Kagerou  Densetsu
                                FAQ/Walkthrough
                             By: Darkstar Ripclaw

   The most recent version of this FAQ may always be found at GameFAQs.com

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                              Table of Contents
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               How to Play                                [HELP]
               Items                                      [ITEM]
               Walkthrough                                [WALK]
               Earth Deva                                 [DEV1]
               Wind Deva                                  [DEV2]
               Water Deva                                 [DEV3]
               Flame Deva                                 [DEV4]
               Last Battle                                [DEV5]
               Codes                                      [CODE]
               Desired Information                        [DESR]
               Credits                                    [CRED]

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                                  How to Play
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[HELP]

       Kagerou Densetsu, literally translating to something like Shadow Wolf
Adventures, sticks you in the role of three ninjas. You must go travel around an
overworld, locating 4 enemy ninja and killing them all, as well as locating
upgrades and magic spells and slowly levelling up your skills. Eventually, you
can take on the leader of the shadowy forces oppressing your world.

       Battle takes place in a sterotypical side-planar view. In addition to
swinging your sword and throwing limited amounts of shuriken, you can also use
magic spells that you discover throughout the world.


--------
CONTROLS
--------

Overworld
---------
A - Open Menu

D-Pad - Move around


Battle
------
A - Swing your sword

B - Throw shuriken

Up - Jump

Left/Right - Move around, hold to dash

A + B  - Take a ninja pose

    + Down (Hold) - Use a Capsule to restore HP
    + Left/Right/Up - Use a Magic Spell if you have learned it

Select - Run from battle



-----------
EXPLORATION
-----------
       Kagerou Densetsu has an overworld map 48 screens big, 6 screens high by
8 screens wide. As you go around, you will see multiple villages, red torii
(Japanese Shinto shrines), and occasional other landmarks.

       Some of the villages and landmarks offer useful items, such as Magic
Spells and free health restores, but the majority of them, along with all the
torii, offer ONLY information. Understanding where the ones are that offer free
health or Capsule replacements is useful when attempting a level grind, however.

       Exploring will also get you to the four Devas that serve as the henchmen
of the game's main boss. Interestingly enough, you only need to fight one of
them (the Flame Deva) along with the main boss to win the game, but as the Flame
Deva can be extremely difficult, it is best to tackle the three other Devas
first and level up several levels first.

       Refer to the 'Walkthrough' section prior to the 'Earth Deva' section to
see a map and labelling of all the relevant points in the game.


--------------
MENU INTERFACE
--------------
       When on the overfield, press the A button to pull up a menu.

       From RIGHT to LEFT, these are the three options:

       •Change characters: You will be able to choose from the adult male, the
kunoichi, or the boy ninja (again going right to left)

       •Use a Capsule: This will heal you completely

       •Save your Game



--------
BATTLING
--------
       As you walk around, you will encounter enemy ninja.

       When a battle starts, you will move from the top-down view of the
overworld view to a stereotypical side-planar view. In this view, you can walk
and dash back and forth across the arena, typically two to three screen lengths
in width, as well as jump up by pressing the Up button.

       When fighting with enemy ninja, you both have two typical attacks. The
first and main attack is swinging your katanas. The katanas have a fairly close
range, and so can only damage when right next to the other ninja. It is also
possible to be standing right on top of an opponent in such a manner that
swinging your sword will not touch him.

       By swinging your katana, you can also block shuriken thrown by the
enemy, though he is capable of doing the same to your own. When throwing
shuriken, you can press and hold the Up button to throw skywards, or Down to
throw downwards. Otherwise, your character will throw in the horizontal
direction he is facing. You have a limited amount of shuriken on-hand - this is
the middle number in both of your bars, and your own satchel can max out at 90
if you collect all the capacity upgrades in the game.

       It should be noted that there is NO contact damage when fighting ninja,
with the only semi-exception to this coming from the final boss performing a
jump that will hurt you if he lands on your character. All other damage comes
from actual attacks or environmental effects in a couple of the Deva fights.
HOWEVER, you WILL take contact damage if you touch the non-ninja enemies in the
regular fights.


