the eight preset games.

NUMBER 1- THE BIG BOYS
All players start with $1000
Player 1 Dark Blues, Dark Purples
Player 2 Yellows
Player 3 Reds
Player 4 Greens

NUMBER 2- TRADER'S DELIGHT
All players start with $500
Player 1 Boardwalk, Pacific ave., Kentucky ave., Pennsylvania
RR, St. James Place, Connecticut ave.
Player 2 North Carolina ave., Ventnor ave., Water Works, Short
Line RR, Indiana ave., St. Charles Place, Vermont ave.,
Mediterranean ave.
Player 3 Pennsylvania ave., Atlantic ave., Illinois ave.,
Tennessee ave., Virginia ave., Baltic ave., Reading RR
Player 4 Park Place, Marvin Gardens, B&O RR, New York ave.,
Electric Company, States ave., Oriental ave.

NUMBER 3- EVEN STEVEN
All players start with $1000
Player 1 Boardwalk, States ave., Kentucky ave., B&O RR, Baltic
ave.
Player 2 North Carolina ave., New York ave., Reading RR, Indiana
ave., Vermont ave.
Player 3 Pacific ave., Illinois ave., Tennessee ave., Oriental
ave.,Pennsylvania RR
Player 4 Park Place, Short Line RR, Mediterranean ave., Ventnor
ave., Virginia ave.

NUMBER 4- SMALL STUFF
All players start with $500
All players start on Free Parking
Player 1 Light Blues, Utilities
Player 2 Light Purples
Player 3 Oranges
Player 4 Dark Purples, All Railroads

NUMBER 5- MONEY ISN'T EVERYTHING
All players start with $300
Player 1 Light Blues, Greens, Short Line RR
Player 2 Light Purples, Reds, Both Utilities
Player 3 Oranges, Yellows
Player 4 Dark Purples, Dark Blues, All Railroads except
Short Line

NUMBER 6- SHORT AND SWEET
All players start with $500
Player 1 Greens with 4 houses
Player 2 Reds with hotels
Player 3 Yellows with hotels
Player 4 Light Purples with hotels, Dark Purples with
hotels, all Railroads

NUMBER 7- BUILDING SHORTAGE
All players start with %1500
Player 1 Reds with hotels, Dark Purples with 4 houses each,
all Railroads
Player 2 Yellows with 3 houses each, Light Purples with hotels
Player 3 Light Blues with hotels, Oranges with hotels, Both
Utilities
Player 4 Greens with 4 houses, Boardwalk with 2 houses, Park
Place with 1 house

NUMBER 8- IT'S A START
All players start with %1500
Player 1 Indiana ave., New York ave., Pennsylvania RR
Player 2 Ventnor ave., Virginia ave., B&O RR
Player 3 Vermont ave., Pennsylvania ave., Reading RR
Player 4 Park Place, Baltic ave., Short Line RR

Whew!  Finally, your game is all set up.  Now it's time to
play!

The computer decides the order in which the players play.
Press A to roll the dice.

Press A to buy a piece of property you land on.  Use the
arrows to see more of the card.  Press B if you don't want
it (it goes up to auction).  From this screen, you can see
all of the cards in the game (the ones you have are colored
appropriately, the ones you don't are colored gray, and the
ones that are unowned are blank).

Press select any time at the game to go to a main menu.  First
select the player, and then you will get to some options.
They are: Finished (do this when you're done), properties,
buildings, status, and game controls.

When you select properties, you can choose trade, mortgage,
and un-mortgage.  If you choose trade, you have to choose
your trading partner, and how much money you want to give
them.  Then choose offer to select which property to give
to your partner.  Choose yes to make the trade.  Your trade
partner can do the exact same options (and can even deny
you).  This way the two traders can give each other counter-
offers.  The deal is made when both members choose yes.

When you select mortgage, you get to move among your properties
and decide which to sell to the bank (you get 50% of what
you paid for).  Un-mortgage is used to buy properties that
you have mortgaged.  You get charged the mortgage price and
10% interest.

Well, that's the properties option.  Next is Buildings.  In
this, you can buy/sell houses/hotels.  Pretty basic.

Next in the main menu is status.  Status has five options:
portfolio, assets, deeds, board, and sequence.

Portfolio allows everyone to see the property they own.
Assets is the same, only the properties are grouped by color,
not player.

Deeds lets you see the deeds for anything on the board.  The
deed shows who owns it, how much rent is (due to houses/hotels),
and the mortgage/unmortgage statues.

Board lets you see where the players are on the board by pressing
the arrow buttons.  Sequence tells you the order of play.

The last part of the main menu is game control.  From here are
the options timer, hurry, computer, and end game.

Select timer to mess around with your current timer (I
described this earlier).  Choose hurry to control how fast
the computer players are going.  Choose computer to make
certain human players computers (or vice-versa).  Choose
end game to end the game (the person worth the most wins).

Also, the main menu will display the get out of jail menu
if you're in jail.  You can use a get out of jail free card,
pay the $50, or try to get doubles.

Okay, that's all you need to know.  Hope you have a good time
playing Monopoly!

