Scenario 3 guide for L’empereur on the NES by madmanmike26
[email protected]
Copyright April 2016.  None of this, in part or whole, may be used
without my consent.

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I suggest you read my full FAQ to have some working knowledge of the
game first.
This FAQ is designed to help get you started playing the third
scenario.  Scenario 3 is special because it highly encourages
economic development as it is pretty much the only time you will ever
be able to ally with England and engage in trade.  England is a
wealthy nation, so it’s a good idea to use some of that money for
investing.
The reason that I decided to write this up is because I’ve played
many strategy games, especially by KOEI, and found that they have a
high learning curve if you just want to put the game in and go.  Most
guides only give you a vague general idea of what to do.
It is important to note that this was written for the NES version and
the numbers will NOT be the same as for the pc version.  City stats
are different as are the reserve amounts.  NES emulators should be
fine.  I will be covering only the first year of game play as that
will be enough to give you a good start.  Besides after that the
amount of variables are too high, which is part of the games charm.
Keep in mind that I tried to be as specific as possible.  For example
if I say “send X officer to city Y” and don’t mention any food, gold,
or reserves then that means don’t send any.  Also, there are random
factors that cannot always be accounted for so just do your best.
There is no table of contents because of the linear nature of the
guide.  Searching by month will help if needed.  At the end I explain
a little why certain actions were taken.  Enjoy.
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Here are the goals this guide will help you achieve:
*       Acquire Holland and/or Naples without force
*       Become allied with the best nations for trade
*       Minimize enemies and battlefronts to help you focus your attack
when ready
*       Establish strong supply bases to gain much needed resources
*       Have officers with a B in Supply and B in Finance where needed
*       Establish two sizable armies ready for war


Start the game and select Scenario 3.  Select Play game, and say No
to view wars in other cities.
The game begins during March of 1802 and it’s the National Phase.
You get two executive orders, during this phase so let’s start there.
National Phase for March:  Accept all friendship treaties proposed to
you.  Do not accept a 3 year alliance from Denmark.
1.)     Ally Portugal using Napoleon
2.)     Ally England using Talleyrand
If you do not meet both of the above conditions then reset and try
again until you do.
Once that’s done it’s time to make city commands.
Send Caulaincourt from 26 to 27.  Next send La Mette and 50 reserves
from 29 to 27.  Send Soult, Rapp and 120 reserves from 27 to 26.
Send Serurier, MacDonald, Bessieres, Murat, Ney, Sebastiani, and 150
reserves from 28 to 26.
Set 30, 31, 32, 33, 34, and 37 as supply bases and tax them.  All
cities should be used up.  When you are finished end the turn by
selecting Rest.  Note that there is not always a need to use every
cities turn.
City Phase:  If anyone invades Amsterdam always say yes when they ask
for help defending.
March:  Set the Material supply to high then recruit 455 troops
April: Send Joseph and 455 reserves to 26
May:  Save the game.  Send Napoleon and Talleyrand to 29.
**If any city hasn’t taken its turn yet, you can perform another
action except for moving generals that just transferred there.  This
is not a glitch, it just illustrates that cities go in a
predetermined order.  If you get one of these ‘bonus’ actions, use it
to arrange troops, train, or give a speech.
National Phase for June:  Accept all friendship treaties.  Do not
accept a 3 year alliance from Denmark nor Sweden.  You want to keep
Sweden in the ‘friend zone’ for now.
1.      Ally Naples using Napoleon
2.      Friendship treaty with Russia using Talleyrand
If you do not meet both of the above conditions then reset and try
again until you do.
Send 1,500 food to 26.  Send 1,000 food and 203 materials to 27.
Send Bourrienne from 28 to 30.  Send all your money to 29, it should
be around 3846. Send 100 materials to 30.  Send 100 materials to 31.
Send Massena, Davout, Marmont, and Friant from 32 to 30.  Put Neri
from 33 into your reserves.  Put Battalia from 34 into your reserves.
Dispatch Oudinot from your reserves to 37.
City Phase: Again, if any country invades Amsterdam always say yes
when they ask for help.
June:  Set food supply to low if it’s high in 29, then invest 2,160
in Industry using Talleyrand.
July:  Send 2,000 food to the Treasury using Napoleon.
August: Save the game.  Send Napoleon, Talleyrand, reserves (if any),
and 2000 gold to 31.
National Phase for September:  Accept any friendship treaty and keep
declining 3 year alliances with Denmark and Sweden.  If Turkey wants
a 3 year alliance go ahead.  Accept all trade proposals because
money.
