川のぬし釣り
KAWA NO NUSHI TSURI (RIVER MASTER FISHING)
Walkthrough/Japanese Game Script v1.00
(C) 2006 Jason Kuntz (x_loto)
[email protected]
Based on the Japanese release of "Kawa no Nushi Tsuri," (C) 1990 Pack in Video
Other games in this series released as "Legend of the River King" in the U.S.
Start Date: 08/19/2006
Submission Date: 10/23/2006

THIS FILE USES JAPANESE (SHIFT-JIS) ENCODING! TO VIEW JAPANESE SCRIPT IN
INTERNET EXPLORER, CLICK ON View -> Encoding -> AND CHOOSE Japanese (Shift-JIS)
FROM THE LIST (may be under the heading More ->)!

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Table of Contents

1. Introduction/Mission Statement (INT)
2. Version History                (VER)
3. Overview
  a. Controls                    (CON)
  b. Navigating the Game         (NAV)
  c. Battles                     (BAT)
  d. Angling                     (ANG)
4. Walkthrough
  a. Keiryuu                     (KEI)
  b. Jouryuu                     (JOU)
  c. Chuuryuu                    (CHU)
  d. Karyuu                      (KAR)
  e. Kakou                       (KAK)
5. Dialogue                       (DIA)
6. Items                          (ITE)
7. Enemies                        (ENE)
8. Fish                           (FIS)
9. Experience Level Chart         (EXP)
10. Credits/Thanks/Legal          (CRE)

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1. Introduction/Mission Statement (INT)
Hello! My name is Jason Kuntz, a.k.a. x_loto, and you are reading my
Walkthrough/Japanese Game Script for "Kawa no Nushi Tsuri"! This game is a
fishing RPG released only in Japan in 1990. I thought it looked cute, so I
decided to play it. :-)

My primary mission here is to learn Japanese, and toward that end, I have taken
up the habit of playing old Japanese Nintendo games. However, since there was
no FAQ for this particular game on GameFAQs, I decided to go one step further
with it, and rather than just writing up a simple translation, I also wrote up
a walkthrough--my very first! I hope it proves useful to anyone who decides to
use it.

And now, on with the show!

_______________________________________________________________________________

2. Version History  (VER)

v1.00 (10/23/2006) -- Initial release

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3. Overview

a. Controls (CON)

Directional Pad: Press the appropriate direction to move either the character
                or the cursor in that direction.
Select: Not used.
Start: Press to begin the game on the title screen.
B: Press to exit the Command Window, or to begin fishing when standing next to
  water. Also used during fishing.
A: Press to bring up the Command Window, or to select a command. Also used for
  "aiming" in battle.

b. Navigating the Game (NAV)

Begin by choosing either "START" to begin a new game, or "CONTINUE" to pick up
where you left off. This game does not have a battery back-up and instead
utilizes a password of forty-four numerals to keep track of your progress.

During the game, press the "A" button to bring up the basic Status Window and
the Command Window. The status window is the one on the left, which contains
some basic information about your character. The caption at the top of the
window tells what part of the river you are at; at the beginning of the game,
it reads "けいりゅう" (Mountain Stream). The first item inside the window is
"たいりょく" (Physical Strength), which is this game's version of HP. Next is
"おかね" (Money), and finally is "けいけん" (Experience).

The Command Window, then, is the one on the right, with the caption "めいれい"
(Command). On the left-hand column, there is "エサ" (Bait); by choosing this,
you can look at the different types of bait that you carry. Next is "つりぐ"
(Tackle), where you can view the different hooks, lines, and sinkers that you
possess. The heading of the Tackle window shows what kind of fishing rod you
have; in the beginning, it will say "たけざお" (Bamboo Rod). At the bottom of
the Tackle window, you will see the float you are using; in the beginning, this
will be the "たまうき" (Ball Float). Last on the left column is "はなす"
(Speak), the ever-important command that allows you to talk to people to get
clues for finishing your fishing quest. Moving down the right column is
"たべる" (Eat), where you can eat food to regain lost strength, "びく" (Creel,
or Fish Basket), where you can view the fish that you have caught, and "どうぐ"
(Tools), where you can use items obtained on your quest which don't fall into
the previous categories (i.e., you can't fish with it, and you can't eat it).

c. Battles (BAT)

Battles in this game are a little bit different than in most RPG's. When you
enter a battle, you'll see your stats in the upper left window, and your
available commands in the upper right window; the enemy is in the center, and
the text window is at the bottom. The commands you can give are "たたかう"
(Fight), "たべる" (Eat), and "にげる" (Escape).

When you choose to "Fight," a small white cursor will randomly move around in
front of the enemy; this is how the game decides whether you hit or miss. Press
"A" again while the cursor is over the enemy, even if it is just touching the
edge of the graphic, and you will hit it. Each animal also has a weak point
whereby you can cause extra damage. Now, you may be thinking, "Hmm, sounds
easy! I'll just wait until the cursor's on his weak point every time and get a
great attack!" Well, that's a good idea...until you notice that the longer you
wait, the faster the cursor shifts its position. If you wait for only a few
seconds, the cursor starts to illustrate the Heisenberg uncertainty principle,
in that the more certain we are that the speed of the cursor is really fast,
the less certain we are that its location is good. So, in other words, attack
quickly, because the longer you wait, the harder it is to aim.

The other options, "Eat" and "Escape," are simple--"Eat" to regain lost
strength during battle, and "Escape" when you're in a hurry, or when all hope
is lost.

If you lose all your HP in battle, you will be returned to the town for the
area you are currently in. You won't lose any money, but you will have only 1
HP. Oddly, you still get to keep all the fish you had caught as well. Upon
winning a battle, you will obtain EXP, and there is a random chance of
obtaining a Fish Hook or Fishing Line if you have less than five of either.

d. Angling (ANG)

Angling can be complicated and tedious in real life; the only thing that's
easier and less frustrating in this game is casting the line. Of course, I've
never been good at fishing, so maybe my word isn't all that great on this
subject. ;-) Anyway, here are the basics of fishing in Kawa no Nushi Tsuri.

1. Finding the Perfect Spot
You can only fish when standing next to and facing water in the world map. This
means no fishing in town. You also cannot fish from a forested area. If you
cannot clearly see all of your character, your location is no good. Each area
of the river has its own specific type of terrain which is best to fish from.
Press the "B" button to start once you find a good spot.

2. Baiting the Line
After pressing "B," you will see one of three things in front of you: either
1) a hook with bait already on it, 2) an empty hook, or 3) nothing. If you see
nothing, then press "A" to bring up the Command Window, and choose the second
option on the left, "つりぐ" (Tackle). Then select a hook ("はり" is a normal
Fishhook, "めしばり" is a Master Hook) to attach. Now you will see an empty
hook. At this point, bring up the Command Window again, but select "エサ"
(Bait), and then select the type of bait you need. Certain types of bait may
have a star next to them, like this: *. This indicates the effective baits for
the fish in the area. Anyhow, after selecting the bait, you will see your
baited hook in front of your character. Now you're ready to fish! (There is
also the "よせえ," or Fishing Line, but I didn't mention it because I don't
know what it's for. Sometimes you can use it, sometimes you can't, but you
never really *need* to, so I never did.)