004-Game Genie Codes
-----------------------------------------------------------

YLSSOLPU Collect $300 as you pass Go
IPSSOLPU Collect $100 as you pass Go
AAVZKAYP Pay $0 to get out of jail
IPVZKAYO Pay $100 to get out of jail
LOOAVKZP Pay $30 for luxury tax
IOOAVKZO Pay $100 for luxury tax
PUOAVKZP Pay $200 for luxury tax
AESAVGPL Pay $0 for income tax
LOSAVGPL Pay $30 for income tax
IOSAVGPU Pay $100 for income tax
YUSAVGPU Pay $300 for income tax
YLOSLKLK $300 to buy Boardwalk
LIOSLKLG $600 to buy Boardwalk
PLOIZGIG $200 to buy Park Place
LGOIZGIK $400 to buy Park Place
LIOIZGIG $600 to buy Park Place
IPOSZGPU Houses on Park Place cost $100
YLOSZGPU Houses on Park Place cost $300
IPXILGPU Houses on Boardwalk cost $100
YLXILGPU Houses on Boardwalk cost $300
YAOAILLA Go Back 7 spaces instead of 3 on Chance

005-Random Stuff
----------------------------------------------------------

This section contains random stuff that got referred to in
the rest of the guide.

Random stuff #1: I get a lot of junk mail (also known as spam).
In fact, I get so much junk mail that I've stopped using my
e-mail address ([email protected]) for anything
important.  Changing the address for all my guides would be
a real pain in the butt, so I'm keeping the address solely
for this purpose.  The reason why you need a blank subject
is simple: there's never a blank subject on junk mail.  Clever
idea, huh?

Random stuff #2: Take a look at the credits section.  That's
right, buddy, this stuff is copyrighted!  You need the author's
permission to use copyrighted things, so ask first.  Otherwise
I could do something really bad to you!  (Don't worry about
me turning down your request to use this guide; there's a
99.9% chance I will).

Random stuff #3: NOTE: The beginning of this sounds
irrelevant, but isn't.  Some time ago, I decided it would be
easy to do a guide for Super Jeopardy!, and started to make
it.  It turned out to be a big project, and I shoved it into
my to-do list.  While getting some background information on
the game, I found a review on Vimm's Lair done by Brian
Henegar.  In his review he said that Monopoly was being
developed into a prime time TV show in 1990.  The man behind
it, Merv Griffin, tried to get ABC to run it, but ABC didn't
like it; they liked Jeopardy! better.  So Merv decided to make
a deal; he'd let ABC have a special Tournament of Champions
(Super Jeopardy! is based off that singular Jeopardy! episode)
if they'd let him have the Monopoly show.  Merv got the
Monopoly show on the air then.  Unfortunately, Monopoly (with
Mike Reilly) was cancelled after thirteen weeks.  Oh well,
that's TV for you (Comedy Central's "That's My Bush", a TV
show they promoted relentlessly, got cancelled after the
eighth episode).

Random stuff #4: According to the Manual, he is a self-made,
rags to riches millionaire. Growing up in a North Carolina
orphanage, he learned the value of a dollar early and never
forgot it! He made his first fortune on the New York docks
and has never lost his hard bargaining ways

Random stuff #5: According to the Manual, she is the widow
of a wealthy New England banker, Gertrude lives frugally and
protects her investments wisely. Although she has a generous
nature, she has a sharp mind and knows when someone is taking
advantage of her.

Random stuff #6: According to the Manual, this hustler from
the wrong side of the tracks runs a half-way house for
ex-cons; he says it's a charitable venture, but it's really
quite profitable. Erwin disdains living cheaply, and
sometimes he's a little too loose with small change.

Random stuff #7: According to the Manual, Maude's father is
Daddy Graham V. Park, one of the richest tycoons in the land.
She's always lived in the lap of luxury and can't imagine
any other way of life. Her sly good looks and amiable charm
have always kept her in diamonds, and she wastes money
shamelessly.

Random stuff #8: According to the Manual, from her start
waiterssing tables in South America, Carmen earned enough to
buy a rail ticket to the U.S. She had a few hard knocks in
the midwest before learning how to hold her own in
negotiations. She's a quick learner who never makes the same
mistake twice, and a good worker. She's got a future ahead
of her.

Random stuff #9: According to the Manual, Isaac's still young,
so he has to learn to temper his ambitions. He likes to read
and play chess, and dislikes clanking machinery. He's most at
home sipping lemonade on the porch with his parents.

Random stuff #10: According to the Manual, she is a sweet
girl with a trusting heart, Penelope's biggest thrill was
being elected high school prom queen in Atlantic City. She
dislikes rough men and especially dislikes having to travel
by Erwin's half-way house.

Random stuff #11: According to the Manual, Ollie's a good
natured man who just can't seem to hold on to his money.
There's always someone who needs it more than he does, and
he just can't say no. Also, he occasionally likes to splurge
for a big night out on the town, and his taste runs to the
glitzy part of the city. His friends tell him he should
settle down, but he says he'll always be a drifter.

Random stuff #12: The available tokens are: a hat, a
wheelbarrow, a racecar, a jockey on a horse, an iron, a dog,
a shoe, and a thimble.

006-Credits
-----------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2002.  If you want
to use any part of this FAQ, ask me first (instructions under
general information)