       Throughout battle, both you and your opponents can restore health, but
only if you have Capsules on-hand (the left most number on both your bars). By
pressing A + B, your ninja will take a pose. Pressing Down will cause him or her
to sit down and meditate, and use a Capsule per health bar in battle. Similarly,
your opponent will also sit down if he is restoring HP - however, both of you
are vulnerable to taking damage when sitting down. In his case, attack him while
he is sitting down to render his health restoration basically useless.


       By pressing the A + B button combination to take a pose, you can then
press either the Left, Right or Up buttons to execute a magic attack. These
magic attacks must first be learned by visiting landmarks on the map (refer to
the Walkthrough section for a map), and consume MP, the right-most number on
your bar. However, your MP will naturally restore throughout the course of a
battle at a slow rate. The adult male ninja can learn 3 different magic spells,
but the kunoichi and boy ninja can only learn one apiece, and they all have
unique spells.


       You can also use the Select button to run from battle. However, you will
have to run across the field the longer length between you and one of the
borders, and risk taking damage in the process.


       At the start of the game, you will fight an enemy ninja and only an
enemy ninja in every battle. As the game progresses, however, most battles will
have a bunch of filler enemies such as floating heads, wolves or weaker human
enemies that die from one-hit rushing at you at the start of the battle. After
you get through most or all of the spam, the enemy ninja himself will finally
appear, and you must kill him to end the battle.

       Additionally, enemy ninja will gain more health, to the point of some
battles having 4 or 5 bars of health by the end of the game. Finally, some
ninjas will also be able to use the Blizzard spell, which follows you around and
can freeze you in place for several seconds, exposing you to attacks.




       After a battle is over, a few things can occur, which will cause a
dialogue box to pop up. First off, you may get a level-up. Secondly, you might
get one of the opponent's Capsules or some of his shuriken as an item drop.
Third, you may be ambushed by a follow-up battle, effectively having to fight
two battles in a row (however, the author has never seen an ambush after an
ambush).

       Oddly enough, when it comes to item drops, there seems to be different
behaviours between each of the 48 screens. For example, you will never get an
item drop on the beginning screen, but going one screen north you will.


-----
MAGIC
-----
       By pressing the A + B button combination to take a pose, you can then
press either the Left, Right or Up buttons to execute a magic attack. These
magic attacks must first be learned by visiting landmarks on the map (refer to
the Walkthrough section for a map), and consume MP, the right-most number on
your bar. However, your MP will naturally restore throughout the course of a
battle at a slow rate. The adult male ninja can learn 3 different magic spells,
but the kunoichi and boy ninja can only learn one apiece, and they all have
unique spells.


       Blizzard
       --------
       Where: Examine the snow mound 1 screen N 1 screen W of the beginning
              area, from the west side

       Who: Adult Male, A + B + Up Spell

       What: Traps enemies in place for several seconds, exposing them to
             damage until they break free


       Doppelganger
       ------------
       Where: A village on the west side of the map (Point 11 on Map)

       Who: Adult Male, A + B + Left Spell

       What: Replicates your form so you have two shadow copies of you hanging
             around. When you get hit, sometimes the damage you take will be
             reduced or nullified as one of your copies takes the hit.
             Furthermore, your attack power increases when in effect.



       Magic Blade
       -----------
       Where: A village on the northwest corner of the map (Point 14 on Map)

       Who: Adult Male, A + B + Right Spell

       What: When you press the A button, instead of a simple sword strike
             you will send a strike of magic across the screen


       Invisibility
       ------------
       Where: A village on the centre-north part of the map (Point 9 on Map)

       Who: Boy, A + B + Up Spell

       What: When cast, you are invisible for several seconds. You can keep
             track of where you actually are by swinging your sword or throwing
             projectiles, which are not invisible.


       Time Stop
       ---------
       Where: A Village on the west side of the map (Point 12 on Map)

       Who: Kunoichi, A + B + Up Spell

       What: When cast, all enemies on the battlefield freeze in place for
             several seconds, giving you time to either beat them up or heal
             yourself


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LEVELLING
---------
       By fighting enemy ninjas, you can acquire EXP and slowly level up,
gaining either extra health, MP or attack power after every fight.

