Version 1.5 4/10/02

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McKids: Ronald's Clubhouse Walkthrough
An in-depth FAQ
by The Lost Gamer ([email protected])
Copyright 2002


Table of Contents:
001.  General information
002.  Walkthrough
 002a. The Garden
 002b. Gopher Grove
 002c. Lazy Leaves
 002d. Mountain View
 002e. Hidden Glen
 002f. Towering Trees
003.  Game Genie Codes
004.  Credits



001-General Information
-----------------------------------------------------------

This is a walkthrough for the first level of the NES game
called McKids.  The official name of the level is Ronald's
Club House.  I already did a big FAQ for this game, but I
decided to go even more in-depth in the actual levels; the
descriptions I did on the individual levels are extremely
basic, and while going through someone else's FAQ I remembered
I hate when you just get a basic walkthrough.  So, here's
my non-basic walkthrough for Ronald's Clubhouse.

If you have any questions, comments, or concerns about either
this FAQ or the game itself, e-mail me at my way-too-long
address, [email protected].  Make the subject
either McKids or no subject at all, or else I won't answer
it.  If you don't bother to use the right format, I won't
bother to send you a reply.  If you want to use part of my
FAQ for something, just e-mail me and I'll let you.  Okay,
time to start.

002-Walkthrough
-----------------------------------------------------------

In case you weren't paying attention during the opening scene,
the Hamburglar stole Ronald's bag of magic tricks!  You need
to get four of Ronald's cards in his six levels, and he'll
show you how to get to Birdie's house, where Hamburglar
was last seen.  You play as either Mic or Mac.

002a-The Garden
-----------------------------------------------------------

The Garden is very easy, but it's only the first level so
you shouldn't have expected much anyway.  You land on a
platform with one of the nifty signs that points right,
which is where you should go to beat the level.

Notice to the right of the platform is the outline of a
block moving left and right.  To the left of the platform
is an outline-less block.  Using B, pick up the outline-
less block.  Using B again, throw it into the outline, and
it turns into a normal block going left and right.  Jump on
the block, and you will get all six of the M's (they're like
the coins in Super Mario Bros.).

Once you get all six M's, walk right.  You'll see a line of
M's going straight up, and underneath it is a small spring.
Jump on the spring and it shoots you straight up into the
air.  You should get all the M's, minus two.

To the right of the spring is another nifty sign that points
right.  Above and to the right of it is another platform.
Jump on it, and continue right.  Jump onto the next platform
here.  Grab the block with B, and use B to throw it and kill
the snail.  Jump up to the platform that is more to the right,
and do a running jump right.

You should land on a green platform, the ends of which look
funny.  Start from the left side of the platform, and run
right off the platform.  If you did it right, the weird end
of the platform flipped you upside down, so you are now
walking on the bottom of the platform.  Use B to grab the
M block (it's actually a card for Ronald's Clubhouse).  Walk
left and get the three M's.  Jump off the platform while still
upside down.  You land on the ceiling.

On the ceiling, go as far right as you can.  You'll run into
a bunch of blocks with arrows that point left.  Jump onto one.
You get sent left all the way back to the beginning, but this
time on the ceiling.  It should look like this:

________
      |_________

MM
MM  ________B____
MM

The M's are the M's that you collect, get them to make 26.
The B is a beaver, which runs left and right.  See the little
bump on the ceiling?  Stand next to the bump, with your feet
on the higher part.  When the beaver passes to the left of you,
jump and run right past the beaver's platform.

You'll see another spring if you head right, which you should
jump on to get the two M's you missed before.  Continue right,
and you should reach three blocks.  Grab one and carry it
right.  You'll reach a giant spring.  Jump on it and it sends
you far downwards.  Use this to get on the bottom of the
platform that you used to get upside down.

If you couldn't use the giant spring, go right.  There's a
series of platforms in midair.  Jump from the bottom of one
to the bottom of another, and eventually you reach the bottom
of the platform you used to get upside down.

Now that you're on the upside down platform, do what you did
last time to be right side up.  If you don't run, you'll fall
up to the ceiling, so if that happens, get to the bottom of
this platform and try again.

