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M E G A M A N 6 B O S S F A Q
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A complete Mega Man 6 Boss FAQ for the NES version, to be used in conjunction
with my (CMoriarty's) complete FAQ/Walkthrough on Mega Man 6, found at:
http://db.gamefaqs.com/console/nes/file/megaman_6_b.txt
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| By Colin Moriarty (CMoriarty)
| E-Mail:
[email protected]
| Date: January 24, 2002
| Version: FINAL (Only)
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NOTE: Although the date says "January 24, 2002", on May 30, 2002, I updated
each of my Mega Man boss FAQs, posting that they are now "Final" versions, in
addition to the "Only" version I denoted them to be earlier. This is to stop
any e-mails I'm getting with "add this strat, d00d11!!!!" You, as readers, are
more than welcome to read this, e-mail me with comments, suggestions, and/or
criticism, but please, no e-mail regarding your strategies being better than
mine, or how I should put your strategy in my FAQ in place of yours. Trust me,
there's a 99.99% chance I'm better than you at Mega Man anyway, so not to sound
rude, but don't waste my time. If you have your own strategy, that's excellent;
to each his own. Keep it to yourself though, because not only will I not post
your strategy, but I won't respond to your e-mail, or even acknowledge that I
recieved it, if you send me an e-mail like that.
So to re-itterate, the FAQ was submitted on January 24, 2002, and hence, the
date wasn't changed to reflect that on this version, since nothing but this
"note" was added into this FAQ. Thanks for reading.
END NOTE!
-Colin Moriarty (
[email protected])
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This FAQ, and all other of my FAQ/Walkthroughs, are now dedicated to the over
6,000 innocent people killed in the World Trade Center and Pentagon terrorist
attacks in New York City, New York, and Washington, D.C., on September 11,
2001. To all of the innocent working people, and FDNY Firemen, as well as other
emergency workers, you will always be remembered. We won't stop until we bring
these criminals to justice, your deaths were NOT IN VAIN! God Bless America,
death to all terrorists of all races everywhere.
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http://www.gamefaqs.com/features/recognition/4280.html <-
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PLEASE NOTE: This document was created using Microsoft Word with a 7" width,
and is best viewed using either your browser (preferably MSIE 5.0 or higher),
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Sorry about whatever problems this may cause.
IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only
GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
T A B L E O F C O N T E N T S...
--------- --- ---------------
I.)........... | Legal Disclaimer
II.).......... | Versions of the Guide
III.)......... | Introduction
IV.).......... | Robot Masters
V.)........... | Mr. X's Castle Bosses
VI.).......... | Dr. Wily's Castle Bosses
VII.)......... | In Closing
VIII.)........ | About the Author
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S E C T I O N I
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L E G A L D I S C L A I M E R
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This guide/FAQ/walkthrough is copyrighted © 2002 to Colin Moriarty, and is the
intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only to
be found on GameFAQs (
http://www.gamefaqs.com). If you are reading and/or found
this file ANYWHERE else but GameFAQs, please contact the author, Colin
Moriarty, immidiately, at
[email protected]. This guide/FAQ/walkthrough is
protected under International Copyright Laws, and it is prohibited to take any
piece of this document and reproduce it in anyway without the written consent
of the author, Colin Moriarty. Any website or other medium found to have this
document without permission will be dealt with to the fullest extent of the
law.
Please don't e-mail me and ask to have this document on your webpage. It's too
frustrating for me to keep track of all of the webpages that have my
document(s) on their page, especially the smaller, domain-less fan sites.
GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed
to have this document on his website, GameFAQs.com. CJayC, owner and operator
of GameFAQs is the only person allowed to use this document on a webpage, so
please, I repeat once more, no e-mails regarding using this document on your
webpage. If you do e-mail me about it, your e-mail will be promptly erased and
ignored.
You ARE allowed to download this off of GameFAQs and keep it on your computer's
harddrive for personal use, as long as the document is not edited or otherwise
distributed except for personal use. You can even print out the entire FAQ or
portions therein to share with a friend who also needs help in the game. Just
please don't distribute it as your own, sell it for profit, et cetera. Well,
you guys get the idea.
Onward.
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S E C T I O N II
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V E R S I O N S O F T H E G U I D E
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This version of the guide is the only version of the guide I will release, as
it's basically a mini-FAQ. Hence, it's "Version Only." (FINAL VERSION)
Version Information:
Version: FINAL (Only)
Date: January 24, 2002
Percent Complete: 100%
Version Entails: Everything on the bosses in the game.
Still To Come: Nothing... this is the first, only, and final release of the
guide, so enjoy it! =)
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S E C T I O N III
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I N T R O D U C T I O N
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Welcome, readers, friends, et cetera, to my Boss FAQ for the classic NES game,
Mega Man 6, on the NES Nintendo Entertainment System.