3. Casting the Line/Hooking the Fish
Casting your line is easy--just press "B" and watch it fly! You can also hold
the "B" button if you want to cast a bit farther from shore (once you get a
better pole). Once it lands in the water, you'll see a window come up that
shows your float and the surrounding waters, while it slowly drifts downstream.
If you see bubbles, you're in luck--the fish are biting! Wait for the float to
dip below the surface, and then press "B" again to hook that bugger! But be
careful--if you press it too early, before it goes completely under, you may
lose the fish, and your bait! However, if you leave it submerged too long, the
fish will get away with your bait as well. You can also press the "B" button at
any time before the float starts bobbing to abort fishing for now and draw the
line back in.

4. Reeling It In
In the fishing screen, you'll see two windows. The one on the left is your
Status Window, the same one that you see in battles and when you bring up the
Command Window. Of course, it makes sense, because you are in a battle with the
fish, after all. In the right-hand window, you will see "きょり" (Distance),
followed by how many meters of line the fish has. Below that are your two
options, "ひきよせる" (Reel In) and "にがす" (Release). Press and hold the "B"
button while the cursor is on "Reel In" to do just that. Now watch the image of
the fish; if it begins to fight back, you must give it some slack by releasing
the "B" button. If you don't wait until it stops fighting, you'll break the
line, losing not only the fish, but also your bait, hook, and a little HP. Just
give him a little slack when he needs it, let him wear himself out, and
patiently pull him in. However, there is a limit to how much slack you can
give; try not to let him get more than 12m from you, because in that case he'll
also escape. If you feel it has become hopeless, let go of the "B" button and
instead press "Down" on the Directional Pad; this will immediately release the
fish, and you will lose only your bait. If you successfully reel in the fish,
you will not lose anything. Of course, if you lose the last of your strength
along with a fish, you will be sent back to the town for the area you are in,
just as if you had died in battle.

One last thing: after reeling in a few fish, even the best locations will
become "fished out" for the day, forcing you to trek through terrain filled
with dangerous wildlife in order to stay at the Inn, so try to keep your
strength up. ;-)

_______________________________________________________________________________

4. WALKTHROUGH

a. Keiryuu (KEI)

けいりゅう
渓流
Mountain Stream

Inn--10 Yen

Tackle Shop--Purchase Prices
はり      Fishhook        10 Yen
よせえ    Fishing Line    20 Yen
びく10  Creel 10        200 Yen
かぎ      Key             400 Yen
ぱん      Bread           20 Yen

Fish Market--Selling Prices
up to 10cm                10 Yen
11cm-20cm                 20 Yen
21cm-30cm                 30 Yen
31cm-50cm                 40 Yen
51cm and up               50 Yen

As the game begins, the scene opens on a quaint, very spacious house--however,
this house suffers from poor design, having only one room (not even a
bathroom!) and very little furniture. Simply put, it's just a poorly utilized
space overall. The owner of this house really needs to turn on HGTV and get
some pointers on how to arrange the furniture to define the space within a
large room...but I digress. ;-) In the center of the room is a bed, and in this
bed is a sick child, surrounded by her mother and a barefooted, straw-hat-and-
overalls-wearing young fisherman who happens to be you, her older brother.
Anyhow, you are immediately shown the introductory story, which (to the best of
my knowledge) relates the awful state of fishing these days, as well as the
terrible sickness that grips a certain child--that is, your sister. After
reading this, you can talk to your mother if you like, and she'll ask you to
run and get medicine because the doctor is out. Now, just walk downward to
leave the house (it appears that the entire southern wall is nonexistent--
awful, awful design!).

Once you are in the town proper, you may notice three buildings with signs
posted. For those without a handy kanji dictionary, the symbols and their
meanings are: 宿 (Inn), 釣 (Fishing--this is where you'll buy your angling
supplies), and 魚 (Fish--this is where you'll sell the fish that you catch).
Head to the angling shop so we can buy some goodies! But first, talk to the man
in blue standing next to the door, and he will give you "めがね" (Glasses). You
can use these in town to search the ground for more bait, which appears
randomly.

Once inside, the young fisherman checks his belongings to see what he needs.
Hmmm...it seems he has five Fishhooks and five Fishing Lines...a Ball
Float...ten each of several kinds of Bait...and NO FOOD! :-O Looks like we'd
better get him something before he gets hungry! Talk to the shopkeeper, and buy
some bread--that's "ぱん," at the end of the list--for 20 Yen. I would
recommend saving most of your money for the Inn though, since the Bread is
really just an insurance policy to make sure that you're able to get back to
the Inn, because it's cheaper than the Bread. You may also need money for extra
tackle, in case your first attempts at fishing go badly.

After leaving the shop, there's just one last thing: Let's go ahead and talk to
the priestly-looking man in the southeast corner of the town. He'll give us a
password so we can continue our game later. Of course, we haven't done much
yet, but it doesn't hurt to get used to it early!

The first order of business is to save up money for the "びく10," or Creel
10, since our current creel will only hold five fish. It costs 200 Yen though,
so we'll have to make several fishing trips to get it. If you need info on how
to fish, look up above in the Overview section for the discussion on Angling.
The strategy that I would suggest is this: Fish until your creel is full, and
then battle the local wildlife until your strength is low. Return to town, sell
the fish, stay at the Inn. Lather, rinse, repeat until you have 200 Yen for the
Creel 10. After that, you may want to save up 400 Yen for a "かぎ" (Key), just
because it sounds useful, but that's just what I would do and we probably don't
need it yet. What we DO need is as much Bread as you can carry (10 pieces) so
we can make a long trek down the river and back. So go ahead and do all that.
I'll wait. :-)

Back already? Great! Now that you have some new stuff, let's travel down river
to the west. Go slowly--if you get thwomped by the wildlife, there's no shame
in turning back to recuperate. By the time you're strong enough to reach the
far end of the river, you'll probably have about 200 EXP and 15 Max HP. You'll
see a couple of bridges along the way--cross if you like, since the game won't
let you stray from the path of the river, and you can't get lost. Fish along
the way when you can, and don't forget to eat when you need it! There are some
other people fishing along the bank, and they have some useful information. One
of them is the doctor from town, and he tells you that the only thing that can
cure your sister is catching the River Master--nothing else will do, so you
have no choice. I think he also admits to being a quack, but maybe my Japanese
is wrong. :-/ Another man says that if you catch a Black Bass, you can get an
ancient map of a hidden cave, and yet another tells you that Black Bass may
live on the opposite bank. The last person you meet in the west tells you that
the River Master does indeed live in this very river, and also mentions a swirl
that may appear in the water from time to time...although he says that this
swirl has nothing to do with the Master. I'm not sure I believe him just yet,
but that's what he says.

