"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""
The Wing of
### #### ####### ######
##### ####### ########### ## ## ####
### ##### ######## #### # ####### ###### ####### #### ####
#### ## ## # ##### ### #### ### #### ### ### ######
#### ## ### ## ### ## ### ### ## ### ## ### ### ##
## # # ## # # ### ### ## ### ## ## # ##
# ## # ### ## # ### ### ## ### ### ## ## #
# ###### ### ######## ### ## ## #### # ## ########
####### ## # # ## ## ### ### ## ### ## ### # ##
### ## ### #### #### ### ##
####################### #### ######## ### ###
####### ######### ### ###################
#### #############
Madoola no Tsubasa
FAQ/Walkthrough
NES 1986
Version: 1.01 released on the 6th of May 2007
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS
===============================================================================
01.) Introduction | G0100 |
02.) Basics | G0200 |
-------------------------------------------------------------------------------
03.) Stages | G0300 |
04.) Enemies | G0400 |
05.) Items | G0500 |
-------------------------------------------------------------------------------
ZZ.) Credits & Thanks | GZZ00 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
01.) INTRODUCTION G0100
===============================================================================
Welcome to 'The Wing of Madoola' for the NES, released by Sunsoft in 1986.
Suggestions, comments or errors - tell me about it. Enjoy!
===============================================================================
02.) BASICS G0200
===============================================================================
The aim of the game is to get Lucia through all 16 stages, beating a boss in
each one and to collect the crystal ball guarded by said foe. With that in hand
you can move on to the next stage. On the way you will find new weapons, items
and upgrades to help with the quest.
Between stages you get to see your current stats. You start out with 1000 HP
and MP but can build on that with items. The list is what you have found so
far, each one having 3 upgrades. You already start out with the basic sword.
The max HP and MP is 5000. MP automatically refreshes with each stage, HP does
not.
Be careful that you always take the crystal ball when you defeat the level's
boss (not counting the final boss). If you forget about this, you're screwed.
Controls:
`````````
A Jump
B Attack
DOWN + A Fly (only with Wing of Madoola)
START Pause
SELECT During Pause, changes your weapon
It is very important that you learn how to jump well. If there are two
platforms not too far from each other, do not bump your head into the top one
but instead jump around to the side and then maneuver on the upper platform.
Weird physics, I know, but this saves tons of time and often health.
Display:
````````
There are two small boxes on-screen. The orange one at the top shows your
current HP, whereas the red one at the bottom displays the MP amount available.
When you pause the game with START there is another item displayed which is
your current weapon. At this point, use the SELECT button to cycle through the
available items.
Secret:
```````
Normally when you die it is game over. It brings you back to the title screen
and that is that. However, if you die on Stage 2 or higher, when it brings you
back to the title screen hold Select and press Start. You will be brought to a
screen that asks where you want to continue from. You can choose any stage up
to the one you died at, but not higher.
[Thanks to AdamL for this secret posted on GameFAQs.]
===============================================================================
03.) STAGES G0300
===============================================================================
Stage 1:
`````````
At the start of the game your sword is very weak. It is better to jump and
dodge enemies for now, you will get your revenge soon though. Go right and take
the first steps down. There is a little trick you can make use if you feel like
killing anything, you might even have to kill the reptile if it blocks the
doorway. Stand on the ladder so your sword just reaches the enemy above. If
positioned correctly you can kill it without taking damage. In this first cave
you can find BOOTS.
Back outside, go a little right and down to the next cave for your first SWORD
upgrade. You may now kill the enemies with ease. Soon you will reach the third
ladder.
BOSS: Egg
His movements are easy to see. It will look both ways twice and then hop over
your side twice. Thanks to your new sword upgrade it shouldn't even get the
chance to do so, however, as you will kill it with 4 hits. Grab the CRYSTAL
BALL in the next room and return outside.
Continue right past the jellyfish and quickly enter the door before they become
too many.
Stage 2:
`````````
Move forward until you exit this small valley, when you have to climb a steep
hill you will see a cave on the right side. Inside you will find the BOOTS
required to jump up there.