I don't have much to say here except that this FAQ is meant to be used in
direct conjunction with my FAQ/Walkthrough, already on GameFAQs, which can be
found at the following URL:
http://db.gamefaqs.com/console/nes/file/megaman_6_b.txt
Of course, you don't HAVE to use it in conjunction. The primary point of this
FAQ on the bosses in the game, in fact, is to simplify the information out of
my more intricate FAQ/Walkthrough for the game, so if you don't need step-by-
step instructions on beating the game as a whole, but only on the primary
problems people encounter in the game - the bosses - then this FAQ is for you.
There ARE pretty good instructions in my FAQ/Walkthrough for this game as far
as all of the boss battles are concerned, but again, this is for
simplification, so I hope it helps you out. Enjoy!
-Colin Moriarty (CMoriarty)
(
[email protected])
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S E C T I O N IV
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R O B O T M A S T E R S
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This section is to assist you on your battles with the Robot Masters in the
game. Included are descriptions of each Robot Master, as well as their battle
tactics, their weapon information, et cetera - everything you need to know
about to defeat them! I hope it helps!
[in order which you should beat them, for ease]
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FLAME MAN
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Weapon: Flame Blast
Primary Weakness: Arm Cannon (the weapon you SHOULD use on him)
Other Weaknesses: Wind Storm
Description: Flame Man, Wily's third fire Robot Master creation (after Fire Man
in Mega Man and Heat Man in Mega Man 2), Flame Man is probably the strongest
Robot Master in the fire genre yet. His advantage? Having two attacks instead
of one, like most other earlier Robot Masters. Flame Man has an arm cannon that
can shoot literal fireballs at his foe, but they travel slowly and are easy to
avoid. His other attack, which he activates via smashing his arm cannon into
the ground, his the Flame Blast, which causes many pillars of flames to shoot
up and then down across his lair, and this attack is very hard to avoid. Flame
Man looks over his Oil Fields with great care, and he can be a toughie to
fight. He's the hardest starting point Robot Master in the NES Mega Man games,
in my opinion, but he's a prime place to start, and, hence, I pick him to go
first, regardless.
To Defeat Flame Man...
If you're following my order, you'll have no choice but to fight Flame Man with
your arm cannon and nothing more. That's okay though, we don't really have a
choice (you don't want to take on some of the other Robot Masters in the game
with just your arm cannon, trust me.) Flame Man is unpredictable, yet you can
usually forcast what's coming up with his scheme of attacks simply because his
range of attacks isn't all that great, even having two attacks. Half of the
time he'll stand on the other side of the lair from you and shoot his slow
moving fireballs out of his arm cannon, which can easily be jumped over, or
slid under, either or. However, Flame Man's primary attack, the Flame Blast, is
where you should be more worried. The Flame Blast sends fire pillars across the
screen vertically, and they are very hard, if not almost always impossible to
avoid, unless you're standing in JUST the right place. To duel with him, hit
him up with the arm cannon, but try to charge up your shots before firing on
him. As you're charging, be careful not to get hit, or as with getting hit by
all enemies in Mega Man 6 while charging, you'll lose your charge and be back
at stage one. He's a toughie and it might take you a try or two to get past
him, but don't be afraid to use the E-Tank you find in his stage on yourself if
you need it. Once you get his Flame Blast, you'll start the chain against the
Robot Masters where they'll all fall easily to the weapon you got previously...
you just needed somewhere to start!
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BLIZZARD MAN
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Weapon: Blizzard Attack
Primary Weakness: Flame Blast
Other Weaknesses: None
Description: Blizzard Man is another interesting Dr. Wily creation. This snow
Robot Master (first since Ice Man in the original Mega Man, although Mega Man 7
features Freeze Man, Mega Man 8 features Frost Man, and Rockman & Forte
features Cold Man, so there's obviously a trend starting here), is placed upon
skis to make movement of his large body easier across the snow. While Blizzard
Man's primary attack is called the Blizzard Attack, where he does something on
his skis and four snowflakes appear in the air and shoot at Mega Man, he can
also roll himself up into a huge snowball along the floor of his lair and shoot
across the room with quick speed. In that state, he is immune to all attacks,
but he's also easy to jump over and avoid in that state. This snowbound Robot
Master is one of the easier Robot Masters to combat in the game, even if you
don't have the weapon he's weak to in your arsenal.
To Defeat Blizzard Man...
To defeat Blizzard Man, you don't HAVE to have the Flame Blast you acquire
after defeating Flame Man, but you should, simply because he's so much easier
with it equipped. Blizzard Man doesn't jump, he really can't on his skis (he
has a big size for a Robot Master, afterall); instead, he roams around his
snowy lair atop his skis, which give him pretty quick speed, which he can
control well. He's not exactly aggressive, but if you're in front of him when
he's skiing towards you, chances are he's not going to stop, he'll simply ram
right into you. You'll now that Blizzard Man is planning an attack (either a
Blizzard Attack or a snowball attack) because he'll start roving back and forth
in the same place on his skis, and then go into his attack. His one attack, the
Blizzard Attack, is a small maelstrom of snowflakes shooting at Mega Man, as
well as in several other directions, making it pretty hard to avoid. The other
attack, the snowball attack, is when he shoots across the room, along the
ground, as a giant snowball. You can easily avoid this by jumping over him, but
bare in mind that when he's in that state, he can't be harmed by any attacks,
so save your weapon energy until he's in a regular, stand-up state. To combat
him, equip the Flame Blast and fire away at him. Try to jump and fire to get
more range out of the Flame Blast, and attempt to hit him directly, because if
it hits the ground and causes a small flame pillar, it doesn't necessarily mean
that he's going to run into it, and if he does, it'll probably be in his immune
state when he's a snowball. Also keep in mind that you can shoot the Flame
Blast at walls and have the fire pillar erupt from the wall horizontally,
which, if you're an advanced player, is a good set up to do extra damage to
Blizzard Man.