Anyway, after you see that last person, there will be a bridge just a little
further to the left. If you cross it, and then come back to the right, you will
find a small area where you can fish. Do so, using the "ミミズ" (Earthworm) for
bait, and you will hook a Black Bass! How fortunate! :-D Take one back with you
to town, and talk to the northernmost man in the village. He will compliment
you on your fishing ability and give you a "ちず" (Map), just like you were
told! If you use it out in the world map (river map?), you will see a picture
of where the cave is that leads to the next area...unless you're playing this
game as a ROM on an emulator, under which circumstances you stand a good chance
of freezing your game, depending on the specific emulator you use. Just be sure
to save your state before trying it.

Now, the secret cave leading out of THIS area can be found by walking as far to
the west as you can along the south bank. One step from the end of the trip,
you'll trigger a switch that opens the cave directly in front of you. You can
go in now if you like, but I'll just go back and forth along the river a couple
more times to build up more experience--I'd like to have at least 20 HP
available (and any money I get from fishing) before going spelunking.


b. Jouryuu (JOU)

じょうりゅう
上流
Upper Stream

Inn--20 Yen

Tackle Shop--Purchase Prices
はり        Fishhook        10 Yen
よせえ      Fishing Line    20 Yen
びく20    Creel 20        250 Yen
じしゃく    Magnet          500 Yen
にくまん    Meat Bun        40 Yen

Well, it turns out that the cave isn't much more than a passage between two
sections of the river, but there is a new town just a little to the west of the
exit. Upon checking it out and talking to the folk who live there, we get a
little new information: 1) Crows are bad, for they can steal your fish, 2) Get
a Magnet and use it outside! and 3) There's a locked treasure chest, but no
Key. Well, the treasure we can do something about! If you've already bought a
Key in the first town, you can go into the building with no sign, walk up to
the chest, and use the "かぎ" under the "どうぐ" menu. You will find a
"グラスざお" (Glass Rod), which is an improvement over your current fishing
rod. :-)

And about the Crows.... There are a lot of very small fish available to catch
in most places along this part of the river. Be sure to catch some, because
when the Crow steals your fish, it goes after the small ones first. That way,
you won't lose a lot of money by losing big fish, but instead be only a little
annoyed by losing small ones.

Checking out the Tackle Shop, I found the Magnet ("じしゃく") that was
mentioned, so I bought one, and I also picked up the "びく20" so I can carry
up to twenty fish. Upon trying out the Magnet, it appeared to be a compass of
some sort, and after a little testing, I discovered that it points the way to
the next area by showing where the switch is that opens the secret cave. It
will say either "ひだり" (Left), "みぎ" (Right), "うえ" (Up), or "した" (Down).
Incidentally, you can find the switch in this area by walking all the way to
the west on the north bank, which opens a cave on the south bank.

Whoa, wait a sec! I didn't say to go in yet! I mean, you must have noticed how
hard it was to make it all the way over here, what with all the Raccoons and
Flying Squirrels jumping out at you! Not to mention the fact that one of the
other fishermen out here said something VERY interesting about the Frogs that
you can catch: You can use the Frogs as Master Bait! You'll DEFINITELY need to
stock up on Frogs while you're here, so you don't have to come back later.
There is nowhere else in the river that you can catch Frogs. Use the "ミミズ"
(Earthworm); there are several places where they show up. And about those
Raccoons: Don't forget to take some time to level up before going on. My
recommendation is to have around 40 HP before going on (although you don't
necessarily have to listen to me; I'm only being cautious ;-) Anyhow, I'll meet
you on up ahead, whenever you're ready!


c. Chuuryuu (CHU)

ちゅうりゅう
中流
Middle Stream

Inn--30 Yen

Tackle Shop--Purchase Prices
はり        Fishhook        10 Yen
よせえ      Fishing Line    20 Yen
びく30    Creel 30        300 Yen
はなび      Fireworks       350 Yen
うどん      Noodles         50 Yen

Well, now we've come to the Midstream section of the Great River of Life, as I
like to call it. ;-) I can only assume that next will be a segment called
"Lower Stream," but what happens after that is anyone's guess.

In this town, we can buy a new Tool, "はなび" (Fireworks) and "びく30," which
can hold 30 fish. That's a lot! :-D

Moving right along, the men in town have some information that could be useful.
One person is looking for a Stickleback and another is looking for a Golden
Carp, so let's keep that in mind. Another person mentions fishing near foam in
the river.

Along the riverbanks, there are (once again) five fishermen just waiting to
talk to you, and speaking with the first actually nets you a new float to fish
with! Yay! You can speak with him again to cycle through the three available
floats: Ball, Stick, and Pepper (I think--it IS a little bit pepper-shaped...).
The next person says that the Stickleback lives toward the end of this segment
of the river. Another of the men says something about a Wonderful Tree, which
has something to do with scaring a Raccoon with Fireworks.

Reaching the end of the midstream segment, it seems that the switch that opens
the next area is at the westernmost point on the north bank again, but instead
of a cave, a tree appears--the Wonderful Tree! Checking the Map ("ちず")
confirms that this Tree is in fact in the same location as the cave we expected
to find.

After doing a little backtracking and fishing to pass the time, I've found that
all the fishing in this area is accessible only from the wooden platforms that
appear here and there throughout this segment. The Stickleback ("ハリヨ") that
we've heard about is at the last one, on the south bank of the river, right
next to the leftmost man who is out fishing. Catch one, and let's head back to
town with it. When you get there, talk to the man in blue to get a Carbon Rod
to fish with. But that's not all! If you caught a Golden Carp ("キンブナ"), you
can talk to the man in the north to get a...タライ ("Tarai")...but I don't know
what it is. One of the people out fishing said something about it, but I
couldn't make it out. Anyway, using the Tarai we can reach the Wonderful Tree.
:-)

Go to the far left end of the river, and hit the switch to reveal the Wonderful
Tree. Now, face the water, and use the タライ. I'm not sure what it is, since
it's not in my dictionary, but it allows you to float across the water! Use the
"はなび" (Fireworks) in front of the Tree, and it...turns into a raccoon. What
a trick. :-) The raccoon then exits, leaving a gaping hole where the Wonderful
Tree once stood. I suggest that you have about 50 HP before you go on--I had 54
HP myself. Anyway, when you're ready, let's go in!


d. Karyuu (KAR)

かりゅう
下流
Lower Stream

Inn--40 Yen

Tackle Shop--Purchase Prices
はり        Fishhook        10 Yen
よせえ      Fishing Line    20 Yen
びく60    Creel 60        600 Yen
ハンマー    Hammer          700 Yen
やきいも    Baked Potato    70 Yen

Well, I was right--the next segment is called "Lower Stream." Anyway, let's
head to town first.

There is only one person in town who actually has anything to say. He says that
fish are often seen playing near the stakes that are sticking out of the river.
Peeking into the Tackle Shop, we see a fish basket huge enough to hold 60 fish
inside. O_o Just below that is the "ハンマー" (Hammer). I have no idea what it
does yet, but I bought one. :-)

While exploring along the river in this area, you'll have plenty of
opportunities to use the タライ to cross the water--if you don't, you simply
won't reach the end, because you can't cross on land. Oddly, there are only
three fishermen along this area, rather than the usual five. One of them tells
you about a door further downstream which is rusted, and says that hitting it
with a Hammer will knock it loose. How convenient! :-D

Once you reach the end of this segment, the cave to the next area is in plain
sight--no need to use the Magnet or the Map to find a hidden cave this time,
and indeed, neither of them works here anyway.

