Lee Trevino's Fighting Golf FAQ/Guide 1.00 By Andrew M. Evans aka AndrewM
([email protected])

Looking for anything NES? Visit my hopefully-but-probably-not comprehensive
NES site at www.neshq.com!


--== Table of Contents ==--
Section 1  ----- Revision History
Section 2  ----- Disclaimer
Section 3  ----- FAQ Introduction
Section 4  ----- Game Introduction
Section 5  ----- Basic Controls
Section 6  ----- Meet the Golfers
Section 7  ----- Some Advanced Notes
Section 8  ----- Club Yardage Chart
Section 9  ----- American Course
Section 10 ----- Japan Course
Section 11 ----- Best Scores
Section 12 ----- Closing Notes, Credits, and Thanks


--== Section 1 - Revision History ==--
Version          Date Released          Changes
1.0              October 11, 2006       Original Version


--== Section 2 - Disclaimer ==--
This FAQ is intended for private use and may not be reproduced on any sites or
in any publications without my prior consent, which I may or may not (I don't
see why I wouldn't) grant by having you e-mail me at [email protected]. If you
should fail to do so and I see my FAQ posted somewhere I shall be forced to
sue you into litigation Hell with my army of high-powered lawyers. Actually,
this whole bit is a bunch of ballyhoo. If you want to post or reproduce this
FAQ go right ahead and do so, just leave me my credit and the shameless
self-promotions for my NES Site, www.neshq.com (in case you have yet to see!).
Oh yea, and if you somehow get hurt using this FAQ I am in no way responsible
(is this even possible). As a matter of fact, by even opening this file you
have officially absolved me of any responsibility in my entire life. Ok, well
it was worth a shot......


--== Section 3 - FAQ Introduction ==--
And a good day to you sir! Welcome to my Lee Trevino's Fighting Golf guide. I
had the good (bad?) fortune to find this game in a lot of NES games I had
bought several years ago. I managed to play this game more than any human
should ever experience 8 bit golf through my college years. Like most of my
other FAQs this one was written, very conveniently, without the aid of
instructions. While this made me feel like a true man I'm sure it's also
causing me to miss crucial pieces of information, like why most Japanese golf
games have someone with 'Jumbo' in their name somewhere. The very fact that I
know this fact is disappointing and makes me want to go bury my head in a
volcano. But enough about me, on with the game!


--== Section 4 - Game Introduction ==--
Action, adventure, danger... you'll find absolutely none of this in Lee
Trevino's Fighting Golf! But, if you like to see strange, voyeuristic panty
shots of 8-bit animated women then this game is for you my brother (for some
reason if you hit a good shot with Pretty Amy she shows you a shot of her
underwear that only a Japanese game programmer could think was a good idea)!
From the main menu you may: go to stroke play (a regular 18 hole game of golf
with 1-4 players); Nassau game (skins game with 2-4 players on the 9 holes of
your choice); or practice (practice shots with no wind on the hole of your
choice).


--== Section 5 - Basic Controls ==--
Most of the controls in Lee Trevino's Fighting Golf (LTFG from here on out,
soldier) are pretty self-explanatory. When you're at the shot screen you have
three different things to do. Firstly you can take a shot (this is the default
state at the shot screen). To start your swing press A. Press A the first time
to determine the power of your shot - the closer to the left edge the harder
the shot will be. Press A again to determine the flight path of your ball, aka
hook/slice. If the shot meter ends up to the left of the arrow your shot will
go right, and ending up to the right of the arrow will take your shot left.
How much left or right of the arrow determines how much the ball curves.
Pressing B will bring up the aiming crosshairs - use these to determine the
initial heading of your shot. Pressing A at this screen will bring up the
overhead view of the hole. Pressing A again brings up the overhead view of
the green. Pressing A one lat time brings you back to the aiming crosshairs.
Pressing B again will bring you to the club selection. Pressing B one more
time brings you back to the actual shot screen.


--== Section 6 - Meet the Golfers ==--
And here, ladies and gentlemen are the golfers at your disposal:

Pretty Amy - The only lady of the bunch, the proverbial diamond in the rough.
Amy is a petite lass and the least powerful of the golfers. She is, however,
the golfer with the most control. Amy is definitely the best for beginners.

