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Megaman X7 IS REALLY REALLY BAD.
Now the Japanese Drama called "My Blue Sky", now thats good.
==================================================
Megaman 3 for Nintendo
Email :
[email protected]
Aim: Humanvegetable02
Website : geocities.com/humanvegetableonline2002
Forums :
Http://s4.invisionfree.com/humanvegetable
Copyright 2004 Humanvegetableonline
Version 1.0 - 8/26/04 - 8/29/04
Version 1.01 - 8/31/04
Version 1.02 - 9/2/04
==================================================
NOTE
My Megaman guides offer accurate maps and plain out info.
My mind was half-baked when I typed this, so you many encounter stuff
like this sentence.
"Smokemen were de ford dodge a buster a lot of shots from bunnyster."
What I meant to say was, "Snakeman dodges a lot of buster shots." Ignore
my half-baked goodness.
Dedication
This guide dedicated to DesertEagle, Daniel K, David Y, Erik P and others
are listed all the way on the bottom. AHHH!
Introduction
This is my seventh guide so don't complain much. Megaman... THREE!!
About this game
Megaman now has the ability to slide! It's an important move. Megaman 3
is definetely harder than megaman 2.
Copyright Stuff
Do not use this guide unless you ask me. If you wish use it then you
know what to do. My Email and AIM are up there. These websites are
allowed to use this guide.
-
http://Neoseeker.com
-
http://Gamefaqs.com
-
http://wogaming.com
-
http://cheats.de
-
http://faqs.ign.com
Version 1.0
Guide complete.
Version 1.01
Added Slide Control that I forgot to put. Gave Dark Kaiba credit for the
recommended boss order.
Version 1.02
Added credits about the Mega Man Homepage. Almost forgot!
===================
Table of Contents
===================
1.0 - Basic Stuff
2.0 - Intro
3.0 - Boss Stages
3.1 - Topman
3.2 - Shadowman
3.3 - Sparkman
3.4 - Magnetman
3.5 - Hardman
3.6 - Snakeman
3.7 - Geminiman
3.8 - Needleman
4.0 - Extra Boss Stages
4.1 - Metal Man\Quick Man
4.2 - Air Man\Crash Man
4.3 - Flash Man\Bubble Man
4.4 - Wood Man\Heat Man
4.5 - Breakman
5.0 - Wily Stage
5.1 - Wily Stage 1
5.2 - Wily Stage 2
5.3 - Wily Stage 3
5.4 - Wily Stage 4
5.5 - Wily Stage 5
5.6 - Wily Stage 6
6.0 - Ending
7.0 - Enemies
8.0 - Weapons
9.0 - Passwords and Secrets
10.0 - Frequently Asked Questions
11.0 - Credits
===================
1.0 - Basic Stuff
===================
--------
Controls
--------
B = Shoot
A = Jump
Start = Weapon Selection Screen
Select = Pause
Down + A = Slide
-----
Items
-----
Round Blinking Items (Energy Tanks)
Heals HP depending on size.
Oval Blue Items (Weapon tanks)
Restores weapon power depending on size.
Megaman's Head (One up)
Extra life.
E-Tank (Restore all Energy)
Restores all Energy. Must use in menu.
Green Mystery Tanks
Shoot at this tank to reveal a random item.
-----
Notes
-----
Boss Damage
For bosses, I will type a weapon and then how much damage it does. Like
this...
- Weapon = # (Number of hits it takes to kill a boss.)
- Weapon = Instant Kill (Instant Kill)
- Weapon = Useless (Might have some effect. If it does it'll be noted.)
- Weapon = Not enough (Not enough to kill.)
=============
2.0 - Intro
=============
Not much to say. Megaman is a robot made by Dr.Light and he fights
Dr.Wily.
===================
3.0 - Boss Stages
===================
This is my recommended Boss Order.
Topman <--- 14 Buster shots to kill, very predictable.
|
Shadowman (Receive Rush Marine)
|
Sparkman
|
Magnetman
|
Hardman
|
Snakeman
|
Geminiman
|
Needleman (Receive Rush Jet)
After you defeat all eight bosses you will have four extra stages with
two bosses from Megaman 2 in each of them.
Spark Man's stage:
Metal Man
Quick Man
Needle Man's stage:
Air Man
Crash Man
Gemini Man's stage:
Flash Man
Bubble Man
Shadow Man's stage:
Wood Man
Heat Man
You will not inherit Megaman 2 powers. Boss order does not matter.
==============
3.1 - Topman
==============
Go right, fight off the two blue nuts and bolts, jump on the stair-like
floor, continue going right, fight the red hoppers, go right, jump on
the higher platform, fight off the blue nuts and bolts enemies, go right,
jump, get the HP, drop down, go right, and go down the ladder. Slowly
climb the stair-like ground while killing all the tops then kill the
top dispenser. Go down the left stairs. Dash right and climb down the
right ladder. Go left, avoid the hovering nuts and bolts, and climb
down the left ladder. Go right, fight off the bulldozers by shooting the
heads, go right, fight off the bulldozer, and then climb down the right
ladder. Fight the two yellow helmets, and climb down the left ladder.
Shoot 10 shots into the cat and avoid the yarn. Then climb down the
right ladder. Go left, drop down, go right, climb the stair-like floor
while dodging the tops, then kill the top dispenser and then go right to
the next screen. Jump over the yarn and pump 10 shots into the cat. Now
climb the top-right ladder. Kill the yellow helmet and then climb the
block platforms to the top-left ladder. This is a tricky part. To make
it simple, just slide through the paths and take damage. You won't take
that much damage. Kill the top dispenser, go right, get on the spinning
top, jump top to top till you are all the way right. Enter the boss gate
to fight Topman.
------
Topman
------
- Boss Info - Predictable, slightly speedy, easy boss.
- Topman shoots three tops in the air. Then after 2 seconds the tops
shoot towards to where you were standing. To dodge them, simply jump or
slide out of the way. Then Topman will spin towards you. Spinning makes
Topman invincible till he stops. Topman will spin towards to the other
side of the field. Just jump over him when the time is right.
- Buster Shots = 14
- Geminiman's Weapon = Useless
- Hardman's Weapon = 4
- Magnetman's Weapon = Not Enough
- Needleman's Weapon = 14
- Shadowman's Weapon = 28
- Snakeman's Weapon = 28
- Sparkman's Weapon = 28
- Topman's Weapon = 7
=================
3.2 - Shadowman
=================
Drop down. Ignore the enemy and drop down. Drop down. Go right, kill the
yellow hoppers, go right, kill the bulldozer, go right and drop down.'
PROTOMAN'S WHISTLE!!!
You'll have to fight him. It's pretty easy. No jumping required! Slide
under him while he is jumping around, turn around shoot, and repeat.
After you kill him, a path will open. Drop down. Kill the walking
pokeball, go right, kill the walking pokeball, go right, kill the
walking pokeballs, ignore the space generator, go right, kill all the
grenaders and walking pokeballs that come towards you, go right, ignore
the space generator, go right, kill the space generator when close
enough to it, go right, drop down, jump up, go right, ignore the space
generator, go right, kill the pokeball, go right, ignore the space
generator, kill the pokeball and drop down to the next screen.
Go left, drop down, go right, kill the hopper, go right, kill all the
hoppers on the way, drop down to the lower platform, go right, kill any
parachute guys you encounter, go right, kill the hopper, go right, jump
over the C Mosquitos, go right, and into the boss gate to fight
Shadowman.
---------
Shadowman
---------
- Boss Info - Unpredictable, speedy, hard boss.
- Shadowman hops alot. He has two attacks. He can slide unexpectedly
towards you or he can stand still for half a second and then shoot
two shirukens. One towards you and one diagonal towards you. Like in
this map below. To dodge it, just slide under the bottom one.
__________
| | S = Shadowman
| * | M = Megaman
| | * = Attack
|M * S |
----------
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 14
- Magnetman's Weapon = Not Enough
- Needleman's Weapon = 28
- Shadowman's Weapon = 7
- Snakeman's Weapon = 28
- Sparkman's Weapon = 28
- Topman's Weapon = 4
================
3.3 - Sparkman
================
Climb the right ladder, kill the pokeball, and then climb the left
ladder. The electric generators are untouchable. Jump through them when
the time is right, go right. Fight the plug, go right, fight the plug,
go right, jump through the electric generators, fight the plug, go
right, jump through the electric generators, kill the plug, jump up,
go right, climb the right ladders. Go left, kill the ball thrower and
climb the left ladder. Go right.
It's a bunch of block platforms and a spiked ceiling. You must be
thinking something like "Oh that's nothing". Then you jump on a platform
and die. Get on the first block platform, jump to the second platform
when they are aligned horizontally, drop down to the third platform, jump
on to the last platform when the third is aligned with the last platform
horizontally, and then jump on safe land. Go right, jump over the
electric generator, go right, jump over the electric generator, climb the
right ladder.
