Contents: I) Intro
a) What is this FAQ?
b) Who is Mega Man?
2) NES
a) Mega Man 1
b) Mega Man 2
c) Mega Man 3
d) Mega Man 4
e) Mega Man 5
f) Mega Man 6
6) Cast List
I) Intro
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A) What is thie FAQ?
Hello and welcome to the ULTIMATE Mega Man guide to the
basics FAQ. I have decided to undertake this and it took a lot
of work. This is version 1.0. I had to sit down and play each
version during spring break (hey, it's not like I don't have a
life, but I had to stay in school for crew practice. What else
did I have to kill time?)
Please flip through it and feel free to comment. If you
know any info off the top of your head that has been omited or is
incorrect, PLEASE feel free to email me and I'll add it in. Let
me tell you the basic format I have used to write this FAQ in.
For each game I will tell:
Release date
Comments and addtions to previous version
Special tricks
Where items can be found
The order for the bosses
(in addition, what weapon you get)
Possible weaknesses for "Dr. Wily" stage bosses
In addition, I will be including password info, but
in a very limited fashion. I.E. Only the best ones, and possible
breakdowns for each password (I know they cracked it for MM2 and
3 on the NES).
I think I covered everything. This is not, I repeat NOT,
a full strategy guide. It is a bare bones FAQ, not a walk through.
Due to the amount of stuff I'm covering, a full strategy guide might
very well get close to a Meg. Instead, this is meant as a simple
reference manual.
B) Who is Mega Man?
Mega Man first hit the home video game screen on the NES in
1987. He was created by Capcom, and the first game had 1 Meg of
memory. Mega Man in his lastest creation (MMX2) has 12, plus a
processing chip called the C4, just to show you how far he's come
since then.
The Story for the NES and GB Mega Man's run along these lines.
One day Dr. Light and Dr. Wily were partners and they made incredible
creations and robots to simplify the lives of humans. But Dr. Wily had
other ambitions (like taking over the world) so one day he reprogrammed
all the original 7 robots (MM1 bosses + Mega Man), But Mega Man was able
to resist that reprogramming and was left alone to fight against the
other 6. Later on we find out that Mega Man was originally a boy/cyborg
named Rock (who had a sister Roll). When Dr. Wily became a threat, he
volunteered to have his body transformed into that of Mega Man, sometimes
also known as the Blue Bomber. Through out each game, Dr. Light (also
known as Dr. Right sometimes) creates new pals and assistants for
Mega Man, the most famous being Rush the dog.
In the SNES Mega Man X stories, we see a grim future time line
of the NES Mega Man, in which Mega Man's technology has been put to use
in many places, but some robots, known as Mavericks, want to take over
the world and use humans for slaves because they feel they are superior.
Mega Man (X) must go and stop these Mavericks (under the leadership of
Sigma). Along the way he must find capcules that contain holographic
images of Dr. Light. The contain power ups that make Mega Man stronger,
possibly the strongest robot the world has ever known. Mega Man is
considered a Robot Cop, and he has a fellow cop named Zero. Zero
sacrifices himself in MMX1 to help Mega Man, and this becomes a sub
plot in MMX2.
The layouts stay fairly constant within each system. On the
NES, you fight 8 (only 6 in MM1) robots and the go through the Dr.
Wily stages to beat the game. In the GB you fight 4 robots first,
then another 4 again, then the Dr. Wily stages. (The GB carts tend to
be the hardest of all the versions. Ridiculous jumps and so forth).
The SNES versions are more like the NES versions so far, 8 robots
then the Sigma stages.
II) NES
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A) Mega Man 1 - 1987
- The very first one!
- The ONLY version to keep score (except for Soccer
of course)
- The only version with on-screen pause (press Select)
- The only version with just 6 bosses
- The only version without passwords
- Lets you fight through the Dr. Wily stages over and
over.
- Stages are revisitable.
Special Tricks - Pausing the game when a hit registers, and
unpausing results in multiple hits with the Cutman Blade
and the Elecman Beam. By pressing start rapidly, you can
score tons of hits on one shot. This works best on Rock
Man (cyclops) and Dr. Wily. It CAN work against you too
if you've been hit at the same time.