Go through the gate at the end and continue right. Jump over the first
waterfall. If you fall down you can go left and warp back to the start. Do not
drop down the second waterfall either, there are two items down there (SCROLL,
APPLE) but they will get you killed while attempting to reach them. When you
reach another hill to climb, go right into the cave.
BOSS: Skeleton
Go left and stand on the platform. The boss will jump up to your height and
then start hacking away. After 9 hits he's dead. Grab the CRYSTAL BALL and
we're out of here.
The exit is just at the top.
Stage 3:
`````````
Walk right and go down the first ladder you see. Take the next ladder down as
well. If you go right and down another letter you will eventually end up at a
room with an APPLE. Don't bother. Instead go left and climb the ladder to the
warp.
Climb down the ladder on the far right and then run over to the left side to
find a room with the second SWORD upgrade.
Go down another ladder, continue right and jump the gap to other side. If you
fell, you can climb back up the columns. Climb up both vines to the room with
the FLAME SWORD.
Drop down to the highest platform and walk right to another room.
BOSS: Knight
Equip your new flame sword and walk towards him. As soon as he's in sight,
blast three times towards him. Then turn around and dash back left to get some
distance and do another three hits. Continue this one more time and he will
fall. Just stay clear of his fireball, it doesn't have much distance but takes
off 400 in one go. Grab the CRYSTAL BALL when done.
Back outside, go left and drop down all the way to the ground. Continue left
past the last few enemies and soon you shall find a ladder that goes up and the
exit is on the right.
Stage 4:
`````````
As you start, drop down and then drop down a little bit more on the right side.
There is a ladder on the left that leads to a FOUNTAIN should you need it. The
path continues right further down. Climb the ladder to the room with the final
BOOTS, you can now really jump high.
Continue right along the columns and ascend the ladder. The first ladder on the
left has a SCROLL at the top, recovering your magic. Continue left and up
another ladder. Go up two short ivy to find a MAGIC BOMB.
Go back down both ivy strands and up another one further right.
BOSS: Snake Woman
Kind of pathetic. Advance left and it will soon start dashing towards you. You
could either hit it and jump up so it passes by, then re-appears from the left
side. If you advance too far left it will come from the other side. Much easier
is to equip the basic sword and hit it continuously. One hit will stun it at
the spot, so after a dozen hits it will die. Take the CRYSTAL BALL as usual.
Outside, go back down the ivy and then ascend the short one on the right.
Continue right and up the long ladder that leads to the outside.
Walk right in both screens to find the exit.
Stage 5:
`````````
Go left and up to the next floor. The ladder on the right leads to a POT. Go up
another floor and use the warp. Enter the chamber on the right.
BOSS: Dinosaur
Just like the previous (pathetic boss), use your basic sword to hit away any HP
he's got. Nothing to it. He might come in flying, but that shouldn't be hard to
adapt to. CRYSTAL BALL here we come.
When you get back through the warp, get past the shaft and continue right up a
ladder. There are two room coming up, containing useful items (FLAME SWORD,
SPELL BOOK).
Descend the next ladder and drop down this long shaft. At the bottom, go left
and exit.
Stage 6:
`````````
Go right and descend the first ladder if you want to refresh at the FOUNTAIN.
The next cave leads to a POT. Return to the fountain if you wish to get more HP
back, otherwise warp to the next area.
Grab the SPELL BOOK inside the cave, then jump over the rocks. It is a little
tricky with all the slimes surrounding you. Should you fall down, warp back to
the start. Across the waterfall, get the BOUND BALL inside the cave and then
warp to the next area.
Get across the broken bridge and the rocks to find another cave. Falling down
will result having to warp back to the start.
BOSS: Propeller
Equip the Magic Bomb and blast away while he thinks it is safe flying around.
Grab the CRYSTAL BALL.
The ball is at the top of the hill.
Stage 7:
`````````
Go right and miss out on the first two chasms. Drop down the third on to find
the SEALED BALL in the room. Climb up on the right and drop down the long chasm
all the way to the bottom.