Kill the bulldozer and climb the left ladder. Go right, kill the
pokeballs and then drop down. Go right, get through all the trash by
shooting (The trick to getting past a layer of trash is by shooting at
both of them at the same time and making sure that both of them get
destroyed at the same time. When they get destroyed, only one piece of
trash will come down and that's when you move quickly before the second
trash comes.), go all the way right and climb down the right ladder.
Go left, drop down, go right, slide under, and stop when you are on the
top of the safe land. There are nuts and bolts enemies. Wait for it to
assemble then kill it. Jump on the first platform, then jump on the
second platform, then drop down on top of the thin tower-like platform.
Kill both of the hovering N&B enemies. Jump on the second tower next to
you and then jump right and then left back on the tower. Another enemy
will spawn. Kill it then jump on the elevating block and then jump on
the other towers. Kill the enemy, jump on the elevating block, then jump
on the safe land and then go all the way right and into the boss gate to
fight Sparkman.
--------
Sparkman
--------
- Boss Info - Slightly predictable, slightly speedy, easy boss.
- Sparkman has two attacks. One attack follows another. He will do a
spark burst attack which will shoot 8 small sparks in 8 directions. Do
a small jump to dodge it. After he does that, he will throw a large
spark ball at you. Slide out of the way. He will repeat this pattern.
But he will jump a few times (1-3 times) and then he will attack you.
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 14
- Magnetman's Weapon = Useless
- Needleman's Weapon = 14
- Shadowman's Weapon = 7
- Snakeman's Weapon = Useless
- Sparkman's Weapon = 7
- Topman's Weapon = Not Enough
=================
3.4 - Magnetman
=================
Go all the way right, avoid or kill any magnets before jumping pits. It
will kill you. Go all the way right and climb down the ladder.
PROTOMAN'S WHISTLE!!!
You'll have to fight him. It's pretty easy. No jumping required! Slide
under him while he is jumping around, turn around shoot, and repeat.
After you kill him, a path will open. Drop down. Kill the missle
springer, go right, kill the other missle springer and then climb down
the ladder. Kill the two pokeballs and then climb down the left ladder.
Drop down and kill the two pokeballs to your right. The thing that looks
like a vacuum is just a magnet that just lures you in. It does no real
damage but it can kill you if you are near pits. Go right and climb the
right ladder. Drop left to get some HP. Now climb down the left ladder
for a puzzle.
#L############# ### # # ### ### # ###
# # # # # # # # #
# ### # # # # # ###
# # # # # # # #
# 1 # ### ### ### ### ###
# ## L = Ladder
# 3 ## Number = Order of seconds they appear.
# 4 6 ##
# 5 ##
# 2 5 ## Hint
# 1 6 ## Jump on 5, wait one second, jump and land on 6, and then
# ## Head over.
# ##
###############
When over, just go right to the next puzzle.
## 4 ## Number = Order they appear in.
## 5 ## M = Magnet
## ##
##2 3 ## Hint
## MM Jump on 1, then 3 and then over.
## 1 1 MM
## ##
## ##
############
On to the next puzzle.
## ## Number = Order they appear in.
## X ## M = Magnet
#### 3 4## X = Stand Here
#### ##
MM## MM Stand at Point X till number 3 appears. When number 3
MM## 1 2 MM appears, immediately jump on it, then number 4 then
#### ## beyond.
#### ##
######## ##
######## ##
On to another puzzle.
# 1 ## Number = Order they appear in/
### 3 #### M = Magnet
####### 4 ####
#####MM ###### Watch out for number 2. The magnet will pull you
#####MM 2 ###### in slowly, so act fast.
####### ######
####### ######
####### ######
After all that, climb the right ladder. Continue climbing the ladder.
Kill that angry three shooter. Climb the bottom left ladder for some
large HP and a weapons recharge. Climb the top-left ladder to continue.
Kill that missle springer and head into the boss gate to fight Magnetman.
---------
Magnetman
---------
- Boss Info - Slightly predictable, slightly speedy, medium boss.
- Magnetman has two attacks. Magnet shield and Falling Magnets.
- Magnet Shield is his secondary attack. He stands still (looks like he's
constipated) and shields himself with an impenetrable magnet shield.
Megaman will be lured towards the shield. Simple walk (or slide) to the
opposite side of the field.
- Magnetman has a simple pattern. Here's a small map. Large maps are
annoying.
_______________
| 3 | M = Magnetman
| ^ | \,/ = Jump Paths
| 2 | | 1 = Order of the Jump
| 1 | |
| /\ | |
| /\ / \ | |
| M/ \/ \| |
_______________
_______________
| M | M = Magnetman
| | Y = You, as in Megaman
| 2 | U = Magnet
| 1 |
| /\ |
| /\ / \ |
| M/ \/ \ |
_______________
- As you can see, he jumps three times. Small, large, then one big jump.
On the top of the big jump, he shoots Magnets that travel horizontally
until they are above you. When a magnet is above you, it will fall
towards the ground and explode. He will shoot three magnets. When he
jumps down, he will either jump several times to the other side and
start shooting magnets or he will use his magnet shield.
- Buster Shots = 14
- Geminiman's Weapon = 14
- Hardman's Weapon = 14
- Magnetman's Weapon = 7
- Needleman's Weapon = 28
- Shadowman's Weapon = 4
- Snakeman's Weapon = 28
- Sparkman's Weapon = 4
- Topman's Weapon = Not Enough
===============
3.5 - Hardman
===============
Go right, kill the bees, go right, kill the bees, go right, kill the
bees, go right, slide over the alligators in grates, go right, climb
the right ladder, slide over the alligators in grates for the large HP,
and then climb the center ladder. Use Rush coil to get above. Kill the
ball thrower and then climb the left ladder. Go right, drop down, go
right and watch out for those apes. They take alot of damage. Go back to
higher ground and kill that ape. Go right and a little bit left of under
of where the ape is standing. When the ape jumps over you, run right and
then climb the right ladder. Kill the ball thrower to your left for the
HP. Now continue to climb the ladder.
It's another ape. Use Rush coil about three times and shoot at it each
time. Now climb the left ladder. Go right, drop down, slide under, go
right, kill the bulldozer, go right, kill the bulldozer, go right, and
take the top path for an e-tank or take the bottom path for four small
HP energies. Take the top path. Kill that bulldozer, get the e-tank and
then climb the right ladder. Kill the yellow helmets and then climb the
left ladder. Go right past the first wave of alligators in grates, and
then jump back and forth across that one grate thats down under so that
you don't get hit by alligators. While you are jumping back and forth,
kill the bees, go right and down the ladder.
PROTOMAN'S WHISTLE!!!
Ugh. Uneven ground. This battle will not be that easy. You can slide
under him at certain points while he is jumping. Beat him and the ground
will open up. Drop down. Get the large HP and then climb down the left
ladder. Kill the stomper and then enter the boss gate to fight Hardman.
-------
Hardman
-------
- Boss Info - Predictable, slightly speedy, easy boss.
- Hardman has two attacks. Jump and headbutt and double flying fists.
- Hardman has a simple pattern that will never change. Shoot two fists
at you which boomerangs back to Hardman. Hardman will then jump up in
the air and attempt to fall down towards the ground. If he hits you with
this attack, you will lose half your life. The pattern repeats.
- When Hardman jumps up, slide away.
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 7
- Magnetman's Weapon = 7
- Needleman's Weapon = Useless
- Shadowman's Weapon = Useless
- Snakeman's Weapon = Useless
- Sparkman's Weapon = Useless
- Topman's Weapon = Useless
================
3.6 - Snakeman
================
Go right, kill the bouncer, kill the snakehead, go right, drop down, kill
the bouncer and the snake head, go right, kill the snake head, kill the
bouncer, go right, kill the bouncer and then climb the right ladder.
Immediately climb to the top and and jump up as fast as you can. Dodge
the bullets, kill all three snake heads and then climb the left ladder.
Kill the big snake head and head right. Kill the head bomber, drop down,
ignore the snake heads, go right, kill the snake head, climb the upper
ladder, get the hp, and climb down the right ladder.
Go left, drop down, go right, avoid all the head bombers, dodge the
pole vaulters (stand next to them when they are jumping. when they are
at the highest point of their jump, slide right and through.), go all the
way right and climb the right ladder. Kill the green ball thrower and
climb the right ladder. Kill the ball thrower in the center. There are
two ladders. The right one leads to two mystery boxes. Go there if you
are desperate for HP or 1-ups. You might get lucky. Take the left ladder
instead to move on. Continue climbing the ladder. Kill the big snake head
and go right.