Items: Magnet Beam - found in the ElecMan stage in plain sight
behind blocks which can be destroyed by the
Elecman beam, or thrown with Gutsman's power.
Shoots, ledges which may be stood on for a
short time.
Yashishi - Only one in any Mega Man game, found on the
4th Dr. Wily stage, below the first teleporter.
Gives back all weapons and health.
Start With: Bombman - Weakness: Fire Storm. Get Bombs
Press Select to pause the game, then upause to
eliminate the annoying sound effects made by
the moving platforms.
Gutsman - Weakness: Bomb. Get throwing power.
Cutman - Weakness: 2 Gutsman throw blocks in his room
Get Cutman boomerang Blade
Elecman - Weakness: Cutman Blades. Get three way
Elecman Beam
Iceman - Weakness: Elecman Beams. Get Ice Slasher
FireMan - Weakness: Ice Slasher. Get the Fire Storm
and force feild
Dr. Wily: Stage 1: Rock Man (Cyclops) - use Elecman Beam (and
the trick if you want an easy way out)
Stage 2: Fight: Cutman, Fireman
Mega Man Clone - Go to far wall, and jump
and shoot a lot. Any weapon you use, he
will use right back at you.
Stage 3: Bubble Machine - Kill first 3 with normal
gun, and use the four blocks with Gutsman
on the last 4.
Stage 4: Fight: Bombman, Fireman, Iceman, Gutsman
Dr. Wily - use ElecMan beam on first half,
use Cutman Blade on second half. (once
again, the trick works well)
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B) Mega Man 2 - 1988
- The first version with Passwords
- The first version with 8 bosses.
- The first version with Energy Tanks (4 max)
- The ONLY version with a difficulty selection
(which IMO, they should have done more often)
On Difficult, Weapons do less damage, enemies hurt
more, and power ups are less frequent. All numbers
here refer to Difficult mode.
- stages not revisitable
- Most varied boss strategy (I will list my favorite)
Special Tricks - By pressing pause, in the middle of a jump,
you reset Mega Man's velocity (down). By pressing rapidly
pause at the height of the jump, you can coast back down
over long gaps. ALSO, this makes Mega Man "phase out" for
a moment. Continuously phasing out allow many bullets to
fly through you.
- Ultimate 1-ups. In Stage 1 of the Dr. Wily
levels, use the Leaf Sheild at just the right spot at the
part of the level where those screws jump out (after you
use Item 3 or 1 for the first time). If you stand at just
the right point, you'll get 1-up after 1-up.
- Birds! When you select a boss to go to, hold
down the A button and the stars in the background will be
birds flying at different rates.
Items: Item 1 - Floating Elevator, won from Heatman
Item 2 - Jet Sled, won from Airman. Will keep going
until energy runs out or it hits a wall.
Item 3 - Wall Climber, won from Flashman.
Start With: Metal Man - Weakness: Metal Blade (this is not a typo)
win Metal Blade. Does not use up much
power, and may be fired in 8 directions
Bubble Man - Weakness: Metal Blade. Get Bubble Lead.
Also does not use much power.
Heat Man - Weakness: Bubbles. Get Atomic Fire. Can be
powered up to three different levels.
Flash Man - Weakness: Metal Blade. Get Time Stopper.
This weapon is capable of stopping the killer
beams in the Quick Man stage. It can't
be stopped until it runs out of energy.
Quick Man - Weakness: Time Stopper and finish off the
last half of his energy with the Heat
Wave. Get the Quick Boomerang, low power
usage, and fires up to three at a time.
Air Man - Weakness: Leaf Shield (Quick Boomerang works
bvery well though...), get Air Shooter, three
way firing.
Crash Man - Weakness: Tornados. Get Crash Bombs, capable
of breaking through barriers. Full power
lets you fire off 7.
Wood Man - Weakness: use Crash Bombs on him when the
sheild is up, Heat Wave when it's off. Get
Leaf Sheilds. Lasts forever until you move.
Can fire off in 8 directions.