Fishing in this area is done from the sandy areas along the shore. After you've
had your fill of fishing and experience-building in this new area, it's time to
move on! That was easy compared to the last one, except that the wildlife here
is kicking my butt! I would recommend having around 60 HP before going on.


e. Kakou (KAK)

かこう
河口
River Mouth

Inn--50 Yen

Tackle Shop--Purchase Prices
はり        Fishhook        10 Yen
よせえ      Fishing Line    20 Yen
ぬしばり    Master Hook     50 Yen
ぬしあお    Master Rod      990 Yen
おにぎり    Rice Ball       100 Yen

At long last we've come to the point where the Great River meats the Great Sea.
Alas, Fellow Travelers, the Journey is Nigh Done. ;-)

First thing's first: Let's talk to the people here. There's not much in the way
of clues, but it is told that there are many fish near the swirls in the water.
Incidentally, all of the fishing in this area is accessible from bridges which
are located near swirls in the water.

Before you leave town, go to the building in the southwest corner. There is a
treasure chest there that you can open with the かぎ; doing so nets you a
"りんご" (Apple). We'll just have to see what it's for later. ;-)

While journeying west along this last stretch of land, you will once again meet
several fishermen. One of them tells you that you should receive great joy by
giving an apple to a brown pig. It sounds strange, I know. Nevertheless, we do
have an apple, and we have seen a brown pig at the end of the Karyuu segment.
We'll have to go back later and see what happens.

Returning to the Lower Stream, it's no problem at all to find the Brown Pig.
Stand facing it and use the りんご, and it will give you the final clue you
need to complete the game: The River Master is currently swimming near a small
island in the middle of the sea! Let's head back to the Mouth and catch that
bugger!

Now, you'll need to make sure you have the Master Rod (ぬしあお), some Master
Hooks (ぬしばり), and some Master Bait (ぬしえさ). You DID remember to catch
some Frogs in the Jouryuu, didn't you?

On your way out to the River Master's island, you'll see another island with a
cave. Don't worry; it's a a dead end. This really IS the end of the game.

Once you arrive at the small island where the River Master lives, stand on the
small dock and face downward. Equip yourself with the "ぬしばり" and "ぬしえさ"
(Master Hook and Master Bait); both are under the つりぐ menu. Cast your line
as far as it will go. The current will carry it a little way to the right, and
then back up. You have to be very quick when your float bobs down, because the
River Master doesn't give you much time to react.

The River Master is in a class of fish that I think of as slow, but strong. He
will often pull your line out to 25m or so, without giving you a single
opportunity to reel him in. However, the slow, strong fish also wear out
easily, so if he DOES give you a chance, you can pull him in a long way before
he gets his "wind" back. Just keep trying, and you'll get him soon enough. :-)

After you catch him, you'll get a really long "You did it! Yay!" speech, and
then you are told to hurry home to your sister. Unfortunately...you have to
walk. :-( Do so now...I'll wait.

When you arrive at your hometown, all you have to do is walk into your house.
You give your sister the fish, she eats it, and she stands up. Then everybody
gathers around and cheers. Banzai! FIN. No credits or anything...that's it! I
hope you enjoyed the game! :-D

_______________________________________________________________________________

5. Dialogue (DIA)

◆INTRODUCTION
かわには かずおおくの しゅるいの さかなが すんで いました。しかし 
どのさかなも つわもの ぞろいで おいそれとは つれませんでした。さらに 
さいきんでは つりびとを ばかにして エサだけを くって はりを きったりする
さかなまで でてくる しまつです。いっぽう むらでは ひとりのこどもが 
きゅうに びょうきで たおれました。まいとし このきせつに なると 
びょうにんが でて そのうちの いくにんかが なくなって いました。どうすれば
なおせるのか?いちにちも はやく たすけて あげないと きけんです。ぬしの 
いばしょが。

川には 数多くの 種類の 魚が 住んで いました。しかし どの魚も 兵 
ぞろいで おいそれとは 連れませんでした。さらに 最近では 釣り人を 
ばかにして 餌だけを 繰って 針を 切った利する 魚まで 出て来る 始末です。
一方 村では 一人の子どもが 急に 病気で 倒れました。毎年 この季節に 
なると 病人が 出て そのうちの 幾人かが 亡くなって いました。どうすれば 
直せるのか?一日も 早く 助けて 上げないと 危険です。主の 居場所が。

In the river lived a great many kinds of fish. But which fish also did not
readily lead a man of courage [ぞろいで]. Furthermore, nowadays fishermen in a
foolish way are reeling in only bait on their fishhooks, and cutting profits as
far as fish appears to be the fact of the matter. (?) Meanwhile, in the village
one person's child has collapsed from a sudden illness. Every year in this
season people become sick, but many people leaving this place had died.
How can it be cured? But if help is not given one day quickly, it is a danger.
The master's whereabouts. (?)

◆KEIRYUU TOWN

--Mother
きょうこが きゅうに ねつをだして ごらんの とおりだよ。せんせいも るすで 
こまったねえ。くすりを もらってきて ちょうだい。
今日子が 急に 熱を出して ご覧の 通りだよ。先生も 留守で 困ったねえ。薬を
貰って来て 頂戴。
Today the child suddenly has a fever [passing of inspection (?)]. Even the
doctor is away, I'm afraid. Please go get medicine.

--Mother (After leaving home)
なにを ぼんやりしてるんだい。はやくしないと しんじゃうよ!
何を ぼんやりしてるんだい。早くしないと しんじゃうよ!
My, aren't you absent-minded! Go quickly and [しんじゃうよ]!

--Child
うーん。 うーん。
Ungh, ungh. (groaning sounds)

--Man (N)
ワカサギなど ちっさいさかなが くいあらされて こまっとるが はんにんを 
つかまえて くれんかい?つかまえたら また きてくれよ。
公魚など ちっさい魚が 食い荒しれて こまっとるが 犯人を 捕まえて 
くれんかい?捕まえたら 又 来てくれよ。
Pond smelt and the like [ちっさい] fish are wolfing down [こまっとる], but
could you catch criminals(?) for me? If you catch one, please come again.

--Man (N, w/Black Bass)
とうとう ブラックバスを つったな。これで こざなかも たすかるだろう。ふるい
ちずだが やくにたつから もっていくといい。
等々 ブラックバスを 釣ったな。これで 小魚も 助かるだろう。古い 地図だが 
役に立つから 持って行くといい。
At last you have fished a Black Bass. With this (?), it seems small fish also
will be saved. You should take this Ancient Map, since it will be helpful.

--Man (N, after Black Bass)
げんきか?
元気か?
Staying healthy?

--Man (E)
めがねをやるから だいじにつかえよ。
眼鏡をやるから 大事に使えよ。
Because I have glasses, I use them importantly. (?)