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PLANT MAN
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Weapon: Plant Barrier
Primary Weakness: Blizzard Attack
Other Weaknesses: Flame Blast
Description: Plant Man is... well... an interesting Robot Master name, idea,
design, et cetera... unfortunatly for him, he utilizes one of the stale and
generic Robot Master weapons found through the Mega Man series, the
shield/barrier weapon that no one really like using. And hell, when you get it
from him, it's just as useless as the Leaf Shield, the Skull Barrier, and the
Star Crash combined! But that's besides the point. My main question about Plant
Man is... why does he have an arm cannon? He doesn't shoot anything. Wood Man
didn't have an arm cannon and he did fine with his shield. Skull Man used a
shield and had an arm cannon, but at least he shot plasma shots at his enemies
in the interim of his shield bursts! And Star Man? His arm cannon opening is
shapped like a star, insinuating that his shield is activated by shooting out
of his arm cannon. But Plant Man? I just don't know! That's regardless though.
Plant Man is easy to defeat, and doesn't have any real skill in battling his
foes. He relies heavily on his Plant Barrier, however, and simply jumps around
his lair attempting to collide with you, as he's protected from attacks under
his shield, while you're not. He can easily be taken care of when he foolishly
lowers his shield, however.
To Defeat Plant Man...
To defeat Plant Man, the arm cannon is an ample weapon to have equipped, but
the Blizzard Attack you acquire from Blizzard Man works just as well. Plant Man
doesn't really have an attack pattern, nor does he really have an attack.
Instead, Plant Man simply jumps around his lair (he jumps high and far)
bouncing off of the walls, trying to collide with his foe, in this case, you,
Mega Man. Once in a while he'll activate his Plant Barrier, a collection of
(evidentally) razor sharp metal flower petals and shrubs, and continue to jump
around his room, which lengthens the radius around him in which he can damage
you. Then, he'll throw his shield at you or deactivate it completely, and run,
jump, whatever around the room. He's one of those unpredictable Robot Masters
that's predictable, if you know what I'm saying. If not, allow me to explain.
=) Plant Man is unpredictable in that he has no set pattern, he's wild in
battle. However, he's predictable because you know such variables as his speed
and what he can do, and whatnot, so... all in all, this battle really shouldn't
challenge you too much, with the Blizzard Attack equipped, or simply the arm
cannon.
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TOMAHAWK MAN
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Weapon: Silver Tomahawk
Primary Weakness: Plant Barrier
Other Weaknesses: None
Description: Tomahawk Man is probably the strongest Robot Master in the game,
but even so, he's not too hard. Tomahawk Man is an indian Robot Master
replication with two powerful weapons for him to use. His head-dress is made of
shard metal feathers, which he can bend his head forward and shoot at his
enemies in an array of metal knife-like objects flying at his foe. His primary
weapon, additionally, is called the Silver Tomahawk. A Tomahawk sticks out of
Tomahawk Man's arm cannon, and he can shoot it basically at will, but the
Tomahawk has a certain path it takes. It travels out a bit, but then upwards in
a perfect arc, up into the ceiling and out of the screen (and harm's way, if
you're lucky). =) Tomahawk Man moves pretty fast and jumps with regularity, but
the fact that he only has two attacks and not much else makes him pretty
predictable, indeed. He doesn't fight in an exact pattern, but he can only
shoot one Tomahawk at a time, and his head-dress only allows one shot of
feathers at a time, as well...
To Defeat Tomahawk Man...
To defeat Tomahawk Man, you should have beaten Plant Man already before getting
to him and have Plant Man's Plant Barrier in your aresenal, ready to use.
Although Tomahawk Man is completely beatable with just the arm cannon, you want
to have an easier time, don't you? Tomahawk Man, as I mentioned above, has two
weapons; his primary weapon, the Silver Tomahawk, and his non-primary weapon,
the head-dress feather attack. Tomahawk Man will move around his room using
these attacks on you randomly, and he'll be very aggressive during the battle,
staying on top of you the entire time. Use this to your advantage. Activate the
Plant Barrier and let him run into you, or brush him with the Plant Barrier, so
that you may be hurt, but he will be hurt as well. Keep trading blows with him,
and don't be afraid to use an E-Tank if you need it, he'll probably be the only
Robot Master you might even THINK about using an E-Tank on, and that's just
because you're sacrificing some of your own energy to harm him. It's too bad
you can't shoot the Plant Barrier in this game, like you could shoot the Leaf
Shield in Mega Man 2, or whatever. But that's besides the point. When you
defeat Tomahawk Man, you get the Silver Tomahawk in victory, which acts as the
Metal Blade in this game (you'll get this joke if you've played Mega Man 2).