Go left and find the SWORD upgrade in the first room. The second room has the
boss.
BOSS: Gold Dragon
This is actually the first tough boss. One way to deal with him is equipping
the Sealed Ball while he is chasing you through the room. If you stay just far
enough away but not too far, bot of his fire balls will miss. Once you reach
the left end you need to jump up and then start going right. By the time you
reach the right end he should be dead. Get the CRYSTAL BALL on the right before
leaving.
To recover some MP, enter the room on the left (SCROLL) before continuing to
the right side. There is also a room on the right that has an APPLE. Climb the
rest of the way to the exit.
Stage 8:
`````````
Go right past the warp and climb the ladder. Go left and ascend to the boss.
BOSS: Bunyon
This is only one of the larger ones, with just over 1600 HP. I use the Flame
Sword to hit it from far away. By the time you get to the left side, jump over
the top and then start hitting it from the right side. Kind of like the
previous boss. Don't forget about the CRYSTAL BALL.
Go left and warp to the top floor. Descend the ladder on either side and find
the room just below the one you were just in, it contains an APPLE.
Go back up and walk right, jump over the exit door for now. The first room has
a chick which when touched, gives you a keyword that was used in a prize
competition back in 1986. The room after that has a MAGIC SWORD upgrade. Now
return to the left and exit.
Stage 9:
`````````
Avoid enemies as best as you can while you walk right. Get the SHIELD BALL
upgrade from the first cave and warp to the next area.
When you reach the ruins, enter the first room to find a FOUNTAIN and then
enter the second.
BOSS: Dog
Similar to a couple of earlier bosses, this guy likes to run from left to right
like a dog. If he goes too far off screen he might come up from the opposite
side. Use the FLAME SHIELD to hit it, jump up and turn around. Continue until
he's dead. Grab the CRYSTAL BALL before leaving.
Walk right and find the FLASH inside the cave, then leave on the right. There
are a couple of previous bosses in your way though.
Stage 10:
`````````
Walk right and descend the ladder. Go left and drop down one floor. Continue
right until reaching the door.
BOSS: 50 Reptiles
I use the Flame Sword, because the Magic Ball uses a bit too much MP. There are
only a few of these on-screen at the same time, so walk around when they are
all gone as they might not be all gone yet. If you think they are all dead,
enter the left door for the CRYSTAL BALL.
Return all the way left and drop down the shaft. Walk right and drop down a bit
more. On the left is a room with a FLASH upgrade. Back up, continue right and
grab the MAGIC BOMB upgrade.
Return to the shaft and up two floors. Walk all the way to the other side and
first drop down for a FOUNTAIN, then climb to the top to exit.
Stage 11:
`````````
Walk right, jump over the warp for now and enter the door at the top to find
the SMASHER. Return to the left and this time warp up.
Go right and kill the eggs, then descend the ladder to find another warp.
Walk right and grab the MAGIC BOMB upgrade as well as the POT from the rooms
here. Continue up the steps until you see a wide opening on the left with a
broken window. Take this to a room.
BOSS: Bunyon
Unlike the previous boss, this one will split into small balls when enough
damage has been dealt. The best way to defeat it is the Flame Sword, especially
once the are split into the new forms. CRYSTAL BALL no.11.
Return right and continue up the steps. At the very top, go left. Take the
first warp door you get to and from here walk left. This next part is a little
tricky, you must be fast but careful at the same time. The slimes like to touch
you which causes a hysterical bounce from our heroin. You only need to reach
the next floor and quickly enter the door to find a SPELL BOOK. The next room
has a POT.
Now, one more time on the left side to the next floor. Dash right to the warp
to escape the slimes. Walk left to complete this stage.
Stage 12:
`````````
This level is tough.
First walk right until platforms start to appear. Start climbing them and when
they start to descend, follow them all the way to the right. By now the slimes
must have started to appear, this is very tricky to stay alive and not be
knocked off to the ground floor. As you climb the next few steps, a door with a
SPELL BOOK is on the way. Now go down the steps on the left and after around
eight platforms there is a door on the left, so don't drop down too far. The
door has a BOUND BALL upgrade. Climb the stairs on the left to find a warp.