1.      Ally Russia using Talleyrand
2.      Friendship treaty with Austria using Talleyrand (or ally them if
already friendly)
If you do not meet both of the above conditions then reset and try
again until you do.
Take off the tax and say no to supply base for 26, 27, and 28.  Make
29 a supply base but do not tax them.  Keep 30 as a supply base but
take off the tax.  Send all of your gold to 31.  Send Augereau and
Kellerman from 33 to 34.  Remember that not all cities need to be
used up.
City Phase:  Keep defending Amsterdam if it’s attacked.
September: Set food supply to low, then invest 2145 in Industry using
Talleyrand.
October: Send Napoleon, Junot,  Talleyrand, and 2,000 gold to 30.
November:  Save the game.  Invest 2160 in Industry using Talleyrand.
National Phase for December: Again, accept any friendship treaty and
reject a 3 year alliance from Denmark or Sweden.  We’d rather have
Napoleon gain the experience and get a hostility decrease by
proposing the alliance ourselves in the case of Sweden.
1.      Ally Sweden using Napoleon
2.      Ally Austria using Talleyrand (If Allied already, then stop with
Bavaria)
If you do not meet both of the above conditions then reset and try
again until you do.
Check out your treasury.  You should have a ton of food and a decent
amount of materials now.
Send 1,500 food and 100 materials to 26.  Send 1,000 food and 100
materials to 27.  Send 2,000 food and the rest of your materials to
28.  Send all your money (about 1275, more if you traded) to 29.
Send Napoleon, Talleyrand, and Friant from 30 to 29.  Take the tax
off 31 and keep it as a supply base.  All cities have been used
except 32, 33, 34, and 37.
City phase:  Keep defending Amsterdam if it’s attacked.
December: Make sure food supply is low in 29, then move Napoleon,
Talleyrand, Friant and the 1275 gold (or more if traded) to 27.
[At the beginning of January there is the potential for Naples and
Holland to ask for protection.  It is not 100%, but it happens with a
very high level of frequency if you followed the executive orders I
have outlined here.  In fact if it doesn’t trigger, then I would
reset and start from the November save point and try again.]
January:  Once you get Amsterdam and/or Naples then arrange troops,
or if you already have done so then give a speech or train your
troops.
February:  Save the game.  Since I cannot control all the random
factors of the game, I can just tell you that if Industry level is at
13 in city 27, then invest 2035 using Talleyrand.
That is a full years worth of commands, from March 1802 until
February 1803.  Where you go from this point is up to you.  Just make
sure to move Oudinot and St. Cyr from 37 to 38 and then send Carolina
from 38 to 37.  Deploy Lannes to the city of your choice, preferably
on the front lines where you wish to invade.
From here you can either escalate hostility with Bavaria by asking
other nations to stop trading with them, or flat out declare war if
you feel it’s worth the decrease in loyalty among your officers.
Why did we perform these specific actions?  We sent aid to Amsterdam
so that Prussia (the usual aggressor) doesn’t conquer it.  We want
Amsterdam to become a satellite city because we get a free general in
the process and lose fewer men obtaining it this way.  Additionally
it helps escalate hostility with Prussia so you can invade them after
Bavaria (hint hint).
We impose a temporary tax on all cities in France proper because you
can make improvements much faster by investing with Talleyrand.
French cities aren’t very high in commerce so taxing them isn’t a
great option in the long run.  The Italian cities are a great source
of revenue, materials, and food with the exception of Naples.  You
can keep them taxed to help fund cannons, ships, and city
improvements.
I designed the foreign policy to give you secure borders, great trade
allies, and to keep the hostility of Naples and Holland low towards
France in order to have them ask for protection.  Note that since
England and Spain are your allies, the French coast won’t need much
of a garrison.
The generals were specifically dispatched to greatly reduce the
likelihood of a city going on strike.  So long as a city has a
general with a B in Finance and a B in Supply then it will improve
quite well.  I also like to make sure that any city which can recruit
a large amount of reserves has a general with a B in Infantry to keep
their training levels high.
Thanks for reading and I really hope this helps you out.  After you
try this, you can customize the actions to suit your needs once you
get a better idea of what your goals are.  Hopefully this inspires
someone out there to write more step-by-step guides for these older
NES classics because it’s extremely helpful when you know exactly
what to do in the early game to get established.
Feel free to contact me, just make sure you put L’empereur in the
title or it is very unlikely I will find your email.
This is by far my favorite NES game ever and writing this has been a
labor of love.  Under no circumstance can this be used without my
permission.  Vive L’Emereur!