The Silver Tomahawk is nearly every bosses' weakness in Mr. X's castle and Dr.
Wily's castle. Woohah. =) Of course, it's also Yamato Man's weakness, and we're
going there next!
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YAMATO MAN
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Weapon: Yamato Spear
Primary Weakness: Silver Tomahawk
Other Weaknesses: None
Description: The thing about Yamato Man is... well... what is Yamato? What does
Yamato mean, anyway? Well quite simply, I'm told that Yamato was a feudal clan
back in ancient Japan. Mandi Paugh, over at the Mega Man Home Page
(www.mmhp.net) lists Yamato as meaning "Japan itself" and that it means
different things to different Japanese individuals, although I think her
explanation also reinforces my explanation of Yamato to some extent. Anyway,
Yamato Man fights with a spear, and was the first (and last, I think) Robot
Master to physically -carry- a weapon into battle. He -carries- his spear, it
doesn't shoot out of his arm cannon, which I think it pretty cool. What's even
cooler is that he throws his spear, and then has to run and pick it up, and is
defensless without it, which means when he throws it, avoid it and you can
pummel him for a bit and he can't do nothing about it! That's a beautiful
thing. Additionally, Yamato Man can jump into the air and shoot a trio of
Yamato Spears at Mega Man from the air, which can be jumped out of the way to
avoid, or slid under. Either way, gear up for a fight!
To Defeat Yamato Man...
To defeat the predictable and pattern-lux Yamato Man, equip the powerful Silver
Tomahawk you got from defeating Tomahawk Man, and gear up for battle. Yamato
Man, as I described in detail above, has a predictable battle pattern, and has
two attacks, both revolving around his Yamato Spear. When he shoots his Yamato
Spear from the ground, avoid it (jump over it), and Yamato Man will run to it
to pick it up and give it another go. During this time, he can't attack you
(although he can harm you via physical contact, and he WILL run right through
you to get to his spear), so use this defenseless state of Yamato Man's to
pummel him with some Silver Tomahawks. When Yamato Man utilizes his other
attack in the flying Yamato Spear attack, avoid them by running away, forward,
jumping, or sliding, whatever suits the current situation, because he shoots
them differently depending on your position in his lair. The thing about using
the Silver Tomahawk on Yamato Man is that the Silver Tomahawk, as I mentioned
in Tomahawk Man's section, is that it flies outward and then up in an arc. So
it's very ineffective on any Robot Master or enemy, unless you're up close or
the Robot Master or enemy is in the air. So you're going to have to get up
close to Yamato Man and then fire the Silver Tomahawk on him to get the full
effect of the Silver Tomahawk's power. If you stray to far from Yamato Man and
use them, you're going to miss most of the time and you'll have to wait until
he either jumps into one or gets close to you... and by that time, you might be
dead already.
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KNIGHT MAN
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Weapon: Knight Crush
Primary Weakness: Yamato Spear
Other Weaknesses: None
Description: Knight Man is probably the coolest Robot Master design in the
game, and one of the coolest in the entire series. Unfortunatly, his strength
severely lacks and doesn't give his cool look and battle weapons true justice.
Knight Man is the first (and only, I think) Robot Master to have a physical
barrier that can block all sorts of attacks (and no, don't e-mail me talking
about the Leaf Shield and the Skull Barrier and the Star Crash and the Plant
Barrier), I'm talking about a physical shield that he always has up... that is,
of course, until he decides to attack. Knight Man's only weapon his his mace
ball-and-chain like weapon that is attached to his arm cannon, the Knight
Crush. When he shoots it, he shoots it forward or wherever your position is,
and then is retracts. When it's shot, however, his shield isn't protecting his
body, and you can use that time to fire a few shots of whatever you want at
him. His shield can even be avoided with well placed shots, regardless. Even
the chain that holds his Knight Crush to his arm cannon doesn't harm you, so
you can jump in between and fire away...
To Defeat Knight Man...
Knight Man is a Robot Master many people like to defeat first, because, lets
face it - he's easy. The Yamato Spear works great on him, but the regular old
arm cannon (charged up or otherwise) works fine enough, as well. Knight Man has
his shield, which is really his only trump card, but it doesn't cover his whole
body, and if you can hit him in the top of his head, even with his shield up,
it'll still do damage against him. Also, when he jumps around (and he does so a
lot) pummel him with some Yamato Spears and you'll hit him a few times, as his
upper and lower halves are less protected when airborne. When Knight Man
decides to attack you, he'll always be on the ground. He'll chuck his Knight
Crush at you (in the air, if you're there), and it'll stay like that for a
split second. Use this chance to fire a barrage of Yamato Spears at his
vulnerable body before he repeats this process. He might jump around before he
attacks again, he might chuck the Knight Crush at you a few times, and then
jump. It's all about the luck of the draw... as well as how close you are to
him, and if he has you trapped against a wall or something, in which case he'll
probably keep firing at you until he's destroyed. This is the one legitimate
Robot Master in the game that even a newbie to the Mega Man series can beat
without getting hit, so make this one count. You'll get his Knight Crush for a
victory. Woohah.