Once you're right side up again, jump right.  Do this again
and you land on a platform with five M's and a dancing
flower.  Jump over the flower, and get all the M's.  Fall
off to the right of this platform, and go right.  You'll
run into five M's here.  Keep going right.

When the ground slopes down, jump up onto the three blocks
here.  Jump up again to reach two blocks.  To the right of
you will be a tall platform with a reddish thing.  Jump on
the red thing and immediately jump straight up to reach the
top of the platform (when you stand on the red thing, it
moves down).  A single block will be in midair next to you.

Jump on this single block.  Now do a running jump to the
right, as far right as possible.  You should land on a
platform with six M's.  To the left of it is a block with a
one on it.  If you don't land on the platform, you should
at least land on the one, and then you can jump right for
the M's.  Get the M's and stand on the one block.

Under the one block is a strange thing.  It's like a finish
line.  There is a post to the left and a post to the right.
A string connects the post, and when you touch the string,
it breaks, and you finish the level.  Running left and right
on the string is an M.  While on the one block, press down
and B to pick it up.  You will fall down on the finish line,
so try to land on the M.

If you land on the M, you get 14 M"s, not to mention the one
block, which was a one up.  Also, you should notice that when
you get the M, the big M stops and 13 small M's appear to
the left of it (that's where all 14 M's come from).  After
every fifth M, a block appears in place of an M.  You want
to get as many of the blocks as possible, as they're needed
for the final boss fight.

You should have gotten a card for Ronald's clubhouse, a
one-up, and 58 M's on this level.  If you didn't get all of
those, you might want to redo the level.  However, if you
got the card, it's okay.  Just keep redoing the level until
you get the card.

002b-Gopher Grove
-----------------------------------------------------------

You'll land on the ground.  A gopher (looks more like a bear
or a beaver) will be running right and left.  Either use one
of the blocks to your right to kill it, or jump over it.  Go
right down the slope.

Go right over these logs.  Hanging down from a log in the
air is a spider.  Try not to hit it while you do other things.
See the group of six blocks?  The one in the middle (and on
the right side) is a spring, so remove it and the top right
hand block that is over it.  Jump to the spring (avoiding
the spider) and on it.  Jump to the upper left to be on the
platform above the spider.

From this platform, jump up and to the left.  Grab the six
M's on the platform here.  From here jump down and to the
left on the single block in midair.  Press down and B to pick
up the block to reveal the spring underneath it.  Use the
spring to grab the one up above.  Once you grab it, go right
past the group of six (now four) blocks.

Go up the hill, and keep going right.  The ground will slope
down into a tree and a block.  Stand on the block, and using
the down plus B technique, pick up the block.  Grab the eight
M's here.  Using B plus down again, pick up the block to the
left to reveal a spring.  It will spring you back up to the
top of the hill-thing.  Use the block to kill the gopher on
top of the tree to your right.

After you kill the gopher, jump right over the tree, and
continue right up the hill.  If you keep going, you'll run
into a log in midair with a spider underneath.  Walk past
carefully and you'll see a tree stump near a spring.  Jump
off the stump to the spring.  To the left of it, high in the
air, is a platform with the card for Ronald's Clubhouse.  It
may take a few tries, but you'll eventually get it.

After you get it, go right and you'll reach another tree
stump near some blocks.  Jump on it.  If you're in the mood
to do the first risky thing you can do in the game, jump up
to the log in the air.  Jump off this to the other log in the
air.  Now do two jumps to the right, the first on the red
platform that falls down, and the second to land on the platform
to the right of it.  On this platform is one of the outline
blocks, like you saw in the first level.  Pick it up with B,
and ride the red falling block down to the bottom.

Go down the slope to the right to reach the water.  Jump into
the canoe, or else the narsty fish in the water will kill you.
Once you jump into the canoe, ride it right.  You'll see an
outline-less block going through the air up and down here.
Go under it and jump up to put the block in it.  You'll have
to wait for it to come down again, because it will be out
of jumping distance now.

When it comes down, jump on top of it, and ride it up to the
top.  Jump onto the log in the air it comes near.  Jump up
and to the left to another log, which has M's on it.