--Man (E) (After receiving Glasses)
むらんなかを よーく めがねかけて さがしまわれば えさなんか いくらでも 
めっかるぞ。
村ん中を よーく 眼鏡掛けて 捜し回れば 餌なんか 幾らでも めっ狩るぞ。
Inside the village [よーく] if you search by putting on the Glasses you can
hunt up as much bait and such as you want.

--Woman (C)
さかなが きゅうに つれなくなったら やどに とまって ひとねむりしてね。また
すぐ つれだすわよ。
魚が 急に 連れなくなったら 宿に 止まって 一眠りしてね。又 直ぐ 
連れ出すわよ。
If the fish don't suddenly lead [if the fish don't bite?], take a nap staying
at the inn. You will take them out again soon.

--Man (W)
こまったもんだよ。うちのむらの やぶいしゃは びょうにんが いるというのに 
つりに でかけてるんだもんな。
困った問だよ。内の村の 藪医者は 病人が いるというのに 釣りに 
出かけてるんだもんな。
A problem worries me. Concerning the quack in the village, patients in order to
[いるという] have gone out fishing [もんな].

--Priest (SE)
パスワードを おつたえします。
パスワードを お伝えします。
I will teach you the password. (may be a typo in-game--"つたえる"?)

--Priest (w/Fish in Creel)
びくのなかに さかながのこっていると パズワードを おつたえ できません。
魚籠の中に 魚が残っていると パズワードを お伝え 出来ません。
There are fish left in your creel, and I cannot teach you the Password.

◇FIRST MAN W OF KEIRYUU TOWN
さいきん ブラックバスが ふえたため ちいさい さかなたちが めっきり 
すくなくなったあ。
最近 ブラックバスが 殖えた為 小さい 魚達が めっきり 空く無くなったあ。
Nowadays, small fishes remarkably have lessened in numbers and disappeared, so
Black Bass have multiplied.

◇SECOND MAN W OF KEIRYUU TOWN
わたしが やぶいしゃだが。いもうとの びょうきを なおすには かわなぬしを 
つりあげる しかない。かわのぬしだけが くすりになるのだ。
私が 藪医者だが。妹の 病気を 直すには 川な主を 釣り上げる しかない。
川の主だけが 薬になるのだ。
I am a quack. To cure your younger sister's illness, you have no choice but to
catch the River Master. Only the River Master will be do you any good.

◇THIRD MAN W OF KEIRYUU TOWN
ブラックバスを つりあげたら ほらあなの ばしょが かいてある ふるい ちずが
もらえるぞ。
ブラックバスを 釣り上げたら 洞穴の 場所が かいてある 古い 地図が 
貰えるぞ。
If you catch a black bass, you can receive an ancient map on which a cave's
location is written.

◇FOURTH MAN W OF KEIRYUU TOWN
ブラックバスだったら むこうぎしに いかないと つれないよーっ。はしを 
わたって いってね。
ブラックバスだったら 向こう岸に いかないと 釣れないよーっ。橋を 渡って 
行ってね。
If black bass were on the opposite bank and you don't go there, you can't fish
there. Go cross the bridge.

◇FIFTH MAN W OF KEIRYUU TOWN
このかわには ぬしが いるんだ。ときどき うずが まいているのを みかける 
だろうが かんけいないぞ。
この川には 主が いるんだ。時々 渦が まいているのを 見掛ける だろうが 
関係ないぞ。
In this river is the Master. Sometimes you will happen to see a swirl
[まいているの], but there is no connection.

◆JOURYUU TOWN

--Man (NE)
カラスに あわないように しろよ。 さかなを ぬすまれるぞ!
烏に 会わないように しろよ。 魚を 盗まれるぞ!
Do not meet a crow [ように しろよ]. They can steal fish!

--Man (E)
たからばこは みつかったかい?かぎが ないと あかないよー。
宝箱は 見つかったかい?鍵が ないと 開かないよー。
Have you found the treasure box? There is no key, and it won't open.

--Woman (E)
じしゃくを かったら むらのそとで つかってね。
磁石を 買ったら 村の外で 使ってね。
If you buy a magnet, use it outside the village.

--Man (W)
かわのなかの ちいさないわのまわりで よく つれるよ。
川の中の 小さな岩の周りで よく 釣れるよ。
You can fish well in the surroundings of small rocks in the middle of the river.

◇FIRST MAN W OF JOURYUU TOWN
このかわを くだっていくと うみまで いけますが とちゅうで たらいを 
てにいれないと わたれないですよ。
この川を 下って行くと 海まで いけますが 途中で たらいを 手に入れないと 
渡れないですよ。
I am going to go down this river until the sea [いけます], but on the way can't
obtain [たらいを] and can't cross.

◇SECOND MAN W OF JOURYUU TOWN
じしゃくの さすほうへ すすんだら ええ。 うそはいわねえ。
磁石の 指す方へ 進んだら ええ。うそはいわねえ。
You should advance in the direction that the Magnet points. [うそはいわねえ].

◇THIRD MAN W OF JOURYUU TOWN
あんたも ぬしを さがしてるんかい?かえるが ぬしえさに なるので いっぱい 
つっといたほうが いいよ。
あんたも 主を 捜してるんかい?蛙が 主餌に なるので 一杯 つっといた方が 
いいよ。
Are you too searching for the Master? Because a frog becomes Master Bait, you
should [つっといた] a lot.

◇FOURTH MAN W OF JOURYUU TOWN
いま コクレン[ソ?]が いれぐいだぞ。
今 コクレン[ソ?]が 入れ食いだぞ。
Now the [コクレン[ソ?]] are biting at every cast.

◇FIFTH MAN W OF JOURYUU TOWN
さいきん ぬしを みかけないが どこへ いったのかなあ。
最近 主を 見掛けないが どこへ いったのかなあ。
Nowadays no one sees the Master, but to where [いったのかなあ].

◆CHUURYUU TOWN

--Man (N)
たらいづくりの じいとは わしのことじゃ。じつは きんぶなの ぎょたくを 
つくりたいが つってきて もらえんじゃろか?
たらいづくりの じいとは 私の事じゃ。実は 金鮒の 魚拓を つくりたいが 
釣って来て 貰えんじゃろか?
[たらいづくりの じいとは] is my business (or is it "the matter of the
Eagle"?). As a matter of fact, [つくりたい] Golden Carp's fish print, but could
I get you to come fish [ろ]?

--Man (N, w/Kinbuna)
きんぶなを つったな。ありがとう。わしが たんねんに つくった たらいじゃが 
もっていくがよい。
金鮒を 釣ったな。ありがとう。私が 丹念に 作った たらいじゃが 
持って行くが良い。
You caught a Golden Carp. Thank you. You should carry this [たらい] that I
dilligently made.

--Man (N, after Kinbuna)
たらいの とうしは どうだい?
???

--Man (E)
じつは ハリヨという さかなを さがしているが どこにいるやら?もし つったら
もってきてね。
実は 針魚と言う 魚を 捜しているが どこにいるやら?もし 釣ったら 
持って来てね。
By the way, I am searching for a fish called a Stickleback, but where could it
be? If you fish, you can get one, right?