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CENTUAR MAN
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Weapon: Centaur Flash
Primary Weakness: Knight Crush
Other Weaknesses: None
Description: Centaur Man is a pretty phat design, in that he is literally what
his name suggests, half man, half horse. The first Robot Master (and the last)
to have more than two legs, Centuar Man utilizes one of the infamous time
stopping devices, this one called the Centaur Flash, identical to Flash Man's
Time Stopper in Mega Man 2, and Bright Man's Flash Stopper in Mega Man 4.
Centaur Man, however, has a nice twist to this time stopper - not to the device
itself, but to what he can do otherwise. Flash Man had a simple arm cannon to
use when you were frozen - so did Bright Man. Centaur Man has an arm cannon as
well, but when his plasma shots hit a wall, they split into eight or so smaller
plasma shots that refract off of the wall back at the foe, which means you
can't avoid being hit when you are frozen, like you could with Flash Man or
Bright Man, back in the day. This combats Centaur Man's lack of a jump ability,
so you can't be missed, period, when you're frozen from his Centaur Flash.
Otherwise, Centaur Man is pretty blaisé, and can be beaten easily with the arm
cannon, although having his weakness weapon could make the battle go even
quicker. He's not as easy as Knight Man, though. =) Almost forgot - Centaur Man
can also teleport around his room. He'll disappear, then reappear. Almost
always when he reappears, he'll activate the Centaur Flash and cause his havoc
from there.
To Defeat Centuar Man...
To defeat Centaur Man, have the Knight Crush equipped from your arsenal, that
you won when you defeated Knight Man. If you don't have it, the arm cannon will
suffice. Centaur Man, as I mentioned above, can't jump, so you don't have to
worry about that. You do have to worry about him running towards you, because
he is kinda long, so he is hard to jump over. You have to time your jumps well
or get hit, one or the other. =) Of course, when he freezes you in place,
you're going to get hit (it's the only way out of the Centaur Flash), so you'll
have to take him out quickly, before he damages you to the point of defeat. His
powerful arm cannon I mentioned above can be shot without you in the Centaur
Flash. If this happens, fragments of the shot will ricochet off of the wall
back at you, so slide or jump over/under them to avoid getting hit, then turn
around and pump Centaur Man full of Knight Crush. If you're fast, you might be
able to beat him without him even using the Centaur Flash. If so, you're lucky,
you might be able to beat him without getting hit! =D When he's defeated, you
get the Centaur Flash, the most useless weapon in the game. But that's okay,
it's useful on Wind Man, and he's coming up next. (and of course, I forgot
again - beware of his teleport, he'll almost always activate the Centaur Flash
upon coming out of it).
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WIND MAN
¯¯¯¯ ¯¯¯
Weapon: Wind Storm
Primary Weakness: Centaur Flash
Other Weaknesses: None
Description: Wind Man is one of two things - Air Man version 2.0, or a result
of when Dr. Wily (Capcom) runs out of ideas for a Robot Master and makes one
similar, if not nearly identical to Air Man, found in Mega Man 2. Either way,
he looks cooler. =) Wind Man is far stronger than Air Man was however, which
makes him pretty formidable. Wind Man's primary attack is when the blades on
his shoulder fans shoot out, which zig-zag in and out of each other as they
shoot across and off of the screen. Wind Man can also use his fans to suck in
his foe. To get away from the suction, slide or run away from him. Lastly, the
the cable branching off of the top of his head can spin rapidly. This combined
with the leverage provided by his shoulder fans allows him to take flight
across his lair, attempting to land on his foe. When he goes in the air, keep
sliding away from him to avoid any contact. The weapon that you get for
defeating him, however, the Wind Storm, is a tornado... and he never uses that
in battle. Go figure... but in any case, the battle isn't too hard, and this is
another Robot Master some people like to fight him first because he's got a
predictable battle style and pattern. Take him out at any time during the game,
but, naturally, according to this order, I suggest you battle Wind Man last on
your journey.
To Defeat Wind Man...
Wind Man, as I mentioned in the above description, is easy enough to battle
with the arm cannon, but the Centaur Flash'll make quick work out of him,
period. Upon entering the battle, have the Centaur Flash equipped and press it.
The screen'll flash and Wind Man'll take four units of damage. Wait a second or
two and press it again, and four more will come down after the screen flashes.
