Mega Man 2 FAQ/Walkthrough
Created by [email protected]
Date: 4/27/00

Mega Man 2 is a side-scrolling game, and. well, I'm sure you know of Mega Man's
countless number of games, and how its all played. I'd say Mega Man has made the
most number of games in video game history - and all of them have something to
offer. This, the 2nd one for Nintendo, happens to be my absolute favorite. Play
it, and you'll see why!
Section 1: Introduction to the game, and its elements.
Section 2: Fighting the 8 robot masters, and the corresponding stages.
Section 3: Dr. Wily's Castle.
Section 4: Additional Challenges.

Section 1: Introduction to the game, and its elements

Okay, so maybe you DO need an introduction to the game, and the story. No
problem!
Dr. Wily, after having escaped from the last adventure, instead of stealing more
robots from Dr. Light, this time, makes 8 of his own to combat Mega Man in
various areas around the States.

Bubble Man - An advocate of the water, shoots bursts of water at you, along with
launching bouncing bubbles... keep in mind, these blasts are lead-powered. Has a
clear advantage, seeing as how you fight him in the water, and all.

Heat Man - A giant lighter - turns into a living fireball. (Well, almost
living.) Shoots out fire waves, and dashes across the room as a fireball, then
reforming to repeat the process. Hates water, and even worse, lead water.

Metal Man - Throws sharp metal blades at you with quick accuracy, and is good at
avoiding your shots. Even worse, his arena has a conveyor belt as a floor, and
controls it with a flash of light.

Flash Man - His lair is iced all over, and his attack, the Time-Stopper, has the
same effect. After freezing you, he'll shoot out blasts similar to yours. Has
the upper hand with his oddly lain out battleground, and it is iced, as well.

Crash Man - Wields the crash bombs, and coordinates his jumps with your shots.
Those crash bombs hurt, so watch out. There is a pattern to beating him
though... or, you could take the easy way out, and shoot blasts of air at him.

WoodMan - Holds ground in the forest, and attacks with razor sharp leaves. Also
has a method of protecting himself with a leaf shield. Only two attacks will
raze him good enough. One is heat-based, the other being metal-based.

Quick Man - Protects his lair with lighting fast laser beams, and he himself is
just as quick, chucking quick boomerangs as he jumps around the room. Only time
it self can stop him dead in his tracks.

AirMan - Has a base in the high sky, and attacks with hard-hitting air blasts.
Leaves are said to be the only thing that can clog his fan.

Of course, just like in the last quest, after beating all the designated bosses,
you then move on to the Doc's fortress, where you confront more lunatic
machines. Dr. Wily waits at the end.

Fear not, though, you have a new assortment of weapons and items you can use...
provided you win them, of course, from the assorted eight robot masters.

Item 1 - After you defeat Heat Man, you will receive the multi-platform. This
creates up to 3 vertical elevators that float vertically up. They disappear
shortly, though.
Item 2 - Completed after you defeat Air Man. Jet Sled. Use it, and you can glide
across a chasm in seconds. Uses up power quickly, and when it loses power, it
disappears, dropping you wherever it happens to vanish.

Item 3 - After defeating Flash man, you'll receive the wall climber. Activate
this on a wall, and you'll be able to 'climb' the wall. It drains energy, so be
quick.

Also included with these 3 new items, is a new invention - the energy tank! One
jolt of this will replenish ALL of Mega Man's energy. They can be found in the
various hideouts of the robot masters, and even in Dr. Wily's castle. You can
carry up to 4.

Every boss, and Mega Man, has an energy bar. When it goes down to nothing, it
obviously means you, or it, is destroyed. You can get energy capsules or energy
tanks to replenish your health, however. The same goes for using weapons and
items, except that there are no weapon tanks, and the enemy can use its weapon
freely without charge.

Extra lives are still in the game. Get a Mega man helmet to increase the number
of lives you have by one.

Energy, and weapon capsules are still in, too. Small recovers 2 or 3 blocks, a
large recovers a quarter or so.

The score feature has been taken away, but in its place, is a difficulty
setting. I'm going by the normal mode, for beginners. Difficult mode increases
the amount of shots it takes to destroy an enemy by 2x and some enemies have a
new style of attack. All which will be explained in a later section, and so
forth.

Section 2: Fighting the 8 robot masters, and the corresponding stages.

Just like last time, there's an order in, which would be wise to fight the 8
robot masters. Each strategy guide differs, and each player may have his/her
order of taking on the bosses. However, since you're reading this guide, we'll
go by my strategy.

1. Flash Man's Stage.

Enemies for this stage:

Red robo: Shoots plasma blasts in an arc, firing fast toward your direction.
After shooting 6 of these, he proceeds to shoot 6 upward shots, which fall down,
and can still hit you. A tricky enemy to kill - Try using Bubble lead, or a
metal blade to kill these, but lacking a weapon, fire rapidly upon spotting on.
If you're good, you can avoid getting hit.

Mega Machine: A guard rides in one of these. If you're hit by one of its jumps,
you'll feel it that's for sure. Use the Air Shooter to take it out in one shot
(provided all the blasts hit it, mostly.), then deal with the guard that emerges
from it. Also shoots quick plasma shots, so you're not totally safe, even if
you're hiding behind a wall.

Guard: Uses a shield, and a plasma-like gun of his own Fire when his shield is
put away, but dodge his bullets, at the same time. Fires 3 bullets then shield
himself, and repeats. Use this pattern to your advantage.

Walking Tower: Crawls as a row of 4 blocks, and very easy to kill - provided
you're on the Normal difficulty level, of course. One plasma shot to his eyes
will be enough to kill him.

Boomerang Spouters: Floor-mounted machines that shoot out boomerangs. They stick
to the ground and wiggle a bit, impending your process. Take them out with the
metal blades, bubble lead, or quick boomerangs. Even use the leaf shield if
you're desperate for energy.

The lair is very icy, so be wary about running onward, or else you may run smack
into an enemy. Go east, and you'll be faced with three paths. Choose the lower
one, and defeat the Red robo that lies there. Go to the middle path and collect
the energy capsule if you need it, and continue on the lower path.

You'll see a barrier above you as you continue, but you can't destroy it yet.
Defeat the Red robo on the right, and keep going. If you had Item 1 or 3, you
would be able to reach the platform above, but you don't have it yet, so go on.