Miracle Chosuke - Legend has it that Miracle Chosuke is the unexpected
offspring of Pegasus and Barbara Streisand. Ok, so I totally made that up -
further proof that I've played this game too long tonight. Chosuke is the
second-least powerful and has the second best control. Chosuke actually does
have a higher chance of sinking chip shots and shots from further out than the
other golfers (I didn't make that up).

Lee 'Super Mex' Trevino - The namesake of the game is somewhat puzzling to me.
If I were going to have a golf game made with my name on it I'd make myself
have awesome power (Jumbo) or a mysterious ability to sink chip shots
(Chosuke). Instead, Trevino opted to be the second most powerful golfer with
the second worst control. Weird.

Big Jumbo - Big Jumbo is a beast. He's the most powerful golfer of the four
but his power comes at the price of having the worst control of the four.
Jumbo takes some getting used to but technically provides the best shot at
obtaining the lowest score owing to his Jumbo-esque ability to slam a golf
ball.


--== Section 7 - Some Advanced Notes ==--
A few important things to touch on before sending you out to play golf:

Wind - Wind plays a fairly significant factor in the game. Each hole seems to
have random wind speeds generated each time it's played. I haven't noticed any
correlation between high wind speeds and certain holes, but that's not to say
that there isn't any. Obviously wind coming from behind will help the ball go
further while wind in your face will shorten the distance your club would
normally hit (see below for more on this). So if you'd use a 7I for one hole
and you have a 5 MPH wind at your back you might choke down to an 8I, whereas
you might choke up to a 6I if that same 5 MPH wind was in your face. If that
makes sense at all. Wind blowing left or right will blow the ball towards that
direction.

Hitting high vs Low - Sort of in relation to the above, you can choose to hit
the ball high or low. To hit high or low hold the up or down arrow while
hitting the ball. Hitting high or low affects how the ball travels as well -
balls hit high will be more affected by the wind and balls hit low will be
less affected than a normal shot. So hitting a high ball with the wind at your
back will take the ball even further, while hitting a high ball into the wind
will make it go MUCH shorter than a low shot into the wind.

Curving - Hooking or slicing the ball can be a very useful tactic to hit
around objects (namely water and trees). Curving a ball can also counteract
the affects of the wind. Don't be afraid to experiment with this to see
where it can take you.

Top spin - There might be a way to add top spin to the ball, although I'm not
really sure. If anyone reading this knows then please let me know and I'll add
it to this guide.


--== Section 8 - Club Yardage Chart ==--
               Amy             Jumbo           Chosuke         Trevino
D (1w)          245             275             255             265
3w              215             245             225             255
4w              200             230             210             220
1I              200             230             210             220
3I              180             210             190             200
4I              170             200             180             190
5I              160             190             170             180
6I              140             170             150             160
7I              130             160             140             150
8I              120             150             130             140
9I              105             135             115             125
PW              95              125             105             115
SW              85              115             95              105


--== Section 9 - U.S.A Course ==--
Hole 1:
440 yards
Par 4
This is a pretty straightforward hole. Just blast it down the middle, being
sure to keep it on the fairway. Jumbo, Chosuke, and Trevino will make it two
the green in two easily. Amy should make it in two as well unless the wind is
really against her.
Verdict: Everyone should almost always birdie this hole.

Hole 2:
373 Yards
Par 4
Another pretty easy hole, although this one can be more confusing than a
llama trying to pose as an alpaca (see, you're already confused). Enough about
South American pack animals. My opinion here is that you should lay up short
of the hole (have Amy/Chosuke hit either a 1I or 3I and Jumbo/Trevino hit a 3I
or 4I) and you'll end up with a direct line of sight to the hole. Take your
second shot so it bounces off the light rough and sits on the green.
Verdict: Easy once you get the hang of it. Should be a birdie hole.

Hole 3:
470 Yards
Par 4
This hole is tougher than a blind man's steak (yes, I'm aware of how
indescribably lame that was). You can play this hole one of two ways: lay up
to the fairway to the northeast of the hole or try to drive through the trees.
Driving through the trees carries with it the disappointingly high probability
that you will hit one of said trees and feel like a jackass. If you managed to
avoid the trees you'll probably end up in the fairway and get a shot at the
green in two. Going to the fairway is a safer play but pretty much guarantees
that you won't get anything below par.
Verdict: Either way you go this is a difficult hole and you'll probably bogey
it.

