Version 2.0 2/14/02

  MMMMMM     MMMMMM
 MMM  MMM   MMM  MMM
MMM    MMM MMM    MMM      CCCCCCCC
MMM       MMM       MMM    CCC    CCC
MMM       MMM       MMM   CCC      CCC
MMM       MMM       MMM   CCC
MMM       MMM       MMM   CCC
MMM       MMM       MMM   CCC      CCC
MMM       MMM       MMM    CCC    CCC
MMM       MMM       MMM     CCCCCCC

KKK      KKK
KKK     KKK                 DDD
KKK    KKK     III          DDD
KKK   KKK      III          DDD
KKK  KKK       III          DDD
KKKKKKK                     DDD   SSSSSSSSS
KKKKKKK        III    DDDDDDDDD   SSS
KKK  KKK       III   DDD    DDD   SSS
KKK   KKK      III  DDD     DDD   SSSSSSSSS
KKK    KKK     III  DDD     DDD         SSS
KKK     KKK    III   DDD    DDD         SSS
KKK      KKK   III    DDDDDDDDD   SSSSSSSSS


McKids Cards Locations

by The Lost Gamer ([email protected])
Copyright 2002


Table of Contents:
001.  General information
002.  Walkthrough
 004a.  Ronald McDonald
 004b.  Birdie
 004c.  The Grimace
 004d.  The Professor
 004e.  CosMc
 004f.  The Hamburgler
003.  Game Genie Codes
004.  Credits



001. General Information
-----------------------------------------------------------

This is a guide for the NES game called McKids.  In case you
haven't noticed, another person has done a walkthrough for
this game.  His walkthrough is pretty good, so I'm skipping
most of the things he covered.  The only flaw I could find
is he doesn't actually give locations for the cards in the
game.  So this guide will tell you how to find all forty-two
cards in the game.  This is perfect for you if you're lost
and can't find a certain card.  Don't worry about getting
lost though, because I'm the lost gamer, and I'll try to
help you through.  You can e-mail me at
[email protected], but make the subject "McKids
Walkthrough" or else I'll delete it.  I get a lot of spam.
E-mail me with any comments about the game or if you want to
use part of the guide for your own needs.  Just e-mail me
and I'll give you the okay, or else you're breaking the law
and I might decide to sue you if I'm in a bad mood.  Okay,
enough complaining, let's get started.

002a. Ronald McDonald's Clubhouse
-----------------------------------------------------------

Oh no!  The Hamburglar has stolen Ronald's bag.  Go through
the six stages in his clubhouse and retrieve four of his
cards to get it back!  Actually, you don't get it back,
Ronald leads you to Birdie, who leads you to Grimace, who
leads you to the professor, who leads you to CosMic, who
leads you to the hamburglar.  Start swearing about how long
this game is (you'll want to get it done now) and head off
to the first stage.

Stage one: The Garden
---------------------

The first stage is really easy and its main purpose is to
get you used to the game.  Learn about the spring boards,
the invisible blocks, the arrow blocks, and the upside down
platform.  To get the card, jump on the platforms until you
reach the platform with gears on the sides.  Run across the
platform and you will be flipped so that you are upside down
Walk to the block that says "M" on it, and pick it up.  When
you finish the level, you find that it's a card for Ronald's
clubhouse.

Stage two: Gopher Grove
-----------------------

This stage isn't too tough.  Head right until you meet the
second spider.  Just to the right of him is a springboard.
Jump on the springboard and go to the platform to get the
card.  If you used the game genie super jump code, jump on
top of the spider's log and jump from there.  The card is
for Ronald's Clubhouse

Stage three: Lazy Leaves
------------------------

Go right and when you see the first gap in the ground, jump
over it and jump up on the platform.  Jump on the spring and
go to the platform to the left.  Jump on the tree trunk, and
fall off to the left, but hug the tree while falling and you
land on the card.  The card is for Ronald's clubhouse

Stage Four: Mountain View
-------------------------

This level has a lot to explore, but getting the card is so
simple you may search for it for a while.  Just head right
until you meet the big, big spring.  See those yellow poles
from the ground.  The fourth one to the right of the spring
has a platform that falls down.  Jump on the platform and
jump on the platform above and to the right.  The platform
has the card.  Head right to finish, (the spring section is
kind of fun) and the card is for Ronald's Clubhouse.