Defeat the next Red robo from behind, and jump down the chasm. Fire upon
witnessing the Mega machine, dodging its bullets, and destroy the guard that
comes out of it. Arc to the right this time when you fall down the chasm and you
might be able to reach the adjacent chasm. Go down that one and you'll be at the
checkpoint, that is, the place you return should you die in this stage.

If you fell down the other one, then destroy the Red robo, and move on to the
chasm to the right of the Red robo. Keep falling all the way down and you'll see
two Boomerang spouters. Be cautious, since you don't have any weapons that can
easily defeat them. Once you make it past them, go down the right chasm. Keep
going, past the Walking Tower, and push left as you fall.

You'll now see a Mega Machine below you. You might need the energy capsule, then
again, you might not. Either way, stay on the right indented platform, and lure
him over a bit. Then, jump across the (carefully, now.) blocks, luring him over
to the left, where he will fall into the chasm. Now you're free to get the
energy capsule. Proceed down the chasm, which the enemy fell down into.

A couple more Mega Machines impede your progress, but you can make it by them...
if you're able to make it across the blocks up ahead. Move quickly, but
carefully, across the iced blocks, and you should be able to reach the energy
tank up ahead. If not, no big deal, just move to the lower right to avoid being
hit by Mega Machines.

Lure the last Mega Machine on the right to the left a bit, and then move quickly
back to the right. The Mega Machine should now have disappeared. You're free to
get to the boss lair now. Time your jumps carefully so that you jump from the
left ledge, to the right ledge, then to the sliding chain door. You've made it.
Go through the next door, and confront Flash Man.

Fighting Flash Man:

With your plasma cannon ready, fire upon sight. About 7 shots are all it takes
to beat him. Careful now, the arena is icy, and the ground is waved a bit,
making it difficult at times to hit him. Try to stay as far away from him as
possible, since he hurts if he slams into you, and you're an easier target for
his blasts, after he stops you in time. If you're in the air when he stops time,
you've a better chance at avoiding his shots The battle isn't too hard, and
before you know it, you've defeated Flash Man.

You get the Time-Stopper and Item 3 for defeating Flash Man. Move on to the next
stage - Air Man.

2. AirMan's Stage.

Enemies for this stage:

Gremlin: Large floating 'heads' that shoot out mini-gremlins from the side, and
protect their flanks with rising and lowering spikes. You must time your jumps
to avoid getting knocked off by the spikes, when you go to make your jump onto a
Gremlin.

Mini-gremlin: Comes out of the Gremlin, and are persistent buggers. They only
appear if you're standing on top of a Gremlin. Don't stand on top of a Gremlin
for long, otherwise, you may find yourself fighting off Mini-gremlins for a
while.

Thor: Rides on a cloud, and throws thunderbolts at you. In order to get on his
cloud, you must destroy him. Metal blades or quick boomerangs are good choices
to use against him, but lacking that, just hit him with your plasma cannon when
he's range. If you don't get him when he's range, and he moves out, don't rush
it, even if you kill him, and the cloud moves away. If you're hasty, chances
are, you'll lose a life in attempting to reach the cloud.

Heavy bird: Flies through the air in a straight line, and drops eggs on you.
Worse yet, if not destroyed before the eggs hit the ground, or an object, small
birds emerge and attack. Your best bet is to try to destroy the bird before it
drops the egg. That way, you will escape with no damage done.

Fan man: AirMan's cousins, these pesky robots gust air at you, hoping to drag
into the chasm below. Tough through it, and shoot plasma blasts at him, quickly.

Boomerang spouters: (see Flash Man's stage.)

This whole area is in the sky, meaning that if you miss a jump, and fall into
the sky below, you will die. Don't worry - as long as you take your time, and
watch out for Heavy birds above, you should do just fine.

The first thing you'll see is a Gremlin. Time your jump, so that you jump when
the spike goes back down. The same goes for making a jump off a Gremlin. Make
sure no mini-gremlins are in the way, and make the jump when your path is clear.
Continue on through the next 4 Gremlins like that, and you'll be clear.

Next comes the wave of Thors. Jump and shoot at him, before he shoots
thunderbolts at you. Jump on the cloud, and ride it to the next Thor. Fire upon
greeting it, and proceed to that cloud. You might have to jump and shoot at the
next Thor in order to hit him in time. Kill it, and jump onto the cloud. If the
cloud disappears into the clouds below, do not take the risk and jump. Simply
wait for the next opportunity around. After getting on that one, wait until
you're on the right side of the Thor before you attempt to kill him. Once you
get rid of him, wait until you can gain sight of the cloud before you jump onto
it. Now, jump and shoot at the last Thor, and jump onto its cloud. That's it

Now you must deal with a wave of Heavy birds Time your shots just right, so that
when they come into view, you can jump and shoot the egg before it hits the
ground. Should the birds hit you, continue onward so that you only suffer
minimal damage. Make it all the way to the right, and you'll go down a screen.

You've reached the checkpoint! Make it to the left past the two boomerang
spouters, and go into the clouds on the lower left corner. You'll move down
another screen.
Don't be intimidated by the clouds covering up the ground. Its harmless - there
is no invisible pit you have to watch out for.

Another wave of Gremlins awaits you. This time, you must hop from Gremlin to
Gremlin. Therefore, before making the next one appear, inch over when the spikes
are halfway up, or all the way up. That way, it gives you more of a leeway when
you go to jump over to the next Gremlin.

Hop onto the platform from there, and you'll now be faced with Heavy birds and
Fan mans. CAREFULLY jump from platform to platform. Make it to the first Fan
man, and jump into his blasts, and fire at the same time, so that you avoid
getting swept into the chasm.

Now, again, carefully continue onward. Wait until you destroy a Heavy bird to
continue on, otherwise, one may knock you straight into a chasm. Make it past
the last two Fan mans, destroying Heavy birds as you move forward, and if you
did this right, you'll be at the chained door, the entrance to the boss lair.

Fighting Air Man:

Again, arm your plasma cannon. The wood shield also works good, but you first
have to deal with the three waves of air blasts before you get to use it, so it
may not be worth the hassle. Avoid the first three blasts, by jumping over the
ground waves as they approach, and fire off your plasma cannon. After the third
wave hits, he'll jump over you, onto the opposite side. Greet him with a fury of
plasma cannon shots.