Dr. Wily: Stage 1: Dragon - Use Quick Boomerang (alternate
between the top and middle block)
Stage 2: Gutsdozer - Use Quick Boomerang
Stage 3: Drones - Use Bubble Lead
Stage 4: Force Cannons - Use Crash Bombs. You only
have 7, so only shoot the two walls you
HAVE to destroy if you don't want to have to
start over. If you die, walls will stay gone
but the Cannons will come back. The "phasing
out" trick mentioned above helps a lot here.
Stage 5: Beat all the bosses again.
Dr. Wily - A full blast of Atomic Fire will
destroy the first window. Them aim and use
Metal Blade repetedly.
Stage 6: Alien Wily - Use Bubble lead.
Passwords: All weapons, items, 4 Energy Tanks
A5 B2 B4 C1 C3 C5 D4 D5 E2
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C) Mega Man 3 - 1990
- First appearance of Rush!!!
- First appearance of Protoman!!!
- First use of icons for weapons list.
- First appearance of Mystery Tanks.
- First use of the Mega Slide.
- 2 seperate boss circles.
- Return of Mega Man 2 robots
- stages not revisitable
Special Trick - By pushing right on control pad 2, Mega Man can
jump etrordinarily high. By pushing up on the
same pad, Mega Man's controls and certain anima-
tions slow down to a crawl. Movement, once you
get Mega Man going, is normal
Items: Rush Catipult - Gives Mega Man extra jumping power.
Start the game with it.
Rush Marine - Let's Rush (and Mega Man) swim through
water (no gravity). Won from Shadow Man.
Rush Jet - Let's Rush fly. Controlable. Won from
Needle Man.
Start With: Snake Man - Weakness: Needle Shot. Fire from the
raised center platform. Get Snake Searcher
(climbs walls)
Gemeni Man - Weakness: Snake Searcher. Get Gemeni Beam
(ricochets off walls).
Needle Man - Weakness: Gemeni Beam. Get Needle Cannon
(rapid fire)
Start With: Spark Man - Weakness: Shadow Blade. Needle Shot is a
good substitute. Get Spark Shock
Magnet Man - Weakness: Spark Shot. Get Magnet Missle
(semi-smart missile)
Hard Man - Weakness: Magnet Missle. Get Hard Punch
Can be used to break barriers like the
Crash Bomb in MM2
Top Man - Weakness: Hard Punch. Get Top Spin. Must
hit with contact to cause damage. May drain
a lot of energy quickly. Mega Man can still
get hurt using this.
Shadow Man - Weakness: Top Spin. Get Shadow Blade.
Boomerang effect, 8 directional firing.
Doc Robots: MM3 boss - MM2 boss: 1st choice 2nd choice
Shadow Man - Wood Man: Snake Needle
Heat Man: Top Shadow
Needle Man - Air Man: Spark Magnet
Crash Man: Hard Top
Gemeni Man - Flash Man: Needle Gemini
Bubble Man: Shadow Spark
Spark Man - Metal Man: Magnet Hard
Quick Man: Gemeni Snake
Dr. Wily: Stage 1: Turtles - Use Top Spin or Regular gun.
Stage 2: Rock Man (Cyclops) - Hard Punch right to
the eye.
Stage 3: Clone Mega Men - Takes 4 Search Snakes to
kill them (only one is vulnerable)
Stage 4: Beat all the bosses.
Stage 5: Dr. Wily Pinbot - Use Spark Shot on the low
gun turret. Stand on Rush Jet to hit Dr.
Wily in the cokcpit
Stage 6: Peace Keeper - Use Hard Punch on the head.
The either hit Dr. Wily with the Search Snake
or use the Top Spin to connect and possibly
kill in one shot.
Passwords: All weapons, All Items, 9 ETs, no Doc Robots
Blue: A3 B5 D3 F4 Red: A6
All weapons, All Items, 9ETs, Dr. Wily Stage 1
Blue: A1 A3 B2 B5 D3 F4 Red: A6 E1
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D) Mega Man 4 - 1991
- Features Mega Man's origin
- First appearance of the Mega Buster
- First appearance of Flip Top.
- First appearance of Doctor Cossack
- Stages are revisitable
Special Trick - Pharaoh shot can be used without energy usage
Power it up, hit something with the shot building
over your head. Press start, and come back, and
power the shot up again and repeat. DO NOT FIRE
if you don't want the shot to use energy.