       These EXP counts are taken off the saturn.dti.ne.jp site, and the author
cannot figure out exactly how the EXP is determined on a per-fight basis.
Anybody who knows is free to email the author at his email at the bottom of this
guide.

       Unfortunately, in a game that can already be rather tedious, the three
ninja in your party level separately. This means if you wanted to level up all
three, you have to go through the fighting grind for all three of them to get
them up level by level. However, the ability increases for each level remains
the same for every character.

       It should also be noted that your health bars have 10 health each, but
you only level up by 8HP at a time. This results in HP bars that when completely
healed are still only partially full.


 Level | EXP Required | Ability Increased / Amount
 -------------------------------------------------
   2          16           HP + 8
   3          16           MP + 10
   4          24           HP + 8
   5          32           Attack Up
   6          48           HP + 8
   7          56           Attack Up
   8          64           HP + 8
   9          80           MP + 10
  10          96           Attack Up
  11          112          HP + 8
  12          128          MP + 5
  13          144          HP + 8
  14          160          MP + 10
  15          176          HP + 8
  16          192          Attack Up
  17          208          HP + 8
  18          224          MP + 10
  19          232          Attack Up
  20          240          MP + 10
  21          240          HP + 8
  22          248          MP + 10
  23          256          HP + 8



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                                  Walkthrough
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[HELP]


       Referring to this map:

       http://www.ne.jp/asahi/oroti/famicom/kou/gametengoku/kagero/map1.png

       The following landmarks are useful:

       1. Upgrades your Capsule capacity from 4 -> 9, gives you a one-time
          refill of Capsules

       3. Refills your Capsules completely every time you visit (only after
          defeating the Earth Deva)

       4. Refills your health completely every time you visit

       5. Location of the Earth Deva

       7. Refills your health completely every time you visit

       9. Get the Invisibility spell for the boy ninja

       10. Receive a shuriken upgrade of 20x shurikens

       11. Get the Doppelganger technique for the adult male ninja

       12. Get the Time Stop technique for the Kunoichi

       13. Receive a shuriken upgrade of 20x shurikens

       14. Get the Magic Blade technique for the adult male ninja

       15. Location of the Water Deva

       16. Location of the Wind Deva

       17. Returns you to the game's starting point, triggers the appearance
           of the final boss

       18. Location of the last battle



       However, the map does not number all the relevant points of interest, so
some extra points of interest:


       East of 18: This is where you will start the game

       North of 2: On the screen with the torii, go east and examine the snow
                   mound from the west side to get the adult male's magic
                   spell Blizzard

       North and west from 2/North and east from 9:
               There is a bridge here that is impassable. If you attempt to
               cross it, the game will warn you off. If you go across still
               afterwards, you will be instantly killed and the game will
               reset

       West of 5 (Same Screen, Access travelling west and south from 3):
               The hole on the centre of this screen has a shuriken upgrade of
               20x shurikens

       The centre maze where point 16 is located:

               The centre maze will actually transform after the boss at point
               16 is defeated. Prior to winning against him, a town in the
               northwest corner of the maze will restore your HP every time
               you revisit. Following the Deva's defeat, a hut in the east
               side will restore your HP. The entrance to the maze remains
               the same at the southwest, however.

       West from 10 to the other end of the land outcrop:

               One of the towns here will give you a one-time capsule refill,
               only after defeating Suinin.

       West of 6 (same screen, across the river) in the maze:
               The town here will refill your HP. This is in effect useless,
               however, due to the sheer amount of travelling around to get
               from this point deep into the maze to the start of the maze and
               then to Point 17.


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                                  Earth Deva
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[DEV1]

       You start the game off by naming the three characters, although only
hiragana characters are allowed. After, when you are dropped off on the world
map, you can go up into the house for a long amount of dialogue, but it is not
mandatory to do so.

       If you go down slightly south and then west from the house you start off
at, you will come to a small area nestled in mountains isolated from the rest of
this screen. Stepping over the hole gives you some text, and you can revisit
this hole to resupply your stockpile of shurikens automatically and free of
cost.