For winning, you get the Air Shooter, and Item 2. Move on to Crash Man's stage!

Enemies for Crash Man's Stage:

Metal Seekers: The first enemy you spot in Crash Man's stage. Pesky critters
that come out of a certain hole, or area. Once you destroy them, replacements
will be sent in, meaning that you can't ever truly get rid of them. Metal blades
are fantastic in destroying them.

Met: The basic enemy in any Mega Man game. Get close to it, and it'll fire off 3
spread shots, and inch closer. Fire off your plasma cannon as you near him to
kill it.
Spin-top: Land from the top of the screen, and wind up their fan to fly in the
sky and try to land on you. Try to predict where they're going to land, and move
out of the way, or, try to destroy them before they take off. Try using the
Metal Blades, as well.

Walking Tower: (see Flash Man's stage.)

Red robo: (see Flash Man's stage.)

Heavy Bird: (see AirMan's stage.)

You'll start off in an area with Metal Seekers. Maneuver up the ladder above,
destroying the metal seekers in your way, and go up to the next screen.

If you can, rush to the ladder on the right, and go to the ladder on the left.
If you're quick enough, you'll avoid the seeker on the upper right.

Destroy the 3 mets in your way, and go up the next ladder.

The next 3 screens have platforms that ride on a wire. You must jump on the
platform to reach the ladder above. While you're doing this, though, Metal
seekers are attacking you.

In the first screen, jump onto to the platform when it gets close to you, and
shoot at the seekers in your way. Try to jump and shoot the barely out of reach
ones, and avoid being knocked off.

Follow the same process in the next area. Jump to the ladder when it gets close
enough, so that you avoid any risk of the seeker knocking you off from below.

The next area is a bit longer, but it involves the same process as before. Fire
when you're range, and jump/shoot at the ones you can barely reach. When you're
in range of the ladder, jump to it. The sooner the better.

Fire off a shot at the Walking Tower's eyes to kill it. Move up the ladder.
No enemies in this area. Move on up.

This next part may take some quick reflexes. Jump to the middle platform, and as
SOON as you land, fire off your cannon, then jump to avoid the shots the met
fires off. With any luck, you'll escape with no damage. If you were hit, chances
are you fell to the screen below. Climb back up and try again.

Kill the met and move up the ladder on the right.

Hold up on the control pad as you move up. A heavy bird will hit you with an
egg, and mini-birds will come out, but there's nothing that can be helped. Keep
moving up, and climb up the ladder on the right, this time.

Again, keep holding up on the control pad. More mini-birds will hit you, but
they won't take off enough damage to hurt. Keep moving.

Just hold up on the control pad to keep moving all the way. The 'red' robo won't
hit you or the heavy bird, so as long as you wait for the 2nd heavy bird to pass
you.

Get the energy tank below you, and then use Item 2 to jump back up on the
platform. Again, use Item 2 to reach the ladder on the left.

You will receive a 1-up for this, and you will now have to deal with the Spin-
tops. Fire off two shots to kill each, and keep moving. Anticipate where they
will land, and try to run underneath them, too. You're now at the chain door.

Fighting Crash Man:

Yes, Crash Man does have a pattern. Everytime you fire a shot, he jumps.
Therefore, time your Air Shooter just right, so that when you shoot, he jumps
into it. It should only take one or two Air Shooter blasts to kill him.

You get the Crash Bomber for killing him. Go to Quick Man's stage, now.

Enemies for Quick Man's Stage:

Hotheads: They only appear in Quick Man's stage. When the area gets dark, you'll
see the room illuminate by the Hotheads. Quickly fire off your plasma cannon,
and avoid the flame they shoot out at you.

Vacuum sweepers: Little rovers that 'sweep' the floor. That is, they move along
the ground, and speed up when you touch the ground. Try using the bubble lead to
destroy them, but lacking that, just try to jump over them - it shouldn't be
that tough.

Boomerang Spouters: (see Flash Man's stage.)

Guard: (see Flash Man's stage.)

Mega Machine: (see Flash Man's stage.)

You can start off good here, by grabbing the 1-up on the left, using Item 3 to
climb the wall. After doing so, go down.

Wait until the first Boomerang Spouter shoots 3 Boomerangs, then jump to the
next platform. Just jump past the next Boomerang Spouter into the chasm.

Now, here's where you have to follow my instructions CAREFULLY. Red-hot lasers
infest the next area, and you have limited time to make it to the next screen,
before getting fired by one of these. Move down the chasm, HOLDING DOWN LEFT as
you go, and if you think you can, try jumping over the Vacuum sweeper. When you
fall down the chasm, HOLD DOWN RIGHT as you go, and CONTINUE holding down right
all the way to the next chasm.

If you followed my instructions correctly, you made it past the 3 laser chasms
with no trouble. Hold down left as you fall down the last chasm (after pasting
the lasers.), and you'll fall on a ledge with a 1-up. Get the Energy tank and
the Weapon capsule if you need it, and go down.

You've reached the checkpoint. You'll see the screen go dark as you move along,
and then you'll see a Hothead. Destroy it, and watch the screen go dark again.
Keep going right (jump as you hold right if you don't think you're moving.), and
destroy the next Hothead. Move right, and jump as you go, to reach the last
Hothead. Destroy that one, and keep moving right and jumping until the screen
goes light again.

Okay... this next part is extremely tricky. The lasers are back, and you must go
down several screens before reaching the end. This is what makes Quick Man's
stage extremely hard. Chances are, if you jump the gun, and attempt the flight
before my instructions, you will have gotten fried before reaching the 2nd
screen. There's an "easy" way (I quote easy, because it still takes a bit on
your part to make it through safely.) to get by these lasers, however. The time-
stopper. Unfortunately, even with collecting the weapon capsule halfway down,
you still won't have enough for the whole trip. Therefore, try to make it past
the first part on your own. Hold left as you fall down the chasm, jump, go
right, and you should be okay. When you reach the 2nd screen, activate the time-
stopper, and maneuver as FAST AS YOU CAN to the next chasm. Collect the weapon
capsule on the way (don't bother for the 1-up and Energy capsule - they'll only
waste precious time-stopper power.), and when you see the 2nd weapon capsule,
don't bother with it, just make it down the last chasm, and that's it! Sound
confusing? I don't blame you. Its going to take practice to get this down...
especially when you try without using the time-stopper at all! Good luck!