--Man (E, w/Stickleback)
ハリヨじゃないか?よくつったなあ。おれいに カーボンざおを あげるね。
針魚じゃないか?良く釣ったなあ。お礼に カーボン竿を 上げるね。
Isn't that a Stickleback? You have fished well indeed. In gratitude, I will
give you a Carbon Rod.

--Man (E, after Stickleback)
つれてますか?
連れてますか?
Are they biting? (?)

--Man (W)
かわのなかから あわが でているが ちかくに さなかが いるからじゃよ。
川の中から 泡が 出ているが 近くに 魚が いるからじゃよ。
From the middle of the river, foam has appeared, but nearby, fish [いるから].

◇FIRST MAN W OF CHUURYUU TOWN
うきを とりかえて あげたよ。つかいづらいときは またきてね。
浮きを 取り替えて 上げたよ。使いづらい時は 又来てね。
I replaced your float for you. When usage [づらい], come again.

◇SECOND MAN W OF CHUURYUU TOWN
ハリヨを さがしてるのか?ここいらには いないなー。ちゅうりゅうの 
さいごのポイント あたりに いると おもうよ。
針魚を 捜してるのか?ここいらには いないなー。中流の 最後のポイント 辺りに
いると 思うよ。
You're looking for Stickleback? It isn't in this [いら]. I think it is near the
midstream's endpoint.

◇THIRD MAN W OF CHUURYUU TOWN
たらいを こぐときゃ ちゅういしろ たいりょくを いっぱい つかうから。
たらいを こぐときゃ ちゅういしろ 体力を 一杯 使うから。
[たらい] [こぐときゃ] [ちゅういしろ] to use in order to fill physical strength.

◇FOURTH MAN W OF CHUURYUU TOWN
このまえの おおあめは すごかったねえ。さかなも ずいぶん あちこちに 
ながされたんだろうなあ。
この前の 大雨は すごかったねえ。魚も 随分 あちこちに 
流されたんだろうなあ。
Before a heavy rain [すごかった]. It seems even fish extremely here and there
were drained. (?)

◇FIFTH MAN W OF CHUURYUU TOWN
ふしぎなきを みなかったか?たぬきが ばけてるから きをつける。はなびを 
つかって おどかせば きっと びっくりして にげだすさ!
不思議な木を 見なかったか?狸が 化けてるから 気を付ける。花火を 使って 
脅かせば きっと びっくりして 逃げ出すさ!
Haven't you seen the Wonderful Tree? Since Raccoons appear in disguise, be
careful. If you use Fireworks to threaten it, surely it will run away
frightened!

◆KARYUU TOWN

--Man
かわのなかの くいのまわりで よく さかなが あそんでいるなあ。
川の中の 杭の周りで よく 魚が 遊んでいるなあ。
In the surroundings of the stakes in the middle of the river often fish are
playing.

◇FIRST MAN W OF KARYUU TOWN
こないだの おおあめで かわが あふれたが そのために ぬしも どこかへ 
いどう したのではないか?
こないだの 大雨で 川が 溢れたが その為に 主も どこかへ 移動 
したのではないか?
The other day in a heavy rain the river flooded, but because of that did even
the Master migrate somewhere [ではない]?

◇SECOND MAN W OF KARYUU TOWN
このさきに とびらがあるが さびついて いるので アンマーで たたかないと 
こわれないぞ。
この先に 扉があるが 錆び付いて いるので アンマーで 叩かないと 
壊れないぞ。
Beyond here, there is a door, but it is rusting, and if you don't hit it with
the Hammer it won't break.

◇THIRD MAN W OF KARYUU TOWN
あめが ふった よくじつは さかなが よく つれるんじゃよ! ウハ ウハ。
雨が 降った 翌日は 魚が よく 連れるんじゃよ! ウハ ウハ。
The day after the rain fell, fish were caught often. Ha ha.

◇BROWN PIG
ブヒー ブヒー ブー。
(squealing noises)

◇BROWN PIG (W/APPLE)
おいらは うみのなかの こじまから つれて こられたんだ。そのこじまでは 
おまえのさがしている さかなが およいでいたよ。ブヒー。
俺等は 海の中の 小島から 連れて こられたんだ。その小島では 
お前の捜している 魚が 泳いでいたよ。ブヒー。
We [こられた] leading from a small island in the middle of the sea. At that
island your fish that you are searching for has swum. Squeal.

◆KAKOU TOWN

--Man (N)
ぬしばりは このむらでしか うってないぞ。
主針は 好むらでしか 売ってないぞ。
The Master Hook prefers [らでしか] don't sell. (?)

--Man (W)
かわのなかに おおきな うずが まいて いるじゃろ。その ちかくが 
ねらいどころかな。
川の中に 大きな 渦が 巻いて いるじゃろ。その 近くが 狙い所かな。
In the middle of the river, a large swirl is winding. I wonder if that area is
your objective.

--Man (E)
ぬしを つるときは ぬしばりに ぬしえさを つけるんだよ。
主を 釣る時は 主針に 主餌を 付けるんだよ。
When you catch the Master, you must have joined the Master Bait to the Master
Hook.

--Woman
このまえの おおあめで だいぶ じょうりゅうの さかなが ながされて 
きたようだけど。 かわのぬしは いったい どこに いったのかしら。
この前の 大雨で 大分 上流の 魚が 流されて 北陽だけど。 川の主は 一帯 
どこに 行ったのかしら。
A lot of fish from upstream were drained [北陽] by the big rain from before,
however. I wonder if the River Master went from that place.

◇FIRST MAN W OF KAKOU TOWN
ぬしは かかるんだが あとすこしで なんども にげられたねー。やっぱり 
ぬしざおでないど だめか。
主は 懸かるんだが 後少しで 何度も 逃げられたねー。やっぱり 主竿でないど 
駄目か。
The Master is trapped, but after a short time, often he has escaped, hasn't he?
Still, without the Master Rod, is it hopeless?

◇SECOND MAN W OF KAKOU TOWN
うろうろ しているところを みると まだ ぬしを つっていないな。
そうかんたんに つられて たまるか。おれのほうが さきに つってやる。
うろうろ している所を 見ると 未だ 主を 釣っていないな。相関たんに 
釣られて 溜まるか。俺の方が 先に 釣って遣る。
I see the place where he is aimlessly wandering, and still, I am not fishing
the Master. Is a correlation [たん] gathering to be lured? My way recently did
fishing.

◇THIRD MAN W OF KAKOU TOWN
ちゃいろのブタに りんごをやってみな きっと おおよろこび するぜー。
茶色の豚に 林檎を遣って見な きっと 大喜び 為るぜー。
Try to give an apple to a brown pig, certainly it will be a great joy.

◇FOURTH MAN W OF KAKOU TOWN
きのう このちかくで ぼらをつったよ ホラじゃ ないよーっ。
昨日 この近くで 鯔を釣ったよ 洞じゃ ないよーっ。
Yesterday in this area I caught a Mullet [よ] grotto [じゃない].