Stage Five: Hidden Glen
-----------------------

Nothing is really hidden in this level, but head right until
you see the springs on either side on a platform.  Spring on
the platform.  Leaves will fall, so jump up again and again
until you reach the top.  Jump to the right onto the trees,
and head right until you get the card.  It's for the
Hamburglar's Hideout.

Stage Six: Towering Trees
-------------------------

Well, if you go all the way to the top to get a card for
the Professor's Workshop.  If you jump from the place you
start from, you notice a card on a limb of a tree.  If you
use the game genie super jump, you can get it in midair.  If
not, you can fall off a tree to land on it.  That card is
for Ronald's Clubhouse.  This makes five Ronald cards, a card
for the professor, and a hamburglar card.

002b. Birdie's Treehouse
-----------------------------------------------------------

The early bird needs five cards.  Just like Ronald's Club-
house, you have six stages.

Stage One: The stratosphere
--------------------------

Wow, you're high up.  Way in the clouds.  Head left and jump
on the cloud.  You'll be taken to another platform, but stay
on the cloud and jump to the left.  Then jump left, and try
to go as far left as possible.  Get the card there, and head
back to the cloud.  This time, go right and follow the
platforms.  The platform next to the happy face has the card
The first card is for the Hamburglar (Robble, robble) and
the second is for the bird.

Stage two: Slippery Slopes
--------------------------

The card is on a platform above the spring.  It's for the
bird.

Stage three: Ice Maze
---------------------

I like this level.  Slide down until you reach the finish
line, and right above the finish line is a card for Birdie.
If you actually jump up right before the finish line (see
the up arrow sign?) you can go up and up and up until you
reach a zipper.  Stand in front of it and press B.  You'll
be taken to a secret card.  Press B to return.

Stage four: Secret Suprise
--------------------------

Jump on the trapezoid shaped cloud.  While on the top part,
jump left onto the cloud there.  There's a secret hole in
the cloud, and you fall down to the bottom of the cloud.  Go
right to get the card, which is for Birdie.  To get your
mind out of the clouds, jump on the spring.

Stage Five: Frozen Caverns
--------------------------

This card is very easy to find.  Just jump on the first
platform you see.  Avoid the weird snowman and get the card
If you didn't notice, you can actually jump on some of the
blocks in the background (of course you didn't notice that)
The card is once again for the birds.

Stage six:  Frosty Mountain
---------------------------

This card is also easy to find.  Head right over the falling
snow.  Jump over the arrow blocks if you are using the super
jump code below and get the card.  If you don't like to
cheat (why on earth are you reading this guide, then?), you
can fall with the falling snow, head right, and up through
the clouds to get there.  The cloud is for birdie, which
makes five ronald cards, six birdie cards, a professor card,
and two hamburglar cards.  Time to meet the Grimace!

002c. Grimace's Highlands
-----------------------------------------------------------

Duh, Grimace saw the Hamburglar, but he needs three cards to
take you to the lake, and then when you get five cards, head
to the professor.  That's lame, what kind of charcter says
Duh so much?  Oh well, his world makes up for him.

Stage one: Cliffton Heights
----------------------------

Well, this one shouldn't be too hard.  The card is right
above you from the start, but it's so far up you can't see
it.  Simply do what you did in Birdie's first level, go
right, up, and back left.  The card is for Grimace, duh, way
to go you big purple guy!

Stage two: Moose Bridge
-----------------------

This level is appropriately named.  From the start, go left,
and down.  Head right (beware of the moose) and go over the
bridge.  That card is for Grimace.  You get the second card
by simply staying as far up as possible the whole time, and
the card is on the rightmost platform.  It's a secret card.