Go right, kill the two pole vaulters, drop down, go right, kill the two
pole vaulters and climb the right ladder. Kill the ladder spider and
climb the left ladder. Go right, jump on the block, jump on the next
platform which is a cloud platform generator. When you are high enough,
jump to the next cloud platform. Watch out for the clouded bullets. Just
keep jumping platforms until you jump on a green block. On the green
block, jump on the next green block, jump on the next platform, jump on
the next green block, and go right. This is a tough part. There are
several clouded bullets that are headed your way. You might get knocked
back and die. So try to stay on the right side of a block. Go all the way
right and into the boss gate to fight Snakeman.
--------
Snakeman
--------
- Boss Info - Slightly predictable, speedy, medium boss.
- Snakeman has one attack. Two snakes attack. It's just two little
snakes that you can jump over. When he comes near you, just slide away
from him.
- Here's the boss field.
______________
| |
| |
| ^ |^ = Snakeman Jump Points
| ## |Assuming Snakeman is going right to left. If he's going
|^ ## |from left to right, then just turn this map backwards.
|####^ ##^ ####|
|##############|
--------------
- You can destroy his little snakes that he shoots out.
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 14
- Magnetman's Weapon = Useless
- Needleman's Weapon = 7
- Shadowman's Weapon = 14
- Snakeman's Weapon = 7
- Sparkman's Weapon = 28
- Topman's Weapon = Not Enough
=================
3.7 - Geminiman
=================
Go right, watch out for the firebringers, kill the fire brings, go right,
watch out for the penguins because they summon eggs, go all the way
right to the next screen.
--------------
Longer Whistle
Before you go to the screen, hold "right" on controller two. Now super
jump towards the other screen with Protoman in it. Make sure you land
on the center. You will land and go through the center! You will hear a
slightly longer version. Here's a map to ease your mind.
Screen 1 Screen 2
----- ----------
| || | ### ### ### ### ### ### ###
| || /\ | # # # # # # # # # #
| ||/ \ | # # # ## ## ### # #
| |/ \ | # # # # # # # # # #
| M/ \ | ### ### # # # # ### ### #
----- ----------
Screen 1 Screen 2
----- ----------
| /\ | # # # ### ### ### ###
| /||\ | # # # # # # # # # #
| / || \ | # # # ## # # # # # #
| / || \ | # # # # # # # # # # #
| M || \ | ##### # # ### # # ###
----- ----------
A good trick.
--------------
PROTOMAN'S WHISTLE!!!
You will not fight Protoman. Protoman is actually here to clear a path
for you. Drop down while leaning towards the left wall. You will receive
a 1-up. Now go right, kill the eggs and the tadpoles till you cleared
a way to the other side. Climb the right ladder. More eggs here. Clear a
path to the ladder and climb it. Just rush coil and fire to clear out
some hard to reach eggs. Rush coil is not needed though. Make your way
to the top and slide through the path. Go right and avoid the mosquitos.
You will encounter a penguin generator. Jump over the penguins and kill
the penguin generator. Go right, jump, slide through, go right, kill
that penguin generator, go right and drop down. Use the rush coil to get
the large HP and then drop down. Go right and you will see water. Do not
use the Rush Marine. The fish and mosquitos will get to you so make sure
you get the E-Tank at the end. Jump out of the water with the Rush Marine
to get the weapon energy tanks. You will need them. Now climb the ladder
all the way to the right.
Kill the two hoppers and then climb the left stairs. Make sure the
stomper is all the way left and then when he is, jump over him and head
into the boss gate to fight Geminiman.
---------
Geminiman
---------
- Boss Info - Predictable, speedy, medium boss.
- Geminiman has 3 attacks. Gemini shot which is thin laser that just
bounces off walls. Another attack is cloning and shooting during the
cloning.
- During cloning, two geminimen are on the opposite sites of the field.
They move counter-clockwise. When a clone reaches the right end of the
field, he will jump to the left end of the field. Jump over them with
ease when they come towards you. He will shoot when you shoot.
- If a clone takes enough damage, it disappears and then you'll have to
fight geminiman alone. Geminiman is slower and slowly shoots gemini
lasers at you.
- Buster Shots = 28
- Geminiman's Weapon = 7
- Hardman's Weapon = 14
- Magnetman's Weapon = 14
- Needleman's Weapon = 28
- Shadowman's Weapon = 14
- Snakeman's Weapon = 6
- Sparkman's Weapon = 28
- Topman's Weapon = Not Enough
=================
3.8 - Needleman
=================
Go right, kill the two Needle Beast, go right, kill two more needle
beasts, go right and climb down the right ladder. There are two paths.
The lower paths leads to a yellow helmet and thats about it. So take the
top path and go right. Kill the ball cannon, go right, kill the two ball
cannons, go right, kill the yellow helmet, go right, kill the mosquito,
go right, kill the yellow helmet, go right, kill the mosquito, kill the
yellow helmet, go right, kill the yellow helmet, go right, kill the
mosquitos, right go and climb down the ladder.
Wait a bit. You can see these things falling and blocking the way. Just
slide when the time is right. Slide through the first collapsing tower,
climb dwon the ladder, go right, and slide through the 3 other collapsing
towers. Continue to go right, dodge 3 more collapsing towers, go right,
jump platform to platform, watch out for the collapsing tower on top of
the second platform, and then climb the right ladder.
Kill the needle beast, use the rush coil to get the e-tank to the right
and then climb the left ladder. Kill the first ball thrower, climb the
right ladder, kill the second ball thrower and then climb the left
ladder. Kill the stomper and go all the way and through the boss gate to
fight Needleman.
---------
Needleman
---------
- Boss Info - Unpredictable, speedy, hard boss.
- Needleman jumps in different heighs and shoots 3-4 needles at you.
- He will jump and then headbutt you while standing still. This takes a
quarter of your life. Jump over his spiked head with ease.
- Buster Shots = 28
- Geminiman's Weapon = 4
- Hardman's Weapon = Useless
- Magnetman's Weapon = Not Enough
- Needleman's Weapon = 7
- Shadowman's Weapon = 14
- Snakeman's Weapon = 28
- Sparkman's Weapon = Useless
- Topman's Weapon = Not Enough
=========================
4.0 - Extra Boss Stages
=========================
Once you kill all eight bosses, you will fight eight bosses in four
stages with two bosses per stage.
Spark Man's stage:
Metal Man
Quick Man
Needle Man's stage:
Air Man
Crash Man
Gemini Man's stage:
Flash Man
Bubble Man
Shadow Man's stage:
Wood Man
Heat Man
Doesn't matter what order you take.
You will not receive any weapons.
I will use the same info as in my Megaman 2 guide but the weapon chart
will be of Megaman 3.
===========================
4.1 - Metal Man\Quick Man
===========================
Enter Sparkman's stage.
Use the rush coil to get up one level, kill the pokeball and then climb
the ladder. Aim up with the Shadow Blades to kill the ladder spider and
continue to climb the ladder. Go right, kill the flying plug, go right,
kill the flying plug, go right, kill the flying plug, jump on the
spinning block platform, go right, kill the plug, jump on the spinning
platform, jump to the next spinning platform, then the next one, then
jump on the platform, slide under and climb the ladder. Just platform to
platform to the ladder or use the rush jet to avoid the risk. Don't fall
or you'll die. Climb the left ladder.
Kill the Missle Springer, go right, slide under, go right, kill the
missle springer, go right, slide under and go into the boss gate to fight
a copy of Metal Man.
--------
Metalman
--------
- Boss Info - Slightly predictable, speedy attack, medium boss.
- Fight Metalman with a Buster. Best fight you'll ever have.
- If you are close to him, he will jump to the other side of the area.
- One quick robot.
- His attacks come quick. You can dodge them by carefully jumping over
them.
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 7
- Magnetman's Weapon = 7
- Needleman's Weapon = Useless
- Shadowman's Weapon = 14
- Snakeman's Weapon = Useless
- Sparkman's Weapon = 14
- Topman's Weapon = Useless
-----------------
Rest of the Level
-----------------
Once you beat Metalman, go through the other boss gate. Slide under the
pathway, get the HP and then fall down. Here's a map so I don't screw you
over with words saying, "Just dodge. It's easy"
### X# X = Your death
### X# - = Screen divider
### X#
### X#
X#
##### X#
##### X#
#####X X#
---------
##### X#
##### X#
##### X#
##### X#
##### X#
##### X#
##### X#
##### X#
###X X##
###X X##
###X X##
###X X##
###X X##
###X X##
---------
###X X##
###X X##
###X X##
###X X##
###X X##
###X X##
###X X##
###X X##
##X X##
##X X##
##X X###
##X X###
##X X###
##X X###
##X X###
----------
##X X###
##X X###
##X X###
##X X###
## X###
##X X###
##X X###
##X ###
## X###
##X ###
## ###
## ###
## X###
##X ###
## ###
----------
Good maps from a good guide. Now when you drop down, go right, kill the
blue nuts and bolts guy, get past the electric generator, go right, kill
that nuts and bolts guy, go right, get past the electric generator, kill
all three nuts and bolts guys, go right, get past the electric generator,
kill the nuts and bolts guy, go right, kill that nuts and bolts guy, get
past the electric generator, go right and slide under.