Should you make it past that, you've STILL got one more area to deal with. Mega
Machines. You definitely don't want to be killed by them, so use the Air Shooter
to take 'em down, and follow up with Air shooter blasts. Make it to the chain
door (hopefully with another life in reserve.) and you're home free... sort of.

Fighting Quick Man:

Of course, he's just as quick as his searing lasers were. Dodging his jumps,
boomerangs, and dashes is hard, but it can be done, provided you're just as
quick as he is. Arm your Crash Bombers, and try to time his jumps, with your
shots. That is, when he jumps, fire one off into his area, hitting him. 4 blasts
will be fine, but if you miss, it'll hit the wall, and waste time. (hopefully,
you may be lucky enough that he'll jump into the blast of the crash bomber,
still causing damage.) Also... if you were good enough to make it with none of
the Time stopper used, use it after you decreased his energy by 1/2. The time
stopper will automatically freeze him, and take off 1/2 of his original amount.
You don't want to waste this, if you get the opportunity.

For defeating him, you'll get the Quick Boomerangs. Next stop is Metal Man's
stage.

Enemies for Metal Man's Stage:

Death smashers: Indestructible - Their spiked underbellies hurt when you are
crushed by it. It falls when you move in close. Wait for an opening as it moves
back up, then run underneath it. Don't even think about jumping through the
chain, either - It hurts just as much as getting hit by the underbelly!

Joker: Rides on a gear. You'll know one's coming because you'll see a gear in
the air. Destroy the bottom portion, the gear, and the Joker will fall to his
death.

Screw: Appears in a pack with other screws, they wind their way vertically
through the lair, in certain areas. Metal blades, Quick Boomerangs, or Plasma
Cannon shots work good here. If you rush through them, you're certain to take
damage. Your best bet is to weed through them, destroying them as you inch
forward slightly. This is the safest approach.

Walking Tower: (see Flash Man's stage.)

Vacuum Sweepers: (see Quick Man's stage.)

You'll start off on a conveyor belt. Carefully jump to the next one on the
right, and continue to get an easy Energy tank. Move up to the top conveyor
belt.

Now you have to deal with the Death smashers. Wind your way through the 5 here,
(don't jump through the chain, and remember!) waiting for an opening to go
underneath them, and you'll be fine.

Now... the screws. This part can drain a lot of energy out of you if you're too
hasty. Wait for openings, and slowly move on, destroying screws as you go. Don't
attempt to rush through, not destroying anything; you'll waste energy if you do
so. However, once you reach the conveyor belt, just dash through.

Reach the next conveyor belt, and you'll be free from the screws. Hop onto the
floating conveyor belt, and jump onto the next one, then, use Item 2 to reach
the next floating conveyor belt. You'll receive a 1-up for your trouble. If you
happen to fall to the conveyor belt below, don't attempt to reach the 1-up, just
keep going, to the screen below.

Okay... you're at the checkpoint now. Ready for more? Go down again.

As you push forward, you have to deal with Jokers. Destroy them when they get in
range, and do it quickly. Don't slide out of the screen in which they appeared,
otherwise, you'll have to fight the same one again.

Continue on, fighting Jokers as you go, making careful jumps to reach each
conveyor belt.

Once you get off the conveyor belt, you fight one more Joker, then 3 Walking
Towers. Simple. Each are destroyed with little effort. You'll see an energy tank
at the bottom. Fall off the edge, and wing left, so that you land on the
platform with the Energy tank. After collecting it, use Item 2 to escape to the
platform on the right.

Jump past the Vacuum sweepers, (or use the Quick Boomerangs to kill them.) and
you'll be at the chain door. Time to take it to Metal Man!

Fighting Metal Man:

He has a clear advantage, to start off, with the conveyor belt. Everytime the
screen flashes, it changes direction. Be especially wary of that. Also, he seems
to mimic your shots, with his jumping and shooting. Everytime you fire off a
shot, he jumps, and fires too. If you get close to him, he'll jump over to the
other side. You could use your Plasma Cannon, but, an easier solution is to use
the Quick Boomerangs. A few shots, and he'll be down and out.

For defeating Metal Man, you'll get the Metal blades as your prize. 3 more
bosses to go! You're almost there! Hit Bubble Man's lair, next.

Enemies for Bubble Man's Stage:

Frog w/ mini-frogs: Spouts out 3 mini-frogs that lunge at you, and annoy the
Hell out of you. Once you destroy those 3 mini-frogs, the big frog will send out
3 more. Therefore, destroy two mini-frogs, then go ahead and kill the big frog.
If the mini-frog carries over to the next big frog, then the frog will wait
until that mini-frog is destroyed, before it shoots out a batch of mini-frogs.
Also try using the Metal Blades to kill these critters if they're bugging you.

Hermit crab: Slow moving crab-like machines on wheels. Take them out with a
Plasma shot. If you hit them with certain special weapons (I.E. Metal Blade,
Quick Boomerangs.), their shell comes off, and they move faster.

Angler: Shoots out crayfish. To destroy it, hit the bulb at the end of the wire
above his head with Plasma shots.

Crayfish: The Angler shoots these things out. They float about, trying to knock
into you. Try using the Metal Blades to kill them.

Jellyfish: They float down from the top, and try to knock into you. Easy to
kill, either run by them, or use the Metal Blades

Crab: They float down a waterfall, and try to knock you into the void below.
Wait for their decent, then kill it and move on.

This level can be tough or easy depending on how you move through this stage.
You're in a new environment - water, so, jumping is high and free.... for the
most part.

You'll start off above the lair, with a waterfall in the background. Move right,
fighting off Frogs and mini-frogs as you go. Be careful as to not being knocked
off by the mini-frogs. After you've killed the 3 frogs, you'll see some red
floating platforms. You must jump swiftly, and quickly, before they drop into
the void below. As soon as you land, jump to the next one. You have roughly .5
seconds before each platform falls (that is, they fall when you land on them.),
so again, move quickly. Make it across, and go down a screen to enter the lair.

You'll fight some Hermit crabs now. Take out each with a shot from your plasma
cannon, and move down.