Stage three: Lumberjack Lane
----------------------------

Well, there aren't any lumberjacks and there aren't any
lanes.  It's like the spork that isn't a good spoon and
isn't a good fork, but what do you expect from a grimace?
This stage involves lots of jumping, so if you are bad at
that, you should grimace :) now.  Enough of that.  Like the
last level stay up, and when you get to the sixth tree, fall
to the base of it to get a card for the grimace.  Also, if
you stay up you'll see some trees going onto the top of the
screen.  You can jump on them, but you won't be able to see
yourself.  Jump right onto the other trees (this is hard
because you can't see yourself) and eventually you'll get
the card for the professor.

Stage four: Fry Kid Falls
-------------------------

This level's name will make you wonder where the fry kids
are in this game.  Oh well.  The card is easy, but getting
through the level isn't.  Just keep to the top the whole
time like normal, and you'll see a big springboard in midair
Jump on it, and it will take you to the card, which is for
Grimace.  You should have, duh, three of his cards by now,
so you can access stages five and six.

Stage five: Danger Lake
-----------------------

This level is the one I'm worst at because my NES goes into
major glitch mode on this level.  Hopefully it won't happen
to you because I'm the only one who has my copy of the game.
You jump into the boat and head right.  When you reach the
land, pick up the boat like you would a card and throw it
into the water on the other side.  When you reach land, go
up and right (grab the outline less block) and back left and
up.  You should see a block's outline, so put the outline
less block in that, so you can stand on it.  It takes you
right, so jump right, and try to get on the highest platform
where Grimace's card is.

Stage six: Far Falls Forest
---------------------------

Jump left from the beginning and fall down.  It seems like
this is certain death, but there's actually an island with a
zipper.  Press B in front of the zipper to be taken some-
where else.  Grab the card easily (it's the elusive 6th
Ronald card) and hit the finish line.  Go back in the level
to get the 6th Grimace card.  Get the boat and head right.
WHen you reach the tree, pick up the boat, throw it into the
water and head right some more.  When you hit the next tree,
pick up the boat and go into the tree by pressing B and A at
the same time.  This is a tricky move, so it may take a few
times.  When you get it, go up and throw the boat on the top
of the waterfall.  Jump in the boat and float across for
Grimace's sixth card.  This makes six Ronald Cards, six
Birdie cards, six Grimace cards, two Professor cards, and
two hamburglar cards.  Now you have six Ronald cards, you
can see him again and go in the secret world, but you don't
have all six secret cards yet, just two!  Oh...go see the
Professor.

002d. Professor's Workshop
-----------------------------------------------------------

Stage one: Ports o' Comets
--------------------------

Well, this level is weird.  Just run right and jump over the
gaps.  Eventually you run into a gap with two blocks in the
air over it.  Stand in the middle of the blocks and pick up
one.  Jump right onto the super spring and grab the card.
Head to the finish line, but jump over it.  You should land
in a boat under the ports.  Head all the way left and grab
the card.  Enter the zipper and head to a not-so-fun fun
stage.  You end up back at the beginning of the level (ugh,
so much back tracking!).  Finish it to find the cards are
a secret card and one for Cosmc.

Stage two: Dino Dunes
---------------------

This one isn't hard, just jump up and to the right.  You'll
reach a long platform held up by sand with an upside down
thing at the end.  Remove the sand by pressing B and build a
tunnel that goes down and to the left.  Then turn upside-
down and follow the tunnel to get the professor's card.

Stage Three: Magic Forest
-------------------------

This level is easy, but there's a lot of extra stuff to do,
so you can explore if you want.  Also, it has the really
cool suicidal bears!  They run off the cliff and don't even
hurt you.  Idiots.  Well, the main thing to look out for is
a finish line, but it has no M going across it.  That's
because it's fake.  Jump over it to see two trees.  On the
right hand side of the tree on the right is a limb with the
card for the professor.

Stage Four: Desert Cove
-----------------------

The falling bones should be called falling banes, they will
really mess you up if you are as bad as I am.  Well, if you
go down and right, you reach these bones.  Jump on them
until you see the waterfall.  On the right of the top of the
waterfall is a platform with a card for the Hamburglar.  Go
right and up.  See the bones?  Good.  Jump on them and jump
on the top of the screen where you can't see yorself (like
Grimace's stage three).  Head left through this totally
unremarkable shortcut and you run into a secret card.  Then
finish.