Hole 4:
165 Yards
Par 3
This is an easy one folks. Aim for the northwest corner of the green and apply
some curve so that the ball hits the light rough to the left of the green,
slows down, and stops on the green.
Verdict: You should birdie this hole.

Hole 5:
533 Yards
Par 5
The easiest par 5 in the game. Just make sure you avoid the flapjackin' water!
The three guys should hit the green in two with no problem. Amy should be able
to hit the green in two with some decent wind. If the wind's against you as
Amy just be safe and go for three.
Verdict: Everyone should always birdie this hole. The big three (Jumbo,
Chosuke, Trevino) have a good chance at an eagle.

Hole 6:
223 Yards
Par 3
Pretty straightforward hole. Avoid the heavy rough and avoid the water and
you're set. The only other thing to be careful of is the nasty break the green
has.
Verdict: Easy par, relatively easy birdie.

Hole 7:
39 Yards
Par 4
Watch out for the water and you'll be fine. All four golfers can clear the
water hitting due north (although Amy needs a near perfect shot). Obviously go
for the straight shot and if you don't hit full power curve it left to avoid
going in the drink. On your second shot try to touch it down right before the
green to slow the ball down and have it land on the green.
Verdict: Easy par, relatively easy birdie.

Hole 8:
557 Yards
Par 5
This is one of those holes where you're in good shape if your name is Big
Jumbo. Unfortunately if you're name is Big Jumbo you've probably been getting
your ass kicked all your life so this is little consolation. Enjoy it while it
lasts Mr. Jumbo, this is your hole. Obviously everyone should nail their first
shot over the trap to the fairway (derrr!). Jumbo and Trevino can hit the
green in two pretty easily. Amy and Chosuke will need a little help from the
wind but should give it a shot anyways. There's really no sense in laying up
and everyone should flat out go for the green on the second shot since this
provides the best approach as well.
Verdict: Easy birdie, relatively easy eagle.

Hole 9:
450 Yards
Par 4
This probably one of the trickier holes on the American course. Obviously you
want to carry it over the sand trap... Amy and Chosuke need to hit it closer
to the bottom of the fairway while Jumbo and Trevino can hit a little further
north. Amy and Chosuke will typically take three strokes to get to the green
versus two for Jumbo and Trevino. Try especially hard for a decent spot on the
green since it can be a very tricky green to navigate.
Verdict: Aim for par on this one.

Hole 10:
414 Yards
Par 4
Not too tough, not too easy. Lay up on the fairway and approach this hole from
the south, where there's a little more room to work with. Don't be afraid to
overshoot the green to save par. Remember Jaws? Yeah, water sucks.
Verdict: Veterans go for birdie, amateurs go for par.

Hole 11:
618 Yards
Par 5
Very easy hole, just longer than Manute Bol's pants. Big Jumbo and Trevino
prosper on this one. Amy and Miracle Man are kinda screwed. Be sure to use the
wind to your advantage as much as possible to try to make this hole play as
short as possible.
Verdict: Always a birdie for Jumbo and Trevino. Amy and Chosuke's fates depend
on the wind.

Hole 12:
377 Yards
Par 4
Amy should use a 3 or 4 wood, and the others should determine club accordingly
(see yardage chart - hah, I knew I didn't waste my time making that yardage
chart!!) to lay up just barely on the fairway. This will give maximum approach
angle to get on the green.
Verdict: Birdie for everyone.

Hole 13:
230 Yards
Par 3
Easy hole. Hit on green. In the cup in two. Got it? Good.
Verdict: Birdie.

Hole 14:
469 Yards
Par 4
This hole is tougher than solving a greased rubiks cube. Hit between the super
rough and the bunker to get on the fairway (should only be tough for Amy). On
the second shot I recommend hitting squarely towards the super rough at the
green. Put up a decent chip shot and par this sack o' crap and head on to the
next hole.
Verdict: Par for everyone.