Go down another screen... and you'll be in the water now. Take out another 3
hermit crabs and move down...

You're at the checkpoint.. already! You might wish it was further up ahead...
after witnessing the area you have to pass next.

First, you'll notice that spikes are above you. It'll be like this to the very
end, so, when you jump, tap down the A button, (not hold down.) so that you
don't do a full jump, and hit the spikes above. It's a fatality if you do.

Now, kill off the crayfish and the Angler, by shooting at the Angler's bulb, and
you'll be rid of it for good. (You won't have to fight it again if you die, only
if you lose all your lives and have to start over.)

Continue to the right and you'll see Jellyfish appearing at the top...
descending down toward you. Kill the ones in your way (the rest leave be.), and
CAREFULLY (I can't stress 'carefully' enough.) maneuver through the spiked
passageway. Don't rush through, take your time going through, and watch your
jumps! Tap down the button, don't hold it down. After making it through, jump
into the middle of the small vertical shaft, and wait until you hit the ground
before you move to the right.

Now, deal with another Angler (the same rule applies to this one, that did with
the last - It disappears should you die and come back at the checkpoint.) and
crayfish, and you'll be done with them. Continue to the right, carefully jumping
up the ledges.

More frogs! Deal with them the same way as before, and try not to kill all of
the mini-frogs. Make it past the two frogs, and you'll be out of the watery
lair!

However, before you rejoice, you have one stretch left. This is a test of your
patience. You have to make it through the crabs, which descend down the
waterfall. The crabs themselves are pushovers - its the fact that they hit you
during a jump you do is what makes them so deadly. Before making a jump to the
next ledge, wait for a crab to appear. Kill it, then jump. Do the same for each
ledge. It's the safest way to live. Now, you're at the chain door. (keep in
mind, this is back in the water, now.)

Fighting Bubble Man:

Equip your Metal Blades here. It should only take 4 shots to kill him. Watch out
for the bouncing lead bubbles he shoots, and the bursts of lead water he shoots
when he jumps into the air. Also, now that you're back in the water, I would
watch jumping here. There are spikes above, so don't get too cocky. You
shouldn't have a need to jump, and especially, jumping that high, so you should
be safe.

You get the Bubble Lead when you win against Bubble Man. Where to? Heat Man's
stage, of course!

Enemies for Heat Man's Stage:

Metal Seekers: (see Crash Man's stage.)

Vacuum Sweepers: (see Crash Man's stage.)

Mega Machines: (see Flash Man's stage.)

Guard: (see Flash Man's stage.)

Spin-tops: (see Crash Man's stage.)

It's a literal inferno here! Lava flows all over here, and I'm sure you can
guess what happens if you should touch it. That's right, you die.

Spin-tops will be your first 'challenge' to get by, defeat them and quickly move
on. Metal Seekers now come back to haunt you. This time, you must fight them off
while jumping from pillar to pillar across lava. Try not to get hit by a Metal
Seeker, cause chances are, you'll get knocked into the lava. If that does
happen, quickly jump back up to the pillar. Use the Metal blades to kill these
suckers.

After several successful jumps across pillars and blocks, you'll see two vacuum
sweepers. Kill them off with two shots of Bubble Lead, and jump to the platform
on the left, then go to the right, and down the ladder.

Kill the vacuum sweeper below with Bubble Lead, and now, you have to jump on the
appearing, and disappearing blocks, in order to reach the next ladder. This
isn't too challenging, but if you want to know how to do it right, here's how.
Jump on the 2nd block from the right, and jump on the block that appears. Jump
right afterwards to land on the block that appears above. Then, wait for the
next block to appear, jump on that one, and you'll make it to the ladder. Should
only take 4 jumps.

Now, you're at the checkpoint. More Metal Seekers await you. Use more of your
patented Metal Blades to kill 'em. Wait for the block to appear, so that you can
scale the first wall, then scale the 2nd wall, by jumping on the first block,
and jumping immediately after to land on the next block. You'll probably have to
use more Metal Blades to kill off the Seekers.

The next two walls, you can attempt to use the appearing blocks, or, you can
equip your Crash Bombs, and blow up the tiled-like wall. It'll blast away
allowing easy access.
After you pass the 2 walls, you'll find a vacuum sweeper. Destroy it, or go
above it, and proceed to the edge where more lava flows. Equip Item 2, and use
it to glide safely across... don't stop for the 1-up, though! (Now, if you
didn't have Item 2, you'd have to climb back up on the ledge in the back, and
hop across the blocks the old fashion way.) Go down the ladder now.

Deal with the Mega Machine, by using the Air Shooter, then deal with the Guard.
Go down the ladder... and guess what? You're at the chain door.

Fighting Heat Man:

Common sense tells you that Heat Man would be weak against a water-bases attack.
Therefore, equip the Bubble Lead. Fire a shot off at him, and jump over him when
he rages across as a fireball. Dodge the waves of fire he then shoots out, then
jump over him again. 3 shots are all it takes, but you have to wait until he
transforms into his regular being before you can hit him.

The Atomic Fire is your prize. Also, Item 1 will be completed after the defeat
of Heat Man. One more fight... Wood Man.

Enemies for Wood Man's Stage:

Black bat: Usually hangs up in the trees, or on stalactites. They start to fly
toward you when you get close. Knock them out when their face appears, and use
the Metal Blades for an easier time.

Rabbit: Chucks carrots at you when it spots you. Again, use Bubble Lead, Metal
blades, or plain ol' Plasma Cannon shots.

Hot Dog: 3 altogether. They fire flames in a downward and upward arc - avoiding
it isn't too tough, jump as they fire it, as it will pass harmlessly under you.
Use the Metal Blades to kill them.

Gorilla: Hangs from the bamboo platforms. When you see it in range, wait for it
to jump up, otherwise, it'll jump up and hit you. A few plasma shots will take
care of it once it leaps on the platform.

Running rooster: Corny name that I came up with, but, anyway... these birds run
through the forest, and won't stop for you... they'll keep running and jumping
all the way through. Don't try to kill them - Its more trouble than its worth.

Heavy Bird: (see AirMan's stage.)

First off, this is probably the longest stage out of all 8, but, it's certainly
not the hardest. It's actually one of the easiest... the fact that it's
irritating, is because of its length.