Ugh. Trash. The trick to getting past a layer of trash is by shooting at
both of them at the same time and making sure that both of them get
destroyed at the same time. When they get destroyed, only one piece of
trash will come down and that's when you move quickly before the second
trash comes. Get past the first layer of trash, get past the second
layer of trash, get past the third layer of trash and go through the
boss gate to fight Quickman.
--------
Quickman
--------
- Boss Info - Not predictable, speedy, hard boss.
- Quickman shoots 3 boomerangs that go towards you, stops and goes
towards you again.
- Buster Shots = 28
- Geminiman's Weapon = 7
- Hardman's Weapon = Not Enough
- Magnetman's Weapon = 14
- Needleman's Weapon = 28
- Shadowman's Weapon = 14
- Snakeman's Weapon = 7
- Sparkman's Weapon = 28
- Topman's Weapon = Not Enough
=========================
4.2 - Air Man\Crash Man
=========================
Enter Needleman's Stage.
Go Right, kill the needle beast, go right, kill the two needle beasts,
jump on the platform, drop down and climb the ladder down. Go left, drop
down, slide right, avoid the two collapsing towers and jump on the edge
next to the 4 collapsing towers. When all the collapsing towers are gone
for the moment, slide and jump to the next edge over the spikes. Now
slide beyond that collapsing tower, walk under all 4 collapsing towers,
and then climb the right ladder. Get the 1-up with rush jet. Kill that
missle springer, and use the rush coil to reach the left ladder. Use the
rush jet to get that E-tank because E-tanks are hard to come by.
Now use the rush coil or rush jet to climb the center ladder. Kill the
needle beast and go through the boss gate to fight Airman.
------
Airman
------
- Boss Info - Slightly predictable, slow but fast attacks, medium boss.
- Airman shoots out three random attack patterns and then jumps to the
other side of the field and attacks again with three random attack
patterns. Those tornados can be blown towards you.
- He can blow you away with the tornados.
- I don't need to list any attack patern. Why? Cause you can easily jump
or slide through them! You don't have to be a rocket scientist. Its
simple!
- Buster Shots = 14
- Geminiman's Weapon = 14
- Hardman's Weapon = 14
- Magnetman's Weapon = 7
- Needleman's Weapon = 28
- Shadowman's Weapon = Useless
- Snakeman's Weapon = 28
- Sparkman's Weapon = 7
- Topman's Weapon = Not Enough
-----------------
Rest of the Level
-----------------
Go through the other boss gate. Recharge your rush jet. Go to the edge.
As you can see, you will encounter many parachute guys and mosquitos. So
recharge your HP and use the rush jet to cross this huge pit.
Get all the weapons recharge you see while dodging the C Mosquitos and
parachute guys. At one point there will be this strange platform. Do
this.
>>>>>> J = Rush Jet
^####V V,>,<,^ = Direction to go to
W<<<< W = Weapon Recharge
J######
Place The rush jet right there, jump off, go around, slide under towards
the rush jet. Now get all the way to the right and climb that ladder. Use
the rush coil or rush jet (less risky) and climb that left ladder. Wait
for the pole vaulter to walk out of the screen. Climb the rest of that
ladder and go right. Fight the huge yellow helmet by aiming for his
helmet. Use Rush Jet to kill him with ease. Now go right.
In this screen, go right. You will encounter a lot of Helicopter Yellow
Helmets. Easy one shot kills. Get past all of them, fight off two ball
cannons and go right. Kill this huge yellow helmet and go right. Avoid
the needle beast, go right, get the HP, go all the right and into the
boss gate where you will fight Crashman.
--------
Crashman
--------
- Boss Info - Predictable, medium speed, medium boss.
- Crashman can only shoot one shot at a time. And he only shoots while
he is jumping.
- He is most likely to jump and attack if you attack him.
- If you continue to walk in one direction while he is attacking, you
will not get hit.
- You should jump alot.
- Buster Shots = 14
- Geminiman's Weapon = Useless
- Hardman's Weapon = 4
- Magnetman's Weapon = Not Enough
- Needleman's Weapon = 14
- Shadowman's Weapon = 28
- Snakeman's Weapon = 28
- Sparkman's Weapon = 28
- Topman's Weapon = 7
============================
4.3 - Flash Man\Bubble Man
============================
Enter Geminiman's Stage. Go right and you will encounter Ground Ladybugs
and Flamebringers. It's pretty straight forward. Go all the way right.
Drop down the hole that Protoman made before. Go right and avoid or kill
the head bombers. Clear a path through the eggs, go right, slide under
and climb down the ladder. Go left, drop down, clear a path through the
eggs, and go right. Now at the end, use rush coil or make "egg stairs".
Clear a path through these eggs, avoid the head bombers, and go all the
way right and through the boss gate to fight Flashman.
--------
Flashman
--------
- Boss Info - Predictable, medium speed, medium boss.
- You'll be fighting on an uneven surface. When he comes towards you,
jump over him.
- Shoots every 5 seconds. When he shoots, he freezes time and shoots
alot for a second towards the direction he is facing. So if you don't
want to be hit, just count down from 5 every time he's done attacking.
- Buster Shots = 28
- Geminiman's Weapon = 7
- Hardman's Weapon = Useless
- Magnetman's Weapon = Not Enough
- Needleman's Weapon = 7
- Shadowman's Weapon = 14
- Snakeman's Weapon = 28
- Sparkman's Weapon = Useless
- Topman's Weapon = Not Enough
-----------------
Rest of the Level
-----------------
Go through the other boss gate. Use the rush coil to get above. Go right,
watch out for the ladybugs and go all the way right. There's water here
so use the Rush Marine. Go all the way right while collecting the weapon
energies and avoiding such enemies as the fish and the head bomber. Get
all the way to the right, get out of the rush marine and slide under.
Now in this screen, avoid all the head bombers and jump and climb the
left ladder. The holes on the ceiling spawn these bugs. Kill the ground
ladybugs, go right, jump over the gap, go right while killing the ground
ladybugs and climb down the right ladder.
Just kill the ladybugs and climb down the left ladder. Enter the boss
gate to fight Bubbleman.
---------
Bubbleman
---------
- Boss Info - Slightly Predictable, medium speed, medium boss.
- Watch where you jump. Damn you spiked ceiling.
- Shoots bubbles that bounce on the ground.
- Shoots small balls at you, while he is jumping.
- Buster Shots = 28
- Geminiman's Weapon = Not Enough.
- Hardman's Weapon = 14
- Magnetman's Weapon = Useless
- Needleman's Weapon = 14
- Shadowman's Weapon = 7
- Snakeman's Weapon = Useless
- Sparkman's Weapon = 7
- Topman's Weapon = Not Enough
=========================
4.4 - Wood Man\Heat Man
=========================
Enter Shadowman's stage.
Drop down. Drop down again. Now drop down but don't lean out all the way
left or you'll land in a pit of spikes. Kill the pokeball, go right, kill
that pokeball, climb the ladder, kill the pokeball, climb down the right
ladder, go right and climb down that ladder. Kill that stomper and drop
down. Kill the pokeball, go right, kill the pokeballs, go right and climb
to the top. In this part of the stage there are space generators. They
are annoying and they can kill you. So jump from breaking platform to
breaking platform till you reach the other side. Kill the space generator
and any suicide grenaders. Now this part is tricky. On the first breaking
platform you jump right, right, drop down, right, jump up directly,
right, drop down one, right and then safe zone. Remember that you only
have one second per platform before you die. Remember that you can always
use rush jet.
After you make it, go all the way while avoiding the greanders and then
climb down the right ladder. Kill the walking pokeballs and then enter
the boss gate to fight Woodman.
-------
Woodman
-------
- Boss Info - Slightly Predictable, medium speed, medium boss.
- Woodman is almost invincible during his leaf shield.
- Woodman's attack is like this. Leaf shield on, throws four leaves into
the air, while the four leaves are falling down, he throws his leaf
shield at you (JUMP OVER AND SHOOT AT HIM), he takes a small step forward
and when the leaves that are falling are gone, he actives his leaf shield
and repeats the process. Easy!
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 14
- Magnetman's Weapon = Useless
- Needleman's Weapon = 7
- Shadowman's Weapon = 14
- Snakeman's Weapon = 7
- Sparkman's Weapon = 28
- Topman's Weapon = Not Enough (Penetrates Leaf shield)
-----------------
Rest of the Level
-----------------
Go through the boss gate. Go right, get the large hp, kill the ball
thrower, go right, fight the other two ball throwers and go right. Watch
out for the parachute guys and hoppers. Kill the parachute guy, go right,
kill the parachute guy and the hopper, go right, kill the parachute guy,
kill the hopper and the parachute guy, go right, kill the parachute guy,
go right, kill the parachute guy and the hopper, go right, kill the
parachute guy and the hopper and go right. Kill the missle springer and
go through the boss gate to fight Heatman.