◇FIFTH MAN W OF KAKOU TOWN
そうか わかったぞ!ぬしの いばしょが。おまえさんには おしえないよーとっ。
そうか 分かったぞ!主の 居場所が。お前さんには 教えないよーとっ。
[そうか] I understand! The Master's whereabouts. I won't teach you.

◆UPON CATCHING THE RIVER MASTER
ついに かわのぬしを つりあげた!まいとし むらびとの なかから 
びょうにんがでて こまっていたのも その しわざは かわのぬし だと だれもが
よく わかっては いた。しかし だれも つりあげられずに くやしい おもいを 
していたのです。しかし とうとう やりました。にっくき ぬしを 
たいじしたのです。これで むらのなかも あかるくなり むらびとにえがおが 
もどるでしょう。おめでとう!ほんとうに おめでとう!さあ はやく いもうとの 
ところへ かえって ぬしを たべさせて あげて ください。

遂に 川の主を 釣り上げた!毎年 村人の 中から 病人が出て 困っていたのも 
その 仕業は 川の主 だと だれもが よく 分かっては いた。しかし だれも 
釣り上げられずに 悔しい 思いを していたのです。しかし 等々 遣りました。
にっくき 主を 対峙したのです。これで 村の中も 明るくなり 村人に笑顔が 
戻るでしょう。お目出度う!本当に お目出度う!さあ 早く 妹の 所へ 返って 
主を 食べさせて 上げて 下さい。

At last you have caught the River Master! Every year from among the villagers,
sick people were worried to leave, and that deed the River Master, if everyone
understood well. (?) But everyone was having regrettable feelings, without
catching it. But finally you have done it. You have confronted the [にっくき]
Master. From this, also in the village [くなり] that becomes clear, it should
return smiling faces to the villagers. Congratulations! A truly auspicious
occasion! Come now, please quickly return to your younger sister's room and let
her eat the Master.

◇CHEERS
よくやったね! おめでとう。
能く遣ったね! お目出度う。
You've done well! Congratulations.

◆ENDING
かわのぬしを いもうとにたべさせた。すると すぐ げんきになり 
たちあがることが できました。バンザーイ。バンザーイ。バンザーイ。むらびとの 
あいだから よろこびの かんせいが わきあがりました。

川の主を 妹に食べさせた。すると 直ぐ 元気になり 立ち上がる事が 
出来ました。バンザーイ。バンザーイ。バンザーイ。村人の 間から 喜びの 歓声が
湧き上がりました。

You had your younger sister eat the River Master. Thereupon immediately she
became healthy and was able to stand up. Hooray! Hooray! Hooray! From the area
of the villagers shouts of joy broke out.

おわり

The End

_______________________________________________________________________________

6. Items (ITE)

This list describes the various Items that will help you along your journey,
split by category.

Bait
----------------------------------------
カワムシ        川虫        River Bug
ねりえ          ?          Fish Egg [No_Carrier]
アカムシ        赤虫        Reg Bug
サシ            さし        Maggot
ミミズ          地虫        Earthworm

Tackle
----------------------------------------
はり            針          Fishhook        10 Yen/5    Use to attach Bait
よせえ          ?          Fishing Line [No_Carrier]
                                           20 Yen/5    Use to attach Hook
ぬしばり        主針        Master Hook     50 Yen/5    Use to attach Bait
ぬしえさ        主餌        Master Bait     -           Food that the River
                                                                  Master loves
びく10        魚籠10    Creel 10        200 Yen     Holds 10 fish
びく20        魚籠20    Creel 20        250 Yen     Holds 20 fish
びく30        魚籠30    Creel 30        300 Yen     Holds 30 fish
びく60        魚籠60    Creel 60        600 Yen     Holds 60 fish

Rods
----------------------------------------
たけざお        竹竿        Bamboo Rod      Casts 2 tiles from shore
グラスざお      グラス竿    Glass Rod       Casts 2-3 tiles from shore
カーボンざお    カーボン竿  Carbon Rod      Casts 2-5 tiles from shore
ぬしざお        主竿        Master Rod      Casts as far as the eye can see

Floats
----------------------------------------
たまうき        玉浮き      Ball Float
ぼううき        棒浮き      Stick Float
とうがらしうき  唐辛子浮き  Pepper Float (?)


Food
----------------------------------------
ぱん            パン        Bread           20 Yen      Recovers 5 Strength
にくまん        肉饅        Meat Bun        40 Yen      Recovers 20 Strength
うどん          饂飩        Noodles         50 Yen      Recovers 25 Strength
やきいも        焼き芋      Baked Potato    70 Yen      Recovers 40 Strength
おにぎり        お握り      Rice Ball       100 Yen     Recovers 50 Strength

Tools
----------------------------------------
かぎ            鍵          Key             400 Yen     Use to open treasures
めがね          眼鏡        Glasses         -           Use to search for Bait
じしゃく        磁石        Magnet          500 Yen     Acts as a compass,
                                                       showing the way to the
                                                       hidden switch to open
                                                       the next area
ちず            地図        Map             -           Shows the location of
                                                       the hidden cave to the
                                                       next area
タライ          ?          ?               -           Allows passage over
                                                       water; each step
                                                       reduces HP by 1
はなび          花火        Fireworks       350 Yen     Scares a raccoon out of
                                                       your path
ハンマー                    Hammer          700 Yen     Breaks down an old door
りんご          林檎        Apple           -           Give to a brown pig for
                                                       a clue

_______________________________________________________________________________

7. Enemies (ENE)

This is a list of all the enemies that try to get in the way of your journey.
The kanji representations and English translations are my best guess;
sometimes, there was more than one possible translation. The HP values are only
what I have observed; some of them are ranges rather than a specific number
because I could not narrow down the exact amount any further.

Name            Kanji     English           HP    EXP    Weak Point
-------------------------------------------------------------------------------
Keiryuu:
あかねずみ      赤鼠      Red Mouse          3      1    Head
のうさぎ        野兎      Field Rabbit      10      2    Ears
やまこうもり    山蝙蝠    Mountain Bat       6      3    Ears
もぐら          土竜      Mole               5      6    Foot
ふくろう        梟        Owl               16      8    Head

Jouryuu:
てん            ?        ?                 10      4    Head
カラス          烏        Crow              15      8    Head
たぬき          狸        Raccoon           40     10    Tail
きつね          狐        Fox               30     12    Ears
ももんが                  Flying Squirrel   25     16    Belly

Chuuryuu:
いたち          鼬        Weasel            15     10    Neck
しまへび        縞蛇      Striped Snake     25     12    Head
わし            鷲        Eagle             40     17    Head
あおだいしょう  青大将    Green Snake       45     26    Head
かもしか        羚羊      Wild Goat         55     35    Neck

Karyuu:
まむし          蝮        Viper             25     20    Head
やまねこ        山猫      Mountain Cat      40     25    Head
おおじか        大鹿      Big Deer          55     35    Antlers
やまざる        山猿      Mountain Monkey   70     40    Head

Kakou:
あなぐま        穴熊      Badger            40     30    Ears/Back?
つきのわぐま    月の輪熊  Asian Black Bear 110?    70    Head
いのしし        猪        Wild Boar      80-85     50    Snout

_______________________________________________________________________________

8. Fish (FIS)

This is a list of all the fish you can catch, along with other possible
catches, and their possible lengths (or EXP gained). The kanji representations
and English translations are my best guess; sometimes, there was more than one
possible translation. The lengths listed are only those that I have seen; other
lengths may be possible.