All right... move along to the right, blasting Black bats with your Metal
Blades, and Rabbits with either your Plasma cannon, or Bubble lead. Go down the
ladder.

Take care of the 3 Black bats with your Metal blades, then go down the ladder...
and don't fall down.

To take care of this first Hot dog, use the Metal Blades from the ladder. Simple
as that. Move to right to the next screen.

Beat the next Hot dog with the Metal blades again, and jump over the flames he
shoots, and counter with shots of your own. Move along.

To beat this Hot dog in the safest way, jump to the middle platform, and jump
up, shooting Metal blades as you jump. They'll barely hit him, and soon, you'll
kill him. Now, go up the ladder.

Kill of the Black bats with the Metal blades, and proceed up the next ladder.

You're out in the open again. Destroy the Heavy birds as they close, and when
you see the Gorillas move into your sight, wait for them to jump up, then pummel
'em with Plasma shots. Go down the ladder.

Destroy the Rabbit with either the Metal blades, Plasma cannon rapid-fire shots,
or Bubble lead Go down again.

Use the Bubble lead, and watch how it rolls down the stairs, and kills off the
Rabbit. Proceed down.

Do the same thing for this Rabbit, if you wish, and go down this ladder.

Back in the open. Running roosters will try to trample you here, but it is
possible to leave unscathed. They will jump over you, provided you're not too
hasty. Move along to the right (don't try to kill them, its not worth the
trouble.), and watch when they get close. Try to get their jumping pattern down,
and predict when they jump. If you can do this, you'll be able to maneuver into
a spot where they will jump over, thus, leaving you safe. Make it past them, and
you're at the chain door!

Fighting Wood Man:

WoodMan is a tough opponent. That is, if you're fighting him with your Plasma
cannon. He activates a Wood shield, as well as raining leaves down on you. Try
to jump over the Wood Shield when he fires it at you, and dodge the falling
leaves to the best of your ability. Lucky for you, there's a one shot-kill
guarantee for you Equip the Atomic Fire. Hold down the fire button. You'll see
Mega Man charging. Release it when he's fully charged, at an open Wood Man. If
you hit him with a full charge, and if he doesn't have his Wood shield, you'll
kill him in one shot. If you happen to screw up repeatedly, switch to your Metal
blades.

You'll get Wood shield for your trouble. Time to take it to Dr. Wily's castle!

Section 3: Dr. Wily's Castle

After defeating the 8 Robot Masters, you'll see a clip of Dr. Wily taking off in
his space pod He then flies to his faraway castle, where you must confront him.
In order to reach him, though, you have to go fight through the castle!

Stage 1:

Don't you just love the background music? It happens to be one of my favorite
Mega Man themes.

You're not actually quite in the castle yet. More like on the castle grounds. At
any rate, move along to the right. Heavy birds will be there to greet you.
Hopefully, you should have enough practice to know how to beat them by now. Use
your Metal Blades, and whatever, to best them. Use the Item 3 to scale the wall,
and use Bubble lead to defeat the various Boomerang spouters.

When you make it to the next wall, use Item 3 again to scale this wall. Collect
the 1-up if you wish, after beating the Boomerang spouter of course, then go up
the ladder.
A Guard, standing at his post, will be waiting for you. Take him out, using your
Metal Blades at a safe distance. Collect the weapon capsule, use for Item 3, if
it's low. Go up.

Another Guard. Metal Blades, again. Get the energy capsule, and go up.

Arm your Bubble lead, and take out the Boomerang spouter, or dodge it, then
proceed up the ladder.

Now you'll see a ladder way up in the upper left-hand corner.. You must be
thinking: "How in the WORLD am I gonna reach it?!" Fear not. Equip Item-1. This
is a bit tricky, but you shouldn't have too many problems pulling it off once
you get the technique down. Now, facing left, fire off a platform, and jump onto
it. Go over left on the platform and activate another one. Do the same thing for
the 2nd platform, and when you reach the 3rd platform, sprint and jump to the
ladder. Hm.. not too good, huh? Well, keep practicing... not terribly difficult.
Once you get it down, up the ladder you go.

Metal Seekers Just get going up, as they don't pose a problem as long as you
keep moving.

Guess what? You've reached the entrance to the castle. Move along to the
right... and jump onto the floating blocks. Carefully jump to each one at a good
pace, and when you see the screen starting to scroll, you'd best be on the right
set of blocks... because out of nowhere, a Green Dragon, Dr. Wily's sentry, pops
up! Steadily move to the right, jumping as you see each platform. When you make
it to the end, jump up to the highest platform. Its time to fight!

Fighting the Green Dragon:

Equip your Quick Boomerangs, and jump up to the highest platform, standing on
the middle of It.. not all the way on the left. Fire off your boomerangs as fast
as you can, hitting him in the head. When the fireballs knock you down, jump
back up to the platform, and continue blasting him. Personally, I find this
stage the most exhilarating, in terms of fighting the Dragon. When you drain it
of all its life, it blows up in a blaze of glory. Whew... ready for more? It's
on to the next Dr. Wily stage.

Stage 2:

You're inside the castle, and you're greeted by some Spin-Tops. Just run by them
and make your way to the right... and you'll see a large spiked chasm. Power up
Item-2 and fly across... and go past the first ladder, until you reach the 2nd
ladder, then jump onto it. (If something went wrong, (I.E. miscalculated jump)
then you'll have to build up more power for the Item-2 by fighting Prop-Tops.)

Collect the 1-up, and use the small weapon refills to restore any energy lost
for your weapons or items.

Now, how bad you want that extra 1-up and Energy tank is up to you. Use a Crash
bomb to destroy the walls, but make sure you refill the energy for it before
Stage 4 hits, or you'll regret it. Take out the red robo shooting in your
direction, then either take the items, or continue south.

As drop off the ladder, make sure the spikes below don't puncture you. Fall into
the hole, and you'll be at the mid-point.

Carefully scroll on to the right, avoiding the screws as you go. Don't rush.
Avoid the metal smasher at the end, and select your Item-3. Activate it at the
wall, and escalate your way up. Jump when you get a chance, but avoid the Metal
Smasher at the top. If you don't have enough of the Item-3, you'll have to use
your Item-3, or go back and power up your Item-3 by shooting the screws. This
can be tricky, this next part. Try to get in the middle of the two Metal
Smashers, and then safely run by them. Don't fret if you get hit, its not the
end of the world. Now go down the ladder

Don't be a dunce and rush through here. Take your time maneuvering through the
narrow passageway leading down. You don't want to hit those spikes.