He's that simple to attack, so now all you gotta worry about is avoiding his
attacks. He'll try to suck you in with his shoulder mounted fans, so just slide
away, run, jump, whatever. Try to turn around and get some shots on him when
he's in this state, because he's vulnerable as anything when he's trying to get
you to collide with him. Also, his arm cannon and shoulder mounted fans can
shoot the blades out of them, which, again, as I mentioned above, zig zag
around the screen in and out of each other's path, until the fly off screen.
Coincidentally, if you're close enough to Wind Man when he shoots this, they'll
go around you and miss you completely. If not, they are hard to avoid, so take
a chance and try to slide out of the way or jump out of the way.
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S E C T I O N V
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M R . X ' S C A S T L E B O S S E S
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This second primary section of this FAQ is to assist you in the battles with
the stronger bosses found in the game, that aren't Robot Masters, but are found
in your journey through Protoman's castle! Again, I hope it helps!
[in order of which they appear]
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WALL WALKERS
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Weapon: Plasma Cannons
Primary Weakness: Flame Blast
Other Weaknesses: Centaur Flash, Wind Storm, Blizzard Attack, Plant Barrier,
Silver Tomahawk, Yamato Spear
Description: The Wall Walkers are the first boss character other than a Robot
Master you encounter in the game - and obviously, with this easy boss, the
programmers are trying to ease you into the harder enemies to come. These two
boss characters combine to make one, and they move around on one track attached
to the wall. As they roam around, they bump into each other on the track and
head back the other direct. Additionally, both are equipped with plasma
cannons, but what you really need to worry about is not getting hit my their
plasma cannons, but rather, getting hit by the walkers themselves. When they
come on the lower part of the track, they are hard, if not impossible to avoid.
However, it's the fact that the Wall Walkers are weak to all of your weapons
(except the Centaur Flash) that make them truly easy. Otherwise, you might
encounter some problems.
To Defeat Wall Walkers...
Like I said above, the Wall Walkers are weak to seven out of eight of the
weapons in your arsenal, excluding only the Centaur Flash. However, they're
most weak to the Flame Blast, so that's the weapon you should equip. Upon
entering the battle, notice the shape of the two walkers. Only on the sides of
each walker are they weak to any sort of attack, the white parts of their
structures. So that's where you should aim the Flame Blasts you shoot at them.
Make sure to shoot for direct hits, to get the shot right on the white, because
if you hit the ground and the Flame Blast causes a fire pillar, it's not going
to damage them. It's really that simple, not much else to say about these two
weaklings... 'cept that you don't have to use the Flame Blast... try out all
the weapons on them for similar results. And don't waste an E-Tank on these
guys, PLEASE! =D
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WALL WALKER ADVANCE
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Weapon: Huge Plasma Cannon, Rocks
Primary Weakness: Silver Tomahawk
Other Weaknesses: Yamato Spear
Description: Wall Walker Advance isn't actually anything like the Wall Walkers
we encountered in the last stage, but the boss character does walk on a wall,
and hence, I call him Wall Walker Advance, because he's slightly more tricky,
but pretty easy, never the less. Wall Walker Advance's range is on the right
wall of his lair. He moves up and down it shooting huge balls out of his plasma
cannon, and can also summon brown rocks to fall from the heavens upon the
robot's foes. That's basically all it does. It moves up and down, shoots, some
rocks fall, repeat. It's hitting it that can be a problem, because most of the
time, the Wall Walker Advance is too high to hit it with any weaponry...
unless, of course, you're utilizing your arsenal of weapons to its full effect,
in which case, you'll find a weapon that fixes that problem right away. I think
you know what I'm talking about. =)
To Defeat Wall Walker Advance...
So you don't know what I'm talking about? That's okay. Equip the Silver
Tomahawk. Think back a little bit. Remember fighting Yamato Man and using the
Silver Tomahawk on him, and how you had to be close to him to shoot it,
otherwise it would "fly forward and upwards into an arc?" Excellent. You know
what to do I think. Keep moving to avoid the barrage of huge plasma shots from
the cannon of the Wall Walker Advance, and keep moving to avoid the rocks
falling from the sky as well (the rocks can be destroyed with your arm cannon
or Silver Tomahawks - the Silver Tomahawks, nicely enough, fly THROUGH them and
destroy them at the same time, unlike the arm cannon, which just destroys the
rocks and stops). As you're avoiding everything, unleash a few Silver Tomahawks
and they'll almost always hit their mark, which is the glowing orb on the Wall
Walker Advance's body structure. If you miss, use that miss to judge how much
closer or farther you need to be to hit the thing, but keep in mind that you
need to move with it to keep hitting it with Silver Tomahawk after Silver
Tomahawk.
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METOOL TANK
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Weapon: Large Plasma Cannon
Primary Weakness: Blizzard Attack
Other Weaknesses: None
Description: The Metool Tank made me laugh the first time I fought it. Not
because it's a stupid boss or anything, but just 'cause it's funny. Why?