-------
Heatman
-------
- Boss Info - Slightly Predictable, speedy, medium boss.
- When you hit Heatman, he fires up while standing still for a short
period of time, and then charges quickly towards you and starts attacking
again. If you hit him the moment he is done charging at you, he will not
attack but he will warp again.
- Heatman shoots 3 flaming balls that drop from the sky at you. When
a flaming ball lands on the ground it turns into a temporary pillar of
fire.
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 14
- Magnetman's Weapon = Not Enough
- Needleman's Weapon = 14
- Shadowman's Weapon = 7
- Snakeman's Weapon = 28
- Sparkman's Weapon = 28
- Topman's Weapon = 4
================
4.5 - Breakman
================
Beat all four extra stages and you will fight Protoman.
- Boss Info - Predictable, medium speed, easy boss.
- Jumps around and attacks. Pattern is simple
- Buster Shots = 24
- Geminiman's Weapon = Useless
- Hardman's Weapon = Useless
- Magnetman's Weapon = Useless
- Needleman's Weapon = Useless
- Shadowman's Weapon = Useless
- Snakeman's Weapon = Useless
- Sparkman's Weapon = Useless
- Topman's Weapon = Useless
==================
5.0 - Wily Stage
==================
Dr. Light speaks to Megaman.
Oh no! Right after we received the last element... Wiley ran off with
Gamma!
You have five Wily stages to beat. Then you'll have to beat the last
stage. Remember to save ammo!
====================
5.1 - Wily Stage 1
====================
Use the rush coil to get the 1-up. Go right, kill the top generator, go
right, kill the top generator, go right, jump to get the e-tank and then
go down the ladder. You are now underwater. To your left you see a pipe.
Familiar? Go right, watch out for the swimming penguins, go all the way to
the end, jump out of the water and climb the ladder. Use Hard Knuckle to
break the green bricks to get the 1-up if you want. Climb the left ladder.
If you need any of the stuff to the right, go get it. Continue to climb
the left ladder. From the ladder kill the ball thrower, slide, slide, go
right, kill the two ball throwers, use rush jet to kill the last ball
thrower and then climb the right ladder for an easy puzzle.
##L ############ ### # # ### ### # ###
##L ############ # # # # # # # #
## # # ## ### # # # # # ###
## # # ## # # # # # # #
## HH ## # ### ### ### ### ###
## ####3 ## H = Large HP
##7 2 ## L = Ladder
## ## M = Megaman
## 6 1 ## Number = Block Order.
## 5 4 M##
## L## Jump on number 1, then jump on number 2, then jump on
##XXXXXXXXXX L## number 3 and slide into the little place to get the HP.
#############L## When number 7 is about to come up, slide that direction
#############L## and climb the ladder above.
Climb the ladder to the left to finish this puzzle. Whatever needs
recharing, recharge it! Use rush coil to reach that area. Go through the
boss gate to fight an easy boss.
---------------
Turtle Launcher
---------------
- Boss Info - Predictable, slow-speedy, easy boss.
- Shooting the turtle Launcher with any weapon is pointless. Shoot the
turtles.
- The water tornados are harmless. They can't even crush you against the.
walls. You can even ride them by jumping on them. They cannot be
destroyed with any weapon. They can deflect any shots you shoot at the
turtle sometimes.
- The turtle has one attack which is deploy shell. Shoot the shell he
leaves behind and it will explode.
- Each turtle gets faster than the last turtle. There are five turtles
in total.
- Stats are listed below per turtle.
- Buster Shots = 3
- Geminiman's Weapon = 3
- Hardman's Weapon = 1
- Magnetman's Weapon = 3
- Needleman's Weapon = 3
- Shadowman's Weapon = 1
- Snakeman's Weapon = 1
- Sparkman's Weapon = Useless (Stuns a turtle. In a tornado hits the
turtle, the stun is gone. No damage.)
- Topman's Weapon = 1
====================
5.2 - Wily Stage 2
====================
Go up and take the left ladder. Keep climbing. Drop down to the trap
platform, quickly jump right, get the 1-up, slide under, grab the ladder
and climb the left ladder. Slide under through the many alligators in
grates, go right, when you see a mother bee, just stand between the
alligator in grates and kill all the bees. Go right and stop before the
last alligator in grates next to spikes. Jump on it and jump back. Kill
all the bees that the mother bee has dropped and continue right. You are
now safe. Recharge your rush jet. Use the rush jet to go all the way
right. You will encounter just one set of bees. There are two e-tanks
on the way. Be sure to pick them up for this boss. Go all the way right
and into the Boss gate to fight the Yellow Devil.
------------
Yellow Devil
------------
- Boss Info - Slightly predictable, speedy, hard boss.
- The yellow devil has three attacks and only has a temporary weakness
spot. The pattern of the yellow devil is, separate, regroup, shoot eye
beams, separate (there are two ways of separating) and then so on.
- The max amount of hits you can get on the eye are three shots.
- You can stand between the legs of the yellow devil without getting
damaged. Not recommended.
- The yellow devil separates by bouncing to the other side. You can
walk under and slide under the bouncing blobs. The other way of
separating is shown on this map below...
################
# # It's from right to left.
# # From 1-10 and then from A-O
# #
# <-- 28FHO #
= <-- 59CGN #
= <-- 6BDFJ #
= <-- 37AKL # <--- Only these
= <-- 14 EI # <--- sections matter.
################
################
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 6
- Magnetman's Weapon = Not Enough
- Needleman's Weapon = 28
- Shadowman's Weapon = 14
- Snakeman's Weapon = Useless
- Sparkman's Weapon = Useless
- Topman's Weapon = Useless
====================
5.3 - Wily Stage 3
====================
Use rush coil to get up one level when the robot stops attacking. Kill the
angry robot to your right and then climb the left ladder. The right ladder
before was a dead end. Now jump and kill the angry three shooter and then
climb the ladder above. Get the e-tank because they are hard to come by,
use the rush coil to get up, go right and you will encounter space
generators and grenaders. There's a one-up. Here's a map to aid your
spaced blindness.
# ## G = Generator
# ## 1 = 1-up
1
######
##
##
######
######
# GG #####
# #####
################
Just go right and kill any grenaders that come your way. Don't worry about
safety. There are no pits so you do not need my guidance for this part.
Now go all the way right and drop down. Ignore the ball shooter and drop
down some more. Kill the stomper, go right, slide under, kill the stomper
and then climb the ladder. This part reminds me of frogger. It's just a
simple platform to platform jump. Try to stay in the center. There are
spikes on the side as you can see. Climb the top ladder. More moving
platforms here. Jump them and climb the top ladder. There are two mystery
boxes. If you are desperate for HP or a 1-up or energy for another weapon
besides hard knuckles then go for it. Now go through the boss gate to
fight some Megaman clones.
--------------
Megaman Clones
--------------
- Boss Info - Slightly predictable, slightly speedy, medium boss.
- There's a top clone, a middle clone, and a bottom clone. One of the
clones is the real thing and will take damage. The other two are just
there as illusions but they can still give you damage.
- The top and bottom clones will move all the way right, then all the
way left, then center, and then switch. The center clone moves left,
then right and then center.
- The clones shoot about 10-15 times in total at you every time they
appear. When they switch, one of the clones will take damage.
- Equip Topman's weapon. Get hit once, jump, attack and land on the right
clone while being in the "attacked state". Take a guess. Instant kill.
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 7
- Magnetman's Weapon = Useless
- Needleman's Weapon = 28
- Shadowman's Weapon = 14
- Snakeman's Weapon = 4
- Sparkman's Weapon = Useless
- Topman's Weapon = Instant Kill (If used right)
====================
5.4 - Wily Stage 4
====================
Recharge whatever you want. Drop down. Kill that garbage thrower and climb
down the left ladder. Slide under get the HP from being attacked by that
monster, recharge whatever you need and then climb down the right ladder.
Get close to that big block on the floor and a garbage thrower will
appear. Kill that garbage thrower and climb down the left ladder. Kill
the garbage thrower next to you, go right a little bit, dodge the garbage
thrower's attack, kill him and climb down the right ladder. Go left, drop
down and go right to the boss gate. Get into the teleporter. Drop down to
fight all eight bosses one by one.
----------------
All Eight Bosses
----------------
- Here's a map for the field.
####### ####### 1 = Needleman
##11 88## 2 = Magnetman
##11 88## 3 = Geminiman
##### ##### 4 = Hardman
#### #### 5 = Topman
##22 ## 77## 6 = Shadowman
##22 77## 7 = Sparkman
#### ## = 8 = Snakeman
#### #### ## = = = Boss Gate
##33 4455 66 =
##33 4455 66 =
################
Use these weapons.