How's your energy looking? See that energy capsule? How bad do you need it? If
you have plenty of the Item-2 to spare, charge it up, and collect the capsule.
Down the final passageway and you'll be at the boss of this stage.

Fighting the Mini-robos:

Equip your Metal blades. They will be the most versatile weapons to use here.
Watch the walls, and the floor below you. Two blocks will either come from the
walls, or from the floor, and then form into a Mini-robo. Avoid the blocks
formation, or else you'll get damaged. Shoot the mini-robo when it forms, and
wait for the next one to appear. They will get faster as you keep destroying
them, so watch out. Stand on the floor panels where previous robos appeared.
That way, you don't risk damage by oncoming robos from the floor. Time for Stage
3!

Stage 3:

The music changes, and it kind of sucks. Also, the stage is really a joke. Dr.
Wily must've been asleep while designing this stage, or something. Anyway,
you'll first see a weapon capsule and an energy tank when you head down a
screen. Unfortunately, two crash walls protect them apiece. In my opinion, it
isn't worth going for either one. Its entirely up to you - Don't let my opinion
keep you from nabbing an Energy tank, or a useless Weapon tank. :P

On the small platform closest to the bottom, head right a square, so that you
land on top of a pillar below. Surrounding you, are two weapon capsules I
suggest you take either of them. Kill the crab below, if it perks your interest.

You now enter some disgusting toxic-looking liquid. Spikes fill the floors, so
watch your step. Hold down the jump button as you make each jump, so that you
safely clear each bound. This is especially important when you reach the two
chasms, since Metal trout may or may not leap up, taking out an unprepared
jumper. Watch out for the small passageway with spikes lining the ceiling. Don't
jump and you'll be safe. Jump, but very carefully so that you land in the middle
of the chasm as you fall. Watch your descend, and weave in and out as you fall.
You may die on your first attempt, but you'll soon get better. If you don't..
::shrugs:: try to remember the pattern of the chasm. Memorize it, and plan ahead
your moves. This really isn't too hard if you're not nervous about doing it.

Don't rush through this part. Just walk casually through, and when you reach the
next chasm, hug the right wall.

When you reach the next scene, spikes will be on the left side when you fall.
Boy, wouldn't you have felt dumb there? At first glance, it looks as if you need
the Item-3. Well, you don't. Simply jump, and you'll be out. Destroy the few
Red-robos lining this area, and you'll be at the boss of this stage.

Fighting the Guts Dozer:

Guts man makes his reappearance onto the Mega man scene, except that now he's
operating a huge bulldozer. Jump onto the dozer's platform when it gets into
range, and blast his head with Quick Boomerangs. Might help if you destroy the
Mets appearing out of his stomach, as well. He'll also shoot out plasma shots
from his mouth, but this shouldn't hinder your progress much. The battle will be
over shortly.

Stage 4:

Thought the last 3 stages were cakewalks? Well, get ready for this stage then.
Its not hard, so much as it is long. The boss of the stage is a problem to deal
with, too.

You're blessed with 2 weapon capsules. Don't be lazy - Refill some of your lost
weapon / item energy.

Take out the Met at the top of the ladder. You'll get that 1-up soon enough,
don't worry.

Another met awaits you. Now, try and walk to the left above the met. You'll fall
through an invisible floor! Either use Item-1 to climb up, then go south on the
left, to get the 1-up, or continue north through the first ladder.

If you didn't want to use Item-1, at the top of the ladder, go left, and hold
down left on the control pad. Yet again, you'll fall into another invisible
floor, but you'll clear the one at the bottom, allowing you to collect the 1-up.
As you try to reach the ladder, two sections of the floor will be invisible
drop-points. 2 squares to the left of the ladder, and 5 squares to the left of
the ladder are their positions. Jump over them, and go up the ladder.
Those spikes don't look too intimidating, do they? I mean, after all... a nice
floor closes the cage up, so there's no way you can fall through, right? Well,
test fate then. Go up the ladder, and walk all the way to the left... wait,
wait! No you idiot, don't do that! In case you haven't already guessed, a patch
of that top floor IS invisible. It's the one closest to the ladder. Make it to
the left, and jump onto the ladder when you get in range. Or, if you're a
paranoid freak, use Item-2 to clear the gap.

2 Mets and some invisible patches block your way to an Energy tank. Take out the
2 mets, then when you try to get to the tank, you'll fall through a floor patch
next to it. Use Item-1 to climb back up to it, and collect it.

Well, you've reached the mid-point now. Equip the Metal Blades, and proceed down
the ladder. More of this ladder crap, as you can see. Metal seekers fill the
chasms, so blast them as they appear, and jump onto the moving platform. Ride it
to the next ladder.

Jump down onto the platform when it appears below you. Then, when you reach
another small platform, jump onto it, waiting for the moving one to get past the
narrow corridor. Jump back onto it, and ride it up to the top. Go down the this
ladder.

Wait until the platform reaches you, but in the mean time, blast some Metal
seekers approaching you. Ride the platform all the way, (making sure to jump
onto the small pillar, so that you don't get dropped into the spikes) blasting
more Metal seekers as you go, then hop down the corridor.

Again, wait until the platform comes to you. Jump on top of it, then jump to the
small platform. If you just want to get the hell out of here, use Item-2 to
clear the spikes. Otherwise, you can test fate again, by waiting for the
platform to reach your distance, jump onto it, then jump to the ladder. This is
a tougher feat, so don't whine to me if you can't get it!

Great. Metal robos and Guards fill this area up. Take out the robos with the Air
shooter, as normal. Guards can be taken down with Plasma shots. Brace yourself
to the end, and take a look at your health. How are you doing? Hopefully, you
should be at damn near full health. You'll need every last bit of it to survive
THIS fight.

Fighting the Homing Seekers: Indeed, this is no normal fight. See those crash
bombs? I do hope you have the energy of those filled to the max. You WILL need
it all, if you hope to make it through this fight in one try. Your object is to
destroy the Homing seekers, who will fire shots at you periodically. (You can
see when they're ready to fire, they'll glow rapidly.)