Hole 15:
472 Yards
Par 4
Another hole where Big Jumbo steals the show. Umm, hit your first shot hard.
The gents should be able to hit the green in two under any circumstances while
Amy can hit in two with some advantageous wind and skillful golfing.
Verdict: Birdies for the gents, par for Amy.

Hole 16:
571 Yards
Par 5
You're pretty well out of luck however you play this hole. This reminds me of
the time the great English writer Jon Michael Hornbaker once said "Why bother
picking apples when the cherry tree is rotting?" Well OK, Jon Michael
Hornbaker never said that. And come to think of it, he wasn't an English
writer either. And now you see how this hole is. So go for par and be happy.
Verdict: Par.

Hole 17:
170 Yards
Par 3
Don't go in the water.
Verdict: Birdie.

Hole 18:
440 Yards
Par 4
Keep it on the fairway on the first shot and hitting the green in two will be
a snap.
Verdict: Birdie.


--== Section 10 - Japan Course ==--
Hole 1:
481 Yards
Par 5
Welcome to Japan. Ok, so you're actually still stuck in your bedroom, but at
least your on the Japan course. Hole 1 sort of typifies the Japan course -
more water and less fairway. Big Jumbo and sometimes Trevino can hit the green
in two, but I recommend the safe route for everyone. Lay up so you're still in
the fairway on the first shot and then blast the second shot over the water
and as far up the fairway as possible. Get on the green with the third and putt
in for an easy birdie.
Verdict: Everyone should birdie this hole with the big guns occasionally
getting an eagle.

Hole 2:
190 Yards
Par 3
If you can't figure this out it's time to seriously re-evaluate your life. The
one piece of advice here is that it's better to overhit than underhit for fear
of having to take a second shot over the water.
Verdict: Everyone should birdie this hole.

Hole 3:
474 Yards
Par 4
This is a longer par 4 but is a really easy hole. All three gents should get
on in two with no problem and Amy should be able to most times (unless the
wind is unfavorable). A pretty easy green leaves room for a good shot at a
birdie.
Verdict: The men should birdie this hole with Amy going for either par or a
birdie depending on wind.

Hole 4:
385 Yards
Par 4
Another super-easy par 4. Avoid the water on your first shot. On your second
be sure to use the light rough in front of the green to slow down your shot
before it hits the green. Use the easy green for a birdie.
Verdict: A birdie for everyone.

Hole 5:
411
Par 4
This hole can be deceptive at first glance. It looks like you should blast it
over the water and the green but this doesn't work so well. Obviously take the
first shot to make it over the water. The second shot depends on who you're
playing as. Amy and the Miracle Man (Chosuke) will have trouble hitting the
green in two so I advise going down a club or two and laying up southwest of
the green. Jumbo and Trevino can either follow this strategy or, if you're
awfully confident, you can try to aim left and curve your shot toward the
green to try and get on in two. Either way this is a tougher hole and you
should take pains to avoid the water.
Verdict: Go for par on this one.

Hole 6:
425
Par 4
This is one of the tougher holes in the game just because it's so frapjackin'
long and it's a par 4. With Jumbo or Trevino you can go for the middle island
on the east side of the hole and then go for the green in 2. I recommend that
you quit yer' whining and just take the long way around. Aside from possibly
going for the middle island there's not really a tough shot, the hole is just
longer than the list of crappy movies Tim Allen has been in.
Verdict: Suck it up sissypants and take the par or bogey. Don't get fancy on
me now.

Hole 7:
380 Yards
Par 4
Blech. I'd rather listen to Paris Hilton lecture on the Theory of Relativity
than play this hole again. It's tough, no doubt about it. Blast your drive as
far as possible while staying in the fairway. I recommend aiming for the
peninsula on the southeast of the hole and applying some massive curve to your
second shot. Whatever you do just make sure it doesn't involve strapping on
the scuba gear and trying to find your ball in the frigid waters of the Japan
Course. Chip on with your third shot and go for par.
Verdict: Go for par.

Hole 8:
180 Yards
Par 3
Until you get the hang of this hole just hit it a little far and spare
yourself the possibility of a nasty water penalty.
Verdict: Rookies go for par, experts go for the bird. And if you consider
yourself an expert at Lee Trevino's Fighting Golf, it's time to re-examine
your life.