Geminiman - Snakeman (6), Geminiman (7)
Hardman - Hardman (7), Magnetman (7)
Magnetman - Shadowman (4), Sparkman (4), Magnetman (7)
Needleman - Geminiman (4), Needleman (7)
Shadowman - Topman (4), Shadowman (7)
Snakeman - Needleman (7), Snakeman (7)
Sparkman - Shadowman (7), Sparkman (7)
Topman - Hardman (4), Topman (7)
- After you kill a boss, they drop a large HP energy. I suggest fighting
strong, weak, strong, weak, etc. The strong ones will damage you a lot
and the weak ones will be easy to kill and will give you HP easily.
- Remember! You have e-tanks! If you don't, it's still good.
- After you kill all 8 bosses, go to the boss gate, recharge hardman's
weapon and then go through that last teleporter.
====================
5.5 - Wily Stage 5
====================
Recharge Hardman's weapon. Then recharge topman's weapon if possible.
Shoot the two green boxes and hope you get something good. Now drop down
to fight Dr. Wily
-----------
Wily Form 1
-----------
- Boss Info - Predictable, slow, easy boss.
- It's pretty straight-forward. This machine will move all the way left
then all the way right slowly.
- Shoot the cannon down under.
- Little balls will spiral towards you. Easy to dodge. It comes towards
you slowly. Jump over.
- When it's "legs" are up, you can slide under. This is pretty dangerous
because you are right under the cannon.
- Buster Shots = 28
- Geminiman's Weapon = Useless
- Hardman's Weapon = 4
- Magnetman's Weapon = Not Enough
- Needleman's Weapon = Useless
- Shadowman's Weapon = 14
- Snakeman's Weapon = 7
- Sparkman's Weapon = 4
- Topman's Weapon = Useless
-----------
Wily Form 2
-----------
- Boss Info - Predictable, slow, easy boss.
- The easiest way to kill Wily's machine is to use the Rush Jet and get
as close as you can get to Dr. Wily and start mashing "fire" with the
buster.
- Wily will lift up one "leg", drop it, move, lift up the other "leg"
and then the moment he drops that "leg" he will drop down the machine
and smash anything under the machine. Not an instant kill. At this time,
you should attack with a special weapon.
- Wily's annoying shooting pellets will get to you. They are easy to
dodge. Just slide out of the way or walk out of the way.
- Buster Shots = 28
- Geminiman's Weapon = Not Enough
- Hardman's Weapon = 4
- Magnetman's Weapon = Not Enough
- Needleman's Weapon = 28
- Shadowman's Weapon = 14
- Snakeman's Weapon = 7
- Sparkman's Weapon = Useless
- Topman's Weapon = Useless (It's suicide)
====================
5.6 - Wily Stage 6
====================
Recharge Hardman's weapon. Then recharge Topman's weapon. And if there's
extra then Snakeman's weapon. Use rush jet to get the 1-up easily and
to get the HP and e-tank above. Now go through the boss gate to fight
Gamma.
------------
Gamma Form 1
------------
- Boss Info - Predictable, doesn't move, easy boss.
- If you stand directly under the cannon head, you cannot be hit. Pretty
pointless.
- Use rush coil to get to the higher platform on the right.
- Just shoot the head on higher ground.
- Buster Shots = Useless
- Geminiman's Weapon = Useless
- Hardman's Weapon = 4
- Magnetman's Weapon = Useless
- Needleman's Weapon = Useless
- Shadowman's Weapon = 7
- Snakeman's Weapon = Useless
- Sparkman's Weapon = Useless
- Topman's Weapon = Useless
------------
Gamma Form 2
------------
- Boss Info - Predictable, doesn't move, easy boss.
- The spikes on the "arm" will kill you. Same to the spikes on the hand.
- Every now and then the enemy will shoot these blue ovals at you.
- Get on the highest platform and jump towards the Dr. Wily while
spinning with Topman's weapon. When you hit him once, you will hang in
mid-air for 1 second. During that time, rapidly press "fire". You have
just killed him with two hits.
- Buster Shots = Useless
- Geminiman's Weapon = Useless
- Hardman's Weapon = Useless
- Magnetman's Weapon = Useless
- Needleman's Weapon = Useless
- Shadowman's Weapon = Useless
- Snakeman's Weapon = 6
- Sparkman's Weapon = Useless
- Topman's Weapon = 2
==============
6.0 - Ending
==============
As Gamma is destroyed, Wily bows to you once again. The building is
collapsing and Dr. Wily and Megaman are under heavy debris.
A blue figure comes and finds only Megaman when he's standing on top of
the debris that Dr. Wily is hidden under.
Blue Figure : Where's Dr. Wiley?... Oh no, too late.
He takes Megaman and warps out.
--------
EPILOGUE
--------
Dr. Light : Megaman, you've regained consciousness. I found you lying
here when I arrived. I wonder who brought you here...
Protoman's whisle plays.
Dr. Light : This whistle... It must have been Proto Man!
Megaman warps out and walks on a grassy field
Number List of Robots Made by Dr. Right.
No.008 Elecman
Atomic Energy Controller
No.007 Fireman
Waste Disposal Robot
No.006 Bombman
Ground Disruption Robot
No.005 Iceman
Antarctic Investigation Robot
No.004 Gutsman
Wilderness Reclamation Robot
No.003 Cutman
Timberfelling Robot
No.002 Roll
Housekeeping Robot
No.001 Megaman
Former Assistant to Dr. Right
No.000 Protoman
New Robot Prototype, Brother of Megaman
Megaman stops and looks into the sky. There's a head of Protoman in
the sky and you see Dr. Wily's ship flying.
-------
Credits
-------
Staff
No.17
Needle Man
Nobuhiko Akatsuka
No.18
Magnet Man
Nagashi Kii
No.19
Gemini Man
Yoshihito Hattori
No.20
Hard Man
Kazuhiko Oguro
No.21
Top Man
Yasushi Konjiki
No.22
Snake Man
Yuhjiro Ishitani
No.23
Spark Man
Mikihiro Suzuki
No. 24
Shadow Man
Takumine Yoshida
Character Designer
Inafking
Yasukichi
Tokimi293
Zizi
Donchan
Sound Compose
Bunbun
Programmer
T.K
A.M
Kero Kero
Planner
Patariro
Sub Planning
Hatukoochan
Bamboo
Inafking
Special Thanks
Mutsuo Shimomura
Takashi Fujioka
Akio Yabuki
Takehiro Suzuk
Tomohiro Komine
Yoshitomo Imaizumi
Masayoshi Anzaki
Junjiro Kimura
Katsuhiro Nakamura
Atsushi Watanabe
Yuhsuke Murata
Takashi Umezawa
Tomohiro Takei
Tomohide Asakura
Takashi Yoshimura
Yoshitane Okimoto
Yataka Suzuki
Keisuke Hokku
Taku Hikichi
Tsutomu Kond
Hiroki Okabe
Hisatomo Tanaka
Akira Obata
Bungo Iwai
Shinpei Johno
Kazutaka Horimoto
Tetsu Akiyama
Masashi Haruki
Shouichiro Yamaguchi
Keisuke Kamioosako
Fumitomo Kagami
Makoto Inoue
Mrs. Tarumi
Jyagua
Takepong
Ashenden
Koba Win
Aribon
Yacchan Z
Iriko
Presented By Capcom
===============
7.0 - Enemies
===============
Enemies of Megaman 3. I make up my own names because it's fun.
------
Topman
------
Hovering Blue Nuts and Bolts
Buster shots = 1
Slowly hovers towards you. You can only kill it when it starts moving.
Red Hoppers
Buster shots = 1
Time your shots and kill them when they are in mid-air.
Top Dispenser
Buster shots = 6
Stands still and dispenses tops
Top
Buster shots = 1
Spins in one direction.
Yellow Helmet with Bulldozer
Buster shots = 3
Slowly moves towards you. Aim for the yellow helmet.
Yellow Helmet
Buster shots = 1
Shoots three ways at the same time, moves, then hides back in it's shell.
Lazy cat
Buster shots = 10
Summons balls of yarn at you.
Ball of yarn
Buster shots = 10
Better avoid than to fight.
Flea
Buster shots = 1
Summoned by the cat. They jump towards you. They come in a pack of three.
---------
Shadowman
---------
Angry Three Shooter
Buster shots = 3
Shoots horizontally three times and if you're near it, it will shoot
from the top.
Yellow Hoppers
Buster shots = 1
Time your shots and kill them when they are in mid-air.
Yellow Helmet with Bulldozer
Buster shots = 3
Slowly moves towards you. Aim for the yellow helmet.
Walking Pokeball
Buster shots = 3
Slowly moves towards you.