Stage Five: Captain's Ship
--------------------------

Arr, matey!  Jump left from start to get on a hidden
platform and easily get back up.  A card for the professor
is on the top o' the mains'l.   Well, there are a lot of
sails, so it's not really the main sail (that's what mains'l
is).  But on the tenth mast, fall down to the starboard side
and you reach another hidden platform.  Grab a block an' go
more starboard until you hit a super spring.  Jump on it to
get yar booty, a professor's card.  By the way, starboard is
right.  This leaves you with all of the cards for Ronald,
Bridie, Grimace, and the Professor, four secret cards, a
CosMc card and three hamburglar cards.  Make sure to talk
to the professor after getting all of his cards to make a
shortcut.

002e. CosMc
-----------------------------------------------------------

Stage one: Moon Monster
-----------------------

CosMc's level is out of this world!  Well, it's easy.  The
first stage has two CosMc cards.  The first one right by the
huge cliff going up.  To the left of it, you can fall
through the ground (Like in Birdie's level) and head right.
Jump right and grab the invisible block, left and put it in
the block.  Then grab the card, but be sure to land on the
block.  The other card is high in the air to the left of the
cliff going up.  Beware of the moon monsters!

Stage two: Swisserland
----------------------

This moon level is made up of green cheese.  It's a really
fun maze to explore, and when you find the card, it's for
CosMc.

Stage three: Constellations
---------------------------

This is the only level where the super jump is a curse.  The
card under the spring boards is insanely hard to get because
you have to jump low, but if, uh, when, you get it it is a
secret card.  Jump up, then up, and up once more (each jump
on a springboard) and on the top most right is a CosMc card.
The finish line is underneath a constellation shaped like
you (I didn't know the moon cared!)

Stage four: Spring fever
------------------------

Pull away the blocks and fall down, but for God's sake keep
to the left.  You will land on a platform, the left-most
part is one you can fall through.  Then fall right to get
the zipper.  You can zip to CosMc's card.  Then fall down,
avoiding the springs to the end.  That makes six cards for
everyone except Hamburglar and the secret cards.  You have
five secret cards and three hamburglars.

002f. Hamburglar's Hideout
-----------------------------------------------------------

Stage one: Burning Bridges
--------------------------

Jeez, these levels are hard.  First off, drop right and then
run right to safe ground before the bridge burns up and you
fall in lav.  Grab the molten rock and throw it in the lava.
It will float, and then jump on it.  Let it carry you until
you reach the end.  The end is where it hits the wall and
goes back, by the way.  Do NOT jump up to explore what is
above you because they are all traps.  Trust me.  When you
reach the end, jump up and easily reach the card.  It's for
the hamburglar.

Stage two: Lava belts
---------------------

Another toughie.  Jump on the belt and move in the direction
opposite of the one you want to go.  Don't worry, you'll get
used to it.  Move the belt right and just keep going.  But
when you see something like this:

 ---
 ---          ------------
 ---          ---        ---
 ---          ---         ---
 ---          ---         ---
 ---          ---         ---
 ---                      ---
   ---                   ---
     ----------------------

Jump off to the right or else you'll fall into the lava.
If you can't understand the picture, just draw a big capital
letter "G" on a piece of paper, and turn the paper 90
degrees to the left.  Ah, now you have it.  Okay, you jumped
right.  Now pick up a rock and for goodness sake HOLD ONTO
THE ROCK!  If you don't, well, you'll die.  Go on the belt
and head right again, jump on the platform.  You see another
belt, jump on that and head to the right, but before it
falls in the lava jump on the rock.  Throw the rock that you
made sure to hold and put it in the lava.  Ride it to the
right and you'll be on a cliff.  You can't see what's below,
so ride the belt underneath and jump at the last second to
get the card.  If you want it easier, here's a diagram:

----cliff-----                              wall-1
                                                1
                                                1
                                                1
                                                1
                                                1
                                     ledge-    11
                                              111
                                                1
                                                1
                                      card-M    1
                                                1
                                                1
                                                1
   1----finish line------M--------------------1

I didn't draw the lava belt because I didn't want to.  You
can't stand on the ledge, so be careful of that.  The card
is for the hamburglar.