       Return to the starting house, and go north a screen into a snowy area.
Proceed north another screen (you can walk through the trees, just not the
mountains on the east side next to the water) to another screen, where you will
see a town. Head up and enter the town (touching the left part) for some more
text, and your storage capacity of healing capsules will be increased to a total
of 9. Additionally, only for this first visit, you will be given a full supply
of healing capsules. In the future, the only way to get more capsules is to
defeat more enemy ninja before they have the chance to use their own supplys in
battle, or one-offs from other villages.

       From there, head west a screen and south a screen, and you should spot a
red torii (a Shinto shrine). You can visit the torii, but all it offers is
information, which is the same for all torii and several towns in the game.
However, head east to the snow mound, standing one panel west of it, and you
will get the Blizzard magic spell, which only the adult male may use. Continue
south a screen to where another town is.

       Now, it should be noted that you should avoid going west as two screens
west is a bridge that results in an instant game over if you attempt to cross.
Instead, from the town, go south two screens following the road. In this screen,
you will see a castle west over the river. Ignore that for now, and instead go
south a screen where you will see another town, then east another screen.

       The town next to the water here is very helpful - you will get your
health completely healed EVERY time you visit. As such, you can sit here and
grind out levels a bit while going back to heal after every battle or two. Once
you are ready to move on, proceed south two screens, staying along the road,
then go across the bridge on what is the southeast-most screen of the game
world. As the town here is useless with nothing but information, head west three
screens, past another torii, past a bridge, and onto a section of land with a
hole. Enter the hole to take on the first Deva of the game.


Donin
-----
       Donin is the Earth element Deva, so as you would expect his ability is
to burrow underground and pop out at a later time. You will want to keep moving
left and right and be constantly jumping (not while at a standstill, but jumping
while moving so you are always going left and right), as Donin has a nasty habit
of jumping right out from under your ninja character, thus causing contact
damage.

       After Donin emerges from underground, he will often but not always
burrow back underground right aways. You have a couple of seconds in which you
can throw shurikens at him to cause some damage before he escapes. Other times,
he will move left and right on the ground, and this is the time to damage him.
Once he starts to burrow, move again or take the time to use a Capsule.

       Occasionally, Donin will, upon emerging from underground, also zigzag
while coming back down to the ground, so watch out when he does this as well.



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                                  Wind Deva
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[DEV2]

       Following the fight against Donin, your health should be completely
restored. Proceed right three screens (going north from the torii leads to
another dead end at a small village that offers information) to the southeast
corner of the map. From here, walk over the bridge heading north two screens,
then west a screen to find the town at the crossroads of three different
pathways. If you visit this town after defeating the Deva Donin, the number of
capsules you have on hand will ALWAYS be restored to 9.

       From this town, head west one screen, then south two screens. Ignore the
bridge and go south another screen, then west a screen. You will be on the same
screen where you fought Donin, but you will be able to access the island in the
middle this time. Go south over the hole on the island, where you will get an
upgrade of 20x shurikens to your satchel, so now you may carry up to 50
shurikens at a time.

       Proceed back east a screen and north a screen, then back west over the
bridge a screen and then north another screen where you should see a torii. From
here, head north into the maze. Once inside, go up and take the RIGHT of the two
paths leading north to the next screen. On the next area, head left and loop
around to go north past the middle of the three bridges crossing the river. On
the screen after that, being in the northwest corner of the maze, you can follow
around left to the village here to get free heals all the time.

       To move on, go out the right side of the screen. Loop back around onto
the first screen, then go up and back east onto the right screen. Head right and
down until you come to an option of two south paths next to each other, and take
the LEFT one. Going south, head east one screen to come to a bridge and castle.
Once you enter the castle, you will take on another boss of the game, Funin.


Funin
-----
       Funin, the Wind element Deva, may actually be the easiest boss, though
he will seem intimidating at first. For basically the entire fight, Funin will
be in the air, flying back and forth, often changing altitude, and sometimes
swooping in at your own ninja on the ground before flying back up. However,
Funin does not swoop in that often, so you can take the opportunity to heal your
health with capsules whenever required.