See the red block that's flying around in midair?  Jump on it
and ride it right.  When it goes all the way right, it will
go past to logs in midair, which both have M's over them.
Do a running jump off the top one to the right to reach a
hidden area which tests your jumping skills.  Can you get all
of the M's in one try?  It's difficult, but if you enable
the super jump trick, you can try as many times as you want.

Once you're done with it (you only get one shot) you'll be
sent back to where you found the zipper.  Fall to the left of
the platform here, but hug the wall right of it.  You'll land
next ot the finish line, and get the M to finish the level.

002c-Lazy Leaves
-----------------------------------------------------------

You land near a pile of blocks.  Pick one up and head right.
Use it to kill the gopher here.  Now continue right.  You'll
see a  pair of blocks; jump over them to the right.

To the right of the blocks is a tree stump.  Jump on top of
it.  Look to the right, and you will see a leaf in midair,
gently moving right and left.  Jump onto it.  Then jump right
onto a second leaf.  From it jump right over the tall tree
there.

You'll land near the base of the tree with a block.  Pick up
the block, and use it to kill the bird which is hopping around
here.  Go right, and you'll see a group of four blocks.  Go
right past it, and jump on the tree stump.

Here, there's a big gap in the ground.  Jump over it to the
right.  Here, jump up and land on the log in midair.  It
has a nifty sign that tells you to go right next to a spring
Jump on the spring and land on a platform to your left.  Jump
off it to the left to land on a tree.  Fall down the left
side of the tree, but be right next to the tree.  You'll land
on a short branch with a card on it.  Pick up the card (it's
for Ronald).

If you're feeling a bit ready for something interesting to
happen, here's the hardest part of the level (sadly it is
optional).  If you don't want to do it, drop off to the left
and skip the next paragaph.

Jump to the leaf in midair to your left.  Now jump to the
next leaf to your left, and do it again until you reach the
log in the air.  There are three leaves, and if you screwed
up, try again, or wait for the next paragraph.  Go across
the log and get the twelve M's.  Now run off the log to the
right.

Here's the area where all you wimps should catch up; it's
the area I described before.  Jump over the gap to your right
like last time.  Now go onto the log just like last time.
Here's another interesting part, but if you don't want to
do, simply fall down and head right to the finish line.

Jump on the spring, and spring to your right, and land on top
of the log with a spider underneath.  Jump off it to your
right to land on more leaves.  Keep jumping right on the leaves
and eventually you'll reach a one-up; pick it up with B plus
down to land right next to the finish line.  If you fell, you
can go back left to try again or go right to the finish line.
It's up to you.

002d-Mountain View
-----------------------------------------------------------

You'll land under a platform.  Jump on it using the blocks
to your right to reach some M's.  From here go right up the
slope.

Here will be three of the poles with the red things that move
down when you jump on them.  Quickly do a succession of three
jump up and to the right to reach a platform with some M's.

Well, you'll find that here the level gets extremely easy
(and boring).  Fall down to the right and just keep going
right, even past the big spring.  Stop when the ground
slopes down.

Here, jump to the right on the red thing that goes down.
Jump right off of it to the platform with a snail.  Get the
card on the right hand side of the platform here.  That's it.

Fall off to the right here, and continue right to the high
point of the level, which is a clever arrangement of springs.
Get all the M's here, and continue right to the finish line.
You find out the card is for Ronald, which makes the four
you need, but you should still get the cards in the next
two levels.

If you are bored and want to do something cool in this level,
try using the giant spring to get the outline-less block to
get to the top of the screen, use the upside down platform,
and get all the M's while doing the level upside-down.

002e-Hidden Glen
-----------------------------------------------------------

You land near the base of a tree and a block.  Pick up the
block and jump over the tree.  Now jump right across the gap
here, and jump on the tree stump.  Jump back left on the tree.
Use the block to kill the gopher, and keep going up, where
you'll reach a one up.  Go back to the tree stump.

From the tree stump, jump right onto another tree stump
(there's a gap in the ground).  Jump right past it to reach
a log in the air with springs on either side.  Jump on a
spring to reach the middle of the log.

Leaves will fall down through the air at you.  Jump on one
leaf, then jump to another that is higher in the air.  Use
this pattern to get high up, and jump onto the log in midair.