Items: Rush Coil - Gives Mega Man extra jumping power.
Start the game with it.
Rush Marine - Allow Rush (and Mega Man) to swim. Win
from Toad Man.
Rush Jet - Let's Rush fly. Verticle control only. Won
from Drill Man
Balloon - Sets up platforms (like MM2 Item 1). Found in
Pharaoh stage. Rush catapult over the very
1st drop to the right.
Wire - Grappling hook to ceiling, and pulls you up.
Found in Dive stage. After 2nd whale, fall down
very next hole (watch out for wall spikes). Can
cause damage to enemies directly overhead.
Start With: Toad Man - Weakness: Drill Shot. Get Rain Flush
(acid rains pours on enemies)
Bright Man - Weakness: Rain Shot (Don't waste any though)
Get Time Stopper. Allows you to fire while
time is frozen.
Pharaoh Man - Weakness: Flash Stopper. Get Pharaoh Shot
(like MM2 Heat Wave), can hit twice
Once when building overhead, and
again, when fired (8 directions).
Ring Man - Weakness: Pharaoh shot. Get Ring Boomerang
Dust Man - Weakness: Ring. Get Dust Crusher. Breaks
in to parts when it hits, to damage twice.
Skull Man - Weakness: Dust Shot. Get Skull Barrier,
like Leaf Sheild but stops when it hits
something. Can't be thrown (so you can
move with it)
Dive Man - Weakness: Skull Sheild. Get Dive Missile
(homing missle)
Drill Man - Weakness: Dive Torpedo (when he's out of
the ground). Get Drill Bombs. Capable of
breaking through barriers (like MM3
Hard Punch)
Dr. Cossack: Stage 1: Moth Bot - use Ring
Stage 2: Flying Base - Breaks up into three peices
Slide under the bottom one. Be inside when
it comes to rest. Use Dust Shot.
Stage 3: Automatic Scrolling!
Wall Walker (2) - Use Pharoah Shot. Aim
when firing, but use the overhead trick
whenever possible.
Stage 4: Dr. Cossack - Use regular buster. Never
stand right underneath him.
Dr. Wily: Stage 1: Giant Met-all - Use regular buster
Stage 2: Giant Tank - Use Rings
Stage 3: Fight all 8 robots again.
Dr. Wily ship - Stand right next to it and
shoot mega busters at it. Flame shots will
go over head. In the second phase, stay
beneath the ship for safety and use mega
busters when shot becomes available.
Stage 4: Dr. Wily - Use Pharaoh shot. Use the
Special Trick to defeat him.
Passwords: PWs no longer keep track of ETs
All weapons and items
A1 A4 B5 E2 F1 F3
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E) Mega Man 5 - 1992
- First apperance of Beat
- Mega Man uses a Jet Ski (Wave Man)
- First ever Mega Tank (refules EVERY weapon)
- First time (some) walls may be broken or walked
through.
- stages are revisitable
Special Trick - Spell out (find all the letters in) MEGAMANV and
you can use Beat, the Bird who kills everything in it's
path. Energy usage is per hit only.
Items: Rush Coil - Gives Mega Man extra jumping power.
Start the game with it.
Rush Jet - Let's Rush fly. Verticle control only. Won
from Napalm Man
Super Arrow - Serves as a weapon, and a ledge creator.
Won from Star Man. Sticks to walls and
may be jumped on. Stays only temporarily.
May also be ridden while flying across.
Start With: Star Man - Weakness: Water Wave. Get Star Crash
(like Skull Sheild)
"M" in plain sight. Jump but avoid spikes
Gravity Man - Weakness: Star Crash. Get Gravity Hold.
Reverses gravity for enemies.
"M" right after a gravity switch. Jump early
before the switch to snag on the way down.
Gyro Man - Weakness: Gravity Hold. Get Gyro Attack, a
semi-controllable gun. Fire, then press
up or down to change direction.
"A" is below the falling bridge. Jump onto the
block right above the A and let it fall just enough
to pick it up and jump off to save a life.