       That being said, there are four ways you can attempt to deal damage to
Funin. The first is to wait for him to swoop in on you and stab him with your
sword when he does so. This can take quite a while, however. You are better off
taking to the air with constant jumps and either stabbing him whenever you are
in range with him, timing and throwing shuriken horizontally, or pressing and
holding the Up button to throw your shurikens directly skyward (yes, you CAN do
that) whenever Funin is about to fly right overhead of your character.



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                                  Water Deva
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[DEV3]

       Once Funin has been defeated, head west a screen, and you will find the
Deva's death has altered the maze. Go south, west and back north for a linear
bit. Once you come to a section of four separate passageways leading north a
screen, you have two options. The second from the right path leads you to a
small hut that will heal your HP completely. The leftmost path, meanwhile, will
take you out of the maze. Taking the leftmost path, take the lower left path on
the next screen, and following that the first path south. From here, go to the
southwest corner of the next screen to get to the entrance screen to the maze.
Outside the maze, you may want to go east a couple of screens to the town at the
crossroads to replace your Capsules as well if needed.

       From the torii that is at the entrance to the maze, move west a screen
to find another torii. Go north a screen following the road. The village in this
next area will heal your health completely, so you may again want to take the
time to level up here. Moving on from there, go north. In this area, you will
see a structure across the water that you cannot access from the south side of
the screen, but will be important for later. Instead, head west across the
bridge to an area with still another torii.

       From this location, go south a screen. If you visit the town here, you
will pick up your second magic spell, the Doppelganger spell, which only the
adult male ninja can use. Go back up a screen to where the torii is, then head
north still another screen. The town here does nothing but offer information and
gossip, so instead head east to a screen with another torii. Continue east yet
another screen. If you visit the central town here, you will acquire the
Invisible magic spell, but only the boy may use this spell.

       Head back west a screen to the torii. From here, go north two screens
and then east two screens following the dirt road. The town at the end of the
passageway will give your shuriken capacity another upgrade, up to 70 shurikens
if you got the earlier upgrade on the south side of the map as well. Revisiting
this town shall also give you a shuriken refill every time you do so.

       Return back to the torii, then go south a screen through the right-most
of the three paths through the mountain range. Save, then go towards the tower
for the game's third Deva boss battle.



Suinin
------
       Suinin is a vicious step up from Funin. In addition to throwing
shurikens, he can also throw some sort of water vortex projectile that is not
blockable, only dodgable, and causes a significant amount of damage if you let
it hit you. Additionally, Suinin is also capable of moving quickly across the
battlefield, and he has a spinning attack ala Mega Man 3's Top Man that has a
somewhat wide range of damage, meaning if you attempt to attack him with your
katana you will definitely take some damage back in the process.

       The Water Deva does sometimes run right off screen for a period of time,
so you should take the time provided when he does to use a Capsule to recover
your HP before he comes back on screen. You should also have the Doppelganger
spell by now, so abuse the heck out of it - Suinin has prolonged periods of
standing still, and the Doppelganger increases the damage you can cause with
your stabbing attack. Additionally, it sometimes but not always reduces damage
that you take.

       One other consideration in the battle is that unlike the previous two
Deva battles, the environment can also cause damage to your character in the
form of falling rain from above. You have a decent amount of time to see and
respond to it, but it is something to consider if you are busy focusing on
Suinin instead. As can be expected of being the Water Deva, Suinin will not take
damage from the rain.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                  Flame Deva
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[DEV4]

       After your fight with Suinin, head north a screen back to the torii. If
you go north two screens and west a screen, the northernmost of the two towns
here will refill your Capsules up to 9. However, this is only good for one time,
unlike the town way back at the crossroads on the east side of the screen.

       Again returning to the torii, proceed west two screens and north a
screen, then travel up and west on the south side of the mountain range. Visit
the town burrowed away in the mountains here to acquire the Magic Blade spell,
which only the adult male ninja can use. Go east two screens from here along the
underside of the mountain range, then up north one more screen.

       You should come to another torii next to the water and a bridge to your
right. From here, continue west two screens to make it to the northwest corner
of the map. Unfortunately, the hole in this screen does not have anything
useful, so instead head south from the hole and down a screen. Proceed south
across the bridge, then south another screen. Head west and go up north, then
loop around west and down south again.