Because a Metool, a little Metool (if you don't know what a Metool is, it's the
Hard Hat enemies famous in the Mega Man series) flies down a ship to the tank
and pilots it during the battle, which I found really amusing for whatever
reason. The tank enemy is elementary, though. It only has one weapon, and uses
it two ways. The plasma cannon on the front of the tank shoots larger than
normal plasma shots, which either bounce out of the cannon towards the tank's
foe, or shoots directly at the tank's foe, horizonatally. Either way, the tank
is an easy boss to beat, and never gets too close to you where it might run you
over or anything.
To Defeat Metool Tank...
To defeat the Metool Tank, equip its only weakness (other than your arm
cannon), the Blizzard Attack. Now, the Metool Tank is only weak in the cockpit
area, but that's cool, because, as we all know by now, the Blizzard Attack
shoots snowflakes in four directions the way Mega Man is facing, which means
two or three will always hit the cockpit area, doing nice damage to the tank.
So while you're attacking with the Blizzard Attack, keep focusing on the
defensive aspect of the battle. The plasma shots, as I already mentioned,
either come at you horizontally, or bounce towards you. Either or, slide under
the attacks he flings at you and keep firing upon him. He's not hard at all to
defeat, whether or not you play defensivly at all. Just trade blows with him,
and your strong Blizzard Attack will take him out long before his weaker plasma
cannons do.
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MR. X
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Weapon: Plasma Cannons
Primary Weakness: Flame Blast
Other Weaknesses: None
Description: Mr. X might seem like your last battle in the game, but any Mega
Man fan knows what's going on here. =) Mr. X comes down into a large land
roving robot from above, in his ship. He's easily beat, he's SUPPOSED to be
easy, and c'mon folks, this man is really Dr. Wily, lets get with it already!
=D The plot seemed cool, "Mr. X is using Dr. Wily the whole time, since the
series began, d00d!" but unfortunatly, that ended up being a bust. You actually
tricked me twice in a row back in the day, Capcom! (First with Mega Man 5,
Protoman is a bad guy!? And then with this, Mega Man 6... the whole Mr. X thing
nearly got me, but I was young and naïve back then.) Anyway, Mr. X in this form
isn't hard at all, especially if you know what weapon to use on him... bah,
just read below, there's not much else to say about him!
To Defeat Mr. X...
Mr. X is easily defeated by use of the Flame Blast. Just jump and fire at him,
and keep pummeling him. His energy'll drop quickly so don't worry about the
defensive end of the game. If he's actually got you on the verge of death,
don't be afraid to use an E-Tank on yourself, but try to save those for Wily's
castle, when things get a little bit more interesting. His plasma shots fire
across the ground, so jump over them when he fires them, and try to stay in a
corner to avoid direct physical contact with his machine. When he "dies" he'll
fly out of his ship, and reveal himself to be Dr. Wily, not Mr. X, cursing you
for again foiling his plans for world domination. Damn you, Mega Man! =D
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S E C T I O N VI
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D R . W I L Y ' S C A S T L E B O S S E S
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This third primary section of this FAQ is to assist you in the battles with the
stronger bosses found in the game, that aren't Robot Masters, but are found in
your journey through Dr. Wily's castle! Again, I hope it helps!
[in order of which they appear]
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DRAGON
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Weapon: Fireballs
Primary Weakness: Yamato Spear
Other Weaknesses: None
Description: The Dragon robot is the first boss enemy you encounter in Dr.
Wily's castle. He's an interesting design. You know... it always boggled my
mind why Dr. Wily would create robots that have out of the reach weaknesses,
but create things on their robots, or things their robots shoot that help you
get to the weakness of the robot so you can exploit it. Well that's exactly
what we have on our hands here. The Dragon's weakness is its head. From its
mouth it shoots fireballs (which stay on the ground or wall it hits for a bit
afterwards, an afterburn, if you will.) Out of its stomach, it shoots out green
platforms that shoot quickly in an arc (like the Silver Tomahawk) out and then
up. So I think you know what you need to do here.
To Defeat Dragon...
Upon entering the battle, equip the Dragon's weakness, the Yamato Spear, and
lets get to work. The Dragon'll shoot fireballs at you. Avoid them the best you
can and wait for the green platforms to start flying out of his chest. Jump on
one and pummel the Dragon's head with Yamato Spears before the ceiling knocks
you back to the ground. You simply have to repeat this pattern over and over
again on the Dragon for a quick victory. However, the Dragon's fireball attack
is quite devistating on your energy meter, so use an E-Tank if you need to,
don't be afraid to use those with regularity!
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BUBBLE SHOOTER
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Weapon: Plasma Cannon, Bubble Cannon
Primary Weakness: Wind Storm
Other Weaknesses: None
Description: The Bubble Shooter is a Wily creation that has wheels, so it's a
ground enemy. This large robot has two primary weapons that it uses against its
foes. Firstly, it's head-mounted plasma cannon shoots plasma shots up and out
on to the enemy, making them harder to avoid. Secondly, the bubble shooter
shoots bubbles out horizontally at its enemy, which are hard to avoid. However,
the Bubble Shooter is no problem if you have the right weaponry equipped. Be
more worried about getting trampled by the Bubble Shooter than anything else.