Crystal Man - Watch for Mega Tank in this board.
Weakness: Gyro Attack. Get Crystal Eye.
Fired as one big ball, then breaks into
3 smaller ricocheting balls.
"V" during long verticle drop, push against left
side of the 1nd screen of the drop to pick up
the V on the left of the 2rd screen. (Spikes
will kill you if you go left before the 1st drop)
Napalm Man - Weakness: Crystal Eye. Get Napalm Bomb.
"N" in a ledge right before drop. Push left to
reach it.
Stone Man - Weakness: Napalm Bomb. Get Power Stone, a
tri stone outwardly rotating gun.
"G" after first climb up a ladder to a new level
continue right until you get to the end, and
shoot the lower rightmost blocks. Slide under.
Charge Man - Weakness: Stone Shot. Get Charge Kick. When
you slide with this weapon activated, you
can damage anything in your path.
"A" in plain sight. Can be reached without Rush
Coil, but use him if you want.
Wave Man - Weakness: Charge Kick. Get Water Wave shot
(hugs the ground)
"E" in the water ski part of the stage. Jump to
reach. Timing is needed so be careful.
Proto Man: Stage 1: Tank Bot - use Water Wave
Stage 2: Force Bot - Use regular gun. Keep jumping
over it. Speeds up as it takes damage.
Stage 3: Freezer Bot - Use regular gun. White rings
from his gun freeze you in place.
Stage 4: "Proto" Man - Use regular gun. Best time to
hit him is when he lets out his force shield
and jumps over you. Power up and fire.
Dr. Wily: Stage 1: Boss - shoot the two torso parts so they fly
over. Jump on them and aim at the head. Use
the Crystal Eye on the head.
Stage 2: Boss - sheilded, flies over head shooting
every now and then. Comes down, first to
the left, then to the right, with hatches
open. Fire inside for damage.
Stage 3: Fight all 8 robots again.
Dr. Wily - Stand still and near the center.
When the ship comes to rest, go to the
ledge the ship covers least, and jump and
fire at it.
Stage 4: Skull Tank - Fire powered up shots to the gun.
Dr. Wily - Use Beat or regular gun.
Passwords: All weapons, and items.
BLUE: B4 D6 F1 RED: C1 D4 F6
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F) Mega Man 6 - 1993
- in America, produced (not programmed) by Nintendo
instead of Capcom.
- Rush no longer performs in Dog mode, but rather as
armor enhancements for Mega Man.
- Some boards have more than one boss, a false boss that
is easy to find and the hidden true boss. Weapons are
gained from each of them, but special items are only
found from the true bosses.
- Final NES version of Mega Man
Special Trick - Spell out (win all the letters in) BEAT and
you can use Beat, the Bird who kills everything in it's
path. Energy usage is per hit only. Letters are won
from beating the bosses.
Items: Rush Power - Give Mega Man Punching power and added
armor. Can be charged up. At full power,
can bust through broken blocks. Won from
Flame Man.
Rush Jet - Now acts as a jet pack for Mega Man. Has a
limited firing time. Must land to repower.
Won from Plant Man.
Energy Economizer - Distributes weapon energy to weapons
that need it most if you don't purposely select a
weapon. Found in Tomahawk Man's stage. After long
stretch (after 2nd Met-all producer) take the top path,
and go up. Select Rush Power, jump to the left ladder
and hang just low enough to punch left block.
Start with: Flame Man - Weakness: Wind Storm. Get Fire Blast.
Can melt ice barriers
Blizzard Man - Weakness: Fire Blast. Get Blizzard Attack.
Plant Man - Weakness: Blizzard Attack. Get Plant
Barrier, just like Skull sheild and Star
Crash.
Tomahawk Man - Weakness: Plant Barrier. Get Silver
Tomahawk. Travels in an upward sloping
fashion.
Get Beat "B" Part.
True Boss - Read about Energy Economizer. Instead
of taking top path, take lower path.
You will need Rush Jet.
Yamato Man - Weakness: Silver Tomahawk. Get Yamato Spear
(fires up once, then down once).
Get Beat "E" Part.
True Boss - When you come to a raccoon shooting balls,
and there are two ladders, one going up
and the other going down, go up. You will
need Rush Jet.