Walk right past the enemies to reach a broken bridge. The last part of this is
actually a trap, do not stand in the middle of that long piece. Continue right,
up the ladder and all the way left to find an APPLE.
Take the ladder up you just passed and go right at the top. The next ladder
leads to a fight.
BOSS: 6-Arm
He will bump into you as soon as you walk left a little, be careful! Due to the
sheer amount of HP this guy has, I think it's best you use the Flash a few
times to remove his lower body. Once he starts floating, switch to the Flame
Sword to kill it off. Grab the CRYSTAL BALL before leaving.
Now all that's left is to dash right to the exit.
Stage 13:
`````````
Walk left, dodge the foe and then climb the ladder. Soon you will reach a warp.
Go down the steps on the left to find another warp. From here, go left into the
room with a SMASHER upgrade. Return through the warp and this time climb the
steps all the way to the third warp on the right (sixth in total).
Dash right and up the slope. The third door you get to has a SCROLL which you
may want to leave until after the boss fight. The second one leads to a
FOUNTAIN which you probably need by now, then the first door is the battle.
BOSS: Big Bug
Another huge HP for this boss, I again recommend Flashing him until you get too
low on MP, then finishing it off with the Flame Sword. It's just quicker and
avoids dodging most of his fireballs. The 13th CRYSTAL BALL is yours.
Return to the warp and climb the rest of the stairs. At the top, walk right and
descend the first ladder to find the exit gates.
Stage 14:
`````````
First off go left and up the ladder for the final BOUND BALL upgrade. Then go
right and jump over all the gaps. Should you fall down, or want to fall down on
purpose, you require to walk through several shafts to get where the warp up
ahead would take out. There is a SCROLL and POT on the way, but it really is a
huge detour.
After taking the warp (or walking all the way), enter the left door for the
final SMASHER upgrade and the left door for a brawl.
BOSS: Bunyon
Same as on Stage 11, but this time there will be two more once it is dead. Grab
the 14th CRYSTAL BALL.
Go back left and descend the ladder. Enter the warp at the end of the corridor
and go right into the exit.
Stage 15:
`````````
Because you want a SPELL BOOK, first go left and through the warp after
climbing the ladder. Take the adjacent warp and then climb the nearby ladder to
find this item. Return all the way to the start and continue running right to
another warp.
You are most likely always followed by slimes, it is best to dash away and
enter warps to avoid them. In that fashion, quickly take adjacent to the next
floor and dash left to find a room with a FOUNTAIN. The room next to it has the
final SHIELD BALL power up. Continue left to find yet another warp.
First go left and ignore the long ladder. The next room has a POT. Return to
the last warp you used and enter the adjacent one. Here, go right to find the
boss.
BOSS: Bosupaido
Same as on Stage 12. Don't forget that final CRYSTAL BALL.
Return left to the warp and then continue right to find the exit.
Stage 16:
`````````
The final stage, try not to consume any unnecessary MP. Take the last few items
from the first room on the right (POT) and the two rooms on the left (FLASH,
SPELL BOOK). Continue left and go up the slope. Soon you will reach a large
room with blocks shaped like columns. If you fall here, you miss out on the
last fountain as you need to make your way right and climb up the long ladder,
then go through a few corridors and shafts to end up at the top. Instead, try
not to fall and reach the other end. If you cannot see the next column, use the
blocks at the ceiling as guidance as the columns are always spaced equally. Go
through the corridor at the top, again not dropping down. Your reward is the
FOUNTAIN.
Go left and up another slope, then climb the shaft. This is the toughest part
here, with often ten slimes attacking you. Equip your Shield Ball to keep them
at bay and climb quickly at the same time. Go right when you can and drop down
in this shaft.
Pick up the Wing and fly up with Down + A. You only need to reach the platform
above, but you may be unlucky and get hit by a fireball. Watch the pattern to
get an idea, it's better to get hit now rather than when flying which costs
another 1000MP. Check where the fireballs fly past and plan safe trip.
