DO NOT REPRODUCE WITHOUT ASKING! Printoffs okay.
__ __ _____ ____ _
| \/ || ___ |/ ___| /_\
| |\/| || _| | | __ //_\\
| | | || |___ | |_| | / ___ \
|_| |_||_____| \____| /_/ \_\
__ __ _ _ _
| \/ | /-\ | \ | |
| |\/| | //_\\ | \| |
| | | | / ___ \ | |\ |
|_| |_|/_/ \_\|_| \_|
____ ____ _____ _____ ____
/ __ | | _ \ | ___ || ___ || _ \
\___ \ | |_) || _| | _| | | | |
___) || __/ | |___ | |___ | |_| |
|____/ |_| |_____||_____||____/
Presented by Daryl "Zeo" Kiddey, Co-founder of GU(I'll have it back you
cowardly traitors) and Co-founder of ICGF.
http://icgf.freehostia.com
http://thegamignuniverse.nfshost.com (I'll still have the other one back JIM!)
Fastest time though 41:30
World record verified time 41:38
If anyone needs something fleshed out tell me where the problem is, and I'll
update. I'm mainly hitting the high points here.
Format sucks deal. might clean it up later.
Contacts:
fast: Pm me on twingaalxies's forums. Also ICGF, somewhat slower.
fast: ZeoGU AIM
slow: ZeoGU OR
[email protected] e-mail. ZeoGu isn't checked as often.
As of july 08-Jan10(notice FAQ date), I am the current speed run holder
Twin Galaxies, and the 2009/2010 Guiness book of world records
speed runner of this game. If you don't like that, submit a TG legal run
**** it!
Place markers
<N> Needle man
<S> Spark man
<M> Magnet man
<H> Hard man
<T> Top man
<Sh> Shadow man
<Sn> Snake man
<G> Gemini man
<QM> Quick/Metal man
<AC>Air/Crash man
<WH> Wood/Heat man
<FB> Flash/bubble man
<B> Blues/Breakman/Protoman/Awesomeman/insertyourfanboynamesinhere
<W1> Wiley 1
<W2> Wiley 2
<W3> Wiley 3
<W4> Wiley 4
<W5> Wiley 5
Time checks removed due to new faster route not yet optimized, first 2 provided.
<G> Gemini man
you need this weapons to avoid wasting a minute + on needle man.
The top part of gemini land you're going to need to either Jet over it,
OR figure out you own pattern.
Inside though, needle cannon, and make as small and straight a shot
thought the eggs as possible, and slide through. Once you get up the
ladder switch to rush. Slide through the penguin
units, hoping you hit chicks along the way.
When you get to the first etank, optionally for the loss of a second
use coil as you fall, you'll grab the tank and be back
up so fast it barely even affects your times, keep going get optionally get
the second tank for a 2 second price. Take the hit from helmet
head if you can't slide jump over him(and use an etank if you do that).
Gemini man: Pattern 1: shoots when you shoot, stand in the middle,and
fire at one of the clones while the other is in the air. Jump over the
pellet, repeat.
Pattern 2: after defeating the clone, when you shoot he jumps. Stick to
his back, just like Protoman only slower. When he turns around,shoot,
wait, slide under(if you don't wait half a sec, you'll slide into him.
Also if he's about to fire, he wont jump, try to not to give him time to
trap you like that.
Ideal time 2:43-2:47
<N> Needle man
Hard start, but worth it for three reasons:
A. Rush jet FIRST
B. Rush jet LEGALLY
C. Needle Cannon
D. E-tank (optional, suggest skipping)
Problem 1: Porcupine bots
Okay FIRST thing you need to learn is to maximize the efficiency between
movement and shooting, these guy take 6 hits and it IS possible to not
take a hit, and NOT stop. if you're really in the
mood to risk failure, hit the last one and slide through him and let him
knock you off the ladder. This CAN be faster, but rarely is timed properly.
Problem 2: Metools/mettaurs on the platform.
Time your pellets to hit them as you falling, slide under and quickly jump
back and froward over the platforms,
this is faster then STOPPNG, waiting for the pellet to hit, then jumping on
the platform.
problem 3, that pesky mesquito:
If you can't beat it, exploit it, let it knock you off the ladder fastest
way to get down there.
Problem 4, needles:
*shakes head* take the time waste and get though here without taking any
hits, there is ALMOST NO WAY to go faster though here, becuase getting hit
breaks the pattern on the needles, then you lose any time you gained by
doing so.
Although if you can calculate the changed patterns out, and do it in a
faster way, more power to you, but i don't think its worth the effort.
Problem 5: badly placed porcupine bot
Practice, time it right walk up and pump him full of plasma, slide->jump to
ladder.
Switch to gemini and learn how to time the green guys
Problem 6 helmet head
walk up to him, let him jump over you, slide under. It is faster if you're
good enough to let him hit you, but it takes perfect execution, and
usually you'll lose a second instead of gaining it.
Needle man is a cinch, find out how to jump between his needles, and punish
him for throwing his head at you, and you're done in as little as 4:15, no
more then4:30(Start over if higher).
Try to finish him off in the middle of the screen, saves time off of Megaman
walking to the middle.
<T> Top
slide and shoot. Switch to Gemini when you reach the the ladder and down
and nail the the top spinner wth GL and then get the big energy.
Slide past the mechacannons, it will work even if it looks like suicide.
When you get to the ladder for the first cat, blast
him,
blast the top dispenser and blast the second cat.
Blast the metool/mettuar, get the life if you need it, then blast the top
dispenser,and switch to needle. Jump the tops.