Knight Man - Weakness: Yamato Spear. Get Knight Chain.
Get Beat "A" Part
True Boss - After the trampoline-like part, just
before the false door, use Rush Power to
break the block in the path going down.
Centaur Man - Weakness: Knight Chain. Get Centaur Flash
(time stopper). Get Beat "T" Part.
True Boss - You can see the true door. Don't go
down the ladder, but instead use Rush
Power to fly over to it.
Wind Man - Weakness: Centaur Flash. Get Wind Storm.
Mr. X: Stage 1: Secret path in board that leads to 4 extra
lives. On 5th board up from start, the window
on the far right can be broken with Rush Power
but the jumps are nearly impossible.
Boss - Use Flame Blast on the SIDES of the
robots, not the top or bottoms.
Stage 2: Boss - Use Silver Tomahawk
Stage 3: Met-all Tank - Use Blizzard Attack.
Stage 4: Mr. X - Stay to left, jump over ground shots
and fire powered up shots at ball.
Dr. Wily: Stage 1: Dinosaur - Use Yamato Spear.
Stage 2: Rolling Cannon - Use Wind Storm.
Stage 3: Fight all 8 robots again.
Stage 4: Dr. Wily - For parts 1 and 2, use Tomahawk
For the last part, power up the
Mega Buster.
Passwords: All weapons, and items:
B6 D4 F2 F4 F6
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VI) Cast List
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Name GB# Dr. Wily Robot MMX# MM Soccer (*)
# (NES Only)
Dr. Light 1,2,3,4,5 N/A 1,2(dead)
Dr. Wily 1,2,3,4,5 N/A
Dr. Cassock N/A 1,2(Dr. Cain?)
Proto Man(Blues) 3,4,5 000 *
Mega Man(Rock) 1,2,3,4,5 001 1,2 *
Roll 002
Rush 2,3,4,5 N/A
Beat 3,4 N/A
Fliptop 3,4,5 N/A
Eddie N/A
Tango 5
Cut Man 1 003 *
Guts Man 004
Ice Man 1 005 *
Bomb Man 006 *
Fire Man 1 007 *
Elec Man 1 008 *
Metal Man 2 009
Air Man 2 010 *
Bubble Man 1 011 *
Quick Man 1 012
Crash Man 2 013
Flash Man 1 014 *
Heat Man 1 015
Wood Man 2 016 *
Needle Man 2 017 *
Magnet Man 2 018
Gemeni Man 3 019 *
Hard Man 2 020
Top Man 2 021 *
Snake Man 3 022 *
Spark Man 3 023
Shadow Man 3 024
Bright Man 4 025
Pharaoh Man 4 026 *
Drill Man 3 027
Ring Man 4 028
Toad Man 4 029 *
Dust Man 3 030 *
Dive Man 3 031
Skull Man 3 032 *
Gravity Man 033
Wave Man 034
Stone Man 4 035
Gyro Man 036
Star Man 037
Charge Man 4 038
Napalm Man 4 039
Crystal Man 4 040
Blizzard Man 041
Centaur Man 042
Flame Man 043
Knight Man 044
Plant Man 045
Tomahawk Man 046
Wind Man 047
Yamato Man 048
Freeze Man 049
Junk Man 050
Burst Man 051
Cloud Man 052
Spring Man 053
Slash Man 054
Shade Man 055
Turbo Man 056
Enker 1,5 *
Quint 2,5
Punk 3,5
Ballade 3,5
Mercury 5
Venus 5
Terra 5
Mars 5
Jupiter 5
Saturn 5
Neptune 5
Uranus 5
Pluto 5
SunStar 5
Zero 1,2
Sigma 1,2
Chill Penguin 1
Storm Eagle 1
Flame Mammoth 1
Shock Babboon 1
Armor Armadillo 1
Launch Octopus 1
Boomer Kwanger 1
Sting Chameleon 1
Vile 1
Wire Sponge 2
Wheel Gator 2
Bubble Crab 2
Flame Stag 2
Morph Moth 2
Magna Centipede 2
Crystal Snail 2
Overdrive Ostrich 2