Hole 9:
588 Yards
Par 5
This is a beefy hole. I've seen Big Jumbo reach the hole in two shots
(further proof I've spent entirely too much of my life playing this game - as
if we needed any), but everyone else can figure on three shots. The green is
relatively big and the approach is clear, so you should be able to take this
down in four shots.
Verdict: Easy birdie.

Hole 10:
420 Yards
Par 4
Decisions, decisions. Not entirely like that time you were torn between buying
the latest Michael Bolton CD or getting your hairy man-legs waxed, this hole
presents some difficult decisions. Big Jumbo and Trevino should hit left and
go for the green in two. Everyone else should go up the standard fairway and
apply some serious curve on the second shot. Not an easy hole for the weaker
two.
Verdict: Jumbo and Trevino get the birdie while Amy and Chosuke should be
happy with par.

Hole 11:
566 Yards
Par 5
Hit to the left fairway, hit to the north fairway, and get on the green in
three. So I saw Chris Politi (of fame from my Winter Games FAQ - the only
other human dumb enough to play that game for hours on end) go right and hit
through the trees one time but that just seems like such a bad idea...
Verdict: Relatively easy birdie for all. Jumbo and Trevino can hit the green
in two with the right wind.

Hole 12:
165 Yards
Par 3
On the green in 1 and in the hole in 2. Got it?
Verdict: birdie, hopefully.

Hole 13:
376 Yards
Par 4
Club selection is crucial here - make sure you choke down enough so that you
don't hit into the pre-Trimspa Anna Nicole-sized trap to the left. Hit to the
fairway first shot and then you've got a more or less straight shot to the
green. Try to bounce it off the light rough in front of green to be on in 2.
Verdict: Pretty easy birdie for everyone.

Hole 14:
380 Yards
Par 4
I really have to default to the wonderful in-game advice here (grammar
intact): "SAFE TO ATTACK FROM LEFT SIDE. IT IS A GAMBLE TO ATTACK FROM RIGHT
WHICH DO YOU PREFER?" Go for the glory and shoot to the right. First shot for
everyone involves hitting through the isthmus (hooray for obscure 4th grade
geography terms!) onto the fairway on the right. Don't get greedy with the
second shot - it's better to overhit the green a little and go for par.
Verdict: Par.

Hole 15:
421 Yards
Par 4
Much like a transvestite unicorn this hole is deceiving. OK, maybe not, I just
really wanted  to use 'transvestite unicorn' in a sentence. Hit left, aiming
below the tree line, and apply some curve on the ball. On the second shot do
the same thing, this time aiming a little more north of the tree line. On in
two, in in three.
Verdict: birdie birdie birdie.

Hole 16:
183 Yards
Par 3
Ready for this flash of brilliance? Hit straight to the green and putt in on
your second shot.
Verdict: Easy birdie.

Hole 17:
447 Yards
Par 4
Lay up on the first shot, hit the upper fairway on the second and putt in on
the third shot. Big Jumbo and Trevino can potentially hit the green in 2 but
it's tough.
Verdict: Par most of the time, birdie on your birthday.

Hole 18:
579 Yards
Par 5
Eh, it's hole 18 on the Japan course. You can play this hole about any way and
it should work out decently for you.
Verdict: Good players will knock out a birdie and decent players will knock
out a par. Anything lower and it's time to re-evaluate your lifelong dream of
becoming a professional golfer.


--== Section 11 - Best scores ==--
I don't remember the best scores I've seen for the courses although I seem to
remember that one of them was a -14 (I think for Japan). Go ahead and send me
your scores and I'll throw 'em in here.


--== Section 12 - Closing Notes, Credits, and Thanks ==--
I hope the FAQ was helpful. If not well then you're probably just angry at the
world and a joyless lump of coal (I'll go out on a limb and say there's a
good chance the Japan Course made you so bitter). Thanks to Chris Politi, with
whom I had the joy of wasting several days of my life on this game. I will
use the rest of this space to once again shamelessly plug my website,
www.neshq.com. If you see any mistakes or have anything to add to this FAQ,
e-mail me at [email protected].