Now climb up the boss platform, don't fly there. You have to get over to his
platform, once you are there it is totally safe to stay just in the middle of
where he jumps from side to side. The boss itself does not harm you, only his
fireballs. You can also only hurt him at his head. Don't bother with your magic
items and instead stand next to where he lands, either left or right, then jump
up when he arrives at this point and slash his head. Continue until he is dead,
it is quicker than you think.
Note: AdamL tells me that if you left the area and come back, the dragon is
gone. Don't fall into this programmer's bug, because once you pick up the
Wing the enemies will disappear, all but the boss. Once the boss is gone
because of the above, there is no way to die! In that case you cannot die
and re-start the level...
Finally, fly up to the door above, just don't bump your head.
THE EVIL IS DEFEATED NOW.
THE WING OF MADOOLA WILL
BE BRIGHTING OVER THE
WORLD FOR PEACE.
YOU FINISHED THE ADVENTURE.
THANK YOU FOR PLAYING AND
HELPING LUCIA TO SAVE
HER PRINCE.
THE END
===============================================================================
04.) ENEMIES G0400
===============================================================================
Mage:
`````
To kill these little buggers you have to crouch down first. They are quite slow
thus not too hard to kill.
HP: 80
Damage: 100
Stage: 1 / 3 / 4 / 5 / 7 / 8 / 9 / 10 / 14
Reptile:
````````
Their jumping behavior is a little hard to read, proceed with caution.
HP: 210
Damage: 30
Stage: 1 / 3 / 4 / 5 / 7 / 8 / 10 / 14
Jellyfish:
``````````
Their movements are just like jellyfish under water, you will see what I mean
once you come across them at the end of Stage 1.
HP: 90
Damage: 80
Stage: 1 / 3 / 4 / 5 / 7 / 8 / 9 / 10 / 14
Slime:
``````
This rather annoying enemy will attach itself to your head similar to what you
might know from Alien or Half-Life. Shake it off by hacking around.
HP: 110
Damage: 200
Stage: 2 / 6 / 9 / 11 / 12 / 13 / 15 / 16
Wasp:
`````
The wasps generally stay near the top of the screen and don't bug you. They
will come close in small dashes but usually you are already far away when this
happens.
HP: 90
Damage: 80
Stage: 2 / 6 / 11 / 12 / 15
Ghost:
``````
Slow, moves around on the surface.
HP: 110
Damage: 100
Stage: 2 / 6 / 11 / 12 / 13 / 15 / 16
Spider:
```````
The walk along a few steps, then take a small leap and continue this pattern.
HP: 40
Damage: 80
Stage: 2 / 11 / 12 / 15
Bat:
````
They tend to stay near a ceiling but sometimes swoop down quickly. That is bad
if you need to jump around, especially once you have boot upgrades.
HP: 60
Damage: 80
Stage: 3 / 4 / 5 / 7 / 8 / 10 / 14
Flame:
``````
Extremely slow, can't be hit by fire. Easily avoidable but if they do hit you
then it is damaging.
HP: 360
Damage: 250
Stage: 3 / 4 / 5 / 7 / 8 / 9 / 14
Hyper Ghost:
````````````
Like ghosts but much faster, you notice their red color but the fast movements
might also give it away. Only in the last stage, but at a bad time for you to
get hit.
HP: 190
Damage: 180
Stage: 16
BOSSES:
```````
Bosses will often later re-appear as normal enemies. For strategies, read the
walkthrough.