Now, the only way to do this, is to fire a Crash bomb at them. NOTHING else will
kill them. Unfortunately, Crash walls block some of them. In order to make it
through here in one try, you need to only shoot the walls that are indeed
blocking your way. First, use Item-1 to make it past the Crash wall on the
right. Take out a crash bomb, and blast the Seeker that is in open sight. Climb
over it the wall, and take out the next Seeker with yet another Crash bomb. Use
Item-3 to climb out. Use a crash bomb on the bottom Crash wall, then take out
the Seeker inside with a Crash bomb. Use either Item-1 or Item-3 to climb out.
Use a Crash bomb to take out the wall furthest on the left, then take out that
Seeker with a Crash bomb. One more to go! This last one is the toughest one to
get. Go down to the bottom, and jump, and use the Item-1 in mid-air. Hopefully,
you should be able to jump onto it, and allow ample time to make it up to the
platform adjacent to the last Seeker. Take out that last one with your final
Crash bomb.

I wouldn't blame you if this sounded confusing. However, once you get this down,
the concept is easy. Carrying it out, however, is never easy. Do your best to
dodge the shots when they appear. It possible to avoid the lot of them, although
it can be nears impossible to avoid some of them. This is why you need good
health.

Analyze your situation. If you still have one or two more Seekers to destroy,
but your health sucks, consider using an energy tank. If you're too cheap to use
one, then you can afford to die. When you come back, the walls you destroyed in
the previous battle will still be gone, however, so will your Crash energy. That
means, you'll have to refill it by destroying the Guards and Metal-robos. This
can be quite frustrating, so that's why I'd opt for finishing off the Seekers
the first time around, especially if you only have one life left, and 4 Energy
tanks. At any rate, you'll be on your way after defeating the Seekers!

Stage 5:

The infamous teleporter room awaits you. Here, you must fight all the 8 robot
masters again, except without doing the stage over. However, this should be much
easier, since you are more experienced, and have the weapons to back it up with.
Going counter-clockwise, starting at the upper left teleporter, here is whom
you'll be fighting, along with their respective descriptions for doing so.
Reminder, you'll also get an energy capsule for defeating each boss. This make
it's easier to drag along the fights.

1. Heat man: Just like before, take this freak out with the Bubble Lead.
2. Air man: Use the Wood shield or your Plasma cannon to shut down Airman for
the second time.
3. Wood man: One fully charged Heat shot will take him down. Lacking any
available energy, switch to your metal blades.
4. Bubble man: Four metal blades will be all it takes to kill Bubble man.
5 Quick man: Crash bombs (unlikely that you have them.) or even the Air shooter
can kill Quick man. Also, consider the Time stopper again. Save yourself half
the trouble.
6. Crash man: A few shots with the Air shooter are all you need.
7. Metal man: Here's the biggest oxymoron if I ever saw one. ONE Metal blade
will kill Metal man. Just one!
8. Flash man: Pelt Flash man with Metal blades as he approaches. Chances are,
he'll never reach you! (Just be careful not to miss out on the energy capsule -
You might teleport too quickly out of the room. ^_^)

Had fun? Well, now the real game begins. See that teleporter in the middle? That
leads to Dr. Wily himself. Equip the Metal blades. Jump over the flying energy
shots, and fire off a few metal blades when the opportunity arises These parts
aren't so bad, but don't rejoice yet! Part of Dr. Wily's ship flies off,
revealing the bad doctor himself. It's Round 2! This time, his energy shots
bounce not so harmfully toward you. Do your best to avoid them, and unload all
of your Metal blades unto him. You will probably need an Energy tank, but save
it until the 2nd Round to use it. Don't waste it during the first phase. When
you waste him during the 2nd round, have you got him? Not quite! The doctor has
something else in store for you, and destroys the floor below you! One more
stage to go!

Stage 6:

No music. Odd. Hug the right wall, and keep trudging through, pass the lava
drops. You definitely do NOT want to get hit by them. They take off a good
portion of your health. If you hugged the right wall on your starting descend,
you shouldn't have any problem making it past them. Reach the metal door, and
you're at the final boss!

Fighting the Alien Wily!:

So, it's true? Dr. Wily is really an alien being? No matter, its up to you to
destroy him once and for all! Only one weapon will produce any kind of damage to
him - The bubble lead. Dr. Wily moves in a figure 8 pattern around the room,
shooting blasts as he goes. DO NOT get hit by him, or the shots he fires. If you
do, you will find yourself hurting! Blast him when he comes down to your level,
and continue dodging the shots he fires off. You can find yourself doing a
pattern, which is good. Try not to jump at him, accidentally. Take your time
here. Use an energy tank when you need it, and after your constant volley of
bubble lead shots, you will have won the game!

Section 4: Additional Challenges:

Did this game seem too easy for you? Well, you're in luck.

Difficult mode: Harder than Normal mode, obviously. For one, the shots taken to
defeat each enemy is doubled, (there are exceptions to this, by the way.) and
some enemies have added attacks. For instance, the Walking Towers now shoot off
their respective parts at you, then grow a new body. It makes them tougher
enemies, as you can now take a lot of unwanted damage. Give this mode a try!

Only the Plasma cannon: Try doing this on Normal mode, first. While it will be
easy, it won't be as easy as if you went through with your weapons. A great
challenge. Try it on difficult mode then! Its much tougher, as it requires you
to avoid more shots, especially the Wily at the end of Stage 5. (NOTE: Alien
wily and the Homing Seekers CAN NOT be killed with the Plasma cannon. Don't
bother.)

No energy tanks!: A worthy challenge! Think you're the master? Go through the
game without using one damn energy tank then! It will become a pain with some
bosses, mostly the Homing Seekers and the Wily at the end of Stage 5. Also,
combine this with the difficult mode Plasma cannon only deal! Indeed, it's the
hardest thing to do in the game, as I've been able to do accomplish it only
once.

Well, that's about it. At least for now. I hope you enjoyed this long and
painstaking FAQ.  If you want to use my FAQ, I will be more than glad to let you
use it, just make sure you let me know if you plan to use it.

Also, I plan on making a Mega Man 1 and 3 FAQ... when? I don't know. Patience!

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to [email protected]
Mega Man is a trademark of Capcom.