Space Generator
Buster shots = 3
Moves really slowly. It makes the room look like it's in space until
destroyed.
Suicide Grenader
Buster shots = 1
Do not kill when in close range. Its splash damage will hit you.
Red Hoppers
Buster shots = 1
Time your shots and kill them when they are in mid-air.
Falling Parachute Guy
Buster shots = 3
These guys will fall from the sky and slowly fall to the bottom.
C Mosquito
Buster shots = 3
A C Mosquito will move left, down, and then towards you.
--------
Sparkman
--------
Walking Pokeball
Buster shots = 3
Slowly moves towards you.
Flying Plug
Buster shots = 1
Hovers to one direction. Occasionally stops and shoots in all directions
then continues moving.
Green Ball Thrower
Buster shots = 8
Rotates the ball on the string 5 times and then throws it. It is
killable when its eye is red.
Yellow Helmet with Bulldozer
Buster shots = 3
Slowly moves towards you. Aim for the yellow helmet.
Trash
Buster shots = 8
It's just a pile of trash. It blocks your way.
Hovering Blue Nuts and Bolts
Buster shots = 1
Slowly hovers towards you. You can only kill it when it starts moving.
---------
Magnetman
---------
Flying Magnet
Buster shots = 1
Avoid. They can hold on to you.
Missle Springer
Buster shots = 8
Don't get close or it'll spring! It shoots blue missles at you.
Blue Missle
Buster shots = 1
Shot by Missle springer.
Walking Pokeball
Buster shots = 3
Slowly moves towards you.
Angry Three Shooter
Buster shots = 3
Shoots horizontally three times and if you're near it, it will shoot
from the top.
-------
Hardman
-------
Mother Bee
Buster shots = 3
Drops a hive then runs off.
Bee
Buster shots = 1
Comes from a hive that has exploded. Comes in a set of five bees.
Green Ball Thrower
Buster shots = 8
Rotates the ball on the string 5 times and then throws it. It is
killable when its eye is red.
Ape
Buster shots = 8
They hang on to the ceiling. Better not get too close.
Yellow Helmet with Bulldozer
Buster shots = 3
Slowly moves towards you. Aim for the yellow helmet.
Yellow Helmet
Buster shots = 1
Shoots three ways at the same time, moves, then hides back in it's shell.
Stomper
Buster shots = 6
Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
lowered.
---------
Geminiman
---------
Firebringer
Buster shots = 1
Flys in the air. It will dive towards the ground. When it does, he will
light the floor with several towers of fire.
Penguin
Buster shots = 6
Shoots eggs at you every now and then and slowly hops towards you.
Egg
Buster shots = 1
This does not damage you but you can shoot it and a tadpole will come
out.
Tadpole
Buster shots = 1
This tadpole will slowly swim towards you.
C Mosquito
Buster shots = 3
A C Mosquito will move left, down, and then towards you.
Sliding Penguins Generator
Buster shots = 10
Will stand still and generator sliding penguins. Shoot in the head.
Sliding Penguins
Buster shots = 1
The slide on the floor in one direction.
Missle Fish
Buster shots = 2
Swims, stops, shoots a missle in the air and then keeps on swimming,
Red Hoppers
Buster shots = 1
Time your shots and kill them when they are in mid-air.
Stomper
Buster shots = 6
Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
lowered.
--------
Snakeman
--------
Bouncing Bouncer
Buster shots = 1
It follow you around. Better kill it fast.
Snake Head
Buster shots = 2
It will blink and then shoot at you. It is immobile.
Giant Snake Head
Buster shots = 10
It will blink and then will shoot 2-4 balls at you.
Flying Head Bomber
Buster shots = 1
When on top of you, it will drop it's head and all that will be left is
a glass shell.
Springy Pole Vaulter
Buster shots = 4
stand next to them when they are jumping. when they are at the highest
point of their jump, slide right and through. Turn around and kill.
Green Ball Thrower
Buster shots = 8
Rotates the ball on the string 5 times and then throws it. It is
killable when its eye is red.
Ladder Spider
Buster shots = 1
You must remove this spider in order to climb its ladder.
Clouded Bullet
Buster shots = 4
Shoot a clouded bullet once to remove its cloud. Shoot it 3 more times to
kill it. Once unclouded, it will quickly move on.
---------
Needleman
---------
Needle Beast
Buster shots = 6
It shoots in a 5 way direction then rolls around, stops, shoots again,
and repeats. It's bullets are small and can be shot down.
Yellow Helmet
Buster shots = 1
Shoots three ways at the same time, moves, then hides back in it's shell.
Ball Cannon
Buster shots = 3
Shell on, shell off, shoot, shoot again, shell on and repeats.
Green Ball Thrower
Buster shots = 8
Rotates the ball on the string 5 times and then throws it. It is
killable when its eye is red.
Stomper
Buster shots = 6
Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
lowered.
-------------------
Metal Man\Quick Man
-------------------
Walking Pokeball
Buster shots = 3
Slowly moves towards you.
Ladder Spider
Buster shots = 1
You must remove this spider in order to climb its ladder.
Flying Plug
Buster shots = 1
Hovers to one direction. Occasionally stops and shoots in all directions
then continues moving.
Missle Springer
Buster shots = 8
Don't get close or it'll spring! It shoots blue missles at you.
Hovering Blue Nuts and Bolts
Buster shots = 1
Slowly hovers towards you. You can only kill it when it starts moving.
Trash
Buster shots = 8
It's just a pile of trash. It blocks your way.
-----------------
Air Man\Crash Man
-----------------
Needle Beast
Buster shots = 6
It shoots in a 5 way direction then rolls around, stops, shoots again,
and repeats. It's bullets are small and can be shot down.
Missle Springer
Buster shots = 8
Don't get close or it'll spring! It shoots blue missles at you.
C Mosquito
Buster shots = 3
A C Mosquito will move left, down, and then towards you.
Falling Parachute Guy
Buster shots = 3
These guys will fall from the sky and slowly fall to the bottom.
Springy Pole Vaulter
Buster shots = 4
stand next to them when they are jumping. when they are at the highest
point of their jump, slide right and through. Turn around and kill.
Huge Yellow Helmet
Buster shots = 10
Generates yellow helmets when lowered. When raised, it will fire balls.
Aim for the cross on his helmet. Use Rush jet to kill with ease.
Neutral Yellow Helmet
Buster shots = 1
Just walks to the end of the screen.
Helicopter Yellow Helmets
Buster shots = 1
When you come close to them, they fly above you and shoot three times.
Ball Cannon
Buster shots = 3
Shell on, shell off, shoot, shoot again, shell on and repeats.
--------------------
Flash Man\Bubble Man
--------------------
Firebringer
Buster shots = 1
Flys in the air. It will dive towards the ground. When it does, he will
light the floor with several towers of fire.
Ground Ladybug
Buster shots = 1
Moves on ground. It's a ladder spider.
Flying Head Bomber
Buster shots = 1
When on top of you, it will drop it's head and all that will be left is
a glass shell.
Egg
Buster shots = 1
This does not damage you but you can shoot it and a tadpole will come
out.
Tadpole
Buster shots = 1
This tadpole will slowly swim towards you.
Missle Fish
Buster shots = 2
Swims, stops, shoots a missle in the air and then keeps on swimming,
-----------------
Wood Man\Heat Man
-----------------
Walking Pokeball
Buster shots = 3
Slowly moves towards you.
Stomper
Buster shots = 6
Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
lowered.
Space Generator
Buster shots = 3
Moves really slowly. It makes the room look like it's in space until
destroyed.
Suicide Grenader
Buster shots = 1
Do not kill when in close range. Its splash damage will hit you.
Green Ball Thrower
Buster shots = 8
Rotates the ball on the string 5 times and then throws it. It is
killable when its eye is red.
Falling Parachute Guy
Buster shots = 3
These guys will fall from the sky and slowly fall to the bottom.
Red Hoppers
Buster shots = 1
Time your shots and kill them when they are in mid-air.
Missle Springer
Buster shots = 8
Don't get close or it'll spring! It shoots blue missles at you.
------------
Wily Stage 1
------------
Top Dispenser
Buster shots = 6
Stands still and dispenses tops
Top
Buster shots = 1
Spins in one direction.
Swimming Penguin
Buster shots = 1
Swims in one direction and then charges towards you.
Green Ball Thrower
Buster shots = 8
Rotates the ball on the string 5 times and then throws it. It is
killable when its eye is red.
------------
Wily Stage 2
------------
Mother Bee
Buster shots = 3
Drops a hive then runs off.
Bee
Buster shots = 1
Comes from a hive that has exploded. Comes in a set of five bees.
------------
Wily Stage 3
------------
Angry Three Shooter
Buster shots = 3
Shoots horizontally three times and if you're near it, it will shoot
from the top.