Name              Kanji         English               Length/EXP    Bait Used
-------------------------------------------------------------------------------
Keiryuu:
カジカ            鰍            Yellowtail Tuna       7-14cm        River Bug
イワナ            岩魚          Char                  20-38cm       River Bug
ヤマメ            山女          Trout                 22-39cm       River Bug
アマゴ            甘子          Red-spotted Trout     15-29cm       River Bug
ニジマス          虹鱒          Rainbow Trout         25-49cm       Fish Egg
イモリ            井守          Newt                  8 EXP         Fish Egg
ブラウントラウト                Brown Trout           26-48cm       Fish Egg
ワカサギ          公魚          Pond Smelt            10-14cm       Maggot
ウグイ            石斑魚        Chub                  14-33cm       Maggot
ヒメマス          姫鱒          Red Salmon            24-46cm       Earthworm
カワマス          河鱒          Brook Trout           29-49cm       Earthworm
ブラックバス                    Black Bass            26-49cm       Earthworm

Jouryuu:
ギギ              ?            ?                     20-29cm       River Bug
オイカワ          おい川?      ?                     8-15cm        River Bug
サクラマス        桜鱒          Cherry Blossom Trout
                          (English species unknown)  45cm          River Bug
コクレン          ?            ?                     50-99cm       Fish Egg
ハクレン          ?            ?                     86cm          Fish Egg
モロコ            ?            ?                     4-7cm         Red Bug
モツゴ            ?            ?                     5-6cm         Red Bug
ホンモロコ        ?            ?                     5-8cm         Red Bug
カエル            蛙            Frog                  2 EXP/
                                                     Master Bait   Earthworm
ドンコ            ?            ?                     7-13cm        Earthworm
コイ              鯉            Carp                  75cm          Earthworm
ムギツク          ?            ?                     7-14cm        Earthworm

Chuuryuu:
カワノカミ        川の神        River God
                          (English species unknown)  7-14cm        River Bug
カワムツ          川むつ?      ?                     8-15cm        River Bug
アカザ            赤ざ?        ?                     6-9cm         River Bug
オヤニラミ        親睨み        Parents' Glare
                          (English species unknown)  7-11cm        River Bug
ハリヨ            針魚          Stickleback           2-4cm         River Bug
キンブナ          金鮒          Golden Carp           12-15cm       Red Bug
タモロコ          ?            ?                     4-7cm         Red Bug
カナヘビ          ?            ?                     20 EXP        Red Bug
メダカ            目高          Medaka Ricefish       2-3cm         Red Bug
ドジョウ          泥鰌          Loach                 9-17cm        Earthworm
フナ              鮒            Crucian Carp          16-29cm       Earthworm
ブルーギル                      Bluegill              13-24cm       Earthworm

Karyuu:
ヘラブナ          ヘラ鮒        ?                     35-46cm       Fish Egg
トミヨ            ?            ?                     2-4cm         Maggot
カメ              亀            Turtle                30 EXP        Maggot
サヨリ            針魚          Halfbeak
(this is another reading for the same kanji as the ハリヨ, or "Stickleback,"
from the Chuuryuu region)                             7-14cm        Maggot
ナマズ            鯰            Catfish               38-41cm       Earthworm
テナガエビ        手長蝦        Long-armed Shrimp     10-19cm       Earthworm
タイフンドジョウ  タイフン泥鰌  Typhoon Loach         30-53cm       Earthworm
ハス              蓮?          Lotus?                16-29cm       Earthworm
カマツカ          ?            ?                     10-19cm       Earthworm
ワタカ            ?            ?                     25cm          Earthworm
ツチフキ          ?            ?                     5-9cm         Earthworm
シマドジョウ      島泥鰌        Island Loach          5-9cm         Earthworm

Kakou:
メゴチ            ?            ?                     11cm          Maggot
ヘビ              蛇            Serpent               50EXP         Maggot
ハゼ              沙魚          Goby                  16-26cm       Maggot
マルタ            ?            ?                     29cm          Maggot
ヒガイ            鰉            Sturgeon              14cm          Earthworm
カムルチー        ?            ?                     75cm          Earthworm
ソウギョ          草魚          Grass Carp            74cm          Earthworm
ニゴイ            に鯉?        ?                     27-33cm       Earthworm
ボラ              鯔            Mullet                45-62cm       Earthworm
スズキ            鱸            Sea Bass              62cm          Earthworm
カワノヌシ        川の主        River Master          -             Master Bait

_______________________________________________________________________________

9. Experience Level Chart (EXP)

This section gives approximate numbers of points needed to reach higher levels
of experience. Of course, since the game does not allow you to see how many
points remain until the next level, or even what level you are currently at,
these are not exact, and the actual EXP needed may be somewhat less than what I
show here. These numbers only represent what happened when I played the game.
Please email me with corrections, if you are so inclined. :-)

EXP    HP
------------
  0     5
  6     6
 13     7
 33     8
 49     9
 72    10
 96    11
125    12
159    13
189    14
227    15
272    16
312    17
356    18
404    19
456    20
510    21
570    22
640    23
700    24
768    25
836    26
906    27
979    28
1063    29
1145    30
1227    31
1318    32
1414    33
1502    34
1596    35
1696    36
1810    37
1916    38
2026    39
2132    40
2240    41
2371    42
2488    43
2620    44
2738    45
2880    46
3012    47
3131    48
3273    49
3438    50
3579    51
3707    52
3854    53
4011    54
4196    55
4356    56
4396    57

Apparently, 57 is the highest that the game will go. At the end of the game, I
had 6120 EXP, and still only 57 HP.

_______________________________________________________________________________

10. Credits/Thanks/Legal  (CRE)

Credits:
Layout, Walkthrough, and Translation written by Jason Kuntz (x_loto)

Thanks to:
Glenn Rosenthall--for programming JWPce, which I used to type this up
Jim Breen--for creating the EDICT electronic Japanese dictionary
Jack Halpern--for inventing the SKIP look-up system, so I didn't have to know
all the radicals to find kanji :-)
AltaVista Babel Fish Translation--for the little bit of help that I was
actually able to get from it when I was completely stuck on a word
No_Carrier--for the English translation ROM that I occasionally used for hints
towards item names when all else failed
Pack In Video--for creating this game

Legal:
Guide and translation (C) 2006 by Jason Kuntz. Use this guide however you like
for your own personal use, but please do not republish it in an altered form,
and please do not take credit for it. If you use part of this guide in your own
work, please send me an email and let me know; my address is at the top. I
can't think of any reason I wouldn't let you, so just tell me. Seriously
people, this was hard work for me! I'm exhausted!

An up-to-date version may always be found at GameFAQs (www.gamefaqs.com).

And don't forget: JUST SAY NO TO PLAGIARIZATION!

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