       Coming to another hole, visit this one to get a shuriken refill plus
your last shuriken capacity upgrade, so that you may now carry upwards of 90
shurikens at a time. From there, head south a screen, then east a screen. Go
across the bridge, then head south another screen. Loop around clockwise going
east, south and west to another town. You can learn the Time Stop spell from
this town, which only the kunoichi may learn.

       Loop back around, but save before you attempt to cross the bridge. Once
you get within two panels of the bridge, you will be forced to do battle with
the last of the Devas, the Flame Deva.


Hinin
-----
       Hinin will be a massive step up in difficulty compared to the previous
three Devas, so it may take a few playthroughs to get his attacking patterns
down.

       The thing Hinin will do a massive amount of the time is to jump forward
in the air while spinning, using his sword to deflect any shurikens fired at
him. Upon landing, if your character is not within a fairly close range, he will
continue to spin forward (or reverse directions if you are in the opposite side
he was moving while in the air) with his annoying sword spin. If he is on the
ground and spinning towards you, stop moving and jump once he gets close, as
this will cause him to stop spinning. If you move and jump, he will continue
spinning until he goes past you, and you risk falling into his spinning attack.

       You may be best off just sticking close to him once he lands from the
air, as this will typically cause him to stop spinning on landing, opening him
up for shuriken attacks as well as regular stabbing attacks without taking a
massive amount of damage in return. You can even attempt to use the time to
restore your health through your Capsules, as his regular attack causes far less
damage than his spin attack.

       Hinin will very occasionally also run off screen, again giving you a
chance to use your Capsules. In addition to his spinning attack and regular
sword attack, he will sometimes cast a fire spell with two fire pillars that
start slightly apart, but quickly move together, attempting to box you in. This
can be rather difficult to respond to, so you may just have to take the hit
sometimes.

       It is a smart idea to abuse your own spells in this battle, so as soon
as a spell runs out, trigger it again.



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                 Last Battle
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[DEV5]

       Following the death of the last Deva, cross the bridge and go west a
screen. Go north from here, and visit the town here to refill your capsules up
to 9 as many times as needed. Once done doing any levelling up here, head south
two screens to go into the second maze area of the overworld.

       This maze has a lot of loops in it, so read carefully if you do not want
to get lost in the labyrinth. From the start of the maze, take the left bridge
to go down. Do not go south a screen just yet - instead, take the bridge in the
lower left area of the screen up, then cross the leftmost of the three bridges
in the southeast corner to go south a screen finally.

       In the next area, the path is entirely linear, so go straight south
another screen. Coming into the next area, you have two paths leading right -
take the north one going east. Continuing on, take the lone north passageway in
the next screen, then continue north up another screen along a linear path. The
next area has an option between north and east - head east.

       Getting deeper still into the maze, go to the south side of this screen,
and take the leftmost of the three paths going south. From there, it is fairly
linear for several more screens. When you have the option of two paths going
east, take the south one to come out to the castle. Head to the castle.

       After some dialogue, you will be transported to the northeast side of
the map, right next to where you started the game at. Save your game, then head
west a screen. Enter the hole here to take on the game's final boss.


Phantom Knight
--------------
       After the Flame Deva, the final boss of the game is rather tame in
comparison, which makes the author wonder if the Flame Deva was the real final
boss or if the developers ran out of money prior to shipping.

       In any case, the Phantom Knight has a limited movement range, only being
able to take small hops back and forth. There is quite literally enough room for
your ninja character to run under the Knight while it is jumping and still avoid
taking contact damage.

       The Phantom Knight also only has two attacks. The first of this is a
kick with its boot which only strikes a very short distance in front of it. Its
other attack is to swipe out in front with its sword. While this has a little
bit more range than the Knight's kick attack, it still lacks any decent range,
and it only rarely uses its sword slash.

       That said, the Knight's attacks can hurt, so be careful, keeping an eye
on your health gauge, and build some damage between you and the Phantom Knight
before using a Capsule.