Space Generator
Buster shots = 3
Moves really slowly. It makes the room look like it's in space until
destroyed.
Suicide Grenader
Buster shots = 1
Do not kill when in close range. Its splash damage will hit you.
Green Ball Thrower
Buster shots = 8
Rotates the ball on the string 5 times and then throws it. It is
killable when its eye is red.
Stomper
Buster shots = 6
Raises visor, jump, stomp, lowers visor, repeats. Hit when visor is
lowered.
------------
Wily Stage 4
------------
Ugly Trash Thrower
Buster shots = 6
It's ugly and it throws trash at you. It throws its trash so hard that
when it hits the ground it bursts into 4 small pieces.
===============
8.0 - Weapons
===============
Buster Shots
Ammo - Infinite
Power - Weak
Comment - It's weak but reliable. You can fire as much as you want.
Geminiman's Weapon
Ammo - 14
Power - Medium
Comment - Bounces off walls a couple of times.
Hardman's Weapon
Ammo - 14
Power - Powerful
Comment - It's slow at first but then it gains speed.
Magnetman's Weapon
Ammo - 14
Power - Medium
Comment - It tracks the enemy down horizontally then vertically. It can
miss at times.
Needleman's Weapon
Ammo - 152
Power - Weak
Comment - Its like the buster except longer.
Shadowman's Weapon
Ammo - 56
Power - Medium
Comment - You can shoot 5 ways. It's like Metal Blade from Megaman 2 but
with shorter range and ways to fire.
Snakeman's Weapon
Ammo - 56
Power - Weak-Medium
Comment - It travels on the floor and up walls. Pretty good.
Sparkman's Weapon
Ammo - 28
Power - Weak
Comment - It's like a big buster.
Topman's Weapon
Ammo - Unknown
Power - Weak - Medium
Comment - Unreliable weapon. At most times it's suicide.
Rush Coil
Ammo - 10
Power - Weak
Comment - It makes you jump higher.
Rush Marine
Ammo - Timed Ammo
Power - Weak
Comment - For Water use only. Summon Rush on water. It can jump out of
land and can shoot.
Rush Jet
Ammo - Timed Ammo
Power - Weak
Comment - When you travel by jet, you can go anywhere. You are able to
jump and shoot.
=============================
9.0 - Passwords and Secrets
=============================
Since a certain someone won't respond to my email (Mr. Only Password
guide on gamefaqs for MM3 but won't respond to emails), I had to make my
own part using the code section of Gamefaqs. I will organize and edit the
data.
E-tank + Boss = Password
If you want to begin somewhere with this amount of etanks then...
Input normal defeated boss password with the "e-tank red ball" after you
removed C5.
C5 Means no Energy tanks.
---------
Passwords
---------
There's only one password you need...
Red: E1 Blue: A1-A3-A6-B2-B5-D3-F4
Dr. Wily's Castle with all equipment and 9 e-tanks.
This guy won't respond to my email. Mr. Password guide.
>8-(
ANGRY.
-------
Secrets
-------
Get Rush Jet Early
Normally, to obtain the Rush Jet, you must get it by defeating NeedleMan.
Instead you can go to Shadow Man's stage and defeat him so that you
acquire the Shadow Blade from him. Then, go to any other level and find
a weapon energy refill capsule. Don't pick it up yet. Instead, open up
the pause menu and highlight the Shadow Blades. Then press Right on the
D-Pad, then press start to unpause the game and you should now have an
empty weapon energy meter. Grab the weapon energy capsule and you will
now fill up the empty energy meter. This energy meter is the Rush Jet.
You can now summon the Rush Jet anytime.
As for Rush marine...
with the spark shot, just highlight it and press right, then do the same
thing for the rush jet. You'll get the empty energy meter then just fill
it up with a weapon capsule.
Contributed By: DesertEagle97531
Slow Animation
Hold up on controller two and move around for slow animation.
Freeze most enemies and most bosses
On controller 2 just hold up and A.
Jump/Stop combo
Hold up, right, and A to freeze the action and give you the super jump!
Longer ending
After beating the game, hold up and A on controller two during the time
that Dr. Light is telling Mega Man, "I discovered you lying here when I
came in. I wonder who..." Then, keep holding these buttons down! The
ending will continue like normal until Mega Man tries to teleport out of
the lab. At this point, because you are holding down the freeze buttons,
he will get stuck in his teleport stance and nothing will happen.
The music will continue to play, and you can sit there and listen to it
as long as you keep those buttons held down.
Longer Whistle
Go to Geminiman's level. Do a super jump just before you enter the screen
with Protoman on it. You will fall through the center before Protoman
gets a chance to appear. You will hear a longer version of the whistle
and then it will stop. You will have to play the rest of the level with
messed up slightly graphics and no music.
Super Jump
Press right on controller 2 and mega man can jump much higher and walk
across the bottom of pits.
Invincibility
For invincibility have mega man jump into a pit, then press right on
controller 2. Wait for the energy bar to go black and jump out of the
pit. Mega Man will be invincible as long as he does not obtain any
energy. Once invincible, the arm cannon no longer works but weapons
obtained from bosses do.
==================================
10.0 - Frequently Asked Questions
==================================
This is the FAQ section. I like to call it Frequently Annoying Questions.
Some very frequently asked questions.
Q : Are any of the weapons rechargable like in megaman 2?
A : Nope.
Q : Any hidden stuff?
A : No. Not really. No adaptors or anything. But there are some cheats
and glitches. Awesome stuff like that. Look in my Password and Cheats
section.
Megaman 1 - Hard
Megaman 2 - Very awesome.
Megaman 4 - Charge Buster!
Megaman 5 - Bigger Charge Buster!
Megaman 6 - Megaman Forms! Fly! Punch! Charge!
Megaman 7 - Very SNESy.
Megaman 8 - First Megaman to use cutscenes. Techno music!
Megaman and Bass - Hard. Good DATA ON ROBOTS.
Megaman X - THE ONE!
Megaman X2 - CLASSIC.
Megaman X3 - PLAY AS ZERO AND KICK ASS! SABER IS OVER POWERED!
Megaman X4 - ANIME! They ruined megaman's voice.
Megaman X5 - Bit boring.
Megaman X6 - I don't want to save reploids.
Megaman X7 - The 3d game play was a failed experiment.
Megaman X8 - It's coming...
Megaman Legends Series - Good. 10+ Hours of gameplay.
Naked... TWICE!!
Megaman Zero Series - AWESOME STUFFZOR. Its as good as the old X series.
http://www.geocities.com/humanvegetableonline2002/MMZE.html
- Megaman Zero 1 Ending -
Megaman Battle Network Series - Time consuming. Good.
===============
11.0 - Credits
===============
Dedicated to DesertEagle415AE!!
Also Dedicated to OTHERS... look below...
THEY TOLD ME I COULD PUT UP THEIR NAMES!!!
VVVVV
Daniel K for a reason.
David Y. for a reason.
Erik P. for a reason.
A Runnelid for no reason.
Bluecharge for being <[ZION]> Leader 2.
CPMax for no reason.
Dark Kaiba for the recommended boss order.
DeathBlz for liking Megaman.
DesertEagle415AE for a lot of codes.
DogFlour for no reason.
ebong for hating Unlimited Saga for Playstation 2.
EmeraldThunder for no reason.
Evil dead deadit for no reason.
GhostRaven for liking Megaman.
Innocent Blood for some reason.*
Janors for no reason.
MStinemire for no reason.
Ngan "nnguyen11490" Nguyen for no reason.
Pjairo for no reason.
RedAlertZero for no reason.
Roger for no reason.
ProtonianZero for no reason.
Sapphirecat for no reason.
Shiyala for no reason.
SinOfThePhoenix for liking Megaman.
St8champ03 for no reason.
SubZero997 for no reason.
THPSKID for no reason.
VenomLord503 for some good TKD information.
Wally for liking Megaman.
Wonderbird for no reason.
Xiann for slaying Vesperas with a piece of toast!!!
Zion Fluke for no reason.
Mr. Shield for no reason
^^^^^
THEY TOLD ME I COULD PUT UP THEIR NAMES!!!
Credits to...
CjayC for Gamefaqs.
Capcom for Megaman.
Dark Kaiba for the recommended boss order.
DesertEagle415AE for a lot of codes.
The Megaman Homepage
http://www.mmhp.net for most of the codes.
And you people for the supporting my guide.
A person team-killed me on Halo and said...
A Teammate : "And stay dead, bitch!"
The reason he killed me was because I was team-killing everyone with a
banshee and the "one-two" combo which was basically just a shot from the
shotgun then a quick smack. Ironically my online name was "I_Dont_TK"
-Life of Humanvegetable-
|HH| |HH| __
|HH|_|H\V\ /V/
|HHHHHHH\V\/V/ <- O_o
|HH| |HH|\VV/
|HH| |HH| \/