Egg:
````
HP: 310
Damage: 250
Stage: 1 / 2 / 6 / 11 / 12 / 15 / 16
Skeleton:
`````````
HP: 810
Damage: 400
Stage: 2 / 4 / 7 / 8 / 9 / 10
Knight:
```````
HP: 810
Damage: 400
Stage: 3 / 6
Snake Woman:
````````````
HP: 1290
Damage: 400
Stage: 4 / 11 / 12 / 13 / 15
Dinosaur:
`````````
HP: 1290
Damage: 400
Stage: 5 / 8 / 9 / 10 / 14
Propeller:
``````````
HP: 260
Damage: 200
Stage: 6 / 8 / 10 / 14
Gold Dragon:
````````````
HP: 1930
Damage: 600
Stage: 7 / 10 / 14
Bunyon:
```````
HP: 1610 / 810 / 330
Damage: 350 / 180 / 120
Stage: 8 / 11 / 14
Dog:
````
HP: 1930
Damage: 600
Stage: 9 / 11 / 12 / 13 / 15 / 16
6-Arm:
``````
HP: 2560
Damage: 800
Stage: 12 / 15
Big Bug:
````````
HP: 2560
Damage: 800
Stage: 13
Final Boss:
```````````
HP: 2560
Damage: 950
Stage: 16
===============================================================================
05.) ITEMS G0500
===============================================================================
Sword:
``````
Your basic kind of sword, it is extremely weak at first but upgraded almost at
the start of the game which makes it pretty useful against most common foes.
Upgrades: - / 1 / 3 / 7
Damage: 10 / 100 / 200 / 200
Magic Sword:
````````````
Better than your basic sword, but it requires 10 MP to be used. The bonus is
higher damage dealt to the enemy.
MP Costs: 10
Upgrades: 3 / 5 / 8
Damage: 50 / 100 / 200
Magic Bomb:
```````````
These bombs detonate shortly after you let it go, around 1-2 blocks away. It
will create a blast that will go up and down, damaging anything in the way. No
too destructive at first but very useful against hords of enemies.
MP Costs: 20
Upgrades: 4 / 10 / 11
Damage: 20 / 80 / 100
Bound Ball:
```````````
Throws a few very fast moving balls forward, they even bounce off walls and
ledges. They get bigger with upgrades, too.
MP Costs: 10
Upgrades: 6 / 12 / 14
Damage: 50 / 100 / 200
Shield Ball:
````````````
Creates a circle of balls around you, damaging foes that come near. Does not
last too long, and the balls slowly disappear over time.
MP Costs: 150
Upgrades: 7 / 9 / 15
Seconds: 1.5 / 2 / 3
Smasher:
````````
Fire balls will spread out in every direction, then return to you. Similar to
Flash but not quite as good in aiming.
MP Costs: 100
Upgrades: 11 / 13 / 14
Damage: 500 / 800 /1000
Flash:
``````
Harms everything on the screen, very useful but also very costly. Convenient
against tough bosses.
MP Costs: 500
Upgrades: 9 / 10 / 16
Damage: 240 / 480 / 720
Boots:
``````
The boot is required to get through the stages, it allows you to jump higher.
Upgrades: 1 / 2 / 4
Height: 28 / 33 / 48 / 86
The Wing of Madoola:
````````````````````
This quest item allows you to fly. It costs 1000 MP to use each time and the
flight ends when getting hit or slamming into a wall/ceiling.
MP Costs: 1000
Acquired: 16
Pot:
````
Raises Max HP by 500.
Found: 5 / 6 / 11 / 14 / 15 / 16
Apple:
``````
Recovers 500 HP.
Found: 2 / 3 / 5 / 8 / 12 / 13
Spell Book:
```````````
Raises max MP by 500.
Found: 5 / 6 / 11 / 12 / 15 / 16
Scroll:
```````
Recovers 500 MP.
Found: 2 / 4 / 7 / 10 / 13 / 14
Potions:
````````
Dropped by defeated enemies. There are four different types:
Purple: Raises Max HP by 100.
Red: Recovers 100 HP.
Yellow: Raises Max MP by 100.
Blue: Recovers 100 MP.
Crystal Ball:
`````````````
Required to open the exit gate in each stage. Before you need to beat the boss
of this stage. They also recover 500 HP.
Fountain:
`````````
Recovers all HP while standing in the stream.
Found: 4 / 6 / 9 / 10 / 13 / 15 / 16
===============================================================================
ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this file.
Sunsoft for this game.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. ,,,
(o o)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=