       Other than that, the Phantom Knight can only be damaged by attacking the
upper part of its body. The lower part will not take any damage if you strike
it, so if you wish to throw shuriken at the Phantom Knight or stab it, you need
to lightly tap the Up button to jump a short distance to attack the Knight.



       Following the fight, enjoy your ending.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                     Codes
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[CODE]

       While playing, you can make use of the Controller 1 and 2 buttons to do
the following effect. Thanks go to ReyVGM for posting these (though I had to fix
one of them)


NO RANDOM ENCOUNTERS

       Press and Hold the B button on Controller while moving around to avoid
ANY random encounters on the overworld map


RANDOM ENCOUNTER ANY TIME

       On the map screen, press the A button to bring up the interface. Press
Start on Controller 1 (enemy ninja will be moving) or Select (enemy ninja will
NOT be moving). Regardless of what button you press, however, any non-ninja foes
will still be moving



FIGHT THE DEVAS ANY TIME

       On the map screen, press the A button to bring up the interface. Press
and hold one of the following buttons on the Controller 2 pad before pressing
Start on Controller 1 (Deva will be moving) or Select (Deva will NOT be moving)

               Earth Deva                B
               Wind Deva                 A + B
               Water Deva                A
               Flame Deva                Right


REVIVE A CHARACTER

       If one of your ninja is killed in battle, then on the map screen, press
the A button to bring up the interface, then select the first option to bring up
the character selection. Press and hold Up + A on Controller 2, then select the
fallen character with the A button on Controller 1 to revive that ninja.


WALK ANYWHERE

       Hold the A button on controller 2 to walk anywhere, including over
mountains and water. This is the ONLY way to reach the torii in the northwest
corner of the map located over the water on a small isolated island.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                              Desired Information
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[DESR]


STUFF THE AUTHOR WOULD LIKE INFORMATION ON
------------------------------------------
       How precisely does the levelling system work in this game? The kage-
cha.htm page at saturn.dti.ne.jp (listed below in the credits) states there is
an EXP system.

       However, through trial and error, the author cannot figure out how the
EXP works, as there does not seem to be any in-game indication and the web
resource does not clarify. The author believes it is not on a per-fight basis
but that EXP for fights on a screen may decrease as your level increases.

       Does using the button passwords to trigger a fight affect leveling up?
Trying 16 fights at the start of the game using the A + Start combination does
not trigger a level up after 16 battles. For that matter, does A + Select,
resulting in a enemy standing still, give you any EXP?

       When you are occasionally ambushed with a second fight following an
initial fight, does the ambush count towards your EXP at all?



       Do different screens on the different overworld map have different
functions of item drops from enemies? On the starting screen, the author has
never gotten a Capsule or Item drop. One screen north, however, Capsule drops
are prolific.



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                   Credits
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[CRED]

       A massive number of resources were used in the writing of this guide,
mostly the following websites:

       http://www.ne.jp/asahi/oroti/famicom/kou/gametengoku/kagero/kagero.html
       http://www.ne.jp/asahi/oroti/famicom/kou/gametengoku/kagero/map1.png

       http://www25.atwiki.jp/famicomall/pages/662.html

       http://ifs.nog.cc/hell-z.hp.infoseek.co.jp/baka/kagerou.htm

       http://www.saturn.dti.ne.jp/~dastard/famicom/kage-cha.htm
       http://www.saturn.dti.ne.jp/~dastard/famicom/kage-tit.htm
       http://www.saturn.dti.ne.jp/~dastard/famicom/kage-flo.htm


       A thanks also goes to this Nico Video user and his/her videos which I
used as reference for getting through the game:

       http://www.nicovideo.jp/user/283851

       http://www.nicovideo.jp/watch/sm6641897
       http://www.nicovideo.jp/watch/sm6642122
       http://www.nicovideo.jp/watch/sm6643537


       One final thanks goes to ReyVGM for his posted cheats on GameFAQs.com


_______________________________________________________________________________

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                          Wish Upon A Darkstar

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                LL######WW;;              LL######;;
                DD####WWii                ..KK####tt
              ,,WW####jj                    ;;WW##GG
              ff####LL                        tt##WW,,
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              jjKK..                            ..KKLL


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