From the log, jump right to another log, and jump right again
onto a long log-shaped platform.  Go all the way to the right
of this platform (beware the bird and gophers) to reach another
card.  Pick it up and jump off to the right.

From here, walk right and you'll come near two large trees.
Jump right over the bird, and pick up a block at the bottom
of the second tree.  Now using the tree branches, get to the
top of the tree.  Kill the gopher who's walking around with
the block, and fall off to the right.

Go right here, and get all the M's, while jumping over the
bird.  To the right is a tree stump.  Right of the stump is
the finish line with a spring above it.  Jump on the spring
to get to the right of the line, and now land on the M, and
get one of the nifty blocks you'll need for the final fight.

You find out that the card is for Hamburglar's Hideout, and
you need it to beat the game.

002f-Towering Trees
-----------------------------------------------------------

Here's a rather fun level, it's made up of a few very tall
trees.  Go right, and jump on the first tree branch you can
reach.  Jump from branch to branch of the tree as high as
you can go.

On your left is a long branch with a gopher on it, and another
tree to the left of it with branches.  Jump over the gopher,
and land on the lower branch of the tree to the left of
the one the gopher's on.  Now jump off to your right, and you
should land on another tree in midair.  Fall down to the left
of it, and like in Lazy Leaves, fall right next to it.  You
land on a card.  Pick it up.

In the air to the left of you is a block.  Pick it up to reveal
a spring next to you, which springs you back up to the top of
the tree.  Jump to the branch to your left, and back right to
the branch with the gopher on it.  Kill it with the block,
and jump left to the higher branch on the tree.  Jump all
the way to the top of this tree.

From here, jump right to the top of another tree.  Now jump
right onto another tree.  Jump on top of it, and jump left.
Jump up here to reach a long tree branch with two blocks.
Pick up the block on the left.  Jump up the tree branches
to the top of the tree.

Jump to the right, where there is a branch with a gopher on
it.  Use the block to kill the gopher.  Jump off this tree
to the right, and you reach the final tree.  It has a block
right on top of it, which is where you are, so get it.

Fall of to the right.  There's many spring and M's here,
and the object of this is to bounce off the springs to get
the M's.  Can you get all 144?  Can you?

Fall all the way to the right so you land to the right of
the finish line.  Jump to get the M and another of those
nifty blocks.  You find out that the first card you got is
for Ronald's Clubhouse, and the second is for the Professor's
Workshop.  Now you have five Ronald cards, a hamburglar
card, and a professor card.  Go to Ronald and he'll show
you how to get to Birdie's house, which has more levels and
more cards for you to find.  Good luck!

003-Game Genie Codes
----------------------------------------------------------

If you're using your computer, you can still enter these
under F6.  The first code for two lives is only used to
impress people.  The next two codes are okay, but why use
them when you can use the infinite lives.  The one heart
per life is also used to impress your friends.  The eight
hearts per life is also good, but that's two codes (not
good if you use the NES) and the infinite hearts is one
code and much better.  Don't lose Golden Arches is only
good if you really like the bonus round (which is kind of
weird)  The last on, super jump, is really useful.  I
recommend super jump and infinite hearts, and if you're
on the computer, infinite lives.  You really don't need
the infinite lives with infinite hearts because with the
hearts you won't get hit and lose a life.

PAKILYLA                 Start with two lives
TAKILYLA                 Start with seven lives
PAKILYLE                 Start with ten lives
GXKSUOSE                 Infinite lives
AAKSAYZA + AEKSNPZA      One heart per life
YAKSAYZA + YEKSNPZA      Eight hearts per life
EGETYTIA                 Infinite hearts
EKNVYIIA                 Don't lose "M"'s when hit
AOVEGTGE + AEVEPTLA      Super jump

004-Credits
-----------------------------------------------------------

This game is copyright of McDonald's and Virgin
Entertainment 1991.  It was produced by Nintendo of America
All McDonald's characters are copyright of McDonald's.  This
FAQ is copyright of The Lost Gamer, 2002.  If you want to
use any part of this FAQ, ask me first (instructions under
general information)