Blast topman with needle as quickly as possible. should only take the
two stops if you hit him enough before he spins the first time.
<Sh> Shadow man
1. Switch to Gemeni Needle to fall off the ladder
@do the Protoman thing. The idea with Protoman is to pump him full of
needles as he comes to you, slide under him, and stick to his
back like glue, until he dies.
3. slide run jump slide
4. Once you get PAST the darkinators, switch to magnet and blast the
hoppers and the parachuters.
Shadow man: top twist
<S> Spark man
Key travel point, this is where you "Lose" most of your time over casual
players.
Number 1: RIGHT up front, slide jump over that first electro barrier. With
enough practice, you can do it.
Number 2: switch to shadow ASAP. You will not need the submenu again this
level.
Number 3. when you get off the first of the floating platforms, slide
immediately then book through the electro barriers, do it right no hits.
Number 4. the hard part, when the second floating platforms come up, jump
on the first one then do a short hop(tap a quickly)jump to the next one,
then slide onto the next ones, ect, no need to jump anymore.
Gotta get the timing down though, that first one is a dusey.
Sparkman:. Try to get him to stop NOT on top of you, and pump him full of
blades.
<M> Magnet man
pretty simple, slide though the magnets are using the magnets to get over
cracks, this takes practice to get the optimun route.
Switch to Needle to fall off the ladder and do the Protoman thing. The idea
with Protoman is to pump him full of needles as he comes to you, slide under
him, and stick to his back like glue, until he dies. Stay on needle till you
get the energy capsules, then use the switch to rush jet to fall off the
ladder. Jet past the magnets and the blocks, switch to spark.
Run through the areacannon, and then jump on to the ladder while flashing so
you don't take the stray bullet. use a missile to
go though the Jack-o-Launcher.
Magnet man takes 4 hits with spark OR shadow, you should be able to hit him
2-3 time while he's charging you, then if he uses his magnets nail him, if he
polarizes himself get hit quick then turn around and finish him.
<H> Hard man
Use Shadow and practice to take out the bees. Thank you tiki.
Switch to coil jump on to the platform with the green guy, slide though him,
don't get hit on the ladder, and then slide PAST(not through) monkeys.
Pick up the e-tank here, need it later.
Now when you get to the traps with the mosquitoes, try and slide as close to
the edge as possible, you can slide over the edge and not need to jump, much
faster. Or time it right and you won't get hit. I can't explain this, you
just have to do it.
Switch to needle, protoman again.
Grab the big energy if needed.
Slide under the helmet head.
Hard man: magnet missles.
<Sn> Snake man
the only real trick to this level is that you can slide though wth out
damage the polevaulters if you time it right.
Other then that, shadow the snakes(you can also rush jet over the
second one, but I think it works out almost even). Use rush to bypass
the clouds, boring.
Snake Man pump him full of needles.
final time for 8 Robot Masters I'm hoping is 18:28-19:00 (I've not
finished this route,this is base don calculations from other routes)
If you are well above 20 minutes here you are NOT optimizing somewhere,
probably gemini or snake land.
Ideally 8 masters 2 minutes a master+ cut scenes = 19 minutes on the dot
or less.
You should have at least 1 etank right now, if not,start over. The tank
in Hard land costs you NO time.
Time should no more then 31 minutes though to inside wily's castle, and
10 minutes there for a total of 40-41:xx
<QM> Quick/Metal man
"metal land" Practice. Just like spark man's stage, nothing to
complicated here. Magnet missle his butt.
"Quickland" trick time. the electro barrirs here are a little to fast
for the old slide and run trick, so instead make them disappear by
getting them off screen, using the rest of your magnet missiles on
the mechacannons. While it is faster the try and bum rush them, you
might get caught, forcing you to use an etank on quick man like tiki
deos. This is to be avoided, since an etank uses 3-4 seconds.
Quickman Use snake on quick man. With practice, and hitting the
boomerangs and let him run through you while flickering, this will
save you an e-tank usage.
<AC>Air/Crash
easy street.
"Airland" Literally a repeat of needle land, same rules apply. *yawn*
grab the etank with jet if you want, costs about 3-5 seconds.
Airman: spark
Crashland: you might need an e-tank after airman, you might not, that's
number one used (out of 1 or 2 if you got this one).
Take Rush jet to the top of the screen then, jump across, you'll pick up
energy from the bottom.
use shadow blade right on top of the giant mets. takes 4 hits I think.
Crash man: use hard. get close.
<WH> Wood/Heat man:
"WoodLand": Just like shadow part on, slide jump run, use rush jet and
blast the darkinators to avoid sprite overload on that part. This is cake.
if you really need more detail, read the other FAQs then if you still need
help AIM me and I'll walk you through it.
Woodman: search snake does the most damage, and is fastest, but it is a
TERRIBLE execution prostitute. Use needle cannon, because UNLIKE MM2,
once he throws his shield, needles will go through it. By time you screw
with lining him up, getting leafed to death, ect, you can have him needled.
"Heatland" Same as shadow land part 2, magnets are your friends, you can
A. just slide though the green guys and use an etank(if you still have it)
before heat man or
B. use Gemini laser after beating wood man to quickly take them out.
Heat man: top twist
DO NOT listen to that guide that says "I cannot imagine beating heat man
without shadow blade, it the only weapon to use...don't bother emailing me
saying you have better tactics because I'm probably better at Megaman then
you and your entire family" for this. That overconfident jack***etry aside,
top twist is considerably faster.