:::   :::   :::::::::   ::::::::     :::
                     :+:+: :+:+:  :+:        :+:    :+:  :+: :+:
                   +:+ +:+:+ +:+ +:+        +:+        +:+   +:+
                  +#+  +:+  +#+ +#++:++#   :#:       +#++:++#++:
                 +#+       +#+ +#+        +#+  +#+# +#+     +#+
                #+#       #+# #+#        #+#   #+# #+#     #+#
               ###       ### ########## ########  ###     ###

                   :::   :::       :::      ::::    :::    ::::::::
                 :+:+: :+:+:    :+: :+:    :+:+:   :+:   :+:    :+:
               +:+ +:+:+ +:+   +:+  +:+   :+:+:+  +:+         +:+
              +#+  +:+   +#+ +#++:++#+:  +#+ +:+ +#+       +#+
             +#+        +#+ +#+     +#+ +#+  +#+#+#      +#+
            #+#        #+# #+#     #+# #+#   #+#+#     #+#
           ###        ### ###     ### ###    ####    ##########

               P A S S W O R D  M E C H A N I C S  G U I D E



                     Mega Man 2 Password Mechanics Guide
                            For the Nintendo NES
                             Version 1.2 (FINAL)
                            Written by Pseudonym
                         Email: [email protected]
_______________________________________________________________________________


Table of Contents
-----------------

Revision History
Copyright
FAQ
Introduction
Interesting Stuff
Closing

===============================================================================
Revision History
===============================================================================

Version 1.2 (FINAL)
November 15th 2005

I cleaned up everything again, adding some tables and rewrote parts of the
guide.

===============================================================================
Copyright
===============================================================================

This document is licensed for public use according to the GNU Free
Documentation License. If you'll read the license, you'll see that it allows
for inclusion within another work, provided that the other work in turn
maintains the license.

Some key parts of the license:

This license applies to any manual or other work, in any medium, that contains
a notice placed by the copyright holder saying it can be distributed under the
terms of this license. Such a notice grants a world-wide, royalty-free license,
unlimited in duration, to use that work under the conditions stated herein. The
"document", below, refers to any such manual or work. Any member of the public
is a licensee, and is addressed as "you". You accept the license if you copy,
modify or distribute the work in a way requiring permission under copyright
law.

A "modified version" of the document means any work containing the document or
a portion of it, either copied verbatim, or with modifications and/or
translated into another language. You may copy and distribute a modified
version of the document under the conditions of sections 2 and 3 above,
provided that you release the modified version under precisely this License,
with the modified version filling the role of the document, thus licensing
distribution and modification of the modified version to whoever possesses a
copy of it.

To summarise, you may use my guide in part or whole, without any additional
permission from myself, provided that the resulting guide is similarly released
under the GNU FDL. If this is problem for you, I would be happy to give you
separate permission, PROVIDED THAT I AM GIVEN CREDIT. The latest version of
this guide can always be found at GameFAQs. It's the responsibility of any
other site that has this guide to get the latest version, and no, I won't send
updates to sites already hosting this guide.

Copyright 2005 Tim Courchene aka Pseudonym. All rights reserved.

===============================================================================
FAQ
===============================================================================

Q: Why can I start on the later Dr. Wily stages?

You just can’t. The passwords don’t allow it.

===============================================================================
Introduction
===============================================================================

Did you ever wonder how the passwords were created when you were a kid? This
document will hopefully help you understand and create your own passwords to go
as you please through this game. The password system for this game is fairly
simple to use so there shouldn’t be any problems. If you have any suggestions,
comments, or constructive critism, please email me at <[email protected]>
with the heading Mega Man 2.

===============================================================================
Password Mechanics
===============================================================================

Preamble
--------

This section will let you to create passwords that you can use to jump to
almost any point in the game, with the notable exception of Dr. Wily's stages.
The password system is simple to use but first I'd like to explain how it
works. There are five rows and five columns used to make up the password
screen. The columns are lettered from A to E, the row are numbered from 1 to 5
making the password screen a 5x5 grid totaling 25 empty spaces.