If you don't keep hitting it, it'll run you over before long... only your shots
momentarily back it up on its endless path forward, for you!
To Defeat Bubble Shooter...
The Bubble Shooter can be defeated easily by way of the Wind Storm. However,
the Wind Storm shoots onto the ground, and the Bubble Shooter is only weaker on
the upper half of its structure, near the bubble gun. So you have to get up
relativly close to the Bubble Shooter and pound it with Wind Storms. Keep
shooting it with Wind Storm, even if it's still flashing (which means it won't
get any damage inflicted upon it), because the shots keep the Bubble Shooter
from moving forward. If it keeps moving forward, it'll trample you, doing major
damage, so you gotta keep hitting it. If you stay on him with the Wind Storm
however, you'll make quick work out of him. Try to parry and avoid his two
attacks the best you can. If you keep moving, the plasma cannon atop his head
will almost always miss (and if it looks like it's on a collision course, just
slide out of the way), and the bubbles can be shot that the Bubble Shooter
shoots at you, and destroyed quickly.
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DR. WILY
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Weapon: Skeleton Ship
Primary Weakness: Arm Cannon (the weapon you SHOULD use!)
Other Weaknesses: Knight Crush, Silver Tomahawk
Description: The first version of Dr. Wily is in a large Skeleton ground robot.
He's pretty simple really. His attacks are as follows. The bottom of the
Skeleton robot is equipped with huge metal spikes, which Dr. Wily uses when he
jumps. When the Skeleton jumps and lands, the metal spikes damage anything
underneath it. Also, the Skeleton can shoot plasma shots that look like
spirals... but they do a decent clip of damage. Those two attacks are all the
first form of Dr. Wily has to offer you.
To Defeat Dr. Wily...
The first form of Dr. Wily is weak to the Silver Tomahawk and the Knight Crush.
However, so are the two versions of Dr. Wily to come after this fight, so save
them both! In this fight, use your arm cannon. Shoot up any part of the
Skeleton, and avoid the spiral plasma shots Wily shoots at you. Try to stay
close to the Skeleton, so that when it jumps, you can easily slide out of the
way, to safety, and turn around, firing some more shots on Wily's Skeleton
ship. Don't worry though... there's more of Wily to come.
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DR. WILY 2
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Weapon: Skeleton Ship
Primary Weakness: Knight Crush
Other Weaknesses: Silver Tomahawk
Description: This is basically the original Dr. Wily fight above, same ship,
same attacks - faster craft.
To Defeat Dr. Wily 2...
Dr. Wily 2 can be defeated in the same fashion as the first Dr. Wily you just
fought. He's just faster moving now and moves and attacks more, basically. Use
the Knight Crush on him this time. Sorry I don't have more to say - you'll see
why when you fight him.
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DR. WILY 3
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Weapon: UFO
Primary Weakness: Silver Tomahawk
Other Weaknesses: Knight Crush
Description: The final version of Dr. Wily caps off a trio of the EASIEST final
three bosses in the history of Mega Man. Depending on how you look at it when
you play, this might be a good or bad thing. I don't know. Either way, this
third form of Dr. Wily is basically just as easy as the other two. This form of
Wily is similar to the last form of Dr. Wily in a lot of the Mega Man games. He
flies in a variation of his UFO around a dark room, appears, disappears,
reappears, et cetera. When he appears, he shoots plasma shots in all
directions, and then disappears right after that... not much else to say here
either.
To Defeat Dr. Wily 3...
Now you can finally use those Silver Tomahawks I told you to save up for this
battle. Being that Wily is always in the air, and on the other side of you, the
Silver Tomahawks path works perfectly in this situation. Stay on the other side
of the room from him and pummel him with Silver Tomahawks when he appears.
Remember, they travel out and then upwards in an arc formation, so you can hit
him from afar. When you beat him... well, you've beaten the game. So
congratulations, and enjoy the ending.
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S E C T I O N VII
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I N C L O S I N G
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I hope my little Boss FAQ for the game at hand helped you in your journey
through the lands of Mega Man 6, and made it THAT much easier. =) If you have
any questions, comments, or suggestions, please feel free to e-mail me at
[email protected]. Please, use reasonable language, don't demand things, and
above all, please be constructive, or your e-mail will be read, laughed at, and
deleted. I might even print it out and show my friends. =) Anyway, thanks for
reading, and take care.
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S E C T I O N VIII
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A B O U T T H E A U T H O R
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[accurate as of January 24, 2002]
I'm a 17 year old, a senior in high school. I live on Long Island, in New York,
about half an hour from New York City. I play ice hockey, I work at a deli, and
I love videogames, especially RPGs. My favorite series for videogames include
the Final Fantasy series (excluding VIII), the Dragon Warrior/Quest series, the
Mega Man series, and the Tales series. I aspire to go to Northeastern
University in the fall of 2002 to study History and Archaeology.
THANKS FOR READING!