Stage three: Molten Madness
---------------------------

This level has two cards, a hamburglar and the secret.  The
secret card is really, really hard.  To get the normal card,
run across the bridge to the right and beat it to the end.
You'll be in an area like this:

     M   1
         1
         1
       QQQ

If you take the M from the top you fall down and die, no
matter what.  You have to stand on the Q's, jump up, grab
the card in midair, and land back on the Q's.  That's the
easy card.

The hard card is much harder.  You should have noticed that
an unreachable platform is above you from the start (if you
have superjump you can get it).  You can reach it by hitting
an arrow block at the end.  When on the platform, jump up
and up.  Turn upside down, and jump on the belt.  Go right
and you eventually will have to jump to another belt in
midair (did I mention you do this upside down too?) and go
right.  You will see the platform with the card, but since
the card is underneath the platform, you have to be upside
down to reach it (no problem).  Get the card, head right,
and manage to hit the finish line while upside down.

BIG WARNING: ONCE YOU GO TO HAMBURGLAR'S LEVEL FOUR, YOU
CANNOT GO BACK TO ANY OTHER LEVEL BECAUSE THAT'S WHEN YOU
BEAT THE GAME, SO IF YOU WANT TO PLAY ON THE HIDDEN LEVEL
YOU ACCESSED WITH ALL THE SECRET CARDS, YOU SHOULD GO NOW
BEFORE YOU BEAT THE GAME, OR ELSE YOU WILL HAVE TO PLAY THE
GAME ALL OVER AGAIN!!!!!!!!!!!

You can access the secret level by talking to Ronald once
you have all of his cards.  With six hamburglar cards, you
can access the final stage, Magic Cave.

Final stage: Magic Cave
----------------------

Well, this is much easier than the last three puzzles, just
jump up, right, grab the rock, and go left again.  Ride the
rock on the lava, and then you meet...the final (first) boss
There are some blocks with M's on it that you can throw at
him.  These are the blocks Grimace talks about if you saw
him after you got all his cards.  Well, if you didn't talk
to Grimace, don't worry because you can pick up that pile
of rocks just like snowballs.  Ronald's magic bag throws
four different enemies at you.  This first is some squiqqly
thing you can beat by hitting it in the colored area.  Next
a wand flies and shoots at you, hit it with rocks or blocks
to kill it.  Next is a rabbit in a hat.  After you kill it
it turns into a crab, which takes one hit to kill.  Then
pick up the bag and you win!  Yay!  Too bad the ending is
crappy.

003. Game Genie codes
----------------------------------------------------------

If you're using your computer, you can still enter these
under F6.  The first code for two lives is only used to
impress people.  The next two codes are okay, but why use
them when you can use the infinite lives.  The one heart
per life is also used to imprss your friends.  The eight
hearts per life is also good, but that's two codes (not
good if you use the NES) and the infinite hearts is one
code and much better.  Don't lose Golden Arches is only
good if you really like the bonus round (which is kind of
weird)  The last on, super jump, is really useful.  I
recommend super jump and infinite hearts, and if you're
on the computer, infinite lives.  You really don't need
the infinite lives with infinite hearts because with the
hearts you won't get hit and lose a life.

PAKILYLA                 Start with two lives
TAKILYLA                 Start with seven lives
PAKILYLE                 Start with ten lives
GXKSUOSE                 Infinite lives
AAKSAYZA + AEKSNPZA      One heart per life
YAKSAYZA + YEKSNPZA      Eight hearts per life
EGETYTIA                 Infinite hearts
EKNVYIIA                 Don't lose "M"'s when hit
AOVEGTGE + AEVEPTLA      Super jump

004. Credits
-----------------------------------------------------------

This game is copyright of McDonald's and Virgin
Entertainment 1991.  It was produced by Nintendo of America
All McDonald's characters are copyright of McDonald's.  This
FAQ is copyright of The Lost Gamer, 2002.  If you want to
use any part of this FAQ, ask me first (instructions under
general information)