The passwords themselves are inputted like a coordinates on a map via dots.
This sort of stuff should be second nature if you’ve done basic Cartesian
Geometry in math class. There are nine dots used to make up a password - eight
dots for each of the eight Robot Masters and one for the number of E-tanks.
The eight dots that indicate whether or not a Robot Master is defeated can be
found on rows 2-5. The top row is used to indicate how many E-Tanks you have.

Starting at A1, the number of E-Tanks on the top row goes like this:

A1 : No E-tanks
A2 : One E-tank
A3 : Two E-tanks
A4 : Three E-tanks
A5 : Four E-tanks

You can put a dot into any of the positions on the top row, however, the
positions of the other eight dots for the Robot Masters will change as well.
Not randomly but in a ordered set depending on where the dot on the A row is
located. Figure out how many E-Tanks you want and then use the corresponding
list below to fill in a password. That’s it. That should be everything you need
to know so I’ll get on with the tables now.


Password Tables
---------------

------------------------------------------
| One E-Tank               Alive / Dead  |
------------------------------------------
| Bubble Man             |    C3 / D1    |
| Air Man                |    D2 / E3    |
| Quick Man              |    C4 / B4    |
| Wood Man               |    B5 / D3    |
| Crash Man              |    E2 / C5    |
| Flash Man              |    E4 / C1    |
| Metal Man              |    E1 / E5    |
| Heat Man               |    D5 / B2    |
------------------------------------------

------------------------------------------
| Two E-Tanks              Alive / Dead  |
------------------------------------------
| Bubble Man             |    C4 / D2    |
| Air Man                |    D3 / E4    |
| Quick Man              |    C5 / B5    |
| Wood Man               |    C1 / D4    |
| Crash Man              |    E3 / D1    |
| Flash Man              |    E5 / C2    |
| Metal Man              |    E2 / D1    |
| Heat Man               |    E1 / B3    |
------------------------------------------

------------------------------------------
| Three E-Tanks            Alive / Dead  |
------------------------------------------
| Bubble Man             |    C5 / D3    |
| Air Man                |    D4 / E5    |
| Quick Man              |    D1 / C1    |
| Wood Man               |    C2 / D5    |
| Crash Man              |    E4 / D2    |
| Flash Man              |    B1 / C3    |
| Metal Man              |    E3 / B2    |
| Heat Man               |    E2 / B4    |
------------------------------------------

------------------------------------------
| Four E-Tanks             Alive / Dead  |
------------------------------------------
| Bubble Man             |    D1 / D4    |
| Air Man                |    D5 / B1    |
| Quick Man              |    D2 / C2    |
| Wood Man               |    C3 / E1    |
| Crash Man              |    E5 / D3    |
| Flash Man              |    B2 / C4    |
| Metal Man              |    E4 / B3    |
| Heat Man               |    E3 / B5    |
------------------------------------------

------------------------------------------
| Five E-Tanks             Alive / Dead  |
------------------------------------------
| Bubble Man             |    D2 / D5    |
| Air Man                |    E1 / B2    |
| Quick Man              |    D3 / C3    |
| Wood Man               |    C4 / E2    |
| Crash Man              |    B1 / D4    |
| Flash Man              |    B3 / C5    |
| Metal Man              |    E5 / B4    |
| Heat Man               |    E4 / C1    |
------------------------------------------

===============================================================================
Closing
===============================================================================

Final Words
-----------

Goodbye. It's been fun writing this thing for you all. Well, not really, but I
had to have something nice to say since this guide is almost at the end. Heh.
Just kidding. If you have any suggestions, comments, or constructive criticism,
please email me at <[email protected]> with the heading Mega Man 2 Password.
All flames, threats, childish comments, etc. will be deleted and you're email
address filtered. If you're planning on using this guide for your site, I'd
appreciate it if you emailed me first.


Credits
-------

OSG, who created up the original site that had this information, and also the
inspiration for me finding the password systems for the other Mega Man games.

My NES and it's companion, the Mega Man 2 cart, for the extensive testing
and confirming all of the stuff is correct.

Microsoft or whoever created copy/paste. I could live without adding “man” to
the end of some random word for the rest of my life.

And thank you for reading...

End of Document_______________________________________________________________